Brie Magnum
|
Refreshing the shield spell on herself as she turns to the others.
"Behind door, not sure how many though. Blitz them?"
| GM DocHoliday45 |
Brie you swing the door open. This stark room contains a round table and six chairs. A parchment map lies spread upon its surface, held down by smooth stones and an unlit candelabrum. Two Spriggans are giggling to themselves over a dead lumberjack.
Ini(Jang): 1d20 + 2 ⇒ (1) + 2 = 3
Ini(Magas): 1d20 + 4 ⇒ (7) + 4 = 11
Init(Naevys): 1d20 + 6 ⇒ (9) + 6 = 15]
Init(Brie): 1d20 + 9 ⇒ (12) + 9 = 21
Init(Vomer): 1d20 + 9 ⇒ (2) + 9 = 11
Init(felix): 1d20 ⇒ 5
Init(Spriggans): 1d20 + 3 ⇒ (7) + 3 = 10
Vomer Nosebone
|
Vomer will move directly behind Brie so he can see the Spriggans and cast Burning Arc with the green Spriggan as primary target.
School evocation [fire]; Level arcanist 2, sorcerer 2, wizard 2
Casting Time 1 standard action
Effect
Range close (25 ft. + 5 ft./2 levels)
Target one primary target plus one additional target/3 levels (each of which must be within 15 ft. of the primary target)
Duration instantaneous
Saving Throw Reflex half; Spell Resistance yes
Description
Keleshites brag that they stole this spell from genie-kind thousands of years ago while other civilizations struggled without fire.
This spell causes an arc of flame to leap from your fingers, burning a number of enemies nearby. It deals 1d6 points of fire damage per caster level (maximum 10d6). For every additional target the discharge arcs to, reduce the number of damage dice by half (rounded down). Therefore, at 9th level, your burning arc deals 9d6 points of fire damage to the primary target, then 4d6 points of fire damage to a secondary target, then 2d6 points of fire damage to an additional target.
Each target can attempt a Reflex saving throw for half damage. The Reflex DC to halve the damage of the secondary bolts is 2 lower than the DC to halve the damage of the primary bolt. You may choose secondary targets as you like, but they must all be within 15 feet of the primary target, and no target can be struck more than once. You can choose to affect fewer secondary targets than the maximum.
Reflex saves for half damage for both targets - - DC 19 for green and DC 17 for red. damage for green: 8d6 ⇒ (3, 1, 2, 1, 3, 6, 4, 6) = 26 damage for red: 4d6 ⇒ (5, 4, 6, 3) = 18. Fire Damage!
Burn baby burn
Brie Magnum
|
Sensing Vomer's Intent, Brie ducks as Vomer's spell bathes the spriggan in fire. Her legs tightened she angels her body before powerful leg muscles propel her lithe form into the surviving ones.
Her blade sings out!
Attack 1d20 + 10 ⇒ (1) + 10 = 111d6 + 3 ⇒ (5) + 3 = 8
Naevys Driltormidan
|
Naevys steps up to the doorway, channels arcane energy into her Pistol and then casts a spell, firing twice.
Swift to use Arcane Pool to give it Flaming and Frost, 5-foot step, cast Acid Splash and fire at Green.
+1 Flaming, Frost Pistol with Deadly Aim, Point Blank and Precise Shot: 1d20 + 10 - 2 + 1 + 1 ⇒ (12) + 10 - 2 + 1 + 1 = 22, Magic, P/B, fire, cold, acid: 1d8 + 1 + 4 + 1 + 1d6 + 1d6 + 1d3 ⇒ (5) + 1 + 4 + 1 + (3) + (3) + (1) = 18
+1 Flaming, Frost Pistol with Deadly Aim, Point Blank and Precise Shot: 1d20 + 10 - 2 + 1 + 1 - 5 ⇒ (7) + 10 - 2 + 1 + 1 - 5 = 12, Magic, P/B, fire, cold: 1d8 + 1 + 4 + 1 + 1d6 + 1d6 ⇒ (3) + 1 + 4 + 1 + (1) + (1) = 11
| GM DocHoliday45 |
Again there are made of wood and fire hurts. It’s fire. Vomer you let loose a burst of flame burning both Spriggans and nearly charring them. Naevy’s you finish off Green by exploding the little gremlin head. Brie you move up to take a swing but it dodges out of the way from your swing. The spriggan will swing up with its axe on Brie. 1d20 + 3 ⇒ (1) + 3 = 4
| Magas |
Jang delays but orders and Magas attacks!
bite: 1d20 + 9 ⇒ (3) + 9 = 121d8 + 5 ⇒ (4) + 5 = 9 plus grab
~
free CMB Grapple (Grab) (+4 BAB, +1 Size (Hefty Brute Feat), +5 Str, +4 grab) : 1d20 + 14 ⇒ (1) + 14 = 15
Felix C. Jaeger
|
Felix slides into the room and encourages the team. Let's finish this quickly so we can get to the queen.
Inspire +2
Brie Magnum
|
lol I rolled a 1 bro.
Naevys Driltormidan
|
Naevys sites on Green and casts acid splash, firing twice. Switching to blue if Green goes down.
+1 Flaming, Frost Pistol with Deadly Aim, Point Blank and Precise Shot: 1d20 + 10 - 2 + 1 + 1 ⇒ (9) + 10 - 2 + 1 + 1 = 19, Magic, P/B, fire, cold, acid: 1d8 + 1 + 4 + 1 + 1d6 + 1d6 + 1d3 ⇒ (5) + 1 + 4 + 1 + (6) + (6) + (1) = 24
+1 Flaming, Frost Pistol with Deadly Aim, Point Blank and Precise Shot: 1d20 + 10 - 2 + 1 + 1 - 5 ⇒ (4) + 10 - 2 + 1 + 1 - 5 = 9, Magic, P/B, fire, cold: 1d8 + 1 + 4 + 1 + 1d6 + 1d6 ⇒ (5) + 1 + 4 + 1 + (3) + (4) = 18
| GM DocHoliday45 |
The final shot on green drops him to the ground as his head explodes and melts from the acid.
As the Spriggan drops the doors swing open and two more Spriggan’s come into the room along with a twisted looking satry with a gnarled pipe flute.
Vomer and Brie you are up as three new enemies have entered the fray.
Brie Magnum
|
Brie has no hesitation as she flings herself into the fray!
Attack 1d20 + 10 ⇒ (9) + 10 = 191d6 + 3 ⇒ (3) + 3 = 6
Her blade strikes out at the closest foe she comes into contact with!
Vomer Nosebone
|
I see three on the map - - red, green and blue
Vomer will drop a fireball in south half of room H12 enveloping the three Spriggans in fire fireball damage: 8d6 ⇒ (2, 3, 3, 2, 2, 3, 3, 1) = 19 DC 20 reflex for half
Fire, so much fire, boom - - heh heh heh
Naevys Driltormidan
|
Will: 1d20 + 10 ⇒ (12) + 10 = 22
Naevys quickly covers her ears as the ominous moan happens, then looks back up with an evil grin.
Jangafzaar Kargar
|
will : 1d20 + 17 ⇒ (10) + 17 = 27
Brie Magnum
|
Muah Ha ha ha ha. Immune to fear due to Ring of the sublime. I'm gonna stab that stayr.
Jangafzaar Kargar
|
Jang starts casting a summoning spell and looks a little distressed after Magas flees the scene.
1 round casting time.
Brie Magnum
|
With Mage armor and Shield? Nope. no Crit.
AC is 26
Felix C. Jaeger
|
Felix keeps up his sermon while calling up a spectral fist to slam into the remaining spriggan.
Spiritual weapon: 1d20 + 8 ⇒ (9) + 8 = 17
damage: 1d8 + 2 ⇒ (6) + 2 = 8
Brie Magnum
|
Fort Save 1d20 + 10 ⇒ (1) + 10 = 11 lol
Brie Magnum
|
Fort Save 1d20 + 10 ⇒ (10) + 10 = 20
Attack Spriggan 1d20 + 10 ⇒ (17) + 10 = 271d6 + 3 ⇒ (6) + 3 = 9
Attack 2 1d20 + 4 ⇒ (2) + 4 = 61d6 + 3 ⇒ (1) + 3 = 4
Swallowing back her bile, Brie continues attacking her chosen target seeking to bring him down before others can come in.
| GM DocHoliday45 |
Brie you slice into the wood gremlin and it’s barely clinging to life. The second slice misses as it moves to the wide.
Vomer you know Satry are chaotic agents of the Fey. Their worst save is fort. You also know they resist damage that isn’t cold iron. You also know they are spell casters using various charms and fear spells. Satyrs, known in some regions as fauns, are debauched and hedonistic creatures of the deepest, most primeval parts of the woods. They adore wine, music, and carnal delights, and are renowned as rakes and smooth-talkers, wooing unwary maidens and shepherd boys and leaving a trail of awkward explanations and unplanned pregnancies in their wakes. This one is particularly seems to be twisted and corrupted by this realm.
Vomer Nosebone
|
Vomer has a cool, abeit nasty, spell that he as never used. I might be a bit of overkill but why not.
I'm so tired of you pesky fey. Let these worms rot your body With that Vomer will cast Fleshworm Infestation on the Satyr. The spell has the range of touch but Vomer is carrying his rod of reach so... he will use a charge from the rod.
Range touch
Target creature touched
Duration 1 round/level (D)
Saving Throw Fortitude partial (see text); Spell Resistance yes
Description
With a touch, you cause an infestation of ravenous worms to manifest in the target’s flesh. The target must make a Fortitude save every round. Failure means it takes 1d6 hit points of damage and 2 points of Dexterity damage, and is staggered for 1 round. If it makes the save, it takes no hit point or Dexterity damage and is only sickened for 1 round rather than staggered. Fleshworm infestation cannot be ended early by remove disease or heal, as the infestation starts anew if the current worms are slain. Protection from evil negates this spell’s effects for as long as the two durations overlap. Dispel evil automatically ends a fleshworm infestation.
DC 21 Fort save - failure 1d6 damage, 2 dexterity damage and staggered damage: 1d6 ⇒ 5. On a successful save sickened for the round. Must make a new save every round for 8 rounds. Nasty spell - - teehee.
Naevys Driltormidan
|
Naevys chuckles to herself as she sees the worms crawling under the Satyr's skin, casts acid splash and fires twice at it.
+1 Flaming, Frost Pistol with Deadly Aim, Point Blank and Precise Shot: 1d20 + 10 - 2 + 1 + 1 ⇒ (7) + 10 - 2 + 1 + 1 = 17, Magic, P/B, fire, cold, acid: 1d8 + 1 + 4 + 1 + 1d6 + 1d6 + 1d3 ⇒ (2) + 1 + 4 + 1 + (4) + (5) + (3) = 20
+1 Flaming, Frost Pistol with Deadly Aim, Point Blank and Precise Shot: 1d20 + 10 - 2 + 1 + 1 - 5 ⇒ (16) + 10 - 2 + 1 + 1 - 5 = 21, Magic, P/B, fire, cold: 1d8 + 1 + 4 + 1 + 1d6 + 1d6 ⇒ (2) + 1 + 4 + 1 + (1) + (1) = 10