
![]() |

Casey will attack the same one as before. She is very glad she is doing non lethal, since she doesn't want to kill these.
Flurry1: 1d20 + 7 ⇒ (9) + 7 = 16
Damaage: 1d8 + 1 ⇒ (4) + 1 = 5
Flurry2: 1d20 + 3 ⇒ (19) + 3 = 22
Damaage: 1d8 + 1 ⇒ (6) + 1 = 7
If she is in the bless, add one to hit.

![]() |

Two-Eye makes his way into the room. What's all this brouhahahOHMYGODSIFREAKINGHATEPOSSUMS!
KILL IT (#3): 1d20 + 9 ⇒ (7) + 9 = 16
slashing: 1d6 + 3 ⇒ (2) + 3 = 5
KILL IT (#3): 1d20 + 5 ⇒ (2) + 5 = 7
slashing: 1d6 + 3 ⇒ (3) + 3 = 6
Stride, Strike x2.

![]() |

Just putting in her turn so I wouldn't hold things up when it is her turn and I didn't post. Since you said I needed to post daily

![]() |

Sorry, for reasons, had little desire to post. I will work to do better until the game continues
Two-eyes, how are you entering the square with a small creature?
Casey, #4, the one you previously attack is lying dead under Uthkosh

![]() |

Retcon for Two-eye
Two-eye tumbles past #3
acrobatics: 1d20 + 8 ⇒ (14) + 8 = 22
And then he slashes at #3.
with sneak attack
sneak: 1d6 ⇒ 4
9 total damage to #3
Then #1 attacks him for his efforts, a fury of teeth and claw.
jaws vs AC19: 1d20 + 9 ⇒ (1) + 9 = 10
jaws vs AC19: 1d20 + 9 - 5 ⇒ (8) + 9 - 5 = 12
claw vs AC19: 1d20 + 8 - 8 ⇒ (7) + 8 - 8 = 7
Then, #3 attacks Two-Eye.
jaws vs AC19: 1d20 + 9 ⇒ (4) + 9 = 13
jaws vs AC19: 1d20 + 9 - 5 ⇒ (6) + 9 - 5 = 10
claw vs AC19: 1d20 + 8 - 8 ⇒ (4) + 8 - 8 = 4
Then Casey attacks #3, and with her first blow, the opossum collapses to the ground, apparently dead.
Yes, I know you Casey attacked non-lethally
Casey still has 2 actions left, since she used a flurry of blows.
One down, three to go!
Leaf, Casey (2 actions) is/are up.
Conditions:
- x 4
- => Leaf
- => Casey
- x 2
- => Bela
- x Uthkosh
- x Two-Eye
- D 1
- 3
Conditions:
Bela: 6/35
Casey: 20/20
Leaf: 32/32
Two-Eye: 33/33
Uthkosh: 37/47
Enemy Conditions
1:
2: -6
3: -14
4: -13

![]() |

Casey will STRIKE at #2
STRIKE: 1d20 - 1 ⇒ (3) - 1 = 2
damage: 1d8 + 1 ⇒ (8) + 1 = 9s
She then steps back.

![]() |

The mushroom of doom, seeing one of the creatures fall, strides forward and then attacks one of the remaining creatures.
Action 1 : Stride
Action 2/3: Double Slice closest living creature
Tekko-kagi: 1d20 + 11 ⇒ (10) + 11 = 211d4 + 2 ⇒ (2) + 2 = 4S
Spiked Gauntlet: 1d20 + 8 ⇒ (13) + 8 = 211d4 + 2 ⇒ (2) + 2 = 4P

![]() |

Casey misses her target, and then moves back.
Leaf attacks 1d2 ⇒ 2, striking it twice. It collapses to the ground, also apparently dead.
Three dead, one still hissing to go!
Bela, Uthkosh, Two-Eye is/are up.
Conditions:
- x 4
- x Leaf
- x Casey
- x 2
- => Bela
- => Uthkosh
- => Two-Eye
- 1
- 3
Conditions:
Bela: 6/35
Casey: 20/20
Leaf: 32/32
Two-Eye: 33/33
Uthkosh: 37/47
Enemy Conditions
1:
2: -14
3: -14
4: -13

![]() |

Two-Eye gamely takes the opportunity to slice the crap out of the overgrown marsupial.
KILL IT: 1d20 + 9 ⇒ (9) + 9 = 18
slashing: 1d6 + 3 ⇒ (2) + 3 = 5
KILL IT MOAR: 1d20 + 5 ⇒ (10) + 5 = 15
slashing: 1d6 + 3 ⇒ (6) + 3 = 9
NOT DONE KILLING IT YET: 1d20 + 1 ⇒ (5) + 1 = 6

![]() |

Uthkosh steps in to strike at the cornered creature, showing no mercy.
Strike vs 1: 1d20 + 12 ⇒ (11) + 12 = 23
Damage (Fire): 1d8 + 4 ⇒ (1) + 4 = 5
Strike vs 1: 1d20 + 7 ⇒ (7) + 7 = 14
Damage (Fire): 1d8 + 4 ⇒ (2) + 4 = 6

![]() |

Two-Eye hits the critter, twice, and it drops to the ground, looking quite dead.
out of combat
For the investigation, you may use Nature to determine if the opossums could be the cause of the noises, Acrobatics or Athletics
to move furniture, fencing equipment and other stored items.

![]() |

Uthkosh considers whether the opossums were the source of the noise...
Nature: 1d20 + 7 ⇒ (19) + 7 = 26

![]() |

Two-Eye stabs each dead possum once more — They play dead, you know...vile things... — then sets about moving the stored items.
Athletics: 1d20 + 8 ⇒ (17) + 8 = 25

![]() |

Uthkosh learns some things that we'll learn later.
1d4 ⇒ 1
Then Two-Eye slashes one of the "dead" opossums.
Just going to use the nat-17, which causes a crit
slashing + precision: 1d6 + 3 + 1d6 ⇒ (2) + 3 + (6) = 11
As soon as he does this, two of the opossums "wake" and attack Two-Eye, though the one he slashed does not!
jaws #2 vs AC19: 1d20 + 9 ⇒ (19) + 9 = 28 piercing: 1d10 + 2 ⇒ (8) + 2 = 10
jaws #3 vs AC19: 1d20 + 9 ⇒ (1) + 9 = 10
Casey's Initiative: 1d20 + 4 ⇒ (18) + 4 = 22
Leaf's Initiative: 1d20 + 8 ⇒ (6) + 8 = 14
Uthkosh's Initiative: 1d20 + 9 ⇒ (19) + 9 = 28
Bela's Initiative: 1d20 + 8 ⇒ (12) + 8 = 20
Two-Eye's Initiative: 1d20 + 7 ⇒ (9) + 7 = 16 Not sneaking at this point!
#2: 1d20 + 6 ⇒ (18) + 6 = 24
#3: 1d20 + 6 ⇒ (4) + 6 = 10
#4: 1d20 + 6 ⇒ (6) + 6 = 12
Wait, they were “playing possum?!”
Uthkosh is/are up.
Conditions:
- => Uthkosh
[s] 2
- Casey
- Bela
- Two-Eye
- Leaf
- 4?
- 3
Conditions:
Bela: 6/35
Casey: 20/20
Leaf: 32/32
Two-Eye: 23/33
Uthkosh: 37/47
Enemy Conditions
2: -14
3: -14
4: -13

![]() |

I KNEW IT! Two-Eye shouts, rather louder than necessary. WHAT DID I FREAKING TELL YOU?!?! KILLTHEMKILLTHEMKILLTHEMKILLTHEMKILLTHEMKILLTHEM!

![]() |

Uthkosh stabs the still alive possums with his trident!
Strike vs 3: 1d20 + 12 ⇒ (19) + 12 = 31
Damage (P): 1d8 + 4 ⇒ (6) + 4 = 10
Strike vs 2: 1d20 + 7 ⇒ (18) + 7 = 25
Damage (P): 1d8 + 4 ⇒ (8) + 4 = 12
He then raises his shield, ready to protect himself.

![]() |

If you'd just left them alone, they would have left us alone. We don't need to kill them! Casey won't try to kill them unless absolutely necessary.

![]() |

Feeling the furry creature start moving under it, the mushroom of doom will certainly not resist the temptation to skewer little creature... Following the ratfolks' lead, it will attack given the opportunity.
If the oppossums 2/3/4 stood up, then Leaf would be able to AOP one of them. The change in orientation of the images imply they each stood up...
"Aiiieeee! Let us feast upon these creatures before they feast upon us!" shouts the mushroom of doom.

![]() |

Their reaction does not have either the move nor the manipulate trait. But it is moot as Uthkosh finishes off #2 and #3. #4 has not moved at all.
With a pair of stabs, Uthkosh kills the two moving opossums.
Uthkosh, please give me a reflex save, or acrobatics check.

![]() |

If you'd just left them alone, they would have left us alone. We don't need to kill them! Casey won't try to kill them unless absolutely necessary.
Two-Eye checks again to be sure they're dead and tries to explain to Casey. You don't understand! he says. They look dead but they're not. They look like rodents but they're not. They're horrible things with vicious sharp teeth and sickly pink skin and...
It's clear he simply hates possums. Maybe they scare him, who knows?

![]() |

"No reason to waste good meat..." rasps the mushroom of doom as it reaches down, scoops up one of the creatures and dumps the corpse into its backpack.

![]() |

Uthkosh accidentally bumps the opossum he is standing over as he attacks, and it wakes up to attack HIM!
bite to the ... do Iruxi have 'jewels'?: 1d20 + 9 ⇒ (18) + 9 = 27 piercing: 1d10 + 2 ⇒ (3) + 2 = 5
Leaf can attack #4 now... if he so desires!

![]() |

"Fresh meat...!!" shouts the mushroom of doom as it slashes at the now "alive" creature.
Tekko-kagi: 1d20 + 11 ⇒ (15) + 11 = 261d4 + 2 ⇒ (4) + 2 = 6S

![]() |

Leaf reacts to the opossum attacking, and cuts its head clear off.
They are all dead now.
Back to investigations. Uthkosk has rolled (nature 26). For the investigation, you may use Nature to determine if the opossums could be the cause of the noises, Acrobatics or Athletics to move furniture, fencing equipment and other stored items.

![]() |

With the Dread Possum Roberts finally vanquished, Two-Eye tries to move the stored items.
Athletics: 1d20 + 8 ⇒ (7) + 8 = 15
He strains his glaven, however, and is none to happy about it.

![]() |

The mushroom of doom grabs one of creatures and dumps it into its backpack. Then it looks around studying this "nest" of critters.
Nature: 1d20 + 6 ⇒ (9) + 6 = 15
It will also try to look around, under and on top of items within the shed.
Acrobatics: 1d20 + 8 ⇒ (2) + 8 = 10

![]() |

Both Two-Eye and Leaf manage to find some clues.
One roll each... taking the first roll.
Waiting on Bela and Casey

![]() |

Seeing "Two-Eye" strain his glaven, she attempts to assist him in moving stored items She avoids looking at the deceased opossums.
Casey's Acrobatics (T): 1d20 + 7 ⇒ (15) + 7 = 22

![]() |

Large gashes, probably claw marks, mark the northern wall by the ceiling. They’re too large for most animal claws, unless a bear somehow got trapped in here. Given that the marks are nearly eight feet off the ground, a large or flying creature made them.
Heal up!
Conditions:
Bela: 6/35
Casey: 20/20
Leaf: 32/32
Two-Eye: 23/33
Uthkosh: 37/47

![]() |

Safe to say these foul marsupials didn't make those, Two-Eye says about he claw marks, pulling out a couple of minor potions and handing one to Bela. Drink up.
minor healing potion: 1d8 ⇒ 2
...this one was watered down! Maybe yours'll be better. Just wait'll I get my hands on that shopkeep...

![]() |

Bela looks over his bite and scratches. Not too bad, but definitely not good either...
Bela opens his satchel and extracts a small pouch and a jar containing a blackish liquid of sorts. A malodorous wave hits the party. Bela smears the liquid over the worst of his wounds before gently applying a sweet smelling ball of herbs.
Healing! Via Nature!: 1d20 + 10 ⇒ (11) + 10 = 21
Damage!: 2d8 ⇒ (1, 4) = 5
Feeling better, but still "off", Bela drinks his own potion.
Potion!: 1d8 ⇒ 3

![]() |

I hear eating the spores of a mushroom can help with healing too.Casey says, eyeing at things sprouting off Leaf's head. Although, it might need to be off a mature mushroom
She looks more closely at the at the scratches on the wall, standing below them about 3', as she's a gnome and not that tall. She compares the scratches to her own claws. Does anyone see a similarity? I can't, but thought I'd offer cat claws up for comparison She then quickly pulls her hands away, as she realizes she's displaying her extra digits.

![]() |

The claw marks do not seem to match the shape (or number) of what Casey's would do.
----
Conditions:
Bela: 14/35
Casey: 20/20
Leaf: 32/32
Two-Eye: 25/33
Uthkosh: 37/47

![]() |

Are we ready to move on, or does anyone have healing potions or abilities to help the very wounded Bela? He cannot take a Treat Wounds for 50 minutes, but there are other things?

![]() |

The mushroom of doom picks off a bit off ruffage from its cap while it shuffles over to Bela..."Here you go, humon..it will be good for you..." rasps the mushroom as it hands him the bit o' ruffage...
The mushroom then reaches into a pouch and pulls out a potion offering it to Bela as well, saying, "Oh, and use this to wash it down.."
Should be the cure potion we get as Pathfinders. And he can roll if he choses to drink it.

![]() |

They're roughage. Bela should be regular in a day or two. ;-)

![]() |

Nothing to my knowledge, but others do not know that...and perhaps whatever issues it would create would be healed by the cure potion

![]() |

Should we head inside now to find student 19? I think that is the only mystery we haven't done now.
Makes sense, Two-Eye agrees. I've had enough of going back to school myself.
Two-Eye leads the way.

![]() |

Assuming that Bela actually drinks that potion
minor healing: 1d8 ⇒ 3
“Have you ever noticed how there’s no student #19? The roster skips straight over them. I hear they only appear someone who’s seen all six mysteries, but once you see their face, they scare you to death and take you away!”
A halfling dressed in a white school uniform appears and giggles. Several bells around their wrist chime with every movement. “You’ve been caught after hours,” they say, nearly singing in glee. “Students are not allowed on Dacilane Academy grounds after hours. If I tell the headmaster, you’ll be in big trouble.” They giggle. The sound cuts through the otherwise quiet air of the school. “Of course, maybe there’s something you can do to stay out of trouble. I wonder what you can do so I won’t tell on you.”
A grin spreads across their face. Their teeth are sharper than a halfling’s ever should be.
“Oh, I know what you need to do. You can finish my homework! It simply must be done, and it’s so very late.” The halfling flashes their too-pointed teeth again as they prepare to open their satchel, while walking into the classroom. "Come! Come!"

![]() |

Earlier...
With the group still suffering from injuries, Uthkosh halts their advance and slowly works through his prayers to heal the wounded. The process is slow, taking around forty minutes, but once done there is not even a scar left from his blessed healing.
Uthkosh will take the time to use Lay on Hands and Refocus to get the group back to full health
Now...
Uthkosh keeps his shield up, but is clearly uncertain what to do with the fanged halfling. He looks to the others, as this situation seems to straddle the line between "kill it" and "talk nicely".

![]() |

Two-Eye glances at his companions, then back to the halfling. No can do, buddy, he says, shaking his head while his hand drops to one of his kukris. My grades aren't the sort you want on your permanent record, if you know what I mean. We'll just, uh...slip on back to our rooms, I guess.

![]() |

"No, no no! You simply must help! I've watched you all, doing very naughty things. I am sure the headmaster will not be pleased!"