DM Talomyr's The Lost City (Inactive)

Game Master Talomyr

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Goblin Caves Side View | Lost City Map | Roll20 Maps

Baheera blasts the remaining shadow, tearing it to shreds and ending the threat, save for the precarious position of Silas.

Combat over. Myev and Utsuri still have actions available to them before Silas has to make another death save.


Female Half-Orc Fighter 2 (Soldier) HP 20/20 | AC 18 | Initiative +2 | MOV 30ft | Saves: STR +5, DEX +1, CON +4, INT/WIS: +1, CHA +0 | Perception +3 | Conditions: none
Skills:
Athletics +5, Intimidation +2, Nature +3, Perception +3, Survival +3, Stealth Disadvantage

Ahhh, I thought I posted, but I forgot that I tried posting when Paizo was going down all day yesterday. Sorry for the wait!

Myev maneuvers to the other side of one of the shadows, intent on trying to hit something. "Someone keep Silas safe!" Myev says commandingly, swinging her maul.

Maul, to hit: 1d20 + 5 ⇒ (9) + 5 = 14
Maul damage, bludgeoning: 2d6 + 3 ⇒ (1, 2) + 3 = 6

fml


Goblin Caves Side View | Lost City Map | Roll20 Maps
Myev Hellmark wrote:

Ahhh, I thought I posted, but I forgot that I tried posting when Paizo was going down all day yesterday. Sorry for the wait!

Myev maneuvers to the other side of one of the shadows, intent on trying to hit something. "Someone keep Silas safe!" Myev says commandingly, swinging her maul.

[dice=Maul, to hit]1d20 + 5
[dice=Maul damage, bludgeoning]2d6 +3

fml

Good news and bad news. Good news - That would have hit. Bad news - nothing left to hit. Please feel free to take a different action.


Utsuri knelt at the cleric's side, pumping some volume of spiritual energy with glowing hands...a hidden wellspring surging within the strange creature.

Heal Silas: 2d4 ⇒ (3, 1) = 4


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Male Forest Gnome Rogue 3| AC: 15 | HP: 23/23 |PP: 11 | PI: 13 | Inspiration: No | Shortbow: 1d20+5 (1d6+3) |Shortsword: 1d20+6 (1d6+4)

Tek slips out of the shadows as Utsuri tends to Silas. Cautiously the gnome steps over to Myev and places an easy hand on her arm.

"Uhhhh, they're all gone Myev. Utsuri's taking care of Silas." He says quietly, calmly, to the half orc before she swings at his own shadow flickering on the wall beyond the urn's dancing flame. "All good. You can take your ease. Care for a drink?" He adds holding out a wineskin which is still about half full of the house wine from the last inn they had stopped at before entering the desert. His worried eyes watch Myev to see if maybe his friend is suffering from a fever or other malady of some sort.


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Female Half-Orc Fighter 2 (Soldier) HP 20/20 | AC 18 | Initiative +2 | MOV 30ft | Saves: STR +5, DEX +1, CON +4, INT/WIS: +1, CHA +0 | Perception +3 | Conditions: none
Skills:
Athletics +5, Intimidation +2, Nature +3, Perception +3, Survival +3, Stealth Disadvantage

:P I will remember this.

Myev looks surprised at her maul hitting the wall, her weapon vibrating uncomfortably in her hands from the WHANG! of metal on stone. The half-orc woman looked sheepish, frowning down at Tek with worry etched on her face. "Think I've maybe been cooped up for too long," She comments, taking a grateful sip from the offered wineskin. "Alright, now that I've embarrassed myself..." She heaves a sigh and puts her hands on her hips, watching the strange monk help Silas.


Male Forest Gnome Rogue 3| AC: 15 | HP: 23/23 |PP: 11 | PI: 13 | Inspiration: No | Shortbow: 1d20+5 (1d6+3) |Shortsword: 1d20+6 (1d6+4)

"Tis most understandable." Tek says to Myev. "Sometimes it does feel a bit stifling within these gloomy walls. Even for one who grew up in a place not so different in form, if not in style." Taking his own swig from the wineskin after Myev, the gnome proceeds to look around the room to see if the shadows were protecting anything of value.

Perception: 1d20 + 3 ⇒ (16) + 3 = 19


Goblin Caves Side View | Lost City Map | Roll20 Maps

Silas unsteadily gets to his feet, still feeling significantly weaker for his encounter with the shadows, while Tek searches the chamber for anything of note.

The gnome is just about to call the room a loss when he notices what appears to be small trap door in the floor, hidden beneath one of the casks. Getting a bit of help from Myev to roll the heavy cask to the side, Tek opens up the trap door to reveal a small wooden chest. Inside the chest is a small chest of gems and coins. Rummaging through the chest, your best guess is that the contents would be worth nearly three thousand gold back in Waterdeep.

Moving on? Silas is in pretty rough shape still between hit point damage and the fact that his strength is currently a 4.


Male Forest Gnome Rogue 3| AC: 15 | HP: 23/23 |PP: 11 | PI: 13 | Inspiration: No | Shortbow: 1d20+5 (1d6+3) |Shortsword: 1d20+6 (1d6+4)

Tek lets out a long low whistle as he pops the chest open and roughly estimates the value of the contents.

"Well if we ever find a way out of this desert, that'll be a nice nest egg for starting new lives on the other side." He says dropping the top of the chest closed. "Or I suppose, something to give the poor residents of this lost city something to start rebuilding with."

He looks with concern at Silas. "For now we can haul it back upstairs and maybe get a little rest before exploring further. Our good priest of light looks a bit peaked and rundown to continue on. What say the rest of you?"


The monk snapped their fingers, another great idea summoned forth from the depths of stupidity "Hey yeah, we can melt it down and all get shiny masks, just like the real guys! Then we can all wear them and feel so included. I've always wanted to be a Real Guy. Now we can."

Basho grumbled. Of course the old pervert was highly interested in the idea of a decorated, asymmetrical golden brassiere vaguely resembling a face that would house the wind's mouth, but ancient teachings cut through eventually "Serenity comes only when you trade expectations for acceptance. Do not wait for others to accept you before you have accepted yourself."

That is one vote for, one vote against, making matching Cynidicean-style masks out of the loot for the whole party.


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Female Half-Orc Fighter 2 (Soldier) HP 20/20 | AC 18 | Initiative +2 | MOV 30ft | Saves: STR +5, DEX +1, CON +4, INT/WIS: +1, CHA +0 | Perception +3 | Conditions: none
Skills:
Athletics +5, Intimidation +2, Nature +3, Perception +3, Survival +3, Stealth Disadvantage

Myev nods at Tek, quietly impressed by the wealth they've uncovered, and leans over to lift the cleric and sling him over her broad shoulders, careful to make sure her maul wouldn't bop him whenever she moved around.

"Going back up seems like the best idea, I think..." Myev says, trailing off as Utsuri begins to speak. She pulls an incredulous face as the suggestion of melting down the treasure and snorts, shaking her head. "No, I don't think that's a good idea, Utsuri...let's get back upstairs."

Onward and upward...and two votes against, lol.


Goblin Caves Side View | Lost City Map | Roll20 Maps

As a side note, should you prefer to do a short rest, Silas's strength would return at the end of a short rest.


Female Half-Elf Warlock (DJinni Pact) 3 HP 15/23 | AC 13 | Initiative +2 | MOV 30ft | Saves: STR +0, DEX +2, CON +1, INT/WIS: +4, CHA +6 | Perception +3 | Conditions: none

That'll be a nope from me as well

"A rest would be a good idea, going further with our the person most capable of healing us hurt would be reckless." Baheera agrees as she falls in beside Myev.


Female Half-Orc Fighter 2 (Soldier) HP 20/20 | AC 18 | Initiative +2 | MOV 30ft | Saves: STR +5, DEX +1, CON +4, INT/WIS: +1, CHA +0 | Perception +3 | Conditions: none
Skills:
Athletics +5, Intimidation +2, Nature +3, Perception +3, Survival +3, Stealth Disadvantage

If a short rest will do it, I'd be happy to hang out for that, unless Silas thinks he'd benefit more from the long rest.


Goblin Caves Side View | Lost City Map | Roll20 Maps

You can certainly do a short rest here if you would like. Anyone choosing to spend HD, please do so and reset your short rest abilities.


If you take a pile of gold coins and turn it into an amazing work of art, its worth more than the gold coins themselves. Just saying. ;P

Utsuri was sad about not being able to fit in with the Cynidiceans, but understood the mortal lust for and protection of material wealth. As they hunkered down for a spell, the monk imagined returning to the warrior women above (masked as they were) and being embraced as a sister.

HD: 1d8 + 1 ⇒ (8) + 1 = 9


Male Forest Gnome Rogue 3| AC: 15 | HP: 23/23 |PP: 11 | PI: 13 | Inspiration: No | Shortbow: 1d20+5 (1d6+3) |Shortsword: 1d20+6 (1d6+4)

After giving Silas a chance to rest and recover from the strength stealing shadows, Tek makes his way back down the corridor and moves to explore the eastern hall.

Assuming a short rest here and then checking out the unexplored area in the southeast corner of the map.


Goblin Caves Side View | Lost City Map | Roll20 Maps

After a brief rest, the party heads out of the embalming room and down the corridor south. After fifty feet or so, you see a bronze door to the east. Listening at and investigating the door, Tek determines the door is safe to open.

Beyond the bronze door you see a forty-foot square chamber. A white ivory coffin lies in a niche in the east wall. Painted on walls are scenes of court life, focusing on the lives of ladies-in-waiting to a queen. The room itself is covered with a thick layer of dust, a sign that no one had entered the chamber in quite some time.

Creeping into the room and investigating the coffin, you find that it is empty. Beyond the coffin, there is nothing else in the room.

Heading back out of the chamber and continuing south, the hallway goes for another thirty-five feet before splitting to the east and west. Looking down the eastern corridor, you see the passageway goes eighty feet or so before turning north.

Having made a decision earlier of how to explore the pyramid, the party takes the western corridor, traveling thirty-five feet before encountering a wooden door on the north wall of the chamber. Notably it appears that a two-foot hole has been chewed in the base of the door. Alternatively, the hallway continues another forty-five before turning north toward the area marked by a "X" on the map you had found.

What would you like to do?


Female Half-Elf Warlock (DJinni Pact) 3 HP 15/23 | AC 13 | Initiative +2 | MOV 30ft | Saves: STR +0, DEX +2, CON +1, INT/WIS: +4, CHA +6 | Perception +3 | Conditions: none

"Well that doesn't bode well. Anything that can chew through a wooden door isn't likely to by something fun t run into." Baheera mutters, stepping behind Myev.


Male Forest Gnome Rogue 3| AC: 15 | HP: 23/23 |PP: 11 | PI: 13 | Inspiration: No | Shortbow: 1d20+5 (1d6+3) |Shortsword: 1d20+6 (1d6+4)

"True...true." Mutters Tek taking a closer look at the door. His examination is mostly cursory. "Still, better to deal with it now, on our terms, rather than having it sneak up behind us when our attentions might be focused elsewhere."

The rasp of steel slipping from its scabbard can be heard. Per their usual routine he stands ready to swing the door open and follow Myev and Utsuri against the unknown threat.

Perception to check the door for locks and traps.: 1d20 + 3 ⇒ (5) + 3 = 8


"Oh, let me open the door for you, Myev-chan." jostling the ancient knob like never before.

Taking Dodge action, then opening.


HP 21/[31] Init + 1, AC 19/21, S: +5, D,+1, Cn: +5, I: +2, W: +0, Ch: +1 Per +2, Invest +2, Insight +0 Fatigue 1 Male Elf Fighter 3/Eldritch Knight

Dot...


Male Forest Gnome Rogue 3| AC: 15 | HP: 23/23 |PP: 11 | PI: 13 | Inspiration: No | Shortbow: 1d20+5 (1d6+3) |Shortsword: 1d20+6 (1d6+4)

Seeing Myev suddenly stricken by some kind of immobilizing seizure, Tekumbray slips through the open door, blade drawn and at the ready.


Goblin Caves Side View | Lost City Map | Roll20 Maps

As suddenly as Myev is struck motionless, Tekumbray notices a bright flash in front of and in back of him. Likewise, those still in the hall see the bright flash where Myev once stood, turning around you see that Silas is no longer with you either.

After the flash, the half-orc warrior is gone. Inside the room post-flash, stands an elven warrior.

Painted on the walls of this room are scenes of a throne room with a man giving advice to kings and queens. In the center of the room lies a wooden coffin. Large holes have been gnawed into the side of the coffin. Apparently there has been enough disturbance for the creatures responsible for the holes to come out to investigate.

You see three hairless, sharp toothed, eyeless rodents come out of the coffin, sniffing the air they have picked up you scent and move toward you hungrily.

DM Rolls:

Initiative - Aethorduil: 1d20 + 1 ⇒ (8) + 1 = 9
Initiative - Baheera: 1d20 + 2 ⇒ (5) + 2 = 7
Initiative - Tekumbray: 1d20 + 3 ⇒ (14) + 3 = 17
Initiative - Utsuri: 1d20 + 3 ⇒ (3) + 3 = 6

Initiative - Mole Rats: 1d20 + 4 ⇒ (2) + 4 = 6
Initiative (Adv) - Mole Rats: 1d20 + 4 ⇒ (3) + 4 = 7

Initiative Order (Bold may post)
Tekumbray
Aethorduil

Creatures
Baheera
Utsuri


HP 21/[31] Init + 1, AC 19/21, S: +5, D,+1, Cn: +5, I: +2, W: +0, Ch: +1 Per +2, Invest +2, Insight +0 Fatigue 1 Male Elf Fighter 3/Eldritch Knight

A string of elvish words flow, a genteel stream of expletives... then the elf squares his shoulders and moves to attack while changing the cursing into casting a cantrip.

Can't move myself but forward 2 then attack

Greenflame blade

1d20 + 6 ⇒ (7) + 6 = 13 for 1d8 + 5 ⇒ (5) + 5 = 10... one next to it takes 2 fire damage.


Male Forest Gnome Rogue 3| AC: 15 | HP: 23/23 |PP: 11 | PI: 13 | Inspiration: No | Shortbow: 1d20+5 (1d6+3) |Shortsword: 1d20+6 (1d6+4)

Tekumbray slides forward opposite the mysteriously arrived elf and jabs his short blade toward one of the hairless coffin eaters.

Short Sword Attack: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d6 + 3 + 1d6 ⇒ (1) + 3 + (1) = 5

Move forward and attack. Not sure if sneak applies, but in this case it doesn't much matter.


Goblin Caves Side View | Lost City Map | Roll20 Maps

@Aethorduil - send me a PM with a good email address to send a roll20 invite to so that I can give you control over your token.

The strange new elf's sword bursts into green flame, cutting the first of the creatures in two before the flames jump to the next hairless beast.

Never one to look a gift horse in the mouth and all, Tekumbray strides forward to stab the singed mole rat with his blade, badly wounding the creature but yet it lives.

The mole rats seem to choose fight over flight, one biting at Aethorduil's leg and tearing into the elf's flesh. The other climbs up onto the wooden coffin to bite at Tekumbray's shoulder and likewise rends flesh from its target.

Aethorduil takes 7 damage, Tekumbray takes 10 damage!

DM Rolls:

3 @ A: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d6 + 4 ⇒ (3) + 4 = 7

2 @ T: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d6 + 4 ⇒ (6) + 4 = 10

Baheera and Utsuri are up.


The monk stumbled into the fray, attempting the forbidden quivering palm technique in an effort to destroy the threat instantly...

Attack: 1d20 + 5 ⇒ (7) + 5 = 12
Dmg: 1d4 + 3 ⇒ (3) + 3 = 6
MA: 1d20 + 5 ⇒ (13) + 5 = 18
Dmg: 1d4 + 3 ⇒ (2) + 3 = 5
Flurry: 1d20 + 5 ⇒ (9) + 5 = 14
Dmg: 1d4 + 3 ⇒ (1) + 3 = 4

...slapping the bald mole flesh with a loud *flop*.

The lump on its chest admonished the attempt "Not even close...you're not ready."


Goblin Caves Side View | Lost City Map | Roll20 Maps

Utsuri, despite admonishment from the lump on their chest, still lands two strikes, killing the mole rat.

Baheera is up.


Female Half-Elf Warlock (DJinni Pact) 3 HP 15/23 | AC 13 | Initiative +2 | MOV 30ft | Saves: STR +0, DEX +2, CON +1, INT/WIS: +4, CHA +6 | Perception +3 | Conditions: none

Baheera steps inside the room, bringing her hand up to send a thunderous blast of eldritch energy slamming into the large rodent biting into Tek.

Agonizing Eldritch Blast: 1d20 + 5 ⇒ (14) + 5 = 19
Force/Thunder: 1d10 + 3 + 2 ⇒ (3) + 3 + 2 = 8


Goblin Caves Side View | Lost City Map | Roll20 Maps

Baheera threads a bolt of force between Utsuri and Tek, blasting the remaining rodent into oblivion.

Combat over.

With the mole rats dead, the four adventurers stand in the room, one wondering where he is and who these three folks are and the other three wondering who the elf is and where Silas and Myev disappeared to.


Female Half-Elf Warlock (DJinni Pact) 3 HP 15/23 | AC 13 | Initiative +2 | MOV 30ft | Saves: STR +0, DEX +2, CON +1, INT/WIS: +4, CHA +6 | Perception +3 | Conditions: none

"What happened to Myev and Silas?" Baheera asks walking into the room, and turning to look at the blade wielding elf. "And what faction do you belong to?"


Male Forest Gnome Rogue 3| AC: 15 | HP: 23/23 |PP: 11 | PI: 13 | Inspiration: No | Shortbow: 1d20+5 (1d6+3) |Shortsword: 1d20+6 (1d6+4)

Tek's eye blink in rapid confusion as he works to staunch the flow of blood pouring from his nearly useless shoulder. Pale and a bit queasy, the gnome looks around. Finally, upon hearing Baheera's words, the realization that the bulky warrior on the other side of the coffin is not Myev, pierces his addled mind. Suspicion fills the vacuum of facts as his eyes narrow and he scours the room for any sign of what happened to the others.

"He's not wearing a mask." He says of the newcomer. "Perhaps, he is another unfortunate soul like ourselves who stumbled upon this place unwittingly." He winces, having tried to move his shoulder in a painful way. "Has anyone seen Silas? I could certainly use a bit of his god's healing powers."

Perception: 1d20 + 3 ⇒ (19) + 3 = 22


Utsuri had been silent, trying to make sense of what happened. Finally, they concluded "The mole rats combined Myev and Silas into this singular, new entity..." regarding Aethorduil curiously and poking him in the face bones and stomach.


Goblin Caves Side View | Lost City Map | Roll20 Maps

Waiting on Aethorduil, as this scene requires him to move forward.


HP 21/[31] Init + 1, AC 19/21, S: +5, D,+1, Cn: +5, I: +2, W: +0, Ch: +1 Per +2, Invest +2, Insight +0 Fatigue 1 Male Elf Fighter 3/Eldritch Knight

Apologies, a change in shift...

He looks around confused, holds a hand to his wound, examines the blood then at the group.

Elvish:
What in the Nine hells?

He then looks around.

Ahhh... I don't think I'm in Evereska anymore, he says in what he hopes in the Common tongue.

He straightens into a military posture and stands formally.

Aethorduil Faelaiien, Squire of the Swords of Evereska... and totally unfamiliar with wherever this place isk he says stiffly.


Male Forest Gnome Rogue 3| AC: 15 | HP: 23/23 |PP: 11 | PI: 13 | Inspiration: No | Shortbow: 1d20+5 (1d6+3) |Shortsword: 1d20+6 (1d6+4)

"Greetings my good squire." Tekumbray says, a crooked grin crossing his face. "You are most certainly not in Evereska. You are a guest of the lost and long buried city of Cynidicea. Once a jewel of the desert now under siege by sand and the evils of one Zargon whom the locals have finally banned together to try and drive out of their domain." His eyes flick to Utsuri and Baheera. "With the aide of myself and my companions here of course."

"Although it does appear Zargon has struck first and with unexpected success. For two of our companions have disappeared." He adds with frowning concern upon his somewhat disheveled features.

Finally he bows his head to the newcomer. "Tekumbray Cobblepot." He says introducing himself.


Female Half-Elf Warlock (DJinni Pact) 3 HP 15/23 | AC 13 | Initiative +2 | MOV 30ft | Saves: STR +0, DEX +2, CON +1, INT/WIS: +4, CHA +6 | Perception +3 | Conditions: none

"Baheera al-Sah'haar," the stunning olive skinned woman with pupil-less grey eyes and lustrous black hair says as she fully enters the room, her attire clearly selected to accommodate the warmth of the dry air. “Tha e na thoileachas do eòlas a dhèanamh ... a dh 'aindeoin sin a dh' aindeoin cho math ri freagarrach.”

Elvish:
” A pleasure to make your acquainatance...despite the less than ideal circumstances.”


HP 21/[31] Init + 1, AC 19/21, S: +5, D,+1, Cn: +5, I: +2, W: +0, Ch: +1 Per +2, Invest +2, Insight +0 Fatigue 1 Male Elf Fighter 3/Eldritch Knight

The new arrival gives a small small and nod towards the beauty.

Soooo... Evereska is... which way?, he smacks his lips slightly as if noting the dryness in the air. Desert you say??

He appears to consider the situation briefly.

Forget that for now. It would appear my best way home is forward with you. Mysterious magic aside of course.

Assuming you will have me among your number?.


Male Forest Gnome Rogue 3| AC: 15 | HP: 23/23 |PP: 11 | PI: 13 | Inspiration: No | Shortbow: 1d20+5 (1d6+3) |Shortsword: 1d20+6 (1d6+4)

"Oh, you are most certainly welcome." The gnome says turning back toward the door. "If you're willing to wield a blade for the cause of getting us all out of this god's forsaken city, you are most welcome."

He finishes wrapping a bandage around his shoulder. "For now, I suppose we best carry on. So far we've not found much except a whole lot of bones and mummified bodies."


HP 21/[31] Init + 1, AC 19/21, S: +5, D,+1, Cn: +5, I: +2, W: +0, Ch: +1 Per +2, Invest +2, Insight +0 Fatigue 1 Male Elf Fighter 3/Eldritch Knight

That... is not encouraging. I am fortunate enough to have a full waterskin if a drink is needed. He touches his sword hilt. And of course my blade is ready to support your mission.


Goblin Caves Side View | Lost City Map | Roll20 Maps

Following the conversation, the party gives a thorough search to the rest of the room, finding nothing of note beyond the wooden coffin and the gnawed remains of the body laying within.

Where to? Toward the trap door and secret doors on your crude map? Elsewhere?


HP 21/[31] Init + 1, AC 19/21, S: +5, D,+1, Cn: +5, I: +2, W: +0, Ch: +1 Per +2, Invest +2, Insight +0 Fatigue 1 Male Elf Fighter 3/Eldritch Knight

The elf looks over the map...

These are secret doors? Always worth a look.


Female Half-Elf Warlock (DJinni Pact) 3 HP 15/23 | AC 13 | Initiative +2 | MOV 30ft | Saves: STR +0, DEX +2, CON +1, INT/WIS: +4, CHA +6 | Perception +3 | Conditions: none

"As good a direction as any." Baheera replies.


Male Forest Gnome Rogue 3| AC: 15 | HP: 23/23 |PP: 11 | PI: 13 | Inspiration: No | Shortbow: 1d20+5 (1d6+3) |Shortsword: 1d20+6 (1d6+4)

Shrugging his own indifference as to the next direction taken in this maze, Tek moves on toward the hidden doors as marked on the sketchy map.

Perception: 1d20 + 3 ⇒ (10) + 3 = 13


HP 21/[31] Init + 1, AC 19/21, S: +5, D,+1, Cn: +5, I: +2, W: +0, Ch: +1 Per +2, Invest +2, Insight +0 Fatigue 1 Male Elf Fighter 3/Eldritch Knight

Aethorduil moves cautiously... expecting something untoward.


Goblin Caves Side View | Lost City Map | Roll20 Maps

The party follows the passageway westward some forty-five feet before the hallway turns north. After traveling close to one hundred fifty feet you see the trapdoor in the floor.

In the middle of the hallway at this point is a large stone slab with a bronze ring bolted deeply into it - certainly more obvious than the crude map would have had you believe. Looking at the size of the stone slab, some of you find yourselves wishing Myev and her brawn were still with you.

Another thirty feet down the hall, you are able to make out the outline of a secret door in the north wall - much easier to see since you knew to be looking for it.

Which way would you like to go? If you are going to try the trapdoor, I will need a Strength check - one person can aid another for advantage on the roll.


Male Forest Gnome Rogue 3| AC: 15 | HP: 23/23 |PP: 11 | PI: 13 | Inspiration: No | Shortbow: 1d20+5 (1d6+3) |Shortsword: 1d20+6 (1d6+4)

Tek puffs out his cheeks looking at the thick stone trapdoor. Standing with hands on his hips, he can't help but curse whatever arcane manifestation stole Myev away from fair Cynidicea. After a few minutes he takes another deep breath, blowing the air out slowly. Stretching his hands and arms he then does a couple of deep knee bends ending by drawing his crowbar from his pack.

"Well, who wants to help me open this door." He says spitting onto his palms an then looking around to see who can help the skinny gnome attempt to lift the massive stone trapdoor.

I assuming someone else can do better than my +0, but Tek is able to help.


Athletics: 1d20 + 1 ⇒ (2) + 1 = 3
Athletics, Help adv: 1d20 + 1 ⇒ (7) + 1 = 8

As Utsuri's face turns a bright purple, the breast with a mouth on their chest screams "Arrrrrrrgggg" uselessly. "Yappari, is this really a door or some kind of trick...ah! Lubrication?" busting out the oils from the collapsed mechanisms of the apex level.


HP 21/[31] Init + 1, AC 19/21, S: +5, D,+1, Cn: +5, I: +2, W: +0, Ch: +1 Per +2, Invest +2, Insight +0 Fatigue 1 Male Elf Fighter 3/Eldritch Knight

Impressive, is all he says as Utsuri struggles.

Allow me.

Athletics + 5: 1d20 + 5 ⇒ (7) + 5 = 12

Thats well stuck.

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