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You had better listen to him. You wouldn't believe what he did to the monsters back there.
Aid Intimidate: 1d20 + 6 ⇒ (6) + 6 = 12
Roland and Baldo start to move around to the left flank.

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"You know," The Armenian Man begins, focusing on the man and not the misidentified trogs, "Fuln thinks you're real dumb. You don't seem that dumb. Is Fuln just... dumb himself? Or are you playing him? Tricksy, tricksy!"

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Lemedor begins to shake in fright, though still holds quite a bit of confidence somehow. He draws his bow. "The crocodile King will not be pleased. He asked me to acquire his army and I have done so." He motions to the Troglodytes. "Soon their entire tribe will descend from the mountains to join." He motions for the Troglodytes and Snowy to defend themselves. "We must defend the King."
Roland's Initiative: 1d20 + 2 ⇒ (7) + 2 = 9
Aatish's Initiative: 1d20 + 5 ⇒ (10) + 5 = 15
Zinta's Initiative: 1d20 + 6 ⇒ (4) + 6 = 10
Z'hor'll's Initiative: 1d20 + 3 ⇒ (14) + 3 = 17
Kyra's Initiative: 1d20 + 0 ⇒ (14) + 0 = 14
Armenian Man's Initiative: 1d20 + 2 ⇒ (10) + 2 = 12
Lemedor: 1d20 + 7 ⇒ (1) + 7 = 8
Troglodyte: 1d20 - 1 ⇒ (15) - 1 = 14
The stench from the Troglodytes begins to overwhelm your senses as it quickly turns your stomach.
All within 30' of the Troglodytes need to make a DC 13 Fort save or be sickened for 10 rounds.
★★★
Lemedor Lair! Round 1
──────────
BOLD IS UP!:
──────────
➤ Z'hor'll B'bblebr'x (33/33 HP)
➤ Aatish e (34/34 HP)
⠀⠀➤ Ghermez (13/13 HP)
➤ Kyra (35/35 HP)
Troglodyte (Red) (-0 HP)
Troglodyte (Green) (-0 HP)
The Armenian Man (27/27 HP)
Zinta (27/27 HP)
Roland Huntmaster (36/36 HP)
⠀⠀Baldo II (37/37 HP) │ Filth Fever
Lemedor (-0 HP)
⠀⠀Snowy (-0 HP)

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Khorshid fort vs poison : 1d20 + 8 ⇒ (7) + 8 = 15
Riding dog fort : 1d20 + 5 ⇒ (3) + 5 = 8
Khorshid rides forward on the sickened riding dog and concentrates and shoots strange acid from his mouth on the whole enemies!!!
Phantasmagorical Breath 30 ft hitting all enemies, DC 16 Will save negates: 2d6 ⇒ (1, 6) = 7
“Take this!!! You’ll learn to follow my commands!!“

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Z'hor'll starts to chant, "There once was a handler named Lemedor,
Who Fuln did give quite a chore!
He started to think,
His buddies did stink,
And he didn't want to help any more!"
Inspire Courage, +2/+2 (I guess I've been shorting us all, just looked it up)
He then moves up.

Yours is mined |

Round #1: sickened (1/10), bull’s strength on tAM (4 mins)
Fort: 1d20 + 6 ⇒ (5) + 6 = 11
Kyra ✨casts bull’s strength on the Armenian Man and then wades 20 feet to the south-west through the hindered terrain of the filthy slop, drawing her scimitar as she goes.
Where’s that croc?

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fort save: 1d20 + 3 ⇒ (7) + 3 = 10
missed this, but no affect on my actions

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Z'or'll inspires the group with a stirring rendition as Khorshid rides a Ghermez around as the small dog begins to hack and wheeze. Taking advatage of the vile smell Khorshid breathes acid all over the group.
Lemedor Will DC 16: 1d20 - 1 ⇒ (19) - 1 = 18
Snowy Will DC 16: 1d20 + 1 ⇒ (17) + 1 = 18
Trog (Red) Will DC 16: 1d20 ⇒ 1
Trog (Green) Will DC 16: 1d20 ⇒ 12
The acidic breath fully envelops the Troglodytes as Lemedor looks around confused. "It's not real!?"
Kyra increases the muscle mass on Armenian Man just as the Troglodytes scream and quickly surround Khorshid.
Red Club vs Khorshid AC 21: 1d20 + 2 ⇒ (7) + 2 = 9
Green Club vs Khorshid AC 21: 1d20 + 2 ⇒ (4) + 2 = 6
★★★
Lemedor Lair! Round 1
Party Conditions: Inspire Courage +2
Battlemap
──────────
BOLD IS UP!:
──────────
Z'hor'll B'bblebr'x (33/33 HP) │ Sickened 9 rounds
Aatish e (34/34 HP)
⠀⠀Ghermez (13/13 HP) │ Sickened 9 rounds
Kyra (35/35 HP) │ Sickened 9 rounds
Troglodyte (Red) (-7 HP)
Troglodyte (Green) (-7 HP)
➤ The Armenian Man (27/27 HP) │ Bull's Strength
➤ Zinta (27/27 HP)
➤ Roland Huntmaster (36/36 HP)
⠀⠀➤ Baldo II (37/37 HP) │ Filth Fever
Lemedor (-0 HP)
⠀⠀Snowy (-0 HP)

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Roland Fort Save DC 13 or Sickened: 1d20 + 7 ⇒ (19) + 7 = 26
Baldo Fort Save DC 13 or Sickened: 1d20 + 7 ⇒ (19) + 7 = 26
Baldo, get them
Baldo moves up into the Flank and Attacks
Baldo bite attack on Green, Flanked: 1d20 + 9 ⇒ (14) + 9 = 23
Piercing damage: 1d4 + 3 ⇒ (2) + 3 = 5
Baldo has Takedown, so if he hits gets a free trip attempt.
Baldo has Agile Maneuvers, so uses Dex instead of Strength for CMB.
Trip attack on Green, assuming the first attack hits: 1d20 + 7 ⇒ (12) + 7 = 19
Roland pulls his Greatsword as he moves up and strikes the (hopefully prone) Green
Roland Greatsword attack on Green: 1d20 + 8 ⇒ (18) + 8 = 26
Slashing damage: 2d6 + 4 ⇒ (3, 5) + 4 = 12

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Fortitude DC 13: 1d20 + 8 ⇒ (10) + 8 = 18 vs troglodyte stench
"You should look again; you're melting away!" The Armenian Man taunts their foe as he moves up to strike.
Swift: cast divine favor (fate's favored) with 1 point of fervor
Move: 10'
Standard: attack Lemedor
mwk scythe, bull's strength, divine favor, IC: 1d20 + 9 + 2 + 2 + 2 ⇒ (1) + 9 + 2 + 2 + 2 = 16
damage, P/S, bull's strength, divine favor, IC: 2d4 + 6 + 2 + 2 + 2 ⇒ (4, 3) + 6 + 2 + 2 + 2 = 19

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The Armenian Man holds his breath from the overwhelming stench as he drives his scythe into Lemedor's shoulder bone. The man whimpers in pain as he clutches the wound. Sorrow and Pain look in his eyes, though his demeanor doesn't show it.
Baldo and Roland move in to help Khorshid. Baldo grabs ahold of the Troglodyte's ankle, yanking it to the ground as it screams in shock, swatting at the dogs nose. Roland stabs his greatsword down into the Troglodytes chest putting it out of its misery quickly.
Zinta sends glitterdust raining down from above as it covers the enemies vision.
Red Trog Will DC 17: 1d20 ⇒ 14
Snowy Will DC 17: 1d20 + 1 ⇒ (2) + 1 = 3
Lemedor Will DC 17: 1d20 - 1 ⇒ (2) - 1 = 1
All three are blinded by the dust as it settles across their eyes and skin. Lemedor stumbles back as he squints to try and tell who is who. He fires a single arrow down the hallway at The Armenian Man.
Longbow vs Armenian Man AC 18; Precise Shot; PBS: 1d20 + 9 + 1 ⇒ (11) + 9 + 1 = 21
Blinded Miss Chance; Low is good: 1d100 ⇒ 79
★★★
Lemedor Lair! Round 2
Party Conditions: Inspire Courage +2
Battlemap
──────────
BOLD IS UP!:
──────────
➤ Z'hor'll B'bblebr'x (33/33 HP) │ Sickened 9 rounds
➤ Aatish e (34/34 HP)
⠀⠀➤ Ghermez (13/13 HP) │ Sickened 9 rounds
➤ Kyra (35/35 HP) │ Sickened 9 rounds
Troglodyte (Red) (-7 HP) │ Blinded Glitterdust DC 17
The Armenian Man (27/27 HP) │ Bull's Strength
Zinta (27/27 HP)
Roland Huntmaster (36/36 HP)
⠀⠀Baldo II (37/37 HP) │ Filth Fever
Lemedor (-19 HP) │ Blinded Glitterdust DC 17
⠀⠀Snowy (-0 HP) │ Blinded Glitterdust DC 17
the arrow shatters against the wall as Snowy snarls and steps up to Armenian Man.
Bite vs Armenian Man AC 18: 1d20 + 2 ⇒ (14) + 2 = 16
Lemedor Will DC 17 (Glitterdust End of Round): 1d20 - 1 ⇒ (8) - 1 = 7
Snowy Will DC 17 (Glitterdust End of Round): 1d20 + 1 ⇒ (14) + 1 = 15

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Khorshid makes a 5ft step on the sickened riding dog and concentrates and shoots strange acid from his mouth on the enemies!!!
Phantasmagorical Breath 30 ft hitting all enemies, DC 16 Will save negates: 2d6 ⇒ (5, 6) = 11
“The lord of hell is halting my bleaching and you will see my might granted by his hands!!“ the gnome shouts.

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Z'hor'll B'bblebr'x is up.

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Z'hor'll continues to inspire the Pathfinders with his antics, as he pantomines hurling all over Kyra.
"Need to clean things up here! Time for the spin cycle!"
Casts Aqueous Orb
DC16 Reflex to avoid 2d6 ⇒ (5, 1) = 6 nonlethal damage
DC16 Reflex to avoid being caught inside
Starts at the dotted circle. Should get 3 targets in its wake, when he moves it, indicated by the teal arrow, where it ends with the solid

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Z'Hor'll creates a miniature whirlpool right underneath the troglodyte.
Lemedor Reflex DC 16: 1d20 + 7 ⇒ (10) + 7 = 17
Snowy Reflex DC 16: 1d20 + 5 ⇒ (16) + 5 = 21
Red Reflex DC 16: 1d20 - 1 ⇒ (2) - 1 = 1
The blinded troglodyte gets caught up in the water as it cuts its scream off partway. The troglodyte instantly loses consciousness as it passes out.
Khorshid releases another wave of his strange acidic spit al over Snowy and Lemedor.
Lemedor Will DC 16: 1d20 - 1 ⇒ (16) - 1 = 15
Snowy Will DC 16: 1d20 + 1 ⇒ (8) + 1 = 9
Both waver on their feet as they look near to falling down as Kyra offers a bit of guidance. Lemedor drops to his knees. His eyes look different. As if something has lifted from his mind. He looks frightened as a little yellow enters the swirling orb. "P..pp..please don't hurt me no more. I give up."
★★★
Lemedor Lair! Round 2
Party Conditions: Inspire Courage +2
Battlemap
──────────
BOLD IS UP!:
──────────
Z'hor'll B'bblebr'x (33/33 HP) │ Sickened 9 rounds
Aatish e (34/34 HP)
⠀⠀Ghermez (13/13 HP) │ Sickened 9 rounds
Kyra (35/35 HP) │ Sickened 9 rounds
➤ The Armenian Man (27/27 HP) │ Bull's Strength
➤ Zinta (27/27 HP)
➤ Roland Huntmaster (36/36 HP)
⠀⠀➤ Baldo II (37/37 HP) │ Filth Fever
Lemedor (-30 HP) │ Blinded Glitterdust DC 17
⠀⠀Snowy (-11 HP) │ Blinded Glitterdust DC 17

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Call off the wolf and we can end this without more bloodshed.
Roland and Baldo move forward, and Roland readies and action to strike the wolf if it moves to attack.
Roland Greatsword attack on Wolf: 1d20 + 8 ⇒ (3) + 8 = 11
Slashing damage: 2d6 + 4 ⇒ (6, 5) + 4 = 15

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"Snowy, stay b..back" He mutters and the wolf takes two steps back, its fur still in hackles.

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”Ahh, very good! Accept your weakness and our superiority!! Now speak up!! What is happening here and what king are you talking about!!?“ he asks with a stern voice.

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"I..I found Maren Fuln’s laboratory in shambles after hearing an explosion. I ran to see if he needed help and found him injured and unconscious. I ran to h..help him but stopped for a second to recover the eye-shaped amulet laying on the floor next to him." Lemedor shakes his head. "It's so fuzzy. When I touched the amulet I heard a voice. It make me feed the amulet to the crocodile aberration Fuln was working on and then free it from its cage."
"Feeding it to the crocodile awakened Lord Corgan as the two fused. Lord Corgan ordered me to follow him down into these sewers." Lemedor's hands visibly shake. "I followed his bidding for a little over a week now. S..stomping around the sewers with these troglodytes, looking for intruders."[b/] His eyes go wide in realization. [b]"e is building an army. He sent messengers into the mountains to gather more troglodytes into these sewers. Oh no! He plans to use the army to attack and destroy the Arcanamirium."
He points to the west. "Lord Corgan is just down that way about 10-15 minutes walk."

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"You're a tricksy fellow, and now there's some kind of mind control or suggestion involved. Should The Armenian Man and his friends believe you?" The Armenian Man asks the man plainly, studying his response.
Sense Motive: 1d20 + 7 ⇒ (14) + 7 = 21

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”So, tell us about this Lord Corgan. If you want us to save your beloved Arcanamirium you will tell us all you know!”
diplomacy: 1d20 + 13 ⇒ (12) + 13 = 25
If intimidation seems more like what this interaction is, it is the same bonus.

Yours is mined |

It takes a while for Kyra to get over her sickened state. Indeed it takes a few moments longer than she expected, after hearing Lemedor’s story.
“So the amulet VC Valsin wants is inside the crocodile that has merged with the spirit of a decades-dead demoniac.”
*eye roll* “But of course it has.”
Kyra puts her nose very close to Lemedor’s as she warms up her ‘mom’ voice.
“Care to tell us about who or what your ex-sovereign keeps at Court? Any weaknesses we can exploit, or tactics that would work against him?”
“Because if Lord Corgan’s little power-trip from beyond the Boneyard makes it into battle with the First Guard, you’ll be hanged, drawn and quartered as a traitor, Sunshine.”

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"I don't know much else. Lord Corgan was somehow inside the amulet. His is the voice I heard. P..please, I have told you everything." The man seems to cower and shake.
Will give more of the backstory on Lord Corgan later as this man truly is a simpleton.
"There are more troglodytes and even another crocodile with the Crocodile King. I am not sure of any weakness but he has access to magic, real magic!"

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Khorshid nods at the man. “Good!! You have served us well. Now go back to your masters at the school and confess your sins to be judged!“
He turns to the pathfinders.
“Let us prepare for battle! 10 min and we’ll see if we are worthy to dominate!“

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So Lord Corgan is some sort of hybrid Crocodile creature, and he has another crocodile with him? That sounds like quite a fight.
Is the water in the room where Lord Corgan is staying deep, or is it relatively dry?
Roland is wiping down his greatsword and grabbing some treats for Baldo before the group moves on.

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"It was fairly dry." He shakes his head some of his memories being fuzzy, though Lemedor isn't going to let this opportunity at a second chance escape him as he flees back to the Academy.
Ten minutes by foot farther west down the tunnel where you found Lemedor, you find another chamber just like the one in which you found the otyugh. The walkways to either side of the sewer flow suddenly turn hard to the left and right as the sewer opens into a large 30-foot-by-35-foot chamber. The murky water flow slows here to a crawl and a strong sewer smell permeates the room. A large drain pipe juts down a few feet out of the 10-foot-high ceilings and drips water through a grate into the center of the room. A small fire burns in the northwest corner.
Two of the troglodytes roast various rodents over the fire and loudly joke in Draconic while the third stands in the southwest corner, tending to a very large crocodile that seems to be resting.

Yours is mined |

“Buffing time.”
Kyra points back to the last right-hand bend before the chamber opens up to its full size, and offers her potion of protection from evil to Roland.
Out of earshot of the Croc Crew she quietly ✨casts bless, shield of faith (+2) on the Armenian Man, and divine favor on herself.
She then draws her scimitar, and readies to move into their opponents’ squat with her companions.

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Thank you Kyra Roland whispers as he accepts the spell from Kyra and moves forward to prepare for the assault, staying out of earshot of the enemy until the rest of the group is ready.

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Khorshid begins to cast sleep after the group has buffed to make them fall asleep.
Casting sleep spell DC 18 Will save with Genial Magic racial trait and mediator trait increasing dc by 1 each.

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"The Armenian Man loves buffing time!" He keeps his voice down, but it still contains unrestrained enthusiasm.
He accepts Kyra's spell with glee, then huddles up with Roland and Baldo, kneeling down so he can speak at Baldo's level. With a look up at Roland, he places a hand each on Baldo's snout and Roland's greatsword. "Magdh sometimes lets The Armenian Man twist fate. Let's put her ill-fate to work for our advantage. Sow chaos, my friends!"
Using all four remaining blessings to grant the following:
Hexing Attack for Baldo (6 rounds remain after GO)
Hexing Attack for Roland (7 rounds remain after GO)
Lucky Presence for The Armenian Man (8 rounds remain after GO)
Hexing Attack for The Armenian Man (9 rounds remain after GO)
The Armenian Man stands up and nods. He hefts his scythe, and readies a spell on his lips.
Assuming we buff and go, given a standard action for each blessing, the rounds above should reflect how long the Blessing remains active. The Hexing Attacks go off on the first target struck; The Armenian Man can choose when to use his Lucky Presence.
Hexing Attack (DC 15): You can touch one weapon and enhance it to inflict a minor curse on the next target it strikes. The struck target must succeed at a Will saving throw or take a –2 penalty on attack rolls, saving throws, skill checks, or ability checks (warpriest’s choice) for 1 minute.
Lucky Presence (minor): At 1st level, you can touch an ally and grant it a lucky presence. The target of this luck can call upon it to roll any one ability check, attack roll, saving throw, or skill check twice and take the better result. The decision to use this ability must be made before the roll is made. Once used, or once 1 minute passes, the effect ends.

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"Well, we can't let a good dead go unpunished, can we?"
Z'hor'll casts heroism on Roland and The Armenian Man.

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After several moments of buffing up Khorshid enters the side chamber and works on putting some of them to sleep.
@Khorshid- Who all are you targeting with sleep. The 10 foot burst can only reach one of the two groups. Template is placed on the map.

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The crocodile could! :P

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Sleeping the pair of Troglodytes by the fire per discord discussion.
Khorshid enters as far in as he can attempting to lull to of the troglodytes to slumber.
Red Will DC 18: 1d20 ⇒ 3
Green Will DC 18: 1d20 ⇒ 9
Both Troglodytes fall into a deep sleep as they slump over near the crackling fire.
Roland's Initiative: 1d20 + 2 ⇒ (5) + 2 = 7
Aatish's Initiative: 1d20 + 5 ⇒ (12) + 5 = 17
Zinta's Initiative: 1d20 + 6 ⇒ (16) + 6 = 22
Z'hor'll's Initiative: 1d20 + 3 ⇒ (18) + 3 = 21
Kyra's Initiative: 1d20 + 0 ⇒ (4) + 0 = 4
Armenian Man's Initiative: 1d20 + 2 ⇒ (9) + 2 = 11
Crocodile: 1d20 + 1 ⇒ (10) + 1 = 11
troglodytes: 1d20 - 1 ⇒ (6) - 1 = 5
★★★
Guard Chambers! Round 1
──────────
BOLD IS UP!:
──────────
➤ Zinta (27/27 HP)
➤ Z'hor'll B'bblebr'x (33/33 HP)
➤ Aatish e (34/34 HP)
⠀⠀➤ Ghermez (13/13 HP)
➤ The Armenian Man (27/27 HP) │ Bless, Shield of Faith (+2), Hex Strike, Lucky Presence, Heroism
Crocodile (-0 HP)
Roland Huntmaster (36/36 HP) │ Protection from Evil, Hex Strike, Heroism
⠀⠀Baldo II (37/37 HP) │ Filth Fever, Hex Strike
Troglodyte (Red) (-0 HP) │ Sleeping
Troglodyte (Green) (-0 HP) │ Sleeping
⠀⠀Troglodyte (Pink) (-0 HP)
Kyra (35/35 HP) │ Divine Favor

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“You experiment gone wrong will feel my draconic power and then you’ll have to accept the ruling of the law!!“ the gnome with purple-gray hair shouts and looks at the crocodile.
swift action: state at crocodile to give -2 to Will saves. Riding forward as free action. Riding dog double moves.
He stops his dog and casts an illusion spell!
Color spray DC 16 - see map please. Crocodile takes -2.
~
Hi GM, In case anybody tries to hit him he will activate mesmeric mirror as a free action so 1 mirror image appears with the chance to prevent the attack. This can be activated five times in total because of his archetype but only once per round.
An illusory image appears near the subject to throw off attackers. The mesmerist can trigger this trick when the subject is attacked or becomes the target of a spell that requires an attack roll. One duplicate of the subject appears, and the attacker must determine randomly which it hits (as mirror image). For every 5 class levels the mesmerist possesses, one additional image appears, to a maximum of five images at 20th level. Each image lasts for 1 minute per mesmerist level or until destroyed. This is an illusion (figment) effect.
A chart caster cannot implant tricks as a standard action. Instead, he can spend 5 minutes to implant multiple tricks in a single willing target. The number of tricks he can implant per day is unchanged from the regular mesmerist class, but he can apply as many of those tricks as he chooses on a single use of this ability.
If implanting tricks in himself, the caster merely spends 5 minutes in contemplation; otherwise, he consults star charts while ritually asking the creature questions, and still must touch them to do so. At 1st level, he can select multiple instances of the same trick to implant in a single subject. At 5th level, a chart caster can implant two different subjects with multiple instances of one trick each and can choose a different trick for each subject. The number of additional subjects increases by one for every 4 mesmerist levels he has beyond 5th.
Using this ability again on an existing subject or to implant any trick on a new subject ends all previously implanted tricks. The caster can trigger only one instance of the same trick on a given subject per round.
This alters mesmerist tricks and manifold tricks.

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”Bless my stars!” says Z’Horr’ll in an exaggerated manner. ”They smell just as bad when they are sleeping. Let’s put ‘em out of our misery ”
Inspire courage, +2/+2
He then stays back, for now..

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Z'Hor'll begins to inspire the group as Zinta covers the crocodile and remaining troglodyte in bright thick glitter.
Pink Will DC 17: 1d20 ⇒ 1
Crocodile Will DC 17: 1d20 + 2 ⇒ (3) + 2 = 5
Both blinded as they are waking from a nap are also hit witha bright lights and color.
Pink Will DC 16: 1d20 - 2 ⇒ (4) - 2 = 2
Rounds: 2d4 ⇒ (4, 2) = 6
Crocodile Will DC 16: 1d20 + 2 - 2 ⇒ (12) + 2 - 2 = 12
Rounds: 2d4 ⇒ (1, 4) = 5
The pair immediately slump to the ground on their sides as they both fall unconscious. Their minds are not able to keep up with the sporadic colors as they brains shut down momentarily making them unconscious.
You now have a Troglodyte and Crocodile temporarily unconscious from color spray and the other 2 Troglodytes sleeping from the sleep spell. I am assuming you are all moving into Coupe de Grace?

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Slightly conflicted about dispatching all these helpless enemies, but as far as we know, these are all irredeemable, evil creatures.
Roland and Baldo will move up to start the Coupe de Grace or the Crocodile, with the Greatsword and Baldo's jaws.

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You don't necessarily have to. I was just assuming. You can also ties 'em up or some other measure you come up with.

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Aatish has no issues with coup de graces.
”These creatures are weak and a dangerous horde that has to be destroyed so that lawful beings can live in peace!! I judge them to death … “ he says and looks around slightly puzzled that nobody is acting.
”I cannot attack anyone in this full plate tin can that I’m in so someone please execute them!!“ he says with a smile to the rest of the pathfinders.

Yours is mined |

"Has anyone got rope or manacles to secure Lord Corgan and the mooks?"
bless is up
Kyra will move in to CDG the crocodile.
Unfortunately, it takes two full rounds for her to get into position, and another full round to coup de gras.
magic slashing CDG + divine favour: 2d6 + 4 + 4 ⇒ (6, 2) + 4 + 4 = 16
Fort save DC 26 to survive

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”I have some, and isn’t that a couple of coils or rope there, Roland?”
As they tie up the captives, he quips, ”I wonder if this is a faction mission set out by Zarta”
I have 50’ of silk rope, and Roland has 50’ of silk, and 50’ of hemp rope. This should be plenty, right?

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Khorshid looks at Z'hor'll B'bblebr'x and Kyra and shakes his head.
”Your mercy could be your undoing one day. I’ll pray to the lord of darkness that he’ll give you strength to take action when swift judgement is necessary!!“ he says and touches his unholy asmodean symbol.