Alistair Calipse's page

74 posts. Organized Play character for KingOfAnything.


| SP 29/56 HP 53/53 | RP 9/9 | EAC 26 KAC 27 | Fort +6; Ref +6(+1); Will +5 | Init +8 | Perc +6, SM +4| speed 40 ft, fly 40 ft


| resist 5 cold | Reroll used | Mode: graviton 1 | Active conditions: +1 attack


Male LN Human Spacefarer Solarion 7

About Alistair Calipse

Alistair Calipse
Spacefarer Solarian 7
LN Medium Humanoid (Human)
Init +8; Senses Perc +7, SM +4

EAC 26 KAC 27 includes solar armor
SP 56 HP 53 RP 9
Fort +6 Ref +6 (+1 while attuned) Will +5
resist 5 cold

Speed 40 ft, Fly 40 ft
Space 5 ft. Reach 5 ft. (10 ft. with snap whip)
Melee Snap Whip, LFD +8 (2d6+8 So analog, penetrating, reach, sunder) Critical Staggered
Ranged tactical thunderstrike sonic pistol +11 (1d8+3 So, deafened)
... azimuth laser pistol +11 (1d4+3 fire)

Special Attacks
Flashing Strikes - full attack with melee only takes -3
Gravity Hold DC 19 Fortitude save to immobilize a Medium or smaller creature, can use move action to move target 15 ft in any direction as psychokinetic hand.
Gravity Wave full-action ranged Disarm or Trip +17, while attuned drag tripped foes 10 ft. closer

Special Abilities
Dark Matter move action for DR 3/- while attuned
Black Hole As standard action, drag others closer if they fail DC 19 Fortitude, range 25 ft, distance 15 ft.

Str 12 Dex 18 Con 13 Int 10 Wis 10 Cha 23[/b]

Skills Acrobatics +12, Athletics +3, Computers +1, Culture (/+13) Diplomacy* +16, Engineering +4, Intimidate +15, Medicine (/+13), Mysticism* +9, Perception +6, Physical Science +6, Piloting +8, Profession (orator) +11, Sense Motive +4, Stealth +6, Survival +2 (/+13)
*Sidereal Influence: meditate for 1 minute to gain a 1d6 insight bonus to the chosen skill until entering combat

Starship Combat
Captain Role
Gunnery +11

Feats: Barricade, Fleet, Improved Initiative, Veiled Threat, Quick Draw
Other Abilities: Stellar Mode (4 points to fully attune)
Languages: Common, Kasatha

Combat Gear: D-suit III; Snap Whip, LFD; thunderstrike sonic pistol (with tactical fusion); azimuth laser pistol; jetpack, serum of healing mk 2 (x3);
Other Gear: iridescent spindle, enviroment suit (zero g), personal comm, radiation badge, serum of enhancement (Diplomacy)

Personal Upgrades: Meditation Crystal Cha +4, Synaptic Accelerator Dex +2

Bot Me: Alistair uses Gravity Hold to drag enemies out of cover and into flanked positions, relying on the reach of his snap whip to punish ranged attacks. Once in position, he activates his Dark Matter or erects a barricade.
He might also trip or disarm a foe with Gravity Surge to give his allies an advantage. He's always willing to set up a powerful ally with Harrying Fire from his pistol with the tactical fusion.
[dice=Snap Whip]1d20+8[/dice]
[dice=Sonic]2d6+8[/dice] Sonic

Ally: Elite Hireling(Culture, Medicine, Survival), Heart Friend Forever
Faction: Exoguardian Champion, Improved
Personal: Devolved (avian- fly speed 40 ft)
Promotional: Promotional Reroll (shirt)
Social: Scoured Stars Memorial
Starship: Solar Powered Weapons, Defender of the Fleet, Weapons of a Lost Civilization,

Alistair grew up well off on Absalom Station. Bored with his comfortable life, he travelled to the Kasatha colony ship, the Idari. While practicing meditation with kasathan teachers, Alistair developed insight into the forces of gravity connecting the universe. With this knowledge, he returned to Absalom Station to share his Wisdom and bring peace between peoples.