Miladistra |
"Plutos be praised! Help her, quick!" Miladistra dismounts Deroff. "Hoist her atop Deroff. We'll get her out of here quick."
GM Zoomba |
Othello tends to the injured agent. The deadliest wounds are mended and pathced as the woman regains consciousness, though she still looks quite pale.
Ah, good ta see ya. The others, they...? She looks around at frowning faces and the corpses and sags. See. May they race right along with the Strong Man then. Name's Nona. Checkin out the area when we found that lot there she indicates the frozen pile you pulled her out of. Hard to tell in the ice n' cold, but think some're a bit fresh. Not much time to check it out though, 'fore we got ambushed by those dead things. Took out Alec and Gid right off, but think they were keeping me and those here for food for later. Guess you proved a bit tougher ta chew on than they were expectin'
Nona gives a quick laugh, then winces. Eh. Still a bit bashed up. Can you bring me back to base? Kline's gotta know there's dead walkers about.
GM Zoomba |
Feel free to roleplay the above a bit more if you'd like, but to keep things moving during the special:
---
After eventually getting Nona to safety, you set back out. this time towards the section Venture-Captain Jirneau had heads faint footsteps and voices down. True to her description, the area is indeed icy and snow covered. Tunnels similar to the one you just fought in wind and widen as you seem to be moving a bit outside of the carved stone sections of the ruins the Maze transported you to and out into more of the surrounding region.
Exiting a narrow tunnel, you see a small and completely frozen pond ahead of you, with other tunnels branching off of a large chamber. At the far western end of the space is a riased ledge about 10 feet higher than the rest of the area. And atop that ledge: four figures.
Two are some sort of strange animal, though none you've ever seen before. Loosely resmebling a snow leopard, these beast's faces have four eyes and end in a bearlike snout, while a pair of antlers rise up from their heads. The other two are ratfolk, though dressed in unusual garb. And as you enter the space they start at your arrival, then begin yelling out in a strange tongue.
Fgnl gurer! Jub ner lbh?
The male ratfolk be a roughly carved stair raises a club and readies it. The other ratfolk - a female - yells again out at you. The chittering sounds now remind you a bit of the language 'Yoski' you've heard some ratfolk speak around the lodge, but you're not able to understand this either.
Jnvg. Lbh - lbh'er gur zntrf gung oebhtug zr urer, nera'g lbh! Jul?! Jul ner lbh va zl qernzf! Jul unira'g lbh yrg zr erfg? Vg'f pehry. Lbh'er pehry!
They seem both tense and angry, and that's before the communication barrier!
Miladistra |
Ezra has >Glad-Hand<, so maybe she should make a Diplomacy check. If she won't, I will.
Miladistra waves.
Lynn the Teacher |
Ezra doesn't have glad hand Lynn does. :D
glad hand: 1d20 + 11 - 5 ⇒ (14) + 11 - 5 = 20
Sorry once again still sick.
Lynn just awkwardly sits down hoping to calm the ratfolk down with a wave.
"Im just going to talk very nicely. You don't know what Im saying but hopefully that won't matter since my calm speech is going to show you I don't mean any harm."
Pre_Gen |
Amiri knows her only talents communicating involves scaring people so she holds back for the moment to how Lynn's "nice way" works.
GM Zoomba |
Lynn waves to the ratfolk, and speaks in her own strange sounds. The pair are still tense, but the orc's tone and Miladistra's body language and pantomimes seem to be calming them somewhat.
Jung fgenatr gbathr ner lbh fcrnxvat? Vf guvf cneg bs lbhe zntvp? Pnfgebiryvna: jung vf lbhe terra-fxvaarq sevraq naq jul ner lbh uhznaf fb cnyr?
You seem to be getting some sort of rapport with them, but they are still a bit confused. Further establishing your bonafides or explaining your situation and intentions could be done with Diplomacy, Deception, Society, or Performance checks (and unlike the kobolds, this one does allow for the same characters to try checks again, though failures could worsen the situation)[/ooc]
Lynn the Teacher |
diplomacy: 1d20 + 11 ⇒ (20) + 11 = 31
Im feeling a lot better yay so my posting should be more consistent now.
Lynn just continues awkwardly trying to communicate with the creatures and fortunately her aloof and kind of awkward nature endears herself to them despite being really scary looking.
GM Zoomba |
Lovely crit
Lynn takes a few more steps forward. Her delivery may be a bit stilted, but through basic repetitions and gestures the two ratfolk slowly calm down as well.
Lbh gnyx fb fgenatr. Ohg lbhe ibvpr vf fb pnyz. Lbh, lbh ner abg gur fbhepr bs gur qernzf. Jub ner lbh? V nz Fipp, guvf vf zl oebgure Cog. the female says. She then repeatedly reaches up to her breast and repeats
Fipp
before gesturing several times to the male ratfolk and repeating
Cog
GM Zoomba |
The two ratfolk lower their weapons and approach you, still a bit confused and nervous, but no longer hostile. The two strange beasts follow them at a distance. The male ratfolk is mostly silent, but the woman ontinues to speak in a quick staccatto pace - though it is not always clear whether she's trying to talk to you, her companion, or herself.
Lbhe pybguref, gurl ner fb yvtug. V xabj guvf vfa'g gur Jvagrrynaqf ohg lbh jbhyqa'g ynfg n jrrx urer va gubfr. Juvpu zrnaf lbh zhfg unir n pnzc arneol. Ner gurer zber bs lbh? PBt, unir lbh rire frra n perngher yvxr guvf bar. Naq ure oveq: V guvax V'ir frra fbzrguvat yvxr vg va fgbelobbxf, ohg jul jbhyq vg or urer.
Hayrff...ner jr qrnq? Vf gung jung unf unccrarq? Unir gur ivfvbaf frag me straight to Hell? Oh no! ohnoohnoohnoohnohno but I have not ever seen the Arch! I wanted it to stop plaguing me. Is it too late? Cog, is it too late?!?!
Suddenly each of you realize that the ratfolk's words are beginning to make perfect sense. You turn around to see a fellow pathfinder behind you: leaning against a wall and panting heavily with a wand in their hand.
Sorry...came fast as I could...thought you might have a language gap...but you're so fast...fastest Pathfinders in the world...
While the mage with the comprehend languages stick tries to catch their breath, the ratfolk notices the changed expressions on you all.
Wait...can you, can you understand me now? Grandmother's gift! Who are you? Did the Arch call you here too? And from where: I've never seen someone like you in the Winterlands. she asks, directing that last remark squarely at Lynn. But your tusks...are there different forms of shobad in the southern hemisphere?
Miladistra |
"Thank ya kindly!" Miladistra waves at the Pathfinder. "It gets a bit easier when you can use words instead of grunts." Deroff whines a bit.
"I'm Miladistra. We're part of the Pathfinder Society. This is... did you say shobad?" She pauses and scans Lynn's tusks. "I'm not familiar with that word, sorry. We came from the Woodsedge Lodge in Galt. Did you say Arch? Looks like we have lots of time to exchange stories."
GM Zoomba |
Shobad, yes. the male ratfolk – Cog – pipes up Mean yer obviously not one - too short, too green, and too few arms – but never seen anyone else like ya before. Or such pale humans…are they from Castrovel? He asks this last question of Miladistra.
Meanwhile the woman – Fipp – keeps talking. Galt? Haven’t heard of it, but Fipp and I aren’t from around here. At all actually. We’re up in the Winterlands, but months back I got a nightmare, a really really bad one. And then it just kept happening! Strange energies, explosions, scary beasts, and in almost all of them this weird ruin with a big dangerous arch in the middle of it pulsing with power. That thing, its just an object but it scares me. I can…feel it pulling, and in my nightmares I can sense it sending souls all around to the past or the way off future and just leaving the body to sit and rot! Scares the Hells out of me, but the visions wouldn’t stop! So Cog and I set out to find the place. We’re just trying to get the nightmares and visions to end so I can rest and go home!”
Miladistra |
"An... arch? Hmm. We did find a large arch when we entered the Maze of the Open Road." She slowly climbs off Deroff. "Maybe that's what you're looking for. The Pathfinder Society is investigating it. You can rest at our basecamp for a bit."
GM Zoomba |
That might be it! Fipp's eyes widen.
Her brother Cog is still scratching his head a bit. A whole Society of you, huh? Where are you from? I haven't heard of you, or this 'Galt' before but...hmm 'Pathfinder' rings a vague sort of bell. Any of you from Arl? Over on that old plateau?
You're not on Golarian anymore. You're on one of its neighboring planets!
GM Zoomba |
You're from a different planet? Fipp says shocked. How interesting! Does that mean on your world gurer ner bgure engsbyx gurer? Orpnhfr lbh qvqa'g frrz fubpxrq gb frr zr bs Cog
Suddenly the ratfolk's words return to the unknown dialect of before. The PAthfinder behind you shakes their head.
Sorry about that. Only had a quick translate trick on hand. We'll have other agents able to communicate for longer coming in soon. For now keep going, see if there are any other locals around who might know about this place.
---
Your group leaves Cog and Fipp to wait with the other Pahtfdiner agent as you keep moving and exploring the area. After a few twists and turns through more icy tunnels, you find yourself in another large chamber. This time you have come across a massive, red stone cave. The ceiling collapsed long ago, revealing the starry night sky and letting snow and wind into the ruins.
At the far end of the chamber, a glowing purple rift sits it the air right before some stone. It looks similar to the one you've seen ebfore below, but this one is markedly larger. You hear a familiar voice call out and echo around the cavernous room: the same depp feminine voice you heard by that other rift earlier:
“Felise! Where are you? I don’t know where I am! I don’t even know when I am... Felise! Can you hear me?”
Across the room and standing in front of the rift is a humanoid woman. She is looking at the rift intently, and if she also heard the voice she doesn't react to it.
Miladistra |
Miladistra nods and points to the Pathfinder member. "They can take care of ya. We have to go." She waves goodbye. "Well that was nice. We didn't have to kill, for once."
---
"Uh, howdy!" Miladistra tries to pull the woman's attention from the rift. "Are you trying to close the rift? Maybe we can work together!"
Diplomacy: 1d20 + 10 ⇒ (6) + 10 = 16
GM Zoomba |
Close? The woman turns around. And why would I want to close this? There's power here, power to be drawn. In fact, I suspect growing this will only further unleash more raw energy. I only need the proper fuel source...
Lynn the Teacher |
"Oooo great the time traveling rip in space is being controlled by an someone who thinks that opening it up is a great idea. Let's create the end times why don't we. Exasperate our potential demise....," Lynn whispers to herself
" You know you stop the potential apocalypse this may cause...," she replies back sarcastically.
GM Dennis |
**HOUSE GM ANNOUNCEMENT**
”Great job, Pathfinders! We’ve cleared the dangerous predators out of the ruins!”
Table GMs, the Predators Destroyed condition on page 17 is now in effect.
GM Zoomba |
The woman cocks her head.
I have exceptional hearing you know. she grins, sending her mouth into an unnerving smirk. And while I'm not as dramatic as all that, it occurs to me most energy sources require fuel sources...
She turns towards you, one of her hands starting to glow an omnious green energy. Perhaps feeding the rift some living beings woudl provide some kindling.
A Percep: 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28
Lynn Pecep: 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 23
Othello Peception: 1d20 + 6 ⇒ (15) + 6 = 21
W: 1d20 + 12 ⇒ (11) + 12 = 23
Initiative
Amiri
woman
Lynn
Othello
Miladistra
The snow is difficult terrain, and the thick blue ice Uneven terrain on top of that. HOWEVER you've all gotten accustomed to moving and fighting on the ice, and for this encounter can ignore those terrain problems (just announced condition - you and several of your other teams did a great job clearing out beasties in the ruins)[/ooc]
Pre_Gen |
Man this would be punishing to have all those terrain effects in play and start 100ish away. Ouch
We will see whose life will be the kindling! Amiri says as she charges into battle but doesn't quite make it to her target which gets her angry.
◆stride ◆stride ◆rage
Miladistra |
"*sigh* Come on, boy." Miladistra resigns herself.
GM Zoomba |
Now now, you'll be a part of something more. the woman says as she approaches angry Amiri. In fact if you remain conscious throughout that would be an interesting discovery.[/b]
Her glowing hand then shoots forward and a globule of sizzling green launches from it to hit Amiri. The barbarian's skin sizzles as acid splashes on and eats into her.
Attack: 1d20 + 16 ⇒ (8) + 16 = 24 for Acid: 1d6 ⇒ 3 plus 1 splash
Initiative
Amiri 51/50 hp, raging
woman
Lynn
Othello
Miladistra
GM Zoomba |
The deeper blue is ice (like where Amiri currently is), the rest is snow - but you ignore all of it due to the House condition :)
Miladistra |
"Ugh." The woman's words rot faster than a smashed pumpkin. Miladistra doesn't need much reason to tell Deroff to approach the woman.
Meanwhile, Miladistra's hands smell like garlic and mint as she rubs them together. A burst of bright, smelly particles flutter towards the woman- how does she react?
◆◆ Casting >Glitterdust<. Reflex Save, DC 20
◆ Commanding an Animal to Stride twice (◆◆)
Lynn the Teacher |
2 action act together
Evolution Surge for speed
Ezra moves 45 move speed
Ezra moves 45 move speed
1/2 Focus Points
This would be horrifying without the boon
"Blah blah blah blah.... I'd like to see you try. You little tiny acid ball sure is going to hurt us a lot..."
Pre_Gen |
Amiri suddenly charges with final burst of speed, ending her run with a mighty swing of her giant blade. She follows this swing up with another hoping to slice her twice. I hardly felt that... let's see if you feel this!
◆◆ sudden charge ◆ strike
attack: 1d20 + 10 ⇒ (13) + 10 = 23
magic slashing damage: 1d12 + 10 ⇒ (6) + 10 = 16
attack: 1d20 + 10 - 5 ⇒ (12) + 10 - 5 = 17
magic slashing damage: 1d12 + 10 ⇒ (7) + 10 = 17
GM Zoomba |
Will: 1d20 + 15 ⇒ (14) + 15 = 29
The woman looks annoyed at Miladistra’s attempt at a spell – How pretty – but does seem to feel Amiri’s hit.
I see you’re a bold one. Well, fair’s fair.
She strikes out twice in response to the raging warrior. As her fist connects with the Kellid, Amiri’s muscles start to feel sore.
Attack: 1d20 + 16 ⇒ (12) + 16 = 28 for Bludgeoning: 1d10 + 7 ⇒ (4) + 7 = 11
Attack: 1d20 + 16 - 4 ⇒ (4) + 16 - 4 = 16 for Bludgeoning: 1d10 + 7 ⇒ (10) + 7 = 17
Amiri, please make a DC 22 Fort save; on a failure you are Enfeebled 1
Then she moves away
Initiative
Amiri 40/50, need Fort save
Woman 16 damage, a bit glittery
Lynn
Othello
Miladistra
Miladistra |
Miladistra enhances Deroff so his >Magic Fang< can bite harder. "Let's cut her off before she does something stupid." Deroff runs across the ice, a bit surprised he can do so without trouble.
◆◆ Cast >Magic Fang<
◆ Command an animal to Stride twice(◆◆)
Lynn the Teacher |
Act together move move
Ezra attack 1: 1d20 + 11 ⇒ (17) + 11 = 28
Ezra Attack 2: 1d20 + 11 - 4 ⇒ (11) + 11 - 4 = 18
damage 1: 2d6 + 1 ⇒ (4, 2) + 1 = 7 1 negative Piercing
damage 2: 2d6 + 1 ⇒ (5, 5) + 1 = 11 1 negative slashin
"Go get them Ezra... Stop her evil machinations."
Pre_Gen |
Fort save dc 22: 1d20 + 9 ⇒ (9) + 9 = 18
Amiri's expression changes as the blow hits but Amiri quickly recovers as the coward runs away. Using magic to sap my strength and running away? What a joke! She says as she suddenly charges, this time using her ally to surrond the witch. Her charge ends with another swing of the blade followed by one last swing.
◆◆sudden charge ◆strike
attack (with enfeebled): 1d20 + 10 - 1 ⇒ (2) + 10 - 1 = 11
magic slashing damage (with enfeebled): 1d12 + 10 - 1 ⇒ (9) + 10 - 1 = 18
attack (with enfeebled): 1d20 + 10 - 1 - 5 ⇒ (14) + 10 - 1 - 5 = 18
magic slashing damage (with enfeebled): 1d12 + 10 - 1 ⇒ (2) + 10 - 1 = 11
I didn't include flanking as a bonus
Othello Verese |
◆ Stride
"We are here to redeem you. Surrender to us, and you, too can be redeemed!"
◆◆ Prepared action. If the enemy moves, then I will strike once.
Damage: 2d10 + 2 ⇒ (5, 5) + 2 = 12
GM Dennis |
**HOUSE GM ANNOUNCEMENT**
”Thanks to your hard work, we’ve secured an alliance with the locals!”
Table GMs, the Local Alliance condition is in effect.
GM Zoomba |
Redemption. The glittery woman spits as she dodges both of the barbarian's swings and one of Ezra's pecks first one does hit though, causing some negative energy to crackle around her. I will not apologize for my ambition! Not when there is power ready to be grabbed only a few more corpses standing in front of it!
She steps back Dodging Othello's slice and turns towards Amiri and the mounted Miladistra. Her jaw opens, distending unnaturally wide as she exhales out a dark green cloud that washes over the barbarian mage and wolf.
Amiri, Miladistra, and Deroff need DC 23 Fort saves or else become Enfeebled 1 (Enfeebled two if the already sapped Amiri fails)
[i]Initiative
Amiri 40/50, enfeebled 1, need Fort save
Woman 24 damage, a bit glittery
Lynn
Othello
Miladistra, both she and Deroff need Fort save
Lynn the Teacher |
Act together Boost Eidolon/Attack
primary: 1d20 + 11 ⇒ (16) + 11 = 27
second: 1d20 + 11 - 4 ⇒ (8) + 11 - 4 = 15
third: 1d20 + 11 - 8 ⇒ (7) + 11 - 8 = 10
attack 1: 2d6 + 4 + 1 ⇒ (3, 5) + 4 + 1 = 13 1 negative slashing
"Lady.... The only corpse here is going to be you if you don't stop."
Othello Verese |
Attack 1: 1d20 + 11 ⇒ (17) + 11 = 28
Damage 1: 2d10 + 2 ⇒ (7, 7) + 2 = 16
Additional damage 1 if critical: 2d10 + 2 ⇒ (2, 1) + 2 = 5
Attack 2: 1d20 + 11 ⇒ (4) + 11 = 15
Damage 1: 2d10 + 2 ⇒ (1, 7) + 2 = 10
Pre_Gen |
fort save dc23: 1d20 + 9 ⇒ (1) + 9 = 10 Not sure if there are consequenses for a crit fail so, hero point.
fort save dc23 (hero point): 1d20 + 9 ⇒ (15) + 9 = 24
Amiri, still feeling weak gets caught in the draining breath of the woman and almost succumbs to it. She feels her knees get weak and she is about to collapse but she remembers her plans with the kobold's she helped saved... that there are people relying upon her. She can't fail here; not yet and manages to hold herself together, resisting the breath!
Ambition? Maybe work on your morals before you give give in to ambition... and maybe work on your skill since you seem to be lacking in that too! Amiri snips as she steps back into position to try and cut her up.
◆stride ◆strike ◆strike
attack (with enfeebled): 1d20 + 10 - 1 ⇒ (7) + 10 - 1 = 16
magic slashing damage (with enfeebled): 1d12 + 10 - 1 ⇒ (5) + 10 - 1 = 14
attack (with enfeebled): 1d20 + 10 - 1 - 5 ⇒ (14) + 10 - 1 - 5 = 18
magic slashing damage (with enfeebled): 1d12 + 10 - 1 ⇒ (11) + 10 - 1 = 20
I didn't include flanking as a bonus so when looking at her AC, remember she is Flat footed... never mind with those rolls, it won't matter. Maybe I should tone down the cocky attitude as Amiri is not doing so hot this fight haha
Miladistra |
Miladistra's Fort: 1d20 + 5 ⇒ (14) + 5 = 19
Deroff's Fort: 1d20 + 11 ⇒ (2) + 11 = 13 Bad dice! Wrong order!
Miladistra and Deroff both whither under the strange fumes. Miladistra climbs off Deroff and gets some space. "Smells like yer soul-once sweet but now rotten and corrupt. Getting rid of ya is step one."
◆ Miladistra dismounts Deroff
◆ Stride
◆ Command an Animal
Deroff |
Deroff shakes his head as the fumes weaken him. He cares not and steps forward, ready to take a bite out of evil.
Bite + Magic Fang + Enfeebled: 1d20 + 10 + 1 - 1 ⇒ (10) + 10 + 1 - 1 = 20
Piercing Magic Fang damage, Enfeebled: 3d8 + 3 - 1 ⇒ (8, 4, 5) + 3 - 1 = 19
◆ Stride
◆ Strike
GM Zoomba |
With that Crit Fail, Deroff is actually Enfeebled 2
The woman winces as again a peck from Ezra breaks through her guard, then again when Othello's slash cuts into her. Blood begins spilling on the ground, through it is a sickly green color.
That weapon must be tiring boy. she snarls as she strikes twice at Othello before stepping out of the flank. Perhaps you should set it down before it gets too heavy.
Attack: 1d20 + 16 ⇒ (12) + 16 = 28 for Bludgeoning: 1d10 + 7 ⇒ (9) + 7 = 16
Attack 2: 1d20 + 16 - 4 ⇒ (10) + 16 - 4 = 22 for Bludgeoning: 1d10 + 7 ⇒ (9) + 7 = 16
Othello, I need 2 Fort saves from you (DC 23); enfeebled 1 on a single failure, enfeebled 2 if both fail (or if one crit fails)
Initiative
Amiri 40/50, enfeebled 1
[ooc]Woman 54 damage
Lynn
Othello 28/60, need 2 Fort saves
Miladistra, enfeebled 1; Deroff enfeebled 2
Miladistra |
Miladistra motions Deroff south. "Over here, Deroff! Line up and flank with Ezra!"
Miladistra lets loose an Electric Arc. There's more to this woman than meets the eye.
◆ Command an Animal
◆◆ Cast >Electric Arc<, dealing 2d4 + 4 ⇒ (4, 3) + 4 = 11 damage. Reflex Save DC 20.
Deroff |
Deroff barks and runs ahead to protect Miladistra from this foul woman. This predator doesn't smell right, she's clearly not thinking about food.
Deroff should be able to flank with Ezra if he attacks from the upper right corner.
Bite + Magic Fang + Enfeebled 2: 1d20 + 10 + 1 - 2 ⇒ (9) + 10 + 1 - 2 = 18
Piercing Magic Fang damage, Enfeebled 2: 3d8 + 3 - 2 ⇒ (6, 4, 1) + 3 - 2 = 12
◆ Stride
◆ Strike
Deroff whines as his strength fails him yet again.
Pre_Gen |
The weakened state of Amiri and constant failure has started to cool her rage. It is clear that she is trying to refocus herself and ignore the banter as she steps into place for another two swings.
◆stride ◆strike ◆strike
attack (with enfeebled): 1d20 + 10 - 1 ⇒ (10) + 10 - 1 = 19
magic slashing damage (with enfeebled): 1d12 + 10 - 1 ⇒ (1) + 10 - 1 = 10
attack (with enfeebled): 1d20 + 10 - 1 - 5 ⇒ (12) + 10 - 1 - 5 = 16
magic slashing damage (with enfeebled): 1d12 + 10 - 1 ⇒ (8) + 10 - 1 = 17
I didn't include flanking as a bonus so when looking at her AC, remember she is Flat footed. Ohh one of those might finally be a hit but for minimum damage. The dice are having fun roleplaying the enfeebled condition for me haha
Othello Verese |
Fort save: 1d20 + 10 ⇒ (11) + 10 = 21
Fort save: 1d20 + 10 ⇒ (10) + 10 = 20
Othello winces after the attack, feeling weakened.
Ezra the Amnesiac |
Act Togther Boost Eidolon Attack
peck: 1d20 + 11 ⇒ (11) + 11 = 22
claw: 1d20 + 11 - 4 ⇒ (11) + 11 - 4 = 18
claw: 1d20 + 11 - 8 ⇒ (6) + 11 - 8 = 9
peck damage: 2d6 + 4 + 1 + 1 ⇒ (4, 2) + 4 + 1 + 1 = 12 includes 1 negative also piercing
claw: 2d6 + 4 + 1 + 1 ⇒ (4, 6) + 4 + 1 + 1 = 16 includes 1 negative also slashing
"You better not forget about me. I'm your worst nightmare and will make sure your plans are stopped"
GM Zoomba |
Reflex: 1d20 + 14 ⇒ (15) + 14 = 29
The woman dances around the worst of Miladsitra's shocking arc while a tired Amiri's swing comes close but is blunted by her armor.
Ezra's peck continues to hit its mark at least. She looks quite peeved.
SKDJEUfuwSESCBKF
Initiative
Amiri 40/50, enfeebled 1
Woman 71 damage
Lynn
Othello 28/60, enfeebled 2
Miladistra, enfeebled 1; Deroff enfeebled 2
Othello Verese |
Hurt, Othello ◆ steps back, and attempts to ◆ heal: 1d20 + 8 ⇒ (6) + 8 = 14 (Battle Medicine) himself unsuccessfully.
Still reeling from her attack, he presses his hands, while holding his halberd, to his chest. His hands glow a golden color for just a moment. Lay on Hands for 12 points of healing.