| Marz Shun |
I heard when Whisken left the room... Or, maybe, when she was taken for the room. I didn't see anything. - says Marz, frankly.
She keeps her bow drawn, now, and the rapier sheathed; the Elf feels a little more on her skillset. As Jermaine shrugs, she replies.
We follow ahead. Start crawling through the halls, trying to track where they could have taken her. I prevented them from alerting whatever else is down there, but they were trying to... So we should be ready for a lot more than just this itchy little guys.
She scratches her shoulder, then takes a position more towards the middle to back of the marching order. While she could survive with her blade in hands, without her spells she felt she was definitely more useful with the bow in hands and out of the hair of the combat.
I can help check the way for traps and other passages... - she completes, a little shy and trying to avoid too much details on how did she acquire such particular toolkit - Let's just be careful, nevertheless.
| Mezdav O'mara |
"Oh, that's a lantern. Sorry, Mohk, ummm you're helping others of us see. Thank you?"
"Sez you." snarks Mezdav as he averts dark adapated eyes (Darkvision!) and then whispers at Marz "You got jumped before you got to look around right?"
Assuming that he is indeed right, Mezdav snoops around the room, looking for any clues...
Perception: 1d20 + 1 + 3 + 1 + 2 ⇒ (1) + 1 + 3 + 1 + 2 = 8
1 rank +3 trained +1 wis +2 to find hidden stuff - scavenger
| GM of the Academy |
Nobody spots more sign of Whisken, blood or fur, just yet. But you do know that you'll have to go further down the only passage to continue. The only question is which of three options to pick:
A. Door on the left.
B. Door on the right.
C. Keep following this hall, which turns to the right in 15 ft.
First two votes I hear on one option I will accept, unless you have reason to have an IC discussion on it.
| Mezdav O'mara |
Mezdav whispers "I found nothing." Then he catfoots forward. First he examines the door on the left side of the hallway and then puts his ear to it to listen...
Move foward using stealth. Examine the door on the left side of the hallway for traps, and then listen at said door (assuming I find no traps of course)...
Stealth: 1d20 + 1 + 3 + 2 ⇒ (7) + 1 + 3 + 2 = 13
1 rank +3 trained +2 dex
Perception, find traps: 1d20 + 1 + 3 + 1 + 2 ⇒ (17) + 1 + 3 + 1 + 2 = 24
1 rank +3 trained +1 wis +2 to find hidden stuff - scavenger
Perception, listen at the door: 1d20 + 1 + 3 + 1 ⇒ (13) + 1 + 3 + 1 = 18
1 rank +3 trained +1 wis
| Mohk |
Mohk tilted his head towards the day, trying to hear if there was anything beyond either of them.
Perception (Right Door): 1d20 + 4 + 10 ⇒ (5) + 4 + 10 = 19
Perception (Left Door): 1d20 + 4 + 10 ⇒ (7) + 4 + 10 = 21
| Genevieve "Gennie" Silversouled |
Gennie moves cautiously to the door on the right, and at marz’s nod that it isn’t locked or trapped, she pushes it open.
feel free to retcon to the door on the left if it is more interesting gm
| Marz Shun |
Perception (Right): 1d20 + 6 ⇒ (19) + 6 = 25
Perception (Left): 1d20 + 6 ⇒ (20) + 6 = 26
The rogue does some quick check against the doors for traps, then bobbles her head if it's okay to proceed (otherwise she will stop to disarm traps).
Disable Device: 1d20 + 9 ⇒ (19) + 9 = 28
I just wasted all my good rolls :D
| GM of the Academy |
Neither Marz nor Mezdav find traps but some muffled whispering can barely be heard through the door on the left. Gennie opens the door to the right revealing a large, cobwebbed crypt. There is a massive stone coffin in the middle with a stone inscription on it.
The inscription reads [i]"Here lies Jotun, great bear companion of the first headmistress of the Acadamae."[/b] The coffin is adorned with carvings of various animals and skulls of animals.
You notice a bear skull carved into the coffin looks like it is actually a secret button.
| Marz Shun |
Perception: 1d20 + 5 ⇒ (9) + 5 = 14
Marz doesn't notice anything special, but becomes naturally uneasy with the coffin, and curious to what kind of companion the animal would have been to receive his own place like that - so she muttered a quick prayer for Desna.
| Mezdav O'mara |
Mezdav spins as Gennie opens the door behind him. Slipping into the room, he spots and points, whispering "Button" and continues "Don't fiddle with it, the cobwebs say this hasn't been disturbed in ages, so Whisken ain't here. We can look at it some other time. Somebody's talking behind the left hand door..."
| Marz Shun |
Marz shakes her head in agreement with the others - she's curious about the button, but that's likely something they can deal with later. Whisken is the priority!
She moves to the other door, then checks if it's locked - and tries to, as silently as she can, unlock it. Once again, she will have hard explanations to do when and if they escape alive, but she can't let her companion in danger just because her past life may catch up with her...
Disable Device: 1d20 + 9 ⇒ (10) + 9 = 19
Stealth?: 1d20 + 8 ⇒ (8) + 8 = 16 Not sure if it's needed to try to unlock as silently as possible?
| Genevieve "Gennie" Silversouled |
Gennie moves cautiously to the door on the left, and at marz’s nod that it isn’t locked or trapped, she pushes it open.
ok
| GM of the Academy |
Gennie pushes open the door into some sort of dimly lit shrine, revealing far more of the tiny creatures Marz fought! They shriek and squeal and snarl at you, baring small yellow teeth!
"They're the ones that called Krink, Mink, Tink, Bonk, Anu, and Tim!"
Enemy init: 1d20 + 1 ⇒ (16) + 1 = 17
Map updated.
Go if you beat 17 (16+1).
| Genevieve "Gennie" Silversouled |
init: 1d20 + 1 ⇒ (12) + 1 = 13
Same, no Gennie token visible
Gennie answers distractedly in fluent sylvan "Beth? Wedi'i alw? Pwy alwodd pwy?" She is entirely unprepared for their hostility.
| Marz Shun |
Initiative: 1d20 + 4 ⇒ (2) + 4 = 6
The creatures are faster to act than Marz as well, which just seems to start to get ready with her bow in hands, freakish scratching, and a not so well hidden fear.
| Mezdav O'mara |
"There's a horde!" exclaims Mezdav, and he reaches down and checks his belt by touch where several vials hang. Then he steps forward beside Gennie and grasps his longspear in both hands, awaiting the rush...
5' step
Delay until 16 on the init; I suspect at that point I will have a nice clustered target to chuck a bomb at... (I have drawn the splash area template off to the side in green). In the meanwhile, I have a longspear and can take 3 AoO's - combat reflexes.
@ party I suggest let them come to us and drop the hammer on them - use the narrow entry to control how many can get at us...
AoO A, To Hit: 1d20 + 3 ⇒ (10) + 3 = 13
+3 str
AoO A, Damage: 1d8 + 4 ⇒ (4) + 4 = 8
+4 str*1.5
AoO B, To Hit: 1d20 + 3 ⇒ (1) + 3 = 4
AoO B, Damage: 1d8 + 4 ⇒ (2) + 4 = 6
AoO C, To Hit: 1d20 + 3 ⇒ (5) + 3 = 8
AoO C, Damage: 1d8 + 4 ⇒ (5) + 4 = 9
| Mohk |
Initiative: 1d20 + 4 ⇒ (10) + 4 = 14
Mohk raised an eyebrow. "I don't suppose you'd be willing to talk this out?" He had no idea what they were speaking, sadly.
| Genevieve "Gennie" Silversouled |
Gennie steps to the right, slapping at the creature as it closes with Mezdav, but ultimately missing.
"Bother. Get it away from him so I can swing properly!"
She gestures with her scythe, clearly concerned about hitting her friend, before turning to the other creature nearby.
free - 5' step
move - to ready scythe
| Mohk |
"So that's a 'no'?" Mohk asked, his glass weapon flashing through the air with surprising confidence for a blind man. As to accuracy...
To Hit: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d6 + 5 ⇒ (1) + 5 = 6
| Mezdav O'mara |
Not sure which one Mohk attacked, but I am assuming he 5' stepped and attacked the one in my square (not that it matters for this action).
Mezdav lashes out with his spear at one enemy just rounding the corner (Orange box), and reveals that his tusks are quite usable, slashing at the little so and so who has close so enthusiastically!
Having delayed, Mezdav takes a full attack. That's a longspear on the one in the orange box, and his tusks on the one sharing his square.
Longspear Attack, To Hit: 1d20 + 3 ⇒ (4) + 3 = 7
+3 str
Longspear Attack, Damage: 1d8 + 4 ⇒ (1) + 4 = 5
+4 str*1.5
Tusk Attack, To Hit: 1d20 + 3 - 5 ⇒ (12) + 3 - 5 = 10
+3 str -5 secondary natural attack
Tusk Attack, Damage: 1d4 + 3 ⇒ (1) + 3 = 4
+3 str
| Jermaine |
"what ARE these things?" Jermaine asks the others even as he desperately gathers up a mantle of magical protection about him concentrating should he be attacked.
Casting Mage Armor on himself. Concentration check to avoid Attack of opportunity with Feat bonus included 1d20 + 9 ⇒ (7) + 9 = 16
Which should bring his AC to 17
| Marz Shun |
Marz does a sidestep and shoots against the further enemy she can see that has no cover.
Attack: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d8 ⇒ 4
We should try to avoid the clustering... These things can spit something strange. Plus, they're itchy! - she says, scratching, remembering she wasn't able to identify them when she first saw them.
| GM of the Academy |
Vomits at +3, GMM: 3d20 ⇒ (9, 10, 11) = 30
Marz's arrow kills another of the tiny belligerents but they keep chaotically swarming forward! Three of them projectile vomit towards you! Marz dodges some vomit that hits the floor but Gennie and Mezdav get splatted and it smells absolutely awful!
DC 11. On a failure, you are nauseated for 1d4 rounds. You roll duration.
Everyone can go for the bottom of round 2/top of round 3!
| Genevieve "Gennie" Silversouled |
Tai chitters from within her pouch, clearly irritated by the smell, but Gennie simply holds her breath for the worst of it to pass. Unfortunately, she misses her swing as a result.
fortitude: 1d20 + 5 ⇒ (11) + 5 = 16
kindness: 1d20 + 5 ⇒ (6) + 5 = 11 2d4 + 4 ⇒ (3, 4) + 4 = 11
"Awful creatures, whatever these are."
| Mohk |
Mohk attacked one of the ones closer, wrinkling his delicate nose at the smell of their 'attack'.
To Hit: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d6 + 5 ⇒ (4) + 5 = 9
| Marz Shun |
Marz tries to shoot another one - the furthest she can without cover - and then moves to a different position, spreading from her allies to avoid being in a cluster.
Attack: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d8 ⇒ 7
Still with her mage armor up, she can only hope she can escape the worse of their bites...
| Jermaine |
Jermaine strides forward , hands crisscrossing and arcane words flowing. He's scared, but he's not going to let his friends face the danger alone.
Concentration Check to avoid AOO if needed 1d20 + 9 ⇒ (14) + 9 = 23
Burning hands I think he can get at least 2 of them without hurting his friends. If he can angle for more, even better. DC 15 for half 1d4 ⇒ 3
| Mezdav O'mara |
Mezdav has apparently smelt (and dealt) worse in the laboratory; he ignores the digusting vomit and returns fire, literally... He lobs a bomb in the into the largest cluster of targets he can see, splashing the area with fire. He follows up by moving forward to cover Jermaine, hoping for the opportunity to spear more of the little gits with his reach...
Standard action - chuck a bomb, targeting the one in the pink square, splash area is the green square.
move action - move forward through Jermaines square after the bomb has gone off, to position himself to deliver another round of AoO's as the critters close...(Note, I don't think I will draw an AoO as they are tiny and I don't pass through one of their squares)
Bomb Attack: 1d20 + 2 ⇒ (2) + 2 = 4 vs Touch
+2 Dex
Bomb Damage: 1d6 + 2 ⇒ (3) + 2 = 5 Fire
Everyone in the green area (including the primary target if I don't hit) takes the splash damage: 3 Fire, DC12 Reflex for 1/2 dmg
AoO A, To Hit: 1d20 + 3 ⇒ (16) + 3 = 19
+3 str
AoO A, Damage: 1d8 + 4 ⇒ (2) + 4 = 6
+4 str*1.5
AoO B, To Hit: 1d20 + 3 ⇒ (20) + 3 = 23
AoO B, Damage: 1d8 + 4 ⇒ (4) + 4 = 8
AoO C, To Hit: 1d20 + 3 ⇒ (15) + 3 = 18
AoO C, Damage: 1d8 + 4 ⇒ (7) + 4 = 11
AoO B, Crit Confirm: 1d20 + 3 ⇒ (19) + 3 = 22
AoO B, Extra Damage: 2d8 + 8 ⇒ (7, 4) + 8 = 19
Edit: Splash weapon miss!
Miss direction: 1d8 ⇒ 4
Actual location of the splash effect is the Red Square...
| GM of the Academy |
Mohk cuts down another one with surprising accuracy! Then Marz arrow kills one and Jermaine's fire wounds several. Mezdav's bomb misses but it does finish off a couple more of the foes who were wounded by Jermaine. Hissing and shrieking, the remaining enemies try desperately to overwhelm you with their numbers!
Fire: 1d4 ⇒ 2
Reflexes: 4d20 ⇒ (18, 20, 1, 19) = 58
Reflexes: 4d20 ⇒ (17, 5, 14, 6) = 42
Spits at Marz: 2d20 ⇒ (10, 5) = 15
They rush Gennie, Mezdav, Jermaine, and Mohk! Two of them spit at Marz but she dodges both!
Gennie can take an aoo. Mezdav can take one aoo with reach on Mohk's and one with tusks on his own. Jermaine can take an aoo if he threatens. Mohk can take an aoo. Let's resolve the aoos before moving forward.
| Mezdav O'mara |
Mezdav's AoO's are rolled in the spoiler block in his previous post... Assuming the first was the spear and the 2nd was the Tusks, that results in:
AoO #1 (Spear) To Hit: 19, DMG: 6
AoO #2 (Tusk) To Hit: 18 (critical threat), Critical Confirm 17
DMG AoO#2: 1d4 + 3 ⇒ (4) + 3 = 7
+3 str
Critical Extra DMG, AoO#2: 1d4 + 3 ⇒ (3) + 3 = 6
| Jermaine |
Almost comically fumbling with his dagger, the wizard slashes at one as it gets into his face.
"YIKES!"
AOO attack attempt 1d20 ⇒ 7
Dmg: 1d4 ⇒ 4
The attempt is truly sad. The boy is no warrior and his 'stab' attempt looks more like bad wand waving than a proper thrust.
| Mohk |
Feeling the creature move, Mohk grinned and tried to intercept.
To Hit: 1d20 + 4 ⇒ (6) + 4 = 10
Damage: 1d6 + 5 ⇒ (2) + 5 = 7
| Genevieve "Gennie" Silversouled |
kindness, aoo: 1d20 + 4 ⇒ (13) + 4 = 17 damage: 2d4 + 4 ⇒ (3, 2) + 4 = 9
Gennie swings the scythe back all on her own, with no nudge from tai at all, and connects! It is much messier than she expected.
| GM of the Academy |
Bites: 2d20 ⇒ (7, 8) = 15
Mezdav and Gennie combine to take down three of the creatures before they can bite! But some remaining creatures try to bite Jermaine and Gennie. They can't get through the physical armor of Jennie or the magical aegis of Jermaine!
You start to feel itchy, Gennie a little more so than before but it's a very similar sensation.
Everyone can GO!
| Jermaine |
"Are these things gremlins or what?" Jermaine sounds frustrated, a growing itching, and he still doesn't know what he's fighting but if anyone here is sure they aren't talking.
He moves to touch the one on him, a magical affect. He's a necromancer. He can do this.
Grave Touch: As a standard action, you can make a melee touch attack that causes a living creature to become shaken for a number of rounds equal to 1/2 your wizard level (minimum 1). If you touch a shaken creature with this ability, it becomes frightened for 1 round if it has fewer Hit Dice than your wizard level. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.
to hit, melee touch attack so shouldn't provoke an AOO 1d20 ⇒ 9
Alas, he misses "Blast..missed it."
| Mezdav O'mara |
Mezdav takes a step; as he does so, he lashes out with his tusks at the one getting up Jermaine's nose. Then he strikes with his spear at another one...
5' step and full attack. That's a longspear on the one in the orange box, and his tusks on the one sharing Jermaine's square.
Longspear Attack, To Hit: 1d20 + 3 ⇒ (6) + 3 = 9
+3 str
Longspear Attack, Damage: 1d8 + 4 ⇒ (5) + 4 = 9
+4 str*1.5
Tusk Attack, To Hit: 1d20 + 3 - 5 ⇒ (15) + 3 - 5 = 13
+3 str -5 secondary natural attack
Tusk Attack, Damage: 1d4 + 3 ⇒ (3) + 3 = 6
+3 str
AoO A, To Hit: 1d20 + 3 ⇒ (20) + 3 = 23
+3 str
AoO A, Damage: 1d8 + 4 ⇒ (4) + 4 = 8
+4 str*1.5
AoO B, To Hit: 1d20 + 3 ⇒ (16) + 3 = 19
AoO B, Damage: 1d8 + 4 ⇒ (2) + 4 = 6
AoO C, To Hit: 1d20 + 3 ⇒ (8) + 3 = 11
AoO C, Damage: 1d8 + 4 ⇒ (2) + 4 = 6
Edit: Possible Crit on AoO A
AoO A, Crit Confirm: 1d20 + 3 ⇒ (18) + 3 = 21
+3 str
AoO A, Extra Damage: 2d8 + 8 ⇒ (6, 3) + 8 = 17
+4 str*1.5
| Marz Shun |
Repeating her routing, Marz shoots her bow at the furthest enemy she can see and hit without cover.
Attack: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d8 ⇒ 8
The west one, I believe
| Genevieve "Gennie" Silversouled |
Gennie steps away from the creature bringing kindness around in a swirling motion.
1d20 + 5 ⇒ (12) + 5 = 17 2d4 + 4 ⇒ (4, 2) + 4 = 10
”Jaida’s bounty what are these things?”
| Jermaine |
Gennie steps away from the creature bringing kindness around in a swirling motion.
1d20+5 2d4+4”Jaida’s bounty what are these things?”
"That's what I'd like to know too, Gennie," then he adds to Mezdav, "Thanks, Mezdav. " As the thing that was attacking him seems dead.
| Mohk |
Moving forwards, the bard attempted to engage the last one.
To Hit: 1d20 + 4 ⇒ (6) + 4 = 10
Damage: 1d6 + 5 ⇒ (5) + 5 = 10