| Mia Thornrose |
"The mithril shirt is magical and has no arcane spell failure, right. May I use it please. I can start paying you back when I craft for you. What do you think?"
Soon after she leaves and goes to her room to get to bed early.
| Zaidel |
Cayden, I hope this isn't the method she described to up my Constitution.
Jean de Montes
|
Jean considered what his message said. His goal was to survive and not kill all of these things. So he turns and starts flying swiftly away from the bats as he was generally sure that he was faster then a bat in the air.
| GM Wolf |
The four hours pass with only a few bursts of needed speed to get away from a new batch of bats.
In that time you see several unique locations. An oasis, a dark stone tower, a flourishing tree with a hundred feet of growth around it, and a quarry. You may investigate one, or all of them, or none of them.
Once the timer ends you appear back in your room. Another blue screen appears and says:
[B]Congratulations on finishing the penalty quest!
You may select one of the following rewards:
Lesser Restoration cast upon you.
A mastercraft item of your choice.
A sacrifice.
| Zaidel |
Jean de Montes
|
I would take the Lesser Restoration to remove the fatigue and any other damage I may have sustained from flying for so long.
| GM Wolf |
After waking up in your room what do you plan to do at 4 am? You will not have any fatigue from the penalty zone with your reward. So will you go tell everyone about your trial, hold it to yourself for now, or/and start your daily quest? There are many more possibilities just giving some options to prod your next move.
Who is sleeping where again? Alia & Locke, Mia and Angelica, Zaidel and Shatash, Jean & Whisper, as Jon is in the stables. Did I miss anyone?
I would love to continue these spoilers and keep moving to the next day. Though it depends on Jean's actions of how long people sleep. So hopefully very soon.
| Zaidel |
| GM Wolf |
If yes: She sets you down with you chest and head still exposed.
If no: She throws you into the water. She pulls you up and gives you a big kiss.
"So now what do you want to do?" She says as her hands playfully caress your body.
| Zaidel |
"Any fears about drowning?"
The satyr shakes his head no. Shatash then throws him in the water, only to immediately pull him out of the water and give him a passionate kiss.
"So now what do you want to do?" She says as her hands playfully caress your body.
Mildly frustrated, Zaidel says. "Fine. I want to be back on dry land. Then I want you to take off your shirt, exposing your large muscular tïts, and let me suck on them until you get bored. Then I want you to remove your pants and underwear and lower yourself onto my face as I eat your pussy until your juices run down my face. Then I want you to either give me a handjob or a blowjob, your choice, until my cock is super-hard. Then I want you to lower yourself onto my thunderous cock and ride me until you come. Feel free to sprinkle in any more kisses!" The cleric ended with a slight huff.
| GM Wolf |
Once she is good and purring hard she flips you on your back and moves into position onto your cock pushing slowly at first but quickly picking up the tempo.
Jean?!
| Zaidel |
| 1 person marked this as a favorite. |
"Ah, yeah! Come on! Come on the dick! Ride that dick till you come!" Zaidel encouraged Shatash as her grinding got faster.
| GM Wolf |
After a few minutes of just enjoying bliss and his cock in her, he slipped free and she asked, "You ready to be untied now or do you want to soak that way?"
| Zaidel |
"..Unless you gain more Constitution being bound?"
Jean de Montes
|
At 4 AM I would let the others sleep but I would start on my own exercise since I am rested and need to get it out of the way.
100 pushups Str DC 10: 1d20 + 3 ⇒ (18) + 3 = 21
Break
100 situps dex or Str DC 10: 1d20 + 3 ⇒ (1) + 3 = 4
Break
100 situps dex or Str DC 10: 1d20 + 3 ⇒ (16) + 3 = 19
Break
100 squats dex or str DC 10: 1d20 + 3 ⇒ (9) + 3 = 12
Break
100 jumping jacks con DC 10: 1d20 + 1 ⇒ (2) + 1 = 3
Break
100 jumping jacks con DC 10: 1d20 + 1 ⇒ (20) + 1 = 21
Break
Run 5 K Con DC 10: 1d20 + 1 ⇒ (2) + 1 = 3
Break
Run 5 K Con DC 10: 1d20 + 1 ⇒ (4) + 1 = 5
Break
Run 5 K Con DC 10: 1d20 + 1 ⇒ (8) + 1 = 9
Break
Run 5 K Con DC 10: 1d20 + 1 ⇒ (16) + 1 = 17
14.5 hours to get this done. Dragons are not meant to run apparently.
| GM Wolf |
The door has some arcane runes upon it but no obvious handle, doornob, or lock.
When you go up the stairs you come to another room and the spiral staircase continues up. Here you have found the kitchen and likely pantry. Opening the cabinets and you see that the remains of any food has turned to dust, mold, or ash.
When you head up the next staircase you see that it goes to another stone door just like the one at the bottom.
| Zaidel |
| Zaidel |
Perform (Wind): 1d20 + 18 ⇒ (4) + 18 = 22
Diplomacy: 1d20 + 20 ⇒ (7) + 20 = 27
| Matthew_Locke |
Pushup Str DC 10: 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12 5 to 6.
Situps Str DC 12: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14 6 to 7.
Squats Str DC 14: 1d20 + 7 + 1 ⇒ (1) + 7 + 1 = 9 7 to 8.
Rest for an hour. 8 to 9.
Squats Str DC 10: 1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 13 9 to 10.
Jacks Con DC 12: 1d20 + 1 + 4 + 1 ⇒ (9) + 1 + 4 + 1 = 15 10 to 11.
Using Touch of Good from Zaidel.
Rest for an hour and have lunch. 11 to 12
5k Con DC 14: 1d20 + 4 + 1 + 2 ⇒ (20) + 4 + 1 + 2 = 27 12 to 1.
Bear's endurance from Alia.
Loot Box 5d100 ⇒ (50, 35, 37, 28, 99) = 249
5 am to 11 am then eat a large meal before running to the relic sight!
| Mia Thornrose |
Pushup Str DC 10: 1d20 + 1 ⇒ (1) + 1 = 2 5 to 6.
Rest for an hour. 6 to 7.
Pushup Str DC 10: 1d20 + 1 ⇒ (17) + 1 = 18 7 to 8.
Situps Dex DC 12: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8 8 to 9.
Rest for an hour and get a light breakfast, from 9 to 10. She would also let the group know, "We can head out whenever, just let me know."
Situps Dex DC 10: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16 10 to 11.
Squats Dex DC 12: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26 11 to 12.
Jacks Con DC 12: 1d20 + 1 + 1 + 1 ⇒ (4) + 1 + 1 + 1 = 7 12 to 1.
Using Touch of Good from Zaidel.
Rest for an hour from 1 to 2 pm, getting lunch.
Jacks Con DC 10: 1d20 + 1 + 1 + 1 ⇒ (7) + 1 + 1 + 1 = 10 2 to 3.
Using Touch of Good from Zaidel.
5k Con DC 12: 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 20 3 to 4.
Using Touch of Good from Zaidel.
5 am to 4 pm! Who else is ready!!!
Loot Box 5d100 ⇒ (2, 23, 54, 37, 94) = 210
Rest for an hour and get a light breakfast, from 10 to 11. She would also let the group know, "We can head out whenever, just let me know."
It will be pretty much another whole day of exercise but she is willing to stop for the Relic hunt, she can finish when we get back.
| Alia Silverleaf |
Alia is exercising with the group casting guidance to help for every check. She can also aid one person each hour, or at least try to aid you.
Dexterity 20
Constitution 12
Intelligence 12
Wisdom 13
Charisma 8
5 am Mia 1d20 + 1 ⇒ (11) + 1 = 12 DC 10 to assist giving a +2
6 am 1d20 + 1 ⇒ (4) + 1 = 5
7 am Mia 1d20 + 1 ⇒ (7) + 1 = 8
8 am Mia 1d20 + 5 ⇒ (3) + 5 = 8
9 am 1d20 ⇒ 3
10 am Mia 1d20 + 5 ⇒ (17) + 5 = 22
11 am Mia 1d20 + 5 ⇒ (1) + 5 = 6
12 pm Mia 1d20 + 1 ⇒ (2) + 1 = 3
She would ask the group as she works out with the group, "When are we heading out for the Relic hunt?"
| GM Wolf |
Guidance from Alia.
Pushup Str DC 10: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10
5 to 6.
Situps str DC 12: 1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 13
6 to 7.
Squats str DC 14: 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17
7 to 8.
Jacks Con DC 16: 1d20 + 1 + 4 + 1 ⇒ (5) + 1 + 4 + 1 = 11
Using Touch of Good from Zaidel.
8 to 9.
Rest for an hour. Eat late breakfast and rehydrate.
9 to 10.
Jacks Con DC 10: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17
10 to 11.
Lunch from 11 to 12.
5k Con DC 10: 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 23
12 to 1.
5 am to 1 pm!
Loot Box 5d100 ⇒ (29, 44, 19, 36, 70) = 198
He is ready to run to the relic sight at noon.
Pushup Str DC 10: 1d20 + 2 + 1 ⇒ (11) + 2 + 1 = 14
5 to 6
Situps dex DC 12: 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21
6 to 7
Squats dex DC 14: 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7
7 to 8
Rest for an hour and get breakfast!
8 to 9
Squats dex DC 10: 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9
9 to 10
Rest for an hour and get lunch.
10 to 11
Squats dex DC 10: 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 20
11 to 12
Jacks Con DC 12: 1d20 + 2 + 1 ⇒ (19) + 2 + 1 = 22
12 to 1
Rest for an hour and eat lunch.
1 to 2
5k Con DC 12: 1d20 + 2 + 1 ⇒ (4) + 2 + 1 = 7
2 to 3
5 am to 3 pm!
Loot Box 5d100 ⇒ (59, 50, 97, 8, 30) = 244
| Mia Thornrose |
At noon when a majority of the members are ready, she quickly goes in and orders a lunch togo, then gets her gear with her new mithril shirt on, grabs a meal to go.
She will have to do her Jumping Jacks when she gets back, she saves the lunch and runs with the group. 3 more hours of exercise and rest later.
| Angelica Delathor |
She would offer to aid in the exercising too! Who wants her help?
5 am 1d20 + 1 ⇒ (7) + 1 = 8 DC 10 to assist giving a +2
6 am 1d20 + 1 ⇒ (20) + 1 = 21 DC 10 to assist giving a +2
7 am 1d20 + 1 ⇒ (17) + 1 = 18 DC 10 to assist giving a +2
8 am 1d20 + 1 ⇒ (5) + 1 = 6 DC 10 to assist giving a +2
9 am 1d20 + 1 ⇒ (20) + 1 = 21 DC 10 to assist giving a +2
10 am 1d20 + 1 ⇒ (5) + 1 = 6 DC 10 to assist giving a +2
11 am 1d20 + 1 ⇒ (4) + 1 = 5 DC 10 to assist giving a +2
Str 13, Dex 16, Con 13, Int 10, Wis 12, Cha 10
Jean de Montes
|
When Jean finishes up his long exercise he returns to find the others and says, "Hey, I have some news about what happens if we don't do the exercise. I didn't get it finished yesterday and was sent to some desert place and told to survive for 3 hours. I just ran but it looked like some bat swarms and undead were coming for me on easy challenge level. The more you fail, the worse it apparently gets."
Spellcraft: 1d20 + 11 ⇒ (1) + 11 = 12
Or not. I will just take off then and wait for the time to end.
| Zaidel |
Somehow Zaidel got back to the inn last night. When asked by others, the cleric tells the others he's forgoing the Daily Quest for the relic hunt today. "I like the Daily Quest. It helps get mad gains", the satyr flexed, "but burns so much of the day away."
| Zaidel |
Jean de Montes
|
"umm....Zaidel, if you don't do it there is a punishment. I just talked about how I Went to some desert and undead and swarms trying to kill me." Jean says as he looks a bit concerned at the Satyr.
| Zaidel |
"Wait. What?" Zaidel says, eyes open wide. "We have to do these damn Daily Quests the rest of our lives?"
"Shìt! Okay! I'll do them before bed, I guess. Thanks, Jean."
Jean de Montes
|
"I don't know how long they continue. Maybe we can find a way to get out of having to accept them. But I did not see that option on the blue screen." Jean says with a shrug.
| GM Wolf |
| Mia Thornrose |
She states excitedly, "Well now there is definitely a reason to do them besides the perks. I am sorry you had to go through that Jean! Come join us, some of us are well on the way to being finished, then there is me who needs help and likely won't finish until the night." Zaidel likely joins us at about 8.
"So should we see where some of us gets done with the daily quest and head out about noon or later?" She asks making sure everyone was on the same page.
| Matthew_Locke |
He agrees with Mia, "Indeed we shall see. Come on everyone keep up the pace!"
| GM Wolf |
At noon the group begins to head back into the inn to get their gear. Most of them have eaten lunch. As others order a meal to go.
With full gear and equipment the group heads out, most at a run to get that 5 K done. Two hours later you find yourself heading towards Elrick Manor.
---
With the direction confirmed, it takes another hour to find the two story derelict tower. It is about 3 pm. There is still no mist and you can see clearly for about a mile. This area seems rife with vines and the vegetation seems diseased. The wooden door is still solid. On the door is a metal ring and a very apparent lock.
| Matthew_Locke |
He asks for clarification, "Zaidel so should we aim North West now to find the relic site?"
| Zaidel |
Once both fey and humanoid are done with the springs, they get out, and Shatash immediately rolls out a double bed roll. Both Zaidel and Shatash get under the covers quickly to keep the heat of the hot springs with them. Both lovers kiss each other for several minutes, then part and go to sleep.
Zaidel wakes up around 6am to find Shatash waking him up as he suggested earlier in the night. Zaidel says his morning prayers, giving thanks to Cayden, and to Calistria, for last night. Both pack up and walk back to the inn to arrive around 8am. Zaidel, a bit worn out from last night's and this morning activities cast lesser restoration on himself.
You think of everything, Boss. The satyr prayed silently to his god.
"So should we see where some of us gets done with the daily quest and head out about noon or later?" She asks making sure everyone was on the same page.
"That's a damn good idea, Mia. Thank you. Good thinking", Zaidel complements the paladin. The caydenite quickly grabs a quick breakfast in the inn, both Zaidel and Shatash stealing glances at each other as she begins her day.
Situps Str DC 12: 1d20 + 1 ⇒ (17) + 1 = 18
Squats Str DC 14 (using Touch of Good): 1d20 + 1 + 1 ⇒ (2) + 1 + 1 = 4
Zaidel rests for a hour before the relic hunt begins.
| Zaidel |
At noon the group begins to head back into the inn to get their gear. Most of them have eaten lunch. As others order a meal to go.
With full gear and equipment the group heads out, most at a run to get that 5 K done. Two hours later you find yourself heading towards Elrick Manor.
After the 5k, Aeria Gloris walks together toward the place indicated on the relic map.
If pressed for more information, Zaidel continues. Shatash seemed a bit inexperienced, though. I'm not sure if she kept making sure she has consent, but it seemed like Shatash was a puppy who finally caught the cart. In the end, I had to make suggestions on where the night went. Still, the more I think about it, last night was a real learning experience for both of us. Especially if I should find myself in a Calistrian temple. Or in Calistria's boudoir; I at least have some of the basics."
"Afterward, we relaxed in a nearby hot spring then slept beneath the stars."
As they walked, Zaidel spoke up again. "I was thinking. I think the Gods, or one or more of them, might be responsible for the quests and rewards."
"See, the quests always direct us to either people in need or places that need to be cleared out. Even the Daily Quest could be a divine mandate to not make us lazy and get in shape. And then there's the Blessed Loot Box that I got this relic map from. Supposedly directing myself and us to a caydenite relic. And there happens to be two caydenites in the party. Someone who organizes and plans out all these quest must have god-like information of Arcanium, is all I'm saying."
With the direction confirmed, it takes another hour to find the two story derelict tower. It is about 3 pm. There is still no mist and you can see clearly for about a mile. This area seems rife with vines and the vegetation seems diseased. The wooden door is still solid. On the door is a metal ring and a very apparent lock.
Zaidel is checking the map, seeing if the tower is referenced.
Knowledge (nature): 1d20 + 14 ⇒ (12) + 14 = 26The satyr then looks up at the diseased vegetation. "Alia, what do you think of this plant growth. Looks like a possible blight. You think it's safe to enter or circumnavigate?"
He asks for clarification, "Zaidel so should we aim North West now to find the relic site?"
"Good question. Take a look", Zaidel holds the map so both men can read.
Knowledge (geography): 1d20 + 10 ⇒ (14) + 10 = 24| GM Wolf |
On the map: Under the tower is your 'X' at the end of your treasure map.
Matthew and Zaidel agree they should travel more West but to the North as well.
You all may act in surprise round!
1d20 + 0 ⇒ (11) + 0 = 11 Zaidel
1d20 + 3 ⇒ (11) + 3 = 14 Mia
1d20 + 4 ⇒ (19) + 4 = 23 Locke
1d20 + 1 ⇒ (10) + 1 = 11 Alia
1d20 + 0 ⇒ (14) + 0 = 14 Jean
1d20 + 0 ⇒ (4) + 0 = 4 Jon
1d20 + 1 ⇒ (14) + 1 = 15 Boar
1d20 + 5 ⇒ (19) + 5 = 24 wolves
1d20 + 3 ⇒ (15) + 3 = 18 Angelica
The boar still acts like a boar and begins to claw the dirt with its right foot and then roars out. A pack of undead wolves follow in its wake barely visible from the mist that conceals them. The boar is 200 feet away.
| Alia Silverleaf |
She nods and relays to Zaidel and the geoup, "These lands are blighted, either by influence or spell. We haven't seen much wildlife either. From Elrick Manor here has been blighted. Considering Elrick's fate it would make sense that his presence would likely blight his lands. If we kill and destroy him, it should at least make it possible to restore the lands. Presently the lands are not safe but likely as dangerous as the manor and its grounds. Still we could stumble upon a displacer beast or undead horrors." At this utterance she points her hand at one such undead horror. A large undead boar of some kind. Pieces are obviously missing on it.
| Matthew_Locke |
Surprise & Round 1He moves towards the undead scourge and draws his greatsword.
He draws his dragon headed Javelin as he continues to move. Stopping after 100 feet. As he continues moving with the dragon Javelin readied smoke, and eventually fire, begins to come off it.
Round 2
As the boar is likely charging him by now he throws the javelin and takes a move action, 40 feet the his left.
Javelin: 1d20 + 6 ⇒ (15) + 6 = 21
damage: 1d6 + 8 + 1d6 ⇒ (2) + 8 + (4) = 14 d6 fire
| Mia Thornrose |
She does inquire about Zaidel's date.
---
Surprise & Round 1 ...
She looks at the group and asks, "Does anyone need mage armor?"
She would cast mage armor on those that request it, or prepare spells for herself: shield, True strike, Vanish, then pulls her falchion.
| Angelica Delathor |
Surprise round
She looks up and gauges the distance. With bow already in hand she quickly pulls an arrow, noches it, and pulls on the string and shoots. 200 feet away. She slowly replies, "Thank you for the offer Mia but I have a chain shirt."
Ranged longbow: 1d20 + 6 - 2 ⇒ (20) + 6 - 2 = 24
damage: 1d8 ⇒ 7
crit: 1d20 + 6 - 2 ⇒ (16) + 6 - 2 = 20
damage: 2d8 ⇒ (7, 2) = 9
Round 1
She waits for the boar to charge then does rapid shot shooting at the boar. 120 feet away from boar.
Ranged longbow: 1d20 + 6 - 2 ⇒ (15) + 6 - 2 = 19
damage: 1d8 ⇒ 8
Ranged longbow: 1d20 + 6 - 2 ⇒ (14) + 6 - 2 = 18
damage: 1d8 ⇒ 5
Round 2
She repeats doing rapid shot shooting at the boar.
Ranged longbow: 1d20 + 6 - 2 ⇒ (2) + 6 - 2 = 6
damage: 1d8 ⇒ 7
Ranged longbow: 1d20 + 6 - 2 ⇒ (9) + 6 - 2 = 13
damage: 1d8 ⇒ 8
| GM Wolf |
Whisper says, "I will go check the tower! Good luck with the undead!"
Jon begins to speak and inspire with his bardic performance, "Go forth Aeria Gloris and slay the undead, I will continue to inspire in three rounds and cover Whisper." +1 to attack and damage for all who can hear his words!
On the third round as the inspiration is failing he activates it again, yelling, "Aeria Gloris you shall over come them!"
| Alia Silverleaf |
Before Battle
She continues to cast guidance on the group, so your first check gets a +1 bonus.
Surprise round
She answers Mia quickly, "I am good." With bow in hand she kneels down to touch the ground and casts Aspect of the Falcon. Her eyes become wide and raptor-like, and she grows feathers on the sides of her head.
Round 1
She waits with Angelica for the boar to charge then shoots at the boar. 120 feet away from boar.
+1 Composite bow: 1d20 + 6 + 1 + 1 + 1 ⇒ (18) + 6 + 1 + 1 + 1 = 27
damage: 1d8 + 2 + 1 ⇒ (3) + 2 + 1 = 6
Round 2
She repeats shooting at the boar.
+1 Composite bow: 1d20 + 6 + 1 + 1 + 1 ⇒ (19) + 6 + 1 + 1 + 1 = 28
damage: 1d8 + 2 + 1 ⇒ (5) + 2 + 1 = 8
crit: 1d20 + 6 + 1 + 1 + 1 ⇒ (4) + 6 + 1 + 1 + 1 = 13
damage: 2d8 + 2 + 1 + 3 ⇒ (7, 7) + 2 + 1 + 3 = 20
| Zaidel |
Surprise Round
"Nah! I'm good" Zaidel yells over the sound of gnarling and bow strings. "Thanks anyway, Paladin!"
The satyr draws his rapier and his holy symbol in his off-hand.
Round One
Zaidel is impressed by Alia and Angelica marksmanship in hitting the undead so squarely.
"Cayden, you ladies are freaking awesome!" Diplomacy: 1d20 + 20 ⇒ (6) + 20 = 26
| GM Wolf |
Round 1
The boar does charge 80 feet.
The wolves leave the wake and out pace the boar revealing that they are skeletal wolves and exude mist or smoke. 200 feet out from behind the boar so they are between 30 to 50 feet away, four on either side.
Round 2
As Matthew veers off the boar veers with him going for a gore.
gore: 1d20 + 10 ⇒ (14) + 10 = 24
damage: 2d6 + 12 ⇒ (3, 6) + 12 = 21
Vs. Alia
bite: 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 8
damage: 1d6 + 2 ⇒ (5) + 2 = 7
trip: 1d20 + 3 ⇒ (7) + 3 = 10
bite: 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24
damage: 1d6 + 2 ⇒ (6) + 2 = 8
trip: 1d20 + 3 ⇒ (20) + 3 = 23
Vs. Mia
bite: 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13
damage: 1d6 + 2 ⇒ (3) + 2 = 5
trip: 1d20 + 3 ⇒ (4) + 3 = 7
bite: 1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 19
damage: 1d6 + 2 ⇒ (2) + 2 = 4
trip: 1d20 + 3 ⇒ (3) + 3 = 6
Vs. Jean
bite: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20
damage: 1d6 + 2 ⇒ (3) + 2 = 5
trip: 1d20 + 3 ⇒ (6) + 3 = 9
bite: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20
damage: 1d6 + 2 ⇒ (4) + 2 = 6
trip: 1d20 + 3 ⇒ (1) + 3 = 4
Vs. Zaidel
bite: 1d20 + 3 + 2 ⇒ (5) + 3 + 2 = 10
damage: 1d6 + 2 ⇒ (3) + 2 = 5
trip: 1d20 + 3 ⇒ (20) + 3 = 23
bite: 1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 14
damage: 1d6 + 2 ⇒ (1) + 2 = 3
trip: 1d20 + 3 ⇒ (20) + 3 = 23
Vs. Angelica
bite: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17
damage: 1d6 + 2 ⇒ (3) + 2 = 5
trip: 1d20 + 3 ⇒ (6) + 3 = 9
Alia and Zaidel got bit and tripped as Angelica got bit. Your Round 1 and 2 actions can be changed to target the wolves as they are charging you, or completely change them.
Round 3
It keeps attacking Matthew with its tusks.
gore: 1d20 + 10 ⇒ (2) + 10 = 12
damage: 2d6 + 12 ⇒ (5, 5) + 12 = 22
Vs. Alia
bite: 1d20 + 3 ⇒ (18) + 3 = 21
damage: 1d6 + 2 ⇒ (1) + 2 = 3
trip: 1d20 + 3 ⇒ (18) + 3 = 21
bite: 1d20 + 3 + 2 ⇒ (6) + 3 + 2 = 11
damage: 1d6 + 2 ⇒ (4) + 2 = 6
trip: 1d20 + 3 ⇒ (19) + 3 = 22
Vs. Mia
bite: 1d20 + 3 ⇒ (17) + 3 = 20
damage: 1d6 + 2 ⇒ (3) + 2 = 5
trip: 1d20 + 3 ⇒ (19) + 3 = 22
bite: 1d20 + 3 + 2 ⇒ (1) + 3 + 2 = 6
damage: 1d6 + 2 ⇒ (1) + 2 = 3
trip: 1d20 + 3 ⇒ (15) + 3 = 18
Vs. Jean
bite: 1d20 + 3 ⇒ (13) + 3 = 16
damage: 1d6 + 2 ⇒ (5) + 2 = 7
trip: 1d20 + 3 ⇒ (8) + 3 = 11
bite: 1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 23
damage: 1d6 + 2 ⇒ (6) + 2 = 8
trip: 1d20 + 3 ⇒ (12) + 3 = 15
Vs. Zaidel
bite: 1d20 + 3 ⇒ (17) + 3 = 20
damage: 1d6 + 2 ⇒ (2) + 2 = 4
trip: 1d20 + 3 ⇒ (18) + 3 = 21
bite: 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22
damage: 1d6 + 2 ⇒ (6) + 2 = 8
trip: 1d20 + 3 ⇒ (15) + 3 = 18
Vs. Angelica
bite: 1d20 + 3 ⇒ (19) + 3 = 22
damage: 1d6 + 2 ⇒ (2) + 2 = 4
trip: 1d20 + 3 ⇒ (11) + 3 = 14
| Matthew_Locke |
Round 3
Fighting with the boar he can't focus on the others. He thinks his thanks to Jon.
+1 greatsword, PA: 1d20 + 10 + 1 ⇒ (12) + 10 + 1 = 23
damage: 2d6 + 14 + 1 + 1d6 ⇒ (6, 6) + 14 + 1 + (4) = 31 Aggressive Stance
Round 4
The long blade continues to hack at the undead boar laying it low.
+1 greatsword, PA: 1d20 + 10 + 1 ⇒ (12) + 10 + 1 = 23
damage: 2d6 + 14 + 1 + 1d6 ⇒ (4, 6) + 14 + 1 + (1) = 26 Aggressive Stance
He moves 40 feet back towards his group.
| Alia Silverleaf |
Alia aims to hit the same skeletal wolf as Angelica. 1 damage.
Round 2
Tripped she says "Wrath of nature." Then her bow transform into the staff and she uses it to beat off the wolf. She rages and her muscles bulge!
+1 quarterstaff: 1d20 + 4 + 1 + 2 ⇒ (19) + 4 + 1 + 2 = 26
damage: 1d6 + 2 + 1 + 2 ⇒ (1) + 2 + 1 + 2 = 6
AC 16.
Round 3
As the wolf continues to tear its teeth into her flesh and keep hold she swings again, the skeleton falls to pieces, now to deal with the other one...
+1 quarterstaff: 1d20 + 4 + 1 + 2 ⇒ (12) + 4 + 1 + 2 = 19
damage: 1d6 + 2 + 1 + 2 ⇒ (3) + 2 + 1 + 2 = 8
AC 16.