Game Master Tea's Crashing Wave (Inactive)

Game Master Mr Tea

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Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

Fear and frenzy make the Baron easier for Toanthel to target and he hits him twice.

First hit wipes out frenzy temp HP

Initiative

Sun Fire Boom-Boom 23
Baron Utomo 22 (-75)(Frightened, Frenzied)
Bunyip 21
James T Crusher 2 19 (-16)
Pre Fix 18
Kerlok Sholmes 17

Toanthel 14 (3 temp left)
Shark, Blue 13
Aldonza Delamorte 9 (-16, 1d6 persistent bleed)

Bold is up!

Horizon Hunters

Male Human (Duskwalker) Investigator (Wizard Dedication) 4 / HP 48/48, Perc +8, AC 20, Fort +7 Ref +11 Will +8 / Quick Tincture 4/4 / Active conditions: Low-light vision, Known weaknesses, resist negative damage 1, healing 1 hp/min

The investigator tries to look for an opportunity to fire an arrow on the baron.

Devise stratagem: 1d20 ⇒ 4

As he doesn't see a possibility the investigator urges the monks to help in the battle against the baron.

Damage: 3d8 ⇒ (7, 4, 8) = 19 DC 22 reflex

Then he fires an arrow towards the shark.

+1 Shortbow, Inspire courage: 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 18

Damage: 1d6 + 1 ⇒ (1) + 1 = 2

Envoy's Alliance

Male Goblin Oracle (Flames) 4 / HP 50/50, Perc +6, AC 20, Fort +8 Ref +9 Will +6 / Spells 1st 4/4 2d 4/4, Focus 3/3 / Active conditions: Darkvision, Charhide, Burn it!, Resist negativ damage 1, Resist fire damage 2

The goblin sustains twice the spiritual weapon on the baron.

Spiritual weapon:1d20 + 9 + 1 ⇒ (19) + 9 + 1 = 29

Damage:1d8 + 4 + 1 ⇒ (1) + 4 + 1 = 6

Spiritual weapon:1d20 + 9 - 5 ⇒ (3) + 9 - 5 = 7

Damage:1d8 + 4 ⇒ (1) + 4 = 5

Then he uses the Merfolk on the baron.

Merfolk:3d6 ⇒ (4, 4, 5) = 13

Envoy's Alliance

M Dustwalker Dwarf Fighter 4: Spd:15, AC:22, HP:62/62, Fort:10, Ref:10, Will:9, Perc:9, Darkvision

Three strikes at the blue shark hit: 1d20 + 8 ⇒ (7) + 8 = 15 dmg: 1d8 + 8 ⇒ (1) + 8 = 9 last 4 is fire
hit: 1d20 + 3 ⇒ (17) + 3 = 20 dmg: 1d8 + 8 ⇒ (3) + 8 = 11 last 4 is fire
hit: 1d20 - 2 ⇒ (18) - 2 = 16 dmg: 1d8 + 8 ⇒ (6) + 8 = 14


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

Reflex: 1d20 + 14 ⇒ (6) + 14 = 20

The monks churned the waters, the Merfolk send icy spears and Prefix forces his weapon into the Baron, ending his rage and making him go limp.

Kerlock narrowly misses the shark, whilst James connects, only to see his fire be ineffectual.

You would be better served not changing to fire damage underwater.

The shark tries tosavage Toanthel again.

Bite: 1d20 + 12 ⇒ (9) + 12 = 211d10 + 5 ⇒ (2) + 5 = 7
Bite: 1d20 + 7 ⇒ (18) + 7 = 251d10 + 5 ⇒ (7) + 5 = 12
Bite: 1d20 + 2 ⇒ (9) + 2 = 111d10 + 5 ⇒ (9) + 5 = 14

Initiative

Sun Fire Boom-Boom 23

Bunyip 21
James T Crusher 2 19 (-16)
Pre Fix 18
Kerlok Sholmes 17
Toanthel 14 (3 temp left) (12 damage pending)
Shark, Blue 13 (-7)
Aldonza Delamorte 9 (-16, 1d6 persistent bleed)

Bold is up!

Horizon Hunters

Female Elf (Changeling) | HP 90/90 | AC 25/26 | F +13 R +17 W +11 | Perc +10 | Stealth +17 | speed 35 | Hero 1/3 | Active Conditions: ---

Aldonza flags down a medic. ”Little help!”, she shouts, as the water around her reddens. Then she swims behind the bunyip, and takes a stab at it.

Medic, Swim, Strike (flanked)

Attack: 1d20 + 11 ⇒ (20) + 11 = 31

Damage: 1d6 + 3 ⇒ (5) + 3 = 8

Horizon Hunters

M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)

Sun Fire Boom Boom does his best to heal Aldonza.

level 2 soothe: 2d10 + 8 ⇒ (7, 9) + 8 = 24 and hopefully stop the bleeding.

Sunfire Boom Boom then closes the distance.

+1 Courage Lingers!!!

Horizon Hunters

Female Elf (Changeling) | HP 90/90 | AC 25/26 | F +13 R +17 W +11 | Perc +10 | Stealth +17 | speed 35 | Hero 1/3 | Active Conditions: ---

Ooo, crit!

Horizon Hunters

M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)

Sorry, scratch that healing, not within range.

Sun Fire Boom Boom obey the laws of magic and cast a daze on the Baron.

psychic damage: 1d6 + 4 ⇒ (2) + 4 = 6
Basic will save DC 22 21, stunned 1 on a crit fail.


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)
Sun Fire Boom Boom wrote:

Sorry, scratch that healing, not within range.

Sun Fire Boom Boom obey the laws of magic and cast a daze on the Baron.

[dice=psychic damage]1d6+4
Basic will save DC 22 21, stunned 1 on a crit fail.

The Baron is dead

Horizon Hunters

M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)

Lets go Bunyip and see if I can manage to complete my turn.


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

Will: 1d20 + 6 ⇒ (18) + 6 = 24
Flat: 1d20 ⇒ 14

The medics provide aid to Aldonza, Medics: 3d8 ⇒ (1, 6, 4) = 11 as she spins and drives her blade deep into the bunyip. Sun Fire Boom Boom turns a dizzying gaze on the bunyip but it resists!

The bunyip bites twice at Aldonza in response to the pain,
Bite: 1d20 + 11 ⇒ (20) + 11 = 311d10 + 4 ⇒ (3) + 4 = 7
Bite MAP: 1d20 + 6 ⇒ (20) + 6 = 261d10 + 4 ⇒ (3) + 4 = 7

...going into a frenzy and tail slashing Toanthel. Tail: 1d20 + 2 ⇒ (17) + 2 = 191d8 + 4 ⇒ (3) + 4 = 7

Initiative

Sun Fire Boom-Boom 23
Bunyip 21 (-19)
James T Crusher 2 19 (-16)
Pre Fix 18
Kerlok Sholmes 17
Toanthel 14 (3 temp left) (12 damage pending)

Shark, Blue 13 (-7)
Aldonza Delamorte 9 (-33, 1d6 persistent bleed)

Bold is up!


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

Two nat 20s. Harsh. Sorry!

Grand Archive

NG male half-elf barbarian 6 | ◆◇↺ ♥️ 92/92| AC 25 (27 with shield) | F +12 R +8 (bulwark) W +11 | Perc +11 LLV | Hero Points 2/3 | Focus 1/1 | Spd. 20ft.

Toanthel 77/78 hp
Shield 57/64 hp

Toanthel turns his attention to the bunyip in order to keep Aldonza in the fight.

◆ Strike
Pick: 1d20 + 14 + 1 ⇒ (19) + 14 + 1 = 34
Piercing+Negative: 2d6 + 4 + 1 + 3 ⇒ (5, 5) + 4 + 1 + 3 = 18
34 vs FF? Looks like that's probably a crit
Fatal (doubled): 2d10 + 4 + 1 + 3 ⇒ (3, 9) + 4 + 1 + 3 = 20Extra (not doubled): 1d10 ⇒ 1
41 damage

vs bunyip if still up, vs shark if not
◆ Strike
Pick: 1d20 + 14 + 1 - 5 ⇒ (10) + 14 + 1 - 5 = 20
Piercing+Negative: 2d6 + 4 + 1 + 3 ⇒ (5, 2) + 4 + 1 + 3 = 15

◆ Raise Shield (AC 25)

↺ Shield Block (Hardness 8)

Envoy's Alliance

Male Goblin Oracle (Flames) 4 / HP 50/50, Perc +6, AC 20, Fort +8 Ref +9 Will +6 / Spells 1st 4/4 2d 4/4, Focus 3/3 / Active conditions: Darkvision, Charhide, Burn it!, Resist negativ damage 1, Resist fire damage 2

The goblin sustains twice the spiritual weapon on the blue shark.

Spiritual weapon:1d20 + 9 + 1 ⇒ (6) + 9 + 1 = 16

Damage:1d8 + 4 + 1 ⇒ (3) + 4 + 1 = 8

Spiritual weapon:1d20 + 9 - 5 ⇒ (2) + 9 - 5 = 6

Damage:1d8 + 4 ⇒ (7) + 4 = 11

Then he uses the Merfolk on the blue shark.

Merfolk:3d6 ⇒ (6, 6, 1) = 13

Horizon Hunters

Male Human (Duskwalker) Investigator (Wizard Dedication) 4 / HP 48/48, Perc +8, AC 20, Fort +7 Ref +11 Will +8 / Quick Tincture 4/4 / Active conditions: Low-light vision, Known weaknesses, resist negative damage 1, healing 1 hp/min

The investigator tries to look for an opportunity to fire an arrow on the bunyip.

Devise stratagem: 1d20 ⇒ 13

As he sees a possibility the investigator fires an arrow.

13+10+1=24 to hit

Damage, precise strike, Inspire courage: 1d6 + 1d6 + 1 ⇒ (4) + (6) + 1 = 11

Then he urges the monks to help in the battle against the shark.

Damage: 3d8 ⇒ (1, 4, 5) = 10 DC 22 reflex

Then he fires an arrow towards the shark.

+1 Shortbow, Inspire courage: 1d20 + 8 + 1 - 5 ⇒ (5) + 8 + 1 - 5 = 9

Damage: 1d6 + 1 ⇒ (2) + 1 = 3


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

Ref: 1d20 + 8 ⇒ (4) + 8 = 12


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

Toanthel somehow manages to hit both an organ and a major artery inside the bunyip, killing it with his energy draining pick.

He then turns his attention to the shark, opening a serious wound near its face.

Pre Fix urges the merfolk to lend their aid, and the water chills and hardens around the shark.

Kerlock sends an arrow into the shark's gills and it twitches a few times before dying.

All enemies are dead but...

Still in rounds as Aldonza is bleeding!

The corspes of your foes float gently in clouds of blood.

Horizon Hunters

Female Elf (Changeling) | HP 90/90 | AC 25/26 | F +13 R +17 W +11 | Perc +10 | Stealth +17 | speed 35 | Hero 1/3 | Active Conditions: ---

Aldonza swims slowly toward the others, leaving a trail of red in the water. She looks over the bunyip’s corpse as she passes it, and chuckles a bit.

”Must’ve been something it ate”, she says.

Envoy's Alliance

M Dustwalker Dwarf Fighter 4: Spd:15, AC:22, HP:62/62, Fort:10, Ref:10, Will:9, Perc:9, Darkvision

James is powerless to stop the bleeding, sorry.


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

Bleed: 1d6 ⇒ 4
Flat check, I presume with assistance: 1d20 ⇒ 19


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

Aldonza stops bleeding at -37


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

Once Baron Utomo is defeated, the remaining sea devils are easily routed and their front lines collapse. You are all invited to a celebration once the wounded are tended to and the casualties are laid to rest.

You meet in the great hall with the allies you saved during the battles, as well as with Rirzik, Zulfibha, Melipdra, Meleeka, and Grandmaster Remendi. During the festivities, the grandmaster shares the story of the Challenge of Sky and Heaven.

”For centuries, the monasteries of Untwisting Iron, Unfolding Air, and Unblinking Flame contended against each other in the Challenge of Sky and Heaven, an event held on the 9th year of each decade. Early in the year 4718 AR, the Pathfinder Society discovered the ruins of a fourth monastery, the Monastery of Unbreaking Waves, which had long been believed to have been destroyed in a tsunami. After defeating several guardians and an undead menace, the Pathfinders helped the undines who lived near the island known as Wavebreak Haven restore the monastery and revive its martial tradition.” Many of the undines present nod at this.

”The Monastery of Unbreaking Waves has flourished in the time since, and we even sent representatives to the Challenge of Sky and Heaven later that year. Unfortunately, one of our champions attempted a technique for which she had the power but not the skill, and in a brutal melee against the champions of the other three monasteries, accidentally unleashed a torrent of seawater that swept all four participants out of the ring, resulting in disqualification. We are training now to retake our place and put the disgrace behind us. Thank you for helping to save the monastery.”

You then continue your adventures...

Horizon Hunters

Male Human (Duskwalker) Investigator (Wizard Dedication) 4 / HP 48/48, Perc +8, AC 20, Fort +7 Ref +11 Will +8 / Quick Tincture 4/4 / Active conditions: Low-light vision, Known weaknesses, resist negative damage 1, healing 1 hp/min

You are welcome. And in the middle of the battle the great detective Kerlok Sholmes resolved a mystery indeed. I mean of course the sabotage of the ward. Well well. We are talking but some new mysteries are waiting for sure. So please allow me to take my leave. I wish you a goodbye.

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