| GM DocHoliday45 |
The bees take half the damage as they dodge the gout of fire.
Big Bee is going for two bee stings into Vomer.
1d20 + 11 ⇒ (7) + 11 = 18
1d20 + 6 ⇒ (16) + 6 = 22
Tenezil move away from the lightning. A large storm cloud forms over your group as he is going call lightning down on Vomer and Jang.
Reflex save for Jang and Vomer. Dc 16 3d10 ⇒ (9, 7, 1) = 17
The two swarms will go after Brie and Naevys. Both take 2d6 ⇒ (4, 2) = 6 and fort save or poison. Dc 13
Vomer Nosebone
|
Vomer is super squishy AC=12+4 =16 (4 is mage armor) so both bee stings hit. Vomer took both a an antiplague and antitoxin before we teleported so that will give a +5 to his fortitude save. Vomer also has a 4 leafed clover - he used it once against the dreams so it has two uses left. He will use one of those uses against the first bee sting fortitude save vs the first bee sting: 1d20 + 7 + 5 + 2 ⇒ (12) + 7 + 5 + 2 = 26 fortitude save vs the second bee sting: 1d20 + 7 + 5 ⇒ (14) + 7 + 5 = 26
Jangafzaar Kargar
|
reflex DC 16: 1d20 + 9 ⇒ (15) + 9 = 24 8 damage.
Jang tries to evade but is still hit although he is still casting his summoning spell!
concentration DC10+8+3=22: 1d20 + 14 ⇒ (2) + 14 = 16
And Jang looses the spell!
Ouch, that was bad!
Jang then casts resist energy lightning on himself!
Resistance 20 vs. lightning for Jang now.
| Magas |
Jang is clearly not amused about the gnome and sends Magas in to attack!!
bite : 1d20 + 9 + 2 ⇒ (3) + 9 + 2 = 141d8 ⇒ 7 plus bleed and grab
Special Attacks bleed (2d4) : 2d4 ⇒ (4, 2) = 6
free CMB +14 Grapple (Grab) (+4 BAB, +1 Size (Hefty Brute Feat), +5 Str, +4 grab) : 1d20 + 14 + 2 ⇒ (9) + 14 + 2 = 25
Special Attacks blood drain (1d2 Constitution) : 1d2 ⇒ 2
Vomer Nosebone
|
Vomer will move 30' to the west. This may provoke from the bee. The balls of lightening will stay where they are. Tenzil needs to make a DC21 reflex save to negate the lightening ball damage elec damage: 3d6 ⇒ (2, 5, 2) = 9.
Vomer will then start casting lesser geas on Tenzil commanding Tenzil "come and help us defeat the Fellnight Queen and her minions"
Vomer is using a lesser rod of reach so range is now 100'+10'/lvl
Tenzil will need to make a DC22 will save, next round, after the spell completes.
A spell that takes 1 round to cast is a full-round action. It comes into effect just before the beginning of your turn in the round after you began casting the spell. You then act normally after the spell is completed. (p.213) The "start full-round action" standard action lets you start undertaking a full-round action, which you can complete in the following round by using another standard action. You can't use this action to start or complete a full attack, charge, run, or withdraw. (p.186) According to this the spell should go off next round using up my standard action leaving me with only a move action next turn.
School enchantment (compulsion) [curse, language-dependent, mind-affecting];
Casting Time 1 round
Components V
Effect
Range close (25 ft. + 5 ft./2 levels)
Target one living creature with 7 HD or less
Duration 1 day/level or until discharged (D)
Saving Throw Will negates; Spell Resistance yes
Description
A lesser geas places a magical command on a creature to carry out some service or to refrain from some action or course of activity, as desired by you. The creature must have 7 or fewer HD and be able to understand you. While a geas cannot compel a creature to kill itself or perform acts that would result in certain death, it can cause almost any other course of activity.
The geased creature must follow the given instructions until the geas is completed, no matter how long it takes.
If the instructions involve some open-ended task that the recipient cannot complete through his own actions, the spell remains in effect for a maximum of 1 day per caster level. A clever recipient can subvert some instructions.
If the subject is prevented from obeying the lesser geas for 24 hours, it takes a –2 penalty to each of its ability scores. Each day, another –2 penalty accumulates, up to a total of –8. No ability score can be reduced to less than 1 by this effect. The ability score penalties are removed 24 hours after the subject resumes obeying the lesser geas.
A lesser geas (and all ability score penalties) can be ended by break enchantment, limited wish, remove curse, miracle, or wish. Dispel magic does not affect a lesser geas.
Naevys Driltormidan
|
Fort vs poison: 1d20 + 10 ⇒ (7) + 10 = 17
Naevys shakes off the poison from the swarm, then takes a look at the giant bee right next to her and decides she needs to be away from it.
Acrobatics to avoid AoO from the big bee: 1d20 + 5 ⇒ (15) + 5 = 20
Then she will cast Snowball and fire it at the big bee.
+2 Flaming, Pistol with Deadly Aim, Point Blank and Precise Shot: 1d20 + 9 + 2 + 1 ⇒ (18) + 9 + 2 + 1 = 30, Magic, P/B, fire, cold: 1d8 + 2 + 4 + 1 + 1d6 + 5d6 ⇒ (6) + 2 + 4 + 1 + (2) + (6, 2, 6, 4, 1) = 34
Brie Magnum
|
Posion save vs Fort DC 13 1d20 + 10 ⇒ (19) + 10 = 29
Brie shrugs off the swarm's poisonous bites though they still sting.
| GM DocHoliday45 |
Vomer you take eight lightning damage.
Magas attempts to grab the gnome but unfortunately misses the bite as dodges away from the attack.
Tenzekil will do another dex save. 1d20 + 5 ⇒ (13) + 5 = 18
Vomer as you attempt your big brain play you notice that the spell of geas has no effect on the gnome. He has more than seven hit die sorry. I will say give me a sense motive check as the battle rages on.
Naevy as you attempt to roll away from the bee, it gets a free stab at you. 1d20 + 11 ⇒ (14) + 11 = 25
You shot does hit home as the big bee looks pretty hurt from your ice bullet.
Brie you are still up
Brie Magnum
|
Brie slashes away at the swarm being the only one able to do that.
With haste
Slash 1d20 + 10 + 1 ⇒ (11) + 10 + 1 = 221d6 + 3 ⇒ (5) + 3 = 8
Slash 2 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 201d6 + 3 ⇒ (4) + 3 = 7
Hasted Slash 1d20 + 10 + 1 ⇒ (7) + 10 + 1 = 181d6 + 3 ⇒ (2) + 3 = 5
Target all on swarm.
Brie Magnum
|
Oooh, didn't' count in inspire.
Felix C. Jaeger
|
Brie has a Swarmbane Clasp to do damage with regular weapons to swarms
Seeing the pixies disappear Felix surrounds himself with a magical bubble and heads towards Vomer.
Cast Invisibility Purge (30 ft radius) and move
Brie Magnum
|
Hence why Brie is the only one likely able to damage the swarms.
| GM DocHoliday45 |
The Bees then realized they are already dead. As a huge portion of the swarm is sliced into ribbons.
Pixie are revealed near Naevy and Jang by Felix spell.
Big Bee is going for two bee stings into Jang
1d20 + 11 ⇒ (4) + 11 = 15
1d20 + 6 ⇒ (1) + 6 = 7
Tenezil move away from the lightning and Magas. AOO.
Reflex save for Felix and Vomer. 3d10 ⇒ (8, 2, 10) = 20 dc 16. As he calls down another bolt form his spell.
The two swarms will go after Brie and Jang Both take 2d6 ⇒ (6, 2) = 8 and fort save or poison. Dc 13
Vomer Nosebone
|
Vomer is in a bit of trouble healthwise (bout 1/4 HP left).
Spell goes off (geas) as my standard action this turn and does nothing D'oh Vomer only has a move action this turn. He will leave lightening ball #1 on Tenzil DC21 reflex negates elec: 3d6 ⇒ (5, 1, 2) = 8. Vomer will move ball#2 20' closer to the closest (or only?) swarm left. Swift action to pop a wand of infernal healing from his spring-loaded wrist sheath and 5-foot step left to hide behind Felix. Done.
Jangafzaar Kargar
|
fort save : 1d20 + 14 ⇒ (5) + 14 = 19
Jang delays.
| Magas |
Magas makes an attack of opportunity!!
aoo bite : 1d20 + 9 + 2 ⇒ (17) + 9 + 2 = 281d8 ⇒ 8 plus bleed and grab
Special Attacks bleed (2d4) : 2d4 ⇒ (4, 4) = 8
free CMB +14 Grapple (Grab) (+4 BAB, +1 Size (Hefty Brute Feat), +5 Str, +4 grab) : 1d20 + 14 + 2 ⇒ (19) + 14 + 2 = 35
Special Attacks blood drain (1d2 Constitution) : 1d2 ⇒ 2
GM, with these rolls I’m quite certain that the gnome would not have been able to move away but would have been grappled and had suffered from bleed and con drain.
The giant mosquito Magas continues to drain the gnome!!
bite : 1d20 + 9 + 2 ⇒ (4) + 9 + 2 = 151d8 ⇒ 4 plus bleed and grab
Special Attacks bleed (2d4) : 2d4 ⇒ (2, 2) = 4
free CMB +14 Grapple (Grab) (+4 BAB, +1 Size (Hefty Brute Feat), +5 Str, +4 grab) : 1d20 + 14 + 2 ⇒ (13) + 14 + 2 = 29
Special Attacks blood drain (1d2 Constitution) : 1d2 ⇒ 1
| Magas |
The AoO was a hit I assume and thus the gnome was grappled until it was Magas` turn again. So I was just indicating that when the gnome was trying to flee he was grabbed by Magas and could not flee and therefore would have had to make a concentration check to use his spell or cast any other spell while grappled during his turn. When it was Magas turn again Magas released the grapple and tried to bite again and missed so the gnome is now free. I hope that helps? ;-)
Brie Magnum
|
Brie feels more stings from the bees and proceeds to swing that incredible sharp blade of hers at them.a
She needed them gone first before she can bring her blade to bear on the others.
Posion save 1d20 + 10 ⇒ (15) + 10 = 25
Haste
Slash 1 1d20 + 10 + 1 ⇒ (7) + 10 + 1 = 181d6 + 4 ⇒ (1) + 4 = 5
Slash 2 1d20 + 4 + 1 ⇒ (5) + 4 + 1 = 101d6 + 4 ⇒ (3) + 4 = 7
Slash Haste 1d20 + 10 + 1 ⇒ (13) + 10 + 1 = 241d6 + 4 ⇒ (3) + 4 = 7
Naevys Driltormidan
|
Naevys is going to unload on the big wasp, Acid Splash on the first shot, switching to the closer Pixie if the wasp drops.
+2 Flaming Pistol with Haste, Deadly Aim, Point Blank and Precise Shot: 1d20 + 11 + 1 - 2 + 3 + 1 ⇒ (19) + 11 + 1 - 2 + 3 + 1 = 33, Magic, P/B, fire, acid: 1d8 + 2 + 4 + 1 + 1d6 + 1d3 ⇒ (4) + 2 + 4 + 1 + (2) + (3) = 16
+2 Flaming Pistol with Haste, Deadly Aim, Point Blank and Precise Shot: 1d20 + 11 + 1 - 2 + 3 + 1 ⇒ (17) + 11 + 1 - 2 + 3 + 1 = 31, Magic, P/B, fire: 1d8 + 2 + 4 + 1 + 1d6 ⇒ (7) + 2 + 4 + 1 + (2) = 16
+2 Flaming Pistol with Haste, Deadly Aim, Point Blank and Precise Shot: 1d20 + 11 + 1 - 2 + 3 + 1 - 5 ⇒ (7) + 11 + 1 - 2 + 3 + 1 - 5 = 16, Magic, P/B, fire: 1d8 + 2 + 4 + 1 + 1d6 ⇒ (8) + 2 + 4 + 1 + (6) = 21
| GM DocHoliday45 |
I have been removing the enemies you killed. The one swarm was just defeated. Along with big bee. I will move your ball closer. As this swarm has not been touched yet it will not kill it.
Speaking of which. Naevy you fire your first shot and the bee explodes into a puddle of acid.
The second shot hits the Pixie and nearly down him in one hit. The third shot goes wide as the pixies weaves out of the way.
Felix you are up.
Jang as you are engaged with dealing with Tezenkil with Magas give me a sense motive check.
Vomer Nosebone
|
I have been removing the enemies you killed. The one swarm was just defeated. Along with big bee. I will move your ball closer. As this swarm has not been touched yet it will not kill it.
Speaking of which. Naevy you fire your first shot and the bee explodes into a puddle of acid.
The second shot hits the Pixie and nearly down him in one hit. The third shot goes wide as the pixies weaves out of the way.Felix you are up.
Jang as you are engaged with dealing with Tezenkil with Magas give me a sense motive check.
Thank - you :) sorry if I seemed impatient etc.
| GM DocHoliday45 |
As more of the enemies fall, you watch as Tenzekil looks for a way to retreat but freezes for a moment and turns back to continue the losing fight. Those who are engaged to fight him may roll a sense motive. He going to cast defensively dc 25 1d20 + 12 ⇒ (7) + 12 = 19
The pixies both hold out their hands as plants begin to grow around your entire group. Two reflex saves dc 14 for entangle spell.
The remaining swarm will attack Jang 2d6 ⇒ (1, 1) = 2 dc 13 fort
Brie, Jang, Naevys, Vomer are up
Vomer Nosebone
|
Vomer: reflex: 1d20 + 8 ⇒ (16) + 8 = 24. For his move action Vomer will leave lightening ball #1 on tenzil elec: 3d6 ⇒ (3, 1, 3) = 7 and moves ball #2 onto the swarm elec: 3d6 ⇒ (1, 4, 4) = 9 DC21 reflex negates.
For his standard action Vomer will drop another fireball 10' south of the swarm (where the arrow points) which should hit the pixies and the swarm burn baby burn: 8d6 ⇒ (1, 4, 1, 4, 4, 5, 6, 4) = 29 DC20 relex for half
Done.
Brie Magnum
|
Waiting for the result of the above. Need to know if there's any other swarms I need to slash.
Brie Magnum
|
Brie spots a target and her enhanced speed brings her to the unfortunate one.
Attack red 1d20 + 10 ⇒ (17) + 10 = 271d6 + 3 ⇒ (5) + 3 = 8
Naevys Driltormidan
|
Naevys smiles as she sees the enemies falling across the field and sites on the red pixie, Acid Splash coming with the first shot.
+2 Flaming Pistol with Deadly Aim, Point Blank and Precise Shot: 1d20 + 10 - 2 + 3 + 1 ⇒ (10) + 10 - 2 + 3 + 1 = 22, Magic, P/B, fire, acid: 1d8 + 3 + 4 + 1 + 1d6 + 1d3 ⇒ (2) + 3 + 4 + 1 + (2) + (1) = 13
+2 Flaming Pistol with Deadly Aim, Point Blank and Precise Shot: 1d20 + 10 - 2 + 3 + 1 ⇒ (18) + 10 - 2 + 3 + 1 = 30, Magic, P/B, fire: 1d8 + 3 + 4 + 1 + 1d6 ⇒ (4) + 3 + 4 + 1 + (4) = 16
+2 Flaming Pistol with Deadly Aim, Point Blank and Precise Shot: 1d20 + 10 - 2 + 3 + 1 - 5 ⇒ (11) + 10 - 2 + 3 + 1 - 5 = 18, Magic, P/B, fire: 1d8 + 3 + 4 + 1 + 1d6 ⇒ (2) + 3 + 4 + 1 + (3) = 13
| Magas |
Magas continues to suck the blood out of the gnome.
Special Attacks bleed (2d4) : 2d4 ⇒ (1, 3) = 4
Maintain grapple CMB +14 Grapple (Grab) (+4 BAB, +1 Size (Hefty Brute Feat), +5 Str, +4 grab), controlling : 1d20 + 14 + 5 + 2 ⇒ (13) + 14 + 5 + 2 = 34
Special Attacks blood drain (1d2 Constitution) : 1d2 ⇒ 1
Jang delays.
Jangafzaar Kargar
|
sense motive : 1d20 + 13 ⇒ (14) + 13 = 27