[Outpost V] PFS2 #1-25 Grim Symphony (Inactive)

Game Master cmlobue

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Radiant Oath

Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Othello will treat his own wounds: 1d20 + 11 + 1 ⇒ (10) + 11 + 1 = 22 and refocus before leading the way into the door.


Cosmic Captive | Defy the Dragon | Renewal's Blight | Within the Prairies | ◆◇↺

The hallway behind the organ leads downward into a small, damp basement chamber with a few broken pieces of glass bottles. A thorough search of the area reveals a secret door that leads into a massive library, filled with row upon row of ancient books. Water is dripping from the ceiling of the chamber, as if there were leaks in the walls upstairs.

No map

The library contains 30 Bulk worth of books in total. However, these texts are over 3,000 years old, so fragile that they are constantly on the verge of crumbling into dust. For each 5 Bulk of books you attempt to move, the character must succeed at a Thievery (Sleight of Hand), Crafting, or relevant Lore check. Success allows the books to be moved safely, but failure sees the books ruined, and critical failure causes the book to be completely destroyed, beyond even mending magic. Other creative options can be considered.

In addition to books, the library contains 10 silver lamps that are carefully enclosed to avoid allowing open flame near parchment pages.

Envoy's Alliance

male NG dwarf bard (maestro) 6 | HP 62/64, Hero Points: 0 | AC 21 | Fort +9; Ref +10; Will +14 | Perc: +14, darkvision | Expendables: none| | Magic: 1st: 3/3, 2nd: 2/3, 3rd: 1/3, Focus: 2/2 | Exploration: Scout | Active Conditions: None

The brownie and spiritual warhammer blink out of existence once the maestro falls. Olnik strides up with the others, shaking his head. "Met some crazy musicians in my day, but this guy takes the cake ..."

Olnik also spends some time refocusing before moving on, while the others are heaing up. "Let me know if you need any magical healing, as well, and I'll sing you a tune."

Once ready to open the door, Olnik looks around with caution.

Scribing Lore: 1d20 + 9 ⇒ (13) + 9 = 22

"Okay, we need to take great care with these." He looks meaningfully at Krakazh as he says, "Don't touch anything until we've secured the bindings. No uncontrolled jostling." He strokes his beard as he considers creative options. "Anyone have a bag of holding? Were there any bookcases elsewhere in the building? Maybe we could carefully move these into smaller book cases, and then slide the bag of holding over them to put them into the bag."

Horizon Hunters

Male NG Half-Elf Garundi Monk 5 | HP 68/68 | AC 24/25/26 (24 Currently) |F: +11, R: +13, W: +11 | Perc: +11 | Speed 35ft | Focus Points: 1/2 |Ki Strike, Perfect Strike| Active conditions: None.

I have no confidence, but I'll try.

Crafting to try and save books: 1d20 + 8 ⇒ (18) + 8 = 26

Well, that went better than I expected. Sorry to be terse, but my wife is in the hospital.

Envoy's Alliance

N goblin bard [maestro] 6 (she/her) HP 70/70 | tAC 24 | tFort +10, eRef +14, eWill +10 | ePerc +10 | tStealth +12 | Speed 25 | Init +11 (usually) | Hero Pts 0/3 | FP 2 | Exploration Activity: Search | Active Conditions: none | Spells: 3rd 0/3, 2nd 0/3, 1st 0/3 | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |

Sorry! I hope she's better soon!

Krakazh looks utterly offended at Olnik's assumption that she would do anything poorly. But when she looks around at the books, her ears wilt slightly. "This...is not something I am good at. And no bag of holding." She wanders around, casting detect magic at intervals, sloshing through the puddles and muttering to herself. "...Telekinetic Projectile is the wrong approach..."

After a bit she looks up again. "I have an unseen servant I can summon and I can inspire you with a little bit of luck, but only once in a while. But unless those will help, I'm not going to be much use."

Guidance once an hour on folks. No crafting or thievery. Gladiator Lore is right out. Pathfinder Lore likely not useful. Krakazh is very sad to have The Wrong Skills right now.


Cosmic Captive | Defy the Dragon | Renewal's Blight | Within the Prairies | ◆◇↺

Tell your wife to take care. And if you need to disappear, just drop an earn income - this is the last encounter.

Siddhartha manages to throw together a makeshift carrier for some of the books. The carrier doesn't make it out of the room intact, but it does its job of sheltering a load of books.

Krakazh decides that, instead of challenging the books to a battle, she should help Olnik, but despite her magic, Olink can't quite get his load of books away from the damp.

Water continues to seep into the room from above.

Untouched: 20
Damaged: 5
Destroyed: 0
Rescued: 5

Horizon Hunters

Male NG Half-Elf Garundi Monk 5 | HP 68/68 | AC 24/25/26 (24 Currently) |F: +11, R: +13, W: +11 | Perc: +11 | Speed 35ft | Focus Points: 1/2 |Ki Strike, Perfect Strike| Active conditions: None.

Earn Income:

Crafting: 1d20 + 8 ⇒ (18) + 8 = 26

Looks like I will need to try at least once more.

Crafting to try and save books: 1d20 + 8 ⇒ (1) + 8 = 9

I believe I have a Hero Point left

Crafting to try and save books: 1d20 + 8 ⇒ (12) + 8 = 20

Based on Olnik's roll above, I am pretty sure that is a failure, though not critical, but there is nothing else I can do. I wish I had done them in the other order,


Cosmic Captive | Defy the Dragon | Renewal's Blight | Within the Prairies | ◆◇↺

Siddhartha cannot replicate his success at clearing shelves safely.

Untouched: 15
Damaged: 10
Destroyed: 0
Rescued: 5

Everyone else can roll their Earn Income checks as well. And please use your hero points now. There is a reason I handed out two after fighting the final boss. you know 23 is not good enough, but 26 is.

Envoy's Alliance

N goblin bard [maestro] 6 (she/her) HP 70/70 | tAC 24 | tFort +10, eRef +14, eWill +10 | ePerc +10 | tStealth +12 | Speed 25 | Init +11 (usually) | Hero Pts 0/3 | FP 2 | Exploration Activity: Search | Active Conditions: none | Spells: 3rd 0/3, 2nd 0/3, 1st 0/3 | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |

Earn Income, Performance: 1d20 + 13 + 1 ⇒ (19) + 13 + 1 = 33

Are the untouched books easier to handle? Can Olnik's nephew help as well?

Aid on...Crafting?: 1d20 + 1 ⇒ (20) + 1 = 21 (+2 if it's Thievery instead)


Cosmic Captive | Defy the Dragon | Renewal's Blight | Within the Prairies | ◆◇↺

Sure, the nephew can help, with the usual caveat that he can't help Olnik because the hireling's action replaces the PC's.

Radiant Oath

Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Othello takes a look to see if he can help in any way.

Thievery: 1d20 + 4 ⇒ (15) + 4 = 19

He shakes his head. "This appears pointless. Perhaps if I lift up a pile, just right, we can get some of these without destroying them."

Acrobatics???: 1d20 + 13 ⇒ (3) + 13 = 16

Hero point Acrobatics: 1d20 + 13 ⇒ (14) + 13 = 27

Envoy's Alliance

N goblin bard [maestro] 6 (she/her) HP 70/70 | tAC 24 | tFort +10, eRef +14, eWill +10 | ePerc +10 | tStealth +12 | Speed 25 | Init +11 (usually) | Hero Pts 0/3 | FP 2 | Exploration Activity: Search | Active Conditions: none | Spells: 3rd 0/3, 2nd 0/3, 1st 0/3 | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |

"Can we block off the water so it will stop dripping?"

Horizon Hunters

Male NG Half-Elf Garundi Monk 5 | HP 68/68 | AC 24/25/26 (24 Currently) |F: +11, R: +13, W: +11 | Perc: +11 | Speed 35ft | Focus Points: 1/2 |Ki Strike, Perfect Strike| Active conditions: None.

Realizing I have done two attempts, can I climb up and try to block or divert the water flow above the books?

athletics to climb: 1d20 + 13 ⇒ (12) + 13 = 25

something?


Cosmic Captive | Defy the Dragon | Renewal's Blight | Within the Prairies | ◆◇↺

The water entering this chamber is too pervasive to stop it from here, but you do remember seeing some areas with cracked walls on the first floor.

Horizon Hunters

Male NG Half-Elf Garundi Monk 5 | HP 68/68 | AC 24/25/26 (24 Currently) |F: +11, R: +13, W: +11 | Perc: +11 | Speed 35ft | Focus Points: 1/2 |Ki Strike, Perfect Strike| Active conditions: None.

Does that mean I can run upstairs and try to staunch the water from there? Can I athletics run up and either athletics to move stone to block the flow or crafting to try to fix the cracks?


Cosmic Captive | Defy the Dragon | Renewal's Blight | Within the Prairies | ◆◇↺

The walls can be fixed with Athletics, Crafting or relevant Lore checks. The books will not become more damaged if you do not attempt to move them (for a reasonable time - if you leave for weeks, the room will flood).

Horizon Hunters

Male NG Half-Elf Garundi Monk 5 | HP 68/68 | AC 24/25/26 (24 Currently) |F: +11, R: +13, W: +11 | Perc: +11 | Speed 35ft | Focus Points: 1/2 |Ki Strike, Perfect Strike| Active conditions: None.

Siddhartha will try to go upstairs and work on the cracks to slow the water.

Athletics to patch walls: 1d20 + 13 ⇒ (12) + 13 = 25

same number as the climb. Is 25 enough?

Envoy's Alliance

N goblin bard [maestro] 6 (she/her) HP 70/70 | tAC 24 | tFort +10, eRef +14, eWill +10 | ePerc +10 | tStealth +12 | Speed 25 | Init +11 (usually) | Hero Pts 0/3 | FP 2 | Exploration Activity: Search | Active Conditions: none | Spells: 3rd 0/3, 2nd 0/3, 1st 0/3 | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |

Krakazh plays an inspiring tune on her vuvuzela. (no in game effect, just inspiring)


Cosmic Captive | Defy the Dragon | Renewal's Blight | Within the Prairies | ◆◇↺

Siddhartha moves upstairs and works on repairing the walls. With Krakazh's inspiring inspiration, he manages to shift enough stones that there are no more leaks in this room.

25 is good. Three rooms means three checks needed.

Radiant Oath

Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Othello will follow Sid up to the cracks and attempt to patch (with Athletics): 1d20 + 9 ⇒ (11) + 9 = 20 the wall.

Horizon Hunters

Male NG Half-Elf Garundi Monk 5 | HP 68/68 | AC 24/25/26 (24 Currently) |F: +11, R: +13, W: +11 | Perc: +11 | Speed 35ft | Focus Points: 1/2 |Ki Strike, Perfect Strike| Active conditions: None.

Heartened by Krakazh music, Siddhartha works to seal the cracks in another wall

Athletics to plug cracks and stop water flow: 1d20 + 13 ⇒ (15) + 13 = 28

with Othello's that is three checks, unless we can try again. Of course I couldn't roll this well in combat


Cosmic Captive | Defy the Dragon | Renewal's Blight | Within the Prairies | ◆◇↺

Siddhartha manages to patch another wall, but Othello can't shift enough stones to fix the third. He does not make it worse.

Horizon Hunters

Male NG Half-Elf Garundi Monk 5 | HP 68/68 | AC 24/25/26 (24 Currently) |F: +11, R: +13, W: +11 | Perc: +11 | Speed 35ft | Focus Points: 1/2 |Ki Strike, Perfect Strike| Active conditions: None.

Hopefully, we can get this done

Athletics to patch the wall: 1d20 + 13 ⇒ (10) + 13 = 23

I still have a hero point, so if that doesn't succeed.
Athletics to patch the wall: 1d20 + 13 ⇒ (18) + 13 = 31

Radiant Oath

Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Earn Income -- Legal Lore: 1d20 + 7 ⇒ (2) + 7 = 9


Cosmic Captive | Defy the Dragon | Renewal's Blight | Within the Prairies | ◆◇↺

With a surge of effort, Siddhartha is able to repair the final wall, and the slow drip of water into the basement ceases. You should be able to retrieve them all with a normal amount of care now.

Since you're upstairs, anything you want to do before dragging all the books out? Adopt a pet? Search a room you barely entered because of the weird foods? Steal a theremin?

Envoy's Alliance

N goblin bard [maestro] 6 (she/her) HP 70/70 | tAC 24 | tFort +10, eRef +14, eWill +10 | ePerc +10 | tStealth +12 | Speed 25 | Init +11 (usually) | Hero Pts 0/3 | FP 2 | Exploration Activity: Search | Active Conditions: none | Spells: 3rd 0/3, 2nd 0/3, 1st 0/3 | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |

All of the above! Especially the theremin. Krakazh is going to be obsessed with them and will be very sad to find that they require electricity.

Envoy's Alliance

male NG dwarf bard (maestro) 6 | HP 62/64, Hero Points: 0 | AC 21 | Fort +9; Ref +10; Will +14 | Perc: +14, darkvision | Expendables: none| | Magic: 1st: 3/3, 2nd: 2/3, 3rd: 1/3, Focus: 2/2 | Exploration: Scout | Active Conditions: None

Olnik also helps with all the athletic patching. Athletics: 1d20 + 12 ⇒ (1) + 12 = 13

Olnik helps to explore the remaining rooms, and goes over searching the rooms again to make sure they haven't missed anything. In particular, he checks if he can figure out anything else about that strange electrical contraption in the previous room.

**********************
The next few days after the adventure, Olnik makes his way down to the local pub to play some tunes and pick up some coin.
Earn Income (Performance): 1d20 + 15 ⇒ (15) + 15 = 30

Hero point on that athletics roll
Athletics reroll: 1d20 + 12 ⇒ (13) + 12 = 25


Cosmic Captive | Defy the Dragon | Renewal's Blight | Within the Prairies | ◆◇↺

Back in the chamber where the sausage gets made (but you weren't in the room where it happened) you find a set of healer’s tools, a moderate eagle eye elixir, and a greater oil of weightlessness. It also contains 6 small gold brooches in the shapes of various insects, 10 sticks of sandalwood incense, a glass globe filled with water and ashes that swirl around a suspended skull, and a golden clan dagger with a star sapphire hilt.

With the leaking stopped, it is not complicated to get all of the remaining books out of the basement. About a third were damaged by water, but not in a way that will prevent them from being repaired one brought to an expert.

You each take home a kitten.

You send in a report of your findings. The local farmers hold a celebration at the destruction of the evil occupying the keep, giving you a welcome opportunity to celebrate and rest. A few days later, Gorm Greathammer arrives with a team of Ustalavan guards and Pathfinder scribes, eager to catalog the trove of knowledge found in the depths of the keep. Gorm is pleased. As a reward for your efforts, Gorm gifts each of you with a bi-resonant wayfinder. stating that you've earned something a little fancier to grace your pockets.

This concludes Grim Symphony! Come out, take a bow, point at the orchestra and exit stage right.

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