
GM Bret |

Dr. Dov manages to keep their bearings, but still doesn’t see where the effect is originating from.
Mel notices that a portion of the floor doesn’t change like everything else.
Teddington helps trace which floor tiles seem to be at the center. He manages to not become any more disoriented.
Persephone starts having hallucinations but with the help of Teddington and Mel is able to find the three small tiles that are the point where the effect originates!
DC 33 Perception required. You needed both of those aids and bearly made it.
Let the Mysticism checks begin!
Round 3:
Trap
Alistair -1 circumstance Will saves, –1 circumstance penalty to attack rolls and skill checks, need Will save, can attempt Mysticism check
Teddington -1 circumstance Will saves, can attempt Mysticism check
Mel 29 damage -1 circumstance Will saves, –1 circumstance penalty to attack rolls and skill checks, can attempt Mysticism check
Patrick -1 Will saves, –1 circumstance penalty to attack rolls and skill checks, can attempt Mysticism check
Persephone -1 Will saves, –1 circumstance penalty to attack rolls and skill checks, can attempt Mysticism check
Dr. Dov, can attempt Mysticism check

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Will: 1d20 + 5 - 1 ⇒ (3) + 5 - 1 = 7
”Oh, my head is swimming”
Mysticism: 1d20 + 9 + 1d6 - 1 ⇒ (16) + 9 + (3) - 1 = 27

GM Bret |

Now that the source of the effect is pointed out, Alistair is able to disrupt it. The hallucinations continue, but do not get any worse.
Status:
Alistair -1 circumstance Will saves, –1 circumstance penalty to attack rolls and skill checks
Teddington -1 circumstance Will saves
Mel 29 damage -1 circumstance Will saves, –1 circumstance penalty to attack rolls and skill checks
Patrick -1 Will saves, –1 circumstance penalty to attack rolls and skill checks
Persephone -1 Will saves, –1 circumstance penalty to attack rolls and skill checks
Dr. Dov

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Can we make any sense of the hallucinations?
Alistair returns to the door, "I'm feeling a little woozy, but still ready to proceed."

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Patrick tries to concentrate on the source of the disruption, even though it is deactivated, to see how it worked.
mysticism: 1d20 + 15 - 1 ⇒ (9) + 15 - 1 = 23

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Mel turns back to the door. "I hear you, my head's killing me. But I can't say I've ever let that get in the way of completing a mission. So let's try this again..."
Mel once again attempts to open the doors leading further into the ruin.

GM Bret |

Patrick doesn’t immediately understand how the trap worked, but could take some notes and do some research later.
As the others wait for Patrick to get his data, they realize that the minor disorientation goes away within a minute. Unfortunately the hallucinations continue.
Mel has no problems opening the door,
The floor of this oval-shaped room is carved with wave patterns, radiating outward from a statue of an androgynous humanoid figure at the room's center. The statue's face is so worn as to be nearly featureless, but it holds a hand outstretched toward the room's western door. Another door, its stone crumbling, stands to the east.
DC 28
Though it's difficult to determine the subject matter due to the statue's wear, you note that it doesn't appear to depict any known deity or demigod.

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Mel steps into the room first, attempting to make a perimeter around before anyone else is caught in any more nonsense trickery.
"Now... why would it be pointing that way?"
Which direction is north on this map?

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Mysticism: 1d20 + 9 + 1d6 - 1 ⇒ (12) + 9 + (6) - 1 = 26
”I don’t recognize the statue or the patterns here” Alistair remarks as he also enters the room.

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mysticism: 1d20 + 15 - 1 ⇒ (17) + 15 - 1 = 31
No .. it is .. whatever it is ... something unknown ... but that does not surprise me .. who knows what deities were about millions of years ago, when Akiton still held on to it's surface water

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Teddington walks in on guard, looking for any sign of trouble.
No Mysticism here

GM Bret |

Just to speed things along, no traps here and nothing else to find in this room.
Someone want to open the next door?
Status:
Alistair -1 circumstance penalty to attack rolls and skill checks
Teddington
Mel 29 damage -1 circumstance penalty to attack rolls and skill checks
Patrick –1 circumstance penalty to attack rolls and skill checks
Persephone –1 circumstance penalty to attack rolls and skill checks
Dr. Dov

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"Well, it is odd that it would be pointing towards the entrance rather than how to get further in. I suspect that means there will be dangers through this next doorway. On your guard!"
Mel finishes her perimeter and walks back over to the eastern door, once again keeping her doshakari at the ready, and pushes at the door with her empty hand.
Sure, I like opening doors, why not.

GM Bret |

At the far end of this circular room stands a peculiar clockwork telescope, pointed at a gap in the domed ceiling thirty feet above. To its left is an elaborate orrery, made of similar clockwork and frozen in place.
Two towers on either side of the chamber contain spiral stairways, now collapsed.
The four doors leading into the room are all blocked by rubble, save for the door to the west.
The remains of several statues stand atop plinths near the walls.
There are two large creatures that appear to be made of ice in the room.
Alistair Calipse: 1d20 + 8 ⇒ (11) + 8 = 19
Corporal Melisende: 1d20 + 3 ⇒ (13) + 3 = 16
Dr. Dov Delano: 1d20 + 5 ⇒ (3) + 5 = 8
Patrick Messier: 1d20 + 2 ⇒ (15) + 2 = 17
Persephone Briarus: 1d20 + 8 ⇒ (4) + 8 = 12
Teddington: 1d20 + 6 ⇒ (16) + 6 = 22
Cherry Icicle: 1d20 + 3 ⇒ (7) + 3 = 10
Lime Icicle: 1d20 + 3 ⇒ (16) + 3 = 19
Round 1:
Bolded may act.
Mysticism to identify the creatures
Red = Cherry, Green = Lime. It is not recommended that you lick the monsters.
Teddington
Alistair -1 circumstance penalty to attack rolls and skill checks
Lime Icicle
Patrick -1 circumstance penalty to attack rolls and skill checks
Mel 29 damage -1 circumstance penalty to attack rolls and skill checks
Persephone -1 circumstance penalty to attack rolls and skill checks
Cherry Icicle
Dr. Dov

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Alistair soars into the chamber, ready to asses the situation. As he lands, his outline distorts the view behind him, causing a mild lens effect.
Mysticism, Identify: 1d20 + 9 - 1 ⇒ (17) + 9 - 1 = 25
Mysticism, Decor: 1d20 + 9 - 1 ⇒ (15) + 9 - 1 = 23
"The gravitational pull of moons on a planet's oceans is what causes tides. This room appears to be concerned with the interplay between moons and water."
Attack vs Lime Flavor EAC: 1d20 + 11 - 1 ⇒ (20) + 11 - 1 = 30
Sonic: 1d8 + 3 ⇒ (5) + 3 = 8
"I'll make some space for Bear Force One"
gravity attuned, moved (drawing whip), quick draw pistol, fire

GM Bret |

Sorry, in checking the scenario I had the wrong number of creatures. Adding two more.
Alistair lines up a perfect shot, only to find that this creature doesn’t have anything that qualifies as a vital organ.
Large Ice Elemental
N Large outsider (air, cold, elemental, extraplanar, water)
DR 5/—; Immunities cold, elemental immunities
Grape Icicle: 1d20 + 3 ⇒ (4) + 3 = 7
Lemon Icicle: 1d20 + 3 ⇒ (5) + 3 = 8
Round 1:
Bolded may act.
Mysticism to identify the creatures
Red = Cherry, Green = Lime. It is not recommended that you lick the monsters.
Teddington
Alistair -1 circumstance penalty to attack rolls and skill checks
Lime Icicle 8 damage
Patrick -1 circumstance penalty to attack rolls and skill checks
Mel 29 damage -1 circumstance penalty to attack rolls and skill checks
Persephone -1 circumstance penalty to attack rolls and skill checks
Cherry Icicle
Dr. Dov
Lemon Icicle
Grape Icicle

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Teddington claws his way into the room and calls his Ghost Killer Red Star Plasma Doshko to his hand.
"This is Bear Force One, on approach"
He walks over to Lime, providing cover for Alistair and attempts to have the Ice Creature meet his Doshko face first.
Move Action 35ft
Called, Ghost Killer Red Star Plasma Doshko vs Lime EAC: 1d20 + 13 ⇒ (19) + 13 = 32
If Hit:
Electrical and Fire Magical Damage: 1d10 + 15 ⇒ (1) + 15 = 16
Minimum Damage WHYYY

GM Bret |

Teddington easily hits Lime, doing more damage than expected.
Lime tries to slam Teddington twice, the second one hits.
slam, full attack: 1d20 + 15 - 4 ⇒ (3) + 15 - 4 = 14 critical staggered
Bludgeoning damage: 1d6 + 10 ⇒ (1) + 10 = 11
slam, full attack: 1d20 + 15 - 4 ⇒ (14) + 15 - 4 = 25 critical staggered
Bludgeoning damage: 1d6 + 10 ⇒ (5) + 10 = 15
Round 1:
Bolded may act.
Mysticism to identify the creatures
Red = Cherry, Green = Lime, Yellow = Lemon, Purple = Grape. It is not recommended that you lick the monsters.
Teddington 15 damage
Alistair -1 circumstance penalty to attack rolls and skill checks
Lime Icicle 28 damage
Patrick -1 circumstance penalty to attack rolls and skill checks
Mel 29 damage -1 circumstance penalty to attack rolls and skill checks
Persephone -1 circumstance penalty to attack rolls and skill checks
Cherry Icicle
Dr. Dov
Lemon Icicle
Grape Icicle

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mysticism: 1d20 + 15 - 1 ⇒ (14) + 15 - 1 = 28 for the decor
mysticism: 1d20 + 15 - 1 ⇒ (6) + 15 - 1 = 20 for the creatures
Patrick is fascinated by the orrey and the telescope. He was just about to step forward to examine it more closely when ..... he sighed and resigned himself for combat.
energy ray v EAC: 1d20 + 8 - 1 ⇒ (7) + 8 - 1 = 14 fire: 1d3 ⇒ 1

GM Bret |

N Large outsider (air, cold, elemental, extraplanar, water)
elemental immunities
Weaknesses vulnerable to fire
Speed 20 ft., burrow (ice and snow only) 20 ft., swim 60 ft.

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Mel rushes in as a smirk appears on her face. "I've been waiting for something exciting to show up, here we go!"
She rushes to the southern section of the room, flips two switches and fires her mounted ion cannon.
Aurora Ion Cannon Line weapon at Lemon and Cherry EAC: 1d20 + 15 - 1 ⇒ (17) + 15 - 1 = 31
Electricity Damage: 2d10 + 8 ⇒ (9, 9) + 8 = 26

GM Bret |

Mel electrifies Lemon and Cherry.
Was Patrick going to do anything other than the identification?
Round 1:
Bolded may act.
Mysticism to identify the creatures
Red = Cherry, Green = Lime, Yellow = Lemon, Purple = Grape. It is not recommended that you lick the monsters.
Teddington 15 damage
Alistair -1 circumstance penalty to attack rolls and skill checks
Lime Icicle 28 damage
Patrick -1 circumstance penalty to attack rolls and skill checks
Mel 29 damage -1 circumstance penalty to attack rolls and skill checks
Persephone -1 circumstance penalty to attack rolls and skill checks
Cherry Icicle 26 damage
Dr. Dov
Lemon Icicle 26 damage
Grape Icicle

GM Bret |

Sorry, missed the energy ray.
Patrick’s fire ray misses.
Round 1:
Bolded may act.
Mysticism to identify the creatures
Red = Cherry, Green = Lime, Yellow = Lemon, Purple = Grape. It is not recommended that you lick the monsters.
Teddington 15 damage
Alistair -1 circumstance penalty to attack rolls and skill checks
Lime Icicle 28 damage
Patrick -1 circumstance penalty to attack rolls and skill checks
Mel 29 damage -1 circumstance penalty to attack rolls and skill checks
Persephone -1 circumstance penalty to attack rolls and skill checks
Cherry Icicle 26 damage
Dr. Dov
Lemon Icicle 26 damage
Grape Icicle

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Separately, would these be Life Science (living) or Physical Science (unliving) for a Biohacker to ID with a custom microlab? Thanks!

Bot Buddy K1-NG |

Botting Persephone
Persephone darts around the corner, fakes going for lime and fires at lemon, instead.
Trick Attack, Bluff: 1d20 + 19 ⇒ (8) + 19 = 27 tricks CR 7 and below
Attack vs Lemon EAC: 1d20 + 12 ⇒ (17) + 12 = 29
Sonic: 1d8 + 4 ⇒ (8) + 4 = 12
trick damage: 4d8 ⇒ (6, 5, 3, 4) = 18

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"Vulnerable to fire you say? Sadly, I've got nothing for that. Hopefully this does something though!"
Seeming to point her gun at Green, Pheobe takes aim and shoots at Yellow.
Trick Attack: 1d20 + 19 - 20 ⇒ (16) + 19 - 20 = 15
Called Sonic Thunderstrike Pistol: 1d20 + 12 ⇒ (1) + 12 = 13
Realized when I hit preview the bot had just gone for me.

GM Bret |

As Lime dodges, Lemon gets an ear full! Although it may not have ears, it still isn’t happy with this.
In Aquaan Cherry says “Coming through! I’ll leave some room for the rest of you but it has been so long since anything happened here!”
Cherry moves up close to Persephone and attacks. The aim is off.
slam: 1d20 + 15 ⇒ (3) + 15 = 18 critical staggered
Bludgeoning damage: 1d6 + 10 ⇒ (5) + 10 = 15
Provokes from Teddington and Mel, not sure that Mel has a melee weapon at the moment.
Round 1:
Bolded may act.
Mysticism to identify the creatures
Red = Cherry, Green = Lime, Yellow = Lemon, Purple = Grape. It is not recommended that you lick the monsters.
Teddington 15 damage Cherry provoked with movement
Alistair -1 circumstance penalty to attack rolls and skill checks
Lime Icicle 28 damage
Patrick -1 circumstance penalty to attack rolls and skill checks
Mel 29 damage -1 circumstance penalty to attack rolls and skill checks Cherry provokes with movement
Persephone -1 circumstance penalty to attack rolls and skill checks
Cherry Icicle 26 damage
Dr. Dov
Lemon Icicle 56 damage
Grape Icicle

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AoO
Called, Ghost Killer Red Star Plasma Doshko vs Cherry EAC: 1d20 + 13 ⇒ (1) + 13 = 14
If Hit:
Electrical and Fire Magical Damage: 1d10 + 15 ⇒ (8) + 15 = 23

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Sure, I'll take an AoO.
Merciful Tactical Doshakari (lethal) vs KAC: 1d20 + 15 ⇒ (20) + 15 = 35
Piercing Damage: 1d6 + 12 ⇒ (4) + 12 = 16
Also, this thing has the "Wound" Crit effect and I don't know if those activate even if the thing can't take crit damage so I'll roll for it anyway just in case.
Wound: 1d100 ⇒ 1
Aaaaand that would be d6 bleed but it can't bleed so nevermind

GM Bret |

Mel slices a big chunk out of Cherry as it moves past her. Would have been even more if the creature had any sort of normal anatomy.
Round 1:
Bolded may act.
Mysticism to identify the creatures
Red = Cherry, Green = Lime, Yellow = Lemon, Purple = Grape. It is not recommended that you lick the monsters.
Teddington 15 damage Cherry provoked with movement
Alistair -1 circumstance penalty to attack rolls and skill checks
Lime Icicle 28 damage
Patrick -1 circumstance penalty to attack rolls and skill checks
Mel 29 damage -1 circumstance penalty to attack rolls and skill checks
Persephone -1 circumstance penalty to attack rolls and skill checks
Cherry Icicle 42 damage
Dr. Dov
Lemon Icicle 56 damage
Grape Icicle

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Dr. Dov, hearing the information about the ice elementals up ahead, rapidly advances into the room while drawing his flame pistol. Even knowing that he'll provoke an attack of opportunity from the cherry one (should it survive Teddington's own attack of opportunity), Dov will fire in a 20-foot line that will target both cherry and lime.
Flame Pistol: 1d20 + 12 ⇒ (12) + 12 = 24 vs. EAC
Fire Damage: 1d4 + 3 ⇒ (1) + 3 = 4
(20 Petrol, Usage 2)

GM Bret |

Dr. Doh ignites the area with flame. Cherry slams him as he does that. Cherry and Lime both seem to dislike his weapon.
slam: 1d20 + 15 ⇒ (16) + 15 = 31 critical staggered
Bludgeoning damage: 1d6 + 10 ⇒ (6) + 10 = 16
Lemon steps up and attacks Mel. Seems these creatures have reach! Now if they just had better aim…
slam: 1d20 + 15 ⇒ (8) + 15 = 23 critical staggered
Bludgeoning damage: 1d6 + 10 ⇒ (5) + 10 = 15
Grape bumps it’s head as it moves under the orrery. In aquaan it says “Next time we take a contract, I’m going to insist that the place be big enough to hold us!” No mechanical effect
It then takes a swipe at Teddington. It hits, but doesn’t do quite as much damage as expected.
slam: 1d20 + 15 ⇒ (12) + 15 = 27 critical staggered
Bludgeoning damage: 1d6 + 10 ⇒ (1) + 10 = 11
Round 2:
Bolded may act.
Mysticism to identify the creatures
Red = Cherry, Green = Lime, Yellow = Lemon, Purple = Grape. It is not recommended that you lick the monsters.
Teddington 20 damage
Alistair -1 circumstance penalty to attack rolls and skill checks
Lime Icicle 34 damage
Patrick -1 circumstance penalty to attack rolls and skill checks
Mel 29 damage -1 circumstance penalty to attack rolls and skill checks
Persephone -1 circumstance penalty to attack rolls and skill checks
Cherry Icicle 48 damage
Dr. Dov 16 damage
Lemon Icicle 56 damage
Grape Icicle

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Darkness swirls around Alistair and coalesces in the glowing plates of armor surrounding his body. Then he flies across the room ducking between Cherry, Lemon, and Lime. "I will draw their fire! Then draw them back towards me." He gestures to Teddington, "Take out Cherry first, if you can."
provoke AoOs from all three; flanking Lime with Teddington
Graviton 2; DR 3/- active

GM Bret |

Cherry used AoO on Dr. Dov.
Lemon and Lime together try to flatten Alistair. Only Lime connects.
Lemon slam: 1d20 + 15 ⇒ (5) + 15 = 20 critical staggered
Bludgeoning damage: 1d6 + 10 ⇒ (2) + 10 = 12
Lime slam: 1d20 + 15 ⇒ (20) + 15 = 35 critical staggered
Bludgeoning damage: 1d6 + 10 ⇒ (1) + 10 = 11
Round 2:
Bolded may act.
Mysticism to identify the creatures
Red = Cherry, Green = Lime, Yellow = Lemon, Purple = Grape. It is not recommended that you lick the monsters.
Teddington 20 damage
Alistair 19 damage staggered -1 circumstance penalty to attack rolls and skill checks
Lime Icicle 34 damage
Patrick -1 circumstance penalty to attack rolls and skill checks
Mel 29 damage -1 circumstance penalty to attack rolls and skill checks
Persephone -1 circumstance penalty to attack rolls and skill checks
Cherry Icicle 48 damage
Dr. Dov 16 damage
Lemon Icicle 56 damage
Grape Icicle

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It does do the full damage, I have DR vs Piercing and it does Bludgeoning, I might have put that wrong in my title to be the other way around so my bad, have updated it now.
Full Attack on Cherry (no Flanking cos Elemental Immunities grumble grumble)
Called, Ghost Killer Red Star Plasma Doshko vs Cherry EAC: 1d20 + 13 - 4 ⇒ (7) + 13 - 4 = 16
If Hit:
Electrical and Fire Magical Damage: 1d10 + 15 ⇒ (3) + 15 = 18
Called, Ghost Killer Red Star Plasma Doshko vs Cherry EAC: 1d20 + 13 - 4 ⇒ (9) + 13 - 4 = 18
If Hit:
Electrical and Fire Magical Damage: 1d10 + 15 ⇒ (7) + 15 = 22
"Time to bring this Doshko to Full BEAR!"

GM Bret |

Thanks! I had read DR 6/Piercing as DR that was only bypassed by Piercing. The way you have it now is clear.
Teddington misses with the first strike, but manages to connect with the followup. The fire portion of the plasma does enough extra damage to melt Cherry.
As it is struck, Cherry says in Aquaan “At least I can finally leave this place!”
Lime tries to strike Teddington twice. It doesn’t like the look of his weapon. Only the second attack hits.
slam, full attack: 1d20 + 15 - 4 ⇒ (7) + 15 - 4 = 18 critical staggered
Bludgeoning damage: 1d6 + 10 ⇒ (3) + 10 = 13
slam, full attack: 1d20 + 15 - 4 ⇒ (13) + 15 - 4 = 24 critical staggered
Bludgeoning damage: 1d6 + 10 ⇒ (3) + 10 = 13
Round 2:
Bolded may act.
Mysticism to identify the creatures
Red = Cherry, Green = Lime, Yellow = Lemon, Purple = Grape. It is not recommended that you lick the monsters.
Teddington 39 damage
Alistair 19 damage staggered -1 circumstance penalty to attack rolls and skill checks
Lime Icicle 34 damage
Patrick -1 circumstance penalty to attack rolls and skill checks
Mel 29 damage -1 circumstance penalty to attack rolls and skill checks
Persephone -1 circumstance penalty to attack rolls and skill checks
Cherry Icicle 75 damage
Dr. Dov 16 damage
Lemon Icicle 56 damage
Grape Icicle

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"I'll take care of this one here. It's too slow to keep up with both of us!"
Mel tilts her aim and flips two more switches, activating her artillery laser in front of her.
Corona Artillery Laser vs Lemon EAC: 1d20 + 16 - 3 - 1 ⇒ (15) + 16 - 3 - 1 = 27
Fire Damage: 2d8 + 8 ⇒ (4, 1) + 8 = 13
Corona Artillery Laser vs Lemon EAC...AGAIN: 1d20 + 16 - 3 - 1 ⇒ (16) + 16 - 3 - 1 = 28
More Fire Damage: 2d8 + 8 ⇒ (2, 6) + 8 = 16
"I'll send you to a watery grave!"

GM Bret |

Mel’s first shot takes out Lemon. She quickly shifts her aim over to Lime for the second shot.
Round 2:
Bolded may act.
Mysticism to identify the creatures
Red = Cherry, Green = Lime, Yellow = Lemon, Purple = Grape. It is not recommended that you lick the monsters.
Teddington 39 damage
Alistair 19 damage staggered -1 circumstance penalty to attack rolls and skill checks
Lime Icicle 58 damage
Patrick -1 circumstance penalty to attack rolls and skill checks
Mel 29 damage -1 circumstance penalty to attack rolls and skill checks
Persephone -1 circumstance penalty to attack rolls and skill checks
Cherry Icicle 75 damage
Dr. Dov 16 damage
Lemon Icicle 75 damage
Grape Icicle

GM Bret |

Patrick does the first damage on Grape.
Round 2:
Bolded may act.
Mysticism to identify the creatures
Red = Cherry, Green = Lime, Yellow = Lemon, Purple = Grape. It is not recommended that you lick the monsters.
Teddington 39 damage
Alistair 19 damage staggered -1 circumstance penalty to attack rolls and skill checks
Lime Icicle 58 damage
Patrick -1 circumstance penalty to attack rolls and skill checks
Mel 29 damage -1 circumstance penalty to attack rolls and skill checks
Persephone -1 circumstance penalty to attack rolls and skill checks
Cherry Icicle 75 damage
Dr. Dov 16 damage
Lemon Icicle 75 damage
Grape Icicle 11 damage