DM Talomyr's The Lost City

Game Master Talomyr

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Male Forest Gnome Rogue 3| AC: 15 | HP: 23/23 |PP: 11 | PI: 13 | Inspiration: No | Shortbow: 1d20+5 (1d6+3) |Shortsword: 1d20+6 (1d6+4)

Tekumbray slips around the lizard recently distracted by Myev and tries to slip his short sword through a weak point in its scaly hide.

Short Sword Attack: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d6 + 3 + 1d6 ⇒ (2) + 3 + (2) = 7


Goblin Caves Side View | Lost City Map | Roll20 Maps

Tek, I'll apply your attack and damage after the lizards as you do not come up in the initiative order until then.

Myev rushes into the room, awkwardly swinging her maul and losing her balance, followed by Utsuri, who proceeds to land two solid blows, but not a killing strike on the lizard clinging to the ceiling. Baheera, for good measure, blasts the same with her magic, but yet it still clings to the ceiling.

Myev's next attack is at disadvantage, coutesy of the natural 1.

Silas is up, followed by the lizards.


HP 6/17| AC 18/16 | Wis +5, Cha +3 | Perception +5, darkvision 60 ft| Speed 25 | Spell DC 13, Spell Attack +5

Silas stays in the back for now, far more comfortable casting his spells then engaging the enemy in an actual fight. With his holy symbol in hand, he calls out a prayer of righteousness. A holy flame begins to manifest in the space when the northern most lizard readied itself.

Cast "Sacred Flame". It needs to make a Dex Save to avoid damage.

Radiant Damage: 1d8 ⇒ 2


Goblin Caves Side View | Lost City Map | Roll20 Maps

DM Rolls:

DEX Save DC 13: 1d20 + 1 ⇒ (19) + 1 = 20

N Lizard @ Myev: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d8 + 2 ⇒ (5) + 2 = 7

S Lizard @ Utsuri: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 1d8 + 3 ⇒ (7) + 3 = 10
Extra Damage: 1d8 ⇒ 1

Silas offers a quick prayer to Morninglord in hopes of smiting the northernmost lizard, but the quick twitch muscles of the creature allow it to easily evade the flash of light.

The lizard on the ground snaps at Myev, but fails to bite down on a sufficiently unarmored part of the half-orc warrior.

Utsuri, having pummeled the lizard attached to the ceiling, has unfortunately gained the creatures undivided attention as it bites down hard on the silver-skinned monks right shoulder.

Utsuri takes 11 damage, dropping them to the ground (again). Baring any curative actions from Meebo, Silas, or Myev, I will require a death save on Utsuri's turn.

Tekumbray, not noticing the plight of the monk, moves into the room and takes up a position next to Myev and stabs into the lizard on the ground, drawing a significant amount of blood.

Meebo is up to finish out Round 1. Followed by Silas, Myev, Utsuri (death save), and Baheera to start of Round 2.


Female Rock Gnome Artificer 1 (Sage Background) HP 10/10 | AC 16 | Saves: Str -1, Dex +2, Con +4, Int +5, Wis +0, Cha +1 | Perception +0, darkvision 60 ft| Speed 25 | Spell DC 13, Spell Attack +5

Meebo steps just inside the room and fires off her trusty flame lobber.

fire bolt: 1d20 + 5 ⇒ (8) + 5 = 13
damage: 1d10 ⇒ 8


Female Half-Orc Fighter 2 (Soldier) HP 20/20 | AC 18 | Initiative +2 | MOV 30ft | Saves: STR +5, DEX +1, CON +4, INT/WIS: +1, CHA +0 | Perception +3 | Conditions: none
Skills:
Athletics +5, Intimidation +2, Nature +3, Perception +3, Survival +3, Stealth Disadvantage

"Silas! Utsuri is down!" Myev barks, attempting another swing at the salamander, still slightly off-balance from her bad swing before.

To hit, maul: 1d20 + 5 ⇒ (6) + 5 = 11
disadvantage: 1d20 + 5 ⇒ (14) + 5 = 19

Myev growls with frustration as she misses, hefting her maul for another hit.


Goblin Caves Side View | Lost City Map | Roll20 Maps
Meebo Biddybink wrote:

Meebo steps just inside the room and fires off her trusty flame lobber.

[Dice=fire bolt]1d20+5
[Dice= damage] 1d10

Which lizard?


Female Rock Gnome Artificer 1 (Sage Background) HP 10/10 | AC 16 | Saves: Str -1, Dex +2, Con +4, Int +5, Wis +0, Cha +1 | Perception +0, darkvision 60 ft| Speed 25 | Spell DC 13, Spell Attack +5
DM Talomyr wrote:
Which lizard?

oops, sorry, whichever one looks like it's in worse shape


Goblin Caves Side View | Lost City Map | Roll20 Maps

Meebo slinks into the room and blasts the lizard on the ceiling. The smell of charred lizard flesh and the solid thud of the beast hitting the ground dead is both disgusting and satisfying.

Myev regains her balance from her previously ill-timed swing, but not enough to connect with her target.

Only the ground lizard left. Silas, Utsuri (death save), and Baheera are up.


Female Half-Elf Warlock (DJinni Pact) 3 HP 15/23 | AC 13 | Initiative +2 | MOV 30ft | Saves: STR +0, DEX +2, CON +1, INT/WIS: +4, CHA +6 | Perception +3 | Conditions: none

As Utsuri drops, Baheera lets out a shout of fury, quickly drowned out by the thunderous roar of her eldritch blast as she hammers the lizard with energy/

Eldritch Blast: 1d20 + 7 ⇒ (20) + 7 = 27
Force: 1d10 ⇒ 10 + 2 Thunder

Confirm
Eldritch Blast: 1d20 + 7 ⇒ (4) + 7 = 11
Force: 1d10 ⇒ 8 + 2 Thunder


The lizard jumped onto the monk's chest, the snapping jaws held in check by locked arms as beast and spirit gazed at one another. Utsuri could see the fear-induced rage that plagued the creature, and in that moment of extreme danger...their heart could only pity it.

"Baka dayo!...don't do it. Utsuri! No!" Basho warned, but it was too late. The strange mirror creature acquiesced, and willingly allowed it to take a large bite from their shoulder. The monk's strange, clear blood flowed generously and quickly into the lizard's mouth, who could only look at the now unconscious martyr contemplating the strange taste of the celestial and growl a confused "rrrRR?" before getting blasted to death with Meebo's plasma projector.

Utsuri collapsed, his face death-locked in ultimate peace.

Death Save: 1d20 ⇒ 2


Goblin Caves Side View | Lost City Map | Roll20 Maps

Baheera's ferocious blast splatters the remaining lizard across the corner of the room.

Combat over. Utsuri has one failed death save. I will update further when I get home this afternoon.


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Female Half-Orc Fighter 2 (Soldier) HP 20/20 | AC 18 | Initiative +2 | MOV 30ft | Saves: STR +5, DEX +1, CON +4, INT/WIS: +1, CHA +0 | Perception +3 | Conditions: none
Skills:
Athletics +5, Intimidation +2, Nature +3, Perception +3, Survival +3, Stealth Disadvantage

Myev grumpily straps her maul back to herself, then moves over to Utsuri's body, kneeling down. She inspects them carefully and digs through her pouches to start bandaging wounds and, hopefully, stabilize the monk.

Medicine for stabilizing: 1d20 + 1 ⇒ (10) + 1 = 11

While she attempts, she glances up at Baheera and grins tuskily at the woman. "Nice shot," she comments before looking back down at Utsuri, hoping that she helped the monk.


Hours to 1 hp: 1d4 ⇒ 2
If short rest: 1d8 + 1 ⇒ (4) + 1 = 5

Could be back up to a stylish 6/9 hp in 3 hours if you guys don't mind waiting, with no slots spent. Or lay me on the bed to chill while you go adventuring more. Sorry for getting my ass kicked by lizards. ;D


Goblin Caves Side View | Lost City Map | Roll20 Maps

Myev quickly, if grumpily, tends to Utsuri, ensuring the monk will not bleed out from their wounds.

Beyond the now dead lizards and the contents of the room you saw upon entry, behind the bed is the body of a Cynidicean.

It would seem that the lizard was feasting up the corpse. Unlike the blue and gold seemingly common to the Brotherhood of Gorm, this body wears brown, loose fitting pants and a pale green flowing shirt. Over the body's face is a mask fashioned in the form of some bird-like creature. The mask is inlaid with gold, but seems to be primarily a thin porcelain, enameled with bright blues and greens.

For those of you that care:

Jewler's Tools (INT) DC 10 or History (INT) DC 15:
You guess that the mask would fetch upwards of 80 gold from the right buyer.


HP 6/17| AC 18/16 | Wis +5, Cha +3 | Perception +5, darkvision 60 ft| Speed 25 | Spell DC 13, Spell Attack +5

Silas watched the battle begin and end in a matter of moments, looking over his fallen companion and checking on Myev's work. The warrior had done well washing the wound and securing it soundly to prevent infection or any further loss of his strange blood.

"Perhaps we move out into the hallway, away from the smell of rot and battle?" Silas offers, dragging Utsuri slowly outwards until they were out of the stiflingly small room.

Once out of the room, the cleric would focus his powers once more and call upon Lathander's aid. Pressing his hand to the savage bite, he would clean it and seal the flesh once more.

Casting "Cure Wounds" at 1st level.
1d8 + 3 ⇒ (8) + 3 = 11


As Utsuri and the lump on their breast coughed and sputtered back to consciousness, Basho was quick to reprimand "Utsuri-sama...you have the heart to love your enemy, but when other people are depending on you, you are no longer a person of your own. Learning to wield love as your highest strength is indeed a great wisdom, but what happened just now was the folly of surrendering to your battle of inner thoughts. Embrace these mortals, and postpone this obsession with your ancestral celestial sacrifice."

"So I shouldn't be myself in battle?" the good-natured spirit questioned.

"Souda. Self is an imaginary, false belief which has no corresponding reality. It can only produce harmful thoughts of 'me' and 'mine', selfish desire, craving, attachment, hatred, ill-will, conceit, pride, egoism...not to mention other defilements, impurities, and problems. What is a drop compared to the ocean? What is a breath compared to the sky? Only when you abandon self for the greater Art of Being will you realize the path of the Eight Million Gods."

The blade danced with the flute's spirit. The duality of their nature, it seemed, was forever in contrast yet bound to stride towards some shared fate...a youthful, nimble razors-edge caught in the wind.

Utsuri appeared much less of expression, and much more of introspection, as they again hugged the light cleric in sincere thanks.


Male Forest Gnome Rogue 3| AC: 15 | HP: 23/23 |PP: 11 | PI: 13 | Inspiration: No | Shortbow: 1d20+5 (1d6+3) |Shortsword: 1d20+6 (1d6+4)

INT: 1d20 + 1 ⇒ (4) + 1 = 5

Tek looks at the mask and shrugs off the jewels as simple paste and of little value. As for the bird motif, well, he wasn't about to betray the Lady's of Fortune by starting to worship some feathered, bandy legged crane god.

Seeing Utsuri back on his feet, Tek steps back into the hall and looks at the opposite door. Once he checks for locks and traps and then waits to swing it open.

Perception: 1d20 + 5 ⇒ (2) + 5 = 7


Female Half-Orc Fighter 2 (Soldier) HP 20/20 | AC 18 | Initiative +2 | MOV 30ft | Saves: STR +5, DEX +1, CON +4, INT/WIS: +1, CHA +0 | Perception +3 | Conditions: none
Skills:
Athletics +5, Intimidation +2, Nature +3, Perception +3, Survival +3, Stealth Disadvantage

Myev follows along behind Tek, maul back at the ready, and opens the door after it's been inspected. "Be ready for anything..."


Goblin Caves Side View | Lost City Map | Roll20 Maps

After Tekumbray investigates the door across the hall, Myev opens it to find, a room that may have once been the quarters of a priest, but it appears to have been abandoned for quite some time. It contains musty, dust covered furniture, a sleeping pallet, a writing desk with a wooden stool, and a small chest.


Male Forest Gnome Rogue 3| AC: 15 | HP: 23/23 |PP: 11 | PI: 13 | Inspiration: No | Shortbow: 1d20+5 (1d6+3) |Shortsword: 1d20+6 (1d6+4)

Not seeing any immediate threat, Tek steps over to examine the chest.

Perception: 1d20 + 5 ⇒ (10) + 5 = 15


Utsuri searches this desk and the previous one for anything related to writing...ink, parchment, brush etc.

Investigation: 1d20 + 1 ⇒ (9) + 1 = 10


Female Half-Elf Warlock (DJinni Pact) 3 HP 15/23 | AC 13 | Initiative +2 | MOV 30ft | Saves: STR +0, DEX +2, CON +1, INT/WIS: +4, CHA +6 | Perception +3 | Conditions: none

Bending down to remove the mask from the body, Beheera makes a brief gesture, as a light mist washes over it, leaving it clean. "A thing of great beauty and rather valuable. This mask would fetch upwards of 80 gold from the right buyer." she says appreciatively.

History: 1d20 + 3 ⇒ (19) + 3 = 22


Female Rock Gnome Artificer 1 (Sage Background) HP 10/10 | AC 16 | Saves: Str -1, Dex +2, Con +4, Int +5, Wis +0, Cha +1 | Perception +0, darkvision 60 ft| Speed 25 | Spell DC 13, Spell Attack +5

Meebo doesn't see any devices yet, so she just keeps tagging along behind Myev. She looks up at Silas. "That was pretty great, what you did. Helping Utsuri, I mean. How does it work, exactly?"


HP 6/17| AC 18/16 | Wis +5, Cha +3 | Perception +5, darkvision 60 ft| Speed 25 | Spell DC 13, Spell Attack +5

Silas was a little stunned when the metallic monk embraced him in a hug, though the smile on his face never faltered as he pat the man on the back.

"W-welcome back. Thank the Morninglord you have returned. Do try to be careful though, please?" He humbly asked as he straightened himself out. When Meebo asked him about what he did and how he did it, Silas was quiet for a moment.

"Well...what you're asking is somewhat complicated. Many in the clergy are tested for an inherent gift, to see if they are touched by Lathander. Most are not and are trained as adepts, able to conjure some divine magic. I am a cleric, true in name and in purpose. I act as a conduit of Lathander's will upon the world." Talking about himself in such grandiose words brings a tinge of red to his pointed ears. "I pray for Lathander's aid, His righteousness, and He answers me. The power...it is amazing and taxing to channel his divine will and give it guidance. He provides the means and I give him the way."


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Female Rock Gnome Artificer 1 (Sage Background) HP 10/10 | AC 16 | Saves: Str -1, Dex +2, Con +4, Int +5, Wis +0, Cha +1 | Perception +0, darkvision 60 ft| Speed 25 | Spell DC 13, Spell Attack +5

Meebo looks skeptical. "So you just ask...and it happens? But how? I mean like say I cut my arm. You ask Lathander to help me out, and do your mojo...what's actually happening, like in my arm? Is Lathander giving me new skin? Does he just speed up time locally to exaggerate my own healing processes? Or maybe reverse it to how it was before the injury? That could work, actually.." Not actually expecting an answer, she wandered off, muttering to herself about localized temporal fields and accelerated mitosis, whatever that was.


HP 6/17| AC 18/16 | Wis +5, Cha +3 | Perception +5, darkvision 60 ft| Speed 25 | Spell DC 13, Spell Attack +5

"I pray for it and if it is granted, His power runs through me." Silas responds. The gnome's questions bring a smile to his face as he leads the way, responding back to her in time. "It depends. For more minor wounds, I have seen the harm heal and the exhaustion that battle brings fade away as one is rejuvenated. For the more severe injuries, flesh is knit anew from where the damage is most critical. Sometimes one will need to rest still in order to fully heal afterwards."

"I suppose time means different things to an entity such as Lathander and the rest of the gods. His power lays in the light, in the warmth of the sun, and the fertility of the fields. The Rose-Gold God has much under his own domain." Silas finishes, nodding softly.


Goblin Caves Side View | Lost City Map | Roll20 Maps

Much to Utsuri's chagrin, both desks contain nothing of true value, dried up inkwells, scraps of crumbling parchment - even the desks themselves threatened to fall to pieces upon examination.

Opening the chest in the room sans lizard corpses, Tekumbray finds tattered rags of what at one time were likely priest vestments, torn to shreds and faded by years gone by. Rummaging through the rags, he finds what would appear to be a wooden holy symbol, this one in the form of scales of balance.

Where to?


Female Half-Orc Fighter 2 (Soldier) HP 20/20 | AC 18 | Initiative +2 | MOV 30ft | Saves: STR +5, DEX +1, CON +4, INT/WIS: +1, CHA +0 | Perception +3 | Conditions: none
Skills:
Athletics +5, Intimidation +2, Nature +3, Perception +3, Survival +3, Stealth Disadvantage

Myev sighed - every time she tried to take something super seriously and approach things with great caution, she got ready for nothing. Just an office, indeed.

"What about the other direction that guy suggested? The hallway to the northeast we never explored?" Myev gestures in that general direction.


HP 6/17| AC 18/16 | Wis +5, Cha +3 | Perception +5, darkvision 60 ft| Speed 25 | Spell DC 13, Spell Attack +5

"That sounds like a good plan. Let us make our movements there. Follow me, friends." With a quick prayer, his holy symbol glows once more as Silas takes the lead forward towards the unexplored sections of this level.

Perception: 1d20 + 5 ⇒ (7) + 5 = 12


Female Half-Orc Fighter 2 (Soldier) HP 20/20 | AC 18 | Initiative +2 | MOV 30ft | Saves: STR +5, DEX +1, CON +4, INT/WIS: +1, CHA +0 | Perception +3 | Conditions: none
Skills:
Athletics +5, Intimidation +2, Nature +3, Perception +3, Survival +3, Stealth Disadvantage

Myev will follow along in the lead with Silas, keeping an eye out for anything unusual along with him.

Perception: 1d20 + 3 ⇒ (8) + 3 = 11


Male Forest Gnome Rogue 3| AC: 15 | HP: 23/23 |PP: 11 | PI: 13 | Inspiration: No | Shortbow: 1d20+5 (1d6+3) |Shortsword: 1d20+6 (1d6+4)

Following Silas and Myev out the door and down the corridor, Tek takes a closer look at the holy symbol to see if he happens to recognize which of the many gods claiming to hold the world in balance it might represent.

Religion: 1d20 + 1 ⇒ (17) + 1 = 18


Female Half-Elf Warlock (DJinni Pact) 3 HP 15/23 | AC 13 | Initiative +2 | MOV 30ft | Saves: STR +0, DEX +2, CON +1, INT/WIS: +4, CHA +6 | Perception +3 | Conditions: none

Baheera follows along keeping an eye out for anything unusual


The barefoot monk crept along, seeming to fade from reality lost in his thoughts as Basho chewed a splinter.

Stealth: 1d20 + 5 ⇒ (8) + 5 = 13


Goblin Caves Side View | Lost City Map | Roll20 Maps

Tekumbray:
Two deities come to mind when you consider the scales as part of their symbols, Tyr, the Lord of Justice and Kelemvor, the Lord of the Dead. This symbol doesn't perfectly match your recollection of the symbols of either deity.

Having dealt with enough dusty, dilapidated furniture, the group heads off in the other direction mentioned by Kanadius.

Turning the corner of the western-most passage (running north/south, then turning east), you see the hallway continues on for fifty feet before turning south for twenty feet and then eastward again.

Along that first fifty foot stretch of hallway you see a closed bronze door along the southern wall, about fifteen feet after you had turned the first corner.

What would you like to do?


Male Forest Gnome Rogue 3| AC: 15 | HP: 23/23 |PP: 11 | PI: 13 | Inspiration: No | Shortbow: 1d20+5 (1d6+3) |Shortsword: 1d20+6 (1d6+4)

Per the usual routine they have worked out, Tekumbray steps up to check the door before swinging it open to see what lies beyond.

Perception: 1d20 + 5 ⇒ (6) + 5 = 11


Goblin Caves Side View | Lost City Map | Roll20 Maps

Tekumbray quickly searches the door and decides that it is safe to open.

While the door isn't easiest to open, it opens none-the-less after Myev rams her shoulder into it. Opening the door reveals, a room containing rotting bales of what might be cloth and dusty crates. The room smells like it has been sealed for a very long time.

With nothing of note in the room the group continues down the hallway seeing two more bronze doors in the hall.

DM Roll:

Perception - Baheera: 1d20 + 2 ⇒ (14) + 2 = 16
Perception - Meebo: 1d20 + 0 ⇒ (1) + 0 = 1
Perception - Myev: 1d20 + 3 ⇒ (8) + 3 = 11
Perception - Silas: 1d20 + 5 ⇒ (7) + 5 = 12
Perception - Tekumbray: 1d20 + 5 ⇒ (9) + 5 = 14
Perception - Utsuri: 1d20 + 3 ⇒ (9) + 3 = 12

Baheera and Tekumbray:
You hear what sounds like high pitched laughter coming from behind the closest of the two doors.


Female Half-Elf Warlock (DJinni Pact) 3 HP 15/23 | AC 13 | Initiative +2 | MOV 30ft | Saves: STR +0, DEX +2, CON +1, INT/WIS: +4, CHA +6 | Perception +3 | Conditions: none

"Hmm...I believe I hear laughter, coming from behind that door." Baheera whispers, indicating the closer door.

DM Talomyr:
High pitched as in likrly feminine, or high pitched as in hyena?


Goblin Caves Side View | Lost City Map | Roll20 Maps

Baheera:
High pitched like it is coming from something(s) very small.


Female Half-Orc Fighter 2 (Soldier) HP 20/20 | AC 18 | Initiative +2 | MOV 30ft | Saves: STR +5, DEX +1, CON +4, INT/WIS: +1, CHA +0 | Perception +3 | Conditions: none
Skills:
Athletics +5, Intimidation +2, Nature +3, Perception +3, Survival +3, Stealth Disadvantage

"Well, best be careful then..." Myev has her maul at the ready and will open the door to the room with the scary laughter.


Male Forest Gnome Rogue 3| AC: 15 | HP: 23/23 |PP: 11 | PI: 13 | Inspiration: No | Shortbow: 1d20+5 (1d6+3) |Shortsword: 1d20+6 (1d6+4)

Tekumbray slips his sword free of its scabbard and follows Myev into the room.


Female Half-Elf Warlock (DJinni Pact) 3 HP 15/23 | AC 13 | Initiative +2 | MOV 30ft | Saves: STR +0, DEX +2, CON +1, INT/WIS: +4, CHA +6 | Perception +3 | Conditions: none

"Whatever it is, it sounds tiny" Baheera adds as she follows.


Goblin Caves Side View | Lost City Map | Roll20 Maps

Armed and ready, Myev and Tek enter the room full of high-pitched laughter.

In the center of the room are half-a-dozen small crates. Seated on the crates, seemingly having a grand time talk and laughing among themselves are a number of one-foot tall, gossamer-winged, elf-like humanoids.

Those who speak Sylvan:
They seem to be discussing the contents of the crates and what exactly they should do with them. If you understood correctly, you think they are talking about some sort of explosive!

One of the creatures turns your direction as Myev and Tek enter, "Dia duit! Cé a d'fhéadfá a bheith, cinn mhóra?"

Sylvan:
"Hello! Who might you be, large ones?"


The monk waltzed in and sat down on the floor, attentive to the conversation despite their lack of understanding. Thinking music could bridge the gap, they held their shakuhachi pipe to breast as Basho played a peaceful, slow and relaxing melody on the wind.

Performance: 1d20 + 2 ⇒ (16) + 2 = 18

Utsuri became lost in meditation as their master ushered forth the sonic journey.


Male Forest Gnome Rogue 3| AC: 15 | HP: 23/23 |PP: 11 | PI: 13 | Inspiration: No | Shortbow: 1d20+5 (1d6+3) |Shortsword: 1d20+6 (1d6+4)

Coming to a stop at the sight of the small creatures and their curious expressions, Tek lowers his weapon and looks around at his companions to see if anyone understands the fey gibberish.


Female Rock Gnome Artificer 1 (Sage Background) HP 10/10 | AC 16 | Saves: Str -1, Dex +2, Con +4, Int +5, Wis +0, Cha +1 | Perception +0, darkvision 60 ft| Speed 25 | Spell DC 13, Spell Attack +5

Meebo gave a shrug. "Hi! How are you? Do you understand me?" she asked in Common. She then repeated the phrase in gnomish. Many gnomes dwelt among fey folk, it was worth a try. "Sulsul! Bloo bagoo? Cuh teekaloo?"


Female Half-Orc Fighter 2 (Soldier) HP 20/20 | AC 18 | Initiative +2 | MOV 30ft | Saves: STR +5, DEX +1, CON +4, INT/WIS: +1, CHA +0 | Perception +3 | Conditions: none
Skills:
Athletics +5, Intimidation +2, Nature +3, Perception +3, Survival +3, Stealth Disadvantage

I think nobody speaks Sylvan, ahaha

Myev has no idea what the little creatures are saying and simply stands near Meebo protectively while the gnome attempts to communicate.


Goblin Caves Side View | Lost City Map | Roll20 Maps

With no one understanding the small, winged creature, he crosses his arms and with a somewhat annoyed look on his face says slowly and deliberately in the common tongue, "Who - might - you - be - large - ones?"


Female Half-Orc Fighter 2 (Soldier) HP 20/20 | AC 18 | Initiative +2 | MOV 30ft | Saves: STR +5, DEX +1, CON +4, INT/WIS: +1, CHA +0 | Perception +3 | Conditions: none
Skills:
Athletics +5, Intimidation +2, Nature +3, Perception +3, Survival +3, Stealth Disadvantage

"Well, I'm Myev..." She goes around and introduces everyone. "We got wrecked by a sandstorm and wandered in here. Who might you be?"


Basho spit his splinter "*Tch*"

But the blade interjected "No master, allow me. Large, yo? We prefer the term 'medium'." squatting down in a tiger-like stature, nearly as sized as the strange creatures.

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