GM Bret’s Outpost V Perils of the Past (Tier 7-8) (Inactive)

Game Master BretI

Maps and handouts
Success tracking


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Wayfinders

Male Human Technomancer - 9 | SP:54/54 HP:49/49, RP:10/10 | E23 K24 | F6 R5 W8 | Init:2 | Per:9, SM:4 | S/d 1:4/6 2:4/5 3:5/5 | NG | TSR:1 | Wayfinders | 124312-701

will: 1d20 + 8 - 1 ⇒ (5) + 8 - 1 = 12
perception: 1d20 + 9 ⇒ (18) + 9 = 27


Dr. Dov manages to keep their bearings, but still doesn’t see where the effect is originating from.

Mel notices that a portion of the floor doesn’t change like everything else.

Teddington helps trace which floor tiles seem to be at the center. He manages to not become any more disoriented.

Persephone starts having hallucinations but with the help of Teddington and Mel is able to find the three small tiles that are the point where the effect originates!
DC 33 Perception required. You needed both of those aids and bearly made it.
Let the Mysticism checks begin!

Round 3:

Trap
Alistair -1 circumstance Will saves, –1 circumstance penalty to attack rolls and skill checks, need Will save, can attempt Mysticism check
Teddington -1 circumstance Will saves, can attempt Mysticism check
Mel 29 damage -1 circumstance Will saves, –1 circumstance penalty to attack rolls and skill checks, can attempt Mysticism check
Patrick -1 Will saves, –1 circumstance penalty to attack rolls and skill checks, can attempt Mysticism check
Persephone -1 Will saves, –1 circumstance penalty to attack rolls and skill checks, can attempt Mysticism check
Dr. Dov, can attempt Mysticism check

Exo-Guardians

Male LN Human Spacefarer Solarion 7 | SP 29/56 HP 53/53 | RP 9/9 | EAC 26 KAC 27 | Fort +6; Ref +6(+1); Will +5 | Init +8 | Perc +6, SM +4| speed 40 ft, fly 40 ft | resist 5 cold | Reroll used | Mode: graviton 1 | Active conditions: +1 attack

Will: 1d20 + 5 - 1 ⇒ (3) + 5 - 1 = 7

”Oh, my head is swimming”

Mysticism: 1d20 + 9 + 1d6 - 1 ⇒ (16) + 9 + (3) - 1 = 27


Now that the source of the effect is pointed out, Alistair is able to disrupt it. The hallucinations continue, but do not get any worse.

Status:
Alistair -1 circumstance Will saves, –1 circumstance penalty to attack rolls and skill checks
Teddington -1 circumstance Will saves
Mel 29 damage -1 circumstance Will saves, –1 circumstance penalty to attack rolls and skill checks
Patrick -1 Will saves, –1 circumstance penalty to attack rolls and skill checks
Persephone -1 Will saves, –1 circumstance penalty to attack rolls and skill checks
Dr. Dov


What do you want to do now?

Exo-Guardians

Male LN Human Spacefarer Solarion 7 | SP 29/56 HP 53/53 | RP 9/9 | EAC 26 KAC 27 | Fort +6; Ref +6(+1); Will +5 | Init +8 | Perc +6, SM +4| speed 40 ft, fly 40 ft | resist 5 cold | Reroll used | Mode: graviton 1 | Active conditions: +1 attack

Can we make any sense of the hallucinations?

Alistair returns to the door, "I'm feeling a little woozy, but still ready to proceed."


No. Now that the trap is deactivated those of you with the more severe condition are getting occasional hallucinations of past mixed in with the present.
Those with just the penalty to Will have minor disorientation.
Dr. Dov is unharmed.

Wayfinders

Male Human Technomancer - 9 | SP:54/54 HP:49/49, RP:10/10 | E23 K24 | F6 R5 W8 | Init:2 | Per:9, SM:4 | S/d 1:4/6 2:4/5 3:5/5 | NG | TSR:1 | Wayfinders | 124312-701

Patrick tries to concentrate on the source of the disruption, even though it is deactivated, to see how it worked.
mysticism: 1d20 + 15 - 1 ⇒ (9) + 15 - 1 = 23

Exo-Guardians

NG Female Elf Soldier 9 |SP: 81/81, HP: 67/67, RP: 7/10|EAC: 23, KAC: 26|Fort: +7, Ref: +9, Will: +6| Init: +6|Perception: +0|Speed: 40ft Land in powered armor, 40ft Land, 15ft Climb in Powered Armor|Active Conditions: None|Reroll available

Mel turns back to the door. "I hear you, my head's killing me. But I can't say I've ever let that get in the way of completing a mission. So let's try this again..."

Mel once again attempts to open the doors leading further into the ruin.


Patrick doesn’t immediately understand how the trap worked, but could take some notes and do some research later.

As the others wait for Patrick to get his data, they realize that the minor disorientation goes away within a minute. Unfortunately the hallucinations continue.

Mel has no problems opening the door,

The floor of this oval-shaped room is carved with wave patterns, radiating outward from a statue of an androgynous humanoid figure at the room's center. The statue's face is so worn as to be nearly featureless, but it holds a hand outstretched toward the room's western door. Another door, its stone crumbling, stands to the east.

Mysticism on statue:

DC 28
Spoiler:

Though it's difficult to determine the subject matter due to the statue's wear, you note that it doesn't appear to depict any known deity or demigod.

Exo-Guardians

NG Female Elf Soldier 9 |SP: 81/81, HP: 67/67, RP: 7/10|EAC: 23, KAC: 26|Fort: +7, Ref: +9, Will: +6| Init: +6|Perception: +0|Speed: 40ft Land in powered armor, 40ft Land, 15ft Climb in Powered Armor|Active Conditions: None|Reroll available

Mel steps into the room first, attempting to make a perimeter around before anyone else is caught in any more nonsense trickery.

"Now... why would it be pointing that way?"

Which direction is north on this map?


Added indication of North on the side of the map.
Up is East

Exo-Guardians

Male LN Human Spacefarer Solarion 7 | SP 29/56 HP 53/53 | RP 9/9 | EAC 26 KAC 27 | Fort +6; Ref +6(+1); Will +5 | Init +8 | Perc +6, SM +4| speed 40 ft, fly 40 ft | resist 5 cold | Reroll used | Mode: graviton 1 | Active conditions: +1 attack

Mysticism: 1d20 + 9 + 1d6 - 1 ⇒ (12) + 9 + (6) - 1 = 26

”I don’t recognize the statue or the patterns here” Alistair remarks as he also enters the room.

Wayfinders

Male Human Technomancer - 9 | SP:54/54 HP:49/49, RP:10/10 | E23 K24 | F6 R5 W8 | Init:2 | Per:9, SM:4 | S/d 1:4/6 2:4/5 3:5/5 | NG | TSR:1 | Wayfinders | 124312-701

mysticism: 1d20 + 15 - 1 ⇒ (17) + 15 - 1 = 31

No .. it is .. whatever it is ... something unknown ... but that does not surprise me .. who knows what deities were about millions of years ago, when Akiton still held on to it's surface water

Exo-Guardians

Male Large Uplifted Bear Soldier (Guard) 6 |SP: 56/66, HP: 48/48, RP: 9/9|EAC: 21, KAC: 23, DR: 6 vs Piercing, Cold Resist: 7|Fort: +7, Ref: +4, Will: +5|Init: +6|Perception: +0|Speed: 40ft (35ft in Armour) Land, 20ft Climb|Senses: Low-Light Vision, Limited Telepathy (30ft)

Teddington walks in on guard, looking for any sign of trouble.

No Mysticism here


Just to speed things along, no traps here and nothing else to find in this room.
Someone want to open the next door?

Status:
Alistair -1 circumstance penalty to attack rolls and skill checks
Teddington
Mel 29 damage -1 circumstance penalty to attack rolls and skill checks
Patrick –1 circumstance penalty to attack rolls and skill checks
Persephone –1 circumstance penalty to attack rolls and skill checks
Dr. Dov

Exo-Guardians

NG Female Elf Soldier 9 |SP: 81/81, HP: 67/67, RP: 7/10|EAC: 23, KAC: 26|Fort: +7, Ref: +9, Will: +6| Init: +6|Perception: +0|Speed: 40ft Land in powered armor, 40ft Land, 15ft Climb in Powered Armor|Active Conditions: None|Reroll available

"Well, it is odd that it would be pointing towards the entrance rather than how to get further in. I suspect that means there will be dangers through this next doorway. On your guard!"

Mel finishes her perimeter and walks back over to the eastern door, once again keeping her doshakari at the ready, and pushes at the door with her empty hand.

Sure, I like opening doors, why not.

Wayfinders

Male Human Technomancer - 9 | SP:54/54 HP:49/49, RP:10/10 | E23 K24 | F6 R5 W8 | Init:2 | Per:9, SM:4 | S/d 1:4/6 2:4/5 3:5/5 | NG | TSR:1 | Wayfinders | 124312-701

Maybe it is meant to mark the exit ... to the water


At the far end of this circular room stands a peculiar clockwork telescope, pointed at a gap in the domed ceiling thirty feet above. To its left is an elaborate orrery, made of similar clockwork and frozen in place.

Two towers on either side of the chamber contain spiral stairways, now collapsed.

The four doors leading into the room are all blocked by rubble, save for the door to the west.

The remains of several statues stand atop plinths near the walls.

DC 23 Mysticism for room decor:
You see lunar-themed iconography on the walls and water-themed iconography amidst the remains of the statuary.

There are two large creatures that appear to be made of ice in the room.

Initiative:

Alistair Calipse: 1d20 + 8 ⇒ (11) + 8 = 19
Corporal Melisende: 1d20 + 3 ⇒ (13) + 3 = 16
Dr. Dov Delano: 1d20 + 5 ⇒ (3) + 5 = 8
Patrick Messier: 1d20 + 2 ⇒ (15) + 2 = 17
Persephone Briarus: 1d20 + 8 ⇒ (4) + 8 = 12
Teddington: 1d20 + 6 ⇒ (16) + 6 = 22

Cherry Icicle: 1d20 + 3 ⇒ (7) + 3 = 10
Lime Icicle: 1d20 + 3 ⇒ (16) + 3 = 19

Round 1:

Bolded may act.
Mysticism to identify the creatures

Red = Cherry, Green = Lime. It is not recommended that you lick the monsters.

Teddington
Alistair -1 circumstance penalty to attack rolls and skill checks

Lime Icicle
Patrick -1 circumstance penalty to attack rolls and skill checks
Mel 29 damage -1 circumstance penalty to attack rolls and skill checks
Persephone -1 circumstance penalty to attack rolls and skill checks
Cherry Icicle
Dr. Dov

Exo-Guardians

Male LN Human Spacefarer Solarion 7 | SP 29/56 HP 53/53 | RP 9/9 | EAC 26 KAC 27 | Fort +6; Ref +6(+1); Will +5 | Init +8 | Perc +6, SM +4| speed 40 ft, fly 40 ft | resist 5 cold | Reroll used | Mode: graviton 1 | Active conditions: +1 attack

Alistair soars into the chamber, ready to asses the situation. As he lands, his outline distorts the view behind him, causing a mild lens effect.

Mysticism, Identify: 1d20 + 9 - 1 ⇒ (17) + 9 - 1 = 25
Mysticism, Decor: 1d20 + 9 - 1 ⇒ (15) + 9 - 1 = 23

"The gravitational pull of moons on a planet's oceans is what causes tides. This room appears to be concerned with the interplay between moons and water."

Attack vs Lime Flavor EAC: 1d20 + 11 - 1 ⇒ (20) + 11 - 1 = 30
Sonic: 1d8 + 3 ⇒ (5) + 3 = 8

"I'll make some space for Bear Force One"

gravity attuned, moved (drawing whip), quick draw pistol, fire


Sorry, in checking the scenario I had the wrong number of creatures. Adding two more.

Alistair lines up a perfect shot, only to find that this creature doesn’t have anything that qualifies as a vital organ.

Alistair:

Large Ice Elemental
N Large outsider (air, cold, elemental, extraplanar, water)

DR 5/—; Immunities cold, elemental immunities

Additional initiatives:

Grape Icicle: 1d20 + 3 ⇒ (4) + 3 = 7
Lemon Icicle: 1d20 + 3 ⇒ (5) + 3 = 8

Round 1:

Bolded may act.
Mysticism to identify the creatures

Red = Cherry, Green = Lime. It is not recommended that you lick the monsters.

Teddington
Alistair -1 circumstance penalty to attack rolls and skill checks
Lime Icicle 8 damage
Patrick -1 circumstance penalty to attack rolls and skill checks
Mel 29 damage -1 circumstance penalty to attack rolls and skill checks
Persephone -1 circumstance penalty to attack rolls and skill checks
Cherry Icicle
Dr. Dov
Lemon Icicle
Grape Icicle

Exo-Guardians

Male Large Uplifted Bear Soldier (Guard) 6 |SP: 56/66, HP: 48/48, RP: 9/9|EAC: 21, KAC: 23, DR: 6 vs Piercing, Cold Resist: 7|Fort: +7, Ref: +4, Will: +5|Init: +6|Perception: +0|Speed: 40ft (35ft in Armour) Land, 20ft Climb|Senses: Low-Light Vision, Limited Telepathy (30ft)

Teddington claws his way into the room and calls his Ghost Killer Red Star Plasma Doshko to his hand.

"This is Bear Force One, on approach"

He walks over to Lime, providing cover for Alistair and attempts to have the Ice Creature meet his Doshko face first.

Move Action 35ft

Called, Ghost Killer Red Star Plasma Doshko vs Lime EAC: 1d20 + 13 ⇒ (19) + 13 = 32

If Hit:
Electrical and Fire Magical Damage: 1d10 + 15 ⇒ (1) + 15 = 16

Minimum Damage WHYYY


Teddington easily hits Lime, doing more damage than expected.

Lime tries to slam Teddington twice, the second one hits.
slam, full attack: 1d20 + 15 - 4 ⇒ (3) + 15 - 4 = 14 critical staggered
Bludgeoning damage: 1d6 + 10 ⇒ (1) + 10 = 11

slam, full attack: 1d20 + 15 - 4 ⇒ (14) + 15 - 4 = 25 critical staggered
Bludgeoning damage: 1d6 + 10 ⇒ (5) + 10 = 15

Round 1:

Bolded may act.
Mysticism to identify the creatures

Red = Cherry, Green = Lime, Yellow = Lemon, Purple = Grape. It is not recommended that you lick the monsters.

Teddington 15 damage
Alistair -1 circumstance penalty to attack rolls and skill checks
Lime Icicle 28 damage
Patrick -1 circumstance penalty to attack rolls and skill checks
Mel 29 damage -1 circumstance penalty to attack rolls and skill checks
Persephone -1 circumstance penalty to attack rolls and skill checks

Cherry Icicle
Dr. Dov
Lemon Icicle
Grape Icicle


Agents sent to investigate the pillars to the northeast have opened the passageway further in.

Table GMs, Delve Mission 2 is now available for selection.


Delve mission 2: Halls of Eternity Combat and mysticism

Wayfinders

Male Human Technomancer - 9 | SP:54/54 HP:49/49, RP:10/10 | E23 K24 | F6 R5 W8 | Init:2 | Per:9, SM:4 | S/d 1:4/6 2:4/5 3:5/5 | NG | TSR:1 | Wayfinders | 124312-701

mysticism: 1d20 + 15 - 1 ⇒ (14) + 15 - 1 = 28 for the decor
mysticism: 1d20 + 15 - 1 ⇒ (6) + 15 - 1 = 20 for the creatures

Patrick is fascinated by the orrey and the telescope. He was just about to step forward to examine it more closely when ..... he sighed and resigned himself for combat.

energy ray v EAC: 1d20 + 8 - 1 ⇒ (7) + 8 - 1 = 14 fire: 1d3 ⇒ 1


Patrick:
Large Ice Elemental
N Large outsider (air, cold, elemental, extraplanar, water)

elemental immunities
Weaknesses vulnerable to fire
Speed 20 ft., burrow (ice and snow only) 20 ft., swim 60 ft.

Wayfinders

Male Human Technomancer - 9 | SP:54/54 HP:49/49, RP:10/10 | E23 K24 | F6 R5 W8 | Init:2 | Per:9, SM:4 | S/d 1:4/6 2:4/5 3:5/5 | NG | TSR:1 | Wayfinders | 124312-701

Ice elementals - vulnerable to fire - but please be careful

Exo-Guardians

NG Female Elf Soldier 9 |SP: 81/81, HP: 67/67, RP: 7/10|EAC: 23, KAC: 26|Fort: +7, Ref: +9, Will: +6| Init: +6|Perception: +0|Speed: 40ft Land in powered armor, 40ft Land, 15ft Climb in Powered Armor|Active Conditions: None|Reroll available

Mel rushes in as a smirk appears on her face. "I've been waiting for something exciting to show up, here we go!"

She rushes to the southern section of the room, flips two switches and fires her mounted ion cannon.

Aurora Ion Cannon Line weapon at Lemon and Cherry EAC: 1d20 + 15 - 1 ⇒ (17) + 15 - 1 = 31
Electricity Damage: 2d10 + 8 ⇒ (9, 9) + 8 = 26


Mel electrifies Lemon and Cherry.

Was Patrick going to do anything other than the identification?

Round 1:

Bolded may act.
Mysticism to identify the creatures

Red = Cherry, Green = Lime, Yellow = Lemon, Purple = Grape. It is not recommended that you lick the monsters.

Teddington 15 damage
Alistair -1 circumstance penalty to attack rolls and skill checks
Lime Icicle 28 damage
Patrick -1 circumstance penalty to attack rolls and skill checks
Mel 29 damage -1 circumstance penalty to attack rolls and skill checks
Persephone -1 circumstance penalty to attack rolls and skill checks
Cherry Icicle 26 damage
Dr. Dov
Lemon Icicle 26 damage
Grape Icicle


Sorry, missed the energy ray.

Patrick’s fire ray misses.

Round 1:

Bolded may act.
Mysticism to identify the creatures

Red = Cherry, Green = Lime, Yellow = Lemon, Purple = Grape. It is not recommended that you lick the monsters.

Teddington 15 damage
Alistair -1 circumstance penalty to attack rolls and skill checks
Lime Icicle 28 damage
Patrick -1 circumstance penalty to attack rolls and skill checks
Mel 29 damage -1 circumstance penalty to attack rolls and skill checks
Persephone -1 circumstance penalty to attack rolls and skill checks
Cherry Icicle 26 damage
Dr. Dov
Lemon Icicle 26 damage
Grape Icicle

Second Seekers (Jadnura)

| SP 42/42 | HP 48/48 | RP 9/9 | EAC 22 KAC 23 CMD 31 | Fort +5, Ref +7, Will +4; +1 vs poison/disease +1 vs Radiation +2 vs mind-affecting | Init +5 | Perception +16 (60': Darkvision, Blindsense: Thought, 30': Blindsight: Life) | Active Effects: Limited Telepathy 60', Radiation Badge | Armor Environmental Seals: Inactive (7 days) | Biohacks 1/7 used, Field Dressing 0/6 used, Treat Condition 0/6 used | CG Male Uplifted Bear (Battle Medic) Biohacker 7

GM:
Last 24 hours have been nuts but I thankfully didn't miss any turns, it appears. Would it have been reasonable for Dov to have moved up before the party entered the current room? If so, feel free to put him wherever you wish.

Separately, would these be Life Science (living) or Physical Science (unliving) for a Biohacker to ID with a custom microlab? Thanks!


1 person marked this as a favorite.

Moved Dr. Dov and Persephone up to spaces I believe were unoccupied in middle room when the doors were opened.

Dr. Dov:
I believe it would be Life Science. They are elementals, Patrick and Alistair have already identified them.

Hope things settle a little for you and Ivis.


GM construct

Botting Persephone

Persephone darts around the corner, fakes going for lime and fires at lemon, instead.

Trick Attack, Bluff: 1d20 + 19 ⇒ (8) + 19 = 27 tricks CR 7 and below
Attack vs Lemon EAC: 1d20 + 12 ⇒ (17) + 12 = 29
Sonic: 1d8 + 4 ⇒ (8) + 4 = 12
trick damage: 4d8 ⇒ (6, 5, 3, 4) = 18

Paizo Employee

| SP 56/56 | HP 52/52 | RP 10/10 | EAC 24 KAC 26 CMD 34 | Fort +3, Ref +12, Will +8 | Init +9 | Perception +15 [/b] | Active Effects: None | Armor Environmental Seals: Inactive (8 days remaining) | Female Screedreep (Street Rat) Operative (Thief) 8

"Vulnerable to fire you say? Sadly, I've got nothing for that. Hopefully this does something though!"

Seeming to point her gun at Green, Pheobe takes aim and shoots at Yellow.

Trick Attack: 1d20 + 19 - 20 ⇒ (16) + 19 - 20 = 15

Called Sonic Thunderstrike Pistol: 1d20 + 12 ⇒ (1) + 12 = 13

Realized when I hit preview the bot had just gone for me.


As Lime dodges, Lemon gets an ear full! Although it may not have ears, it still isn’t happy with this.

In Aquaan Cherry says “Coming through! I’ll leave some room for the rest of you but it has been so long since anything happened here!
Cherry moves up close to Persephone and attacks. The aim is off.
slam: 1d20 + 15 ⇒ (3) + 15 = 18 critical staggered
Bludgeoning damage: 1d6 + 10 ⇒ (5) + 10 = 15

Provokes from Teddington and Mel, not sure that Mel has a melee weapon at the moment.

Round 1:

Bolded may act.
Mysticism to identify the creatures

Red = Cherry, Green = Lime, Yellow = Lemon, Purple = Grape. It is not recommended that you lick the monsters.

Teddington 15 damage Cherry provoked with movement
Alistair -1 circumstance penalty to attack rolls and skill checks
Lime Icicle 28 damage
Patrick -1 circumstance penalty to attack rolls and skill checks
Mel 29 damage -1 circumstance penalty to attack rolls and skill checks Cherry provokes with movement
Persephone -1 circumstance penalty to attack rolls and skill checks
Cherry Icicle 26 damage
Dr. Dov
Lemon Icicle 56 damage
Grape Icicle

Exo-Guardians

Male Large Uplifted Bear Soldier (Guard) 6 |SP: 56/66, HP: 48/48, RP: 9/9|EAC: 21, KAC: 23, DR: 6 vs Piercing, Cold Resist: 7|Fort: +7, Ref: +4, Will: +5|Init: +6|Perception: +0|Speed: 40ft (35ft in Armour) Land, 20ft Climb|Senses: Low-Light Vision, Limited Telepathy (30ft)

AoO

Called, Ghost Killer Red Star Plasma Doshko vs Cherry EAC: 1d20 + 13 ⇒ (1) + 13 = 14

If Hit:
Electrical and Fire Magical Damage: 1d10 + 15 ⇒ (8) + 15 = 23


Agents investigating the ice fields on the western side of the ruins report that the fields have been secured and the passage down is open.

Table GMs, Delve Mission 5 is now available for selection.

Exo-Guardians

NG Female Elf Soldier 9 |SP: 81/81, HP: 67/67, RP: 7/10|EAC: 23, KAC: 26|Fort: +7, Ref: +9, Will: +6| Init: +6|Perception: +0|Speed: 40ft Land in powered armor, 40ft Land, 15ft Climb in Powered Armor|Active Conditions: None|Reroll available

Sure, I'll take an AoO.

Merciful Tactical Doshakari (lethal) vs KAC: 1d20 + 15 ⇒ (20) + 15 = 35

Piercing Damage: 1d6 + 12 ⇒ (4) + 12 = 16

Also, this thing has the "Wound" Crit effect and I don't know if those activate even if the thing can't take crit damage so I'll roll for it anyway just in case.

Wound: 1d100 ⇒ 1

Aaaaand that would be d6 bleed but it can't bleed so nevermind


Mel slices a big chunk out of Cherry as it moves past her. Would have been even more if the creature had any sort of normal anatomy.

Round 1:

Bolded may act.
Mysticism to identify the creatures

Red = Cherry, Green = Lime, Yellow = Lemon, Purple = Grape. It is not recommended that you lick the monsters.

Teddington 15 damage Cherry provoked with movement
Alistair -1 circumstance penalty to attack rolls and skill checks
Lime Icicle 28 damage
Patrick -1 circumstance penalty to attack rolls and skill checks
Mel 29 damage -1 circumstance penalty to attack rolls and skill checks
Persephone -1 circumstance penalty to attack rolls and skill checks
Cherry Icicle 42 damage
Dr. Dov
Lemon Icicle 56 damage
Grape Icicle

Second Seekers (Jadnura)

| SP 42/42 | HP 48/48 | RP 9/9 | EAC 22 KAC 23 CMD 31 | Fort +5, Ref +7, Will +4; +1 vs poison/disease +1 vs Radiation +2 vs mind-affecting | Init +5 | Perception +16 (60': Darkvision, Blindsense: Thought, 30': Blindsight: Life) | Active Effects: Limited Telepathy 60', Radiation Badge | Armor Environmental Seals: Inactive (7 days) | Biohacks 1/7 used, Field Dressing 0/6 used, Treat Condition 0/6 used | CG Male Uplifted Bear (Battle Medic) Biohacker 7

Dr. Dov, hearing the information about the ice elementals up ahead, rapidly advances into the room while drawing his flame pistol. Even knowing that he'll provoke an attack of opportunity from the cherry one (should it survive Teddington's own attack of opportunity), Dov will fire in a 20-foot line that will target both cherry and lime.

Flame Pistol: 1d20 + 12 ⇒ (12) + 12 = 24 vs. EAC
Fire Damage: 1d4 + 3 ⇒ (1) + 3 = 4

(20 Petrol, Usage 2)

Melisende:
Don't know if it'll help, but Wound is a d20 not a d100. Not sure if that'd earn you a reroll on the crit?


Dr. Doh ignites the area with flame. Cherry slams him as he does that. Cherry and Lime both seem to dislike his weapon.
slam: 1d20 + 15 ⇒ (16) + 15 = 31 critical staggered
Bludgeoning damage: 1d6 + 10 ⇒ (6) + 10 = 16

Lemon steps up and attacks Mel. Seems these creatures have reach! Now if they just had better aim…
slam: 1d20 + 15 ⇒ (8) + 15 = 23 critical staggered
Bludgeoning damage: 1d6 + 10 ⇒ (5) + 10 = 15

Grape bumps it’s head as it moves under the orrery. In aquaan it says “Next time we take a contract, I’m going to insist that the place be big enough to hold us! No mechanical effect
It then takes a swipe at Teddington. It hits, but doesn’t do quite as much damage as expected.
slam: 1d20 + 15 ⇒ (12) + 15 = 27 critical staggered
Bludgeoning damage: 1d6 + 10 ⇒ (1) + 10 = 11

Round 2:

Bolded may act.
Mysticism to identify the creatures

Red = Cherry, Green = Lime, Yellow = Lemon, Purple = Grape. It is not recommended that you lick the monsters.

Teddington 20 damage
Alistair -1 circumstance penalty to attack rolls and skill checks

Lime Icicle 34 damage
Patrick -1 circumstance penalty to attack rolls and skill checks
Mel 29 damage -1 circumstance penalty to attack rolls and skill checks
Persephone -1 circumstance penalty to attack rolls and skill checks
Cherry Icicle 48 damage
Dr. Dov 16 damage
Lemon Icicle 56 damage
Grape Icicle

Exo-Guardians

Male LN Human Spacefarer Solarion 7 | SP 29/56 HP 53/53 | RP 9/9 | EAC 26 KAC 27 | Fort +6; Ref +6(+1); Will +5 | Init +8 | Perc +6, SM +4| speed 40 ft, fly 40 ft | resist 5 cold | Reroll used | Mode: graviton 1 | Active conditions: +1 attack

Darkness swirls around Alistair and coalesces in the glowing plates of armor surrounding his body. Then he flies across the room ducking between Cherry, Lemon, and Lime. "I will draw their fire! Then draw them back towards me." He gestures to Teddington, "Take out Cherry first, if you can."

provoke AoOs from all three; flanking Lime with Teddington

Graviton 2; DR 3/- active


Cherry used AoO on Dr. Dov.

Lemon and Lime together try to flatten Alistair. Only Lime connects.
Lemon slam: 1d20 + 15 ⇒ (5) + 15 = 20 critical staggered
Bludgeoning damage: 1d6 + 10 ⇒ (2) + 10 = 12
Lime slam: 1d20 + 15 ⇒ (20) + 15 = 35 critical staggered
Bludgeoning damage: 1d6 + 10 ⇒ (1) + 10 = 11

Round 2:

Bolded may act.
Mysticism to identify the creatures

Red = Cherry, Green = Lime, Yellow = Lemon, Purple = Grape. It is not recommended that you lick the monsters.

Teddington 20 damage
Alistair 19 damage staggered -1 circumstance penalty to attack rolls and skill checks
Lime Icicle 34 damage
Patrick -1 circumstance penalty to attack rolls and skill checks
Mel 29 damage -1 circumstance penalty to attack rolls and skill checks
Persephone -1 circumstance penalty to attack rolls and skill checks
Cherry Icicle 48 damage
Dr. Dov 16 damage
Lemon Icicle 56 damage
Grape Icicle

Exo-Guardians

Male Large Uplifted Bear Soldier (Guard) 6 |SP: 56/66, HP: 48/48, RP: 9/9|EAC: 21, KAC: 23, DR: 6 vs Piercing, Cold Resist: 7|Fort: +7, Ref: +4, Will: +5|Init: +6|Perception: +0|Speed: 40ft (35ft in Armour) Land, 20ft Climb|Senses: Low-Light Vision, Limited Telepathy (30ft)

It does do the full damage, I have DR vs Piercing and it does Bludgeoning, I might have put that wrong in my title to be the other way around so my bad, have updated it now.

Full Attack on Cherry (no Flanking cos Elemental Immunities grumble grumble)

Called, Ghost Killer Red Star Plasma Doshko vs Cherry EAC: 1d20 + 13 - 4 ⇒ (7) + 13 - 4 = 16

If Hit:
Electrical and Fire Magical Damage: 1d10 + 15 ⇒ (3) + 15 = 18

Called, Ghost Killer Red Star Plasma Doshko vs Cherry EAC: 1d20 + 13 - 4 ⇒ (9) + 13 - 4 = 18

If Hit:
Electrical and Fire Magical Damage: 1d10 + 15 ⇒ (7) + 15 = 22

"Time to bring this Doshko to Full BEAR!"


Thanks! I had read DR 6/Piercing as DR that was only bypassed by Piercing. The way you have it now is clear.

Teddington misses with the first strike, but manages to connect with the followup. The fire portion of the plasma does enough extra damage to melt Cherry.

As it is struck, Cherry says in Aquaan “At least I can finally leave this place!

Lime tries to strike Teddington twice. It doesn’t like the look of his weapon. Only the second attack hits.
slam, full attack: 1d20 + 15 - 4 ⇒ (7) + 15 - 4 = 18 critical staggered
Bludgeoning damage: 1d6 + 10 ⇒ (3) + 10 = 13
slam, full attack: 1d20 + 15 - 4 ⇒ (13) + 15 - 4 = 24 critical staggered
Bludgeoning damage: 1d6 + 10 ⇒ (3) + 10 = 13

Round 2:

Bolded may act.
Mysticism to identify the creatures

Red = Cherry, Green = Lime, Yellow = Lemon, Purple = Grape. It is not recommended that you lick the monsters.

Teddington 39 damage
Alistair 19 damage staggered -1 circumstance penalty to attack rolls and skill checks
Lime Icicle 34 damage
Patrick -1 circumstance penalty to attack rolls and skill checks
Mel 29 damage -1 circumstance penalty to attack rolls and skill checks
Persephone -1 circumstance penalty to attack rolls and skill checks

Cherry Icicle 75 damage
Dr. Dov 16 damage
Lemon Icicle 56 damage
Grape Icicle

Exo-Guardians

NG Female Elf Soldier 9 |SP: 81/81, HP: 67/67, RP: 7/10|EAC: 23, KAC: 26|Fort: +7, Ref: +9, Will: +6| Init: +6|Perception: +0|Speed: 40ft Land in powered armor, 40ft Land, 15ft Climb in Powered Armor|Active Conditions: None|Reroll available

"I'll take care of this one here. It's too slow to keep up with both of us!"

Mel tilts her aim and flips two more switches, activating her artillery laser in front of her.

Corona Artillery Laser vs Lemon EAC: 1d20 + 16 - 3 - 1 ⇒ (15) + 16 - 3 - 1 = 27
Fire Damage: 2d8 + 8 ⇒ (4, 1) + 8 = 13
Corona Artillery Laser vs Lemon EAC...AGAIN: 1d20 + 16 - 3 - 1 ⇒ (16) + 16 - 3 - 1 = 28
More Fire Damage: 2d8 + 8 ⇒ (2, 6) + 8 = 16

"I'll send you to a watery grave!"


Mel’s first shot takes out Lemon. She quickly shifts her aim over to Lime for the second shot.

Round 2:

Bolded may act.
Mysticism to identify the creatures

Red = Cherry, Green = Lime, Yellow = Lemon, Purple = Grape. It is not recommended that you lick the monsters.

Teddington 39 damage
Alistair 19 damage staggered -1 circumstance penalty to attack rolls and skill checks
Lime Icicle 58 damage
Patrick -1 circumstance penalty to attack rolls and skill checks
Mel 29 damage -1 circumstance penalty to attack rolls and skill checks
Persephone -1 circumstance penalty to attack rolls and skill checks
Cherry Icicle 75 damage
Dr. Dov 16 damage
Lemon Icicle 75 damage
Grape Icicle

Wayfinders

Male Human Technomancer - 9 | SP:54/54 HP:49/49, RP:10/10 | E23 K24 | F6 R5 W8 | Init:2 | Per:9, SM:4 | S/d 1:4/6 2:4/5 3:5/5 | NG | TSR:1 | Wayfinders | 124312-701

Patrick fires three magic missiles at Grape
mm: 3d4 + 3 ⇒ (4, 3, 1) + 3 = 11


Patrick does the first damage on Grape.

Round 2:

Bolded may act.
Mysticism to identify the creatures

Red = Cherry, Green = Lime, Yellow = Lemon, Purple = Grape. It is not recommended that you lick the monsters.

Teddington 39 damage
Alistair 19 damage staggered -1 circumstance penalty to attack rolls and skill checks
Lime Icicle 58 damage
Patrick -1 circumstance penalty to attack rolls and skill checks
Mel 29 damage -1 circumstance penalty to attack rolls and skill checks
Persephone -1 circumstance penalty to attack rolls and skill checks
Cherry Icicle 75 damage
Dr. Dov 16 damage
Lemon Icicle 75 damage
Grape Icicle 11 damage

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