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Halali waits to see if the bats threaten her with death and then breathes a sigh of relief as they attempt to murder Grunigon instead.
Swarm Bite!: 1d6 ⇒ 5
And they tear into her so called ally, ripping him to shreds. The sneaky dwarf is barely standing when the flames finally finish the threat off.
Bats are dead but we have two bleeding dwarfs. Grunigon is disabled at -11 HP and bleeding so will pass out at the start of his turn. Kaztor is -6 HP and also bleeding. Everyone but those two can act before they bleed though, what do you all do?

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BIlos casts cure light wounds on Grunigon.
1d8 + 1 ⇒ (3) + 1 = 4

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Halali winces as the bats almost devour her comrades. Ouch! Dumb animals, not knowing they're done for. Why couldn't they just have flown off?
"Hey, if you need my wand, feel free" Halali waves her Cure wand about, and goes to Kaztor to try to stem his bleeding by mundane means.
heal: 1d20 + 3 ⇒ (17) + 3 = 20
A bit of torn cloak tied around the worst bites seems to help.
"Maybe there are healing potions in the stash that Psara saw, hey?"

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Kaz sits down and wipes at his forehead. ”Whew, feeling a bit woozy there! Thanks for cinching me up tight there, Halil. I think it might be time for my trustyhealing wand for Grunigon and myself,” the Paladin says as he pulls out the CLW wand.
[b]”Could someone do the honors?”

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Grunigon grits his teeth hard as the bats swarm him, biting and scratching until he feels weak enough to just not care and collapse to the floor. He wavers, bleeding but then feels glorious healing.... "Ah. Bilos. Thank you. I was about out of it." He glances around and is glad to see the bats swarm gone.
"Well, that hurt. Is there anything of value here worth what we just spent killing those cursed winged rats?"
He starts searching the room while waiting for any additional healing that is available. Perception to search the room: 1d20 + 8 ⇒ (8) + 8 = 16

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No channeling yet...
I tried ta warn ya. Dran admonishes Kaztor. Wern't no good reason ta go opening that door when we knowed what we was gonna face. Thanks Gorum no one lost their lives.
I did recommend we skip it. I am down 20 gp for the alchemical and it was a wonder I hit at all.

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Lax waves his wand around yet again since everyone since Ander was ignoring the hint. ”Enough with the griping, can either of you healers use my wand to heal myself and Grunigon?”

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Kaztor, you can heal with a wand of CLW. You can use any wand that is on the Paladin Spell list.
Grunigon slogs through the bat poop over to the shelf and starts angrily going through the contents. Most are broken or unsealed, ruined with feces. But one in the back corner looks ok. It has a picture of a bandage on it.
Potion of CLW

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I thought I read that paladins can’t use a CLW wand until they gain a sufficient level to actually be able to cast the spell. I might be 100% wrong on that though.
Kaz grumbles and activates his wand on himself.
CLW 2d8 + 2 ⇒ (5, 8) + 2 = 15
He then uses it on the rogue.
CLW 1d8 + 1 ⇒ (6) + 1 = 7

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Grunigon is wiping the guano off of his hands and the potion when he feels more healing. He smiles at the Paladin then turns to the group. "Not much. Potion of Healing if we can trust the markings on it."
He hands it to whoever wants it. Yeah, this room was a waste. Alchemist's Fire and Acid for me, and almost getting killed.... Hope the next one is better. Not more stinking trogs but maybe a treasure chest?"

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From the CRB and wands are Spell Trigger activated
Spell Trigger: Spell trigger activation is similar to spell completion, but it's even simpler. No gestures or spell finishing is needed, just a special knowledge of spellcasting that an appropriate character would know, and a single word that must be spoken. Spell trigger items can be used by anyone whose class can cast the corresponding spell. This is the case even for a character who can't actually cast spells, such as a 3rd-level paladin. The user must still determine what spell is stored in the item before she can activate it. Activating a spell trigger item is a standard action and does not provoke attacks of opportunity.

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"Unlucky." Halali claps the wounded dwarves on their backs as the wands' magic knits their wounds together.
"Those vials Psara spotted could have been filled with valuable elixirs. There was no way to know without investigating. This is an ancient ruin, filled with things that want to kill us, eat us and take our stuff. But I'm sure any expenses we incur will be more than compensated for by the treasures we uncover!"
"Why, the phoenix banner we took from the old armoury must be worth 500 gold and more!"
Halali pats her pack optimistically.

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”Where to next then, ladies and gentlemen,” Kaz laughs as he stows his wand back in his pack, feeling much better about things with the bleeding stopped.

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With this floor clear and everyone healed up successfully, the dwarven pathfinders head on up!
The same central set of stairs leads up to a single door at the next landing, it is unlocked.
I can’t get a map set up at work, but at least wanted to move you along this far. Hopefully tomorrow I can sit at my computer and set it up. Take any actions or precautions you want and let me know who opens the door.

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As usual, Kaz volunteers to open the door. He waits the the sign from the group, and throws the door open.

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Before Kaztor opens the door Grunigon examines it looking for any dangers.
Perception checking for traps, etc.: 1d20 + 8 ⇒ (10) + 8 = 18
Then he gets out of the way.

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While others check the door, Psara checks through it.
Perception: 1d20 + 4 ⇒ (6) + 4 = 10

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The trickster finds no nasty tricks waiting on the door. Psara pokes her body through, surprising the three small (maybe juvenile even) trogs behind it. They quickly grab javelins and take defensive positions in the room. They scream insults or warnings at the retreating ghost, probably. It's in draconic.
With the possible element of surprise gone, the pathfinders prepare for battle and open the door.
You can cast any prep spells if you want before opening the door but no surprise or readied actions since the enemies are aware of you. I will go ahead and roll initiative and get the battle going though.
Initiative
Halali: 1d20 + 2 ⇒ (10) + 2 = 12
Dran: 1d20 + 1 ⇒ (3) + 1 = 4
Grunigon: 1d20 + 4 ⇒ (14) + 4 = 18
Bilos: 1d20 + 5 ⇒ (18) + 5 = 23
Phantom: 1d20 + 2 ⇒ (16) + 2 = 18 (-1 if Xev)
Ander: 1d20 + 5 ⇒ (18) + 5 = 23
Kaztor: 1d20 ⇒ 14
Enemy Trawgs: 1d20 + 2 ⇒ (10) + 2 = 12
Halali Reroll: 1d20 ⇒ 20
Trawgs Reroll: 1d20 ⇒ 19
Round 1: Eww, it STILL stinks so bad.
Ander
Bilos
Grunigon
Psara
Kaztor
Halali
Trogs
Dran
Bold may act. Anyone entering the room make a Fort save vs. the Stench (Poison effect).

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Fort 1d20 + 5 ⇒ (18) + 5 = 23
Kaz runs forward, closing the distance with the yellow skinned troglodyte, hoping to shield his team from the beast.
Would someone move me to yellow, please? It’ll take me a double move to get there.

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Firing! ander warns as he steps up and shoots at the trog in front of him.
bang!: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 251d12 + 1 ⇒ (12) + 1 = 13
5 ft step and shoot...if i cant from where i moved to. i'll just go around the corner in the room...if i can, i'll reload as a move with my fancy reloads...the paper cartridges...shooting at blue btw...moved you Kaz...
Ewwwww..... the gunslinger says as he examines his handiwork.

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Grunigon tries slinging a stone at the first trog he sees, To hit?: 1d20 + 2 - 4 ⇒ (10) + 2 - 4 = 8 but is distracted by Halali in front of him.

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Ander chews hard on his cigar as he carefully sights in, targeting center mass. He pulls the trigger and with a crack of thunder the center mass is now on the wall behind the stinky foe. It collapses with nary a gurgle. The other two seem juuust a bit concerned.
A stone bullet ricochets off the wall and a dwarf tromps into the room menacingly and without any concern for the stench.
Round 1: Eww, it STILL stinks so bad.
Ander
Bilos
Grunigon
Psara
Kaztor
Halali
Trogs (Blue Dead and Gone)
Dran
Bold may act. Anyone entering the room make a Fort save vs. the Stench (Poison effect).

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Baby trogs! Bilos doesn't really want to kill baby trogs, but it doesn't seem like there's much choice.
Telekinteic Projectile: 1d20 + 3 ⇒ (9) + 3 = 12 vs. Red
Bludgeoning Damage: 1d6 ⇒ 1

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"There is no glory in this."
Double move incorporeally.

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Halali crosses the room to flank with Psara.
fort vs stench: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12
"Not here for glory. Not here to die either, and these lizards have got some very pointy objects. Pointed at us."
Halali swings her blunt object...
sansetsukon vs red: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26damage: 1d10 + 4 ⇒ (3) + 4 = 7
crit? martial manuscript: 1d20 + 5 + 2 + 2 ⇒ (3) + 5 + 2 + 2 = 12crit damage: 1d10 + 4 ⇒ (9) + 4 = 13

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Halali strikes her target with a solid crunch, the young trog looks like it is going to cry, but instead tucks tail defensively and bolts into a nearby room where a larger trog is smoking a nice cigar.
The other one me does similar, but bolts up the stairs!
Halali gets an AoO vs Red and Kaztor vs Yellow. Everyone in the stairwell make a Fort save vs the poison Stench.
Round 1: Eww, it STILL stinks so bad.
Ander
Bilos
Grunigon
Psara
Kaztor (AoO)
Halali (AoO)
Trogs (Blue Dead and Gone, Red -7)
Dran
Green
Bold may act. Anyone entering the room make a Fort save vs. the Stench (Poison effect).

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AoO: 1d20 + 5 ⇒ (2) + 5 = 7damage: 1d10 + 4 ⇒ (1) + 4 = 5
Halali's staff flails over the young trog's head as the creature retreats.

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Kaz takes a swing with his hammer at the fleeing yellow skinned troglodyte.
Attack 1d20 + 4 ⇒ (10) + 4 = 14
Damage 1d8 + 2 ⇒ (8) + 2 = 10

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Also I should clarify, Yellow is literally just up the steps and adjacent to Ander, easily in reach if anyone wishes to attack them this round.

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You are more than welcome to take that AoO now!

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I do not see any more enemies... Going in anyway.
Recovering from his not being ready Dran, holding sword high, finally Moves to enter the room. Not fair. Wasn't ready. He mutters.
Seeing the large Trog he swings.
greatswor: 1d20 + 4 ⇒ (1) + 4 = 52d6 + 4 ⇒ (3, 1) + 4 = 8
Dang. See what happens when ya rush me.

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Dran, would you prefer to move and ready your strike or double move to get into melee range of the bigger trog? Alternatively yellow is on the stairs directly above Ander, but due to the fact this is a 2-D map it’s sorta hard to show them on the map stacked up vertically. Obviously your attack will miss, so I just need to know where you would prefer to end up on the map. Thanks!

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Looked like one was in the doorway. If that was not 3-D accurate then move me in. Expect the bigger trog to have reach, so do not move him up toe to toe. If that was not a valid attack then you can/should count that 1 as his fort save.

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The smaller trogs are 'small'. The bigger one is 'medium'.
Dran moves in and prepares to strike an enemy!
Dran Fort: 1d20 + 8 ⇒ (10) + 8 = 18
He suffers no issues with the smell. The big one, seeing a target in his range releases a nice puff of smoke and steps up. He ducks under the attack and unleashes a big swing with a newly drawn club.
Yellow Club vs. Dran: 1d20 + 2 ⇒ (20) + 2 = 22 for Bludg: 1d6 + 1 ⇒ (6) + 1 = 7
Crit?: 1d20 + 2 ⇒ (4) + 2 = 6
And clocks him solidly on the head. His helmet rings a bit with the blow.
Halali, Kaztor and Ander all manage to swing but miss the hard to hit lizard-peoples.
Round 2: Eww, it STILL stinks so bad.
Ander
Bilos
Grunigon
Psara
Kaztor
Halali
Trogs (Blue Dead and Gone, Red -7, Yellow heading up the stairs)
Dran (-7 HP)
Green
Bold may act. Anyone entering the room make a Fort save vs. the Stench (Poison effect).

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With no targets available Grunigon moves into the room. He expects to be overcome by the stench but is surprised to find that he is able to keep his lunch down....
Fort Save: 1d20 + 3 ⇒ (18) + 3 = 21
He steps up behind Dran and spots the trog directly in front of the dwarf right as the trog clocks him. With a quick swing of his sling he sends another bullet flying, and completely misses the creature.
Attack: 1d20 + 2 - 4 ⇒ (12) + 2 - 4 = 10

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Ander stuffs the barrel of his gun towards the trog and pulls the trigger.
bang!: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 161d12 + 1 ⇒ (8) + 1 = 9
provokes an AoO btw...going with a 5 ft step, boom and reload with a regular cartridge..
Ugh...good thing I'm wearing goggles..might have got a piece of brain in me eye...

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Kaz doubles moves after the yellow creature, assuming it is still alive. If not, he moves toward the remaining enemies.
If someone would move me please.

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Psara floats past green and yellow.

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"This place is the worst."
Telekinteic Projectile: 1d20 + 3 ⇒ (19) + 3 = 22
Bludgeoning Damage: 1d6 ⇒ 5

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Halali makes for the pair of trogs, certain that Shooter is going to handle the one going for the stairs.
sansetsukon vs red: 1d20 + 5 ⇒ (1) + 5 = 6damage: 1d10 + 4 ⇒ (3) + 4 = 7

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I’m at work so I need to break up this post to get it in on my breaks. I’ll handle the stairwell stuff first and post who can take AoO’s, then do the other room and open up everyone who can act.
Fortunately for ‘Shooter’ (I like the nickname btw, if cool with it), a troglodyte using total defense means no opportune attack. Unfortunately though that also means the shot misses as the enemy ducks under the bullet a fraction before losing his only two brain cells. Bilos does manage to drill him solidly though and Kaztor ends up just below him, ready to strike if he flees again.
Which he does! But only makes it another fifteen feet up the stairs.
Kaztor can take an AoO, Bilos and Ander can too if they threaten in melee.

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The other half of the dwarves head into the stench. It doesn’t bother them much, but just enough to make them miss all their attacks. Yeah, it was the smell that did I that. Mmhhhmm.
The littler trog regains confidence now that his big buddy is in the fight. Stepping away from the ghost he drops his javelin and unleashes all the claws and bites he has at the lovely monk.
Red Claw 1: 1d20 + 1 ⇒ (15) + 1 = 16 for BS: 1d3 - 1 ⇒ (2) - 1 = 1
Red Claw 2: 1d20 + 1 ⇒ (1) + 1 = 2 for BS: 1d3 - 1 ⇒ (1) - 1 = 0
Red Bite: 1d20 + 1 ⇒ (10) + 1 = 11 for BS: 1d3 - 1 ⇒ (3) - 1 = 2
But that confidence is misguided and he fails to land even a fingernail.
Round 2: Eww, it STILL stinks so bad.
Ander
Bilos
Grunigon
Psara
Kaztor
Halali
Trogs (Red -7, Yellow -5 heading up the stairs)
Dran (-7 HP)
Green
Bold may act. Anyone entering the room make a Fort save vs. the Stench (Poison effect).