The Famous Adventurer's Correspondence School For Heroes

Game Master Antoine Gagnon

Dungeons & Dragons. Play-By-Post. Ghosts of Saltmarsh until we get bored.


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Map

Caelius and Baghotir both smash what feels like an endless supply of spiders. The swarm engulfs Belwick. He suffers 3 points worth of spider bites.

BOT VENN:

Venn uses a lit torch to clean the remaining spiders off of Belwick. The last of the spiders flee into the crevices of the floorboards, fearing the flame. Venn extinguishes his torch.

Out of Initiative. Each adventurer earns 20 XP for defeating a swarm of spiders.

In the room, Both Caelius and Baghotir Passive Perception note a brick in the chimney, just above the mantle is askew. Moving the brick, they discover a hidden compartment with a small wooden box inside of it. Inside of the box is 30 copper coins and two small pouches of some kind of powder. 5 XP for finding the box


Map

Enough time has passed. Those affected by the fear in the west wing may attempt a new Wisdom Saving Throw. Venn was one... 1d20 + 2 ⇒ (13) + 2 = 15. Venn is now at peace and is no longer afraid.

Baghotir:1d20 + 6 ⇒ (2) + 6 = 8 Baghotir still hears the demonic laughter in his heart.


Character Sheet

Baghotir was interested when he heard coins rattling around in the box. But when they were revealed to be but copper, he must admit to himself he lost some interest.

"Shall we try this next door? See where it leads?" He asks of the group as he gestures to the northern door.


Human Noble Wizard 8 (HP: 58/58) | Init +1 | AC 11 (14 w/Mage Armor) | Passive Perc 10; Invest. 18; Insight 13 | Saves: Str -1; Dex +1; Con +1; Int +8; Wis +3; Cha +3 | Inspiration 1/1 | Buffs: Mage Armor | Character Sheet

Belwick makes a point to divvy out the coins that they find right away. "It'll at least pay for some of the drinks tonight. For when we do find the riches."
6cp to each of us

He then takes a moment to study the strange powder. If they're not immediately obvious, he will cast Detect Magic as a ritual.
Arcana?: 1d20 + 5 ⇒ (1) + 5 = 6


Map

Casting Detect Magic reveals that the powders are not magical.


Character Sheet

"Maybe it's medicinal. You know, cocaine. Clears the nostrils."

Medicine: 1d20 + 6 ⇒ (1) + 6 = 7

"Yeap. That's what it looks like all right. I wouldn't snort it though if I were you. I hear it works so well you get nosebleeds. That can't be good."

"I'm seeing a few wounds around. Why don't you let me dress them properly before we get too much further. Let's take a little rest, shall we?"

Happy to rest an hour or two so folks can get some healing in.


Human Noble Wizard 8 (HP: 58/58) | Init +1 | AC 11 (14 w/Mage Armor) | Passive Perc 10; Invest. 18; Insight 13 | Saves: Str -1; Dex +1; Con +1; Int +8; Wis +3; Cha +3 | Inspiration 1/1 | Buffs: Mage Armor | Character Sheet

"I could use a breather. And I'd like to put the powder and these books in the mules saddle bags."
Sounding like we're going to do a short rest. And it's a short walk to stow away stuff with my mule, right? Assuming so, I'll roll my HD
Roll: 1d6 + 1 ⇒ (4) + 1 = 5


Map

Baron Belwick strolls out of the house to the gate. Before he gets there, he can see that the mule is gone.


Human Noble Wizard 8 (HP: 58/58) | Init +1 | AC 11 (14 w/Mage Armor) | Passive Perc 10; Invest. 18; Insight 13 | Saves: Str -1; Dex +1; Con +1; Int +8; Wis +3; Cha +3 | Inspiration 1/1 | Buffs: Mage Armor | Character Sheet

Belwick issues a string of abusive epithets aimed at the mysterious person who stole his mule.

He goes back to the group. Though hard, he wrangles a degree of calm back. "Maurice is gone."


Flan Pathfinder (HP via D&DB) | Init +7 | Passive Perc 18; Invest. 12; Insight 12 AC 17 | Saves: Str +8; Dex +5; Con +3; Int +2; Wis +5; Cha +0 | Inspiration 0/1 Mad Mardigan's Cheat Sheet | D&D Beyond

"What happened to Maurice? What was Maurice carrying that we need?"

Finally catching up now. Self tracking XP, but are we also self tracking coin? I'm 100% fine with that if the DM allows us to instantly distribute when we find it.


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Human Noble Wizard 8 (HP: 58/58) | Init +1 | AC 11 (14 w/Mage Armor) | Passive Perc 10; Invest. 18; Insight 13 | Saves: Str -1; Dex +1; Con +1; Int +8; Wis +3; Cha +3 | Inspiration 1/1 | Buffs: Mage Armor | Character Sheet

"Nothing yet. I had him tied up so that I could load him up with our finds."
I'm tracking 70xp. And since we don't have an XLS, I'm making a point to divvy loot right away (including coin).


Character Sheet
Baron Belwick Donnamoor wrote:
"Nothing yet. I had him tied up so that I could load him up with our finds."

"Yeah, 'cuase the six whole coppers we've each gotten so far will really overburden the beast!" Baghotir laughs.

But then he grows somber, "Do you think the weasels got him?"

He'll look around for tracks briefly to see if they tell a story.

Survival: 1d20 + 4 ⇒ (20) + 4 = 24

Zounds! He shares all he learns with the group.


Map

That roll is far greater than you needed!

Yes, from the tracks, scent of musk and some blood left behind, your best guess is that the weasels got him.


Human Noble Wizard 8 (HP: 58/58) | Init +1 | AC 11 (14 w/Mage Armor) | Passive Perc 10; Invest. 18; Insight 13 | Saves: Str -1; Dex +1; Con +1; Int +8; Wis +3; Cha +3 | Inspiration 1/1 | Buffs: Mage Armor | Character Sheet

Belwick curses some more when Baghotir explains the fate of Maurice the Mule. "That is not at all how I expected this to start off. Vicious bloody weasels."

Of course, given that he has no desire to be caught out with the weasels nearby, the baron heads back to the manse. Ostensibly to rest, but also to massage his bruised ego.


Human Noble Wizard 8 (HP: 58/58) | Init +1 | AC 11 (14 w/Mage Armor) | Passive Perc 10; Invest. 18; Insight 13 | Saves: Str -1; Dex +1; Con +1; Int +8; Wis +3; Cha +3 | Inspiration 1/1 | Buffs: Mage Armor | Character Sheet

After the group takes an hour to rest, the magic behind the unseen servant unravels. "Give me a few more minutes, so that I can re-bind my servant."

He once more repeats the casting of Unseen Servant, and once ready commands the servant to open the northern door.


Map

Assuming a 1 hour short rest in the main entryway. Baghotir's fear subsides, and he believes he can approach the West Wing now.

Spend Hit Dice and refresh abilities if you can and need.


Human Noble Wizard 8 (HP: 58/58) | Init +1 | AC 11 (14 w/Mage Armor) | Passive Perc 10; Invest. 18; Insight 13 | Saves: Str -1; Dex +1; Con +1; Int +8; Wis +3; Cha +3 | Inspiration 1/1 | Buffs: Mage Armor | Character Sheet

After the group has taken an hour to rest, the magic behind the unseen servant unravels. "Give me a few more minutes, so that I can re-bind my servant."

He once more repeats the casting of Unseen Servant, and once ready commands the servant to open the northern door.


Map

If you rest for 1hour and cast a ritual, the current time should be 9:50 in the morning.

When someone seconds, I'll describe the northern room.


Character Sheet Human Bard 6 (HPs 42/52) | Init +4 | Passive Perc 17; Invest. 12; Insight 12 AC 15 | Saves: Str +0; Dex +6; Con +6; Int +1; Wis +1; Cha +7 | Inspiration 0/1

Alisanne idles the hour away practicing on her flute, playing snippets on various tavern songs.

Once everyone is ready, she follows after the butler and peeks into the room after it.


Human Fighter 7 | HP 67/67 | AC 22 | Init +2

I am tracking 75 XP. (5 xp for opening desk drawer; 25 xp gathering info in town; 20 xp weasels; 20 xp for spiders; 5 xp for finding a box)

"There were weasels big enough and blood thirsty enough to take down a mule?" Caelius' eyes go wide at the thought. He spends the next hour sitting on a nearby rock as he provides weasel watch duty.


Map

Caelius is correct on the XP by my reckoning. Caelius you should consider using a hit die.

Alisanne follows Arthur the Unseen to the northern door. The servant opens the door and enters.

This kitchen is dirty and damp, with patches of gray mold and cobwebs on the floor, walls, and ceiling. In the southwest corner is some iron cooking equipment with a chimney above. Next to it, under the window, is a cracked and discolored stone sink.

To the right of the sink, a small, closed wooden cupboard is fixed to the wall about five feet above floor level.

Against the far wall, a flight of wooden stairs leads upward from west to east; the woodwork of the staircase is decayed, and a few of the treads are missing.

Note the door exiting this room to the east.

Map revealed in Roll 20


Character Sheet

Baghotir rests as well, though he too keeps watch as he has no injury to heal or magics to replenish. At least not with a short rest.

"They were some nasty weasels. We should've taken them down when we had the chance. So far our adventure has cost us more than it's gained us." he chuckles.

"Let's check to the east first," he says as he looks about the mess, "but after that, I think I want to know what's through that trap door. I'm sure it'll be our doom, but I've always been one to say 'face your fears', so I guess I should take my own advice."

"Unless we want to complete the search of the ground floor first." he leaves it to the group to decide.

Perception: 1d20 + 4 ⇒ (13) + 4 = 17


Map

Oh, forgot to mention. The second trail of footprints you found leads into this room and exits to the east out of the kitchen.


Flan Pathfinder (HP via D&DB) | Init +7 | Passive Perc 18; Invest. 12; Insight 12 AC 17 | Saves: Str +8; Dex +5; Con +3; Int +2; Wis +5; Cha +0 | Inspiration 0/1 Mad Mardigan's Cheat Sheet | D&D Beyond

"Be careful. Eventually we're going to find the one who left those tracks."

Venn adds his eyes to Baghotir's search before preparing to leave out the eastern door. Perception: 1d20 + 4 ⇒ (8) + 4 = 12


Map

5e Rules Lesson and Clarification: If you enter a room and make a perception check, I'm going to tell you what you See, hear, smell, touch and/or taste. If you want to search for something, tell me what you're actually doing. I'll look at passive Perception scores generally for traps, and I'll usually give an Investigate check free of charge if you're checking something with a secret in it. If you're suspicious about something, you can instigate an Investigation check. That said...

Both Venn and Baghotir stop and take stock of their senses. Both of you hear a faint tick... ticktick... ticktickticktick coming from the sink. Like... fingernails against something metallic.


Flan Pathfinder (HP via D&DB) | Init +7 | Passive Perc 18; Invest. 12; Insight 12 AC 17 | Saves: Str +8; Dex +5; Con +3; Int +2; Wis +5; Cha +0 | Inspiration 0/1 Mad Mardigan's Cheat Sheet | D&D Beyond

Venn motions for everyone to stop. He digs his gloved hand into his left belt pouch and withdraws a Keolandish sparrow (one of the ones recovered in the other room) and tosses the coin into the sink.


Map

The coin lands in the sink and bounces a couple of times against the cracked stone before settling with a thunk. There is dead calm for a moment.

Then a centipede the size of a party-sub springs from drain in the basin and snaps it's pincer jaws at the coin. It rears back on fixes black compound eyes on Venn.

What do you do?


Map

AS per slack... Initiative! Init Rolled in D&D Beyond

Alisanne---Caelius---Venn---Centipede---Belwick---Baghotir


Character Sheet Human Bard 6 (HPs 42/52) | Init +4 | Passive Perc 17; Invest. 12; Insight 12 AC 15 | Saves: Str +0; Dex +6; Con +6; Int +1; Wis +1; Cha +7 | Inspiration 0/1

Gods, Venn, what did you find? That thing looks like something Incabulos shat after a bad burrito.

Vicious Mockery, DC 14 Wis: 1d4 ⇒ 3 damage and has disadvantage on its next attack

Send that thing back down the drain, Venn!

Bardic Inspiration to Venn, +1d6 to an attack, ability check, or save within the next 10 minutes.


Map

Wisdom Save:1d20 - 2 ⇒ (7) - 2 = 5 Alisanne's words are more than mere jest, as the sounds themselves are laced with bardic magic. Though it speaks no human language, the centipede twitches in pain and emits an audible hiss. Then it looks downright dejected. If such a thing were possible.

How does it look? I kind of imagine it like the voice from Dune. Maybe with a lil eye glow.

Similarly, Venn feels inspired!


Map

Alisanne nominated for inspiration in Slack Chat. Accepted! Inspiration Awarded.


Flan Pathfinder (HP via D&DB) | Init +7 | Passive Perc 18; Invest. 12; Insight 12 AC 17 | Saves: Str +8; Dex +5; Con +3; Int +2; Wis +5; Cha +0 | Inspiration 0/1 Mad Mardigan's Cheat Sheet | D&D Beyond

Thankful that his gambit paid off, Venn steps forward with a singular stride, and uses the moment to snap his hips, shoulders, and ultimately greatsword down on the centipede.
ATK!: 1d20 + 5 + 1d6 ⇒ (9) + 5 + (6) = 20 2d6 + 3 ⇒ (4, 5) + 3 = 12

"Incabulos can rot Alisanne."


Map

Venn ultimately can't tell if the creature is bisected or crushed first, but both ultimately happen. The creature dies and emits a strong, foul odor. Kill! More tickticktickticks sound from down the drain.

Caelius is up.


Human Fighter 7 | HP 67/67 | AC 22 | Init +2

Short Rest Die Spent: 1d10 + 2 ⇒ (6) + 2 = 8

Caelius raises his shield expecting more to come pouring out of the drain. He grabs at his handaxe ready to chop anything that comes out next. "Anyone have anything to plug the drain ot maybe some acid to pour down it?"

Ready action if another centipede emerges.

Handaxe: 1d20 + 5 ⇒ (6) + 5 = 11
Damage (Slashing): 1d6 + 3 ⇒ (3) + 3 = 6

Status:

HP 12/12
AC 17 (+2 (19) w/ Shield)
Short Rest Die Used 1/1


Map

Venn gets an Oppo Attack if they choose to use their reaction.

Caelius muses aloud about the merits of plumbing, but he doesn't have long as three more centipedes spew forth from the drain. His readied attack isn't quick enough to kill the horror.

Bite Attack Vs. Venn:1d20 + 4 ⇒ (10) + 4 = 14 Hit for 1d4 + 2 ⇒ (1) + 2 = 3 Points of Damage and He needs to make a DC 11 Constitution Save or take another 3d6 ⇒ (1, 4, 5) = 10 points of poison damage.

Bite Attack Vs. Caelius:1d20 + 4 ⇒ (15) + 4 = 19 Hits for 1d4 + 2 ⇒ (4) + 2 = 6 points of damage and he ALSO needs to make a DC 11 Constitution Save or take 3d6 ⇒ (5, 4, 6) = 15 points of poison damage. This poison isn't lethal, however. If this drops Caelius to zero, Caelius is unconscious, stable, and paralyzed by the toxin.

The third remaining centipede may not survive Venn's Oppo Attack. If it does, it will take it's attack after all others here have resolved.


Human Fighter 7 | HP 67/67 | AC 22 | Init +2

DC 11 Con: 1d20 + 2 ⇒ (7) + 2 = 9

Caelius isn't ready for the horror to come. He hacks into the sink with barely a moment to scream as he is quickly overcome by the large centipedes.

Status:

HP 0/12 (Unconscious, Stable, Paralyzed)
AC 17 (+2 (19) w/ Shield)
Short Rest Die Used 0/1


Map

Caelius is actually up, current HP is 6. He made his saving throw. Player mistakingly didn't use his proficiency bonus for the Con Save.


Flan Pathfinder (HP via D&DB) | Init +7 | Passive Perc 18; Invest. 12; Insight 12 AC 17 | Saves: Str +8; Dex +5; Con +3; Int +2; Wis +5; Cha +0 | Inspiration 0/1 Mad Mardigan's Cheat Sheet | D&D Beyond

CON Save: 1d20 + 2 ⇒ (15) + 2 = 17 Venn grits his teeth and tries to flex the muscle in order to lessen the depth of the bite.

He turns that into a quick return cut, pulling his massive blade back and in towards the hip, hoping to make quick work of a second centipede
AoO: 1d20 + 5 ⇒ (8) + 5 = 13 for DMG if hit: 2d6 + 3 ⇒ (4, 2) + 3 = 9


Map

No poison and no third centipede attack--Venn cuts down a centipede as it moves to flank Caelius.

Belwick then Baghotir.


Character Sheet

Baghotir leaves room for others to close with the centipedes as he summons up some spell power! He casts Sacred Flame

Damage (f): 1d8 ⇒ 2 Dex 14

Status:
HP 10/10, AC: 18
- - -


Map

Dexterity Save:1d20 + 2 ⇒ (12) + 2 = 14... Centipedes aren't good at very much beyond biting and crawling. Unfortunately, this one is good *enough* at dodging. Radiant silver shards of divine fire rain down from above, but the creature is unharmed by Clangeddin's light.

Belwick!


Human Noble Wizard 8 (HP: 58/58) | Init +1 | AC 11 (14 w/Mage Armor) | Passive Perc 10; Invest. 18; Insight 13 | Saves: Str -1; Dex +1; Con +1; Int +8; Wis +3; Cha +3 | Inspiration 1/1 | Buffs: Mage Armor | Character Sheet

Belwick takes several strides in to get close enough to see the danger. "This place is crawling with vermin. Literally!"

He then weaves a spell, causing a ball of flame to coalesces at the tip of his finger. He points it at the centipede in front of Venn and barks the final word to fire it!
Fire Bolt vs Centipede (South): 1d20 + 5 ⇒ (3) + 5 = 8
Damage (Fire): 1d10 ⇒ 9


Map

Miss, I'm sorry to say.

Top of Round 2. Alisanne, Caelius and Venn.


Character Sheet Human Bard 6 (HPs 42/52) | Init +4 | Passive Perc 17; Invest. 12; Insight 12 AC 15 | Saves: Str +0; Dex +6; Con +6; Int +1; Wis +1; Cha +7 | Inspiration 0/1

Oh, great! More giant turds with delusions of grandeur. The only thing dangerous about these is their stench!

Vicious Mockery on the one in front of Caelius, DC 14 Wis or take 1d4 ⇒ 1 damage and disadvantage on its next attack


Map

Wisdom Save:1d20 - 2 ⇒ (11) - 2 = 9... Hit.

The centipede is dejected and questioning its purpose in life as a... Nah, it's a centipede. It feels pain in what passes for a nervous system.


Flan Pathfinder (HP via D&DB) | Init +7 | Passive Perc 18; Invest. 12; Insight 12 AC 17 | Saves: Str +8; Dex +5; Con +3; Int +2; Wis +5; Cha +0 | Inspiration 0/1 Mad Mardigan's Cheat Sheet | D&D Beyond

Venn tries to make it three!

ATK: 1d20 + 5 ⇒ (5) + 5 = 10

But after 2 quick kills, the sword is out of position for a third as the centipedes keep coming.


Human Fighter 7 | HP 67/67 | AC 22 | Init +2

"Centipedes have delusions of granduer?" Caelius wonders as he continues to hack at those in the sink basin.

Handaxe: 1d20 + 5 ⇒ (15) + 5 = 20
Damage (Slashing): 1d6 + 3 ⇒ (4) + 3 = 7

Status:

HP 6/12
AC 17 (+2 (19) w/ Shield)
Short Rest Die 0/1


Map

Caelius kills a centipede! One remains, and it attacks Venn!

1d20 + 4 ⇒ (8) + 4 = 12... Not even close!

Belwick and Baghotir are up.


Human Noble Wizard 8 (HP: 58/58) | Init +1 | AC 11 (14 w/Mage Armor) | Passive Perc 10; Invest. 18; Insight 13 | Saves: Str -1; Dex +1; Con +1; Int +8; Wis +3; Cha +3 | Inspiration 1/1 | Buffs: Mage Armor | Character Sheet

The nobleman repeats the gestures from before, once more firing a bolt of fire at a centipede.
Fire Bolt: 1d20 + 5 ⇒ (18) + 5 = 23
Damage (Fire): 1d10 ⇒ 3


Character Sheet

Baghotir swears as his itty-bitty flame does nothing.

"Fiddlesticks, that ain't worth spit!" He moves around the end to get in a proper swing.

Warhammer: 1d20 + 6 ⇒ (12) + 6 = 18 damage (b): 1d8 + 4 ⇒ (1) + 4 = 5

Status:
HP 10/10, AC: 18
- - -

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