Realm of the Fellnight Queen - GM DocHoliday

Game Master noral

Maps and handouts


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Silver Crusade

76925-51 Brie Magnum Ifrit Female Swashbuckler (Whirling Dervish) 2 / Bloodrager (Urban Bloodrager) 2 / Unchained Monk (Scaled Fist) 2| 40 feet speed| Rage 6/day Pan 3/3 | HP: 52/52| AC: 18/18/14|Init: +9| Perc: +3| Fort: +10| Ref: +10| Will: +0| CMB: +6| CMD: 21| Silversheen Scimitar +1: +10/+4;1d6+3| Longbow: +9;1d8|
Skills:
Acro:+11|App:+1|Bluff:+7|Climb:+2|Dip:+7|DD:+3|Dis:+3|E.A:+7|H.A:+3|Heal:-1 |Inti:+7| K.(Arc/Nob/Loc):+6|K.(Reli):+5|Linguis:+5|Per(Dance):+8|Ride:+3|Sleight:+7| SM:+3|Spell:+7|Stealth: +8|Sur:+1|Swim:+6|UMD:+3|

Refreshing the shield spell on herself as she turns to the others.

"Behind door, not sure how many though. Blitz them?"

Grand Lodge

Male Human LN Cleric (Evangelist, Divine Paragon) 5/ Evangelist 2 | HP 57/57 | AC 20 T 11 FF 19 | CMB +4, CMD 15 | F: +9, R: +4, W: +11 | Init: +0 | Perc: +15 Sense Motive +14 | Speed 20 ft | Active conditions: None |

Let's go


Brie you swing the door open. This stark room contains a round table and six chairs. A parchment map lies spread upon its surface, held down by smooth stones and an unlit candelabrum. Two Spriggans are giggling to themselves over a dead lumberjack.

GM:
Initiative

Ini(Jang): 1d20 + 2 ⇒ (1) + 2 = 3
Ini(Magas): 1d20 + 4 ⇒ (7) + 4 = 11
Init(Naevys): 1d20 + 6 ⇒ (9) + 6 = 15]
Init(Brie): 1d20 + 9 ⇒ (12) + 9 = 21
Init(Vomer): 1d20 + 9 ⇒ (2) + 9 = 11
Init(felix): 1d20 ⇒ 5
Init(Spriggans): 1d20 + 3 ⇒ (7) + 3 = 10


Everyone but Felix and Jang may go.

Dark Archive

Dude Human (Heart of the Fey) Awesome Enchanting Blaster Conjuror Wizard 8

Vomer will move directly behind Brie so he can see the Spriggans and cast Burning Arc with the green Spriggan as primary target.

spell:
Burning Arc
School evocation [fire]; Level arcanist 2, sorcerer 2, wizard 2
Casting Time 1 standard action
Effect
Range close (25 ft. + 5 ft./2 levels)
Target one primary target plus one additional target/3 levels (each of which must be within 15 ft. of the primary target)
Duration instantaneous
Saving Throw Reflex half; Spell Resistance yes
Description
Keleshites brag that they stole this spell from genie-kind thousands of years ago while other civilizations struggled without fire.

This spell causes an arc of flame to leap from your fingers, burning a number of enemies nearby. It deals 1d6 points of fire damage per caster level (maximum 10d6). For every additional target the discharge arcs to, reduce the number of damage dice by half (rounded down). Therefore, at 9th level, your burning arc deals 9d6 points of fire damage to the primary target, then 4d6 points of fire damage to a secondary target, then 2d6 points of fire damage to an additional target.

Each target can attempt a Reflex saving throw for half damage. The Reflex DC to halve the damage of the secondary bolts is 2 lower than the DC to halve the damage of the primary bolt. You may choose secondary targets as you like, but they must all be within 15 feet of the primary target, and no target can be struck more than once. You can choose to affect fewer secondary targets than the maximum.

Reflex saves for half damage for both targets - - DC 19 for green and DC 17 for red. damage for green: 8d6 ⇒ (3, 1, 2, 1, 3, 6, 4, 6) = 26 damage for red: 4d6 ⇒ (5, 4, 6, 3) = 18. Fire Damage!

Burn baby burn

Silver Crusade

76925-51 Brie Magnum Ifrit Female Swashbuckler (Whirling Dervish) 2 / Bloodrager (Urban Bloodrager) 2 / Unchained Monk (Scaled Fist) 2| 40 feet speed| Rage 6/day Pan 3/3 | HP: 52/52| AC: 18/18/14|Init: +9| Perc: +3| Fort: +10| Ref: +10| Will: +0| CMB: +6| CMD: 21| Silversheen Scimitar +1: +10/+4;1d6+3| Longbow: +9;1d8|
Skills:
Acro:+11|App:+1|Bluff:+7|Climb:+2|Dip:+7|DD:+3|Dis:+3|E.A:+7|H.A:+3|Heal:-1 |Inti:+7| K.(Arc/Nob/Loc):+6|K.(Reli):+5|Linguis:+5|Per(Dance):+8|Ride:+3|Sleight:+7| SM:+3|Spell:+7|Stealth: +8|Sur:+1|Swim:+6|UMD:+3|

Sensing Vomer's Intent, Brie ducks as Vomer's spell bathes the spriggan in fire. Her legs tightened she angels her body before powerful leg muscles propel her lithe form into the surviving ones.

Her blade sings out!
Attack 1d20 + 10 ⇒ (1) + 10 = 111d6 + 3 ⇒ (5) + 3 = 8

Dark Archive

Female CN Tiefling Pistolero 1/ Spellslinger 1/Myrmidarch 5 | HP 47/53 | AC20/T16/FF15 | CMB +4, CMD 20 | F: +10, R: +10, W: +10 | Init: +8 | Perc: +17, SM: +3 | Speed 30ft | Arcane Pool 3/6 | Grit 2/2 |Active spells: Mage Armor, Longshot, Haste | Active conditions:
Spells:
Wiz 1st Grease,Windy Escape Magus 2nd Glitterdust,Mirror Image,Scorching Ray 1st Burning Hands,Longshot,Snowball 0th Acid Splash,Detect Magic,Ray of Frost

Naevys steps up to the doorway, channels arcane energy into her Pistol and then casts a spell, firing twice.

Swift to use Arcane Pool to give it Flaming and Frost, 5-foot step, cast Acid Splash and fire at Green.

+1 Flaming, Frost Pistol with Deadly Aim, Point Blank and Precise Shot: 1d20 + 10 - 2 + 1 + 1 ⇒ (12) + 10 - 2 + 1 + 1 = 22, Magic, P/B, fire, cold, acid: 1d8 + 1 + 4 + 1 + 1d6 + 1d6 + 1d3 ⇒ (5) + 1 + 4 + 1 + (3) + (3) + (1) = 18

+1 Flaming, Frost Pistol with Deadly Aim, Point Blank and Precise Shot: 1d20 + 10 - 2 + 1 + 1 - 5 ⇒ (7) + 10 - 2 + 1 + 1 - 5 = 12, Magic, P/B, fire, cold: 1d8 + 1 + 4 + 1 + 1d6 + 1d6 ⇒ (3) + 1 + 4 + 1 + (1) + (1) = 11


Reflex save for green and red. Green 1d20 + 9 ⇒ (12) + 9 = 21 red
1d20 + 9 ⇒ (5) + 9 = 14


Again there are made of wood and fire hurts. It’s fire. Vomer you let loose a burst of flame burning both Spriggans and nearly charring them. Naevy’s you finish off Green by exploding the little gremlin head. Brie you move up to take a swing but it dodges out of the way from your swing. The spriggan will swing up with its axe on Brie. 1d20 + 3 ⇒ (1) + 3 = 4


And miss. Jang and Felix are up.


Giant Mosquito, N Medium (counts as Large) | Vermin Companion 7 (Unexpected Intellectual) | HP 59/59 | AC 25 T 15 FF 19 | CMB +4, CMD 24 | F: +9, R: +9 (Evasion), W: +3 (+4 ench.) | Init: +4 | Perc: +11 | Speed 20 ft., fly 60 ft. (good) | Active conditions: None

Jang delays but orders and Magas attacks!

bite: 1d20 + 9 ⇒ (3) + 9 = 121d8 + 5 ⇒ (4) + 5 = 9 plus grab

~

free CMB Grapple (Grab) (+4 BAB, +1 Size (Hefty Brute Feat), +5 Str, +4 grab) : 1d20 + 14 ⇒ (1) + 14 = 15

Grand Lodge

Male Human LN Cleric (Evangelist, Divine Paragon) 5/ Evangelist 2 | HP 57/57 | AC 20 T 11 FF 19 | CMB +4, CMD 15 | F: +9, R: +4, W: +11 | Init: +0 | Perc: +15 Sense Motive +14 | Speed 20 ft | Active conditions: None |

Felix slides into the room and encourages the team. Let's finish this quickly so we can get to the queen.

Inspire +2


Magas attempts to bite and grab the wooden gremlin with no success. Felix gives some inspiring words. Top of the round. Brie, Naevys, and Vomer are up.

Dark Archive

Dude Human (Heart of the Fey) Awesome Enchanting Blaster Conjuror Wizard 8

I will let Brie and Naevys go and see what happens. If they succeed in taking them out then I save spells

Silver Crusade

76925-51 Brie Magnum Ifrit Female Swashbuckler (Whirling Dervish) 2 / Bloodrager (Urban Bloodrager) 2 / Unchained Monk (Scaled Fist) 2| 40 feet speed| Rage 6/day Pan 3/3 | HP: 52/52| AC: 18/18/14|Init: +9| Perc: +3| Fort: +10| Ref: +10| Will: +0| CMB: +6| CMD: 21| Silversheen Scimitar +1: +10/+4;1d6+3| Longbow: +9;1d8|
Skills:
Acro:+11|App:+1|Bluff:+7|Climb:+2|Dip:+7|DD:+3|Dis:+3|E.A:+7|H.A:+3|Heal:-1 |Inti:+7| K.(Arc/Nob/Loc):+6|K.(Reli):+5|Linguis:+5|Per(Dance):+8|Ride:+3|Sleight:+7| SM:+3|Spell:+7|Stealth: +8|Sur:+1|Swim:+6|UMD:+3|

lol I rolled a 1 bro.


It’s a new round so Brie and Naevys may go as Vomer has decided to delay his action.

Dark Archive

Female CN Tiefling Pistolero 1/ Spellslinger 1/Myrmidarch 5 | HP 47/53 | AC20/T16/FF15 | CMB +4, CMD 20 | F: +10, R: +10, W: +10 | Init: +8 | Perc: +17, SM: +3 | Speed 30ft | Arcane Pool 3/6 | Grit 2/2 |Active spells: Mage Armor, Longshot, Haste | Active conditions:
Spells:
Wiz 1st Grease,Windy Escape Magus 2nd Glitterdust,Mirror Image,Scorching Ray 1st Burning Hands,Longshot,Snowball 0th Acid Splash,Detect Magic,Ray of Frost

Naevys sites on Green and casts acid splash, firing twice. Switching to blue if Green goes down.

+1 Flaming, Frost Pistol with Deadly Aim, Point Blank and Precise Shot: 1d20 + 10 - 2 + 1 + 1 ⇒ (9) + 10 - 2 + 1 + 1 = 19, Magic, P/B, fire, cold, acid: 1d8 + 1 + 4 + 1 + 1d6 + 1d6 + 1d3 ⇒ (5) + 1 + 4 + 1 + (6) + (6) + (1) = 24

+1 Flaming, Frost Pistol with Deadly Aim, Point Blank and Precise Shot: 1d20 + 10 - 2 + 1 + 1 - 5 ⇒ (4) + 10 - 2 + 1 + 1 - 5 = 9, Magic, P/B, fire, cold: 1d8 + 1 + 4 + 1 + 1d6 + 1d6 ⇒ (5) + 1 + 4 + 1 + (3) + (4) = 18

Dark Archive

Dude Human (Heart of the Fey) Awesome Enchanting Blaster Conjuror Wizard 8

waiting to see results of Naevys stikes - - once Vomer sees if any are still around and/or how hurt they will look, then he will act


The final shot on green drops him to the ground as his head explodes and melts from the acid.

As the Spriggan drops the doors swing open and two more Spriggan’s come into the room along with a twisted looking satry with a gnarled pipe flute.

Vomer and Brie you are up as three new enemies have entered the fray.

Silver Crusade

76925-51 Brie Magnum Ifrit Female Swashbuckler (Whirling Dervish) 2 / Bloodrager (Urban Bloodrager) 2 / Unchained Monk (Scaled Fist) 2| 40 feet speed| Rage 6/day Pan 3/3 | HP: 52/52| AC: 18/18/14|Init: +9| Perc: +3| Fort: +10| Ref: +10| Will: +0| CMB: +6| CMD: 21| Silversheen Scimitar +1: +10/+4;1d6+3| Longbow: +9;1d8|
Skills:
Acro:+11|App:+1|Bluff:+7|Climb:+2|Dip:+7|DD:+3|Dis:+3|E.A:+7|H.A:+3|Heal:-1 |Inti:+7| K.(Arc/Nob/Loc):+6|K.(Reli):+5|Linguis:+5|Per(Dance):+8|Ride:+3|Sleight:+7| SM:+3|Spell:+7|Stealth: +8|Sur:+1|Swim:+6|UMD:+3|

Brie has no hesitation as she flings herself into the fray!

Attack 1d20 + 10 ⇒ (9) + 10 = 191d6 + 3 ⇒ (3) + 3 = 6

Her blade strikes out at the closest foe she comes into contact with!

Dark Archive

Dude Human (Heart of the Fey) Awesome Enchanting Blaster Conjuror Wizard 8

I see three on the map - - red, green and blue

Vomer will drop a fireball in south half of room H12 enveloping the three Spriggans in fire fireball damage: 8d6 ⇒ (2, 3, 3, 2, 2, 3, 3, 1) = 19 DC 20 reflex for half

Fire, so much fire, boom - - heh heh heh


Brie you move and take a swing on the Spriggan but it dodged to the side.

And Fire continues to be a problem. Red 1d20 + 9 ⇒ (18) + 9 = 27
Green. 1d20 + 9 ⇒ (3) + 9 = 12
Satyr 1d20 + 8 ⇒ (20) + 8 = 28


Green bursts into flames and dies. Red is still standing but is also made of wood. The Satyr cackles in pain. “Time for some real painful tunes. Time hear you all scream.” As he blows into his pipes, a baleful moan echos in the chamber. Fear will save dc 18 for everyone.

Dark Archive

Female CN Tiefling Pistolero 1/ Spellslinger 1/Myrmidarch 5 | HP 47/53 | AC20/T16/FF15 | CMB +4, CMD 20 | F: +10, R: +10, W: +10 | Init: +8 | Perc: +17, SM: +3 | Speed 30ft | Arcane Pool 3/6 | Grit 2/2 |Active spells: Mage Armor, Longshot, Haste | Active conditions:
Spells:
Wiz 1st Grease,Windy Escape Magus 2nd Glitterdust,Mirror Image,Scorching Ray 1st Burning Hands,Longshot,Snowball 0th Acid Splash,Detect Magic,Ray of Frost

Will: 1d20 + 10 ⇒ (12) + 10 = 22

Naevys quickly covers her ears as the ominous moan happens, then looks back up with an evil grin.

Dark Archive

Dude Human (Heart of the Fey) Awesome Enchanting Blaster Conjuror Wizard 8

will save: 1d20 + 12 ⇒ (6) + 12 = 18

Grand Lodge

Male Human LN Cleric (Evangelist, Divine Paragon) 5/ Evangelist 2 | HP 57/57 | AC 20 T 11 FF 19 | CMB +4, CMD 15 | F: +9, R: +4, W: +11 | Init: +0 | Perc: +15 Sense Motive +14 | Speed 20 ft | Active conditions: None |

Don't forget you're inspired

Will, vs fear: 1d20 + 11 + 2 ⇒ (10) + 11 + 2 = 23

The Exchange

Male NG Dwarf from Qadira | Cleric of Erastil (formerly Shelyn) 7 | DR5/bludgeoning 35/35 | HP 63/71 | AC 20 T 12 FF 18 | CMB +3, CMD 18 | F: +14, R: +9, W: +17 | Init: +2 | Perc: +19 | SM: +13 | Dipl.: +21 | Rooted Vitality 1/1 | Reroll 1/1 | Darkvision | Speed 20ft | Active conditions: resist electricity 20, defending bone.

will : 1d20 + 17 ⇒ (10) + 17 = 27


Giant Mosquito, N Medium (counts as Large) | Vermin Companion 7 (Unexpected Intellectual) | HP 59/59 | AC 25 T 15 FF 19 | CMB +4, CMD 24 | F: +9, R: +9 (Evasion), W: +3 (+4 ench.) | Init: +4 | Perc: +11 | Speed 20 ft., fly 60 ft. (good) | Active conditions: None

will : 1d20 + 3 ⇒ (5) + 3 = 8

Silver Crusade

76925-51 Brie Magnum Ifrit Female Swashbuckler (Whirling Dervish) 2 / Bloodrager (Urban Bloodrager) 2 / Unchained Monk (Scaled Fist) 2| 40 feet speed| Rage 6/day Pan 3/3 | HP: 52/52| AC: 18/18/14|Init: +9| Perc: +3| Fort: +10| Ref: +10| Will: +0| CMB: +6| CMD: 21| Silversheen Scimitar +1: +10/+4;1d6+3| Longbow: +9;1d8|
Skills:
Acro:+11|App:+1|Bluff:+7|Climb:+2|Dip:+7|DD:+3|Dis:+3|E.A:+7|H.A:+3|Heal:-1 |Inti:+7| K.(Arc/Nob/Loc):+6|K.(Reli):+5|Linguis:+5|Per(Dance):+8|Ride:+3|Sleight:+7| SM:+3|Spell:+7|Stealth: +8|Sur:+1|Swim:+6|UMD:+3|

Muah Ha ha ha ha. Immune to fear due to Ring of the sublime. I'm gonna stab that stayr.


Wow this is a willful party. This guy is screwed.

As everyone except Magas ignores the fear effect. The satry looks confused “Is this thing out of tune?”

The Spriggan moves to attack Brie. 1d20 + 3 ⇒ (20) + 3 = 23


Oh my god he actually hit. Confirm crit. 1d20 + 3 ⇒ (18) + 3 = 21


Does 21 Confrim on Brie?


Felix and Jang are up.

The Exchange

Male NG Dwarf from Qadira | Cleric of Erastil (formerly Shelyn) 7 | DR5/bludgeoning 35/35 | HP 63/71 | AC 20 T 12 FF 18 | CMB +3, CMD 18 | F: +14, R: +9, W: +17 | Init: +2 | Perc: +19 | SM: +13 | Dipl.: +21 | Rooted Vitality 1/1 | Reroll 1/1 | Darkvision | Speed 20ft | Active conditions: resist electricity 20, defending bone.

Jang starts casting a summoning spell and looks a little distressed after Magas flees the scene.

1 round casting time.

Silver Crusade

76925-51 Brie Magnum Ifrit Female Swashbuckler (Whirling Dervish) 2 / Bloodrager (Urban Bloodrager) 2 / Unchained Monk (Scaled Fist) 2| 40 feet speed| Rage 6/day Pan 3/3 | HP: 52/52| AC: 18/18/14|Init: +9| Perc: +3| Fort: +10| Ref: +10| Will: +0| CMB: +6| CMD: 21| Silversheen Scimitar +1: +10/+4;1d6+3| Longbow: +9;1d8|
Skills:
Acro:+11|App:+1|Bluff:+7|Climb:+2|Dip:+7|DD:+3|Dis:+3|E.A:+7|H.A:+3|Heal:-1 |Inti:+7| K.(Arc/Nob/Loc):+6|K.(Reli):+5|Linguis:+5|Per(Dance):+8|Ride:+3|Sleight:+7| SM:+3|Spell:+7|Stealth: +8|Sur:+1|Swim:+6|UMD:+3|

With Mage armor and Shield? Nope. no Crit.
AC is 26


Brie you take. 2d6 + 1 ⇒ (2, 6) + 1 = 9 and fort save dc 13

Felix is up.

Grand Lodge

Male Human LN Cleric (Evangelist, Divine Paragon) 5/ Evangelist 2 | HP 57/57 | AC 20 T 11 FF 19 | CMB +4, CMD 15 | F: +9, R: +4, W: +11 | Init: +0 | Perc: +15 Sense Motive +14 | Speed 20 ft | Active conditions: None |

Felix keeps up his sermon while calling up a spectral fist to slam into the remaining spriggan.

Spiritual weapon: 1d20 + 8 ⇒ (9) + 8 = 17
damage: 1d8 + 2 ⇒ (6) + 2 = 8

Silver Crusade

76925-51 Brie Magnum Ifrit Female Swashbuckler (Whirling Dervish) 2 / Bloodrager (Urban Bloodrager) 2 / Unchained Monk (Scaled Fist) 2| 40 feet speed| Rage 6/day Pan 3/3 | HP: 52/52| AC: 18/18/14|Init: +9| Perc: +3| Fort: +10| Ref: +10| Will: +0| CMB: +6| CMD: 21| Silversheen Scimitar +1: +10/+4;1d6+3| Longbow: +9;1d8|
Skills:
Acro:+11|App:+1|Bluff:+7|Climb:+2|Dip:+7|DD:+3|Dis:+3|E.A:+7|H.A:+3|Heal:-1 |Inti:+7| K.(Arc/Nob/Loc):+6|K.(Reli):+5|Linguis:+5|Per(Dance):+8|Ride:+3|Sleight:+7| SM:+3|Spell:+7|Stealth: +8|Sur:+1|Swim:+6|UMD:+3|

Fort Save 1d20 + 10 ⇒ (1) + 10 = 11 lol


Felix your spectral just misses as the Spriggan dodges to the side.

Brie you feel your stomach ache as the poison takes. 1 con damage.

Top of the round Brie, Naevy, and Vomer are up. Fort save 13 for poison cure

Dark Archive

Dude Human (Heart of the Fey) Awesome Enchanting Blaster Conjuror Wizard 8

Vomer will think hard about Satyr's and try to remember stuff about them - - knowledge check knowledge nature: 1d20 + 17 ⇒ (4) + 17 = 21. Specifically I am hoping to remember the Satyr's saves - - weakest and/or best saves.

Dark Archive

Dude Human (Heart of the Fey) Awesome Enchanting Blaster Conjuror Wizard 8

probably only one question if even that. If it is one question it will be weakest save. :) going to try to mess him up real good :)

Silver Crusade

76925-51 Brie Magnum Ifrit Female Swashbuckler (Whirling Dervish) 2 / Bloodrager (Urban Bloodrager) 2 / Unchained Monk (Scaled Fist) 2| 40 feet speed| Rage 6/day Pan 3/3 | HP: 52/52| AC: 18/18/14|Init: +9| Perc: +3| Fort: +10| Ref: +10| Will: +0| CMB: +6| CMD: 21| Silversheen Scimitar +1: +10/+4;1d6+3| Longbow: +9;1d8|
Skills:
Acro:+11|App:+1|Bluff:+7|Climb:+2|Dip:+7|DD:+3|Dis:+3|E.A:+7|H.A:+3|Heal:-1 |Inti:+7| K.(Arc/Nob/Loc):+6|K.(Reli):+5|Linguis:+5|Per(Dance):+8|Ride:+3|Sleight:+7| SM:+3|Spell:+7|Stealth: +8|Sur:+1|Swim:+6|UMD:+3|

Fort Save 1d20 + 10 ⇒ (10) + 10 = 20
Attack Spriggan 1d20 + 10 ⇒ (17) + 10 = 271d6 + 3 ⇒ (6) + 3 = 9
Attack 2 1d20 + 4 ⇒ (2) + 4 = 61d6 + 3 ⇒ (1) + 3 = 4

Swallowing back her bile, Brie continues attacking her chosen target seeking to bring him down before others can come in.


Brie you slice into the wood gremlin and it’s barely clinging to life. The second slice misses as it moves to the wide.

Vomer you know Satry are chaotic agents of the Fey. Their worst save is fort. You also know they resist damage that isn’t cold iron. You also know they are spell casters using various charms and fear spells. Satyrs, known in some regions as fauns, are debauched and hedonistic creatures of the deepest, most primeval parts of the woods. They adore wine, music, and carnal delights, and are renowned as rakes and smooth-talkers, wooing unwary maidens and shepherd boys and leaving a trail of awkward explanations and unplanned pregnancies in their wakes. This one is particularly seems to be twisted and corrupted by this realm.

Dark Archive

Dude Human (Heart of the Fey) Awesome Enchanting Blaster Conjuror Wizard 8

Vomer has a cool, abeit nasty, spell that he as never used. I might be a bit of overkill but why not.

I'm so tired of you pesky fey. Let these worms rot your body With that Vomer will cast Fleshworm Infestation on the Satyr. The spell has the range of touch but Vomer is carrying his rod of reach so... he will use a charge from the rod.

spell:
Fleshworm Infestation
Range touch
Target creature touched
Duration 1 round/level (D)
Saving Throw Fortitude partial (see text); Spell Resistance yes
Description
With a touch, you cause an infestation of ravenous worms to manifest in the target’s flesh. The target must make a Fortitude save every round. Failure means it takes 1d6 hit points of damage and 2 points of Dexterity damage, and is staggered for 1 round. If it makes the save, it takes no hit point or Dexterity damage and is only sickened for 1 round rather than staggered. Fleshworm infestation cannot be ended early by remove disease or heal, as the infestation starts anew if the current worms are slain. Protection from evil negates this spell’s effects for as long as the two durations overlap. Dispel evil automatically ends a fleshworm infestation.

DC 21 Fort save - failure 1d6 damage, 2 dexterity damage and staggered damage: 1d6 ⇒ 5. On a successful save sickened for the round. Must make a new save every round for 8 rounds. Nasty spell - - teehee.


Fort save 1d20 + 4 ⇒ (2) + 4 = 6


As the spell takes hold, everyone watches as maggots and worms burst from the satrys arms and legs. “What the f+%#! This isn’t a good pain!” he is staggered and 2 points of Dex damage and 5 hp damage

Naevys you are up.

Dark Archive

Female CN Tiefling Pistolero 1/ Spellslinger 1/Myrmidarch 5 | HP 47/53 | AC20/T16/FF15 | CMB +4, CMD 20 | F: +10, R: +10, W: +10 | Init: +8 | Perc: +17, SM: +3 | Speed 30ft | Arcane Pool 3/6 | Grit 2/2 |Active spells: Mage Armor, Longshot, Haste | Active conditions:
Spells:
Wiz 1st Grease,Windy Escape Magus 2nd Glitterdust,Mirror Image,Scorching Ray 1st Burning Hands,Longshot,Snowball 0th Acid Splash,Detect Magic,Ray of Frost

Naevys chuckles to herself as she sees the worms crawling under the Satyr's skin, casts acid splash and fires twice at it.

+1 Flaming, Frost Pistol with Deadly Aim, Point Blank and Precise Shot: 1d20 + 10 - 2 + 1 + 1 ⇒ (7) + 10 - 2 + 1 + 1 = 17, Magic, P/B, fire, cold, acid: 1d8 + 1 + 4 + 1 + 1d6 + 1d6 + 1d3 ⇒ (2) + 1 + 4 + 1 + (4) + (5) + (3) = 20

+1 Flaming, Frost Pistol with Deadly Aim, Point Blank and Precise Shot: 1d20 + 10 - 2 + 1 + 1 - 5 ⇒ (16) + 10 - 2 + 1 + 1 - 5 = 21, Magic, P/B, fire, cold: 1d8 + 1 + 4 + 1 + 1d6 + 1d6 ⇒ (2) + 1 + 4 + 1 + (1) + (1) = 10


Naevy’s you fire you two shots and both hit home blowing the satrys head off as the worms eat the remaining corpse.

The remaining Spriggan cares more about killing than living and go for a stab on Brie. [dice]1d20+3[\dice]


1d20 + 3 ⇒ (18) + 3 = 21

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