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Teddington will Full Attack Yellow.
Called, Ghost Killer Red Star Plasma Doshko vs Yellow EAC: 1d20 + 13 - 4 ⇒ (18) + 13 - 4 = 27
If Hit:
Electrical and Fire Magical Damage: 1d10 + 15 ⇒ (7) + 15 = 22
--------------------------------
Called, Ghost Killer Red Star Plasma Doshko vs Yellow EAC: 1d20 + 13 - 4 ⇒ (14) + 13 - 4 = 23
If Hit:
Electrical and Fire Magical Damage: 1d10 + 15 ⇒ (1) + 15 = 16

GM Bret |

Teddington hits yellow twice. It is looking badly hurt,
Still alive, Yellow attacks Teddington twice. The first strike misses, the second looks like a sure hit when something strange happens. Time stutters and the strike misses.
claw, full attack: 1d20 + 14 - 4 ⇒ (6) + 14 - 4 = 16
Slashing: 1d6 + 7 ⇒ (1) + 7 = 8
claw, full attack: 1d20 + 14 - 4 ⇒ (20) + 14 - 4 = 30
Slashing: 1d6 + 7 ⇒ (3) + 7 = 10
Round 1:
Bolded may act
Life Science to identify exactly what these multipedes are.
Teddington 10 damage +1 Enh AC, +2 Enh to Saves vs pain, DR 2/— (stacks max DR/7) until Round 9
Patrick
Persephone
Yellow Multipede 61 damage
Alistair 23 damage
Green Multipede
Red Multipede 29 damage
Mel
Dr. Dov
Blue multipede

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Alistair strikes out at Red before taking a guarded step away from Blue and Green.
Whip vs Red EAC: 1d20 + 11 ⇒ (13) + 11 = 24
Sonic: 2d6 + 8 ⇒ (5, 6) + 8 = 19
graviton 2

GM Bret |

Alistair hits his target.
Green moves up to Alistair and claws at him but misses.
claw: 1d20 + 14 ⇒ (7) + 14 = 21
Slashing: 1d6 + 7 ⇒ (4) + 7 = 11
Red doesn’t like the Doshko so it will move over and claw at Teddington. It doesn’t have any better luck.
claw: 1d20 + 14 ⇒ (5) + 14 = 19
Slashing: 1d6 + 7 ⇒ (4) + 7 = 11
Forgot to increment the round counter. Will do that now.
Round 2:
Bolded may act
Life Science to identify exactly what these multipedes are.
Teddington 28 damage +1 Enh AC, +2 Enh to Saves vs pain, DR 2/— (stacks max DR/7) until Round 9
Patrick
Persephone
Yellow Multipede 61 damage
Alistair 23 damage
Green Multipede
Red Multipede 48 damage
Mel
Dr. Dov
Blue multipede

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Fascinating Patrick remarks to no one in particular. A Chronotic Wave
He keeps one eye on the ritual to ensure it is running smoothly

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Mel turns her attention to Patrick for a moment. "A what wave? This time rift thing seems a mighty bit more dangerous that our new 'friend' was letting on!"
Though, quickly remembering the awful bug creatures before them she fires twice at the creature, barely even bothering to look back over her shoulder at the creatures.
Holy Corona Artillery Laser vs Red's EAC: 1d20 + 16 - 3 ⇒ (6) + 16 - 3 = 19
Fire Damage: 2d8 + 8 ⇒ (6, 8) + 8 = 22
Holy Corona Artillery Laser vs Red's EAC: 1d20 + 16 - 3 ⇒ (4) + 16 - 3 = 17
Fire Damage: 2d8 + 8 ⇒ (6, 8) + 8 = 22
Well... I guess she should have looked where she was aiming, after all.

GM Bret |
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Mel is surprised that even bearly paying attention, she hits twice with her laser! Red falls and her second shot hits Blue.
Round 2:
Bolded may act
Life Science to identify exactly what these multipedes are.
Teddington 28 damage +1 Enh AC, +2 Enh to Saves vs pain, DR 2/— (stacks max DR/7) until Round 9
Patrick
Persephone
Yellow Multipede 61 damage
Alistair 23 damage
Green Multipede
Red Multipede 70 damage
Mel
Dr. Dov
Blue multipede 22 damage

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Patrick looks a little surprised when Mel turns her attention to him.
Errrr ... Chronotic Wave .. a wave of Chronons .. um ... Time ... yes .. a wave of Time

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Dov will focus his microlab to see if there's any additional useful information he can glean (then share telepathically with the team)...
Microlab Life Science: 21 + 20 = 41
Then he'll shoot Alistair with a Basic Booster:
+1 Enhancement Bonus to AC (6 Rounds)

GM Bret |

In addition to what Patrick knows, Dr. Dov is able to determ8ne these Giant Prehistoric Thasteron Khefaks can sense vibrations through the ground, like to break things, will eat them if given a chance, and are not strong willed.
Variant tharteron khefek
N Large vermin
Senses blindsense (vibration) 30 ft., darkvision 60 ft.; Perception +11
Weak save: Will
Break Objects (Ex) When attacking an object, a thasteron khefak treats that object's hardness as if it were 15 lower.
Consume Objects (Ex) A thasteron khefak can eat objects with hardness 15 or lower. A thasteron khefak deals 2 damage to the object it's consuming per minute. A thasteron khefak is sated and stops feeding on a given day after dealing 100 damage this way.
The good doctor then improves Alistair’s defenses.
Blue rushes up and attacks Persephone. It misses.
claw: 1d20 + 14 ⇒ (4) + 14 = 18
Slashing: 1d6 + 7 ⇒ (3) + 7 = 10
Round 3:
Bolded may act
Life Science to identify exactly what these multipedes are.
Teddington 28 damage +1 Enh AC, +2 Enh to Saves vs pain, DR 2/— (stacks max DR/7) until Round 9
Patrick
Persephone
Yellow Multipede 61 damage
Alistair 23 damage
Green Multipede
Red Multipede 70 damage
Mel
Dr. Dov
Blue multipede 22 damage

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Attack of Opportunity on Blue
Whip vs Blue EAC: 1d20 + 11 ⇒ (11) + 11 = 22
Sonic: 2d6 + 8 ⇒ (4, 6) + 8 = 18
@Dr Dov, my solar armor already includes an enhancement bonus to AC

GM Bret |

I will allow Dr. Dov to retarget the booster.
Alistair hits Blue bug as it passes.
Round 3:
Bolded may act
Life Science to identify exactly what these multipedes are.
Teddington 28 damage +1 Enh AC, +2 Enh to Saves vs pain, DR 2/— (stacks max DR/7) until Round 9
Patrick
Persephone
Yellow Multipede 61 damage
Alistair 23 damage
Green Multipede
Red Multipede 70 damage
Mel
Dr. Dov
Blue multipede 40 damage

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Let's not ruin a good thing, Teddington will Full Attack Yellow.
Called, Ghost Killer Red Star Plasma Doshko vs Yellow EAC: 1d20 + 13 - 4 ⇒ (9) + 13 - 4 = 18
If Hit:
Electrical and Fire Magical Damage: 1d10 + 15 ⇒ (8) + 15 = 23
--------------------------------
Called, Ghost Killer Red Star Plasma Doshko vs Yellow EAC: 1d20 + 13 - 4 ⇒ (1) + 13 - 4 = 10
If Hit:
Electrical and Fire Magical Damage: 1d10 + 15 ⇒ (6) + 15 = 21
"Take that you big Millipede!"
Well the 2nd one is an auto miss haha

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Phoebe dances back and forth as she moves away from blue and then fires.
Bluff to Trick: 1d20 + 19 - 20 ⇒ (11) + 19 - 20 = 10 CR 10
Called Thunderstrike Sonic Pistol: 1d20 + 12 ⇒ (9) + 12 = 21
Trick Damage: 4d8 ⇒ (3, 3, 3, 4) = 13
Sonic: 1d8 + 4 ⇒ (1) + 4 = 5
If all successful, Debilitating Trick to make it Flat-footed until the beginning of my next turn.
Pheobe doesn't have Uncanny Dodge, so he would get an AoO on her.

GM Bret |

Editted because the ninja posted while I was composing.
Teddington tears into yellow like it was a honeycomb. He now has the remains of yellow all over him.
Persephone confuses Blue and in that moment retreats before shooting it.
Flat footed prevents the AoO
Round 3:
Bolded may act
Life Science to identify exactly what these multipedes are.
Teddington 28 damage +1 Enh AC, +2 Enh to Saves vs pain, DR 2/— (stacks max DR/7) until Round 9
Patrick
Persephone
Yellow Multipede 84 damage, very dead
Alistair 23 damage
Green Multipede
Red Multipede 70 damage
Mel
Dr. Dov
Blue multipede 58 damage, probably FF for rest of its life

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"Come here you big bug!" Alistair strains as he sends a wave of gravity toward Blue.
Gravity Wave Trip vs Blue CMD: 1d20 + 17 ⇒ (3) + 17 = 20
if successful, Blue is prone and moves 5ft closer to Alistair
Attack vs EAC: 1d20 + 11 ⇒ (17) + 11 = 28
Sonic: 2d6 + 8 ⇒ (1, 1) + 8 = 10

GM Bret |

Alistair fails to trip the bug.
I assume it is against KAC +8 or KAC +4. Missed in either case.
Round 3:
Bolded may act
Life Science to identify exactly what these multipedes are.
Teddington 28 damage +1 Enh AC, +2 Enh to Saves vs pain, DR 2/— (stacks max DR/7) until Round 9
Patrick
Persephone
Yellow Multipede 84 damage, very dead
Alistair 23 damage
Green Multipede
Red Multipede 70 damage
Mel
Dr. Dov
Blue multipede 58 damage, probably FF for rest of its life

GM Bret |

Patrick’s missiles barely manage to down Blue.
Only Green remains. It uses both claws on Alistair. Neither hits.
claw, full attack: 1d20 + 14 - 4 ⇒ (8) + 14 - 4 = 18
Slashing: 1d6 + 7 ⇒ (2) + 7 = 9
claw, full attack: 1d20 + 14 - 4 ⇒ (4) + 14 - 4 = 14
Slashing: 1d6 + 7 ⇒ (1) + 7 = 8
Round 3:
Bolded may act
Life Science to identify exactly what these multipedes are.
Green Multipede
Red Multipede 70 damage
Mel
Dr. Dov
Blue multipede 71 damage
Round 4:
Teddington 28 damage +1 Enh AC, +2 Enh to Saves vs pain, DR 2/— (stacks max DR/7) until Round 9
Patrick
Persephone
Alistair 23 damage

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Doh. Let's change the type of booster but still target Alistair: +Gain +2 Enhancement Bonus to Saves vs pain and DR 2/— (stacks with one other source of DR, to a maximum of DR 7/—) (6 rounds). Will post Dov's next turn once I'm back at my computer.

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Teddington rolls up to Green and goes to smack him.
Called, Ghost Killer Red Star Plasma Doshko vs Green EAC: 1d20 + 13 ⇒ (15) + 13 = 28
If Hit:
Electrical and Fire Magical Damage: 1d10 + 15 ⇒ (5) + 15 = 20

GM Bret |

Teddington comes up and smashes his weapon into the lone bug.
Round 3:
Bolded may act
Life Science to identify exactly what these multipedes are.
Green Multipede 20 damage
Mel
Dr. Dov
Round 4:
Teddington 28 damage +1 Enh AC, +2 Enh to Saves vs pain, DR 2/— (stacks max DR/7) until Round 9
Patrick
Persephone
Alistair 23 damage +2 to Saves vs pain and stacking DR 2/— DR 5/ with Dark Matter

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The team seems as set as they can be for now, so Dr. Dov rushes forward and takes a double-tap shot at the remaining target.
Anchoring Liquidator Caustoject: 1d20 + 12 + 1 ⇒ (16) + 12 + 1 = 29 vs. EAC
Acid Damage: 1d4 + 7 ⇒ (2) + 7 = 9
(4 charges used / 20)

GM Bret |

Dr. Dov hits the remaining bug, causing some of the carapace to melt.
Round 3:
Bolded may act
Life Science to identify, but you already know what they are.
Green Multipede 29 damage
Mel
Dr. Dov
Round 4:
Teddington 28 damage +1 Enh AC, +2 Enh to Saves vs pain, DR 2/— (stacks max DR/7) until Round 9
Patrick
Persephone
Alistair 23 damage +2 to Saves vs pain and stacking DR 2/— DR 5/ with Dark Matter

House GM Tyranius |

As the last of the arthropods fall, the time rift displaying a vast desert closes. To its right, another rift opens, containing only a swirling void, releasing new creatures into the chamber. The mist in the middle of the archway clears for a moment, revealing the outline of a dragonkin which is quickly replaced by a lanky, crystalline humanoid reaching through the arch, its not-yet-fully-manifested hand clawing in Felise’s direction. “We need to hurry!” she calls, between incantations. “That’s a time dimensional, and it doesn’t look pleased!”
Table GMs, Checkpoint 1 is complete, and the Borrowed Time condition is in effect.

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+1 to attack rolls
Alistair cracks his whip twice hoping to down the bug quickly.
Attack vs EAC: 1d20 + 11 + 1 - 3 ⇒ (12) + 11 + 1 - 3 = 21
Sonic: 2d6 + 8 ⇒ (2, 5) + 8 = 15
Attack vs EAC: 1d20 + 11 + 1 - 3 ⇒ (6) + 11 + 1 - 3 = 15
Sonic: 2d6 + 8 ⇒ (2, 5) + 8 = 15

GM Bret |

Alistair hits once with his whip.
Round 3:
Bolded may act
Life Science to identify, but you already know what they are.
Green Multipede 44 damage
Mel
Dr. Dov
Round 4:
Teddington 28 damage +1 Enh AC, +2 Enh to Saves vs pain, DR 2/— (stacks max DR/7) until Round 9
Patrick
Persephone
Alistair 23 damage +2 to Saves vs pain and stacking DR 2/— DR 5/ with Dark Matter

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I am not surprised. They are usually attracted to ... erm .... hiccups in time
He attempts to magic missile the new arrival
mm: 3d4 + 3 ⇒ (2, 1, 4) + 3 = 10

GM Bret |

Patrick sends another flight of missiles out, striking Green.
It wasn’t a new arrival, it had been there being ignored by everyone while you killed the other three.
Round 3:
Bolded may act
Life Science to identify, but you already know what they are.
Green Multipede 54 damage
Mel
Dr. Dov
Round 4:
Teddington 28 damage +1 Enh AC, +2 Enh to Saves vs pain, DR 2/— (stacks max DR/7) until Round 9
Patrick
Persephone
Alistair 23 damage +2 to Saves vs pain and stacking DR 2/— DR 5/ with Dark Matter

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"Well...one straggler left, huh? There may be a lot going on between me and it but I'm always prepared for this sort of thing."
She adjusts the gun down to eye level, and takes aim on Green through the sight, hoping to make a more secure shot through all of the chaose between her and the enemy.
I'm spending my move action to take aim through a sniper scope so I can reduce the bonus from the cover by 4, so in this case effectively negating soft cover.
Holy Corona Artillery Laser vs Green EAC (using scope): 1d20 + 16 ⇒ (8) + 16 = 24
Fire Damage: 2d8 + 8 ⇒ (5, 2) + 8 = 15

GM Bret |

Mel hits the bug, scorching the carapace. It is on its last legs!
Round 3:
Bolded may act
Life Science to identify, but you already know what they are.
Green Multipede 69 damage
Mel
Dr. Dov
Round 4:
Teddington 28 damage +1 Enh AC, +2 Enh to Saves vs pain, DR 2/— (stacks max DR/7) until Round 9
Patrick
Persephone
Alistair 23 damage +2 to Saves vs pain and stacking DR 2/— DR 5/ with Dark Matter

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"We can get this one, just focus!" Phoebe slides across for a clear shot, moving behind Felise as she goes to make her shot.
Bluff to Trick: 1d20 + 19 - 20 ⇒ (1) + 19 - 20 = 0 CR 0
Called Thunderstrike Sonic Pistol: 1d20 + 12 ⇒ (15) + 12 = 27
Trick Damage: 4d8 ⇒ (8, 8, 7, 8) = 31
Sonic: 1d8 + 4 ⇒ (3) + 4 = 7
If all successful, Debilitating Trick to make it Flat-footed until the beginning of my next turn.

GM Bret |

Alistair Calipse: 1d20 + 8 ⇒ (11) + 8 = 19
Corporal Melisende: 1d20 + 3 ⇒ (11) + 3 = 14
Dr. Dov Delano: 1d20 + 5 ⇒ (14) + 5 = 19
Patrick Messier: 1d20 + 2 ⇒ (20) + 2 = 22
Persephone Briarus, Aid Felise: 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20
Teddington: 1d20 + 6 ⇒ (10) + 6 = 16
Blue incorporeal: 1d20 + 5 ⇒ (16) + 5 = 21
Green incorporeal: 1d20 + 5 ⇒ (17) + 5 = 22
Red outsider: 1d20 + 0 ⇒ (1) + 0 = 1
Yellow outsider: 1d20 + 0 ⇒ (11) + 0 = 11
Four creatures of two different types emerge from the rifts.
There are two that look like Ysoki only they are incorporeal and don’t look happy to exist.
Then there are two that look sort of like breaks in reality. At least they are solid. Felise said something about time elementals?
Green comes up and tries to claw Mel! It misses, but Mel feels an assault on her mind just being near it.
Incorporeal claw: 1d20 + 14 ⇒ (8) + 14 = 22
Slashing damage: 1d6 + 8 ⇒ (1) + 8 = 9
Those who haven’t yet, please determine what bonus you get from borrowed time.
Round 6:
Bold may act
Mysticism to identify any of the creatures.
Blue and Green are the same type of creature.
Red and Yellow are the same type of creature
Green Incorporeal Ysoki
Patrick
Yellow Incorporeal Ysoki
Persephone
Alistair 23 damage +2 to Saves vs pain and stacking DR 2/— DR 5/ with Dark Matter until round 9
Dr. Dov
Teddington 28 damage +1 Enh AC, +2 Enh to Saves vs pain, DR 2/— (stacks max DR/7) until Round 9
Mel DC 13 Will save needed
Yellow Fractal Outsider
Red Fractal Outsider

GM Bret |

Patrick fires off a flurry of missiles at the one attacking Mel.
Blue incorporeal (previously mislabeled yellow incorporeal) flies over and claws Patrick.
Incorporeal claw: 1d20 + 14 ⇒ (16) + 14 = 30
Slashing damage: 1d6 + 8 ⇒ (1) + 8 = 9
Patrick and Persephone both feel an attack on their minds.
Those who haven’t yet, please determine what bonus you get from borrowed time.
Round 6:
Bold may act
Mysticism to identify any of the creatures.
Blue and Green are the same type of creature.
Red and Yellow are the same type of creature
Green Incorporeal Ysoki 9 damage
Patrick 9 damage DC 13 Will save
Blue Incorporeal Ysoki
Persephone DC 13 Will save
Alistair 23 damage +2 to Saves vs pain and stacking DR 2/— DR 5/ with Dark Matter until round 9
Dr. Dov
Teddington 28 damage +1 Enh AC, +2 Enh to Saves vs pain, DR 2/— (stacks max DR/7) until Round 9
Mel DC 13 Will save needed
Yellow Fractal Outsider
Red Fractal Outsider

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Alistair flies forward and snaps at the Blue ysoki with his whip.
Mysticism: 1d20 + 9 ⇒ (3) + 9 = 12 ysoki
Mysticism: 1d20 + 9 ⇒ (12) + 9 = 21 fractals
Attack vs EAC: 1d20 + 11 + 1 ⇒ (13) + 11 + 1 = 25
Sonic: 2d6 + 8 ⇒ (3, 4) + 8 = 15

GM Bret |

Alistair isn’t sure what either creature is.
His whip snaps out and hits blue, but doesn’t do full damage. As he comes closer to Blue he finds his mind under attack.
Patrick has no problems shaking off the mental effect of Blue.
Those who haven’t yet, please determine what bonus you get from borrowed time.
Round 6:
Bold may act
Mysticism to identify any of the creatures.
Blue and Green are the same type of creature.
Red and Yellow are the same type of creature
Green Incorporeal Ysoki 9 damage
Patrick 9 damage Immune to blue aura
Blue Incorporeal Ysoki 7 damage
Persephone DC 13 Will save
Alistair 23 damage +2 to Saves vs pain and stacking DR 2/— DR 5/ with Dark Matter until round 9 DC 13 Will save
Dr. Dov
Teddington 28 damage +1 Enh AC, +2 Enh to Saves vs pain, DR 2/— (stacks max DR/7) until Round 9
Mel DC 13 Will save needed
Yellow Fractal Outsider
Red Fractal Outsider

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Dov will borrow some fortune in the form of things that could Save him in the future...or was it the past?
He will spend this round consulting his microlab to try and identify both sets of creatures, sharing that intel with the team via telepathy.
Living targets: 21 + 20 = 41
Unliving targwts: 19 + 20 = 39

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Borrowed Time = +1 to attack rolls
1 Round between combats, Teddington will move to the middle of the map
----------------------------
Teddington moves to be next to Green and swings his Doshko.
"I'm here for you Mel"
Called, Ghost Killer Red Star Plasma Doshko vs Green EAC: 1d20 + 13 + 1 ⇒ (15) + 13 + 1 = 29
If Hit:
Electrical and Fire Magical Damage: 1d10 + 15 ⇒ (10) + 15 = 25

GM Bret |

Dr. Dov knows quite a bit about both creatures.
The incorporeal ysoki are driftdead, a type of undead spirit. Evidently these ysoki died within the Drift while consumed with a strong negative emotion such as hatred, fear or rage. It is a restless undead spirit and what’s left of a driftdead's fragmented psyche is filled with confusion, rage, and a hatred for the living. So overwhelming is this flux of emotions that a driftdead psychically broadcasts its confusion, affecting all who venture too close. They would have fully corporeal bodies in the drift, but here they are incorporeal.
Although so far they have only attacked with their claws, they are able to make a ranged attack that pulls apart the molecular bonds of matter.
Furthermore, he realizes that they would retain the ysoki ability to operate normally when off-kilter.
Driftdead Ysoki
NE Small undead (extraplanar, incorporeal)
Defensive Abilities spatial incorporeality; Immunities undead immunities
Confusion Aura (Su) Any creature that comes within 30 feet of a driftdead must succeed at a DC 13 Will save or be confused for 2 rounds. Once a creature has attempted this save, whether successful or not, it can't be affected again by the same driftdead's aura for 24 hours.
Drift Rip (Su) Just as the Drift tears away chunks of planar material, a driftdead can pull apart the molecular bonds of matter, ripping open the flesh of nearby creatures. This is a ranged attack against EAC that has a range of 30 feet.
Spatial Incorporeality (Ex) Within the Drift, a driftdead has a physical body, but if removed from that plane, its physical body phases out of normal reality. On the Material Plane or otherwise outside the Drift, a driftdead becomes incorporeal. This doesn't change any of the driftdead's statistics, but the driftdead gains all of the other benefits of the incorporeal special ability (see page 264 of the Starfinder Core Rulebook). If returned to the Drift, a driftdead immediately loses the incorporeal special ability as its physical body returns.
Moxie Ysoki are scrappy and nimble even when the odds are against them. A ysoki can stand from prone as a swift action. Additionally, when off-kilter (see page 276), a ysoki does not take the normal penalties to attacks or gain the flat-footed condition. When attempting an Acrobatics check to tumble through the space of an opponent at least one size category larger than himself, a ysoki receive a +5 racial bonus to the check.
The fractal creatures are infused time eaters, a type of outsider native to the drift. They are well adapted to living in the void. Although they are called time eaters, it would be more accurate to say that they steal momentum from their victims and transfer it to themselves. The more of this they steal, the faster they can fly and the more accurate their attacks are. It can sense living creatures within 60’ of it as well as having blindsight.
Infused Time Eaters
Variant time eater
N Medium outsider (extraplanar)
Senses blindsight (life) 60 ft., darkvision 60 ft.
Defensive Abilities void adaptation
Steal Momentum (Su) When a time eater hits a creature with its tentacle attack, its fly speed increases by 10 feet for 1 minute and its penalties for a full attack decreases by 1 (to a minimum of zero). These adjustments are cumulative. In addition, a creature hit by a time eater's tentacle attack must attempt a DC 15 Will save. The first time a creature fails this save, its speeds decrease by 10 feet (to a minimum of 0). The second time, it gains the staggered condition. The third time and each time thereafter, it gains the paralyzed condition. These effects are cumulative and last for 1 minute or until the time eater is destroyed, whichever comes first. A creature that succeeds at its save is immune to further applications of that time eater's steal momentum ability for 24 hours.

GM Bret |

Teddington tears up the green driftdead, his weapon doing full damage to the incorporeal creature.
Having gotten so close, Teddington feels the same intrusion on his mind that others have.
Those who haven’t yet, please determine what bonus you get from borrowed time.
Round 6:
Bold may act
Mysticism to identify any of the creatures.
Dr. Dov’s previous identification
Blue and Green are the same type of creature.
Red and Yellow are the same type of creature
Green Incorporeal Ysoki 34 damage
Patrick 9 damage Immune to blue aura
Blue Incorporeal Ysoki 7 damage
Persephone DC 13 Will save
Alistair 23 damage +2 to Saves vs pain and stacking DR 2/— DR 5/ with Dark Matter until round 9 DC 13 Will save
Dr. Dov
Teddington 28 damage +1 Enh AC, +2 Enh to Saves vs pain, DR 2/— (stacks max DR/7) until Round 9 DC 13 Will save
Mel DC 13 Will save needed
Yellow Fractal Outsider
Red Fractal Outsider

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Will Save: 1d20 + 5 ⇒ (13) + 5 = 18

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Mel tries to shake off the enemy's mental invasion.
Will save: 1d20 + 6 ⇒ (10) + 6 = 16
And she manages to keep her wits about her despite the weird mental haziness.
"Thanks for the assist, Ted. Let's get this one taken care of." She then swings her doshakari in retaliation!
Merciful Tactical Doshakari (lethal damage) vs Green KAC: 1d20 + 15 - 4 ⇒ (12) + 15 - 4 = 23
Magical Piercing Damage: 1d6 + 13 + 1 ⇒ (4) + 13 + 1 = 18
Merciful Tactical Doshakari (lethal damage) vs Green KAC: 1d20 + 15 - 4 ⇒ (7) + 15 - 4 = 18
Magical Piercing Damage: 1d6 + 13 + 1 ⇒ (2) + 13 + 1 = 16
I'll take borrowed time on weapon damage!

GM Bret |

Teddington and Mel both manage to block out the psychic noise that their driftdead is generating.
Mel hits with her first strike but narrowly misses with the backswing. The damage isn’t what it should be, but that is to be expected with incorporeal targets.
Those who haven’t yet, please determine what bonus you get from borrowed time.
Round 6:
Bold may act
Mysticism to identify any of the creatures.
Dr. Dov’s previous identification
[ooc] Blue and Green are driftdead, an incorporeal undead.
Red and Yellow are time eaters, an outsider native to the drift
Green Driftdead Ysoki 43 damage
Patrick 9 damage Immune to blue aura
Blue Driftdead Ysoki 7 damage
Persephone DC 13 Will save
Alistair 23 damage +2 to Saves vs pain and stacking DR 2/— DR 5/ with Dark Matter until round 9 DC 13 Will save
Dr. Dov
Teddington 28 damage +1 Enh AC, +2 Enh to Saves vs pain, DR 2/— (stacks max DR/7) until Round 9 Immune to green aura
Mel Immune to green aura
Yellow Time Eater
Red Time Eater

GM Bret |

Alistair is confused by the aura given off by the driftdead that he is fighting.
Those who haven’t yet, please determine what bonus you get from borrowed time.
Round 6:
Bold may act
Mysticism to identify any of the creatures.
Dr. Dov’s previous identification
Blue and Green are driftdead, an incorporeal undead.
Red and Yellow are time eaters, an outsider native to the drift
Green Driftdead Ysoki 43 damage
Patrick 9 damage Immune to blue aura
Blue Driftdead Ysoki 7 damage
Persephone DC 13 Will save
Alistair 23 damage +2 to Saves vs pain and stacking DR 2/— DR 5/ with Dark Matter until round 9 Confused until round 9 Immune to blue aura
Dr. Dov
Teddington 28 damage +1 Enh AC, +2 Enh to Saves vs pain, DR 2/— (stacks max DR/7) until Round 9 Immune to green aura
Mel Immune to green aura
Yellow Time Eater
Red Time Eater

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Dov moves closer to the team and plans to fire at Green, but first...
Will vs. Blue: 1d20 + 4 + 2 + 1 ⇒ (8) + 4 + 2 + 1 = 15 (+2 vs mind-affecting already included)
Will vs. Green: 1d20 + 4 + 2 + 1 ⇒ (19) + 4 + 2 + 1 = 26 (+2 vs mind-affecting already included)
That aside, he fires a double-tap shot at Green along with a basic inhibitor Biohack:
Anchoring Liquidator Caustoject: 1d20 + 12 + 1 ⇒ (8) + 12 + 1 = 21 vs. EAC
Magic Acid Damage: 1d4 + 7 ⇒ (3) + 7 = 10
Biohack: -2 Penalty to AC (9 Rounds)
(8 charges used / 20)