SFS 3-09 Frozen Ambitions: Freeing the Herd (Inactive)

Game Master cmlobue

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Wayfinders

Human Male Witchwarper 2 Operative Explorer 1| SP 16/16 : HP 20/20 : RP 4/4 | EAC 14 : KAC 15| F+0 : R+7 : W+3 | INIT+2 | LVL 1 Slots : 3/3 | Laser Pistol 20/20
Skills:
Acro +7 : Ath+5 : Bluff +9 : Comp +6 : Cult +19 : Dip +10 : Disg +4 : Intim +12 : Med +2 : Myst+8 : Perc +6 : Pilot +9 : SM +6 : Ste +7 ; Sur +7

Round 2

Skip focuses on the Zulicat in their way. He raises his laser pistol and fires.

Azimuth laser pistol vs EAC: 1d20 + 3 ⇒ (3) + 3 = 6
Damage, F: 1d4 ⇒ 3

Think he should stick with 0 level spells at this point

Upset at his poor aim, and perhaps not thinking as clearly as he should, he charges forward into the room and out of the cluster in the hallway.

Skip has Mobility, which gives a -4 to the incoming AAO. I picked this feat to get him out of trouble if nessesary, so I'm definitely doing it wrong charging him forward.


Rasping Rebirth | Defy the Dragon | Settling Accounts | Truth Keepers | Unearthing Ulumbia | Necessary Introductions | ◆◇↺

Botting Donovan

Donovan tries to get out of the tentacle.

Acrobatics: 1d20 + 1 ⇒ (15) + 1 = 16

He can't quite manage to break free.

Antares waits for an opening.

Morbo takes a swing at the cat, but the baton does not connect.

He does, however, get the cat into the perfect position for Bonkers to hit it with an inhibitor dart.

Skip tries to follow up with a shot of his own, but it goes wide. He then tries to get past the cat.

Bite, AOO: 1d20 + 7 ⇒ (3) + 7 = 10
Piercing Damage: 1d6 + 6 ⇒ (3) + 6 = 9

The cat is too busy with its prey to hit.

The cat then tries to drag Donovan closer to it.

Reposition: 1d20 + 7 ⇒ (15) + 7 = 22

It drags him to within biting range.

Round 2 - bolded may go

Bonkers (-2 HP, -1 RP)
Skip Intro (-3 HP, -1 RP)
Zrulicat (-4 HP, -2 AC for 7 rounds)
Norbert (-2 HP, -1 RP)
Nraall (-3 HP)
Donovan (-11 SP, -1 RP, grappled)
Antares-1 (readied, -1 RP)
Morbo (-7 SP, -1 RP, +1 AC for 3 rounds)

Dataphiles

”Norbert” | Male NG Halfling Operative 1 | SP 6/6 HP 8/8 |RP 5/5 | EAC 16 KAC 17 Resist Acid 5 | F +2 R +6 W +2 | Perc +7 | Init +5 | Speed 30ft | Active Conditions:-1 CON

Why do they always try to run away?

Norbert moves forward and tries to shoot the Zrulicat with a Trick Attack.

Bluff Check as part of a Trick attack on the Zrulicat.

Bluff to Trick Attack, plus 4 for Spy Specialization: 1d20 + 9 + 4 ⇒ (6) + 9 + 4 = 19

Attack versus KAC, Against Zrulicat: 1d20 + 4 ⇒ (6) + 4 = 10

piercing Damage: 1d6 ⇒ 1
Trick Attack Damage (also piercing): 1d4 ⇒ 2

It seems like I cannot roll in double digits this adventure


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Norbert fools the zrulicat, but can't find a good place to fire without hitting Donovan.

Nraall tries to cast another spell, but Antares hits her with a par of perfectly timed magic missiles.

Round 2-3 - bolded may go

Bonkers (-2 HP, -1 RP)
Skip Intro (-3 HP, -1 RP)
Zrulicat (-4 HP, -2 AC for 7 rounds)
Norbert (-2 HP, -1 RP)
Antares-1 (-1 RP)
Nraall (-10 HP)
Donovan (-11 SP, -1 RP, grappled)
Morbo (-7 SP, -1 RP, +1 AC for 3 rounds)

Wayfinders

Male Lashunta Icon Envoy 4 SP:28/28 HP:28/28 RP:5/5 EAC:14 KAC:14 init: +4 Fort:2 Ref:3 Will:2

Before we bring this person before a board of inquiry, I suggest you all GET THAT CAT!"

Get'me the Zrulicat and swing again
vs KAC: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14
damage(B): 1d4 + 6 ⇒ (4) + 6 = 10

Wayfinders

Human Male Witchwarper 2 Operative Explorer 1| SP 16/16 : HP 20/20 : RP 4/4 | EAC 14 : KAC 15| F+0 : R+7 : W+3 | INIT+2 | LVL 1 Slots : 3/3 | Laser Pistol 20/20
Skills:
Acro +7 : Ath+5 : Bluff +9 : Comp +6 : Cult +19 : Dip +10 : Disg +4 : Intim +12 : Med +2 : Myst+8 : Perc +6 : Pilot +9 : SM +6 : Ste +7 ; Sur +7

Round 3
Skip moves backwards away from the snarling cat, almost out of view of his teammates. He concentrates on the beast and summons a blast of fire from the ether.
Level 0 spell, Hazard, Reflex Negates: 1d3 ⇒ 1

Acquisitives

Male CG Ysoki Biotechnician Biohacker 3 | SP 18/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.

Bonkers prays to the powers of untested serums and raises his rifle in the general direction of the big cat...
Burn! (laser rifle) : 1d20 + 2 + 1 ⇒ (19) + 2 + 1 = 22
Fire damage: 1d8 ⇒ 6

OMG, that might have hit! :)

Acquisitives

Donavaan T'aar 2nd level Mystic Overlord Xenoseeker, hp 16/10/4 Defense 11/11/19 +1 FOrt +1 rEF +5 Will, Initative +5 Laser Pistol +1 (1d4 force)

The mystic begins to concentrate and unleashes a bolt of psychic energy at the cat
mind thrust 1 2d10 ⇒ (8, 9) = 17
will 14 for half


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Donovan, you are adjacent to the zrulicat. Are you sure you want to cast a spell now?

Acquisitives

Donavaan T'aar 2nd level Mystic Overlord Xenoseeker, hp 16/10/4 Defense 11/11/19 +1 FOrt +1 rEF +5 Will, Initative +5 Laser Pistol +1 (1d4 force)

Anything I do it is is going to get an attack of opportunity though, if he fires his gun or tries to break free?


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Donovan tries to cast a spell at the cat about to eat him.

Bite: 1d20 + 7 ⇒ (18) + 7 = 25
Piercing Damage: 1d6 + 6 ⇒ (4) + 6 = 10

He can't manage it, as the zrulicat chomps into his arm.

Morbo encourages his team to take down the cat, but can't land a hit himself.

Bonkers, however, does set up a clean shot with his rifle and singes is fur.

Skip tosses a bit of fire at the cat.

Reflex Save: 1d20 + 6 ⇒ (16) + 6 = 22

The cat gets out of the way of the small flame.

It the continues its snack.

Bite: 1d20 + 7 ⇒ (11) + 7 = 18
Piercing Damage: 1d6 + 6 ⇒ (3) + 6 = 9

The mystic falls unconscious, and the cat backs away slightly.

Round 3 - bolded may go

Bonkers (-2 HP, -1 RP)
Skip Intro (-3 HP, -1 RP)
Zrulicat (-10 HP, -2 AC for 7 rounds, get 'em)
Norbert (-2 HP, -1 RP)
Antares-1 (-1 RP)
Nraall (-10 HP)
Donovan (-16 SP, -10 HP, -1 RP, grappled, dying)
Morbo (-7 SP, -1 RP, +1 AC for 3 rounds)

Acquisitives

Donavaan T'aar 2nd level Mystic Overlord Xenoseeker, hp 16/10/4 Defense 11/11/19 +1 FOrt +1 rEF +5 Will, Initative +5 Laser Pistol +1 (1d4 force)

No concentration check to see if I kept the spell?

Dataphiles

”Norbert” | Male NG Halfling Operative 1 | SP 6/6 HP 8/8 |RP 5/5 | EAC 16 KAC 17 Resist Acid 5 | F +2 R +6 W +2 | Perc +7 | Init +5 | Speed 30ft | Active Conditions:-1 CON

These cats are really getting on my nerves. Why didn't it chase its captor instead of attacking us?

Norbert holds where he is and tries to shoot the Zrulicat with a Trick Attack.

Bluff Check as part of a Trick attack on the Zrulicat.

Bluff to Trick Attack, plus 4 for Spy Specialization: 1d20 + 9 + 4 ⇒ (7) + 9 + 4 = 20

Attack versus KAC, Against Zrulicat: 1d20 + 4 ⇒ (16) + 4 = 20

piercing Damage: 1d6 ⇒ 3
Trick Attack Damage (also piercing): 1d4 ⇒ 3


Rasping Rebirth | Defy the Dragon | Settling Accounts | Truth Keepers | Unearthing Ulumbia | Necessary Introductions | ◆◇↺
Donavaan T'aar wrote:
No concentration check to see if I kept the spell?

Not in Starfinder. If you take damage, the spell fails.

Exo-Guardians

Android Technomancer 3 | Init: +2 | Perception: +6, Low-light/Darkvision 60' | Speed 30' | SP: 18/18, HP: 19/19, RP: 4/5| EAC: 16, KAC: 16, CMAC: 24 | Fort: +2 (+4 vs disease/poison), Ref: +3, Will: +4 (+6 vs mind)
Abilities/Spells/Shots Used:
1st Level Spells Used: 3 (of 3); Spell Cache Used: 0 (of 1); Energize Spell Used: 0 (of 1); Arc Pistol: 1 (of 20); Tactical Pistol: 0 (of 9);
Buffs/Conditions*:
None

Seeing that zrulicat munching enthusiastically on Donavaan, the android shifts her attention to the malnourished feline and sends another flurry of energy bolts at the creature.

Full action cast Magic Missile for 3 bolts.

Magic Missile Damage: 3d4 + 3 ⇒ (4, 4, 2) + 3 = 13


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Norbert finally unlashed the perfect trick-and-shoot combo, putting a bullet into the beast.

Antares follows up with a bit of magic and the creature slumps to the ground, releasing Donovan.

Nraall leans around the machine and fires a shot at Skip.

Azimuth Laser Pistol: 1d20 + 7 ⇒ (5) + 7 = 12
Fire Damage: 1d4 ⇒ 2

Part of the wall goes sizzle.

Round 3-4 - bolded may go

Bonkers (-2 HP, -1 RP)
Skip Intro (-3 HP, -1 RP)
Zrulicat
Norbert (-2 HP, -1 RP)
Antares-1 (-1 RP)
Nraall (-10 HP)
Donovan (-16 SP, -10 HP, -1 RP, dying)
Morbo (-7 SP, -1 RP, +1 AC for 3 rounds)

Dataphiles

”Norbert” | Male NG Halfling Operative 1 | SP 6/6 HP 8/8 |RP 5/5 | EAC 16 KAC 17 Resist Acid 5 | F +2 R +6 W +2 | Perc +7 | Init +5 | Speed 30ft | Active Conditions:-1 CON

Norbert moves forward and pulls his Pulsecaster pistol.

Give it up Nraall. You are outnumbered and cornered.

Sometimes the whole "You can't pull a weapon while moving until your BAB is 1." is painful.

Exo-Guardians

Android Technomancer 3 | Init: +2 | Perception: +6, Low-light/Darkvision 60' | Speed 30' | SP: 18/18, HP: 19/19, RP: 4/5| EAC: 16, KAC: 16, CMAC: 24 | Fort: +2 (+4 vs disease/poison), Ref: +3, Will: +4 (+6 vs mind)
Abilities/Spells/Shots Used:
1st Level Spells Used: 3 (of 3); Spell Cache Used: 0 (of 1); Energize Spell Used: 0 (of 1); Arc Pistol: 1 (of 20); Tactical Pistol: 0 (of 9);
Buffs/Conditions*:
None

"Is anyone a trained medic? Donovaan looks hurt." Antares comments as she crouches to avoid the laser fire and reaches into the energy contained in the odd, amulet-like circuits of deep purple and black that is embedded into the cyberskin at the base of her throat. The circuits pulse briefly, then flare as another trio of energy bolts fly from her hand, sizzling through the air to impact into their target!

Out of spell slots, but using Spell Cache to do another full casting of Magic Missile at Nrall.

Magic Missile damage: 3d4 + 3 ⇒ (2, 4, 2) + 3 = 11


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Antares unleashes another batch of missiles, and the nuar falls to the ground.

Combat over! Unless you are starting a fight with the ijtikri on the way out - they leave if they realize they aren't getting paid - there is no more ocmbat, so don't worry about healing.

Computers DC 18:
you can gather enough information from the lab computer logs to learn that Nraall was testing an experimental serum synthesized from shimmerstone and an unnamed additive chemical. The chemical caused odd reactions when combined with shimmerstone, as observed in the extreme aggressive behavior exhibited by both dromada and zrulicat test subjects. Procedural records indicate that Nraall dumped her specimens back into the wild when she was done with them, causing the spike in wildlife attacks over the past months.

You can attempt a Medicine or Physical Science check to develop an antidote to the serum.

In addition to the nuar's belongings (which will appear on the chronicle if relevant), you find more samples of shimmerstone, but nothing indicating who Nraall's employer was or the purpose of the experiments.

You can access any of the lab’s computers to open the enclosures containing the remaining test subjects. Once freed, the four dromadas huddle together, shaking with fear, and follow you out of the lab complex. The youngest, Tansid, weeps uncontrollably whenf he sees the preserved dromada.

Dataphiles

”Norbert” | Male NG Halfling Operative 1 | SP 6/6 HP 8/8 |RP 5/5 | EAC 16 KAC 17 Resist Acid 5 | F +2 R +6 W +2 | Perc +7 | Init +5 | Speed 30ft | Active Conditions:-1 CON

Norbert takes a crack at the computers in the lab.

Computers: 1d20 + 5 ⇒ (19) + 5 = 24

Can't hit for squat during combat, but aces the out of combat check. Isn't that typical

Norbert attempts to comfort Tansid, but he isn't very good at it.

There, there Tansid. We found you, and the bad people who were doing this won't be doing it any more.

No Medicine or Physical Science for me.

Acquisitives

Male CG Ysoki Biotechnician Biohacker 3 | SP 18/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.

"Is she dead? If not, we should take her back with us."

He then heads over to see about tending to Donovan
medicine, treat serious wounds: 1d20 + 10 ⇒ (12) + 10 = 22
Not quite... close though! Didn't we get a healing serum somewhere?

He then tries to make an antidote for the horribleness this mad scientist has created.

medicine: 1d20 + 10 ⇒ (14) + 10 = 24


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Donovan just needs to spend 2 more RP to be able to walk out. No more danger.

Bokers comes up with a substance that, when injected into the zrulicats or dromada, cures their aggressive behavior.

Wayfinders

Male Lashunta Icon Envoy 4 SP:28/28 HP:28/28 RP:5/5 EAC:14 KAC:14 init: +4 Fort:2 Ref:3 Will:2

Morbo checks Donavaan first, then sees if the nuar can be stabalized.

medecine: 1d20 + 4 ⇒ (11) + 4 = 15

Once the dromda a safely back with the rest of the herd Morbo asks if it would be ok to keep in contact with them and with there permission he would like to tell the story of what happened here in the hopes that it could help prevent future incidents.

Exo-Guardians

Android Technomancer 3 | Init: +2 | Perception: +6, Low-light/Darkvision 60' | Speed 30' | SP: 18/18, HP: 19/19, RP: 4/5| EAC: 16, KAC: 16, CMAC: 24 | Fort: +2 (+4 vs disease/poison), Ref: +3, Will: +4 (+6 vs mind)
Abilities/Spells/Shots Used:
1st Level Spells Used: 3 (of 3); Spell Cache Used: 0 (of 1); Energize Spell Used: 0 (of 1); Arc Pistol: 1 (of 20); Tactical Pistol: 0 (of 9);
Buffs/Conditions*:
None

Antares helps with the serum and the computers, though she finds quickly that the others have everything under control. Not much help in offering comfort to the unfortunate prisoners, instead she helps in releasing that zrulicats safely back into the wild, explaining to the dromada that the aggressive attacks they've suffered lately should ease up in the future.


Rasping Rebirth | Defy the Dragon | Settling Accounts | Truth Keepers | Unearthing Ulumbia | Necessary Introductions | ◆◇↺

When you escort the abducted dromadas back to the Star Treader herd, they embrace their friends and family members while Colrid addresses you.

The old dromada smiles as he takes in the sight of faces he thought he’d never see again. “I see so many of the disappeared with you!” He says. “Thank you for returning them to us. You are one of our herd now, and you will always have a place here with the Star Treaders. This talisman is a symbol of that connection. You need only contact us to learn where we roam. In return, we will contact the Society to inform them of any interesting locations our travels take us to.” Colrid holds out a set of pendants woven with multicolored hairs in intricate patterns.

“I have one more favor to ask of you.” He continues. “When we are done here, will you allow me to visit your ship? I would appreciate the opportunity to meet with my old friend Ehu. But first, tonight is our celebratory grazing. You are welcome to attend before you depart.”

The celebratory grazing is accompanied by the herd watchers joyfully singing in their honking language while the others graze. The watchers and grazers periodically switch positions in rounds so that the song doesn’t end until everyone eats their fill. The dromadas prepare a feast for you to enjoy while they graze. Mulrid presents a plate of toasted herbs and seeds, Soorid provides roasted fish from the river, and Trisu offers a basket of freshpicked berries. After the meal, the dromadas engage in playful roughhousing in the fields, and cheerfully invite you to join them. Eventually the dromadas all gather in the sleeping module
and tell stories of important and brave dromadas, including their founder Colrid. Colrid himself adds a new story at the end, telling
your tale.

When you return to Kagzala’s Jewel, Colrid follows you in the shuttle hidden in the clearing. He and Ehu clasp hands in a warm greeting before strolling off to a meeting room together to catch up. Colrid departs a few hours later, thanking yous once again for saving his herd. The Starfinders are free to resume their tour of Near Space.

Acquisitives

Male CG Ysoki Biotechnician Biohacker 3 | SP 18/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.

Bonkers also helps to medicine and release the Zrulicats.

As they return, "Of course you can visit! I feel Ehu will be happy to see you."

Bonkers enjoys some food but politely declines the rough housing with beings twice his size.

Dataphiles

”Norbert” | Male NG Halfling Operative 1 | SP 6/6 HP 8/8 |RP 5/5 | EAC 16 KAC 17 Resist Acid 5 | F +2 R +6 W +2 | Perc +7 | Init +5 | Speed 30ft | Active Conditions:-1 CON

Colrid, we were happy to help get rid of these disreputable louts, and hope you can live in peace in the future.

Norbert is also not much for the roughhousing, but very into the food.

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