[Outpost V] PFS2 #1-25 Grim Symphony (Inactive)

Game Master cmlobue

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Envoy's Alliance

N goblin bard [maestro] 6 (she/her) HP 70/70 | tAC 24 | tFort +10, eRef +14, eWill +10 | ePerc +10 | tStealth +12 | Speed 25 | Init +11 (usually) | Hero Pts 0/3 | FP 2 | Exploration Activity: Search | Active Conditions: none | Spells: 3rd 0/3, 2nd 0/3, 1st 0/3 | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |

Krakazh grumbles and look at her sling. She also looks around for an object to hurl at the zombie.

Telekinetic Projectile: 1d20 + 11 + 1 ⇒ (6) + 11 + 1 = 18
damage: 3d6 + 1 ⇒ (6, 3, 5) + 1 = 15

She reloads her sling as well.


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Othello drags the zombie closer to the party, hacking a large gouge in it in the process, though neither of his follow-up attacks make contact.

Krakazh magically chucks a sharp bit of rubble past its head. Olrik does the same, though to the other side. On average, the pair took out quite a chunk of its 160 HP, but in reality, "on average" doesn't accomplish anything.

Siddhartha pulls out a spear and sticks it through the monster, then takes up a defensive position.

The minihulk flails its impromptu club in a large arc, showering Siddhartha and Othello with bits of dead flesh as it tries to knock them both down.

I am assuming Glimpse of Redemption will be used the first time it hits.

Wide Swing vs. Siddhartha and Othello: 1d20 + 17 - 2 ⇒ (2) + 17 - 2 = 17
Bludgeoning Damage: 2d10 + 9 - 2 ⇒ (6, 2) + 9 - 2 = 15

Wide Swing vs. Siddhartha and Othello: 1d20 + 17 - 2 - 10 ⇒ (5) + 17 - 2 - 10 = 10
Bludgeoning Damage: 2d10 + 9 - 2 ⇒ (6, 3) + 9 - 2 = 16

Wide Swing vs. Siddhartha and Othello: 1d20 + 17 - 2 - 10 ⇒ (7) + 17 - 2 - 10 = 12
Bludgeoning Damage: 2d10 + 9 - 2 ⇒ (6, 3) + 9 - 2 = 16

Which is to say, not at all. Both Pathfinders nimbly dodge out of the way of the severed arm the creature wields.

Round 2- - bolded may go

Inspire Courage round 2/3
Inspire Defense round 2/4

Krakazh
Siddhartha (-14 HP)
Olnik
Zombie Minihulk (-49 HP)
Othello

Radiant Oath

Human Champion 9 | Exploration activity: Scout | Speed 30 | HP 125 | AC 29 | F +18 R +18 W +15 | Perception +12 | Acrobatics/Diploomacy/Medicine +17 | Athletics +14 | Religion +12 | Legal Lore +11 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Attack 1: 1d20 + 12 + 1 ⇒ (10) + 12 + 1 = 23
Damage: 2d10 + 2 ⇒ (7, 2) + 2 = 11

Attack 2: 1d20 + 12 + 1 - 5 ⇒ (13) + 12 + 1 - 5 = 21
Damage: 2d10 + 2 ⇒ (6, 5) + 2 = 13

Attack 3: 1d20 + 12 + 1 - 10 ⇒ (10) + 12 + 1 - 10 = 13

Envoy's Alliance

male NG dwarf bard (maestro) 5 | HP 8/55, Hero Points: 0 | AC 19 | Fort +8; Ref +9; Will +13 | Perc: +13, darkvision | Expendables: none| | Magic: 1st: 1/3, 2nd: 2/3, 3rd: 0/2, Focus: 2/2 | Exploration: Scout | Active Conditions: Sickened 1

Nice. I wasn't expecting that 18 to hit.

Olnik bangs the drum again, and the spinning pieces of jagged metal arcs around and flies back toward the creature again.

◆◆ Cast telekinetic projectile

telekinetic projectile attack: 1d20 + 12 ⇒ (20) + 12 = 32
telekinetic projectile damage (slashing): 3d6 + 4 ⇒ (6, 4, 1) + 4 = 15
Yay!

As he bangs the drum with the hilt of his clan dagger, he uses his other hand to snatch a scroll from his bandolier.

◆ Interact: Draw haste scroll

Horizon Hunters

Male NG Half-Elf Garundi Monk 5 | HP 68/68 | AC 24/25/26 (24 Currently) |F: +11, R: +13, W: +11 | Perc: +11 | Speed 35ft | Focus Points: 1/2 |Ki Strike, Perfect Strike| Active conditions: None.

Thank you Othello, that helps a lot.

◇ Drop Longspear as a Free Action

◆ Adopt "Tiger stance" to do Slashing Damage

◆ Flurry of Blows

First Attack of Flurry of Blows using Tiger Claw Strikes plus Inspire Courage: 1d20 + 14 + 1 ⇒ (20) + 14 + 1 = 35
Slashing damage, additional 1d4 Persistent Bleed on a crit, plus Inspire Courage: 2d8 + 4 + 1 ⇒ (4, 7) + 4 + 1 = 16

Second Attack of Flurry of Blows using Tiger Claw Strikes, plus Inspire Courage: 1d20 + 14 - 4 + 1 ⇒ (6) + 14 - 4 + 1 = 17
Slashing damage, additional 1d4 Persistent Bleed on a crit, plus Inspire Courage: 2d8 + 4 + 1 ⇒ (5, 5) + 4 + 1 = 15

◆ Cast Shield, raising AC to 26 (24 base, +1 Status Inspire Defense, +1 Circumstance from Shield)

If it can Bleed, it will have 1d4 persistent from the first strike, along with the 32 damage.

Envoy's Alliance

N goblin bard [maestro] 6 (she/her) HP 70/70 | tAC 24 | tFort +10, eRef +14, eWill +10 | ePerc +10 | tStealth +12 | Speed 25 | Init +11 (usually) | Hero Pts 0/3 | FP 2 | Exploration Activity: Search | Active Conditions: none | Spells: 3rd 0/3, 2nd 0/3, 1st 0/3 | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |

"Why is everything I fight mindless? I gotta get me some new spells." She starts dancing around, singing nonsense songs to make herself feel better. Another piece of junk goes flying past the zombie again and she swings her sling.

TK projectile: 1d20 + 12 + 1 ⇒ (12) + 12 + 1 = 25
slashing: 3d6 + 4 ⇒ (5, 2, 2) + 4 = 13

+1 sling: 1d20 + 12 + 1 ⇒ (9) + 12 + 1 = 22
bludgeoning: 2d6 ⇒ (1, 6) = 7


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Olnik Shadowstone wrote:
Nice. I wasn't expecting that 18 to hit.

Sorry, old statistics joke (third on the page), told badly. It did not.

Krazakh and Olnik use each others' poor trajectories to correct their own, and a second projectile from each connects. Olink's in particular hits what looks like an important bit of the zombie. Krakazh's sling follow-up is not so good.

Siddhartha changes stance and does a traditional crit-and-miss flurry. Substances come out of the zombie, but "blood" does not seem to be one of them.

Othello then takes the monster down with a single swing of his halberd, then swings it around victoriously.

Combat over!

Siddhartha (-14 HP)

...however, the dais will still react to anyone moving close to it.

Horizon Hunters

Male NG Half-Elf Garundi Monk 5 | HP 68/68 | AC 24/25/26 (24 Currently) |F: +11, R: +13, W: +11 | Perc: +11 | Speed 35ft | Focus Points: 1/2 |Ki Strike, Perfect Strike| Active conditions: None.

NOTE: Siddhartha has a pearly white spindle aeon stone and will start healing at the rate of 1 HP per minute.

I feel like this dais will try to pull me toward it if I move. Othello, I think you are outside the effect, but either way, can you brace me to help me move away from the dais?

He will also pick up his Longspear and stow it.

Radiant Oath

Human Champion 9 | Exploration activity: Scout | Speed 30 | HP 125 | AC 29 | F +18 R +18 W +15 | Perception +12 | Acrobatics/Diploomacy/Medicine +17 | Athletics +14 | Religion +12 | Legal Lore +11 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

"Certainly I will help you move. Also, here is some help for your wounds."

Treat wounds, expert DC 20: 1d20 + 11 ⇒ (18) + 11 = 29
Healing: 2d8 + 10 ⇒ (7, 1) + 10 = 18

Horizon Hunters

Male NG Half-Elf Garundi Monk 5 | HP 68/68 | AC 24/25/26 (24 Currently) |F: +11, R: +13, W: +11 | Perc: +11 | Speed 35ft | Focus Points: 1/2 |Ki Strike, Perfect Strike| Active conditions: None.

I suggest we backtrack around to the right. We might be able to move past this thing that way, and maybe even find a way to disable it

Will I need to make a check to get out of the area of effect from here? If so, what check?

Fortitude save, DC23? still? if I have to make one to move: 1d20 + 11 ⇒ (2) + 11 = 13

You'll have to tell me what happens


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It is triggered by any movement within 10 feet of the platform, so yes, you get a surprise.

As Siddhartha tries to move away from the dais, he is caught by its pseudomagnetic field. He is dragged onto the platform, which is quickly raised on chains 20 feet into the air. He is then struck by lightning for 2d10 + 13 ⇒ (8, 4) + 13 = 25 electricity damage, knocked prone and restrained on the platform.

Horizon Hunters

Male NG Half-Elf Garundi Monk 5 | HP 68/68 | AC 24/25/26 (24 Currently) |F: +11, R: +13, W: +11 | Perc: +11 | Speed 35ft | Focus Points: 1/2 |Ki Strike, Perfect Strike| Active conditions: None.

Ouch

I'm glad we resolved the healing before stepping any further.

Stay away from this thing

Unarmed Strike to escape the restraints: 1d20 + 14 ⇒ (14) + 14 = 28

Do I see a way to deactivate this contraption?


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Siddhartha has no difficulty getting out of the restraints on the dais.

Arcana or Thievery (either must be trained) can be used to disable the trap. Getting down is the usual way, but if you try before it is disabled, you will need to make another save.

Horizon Hunters

Male NG Half-Elf Garundi Monk 5 | HP 68/68 | AC 24/25/26 (24 Currently) |F: +11, R: +13, W: +11 | Perc: +11 | Speed 35ft | Focus Points: 1/2 |Ki Strike, Perfect Strike| Active conditions: None.

I don't have either, so I may be here a while.

Siddhartha will look for a way to soften the experience for anyone else who gets caught, if he can.

Envoy's Alliance

male NG dwarf bard (maestro) 5 | HP 8/55, Hero Points: 0 | AC 19 | Fort +8; Ref +9; Will +13 | Perc: +13, darkvision | Expendables: none| | Magic: 1st: 1/3, 2nd: 2/3, 3rd: 0/2, Focus: 2/2 | Exploration: Scout | Active Conditions: Sickened 1

While Othello is healing Siddhartha, Olnik examines the dais. "Well, let's see what we can figure out about this ..." He jumps a bit as Siddhartha tries to move, and is snatched by the strange force from the dias. "Torag's beard!"

Does the Arcana and/or Thievery check have to be done when you're adjacent to the dias? If this is a magical effect, can I try dispel magic to shut it down?

Envoy's Alliance

N goblin bard [maestro] 6 (she/her) HP 70/70 | tAC 24 | tFort +10, eRef +14, eWill +10 | ePerc +10 | tStealth +12 | Speed 25 | Init +11 (usually) | Hero Pts 0/3 | FP 2 | Exploration Activity: Search | Active Conditions: none | Spells: 3rd 0/3, 2nd 0/3, 1st 0/3 | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |

Krakazh leaps behind Olnik when Siddhartha is zorched by the dais. "That's not what I expected to happen!"

Krakazh is not trained in either skill. :(

Radiant Oath

Human Champion 9 | Exploration activity: Scout | Speed 30 | HP 125 | AC 29 | F +18 R +18 W +15 | Perception +12 | Acrobatics/Diploomacy/Medicine +17 | Athletics +14 | Religion +12 | Legal Lore +11 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Othello will get his grappling hook and rope out, and send it around the nearest pillar to set up a safe way to maneuver us either to or around the platform.

Envoy's Alliance

male NG dwarf bard (maestro) 5 | HP 8/55, Hero Points: 0 | AC 19 | Fort +8; Ref +9; Will +13 | Perc: +13, darkvision | Expendables: none| | Magic: 1st: 1/3, 2nd: 2/3, 3rd: 0/2, Focus: 2/2 | Exploration: Scout | Active Conditions: Sickened 1

I have Arcana +9 and my hireling can do Thievery +9. I am guessing that's the best we have in both of those.

Envoy's Alliance

N goblin bard [maestro] 6 (she/her) HP 70/70 | tAC 24 | tFort +10, eRef +14, eWill +10 | ePerc +10 | tStealth +12 | Speed 25 | Init +11 (usually) | Hero Pts 0/3 | FP 2 | Exploration Activity: Search | Active Conditions: none | Spells: 3rd 0/3, 2nd 0/3, 1st 0/3 | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |

Right, hirelings! I have a hireling with +9 Arcana, they can try to aid?


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Anyone who wants to try to disable the trap needs to be within 10 feet, so will need to make the Fort save - even if the hireling is performing the disable action.

Envoy's Alliance

male NG dwarf bard (maestro) 5 | HP 8/55, Hero Points: 0 | AC 19 | Fort +8; Ref +9; Will +13 | Perc: +13, darkvision | Expendables: none| | Magic: 1st: 1/3, 2nd: 2/3, 3rd: 0/2, Focus: 2/2 | Exploration: Scout | Active Conditions: Sickened 1

So dispel magic won't de-activate it? Does it have any refresh time? Or can it react multiple times per turn?

Olnik strokes his beard. "Could summon a fey to set it off, I suppose..."


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It is statted as a trap for the most part, but functions more like a permanent emanation that affects anyone who moves within the area. Dispel magic will not help. You either need to disable it with Arcana or Thievery or avoid it.

Horizon Hunters

Male NG Half-Elf Garundi Monk 5 | HP 68/68 | AC 24/25/26 (24 Currently) |F: +11, R: +13, W: +11 | Perc: +11 | Speed 35ft | Focus Points: 1/2 |Ki Strike, Perfect Strike| Active conditions: None.

Is the check per space or per movement action? If it is every space, there is no way I could escape. A success moves the individual five feet toward the dias. If it is one check per turn or even one per move action, I could still get a significant distance, unless I crit fail again.

Speaking which, I will Medicine myself with assurance while we discuss.

2d8 Healing from Assurance Medicine, plus the healing from the Aeon Stone while I Treat Wounds: 2d8 + 10 ⇒ (2, 6) + 10 = 18


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I know this is obnoxious, but remember that regardless of the result of the save, you will be in a position to disable the effect. You may get zapped, but even 33 damage won't kill anyone, and since this isn't a basic save, that is the maximum you can take.

Envoy's Alliance

male NG dwarf bard (maestro) 5 | HP 8/55, Hero Points: 0 | AC 19 | Fort +8; Ref +9; Will +13 | Perc: +13, darkvision | Expendables: none| | Magic: 1st: 1/3, 2nd: 2/3, 3rd: 0/2, Focus: 2/2 | Exploration: Scout | Active Conditions: Sickened 1

Olnik nods. "Okay, stay back, I'll take care of this ..." First he takes off his chain shirt. "No reason to make it easier on the electricity than needed ..." He then moves toward the dais.

Krakazh, you wouldn't happen to have resistance would you? Might help with the save

Fortitude save: 1d20 + 8 ⇒ (11) + 8 = 19

Well, at least not a critical failure ... Do I need an escape check, then? Can I use Athletics?

Athletics: 1d20 + 12 ⇒ (17) + 12 = 29

He grabs his pendant of the occult and chants in dwarven, focusing his mind on the task at hand. He then begins trying to disrupt the magical energies.
Cast guidance on myself
Arcana(disable dais) w/ guidance: 1d20 + 9 + 1 ⇒ (7) + 9 + 1 = 17

Will spend a Hero Point to re-roll that
Arcana(disable dais) w/ guidance: 1d20 + 9 + 1 ⇒ (1) + 9 + 1 = 11

... of course ...

Envoy's Alliance

N goblin bard [maestro] 6 (she/her) HP 70/70 | tAC 24 | tFort +10, eRef +14, eWill +10 | ePerc +10 | tStealth +12 | Speed 25 | Init +11 (usually) | Hero Pts 0/3 | FP 2 | Exploration Activity: Search | Active Conditions: none | Spells: 3rd 0/3, 2nd 0/3, 1st 0/3 | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |

Not seeing another option, Krakazh steps forward (with her hireling) to see what she can do about this thing.

Fort: 1d20 + 9 ⇒ (11) + 9 = 20

I wish I had resistance or I would use it now. Sorry!


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Olnik and Krakazh get dragged onto the platform as well, and another stray lightning bolt hits them for 2d10 + 13 ⇒ (1, 6) + 13 = 20 electricity damage. Neither of them is trapped there, and Siddhartha has also freed himself.

Olnik attempts to neutralize the magical charge on the dais, but his neurons are still a bit scrambled from the dual jolts of movement and being zapped.

After making the attempt, however, you realize that nothing happens if you stay in place while working with the arcane energy of the device, so you can take 20 to disable it as long as you are trained and have at least a +3 to Arcana. (And if you don't have a +3 when trained at this level, what is going on?)

When the work is completed, you feel the air around you relax as the quasimagnetic field loosens its grip on you. You are still 20 feet up in the air, but are in no more mystical danger.

Horizon Hunters

Male NG Half-Elf Garundi Monk 5 | HP 68/68 | AC 24/25/26 (24 Currently) |F: +11, R: +13, W: +11 | Perc: +11 | Speed 35ft | Focus Points: 1/2 |Ki Strike, Perfect Strike| Active conditions: None.

Well, that was. . .different. I wonder what that creature was?

Envoy's Alliance

male NG dwarf bard (maestro) 5 | HP 8/55, Hero Points: 0 | AC 19 | Fort +8; Ref +9; Will +13 | Perc: +13, darkvision | Expendables: none| | Magic: 1st: 1/3, 2nd: 2/3, 3rd: 0/2, Focus: 2/2 | Exploration: Scout | Active Conditions: Sickened 1

Wasted that 17 on an unneeded Athletics roll, and then whiffed on the ones that mattered. Typical.

Olnik looks around for some crank or other mechanism that will result in lowering the platform. "Othello, buddy, can you grab that chain shirt for me when you come in here?"

Assuming we find some way to get down without incident, I'll also want to spend 10 minutes to regain focus, when we get a chance. I know that Siddhartha did a Treat Wounds roll, and now the two bards need some healing ...

Horizon Hunters

Male NG Half-Elf Garundi Monk 5 | HP 68/68 | AC 24/25/26 (24 Currently) |F: +11, R: +13, W: +11 | Perc: +11 | Speed 35ft | Focus Points: 1/2 |Ki Strike, Perfect Strike| Active conditions: None.

Siddhartha has Assurance in Medicine for an Automatic 19, so 2d8 per Treat Wounds. If he spends twenty minutes Treating the Bards, he also heals 20 points from the Aeon Stone. Should we assume we can take time and heal everyone up?

Envoy's Alliance

N goblin bard [maestro] 6 (she/her) HP 70/70 | tAC 24 | tFort +10, eRef +14, eWill +10 | ePerc +10 | tStealth +12 | Speed 25 | Init +11 (usually) | Hero Pts 0/3 | FP 2 | Exploration Activity: Search | Active Conditions: none | Spells: 3rd 0/3, 2nd 0/3, 1st 0/3 | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |

Krakazh digs out some rope so everyone can climb down instead of falling. She is happy to rest for a little while instead of rushing straight out into who knows what.

Healing: 2d8 ⇒ (7, 1) = 8

Radiant Oath

Human Champion 9 | Exploration activity: Scout | Speed 30 | HP 125 | AC 29 | F +18 R +18 W +15 | Perception +12 | Acrobatics/Diploomacy/Medicine +17 | Athletics +14 | Religion +12 | Legal Lore +11 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

"Certainly, I can help." Othello collects his rope and grappling hook and brings the chain shirt to Olnik.

Horizon Hunters

Male NG Half-Elf Garundi Monk 5 | HP 68/68 | AC 24/25/26 (24 Currently) |F: +11, R: +13, W: +11 | Perc: +11 | Speed 35ft | Focus Points: 1/2 |Ki Strike, Perfect Strike| Active conditions: None.

If it is a Climb check to get down, Siddhartha is expert in Athletics and has the Lead Climber feat.


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Other than being 20 feet off the ground, there is nothing particularly hazardous about the dais now, and there are plenty of things to tie a rope to. You also have no pressing problems preventing you from resting.

Envoy's Alliance

N goblin bard [maestro] 6 (she/her) HP 70/70 | tAC 24 | tFort +10, eRef +14, eWill +10 | ePerc +10 | tStealth +12 | Speed 25 | Init +11 (usually) | Hero Pts 0/3 | FP 2 | Exploration Activity: Search | Active Conditions: none | Spells: 3rd 0/3, 2nd 0/3, 1st 0/3 | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |

So, rest, heal up, continue exploring? Search the room and the platform before we head down.

Radiant Oath

Human Champion 9 | Exploration activity: Scout | Speed 30 | HP 125 | AC 29 | F +18 R +18 W +15 | Perception +12 | Acrobatics/Diploomacy/Medicine +17 | Athletics +14 | Religion +12 | Legal Lore +11 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Perception to search: 1d20 + 7 ⇒ (7) + 7 = 14

Envoy's Alliance

male NG dwarf bard (maestro) 5 | HP 8/55, Hero Points: 0 | AC 19 | Fort +8; Ref +9; Will +13 | Perc: +13, darkvision | Expendables: none| | Magic: 1st: 1/3, 2nd: 2/3, 3rd: 0/2, Focus: 2/2 | Exploration: Scout | Active Conditions: Sickened 1

Athletics: 1d20 + 12 ⇒ (2) + 12 = 14
Athletics: 1d20 + 12 ⇒ (14) + 12 = 26
After a moment of vertigo that causes him to cling to the rope precariously, Olnik then climbs down the rope without incident. Once down, he refocuses himself while getting healed up.

healing: 2d8 ⇒ (1, 5) = 6

He nods. "That'll do ... I've got some soothe spells if it ends up being needed ... but I'm sure that'll be the last of the threats or enemies we run into." He laughs heartily, clearly impressed by his own joke.


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A simple examination of the central pillar to the north of the dais reveals a large metal lever embedded into the stone.

The zombie minihulk was unarmed - well, it was armed, but with some other poor sod's arm - and you find the rest of him, along with various other body parts, as well as tools to cut them up or stitch them together, lying around. They might be worth something after a thorough cleaning.

Envoy's Alliance

N goblin bard [maestro] 6 (she/her) HP 70/70 | tAC 24 | tFort +10, eRef +14, eWill +10 | ePerc +10 | tStealth +12 | Speed 25 | Init +11 (usually) | Hero Pts 0/3 | FP 2 | Exploration Activity: Search | Active Conditions: none | Spells: 3rd 0/3, 2nd 0/3, 1st 0/3 | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |

"Ooooh, a lever! What does it do?"

Krakazh is a born lever puller and does so.


Rasping Rebirth | Defy the Dragon | Settling Accounts | Truth Keepers | Unearthing Ulumbia | Necessary Introductions | ◆◇↺

You hear the sound of metal scraping against stone from the north.

Envoy's Alliance

male NG dwarf bard (maestro) 5 | HP 8/55, Hero Points: 0 | AC 19 | Fort +8; Ref +9; Will +13 | Perc: +13, darkvision | Expendables: none| | Magic: 1st: 1/3, 2nd: 2/3, 3rd: 0/2, Focus: 2/2 | Exploration: Scout | Active Conditions: Sickened 1

Olnik goes and investigates the source of the scraping sound.

Horizon Hunters

Male NG Half-Elf Garundi Monk 5 | HP 68/68 | AC 24/25/26 (24 Currently) |F: +11, R: +13, W: +11 | Perc: +11 | Speed 35ft | Focus Points: 1/2 |Ki Strike, Perfect Strike| Active conditions: None.

Siddhartha will also go to investigate.


Rasping Rebirth | Defy the Dragon | Settling Accounts | Truth Keepers | Unearthing Ulumbia | Necessary Introductions | ◆◇↺

The Pathfinders find a set of stairs leading to a room that serves as storage for both spare instruments and unneeded help. Tree roots have begun crumbling a number of the walls in this section of the keep. Eight skeletons in fancy servant's garb stand idly in this room, not reacting to your entrance.

GM Screen:
”Siddhartha Perception”: 1d20 + 11 ⇒ (16) + 11 = 27
”Othello Perception”: 1d20 + 8 ⇒ (13) + 8 = 21
“Krakazh Perception”: 1d20 + 9 ⇒ (9) + 9 = 18
”Olnik Perception”: 1d20 + 13 ⇒ (15) + 13 = 28

Olnik recongizes the maker's marks on some of these instruments. There is just about any common instrument you might be looking for, such as lutes, piccolos, harps, and more, and some have significant value. Bards, you can have a virtuoso version of your instrument for the duration of the scenario, if you do not already.

Siddhartha can see more spots where the roots have pierced the walls and stared to cause structural damage.

Envoy's Alliance

male NG dwarf bard (maestro) 5 | HP 8/55, Hero Points: 0 | AC 19 | Fort +8; Ref +9; Will +13 | Perc: +13, darkvision | Expendables: none| | Magic: 1st: 1/3, 2nd: 2/3, 3rd: 0/2, Focus: 2/2 | Exploration: Scout | Active Conditions: Sickened 1

Olnik shakes his head. "These are fine instruments here. Shame to see them stored in such a bad location." He glances around at the skeletons, but since they don't seem to be moving or reacting, doesn't make a move against them.

Envoy's Alliance

N goblin bard [maestro] 6 (she/her) HP 70/70 | tAC 24 | tFort +10, eRef +14, eWill +10 | ePerc +10 | tStealth +12 | Speed 25 | Init +11 (usually) | Hero Pts 0/3 | FP 2 | Exploration Activity: Search | Active Conditions: none | Spells: 3rd 0/3, 2nd 0/3, 1st 0/3 | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |

Krakazh leaps in searching for some of her favorite instruments. I already have a vuvuzela, but watch out for the virtuoso bagpipes!


Rasping Rebirth | Defy the Dragon | Settling Accounts | Truth Keepers | Unearthing Ulumbia | Necessary Introductions | ◆◇↺

You think the grating sound you heard earlier came from the east of this room, though it is hard to think with Krakhaz playing her new bagpipes.

Envoy's Alliance

N goblin bard [maestro] 6 (she/her) HP 70/70 | tAC 24 | tFort +10, eRef +14, eWill +10 | ePerc +10 | tStealth +12 | Speed 25 | Init +11 (usually) | Hero Pts 0/3 | FP 2 | Exploration Activity: Search | Active Conditions: none | Spells: 3rd 0/3, 2nd 0/3, 1st 0/3 | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |

Krakazh pauses briefly to ask, "Hey, did we finish searching the previous room?" Realizing that the bagpipes really don't help with the sneaking and anyone who might be here is probably aware of our arrival, she reluctantly puts them away and finds a snazzy kazoo instead.

If we haven't searched A1 and A2, let's do that before continuing.

Radiant Oath

Human Champion 9 | Exploration activity: Scout | Speed 30 | HP 125 | AC 29 | F +18 R +18 W +15 | Perception +12 | Acrobatics/Diploomacy/Medicine +17 | Athletics +14 | Religion +12 | Legal Lore +11 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Perception in A2: 1d20 + 7 ⇒ (16) + 7 = 23


Rasping Rebirth | Defy the Dragon | Settling Accounts | Truth Keepers | Unearthing Ulumbia | Necessary Introductions | ◆◇↺

There is nothing else to find in A1.

This large, 5-foot-deep pit in the floor is filled with a reddish, sludgy fluid that smells of formaldehyde.

Drink Me:
You feel fine for 1 minute, then abruptly take 3d10 ⇒ (6, 2, 6) = 14 poison damage (DC 25 basic Fortitude save).

GM Screen:
”Siddhartha Perception”: 1d20 + 11 ⇒ (19) + 11 = 30
”Othello Perception”: 1d20 + 8 ⇒ (12) + 8 = 20
“Krakazh Perception”: 1d20 + 9 ⇒ (10) + 9 = 19
”Olnik Perception”: 1d20 + 13 ⇒ (11) + 13 = 24

Siddhartha realizes that the door on the far eastern side of this chamber is heavily trapped and warded on both sides — however, the door has no hinges and is actually fused with the stone walls of the keep, making it impossible to open.

Envoy's Alliance

N goblin bard [maestro] 6 (she/her) HP 70/70 | tAC 24 | tFort +10, eRef +14, eWill +10 | ePerc +10 | tStealth +12 | Speed 25 | Init +11 (usually) | Hero Pts 0/3 | FP 2 | Exploration Activity: Search | Active Conditions: none | Spells: 3rd 0/3, 2nd 0/3, 1st 0/3 | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |

"Well, since we're here already..." Krakazh takes a look down(?) the north stairway.

Perception: 1d20 + 9 ⇒ (6) + 9 = 15

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