Felix C. Jaeger
|
Lingering performance, two more rounds of +2
Felix ends his chant and sends the fist at the remaining spriggan.
Spiritual weapon: 1d20 + 8 ⇒ (9) + 8 = 17
damage: 1d8 + 2 ⇒ (8) + 2 = 10
Jangafzaar Kargar
|
Jang lets a celestial dire boar appear and attack the satyr.
Spell: summon monster 3 with one round casting time. This is an Augmented Celestial Dire boar with AC 15, DR5/evil, 52 hp. From the special erastil summon monster 3 list. Spontaneous casting by converting Stone Shape spell.
Blue augmented celestial dire boar gore, flank : 1d20 + 2 + 8 + 2 ⇒ (2) + 2 + 8 + 2 = 142d6 + 9 + 3 ⇒ (2, 4) + 9 + 3 = 18
Brie Magnum
|
Who's still around? I thought the satyr is dead?
Naevys Driltormidan
|
Naevys sets her sights on the remaining enemy, casts acid splash and fires at the last spriggan.
+1 Flaming, Frost Pistol with Deadly Aim, Point Blank and Precise Shot: 1d20 + 10 - 2 + 1 + 1 ⇒ (1) + 10 - 2 + 1 + 1 = 11, Magic, P/B, fire, cold, acid: 1d8 + 1 + 4 + 1 + 1d6 + 1d6 + 1d3 ⇒ (1) + 1 + 4 + 1 + (5) + (5) + (1) = 18
Seeing her gun about to misfire, Naevys uses the magic within it to mitigate that. Lucky enchantment on the gun, expending the grit reservoir within the gun to reroll a misfire.
+1 Flaming, Frost Pistol with Deadly Aim, Point Blank and Precise Shot: 1d20 + 10 - 2 + 1 + 1 ⇒ (17) + 10 - 2 + 1 + 1 = 27, Magic, P/B, fire, cold, acid: 1d8 + 1 + 4 + 1 + 1d6 + 1d6 + 1d3 ⇒ (7) + 1 + 4 + 1 + (2) + (4) + (1) = 20
+1 Flaming, Frost Pistol with Deadly Aim, Point Blank and Precise Shot: 1d20 + 10 - 2 + 1 + 1 - 5 ⇒ (5) + 10 - 2 + 1 + 1 - 5 = 10, Magic, P/B, fire, cold: 1d8 + 1 + 4 + 1 + 1d6 + 1d6 ⇒ (2) + 1 + 4 + 1 + (4) + (1) = 13
Naevys Driltormidan
|
Naevys reloads her pistol with a normal round (not an alchemical cartridge) and puts it away, drawing her other pistol and checking the load. Ready when you are.
Naevys Driltormidan
|
Naevys reloads her pistol with a normal round (not an alchemical cartridge) and puts it away, drawing her other pistol and checking the load.
She moves about and quickly searched the bodies for any items or gold.
Perception: 1d20 + 17 ⇒ (8) + 17 = 25
Ready when you are.
Vomer Nosebone
|
Vomer recasts heightened awareness and mage armor from wands then also looks around the room for loot or other interesing stuff and casts detect magic lead on - - pick a door any door perception: 1d20 + 13 + 2 ⇒ (15) + 13 + 2 = 30
Felix C. Jaeger
|
Felix approaches the glowing door. Everyone ready? There's probably more trouble waiting.
Jangafzaar Kargar
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Jang waits until Magas is back and cuddles the giant mosquito.
“Ready!“
Brie Magnum
|
Brie refreshes her defensive spells on herself via wands and then moves towards the door signaling that she'll be the one to open the door. Once everybody is ready, she does so.
| GM DocHoliday45 |
They group readies their spells and prepares to breach. And the door is open with no threat in sight. This opulent bedchamber includes several soft cushions piled upon the floor and heavy, ornate curtains suspended from the ceiling. An open cask of wine sits next to a teakwood serving table supporting a silver goblet and platter holding small bites of honeycake. Vomer is coming from a metal box that is locked. Disable device check to open.
Brie Magnum
|
Brie looks for dangers but other then the box, nothing else seems to stand out for their blood currently.
Felix C. Jaeger
|
Felix looks the box over...
Perception: 1d20 + 15 ⇒ (1) + 15 = 16
Does someone want to try to smash it open?
Jangafzaar Kargar
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Jang shrugs.
“I am not known for my strength!“
Felix C. Jaeger
|
While he waits for an answer Felix keeps fiddling with the lock.
Disable Device: 1d20 + 6 ⇒ (3) + 6 = 9
Disable Device: 1d20 + 6 ⇒ (10) + 6 = 16
Disable Device: 1d20 + 6 ⇒ (19) + 6 = 25
Brie Magnum
|
Brie waits as she too isn't skilled nor strong enough to do anything with the lock.
| GM DocHoliday45 |
Felix it takes you a couple of tries with fiddling with this strong lock and it finally gives way. You open the box it contains a collection of objects taken from his captives and whatever possessions the torturer liked. Currently, it holds 65 gp, 312 sp, 534 cp, a 100-gp onyx, two aventurine bracelets worth 120 gp, a diamond ring worth 500 gp, dust of illusion, an elixir of love, and an elixir of truth.
There is another door to the left of the room you have not checked.
Brie Magnum
|
And Brie steps up to remaining door to open it.
Jangafzaar Kargar
|
Jane casts detect magic along the way.
Jangafzaar Kargar
|
Jang moves forward with magas.
Jangafzaar Kargar
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Jang and magas move up the stairs.
Brie Magnum
|
Assume Brie always opens door first as she trusts that her AC is sufficient.
Brie opens the door, allowing her allies free reign to rain havoc.
| GM DocHoliday45 |
This room contains triple-stacked, gnome-sized bunk beds strewn with musty blankets. Half-eaten scraps of food—a combination of raw tubers, mushrooms, and unidentifiable meat—crunch and squish underfoot. A large, open barrel holds water.
You see the four Spriggans turn to face their new foes.
Everyone but Felix and Magas are up.