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The mushroom is fascinated by statues that walk and move. Seems like they are not very friendly. It moves to help its companion, raising both its hands to slash and pierce the statue.
Action 1: Move to statue next to Casey
Action 2/3: Double Slice
Tekko-kagi: 1d20 + 11 ⇒ (2) + 11 = 131d4 + 2 ⇒ (2) + 2 = 4(S)
Spiked Gauntlet: 1d20 + 8 ⇒ (2) + 8 = 101d4 + 2 ⇒ (4) + 2 = 6(P)

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Casey strikes the thing hard. Her claws are deflected off the tough outer skin of the model, but she still cuts in deep. However, it does not appear to be leaking any fluids after her strike, though the tough outer shell does seem cracked.
Leaf moves in, and manages to get a Strike in with his tekko-kagi, barely, through the damaged armor of the model.
Ew! Slimy Guts!!
Two-Eye, Bela is/are up.
Conditions: Casey [Flat-footed]
- x Uthkosh
- x Pink
- x Orange
- => Leaf
- => Two-Eye
- => Casey [Flat-footed]
- => Bela
Conditions:
Bela: 35/35
Casey: 6/20 [Flat-footed]
Leaf: 32/32
Two-Eye: 33/33
Uthkosh: 47/47
Enemy Conditions
Pink: -13
Orange:

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Two-Eye is just finished stashing his find when he hears Uthkosh, and in his haste to return to his fellow Pathfinders he leaves the door open behind him as he races into the laboratory.
bite: 1d20 + 8 ⇒ (19) + 8 = 27
piercing: 1d6 + 3 ⇒ (1) + 3 = 4
Stride x2, Strike.

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Two-Eye rushes in and bites the moving anatomical model. The tough skin of the model is hard for even a ratfolk's incisors to pierce, though he does do a little damage.

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Bela gathers himself and flings a heavy looking object at pink.
casts telekinetic projectile
Attack!: 1d20 + 8 ⇒ (3) + 8 = 11
Damage!: 2d6 ⇒ (2, 3) = 5

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Bela throws some lab equipment at pink, with his mind, but fails to hit anything but the wall.
Pardon me, but your innards are showing!
Uthkosh is/are up.
Conditions: Casey [Flat-footed]
- => Uthkosh
- x Pink
- x Orange
- x Leaf
- x Two-Eye
- x Casey [Flat-footed]
- x Bela
Conditions:
Bela: 35/35
Casey: 6/20 [Flat-footed]
Leaf: 32/32
Two-Eye: 33/33
Uthkosh: 47/47
Enemy Conditions
Pink: -13
Orange: -2

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"Everyone! The statues are constructs of a most foul design! Their armor is durable and effective, but they tend to suffer if the armor breaks either via sundering or by damaging specific vulnerable locations!"

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Action 1: Strike
Action 2: Strike
Action 3: Raise Shield
Uthkosh continues to do his level best to destroy the model, stabbing out with his trident.
Strike vs Orange: 1d20 + 12 ⇒ (5) + 12 = 17
Damage (P): 1d8 + 4 ⇒ (7) + 4 = 11
And again!
Strike vs Orange: 1d20 + 7 ⇒ (14) + 7 = 21
Damage (P): 1d8 + 4 ⇒ (2) + 4 = 6
Finally he raises his shield.
If he destroys the model, he'll Stride north to the other model (flanking with Casey) and Strike (assuming he has actions left)

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Uthkosh just manages to hit orange, dealing decent damage. He hits again, dealing a little more. It still moves, and does not look broken, yet.
Pink continues its assault on guts-encased Casey.
slam vs FFAC17: 1d20 + 11 ⇒ (13) + 11 = 24
bludgeoning: 1d8 + 4 ⇒ (4) + 4 = 8
It then turns to Leaf, and attacks, but apparently its accuracy was used up on the gnome.
slam vs AC19: 1d20 + 11 - 5 ⇒ (10) + 11 - 5 = 16
slam vs AC19: 1d20 + 11 - 10 ⇒ (1) + 11 - 10 = 2
Orange then attacks Uthkosh!
slam vs AC23: 1d20 + 11 ⇒ (7) + 11 = 18
slam vs AC19: 1d20 + 11 - 5 ⇒ (18) + 11 - 5 = 24
bludgeoning: 1d8 + 4 ⇒ (5) + 4 = 9
slam vs AC19: 1d20 + 11 - 10 ⇒ (19) + 11 - 10 = 20 What a waste!
Pardon me, but your innards are showing!
Leaf, Two-Eye, Bela is/are up.
Conditions: Casey [Flat-footed, dying 1, prone]
- x Uthkosh
- x Casey [Flat-footed,dying 1, prone]
- x Pink
- x Orange
- => Leaf
- => Two-Eye
- => Bela
Conditions:
Bela: 35/35
Casey: 0/20 [Flat-footed, dying 1]
Leaf: 32/32
Two-Eye: 33/33
Uthkosh: 38/47
Enemy Conditions
Pink: -13
Orange: -13

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Bela moves behind Casey, clutching his holy Symbol.
"Not today, Mistress of Fate; not today."
Divine energy flows from Bela toward Casey, healing her wounds.
Two action Healing Font
Healing!: 2d10 + 16 ⇒ (9, 6) + 16 = 31

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Uthkosh uses his shield to block the slam attack, blunting its effectiveness.
4 damage to Uthkosh and his shield

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The mushroom is enraged seeing the automaton slam its companion, knocking her unconscious... The mushroom strikes at the automaton again and again. Finally raising its buckler to defend against the incoming slams.
Action 1/2: Double slice
Action 3: Raise shield (buckler)
Tekko-kagi: 1d20 + 11 ⇒ (3) + 11 = 141d4 + 2 ⇒ (1) + 2 = 3(S)
Spiked Gauntlet: 1d20 + 8 ⇒ (14) + 8 = 221d4 + 2 ⇒ (1) + 2 = 3(P)

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Casey is healed completely by Bela's spell!
Leaf keeps attacking, and hitting, the weakened model, but it does not go down!
Two-Eye is/are up.
Updated Uthkosh's HP and Shield
Just note in your post that you plan to block, and I will try and remember.

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Two-Eye draws out his kukri and dashes over opposite Leaf. Thanks for the set-up, friend. I'll not soon forget your generosity!
+1 kukri vs. flat-footed AC: 1d20 + 9 ⇒ (10) + 9 = 19
slashing: 1d6 + 3 + 1d6 ⇒ (3) + 3 + (3) = 9
+1 kukri vs. flat-footed AC: 1d20 + 9 - 4 ⇒ (17) + 9 - 4 = 22
slashing: 1d6 + 3 + 1d6 ⇒ (4) + 3 + (6) = 13
Stride, Strike x2.

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Two strikes twice, hitting twice, and Pink goes down!
Another one bites the dust!!
Casey is/are up.
Conditions: Casey [Flat-footed, wounded 1, prone]
- x Uthkosh
- => Casey [Flat-footed,dying 1, prone]
- x Pink
- x Orange
- x Leaf [Mushroom of Doom]
- x Two-Eye [SLASHY-SLASHY]
- x Bela {HEAL BOT]
Conditions:
Bela: 35/35
Casey: 20/20 [Flat-footed, wounded 1, prone]
Leaf: 32/32
Two-Eye: 33/33
Uthkosh: 43/47 [Shield -5]
Enemy Conditions
Pink: -41
Orange: -13

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Casey stands up, moves to the standing creature, and does a flurry of blows.
flurry of blows 1: 1d20 + 7 ⇒ (12) + 7 = 191d8 + 1 ⇒ (6) + 1 = 7
flurry of blows 2: 1d20 + 7 ⇒ (19) + 7 = 261d8 + 1 ⇒ (3) + 1 = 4

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Adjusting for no stance and MAP
Casey gets up, fully healed, and rushes over to the remaining model. She strikes twice, in a flurry of blows. Her first strike lands, dealing
bludgeoning: 1d6 + 1 ⇒ (6) + 1 = 7
She then strikes again (rolling a 22) dealing
bludgeoning: 1d6 + 1 ⇒ (6) + 1 = 7
Note that flurry of blows combine their damage for the purpose of resistances and weaknesses
This breaks the armor on the model, and it looks pretty wobbly!
It tries to go down swinging, attacking first Uthkosh, then Casey.
slam! vs Uthkosh AC23: 1d20 + 11 ⇒ (13) + 11 = 24
bludgeoning: 1d8 + 4 ⇒ (4) + 4 = 8
slam! vs Casey FFAC17: 1d20 + 11 - 5 ⇒ (16) + 11 - 5 = 22
bludgeoning: 1d8 + 4 ⇒ (8) + 4 = 12
slam! vs Uthkosh AC23: 1d20 + 11 - 10 ⇒ (10) + 11 - 10 = 11
Assuming that Uthkosh shield blocks that
It won’t go down!!
Leaf, Two-Eye, Bela is/are up.
Conditions: Casey [Flat-footed, wounded 1, prone]
- x Uthkosh
- x Casey [Flat-footed, wounded 1]
- x Orange
- => Leaf [Mushroom of Doom]
- => Two-Eye [SLASHY-SLASHY]
- => Bela [HEAL BOT]
Conditions:
Bela: 35/35
Casey: 8/20 [Flat-footed, wounded 1]
Leaf: 32/32
Two-Eye: 33/33
Uthkosh: 40/47 [Shield -7]
Enemy Conditions
Orange: -24

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The mushroom of doom strides over to the remaining automaton and strikes at it with both hands.
Action 1: stride to automaton
Action 2/3: Double slice
Tekko-kagi: 1d20 + 11 ⇒ (16) + 11 = 271d4 + 2 ⇒ (4) + 2 = 6(S)
Spiked Gauntlet: 1d20 + 8 ⇒ (5) + 8 = 131d4 + 2 ⇒ (3) + 2 = 5(P)
The mushrooms' attack deeply wound the automaton...

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Another heavy object lifts from a table and flies towards the moving statue.
Bela casts telekinetic projectile
Attack!: 1d20 + 8 ⇒ (12) + 8 = 20
Damage!: 2d6 ⇒ (3, 4) = 7

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Leaf finishes off the statue with his double-strike.
With that taken care of, the Pathfinders know that they can heal up and investigate.
“If you can’t figure out what to do in lab, just whisper a question under your breath! You’ll hear the answer in your ear. Be careful, though; a lot of the answers are wrong.”
Religion to identify if there are any haunts in the room; Perception or Performance check to examine the acoustics of the room. Other checks may be valid at increased DC

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Bela inspects the lab, looking for odd mystic energies along with malingering necrotic presences.
Religion!: 1d20 + 10 ⇒ (18) + 10 = 28

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The mushroom of doom will stand quietly for a moment, taking in the sounds within the lab now that the automatons have been destroyed.
Perception: 1d20 + 8 ⇒ (14) + 8 = 22

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Perception: 1d20 + 9 ⇒ (15) + 9 = 24
With the immediate threat gone, Uthkosh returns to focusing on the next danger.

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Sorry all, was distracted by a pet issue yesterday...
Casey attempts to ignore her grievous wound, while wiping at the slime and also looking about the room for any signs that might help.
Perception: 1d20 + 4 ⇒ (19) + 4 = 23

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Even without Two-Eye, you learned some interesting things.
While the lab does have bad acoustics, the whispering doesn’t consistently carry. Instead, a pocket of planar energy from the Maelstrom generates noise in response to questions asked. These answers are haphazardly strung together from other statements previously uttered in this room, though they’re out of context and often wrong.
Heal up? Where to next?

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Casey continues to wipe off the slime which made her flat footed. She looks at the others.
Can anyone treat my wounds? I think my spleen is may have gotten dislodged.

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Ah, you'll be fine. Rub some dirt on it, Two-Eye says with a wink, tossing the Monk an elixir of life (minor).
healing: 1d6 ⇒ 6
That should do for a bit.

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If given time, Uthkosh will pray to Gozreh and dole out healing every 10 minutes or so via Lay on Hands.

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Don't forget that you each have you training consumables... which for level 1-2 would be a minor healing potion.
So far as you know, you aren't under any time restrictions, but you tell me what you are doing to heal up
I assume Casey spends the time to remove the goop?
----
Conditions:
Bela: 35/35
Casey: 14/20
Leaf: 32/32
Two-Eye: 33/33
Uthkosh: 37/47 [Shield -4]

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Assuming the potion from Two-Eye gets Casey back to full, Uthkosh will Refocus and cast Lay on Hands for himself. He gains back 12hp. And if nothing springs out he'll take another 10 minutes to Refocus

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Casey is still down 6 points, and yes, as I said, continues to wipe the slime off her.
If no one treats wounds, she will use her elixer as well.
elixer: 1d6 ⇒ 4
She is at 18/20 now.

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Bela looks over Casey’s wounds. He pulls out a packet of pungent herbs, salts, and what looks like moss.
”Hold this against your wound for a spell; should do the trick.”
Nature Healing!: 1d20 + 10 ⇒ (6) + 10 = 16

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With her elixir and Bela's help with healing, Casey is fully healed. In that time, Uthkosh heals himself (but does he fix his shield?).
Where to next?

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The mushroom of doom deftly glides over to the slime covered Gnome.
"Here let me help with that...", rasps the mushroom of doom as it attempts to lick off the slime that remains on the gnome...

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Hey, Two-eye says, that reminds me, and I almost forgot to tell you, what with Casey tryin' to die and all — glad ya didn't, by the by — but there's a door on what looks like it might could be the might be the back side of the Teachers' Lounge. I, er, didn't see much in there when I took a look, before the moving statues were moving, but we should maybe check it out, yeah?

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As you make your way back to the hallway you have to pass through anyway, you see an open door that was hidden behind a poster.
“If you’re walking alone to the lab, a door appears just before it. If you’re walking with anyone else, though, the door doesn’t exist!”
To investigate, Arcana or Occultism to examine the enchantments, or Thievery or Crafting to examine the mechanism. Roll one of these... and remember that these checks can be made untrained. You need a certain number of successes.

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The mushroom of doom will glide over to the door to take a look at its mechanics…
Thievery: 1d20 + 4 ⇒ (12) + 4 = 16

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Casey had mentioned the door that doesn't always exist before all her innards tried to leave her body. Apparently, it's visible now?
Casey's Thievery (T): 1d20 + 7 ⇒ (12) + 7 = 19

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Casey had mentioned the door that doesn't always exist before all her innards tried to leave her body. Apparently, it's visible now?
Yep, because Two-Eye left it open when he came out.
Thievery: 1d20 + 10 ⇒ (3) + 10 = 13
Two-Eye is already thinking of something else as he absently looks over the door.

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With the work of Bela, Leaf, and Casey, you determine that qhile the door is set to appear and disappear depending on who's around, traces of
magic have warped parts of the door. This magic is unlike anything you have seen the academy use, and is instead the work of a being tied to another plane of existence.
Next?