[Outpost V] GM Silbeg SFS 3-99 Perils of the Past 3-4 (Inactive)

Game Master Silbeg

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Fury's Toll | MotD

Discussion Thread!

Second Seekers (Ehu Hadif)

Male Skittermander Icon Soldier/5 | SP: 45/45 | HP: 37/37 | RP: 6/6 | EAC:22 KAC:25 | Fort +6/Ref +5/Will +4 | Init +4 | Perception +0

Hey @Silbeg - I finally got to your table. I will bring Buddy Jabo, a Soldier skittermander. In his free time he is a drummer and is recording his instructor videos targeting more than two hand drummers.

I have not played 3-99 on the SFS side and am excited to do so!

Acquisitives

Male Elf Mercenary Mechanic 13 | SP 117/117 HP 82/82 | RP 13/13 | EAC 33; KAC 34 | Fort +11; Ref +14; Will +6 | Init: +6 (Win ties, 1/day reroll) | Perc: +22, SM: +19 | Speed 30ft | Comprehend Languanges 1/1 | Active conditions: none

Amariel is an elf with a (big) gun. He also know his way around with a wrench.

Dataphiles

Male NG Elf Scholar technomancer 4 | SP 0/20 HP 20/24 | RP 6/6 | EAC 15 ; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +2, SM: +0 | Speed 40ft | Spells: 0th: 6 1st: 4/4 2nd 3/3 | Spell ave DC 16 |Active conditions: None.

Elwin here is a little bit of an expert on most things. He carries a rather small gun though.. :)

Exo-Guardians

|SP 18/18|HP 20/20|RP 5/5|EAC 15; KAC 16|Fort +1; Ref +7; Will +4|Init +6|Perc +9, SM: +5 |Speed 40ft|Active conditions: None.

T| is pretty good at a lot of physical things, and has a gun that's bigger than he is.

Dark Archive

Fury's Toll | MotD

Please fill out the following:

Player Name:
Character Name:
SFS #:
Class:
Level:
Faction:

Boons:

Anything I might need to know:

Second Seekers (Ehu Hadif)

Male Skittermander Icon Soldier/5 | SP: 45/45 | HP: 37/37 | RP: 6/6 | EAC:22 KAC:25 | Fort +6/Ref +5/Will +4 | Init +4 | Perception +0

Player Name: Farol
Character Name: Buddy Jabo
SFS #: 2359780-711
Class: Soldier
Level: 4
Faction: SS (EH)

Boons: SS (Eh) champion, Dream Whispers (Ally Boon): Once per scenario you can get +2 bonus to attack roll or saving throw

Anything I might need to know: Buddy has six hands and is eager to help ;)

Dataphiles

Male NG Elf Scholar technomancer 4 | SP 0/20 HP 20/24 | RP 6/6 | EAC 15 ; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +2, SM: +0 | Speed 40ft | Spells: 0th: 6 1st: 4/4 2nd 3/3 | Spell ave DC 16 |Active conditions: None.

Player Name:Joey Martin
Character Name:Elwin
SFS #: 73425-702
Class: Technomancer
Level: 4
Faction: Dataphiles

Boons: (will slot later. Any tags on this one?)

Anything I might need to know:

Second Seekers (Ehu Hadif)

Operative (Magical Assassin) 7 |SP 0/49|HP 42/45|RP 9/9|EAC 19; KAC 19|Fort +5; Ref +11; Will +9|Init +9|Perc +17, SM: +17 |Speed 40ft|Active conditions: None.

Player Name: Zoomba
Character Name: Atu Vaeyo
SFS #: 127063-710
Class: Operative (Magical Assassain)
Level: 3
Faction: SS: Ehu Hadif

Boons: Ally=Professional Hireling (Computers, Engineering, Phys Science +7)

Exo-Guardians

|SP 18/18|HP 20/20|RP 5/5|EAC 15; KAC 16|Fort +1; Ref +7; Will +4|Init +6|Perc +9, SM: +5 |Speed 40ft|Active conditions: None.

Player Name: John Woodford
Character Name: T| "Tik" Fiver
SFS #: 67750-701
Class: Operative (ghost)
Level: 3
Faction: Exo-Guardians

Boons: TBD

Anything I might need to know: TBD

Acquisitives

Male Elf Mercenary Mechanic 13 | SP 117/117 HP 82/82 | RP 13/13 | EAC 33; KAC 34 | Fort +11; Ref +14; Will +6 | Init: +6 (Win ties, 1/day reroll) | Perc: +22, SM: +19 | Speed 30ft | Comprehend Languanges 1/1 | Active conditions: none

Player Name: Will Huston
Character Name: Amariel (plumber for hire)
SFS #: 171333-704
Class: Mechanic (experimental Weapon)
Level: 4
Faction: Acquisitive

Boons Yaraesa's Wisdom (2-03). I also have some starship boons, and slotless ones, but since this doesn't have the starship tag, I don't think they're relevant?

Second Seekers (Ehu Hadif)

Male Skittermander Icon Soldier/5 | SP: 45/45 | HP: 37/37 | RP: 6/6 | EAC:22 KAC:25 | Fort +6/Ref +5/Will +4 | Init +4 | Perception +0

Hey @Zoomba, @Joey Martin, @John Woodford, @garmon and @Will Huston good to see you all again!

Let's make this a great game folks!

Dark Archive

Fury's Toll | MotD

Please go ahead and post introductions in game play!

Exo-Guardians

|SP 18/18|HP 20/20|RP 5/5|EAC 15; KAC 16|Fort +1; Ref +7; Will +4|Init +6|Perc +9, SM: +5 |Speed 40ft|Active conditions: None.

I put T| up onto RPGChronicles.

Dark Archive

Fury's Toll | MotD

I still need Elwin and Vutrul to sign in to RPG Chronicles.

Atu Vaeyo, Buddy, Tik, and Vutrul need to fill out slide #3

Buddy, Tik, and Vutrul need to fill out slide #4 with tokens and marching order.

Thank you.

Dataphiles

Male NG Elf Scholar technomancer 4 | SP 0/20 HP 20/24 | RP 6/6 | EAC 15 ; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +2, SM: +0 | Speed 40ft | Spells: 0th: 6 1st: 4/4 2nd 3/3 | Spell ave DC 16 |Active conditions: None.

Done! Apologies. Got interrupted in the middle of filling it out and never made it back. :)

Second Seekers (Ehu Hadif)

Male Skittermander Icon Soldier/5 | SP: 45/45 | HP: 37/37 | RP: 6/6 | EAC:22 KAC:25 | Fort +6/Ref +5/Will +4 | Init +4 | Perception +0

I don't have any of the skills that Naiaj needs and they are all trained only :(

Dark Archive

Fury's Toll | MotD

Note: If someone would like to bot Tik, that might be acceptable.

This is going to be a bit of a drag, since there are a lot of skill checks.

Doing it round by round because of the potential for helping, etc.

Second Seekers (Ehu Hadif)

Male Skittermander Icon Soldier/5 | SP: 45/45 | HP: 37/37 | RP: 6/6 | EAC:22 KAC:25 | Fort +6/Ref +5/Will +4 | Init +4 | Perception +0

Sorry GM, I saw two steps, so I made two rolls in one post. The next time I will keep to one at a time.

Dark Archive

Fury's Toll | MotD

Just trying to explain my own insanity. I get why you all did it!

Dark Archive

Fury's Toll | MotD

Vutrul, it is shared to anyone with the link...

Not sure what I can do if everyone else can see it.

Exo-Guardians

male |SP 32/32|HP 34/34|RP 6/6|EAC 20; KAC 22|Fort +5; Ref +3; Will +5|Init +9|Perc +1, SM: +1 |Speed 40ft|Active conditions: None.

probably was a problem with my conection

Second Seekers (Ehu Hadif)

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Male Skittermander Icon Soldier/5 | SP: 45/45 | HP: 37/37 | RP: 6/6 | EAC:22 KAC:25 | Fort +6/Ref +5/Will +4 | Init +4 | Perception +0
T| "Tik" Fiver wrote:
AFAIK I can't draw a weapon and trick shot with it in the same round.

Who was that dumb GM who told you that :P

Buddy whistles innocently

When I played at some other tables someone pointed me out to faq that says:

FAQ wrote:

Page 247: Add the following text after the last sentence of Move Your Speed.

Some full actions (such as the operative’s trick attack) allow you to move as well, which act as moving up to your speed.

And since you can move up to your speed and draw a weapon (with +1 BAB) that would suggest that you can trick attack and draw a weapon :|

However, I can still find people who interpret the above sentences as the opposite.

Dark Archive

Fury's Toll | MotD

All that.
Plus, since you are ysoki, I assumed you'd have your gun in a cheek pouch. Its what I do with my ysoki operatives. Very good on action economy.

That you for trying to stay within the rules as you understand them. If there is ever a question, please feel free to ask how I will interpret them here in discussion.

I'll admit I am not nearly as up on Starfinder rules as PF2, but I will do my best.

Exo-Guardians

|SP 18/18|HP 20/20|RP 5/5|EAC 15; KAC 16|Fort +1; Ref +7; Will +4|Init +6|Perc +9, SM: +5 |Speed 40ft|Active conditions: None.

I'm not sure whether carrying a weapon in a cheek pouch works, though; that makes "drawing" it a swift action, but a full action (like trick attack) precludes taking "any other standard, move, or swift actions that turn."

Dark Archive

Fury's Toll | MotD

Huh. That's interesting. You are right. Well, that is counter-intuitive. Sometimes I really wonder about the SF rules.

But, since it looks like you can count the move as a move, it is a moot point.

Dark Archive

Fury's Toll | MotD

In interest of keeping the game moving forward, I am not going retcon the trick attack. Too many things happened after that.

I get why you want to, but there is a path to madness there. IMHO

Mistakes happen (I've made a few in this game already)

Exo-Guardians

|SP 18/18|HP 20/20|RP 5/5|EAC 15; KAC 16|Fort +1; Ref +7; Will +4|Init +6|Perc +9, SM: +5 |Speed 40ft|Active conditions: None.

No problem! You're right about keeping things moving.

Exo-Guardians

male |SP 32/32|HP 34/34|RP 6/6|EAC 20; KAC 22|Fort +5; Ref +3; Will +5|Init +9|Perc +1, SM: +1 |Speed 40ft|Active conditions: None.

these days I have had to double shifts at work because of a transport strike but I am already starting to be more available

Second Seekers (Ehu Hadif)

Male Skittermander Icon Soldier/5 | SP: 45/45 | HP: 37/37 | RP: 6/6 | EAC:22 KAC:25 | Fort +6/Ref +5/Will +4 | Init +4 | Perception +0

Ok, I misread it, the mission is success so the doors down are opening for the next mission right? So next one in list:

The Emissary - Negotiations?

Second Seekers (Ehu Hadif)

Operative (Magical Assassin) 7 |SP 0/49|HP 42/45|RP 9/9|EAC 19; KAC 19|Fort +5; Ref +11; Will +9|Init +9|Perc +17, SM: +17 |Speed 40ft|Active conditions: None.

If the lower level ‘next’ mission on this track is available, Atu votes we go down and do that.

Otherwise, do we have some skilled Diplomats in the party?

Dark Archive

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Fury's Toll | MotD

Yes, Delve #1 is available. I can easily move you to that one.

Second Seekers (Ehu Hadif)

Male Skittermander Icon Soldier/5 | SP: 45/45 | HP: 37/37 | RP: 6/6 | EAC:22 KAC:25 | Fort +6/Ref +5/Will +4 | Init +4 | Perception +0

Sure lets do that

Dark Archive

Fury's Toll | MotD
Buddy wrote:
Buddy is not listed, but I feel that he should be ;)

Actually, no, he shouldn't be. This is because he had a readied action that went off. He now goes in the middle of the zombies.

Ready an Action wrote:

You can prepare to take an action when a certain trigger occurs by using a standard action. Decide on a standard, move, or swift action and a trigger. You can take the action you chose when the trigger happens. This changes your initiative count to the current initiative count for the remainder of the combat. If you used a reaction on your previous turn and then chose to ready an action, you still regain your reaction at the beginning of your original turn, not when you take your readied action.

If your readied action is purely defensive, such as choosing the total defense action if a foe you are facing shoots at you, it occurs just before the event that triggered it. If the readied action is not a purely defensive action, such as shooting a foe if he shoots at you, it takes place immediately after the triggering event. If you come to your next turn and have not yet performed your readied action, you don’t get to take the readied action (though you can ready the same action again).

Acquisitives

Male Elf Mercenary Mechanic 13 | SP 117/117 HP 82/82 | RP 13/13 | EAC 33; KAC 34 | Fort +11; Ref +14; Will +6 | Init: +6 (Win ties, 1/day reroll) | Perc: +22, SM: +19 | Speed 30ft | Comprehend Languanges 1/1 | Active conditions: none

Hey, I woke this morning projectile vomiting, and I'm still feeling queezy. I won't be able to think or post today or tomorrow. Feel free to bot me.

Exo-Guardians

|SP 18/18|HP 20/20|RP 5/5|EAC 15; KAC 16|Fort +1; Ref +7; Will +4|Init +6|Perc +9, SM: +5 |Speed 40ft|Active conditions: None.
Amariel, Plumber for Hire wrote:
Hey, I woke this morning projectile vomiting, and I'm still feeling queezy. I won't be able to think or post today or tomorrow. Feel free to bot me.

Ouch. Good luck, and I hope you feel better soon.

Dark Archive

Fury's Toll | MotD

Oh noes. Feel better!

We'll bot you as needed.

Second Seekers (Ehu Hadif)

Operative (Magical Assassin) 7 |SP 0/49|HP 42/45|RP 9/9|EAC 19; KAC 19|Fort +5; Ref +11; Will +9|Init +9|Perc +17, SM: +17 |Speed 40ft|Active conditions: None.
Amariel, Plumber for Hire wrote:
Hey, I woke this morning projectile vomiting, and I'm still feeling queezy. I won't be able to think or post today or tomorrow. Feel free to bot me.

:(

Get some good rest

Dataphiles

Male NG Elf Scholar technomancer 4 | SP 0/20 HP 20/24 | RP 6/6 | EAC 15 ; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +2, SM: +0 | Speed 40ft | Spells: 0th: 6 1st: 4/4 2nd 3/3 | Spell ave DC 16 |Active conditions: None.
Amariel, Plumber for Hire wrote:
Hey, I woke this morning projectile vomiting, and I'm still feeling queezy. I won't be able to think or post today or tomorrow. Feel free to bot me.

Ooh. One of the worst things ever. I hope you are feeling much better by now!

Second Seekers (Ehu Hadif)

Male Skittermander Icon Soldier/5 | SP: 45/45 | HP: 37/37 | RP: 6/6 | EAC:22 KAC:25 | Fort +6/Ref +5/Will +4 | Init +4 | Perception +0
Amariel, Plumber for Hire wrote:
Hey, I woke this morning projectile vomiting, and I'm still feeling queezy. I won't be able to think or post today or tomorrow. Feel free to bot me.

I wish you a fast recovery!

Dark Archive

Fury's Toll | MotD
Elwin the Technomancer wrote:
GM Silbeg wrote:

This time Vutrul is able to make contact with the zombie, dropping it.

Elwin, a cone starts at your hands and moves straight out. From where you are, you can only get white in a cone. I added a start and white cone to show where you would need to get both, which is adjacent to white. For now, going with what you posted and your location on the map, which has the red cone.

** spoiler omitted **

Elwin's cone hits white, but it avoids some of the damage.
[dice=reflex DC16]1d20+4

Ah, didn't realize SF only used that cone and not the alternate one that goes on a diagonal...

The problem wasn't that it was an orthogonal vs diagonal cone. The problem is that a cone starts from you (technically one of the vertices of the square you are in) and goes out from you.

From where you were standing, there was only one target that a 15' cone could reach.

I hope this clears up the questions...

Second Seekers (Ehu Hadif)

Male Skittermander Icon Soldier/5 | SP: 45/45 | HP: 37/37 | RP: 6/6 | EAC:22 KAC:25 | Fort +6/Ref +5/Will +4 | Init +4 | Perception +0

Hey folks, this weekend (including monday) I will be moving for short period of time (a couple of months). I might not be able to post. If the need arises please bot me (I have botting formula in my profile), shoot from range, strike in melee ;) Rinse and repeat

Dataphiles

1 person marked this as a favorite.
Male NG Elf Scholar technomancer 4 | SP 0/20 HP 20/24 | RP 6/6 | EAC 15 ; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +2, SM: +0 | Speed 40ft | Spells: 0th: 6 1st: 4/4 2nd 3/3 | Spell ave DC 16 |Active conditions: None.

Good luck. Moving is no fun. Remember to lift with the legs, not your back! :)
And most importantly, easy access water and food once you mostly in your new place.. Pizza seems to be a good choice. Always.

Exo-Guardians

|SP 18/18|HP 20/20|RP 5/5|EAC 15; KAC 16|Fort +1; Ref +7; Will +4|Init +6|Perc +9, SM: +5 |Speed 40ft|Active conditions: None.

GM S, I think an 8-hour rest should bring Tik to full HP--he was down 3, and 8 hours of rest heals 1 HP/level.

Dark Archive

Fury's Toll | MotD

Ah, sure.

Will update.

THought I got them all, but must have missed yours.

Exo-Guardians

|SP 18/18|HP 20/20|RP 5/5|EAC 15; KAC 16|Fort +1; Ref +7; Will +4|Init +6|Perc +9, SM: +5 |Speed 40ft|Active conditions: None.

Thanks for running, GM S, and thanks to the other players! It was fun.

Incidentally, it doesn't look like you ever asked us to make Day Job rolls. I see there's a space for them on the chronicle sheet, though--should we have done that?

Dark Archive

Fury's Toll | MotD

I did forget, since I am definitely more active in PFS2 than SFS these days.

If you want to have a day job added to your chronicle, please post it here ASAP. I can easily regenerate the chrons if needed.

I will rebuild the chronicles on Monday evening. If you want a day job added, please roll it here by then.

Thank you

Exo-Guardians

|SP 18/18|HP 20/20|RP 5/5|EAC 15; KAC 16|Fort +1; Ref +7; Will +4|Init +6|Perc +9, SM: +5 |Speed 40ft|Active conditions: None.

Thanks for the quick reply!

Profession (Mercenary) check for day job: 1d20 + 14 ⇒ (1) + 14 = 15

Figures. It's of a piece with my other rolls.

Second Seekers (Ehu Hadif)

Male Skittermander Icon Soldier/5 | SP: 45/45 | HP: 37/37 | RP: 6/6 | EAC:22 KAC:25 | Fort +6/Ref +5/Will +4 | Init +4 | Perception +0

Profession(drummer): 1d20 + 13 ⇒ (16) + 13 = 29

Thanks for the game @Gm - I really liked enjoyed it. I must say it took me a moment to get used to how you track initiative, but the rest was great!

@Team - thanks for playing, it was an enjoyable game. Always good to see familiar players!

Dataphiles

Male NG Elf Scholar technomancer 4 | SP 0/20 HP 20/24 | RP 6/6 | EAC 15 ; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +2, SM: +0 | Speed 40ft | Spells: 0th: 6 1st: 4/4 2nd 3/3 | Spell ave DC 16 |Active conditions: None.

No day job for Elwin. Thank you for running us, sir! And thanks to all for playing. As is the usual, good group. :)

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