Irabeth Tirabade

Lynn the Teacher's page

144 posts. Organized Play character for MadScientistWorking.


Full Name

Lynn Roc

Race

Orc

Classes/Levels

AC: 22 Fort:10 Ref: 7 Will: 8 HP: 50/58

Gender

F

Size

M

Age

20

Alignment

NG

Strength 16
Dexterity 12
Constitution 14
Intelligence 10
Wisdom 10
Charisma 16

About Lynn the Teacher

Lynn Summoner 4

NG
Medium
Orc
Tiefling
Humanoid
Perception +8; Low-Light Vision Darkvision
Languages Orc Common
Skills Acrobatics +1, Arcana +6, Athletics +9, Diplomacy +11, Intimidation +9, Lore: Magaaymbe +6, Medicine +6, Occultism +6, Performance +9, Religion +6, Society +6, Stealth +7
Str +3, Dex +1, Con +2, Int +0, Wis +0, Cha +3
Items Half Plate

AC 22, Fort +10, Ref +7, Will +8
HP 58

Speed 20 feet
Melee +1 Striking Staff +10 (Two-Hand d8, Magical), Damage 2d4+3 (B)
Glider Form (Eidolon, Evolution, Move, Summoner) Your eidolon evolves wings, a buoyant body, or some other means to control descent. It glides slowly toward the ground, 5 feet down and up to 25 feet forward through the air. As long as it spends at least 1 action gliding each round and has not yet reached the ground, it remains in the air at the end of your turn.
Manifest Eidolon (Concentrate, Conjuration, Manipulate, Summoner, Teleportation) Your eidolon appears in an open space adjacent to you, and can then take a single action. If your eidolon was already manifested, you unmanifest it instead. The conduit that allows your eidolon to manifest is also a tether between you. Your eidolon must remain within 100 feet of you at all times and can’t willingly go beyond that limit. If forced beyond this distance, or if you are reduced to 0 Hit Points, your eidolon’s physical form dissolves: your eidolon unmanifests, and you need to use Manifest Eidolon to manifest it again. Special This activity has the trait matching your eidolon’s tradition (arcane, divine, occult, or primal).
Share Senses (Concentrate, Divination, Scrying, Summoner) Requirements Your eidolon is manifested. You project your senses into your eidolon, allowing you to perceive through it. When you do, you lose all sensory information from your own body, but can sense through your eidolon’s body for up to 1 minute. You can Dismiss this effect. Special This action has the trait matching your eidolon’s tradition (arcane, divine, occult, or primal). Your eidolon can also use this ability. When it does, it projects its senses into your body.
Divine Known Spells DC 19, attack +9 2nd Restoration, See Invisibility (2 slots); 1st Bless, Heal, Fear (2 slots); Cantrips Shield, Protect Companion, Stabilize, Light, Disrupt Undead
Focus Spells (2 points) Boost Eidolon Range 100 feet; Targets your eidolon Duration 1 round You focus deeply on the link between you and your eidolon and boost the power of your eidolon's attacks. Your eidolon gains a +2 status bonus to damage rolls with its unarmed attacks. If your eidolon's Strikes deal more than one weapon damage die, the status bonus increases to 2 per weapon damage die, to a maximum of +8 with four weapon damage dice.
Evolution Surge Range 100 feet; Targets your eidolon Duration 1 minute You flood your eidolon with power, creating a temporary evolution in your eidolon's capabilities. Choose one of the following effects:Your eidolon gains low-light vision and darkvision.; Your eidolon gains scent as an imprecise sense up to 30 feet. .; Your eidolon can breathe underwater and gains a swim Speed equal to its land Speed or 30 feet, whichever is less. Alternatively, if your eidolon is normally aquatic, it can breathe air and gains a land Speed equal to its swim Speed or 30 feet, whichever is less. Either way, it gains the amphibious trait. .; Your eidolon gains a +20-foot status bonus to its Speed. .;
Lay on Hands Range touch; Targets 1 willing living creature or 1 undead creature Your hands become infused with positive energy, healing a living creature or damaging an undead creature with a touch. If you use lay on hands on a willing living target, you restore {v1} Hit Points; if the target is one of your allies, they also gain a +2 status bonus to AC for 1 round. Against an undead target, you deal {v2}d6 damage and it must attempt a basic Fortitude save; if it fails, it also takes a -2 status penalty to AC for 1 round. Heightened (+1) The amount of healing increases by 6, and the damage to an undead target increases by 1d6.
Additional Feats Champion Dedication Pharasma, Dubious Knowledge (Occultism), Glad-Hand, Group Impression, Healing Touch, Hefty Hauler, Multilingual, Orc Warmask (Occultism), Tiefling
Additional Specials Act Together, Champion Archetype Cause (Redeemer Cause), Champion Archetype Tenets (Tenets of Good), Eidolon (Psychopomp Eidolon), Evolution Feat, Link Spells, Shared Vigilance, Spirit Touch, Unlimited Signature Spells, Warmask Magic Type (Occult)