| Marz Shun |
Marz does a sidestep and tries to shoot again, focusing on the enemy not currently engaged in melee and without cover to her attacks.
Attack: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d8 ⇒ 4
| GM of the Academy |
The plants renew their assault! The bush lashes out at Mohk and tears into his skin while wrapping a vine around him! Poison leaks from the vines into Mohk's founds (DC 14 fort save or be dazed).
The humanoid-one attacks Mezdav and slams its needly arms into him twice (4 and 4 damage). Things are looking a lot more dangerous!
Attacks: 2d20 ⇒ (11, 16) = 27
Attack Mohk: 1d20 ⇒ 19
Dam to Mezdav: 2d4 + 2 ⇒ (3, 3) + 2 = 8
Dam to Mohk: 1d3 + 3 ⇒ (3) + 3 = 6
Grab Mohk: 1d20 + 8 ⇒ (19) + 8 = 27
Init order, bold may go:
Mezdav
Crenshaw
Marz, and Whisken.
Plants
Gennie, Jermain, Mohk.
| Mezdav O'mara |
"Aauhh!" The plant isn't the only one tottering, Mezdav is as well! (1 HP!) He takes a step to flank the green beast and unleashes his inner wounded animal, punching and biting at the thing...
5' step to flank with Crenshaw
full attack - spiked gauntlet and tusks. I really hope this thing really is tottering, or I'm probably going down...
Spike Gauntlet Attack, To Hit: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20
+3 str +2 flank
Spike Gauntlet Attack, Damage: 1d4 + 3 ⇒ (4) + 3 = 7
+4 str*1.5
Tusk Attack, To Hit: 1d20 + 3 + 2 - 5 ⇒ (10) + 3 + 2 - 5 = 10
+3 str +2 flanking -5 secondary natural attack
Tusk Attack, Damage: 1d4 + 3 ⇒ (3) + 3 = 6
+3 str
| Mohk |
Sorry, been busy with Birthday stuff.
Fort Save: 1d20 + 1 ⇒ (13) + 1 = 14
Mohk tried to break free of the plant. The poison was difficult to resist, but he just about managed. Still, he was leaking a worrying amount...
CMB: 1d20 + 1 ⇒ (14) + 1 = 15
| Marz Shun |
Marz drops her bow, pulls her rapier, and advances to help deal with the last standing enemy.
BAB 0... I need to actually use a move action to draw my weapon :)
| Jermaine |
"All my big spells are gone" Jermaine admits as he moves closer for another acid splash attempt.
Ranged Touch 1d20 + 2 ⇒ (6) + 2 = 8
If hits, dmg 1d3 ⇒ 2
And he tries not to wince as his aim is .. not great. At least I sapped some of it's strength earlier
| Mezdav O'mara |
Mezdav is hurting but game, "Urgh" he grunts with effort as he moves to flank the thing, and tries to drive home a longspear thrust as it distracts itself with Mohk.
Move - 20' to flanking position with Mohk, without getting inside the thing's reach
Standard - attack with longspear
Longspear Attack, To Hit: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17
+3 str +2 flanking
Longspear Attack, Damage: 1d8 + 4 ⇒ (3) + 4 = 7
+4 str*1.5
| Mohk |
"Trying!" Mohk agreed as he tried to keep out of the tendrils. He took another slash at the thing, hoping to fell it soon. Fighting was difficult, with so much sound and information coming from so many places...
To Hit: 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 21
Damage: 1d6 + 5 ⇒ (5) + 5 = 10
| GM of the Academy |
Mohk's scimitar takes a HUGE chunk of the bush. Enfeebled and bleeding sap, it's not much longer for this plane!
Professor Crenshaw nods approvingly at Jermaine and calls out as she tries with her dagger "Excellent use of magic with that ray! If I hadn't run out of magic four hours ago, I'd show you young ones a thing or two myself!"
Stabs: 2d20 ⇒ (9, 18) = 27
Dam: 1d3 - 2 ⇒ (3) - 2 = 1
But reduced as she is by whatever bizarre, grueling experience she had in the First World, she simply slices a tiny bit off the plant.
Marz and Gennie may go!
| Marz Shun |
Marz five-foot-steps towards north, then loops around and swings her rapier in a stabbing movement against the creature.
Attack: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Confirm?: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Her attack is beautifully precise, but yet the rogue isn't sure of how effective her weapon actually is.
| Whisken de la Monega |
Whisken fires another little spray of acid, too beat up to attempt much more. "At least I'm getting good practice at what I read in Caustic Fundamentals..." she mutters.
Attack, soft cover: 1d20 + 4 - 4 ⇒ (16) + 4 - 4 = 16
Dam: 1d3 ⇒ 1
The acid jet whizzes right over Mohk's head and hits the wall, sizzling a tiny bit.
| GM of the Academy |
Desperate, the plant lashes out at the one right next to it, who has been actually damaging it seriously. But Mohk hears the vines whistling through the air toward his legs and jumps deftly over them!
Attack w str damage: 1d20 + 6 - 3 ⇒ (3) + 6 - 3 = 6
Init order, bold may go:
Mezdav
Crenshaw
Marz, and Whisken.
Plants
Gennie, Jermain, Mohk.
| Mezdav O'mara |
Mezdav can see his longspear is making no real impression on this leafy foe, so rather than stab it again, he tries something different; with a wide sweep of the long pole, he tries to knock it's legs from under it!
Standard Action, Combat Maneuver: Trip. I shouldn't draw an AoO because I am out of it's reach...
Trip Attempt: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20
+3 str +2 flanking
| Mohk |
Well, hacking the thing apart seemed to be going well so far, so why stop a good thing? Mohk tried again.
To Hit: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 1d6 + 5 ⇒ (5) + 5 = 10
| Marz Shun |
Despite the inefficacy of her weapon, Marz doesn't have anything better to try - so she insists on attacking again.
Attack: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 1d6 + 1 ⇒ (5) + 1 = 6
This time, however, her rapier absolutely misses any spots.
| Mezdav O'mara |
Frustrated, Mezdav goes back to old reliable, putting his back into it as he drives his spear into the core of the brush...
Standard action - attack with longspear using Power Attack - we're using EITR and it's just a combat option...
Longspear Attack, To Hit: 1d20 + 3 + 2 - 2 ⇒ (12) + 3 + 2 - 2 = 15
+3 str +2 flanking -2 PA
Longspear Attack, Damage: 1d8 + 4 + 3 ⇒ (1) + 4 + 3 = 8
+4 str*1.5 +3 PA
| Master Crenshaw of Artifice |
The old master of artifice heaves and wheezes, slowly catching her breath. Then she grins at all of you "Well done, students! Not many first years could have kept their cool, much less actually helped! I would like to reward each of you, personally." She winks. "Especially if you can be discrete about my little experiments here."
| Jermaine |
"Master Creenshaw, thank you for the praise , and given my prior education and the fact we may have broken a rule or two to rescue Whisken and stop this, I suppose I can't fuss about how bribing us seems a bit shady, but more than one of us nearly died because of these little experiments. Some are hurt, Mezdav is nearly dead.. how are we supposed to cover up their wounds? And what if this sort of thing happens again?" Jermaine is a bit shaken, and a straight laced fellow, finds this ethically dubious though he looks to his peers to see what they think of all this.
| Mezdav O'mara |
"I can do discreet, but there may be a problem with being discreet. Clearly, these two followed you through your portal. The grimples followed you through the portal as well. How many times have you used the portal? What else may have followed you through? There might be a few more loose ends."
| Master Crenshaw of Artifice |
Crenshaw nods to Jermaine. "Oh yes, yes. I can help with any wounds now that I have some time to breathe." She reaches into a bag and pulls out a half dozen healing potions (CLW at CL 1) and hands them around. Then she pulls out a half dozen more and chugs them all herself, starting to look a lot less frazzled.
"Ah! Much better. I have used it a half dozen times on my very important project, young Mezdav. I'll admit I got a little distracted in the past and did not always watch the portal until it closed. From now on, I will be much, much more careful! I swear!"
Then she scratches her chin. "As to more infestations, I will personally search the campus and surrounding grounds before resuming my experiment."
| Marz Shun |
Marz collects her weapons and organizes her gear again, silently looking at the ratfolk and analyzing what's going on. She isn't fully convinced of the purity of intentions...
| Mezdav O'mara |
Mezdav slugs back his potion while thinking...
Healing: 1d8 + 1 ⇒ (2) + 1 = 3
then he speaks up: "Yeah, we promised to send the Grimples home. But perhaps not right now. The Maester has used most of her stuff for the day ("If I hadn't run out of magic four hours ago"), and I am also mostly out of tricks. If we open that portal, something else could come through. So let's wait until tomorrow and be ready for trouble when the Maester opens it..."
Who's interested in signing up as the Maester's fix it bunch? She's got her own experiments to look after, and needs a campus searched for fey critters. She probably also has other things to do. We get gainful employment and an in with one of the faculty (and adventure hooks...). Not to mention that gets us the opportunity to poke around more down here and allows us the opportunity to keep an eye on whatever she's up to here.
| Master Crenshaw of Artifice |
OOC, this is the end of the adventure as you all have accomplished your goals. But those are totally valid goals/decisions.
Crenshaw tugs on one of her ears, thinking. "Yes... yes... tomorrow would be better. Can we convince them to stay put in the meantime? I imagine part of why they have been a problem so far is that gremlins are so small they can slip under doors and through other small cracks." She beams at Mezdav. "As to assistance, yes! I would be happy to have you search some of the less... er... sensitive parts of the campus! And I'm sure we could agree to some satisfactory compensation."
| Marz Shun |
Marz crosses her arms behind the back, and nods peacefully.
I believe we can talk them as such, or at least I hope. Considering what's going on, we don't even actually have to argue for it.
The rogue looks tired, resources fully worn off, but somehow accomplished - she was considering a bonus if she even left the place breathing, as her main concern was rescuing Whisken.
| Mezdav O'mara |
...He looks over at others "Someone else will have to translate"
"Don't look at me, I don't speak their gabble."
****************
OOC, this is the end of the adventure as you all have accomplished your goals. But those are totally valid goals/decisions.
...
So we've reached the end of this adventure. Are we going to roleplay the next todays classes and returning the Grimples tomorrow? As a note, unless someone pushes Mezdav, he has no intention of splitting the loot he collected (gems, alchemists fire, masterwork flute)... I will also note that in the recruitment, the following got posted:
Hello! I'm Jon, and I'll be running the second part later.
@JonGarret/@Mohk, what's your plan? Do we collect XP? (that might be a level up, depending on how things are counted...)
| Mohk |
I'm off work tomorrow, so I'll write up the follow up adventure. It'll be set some years down the line from this one, so you'll simply be levelling up to that point, and it'll a fair jump up.