[PFS1] 7-03 The Bronze House Reprisal (GM Watery Soup) (Inactive)

Game Master Watery Soup

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(he/him) | March of the Dead | [/url] | [url=] | Icons: ◆◇↺

Please post (even if nothing has changed):

Player Name (optional):
Character Name (required):
Character PFS# (required):
Character Level (required):
Character Faction (optional):
Slow/Normal Advancement (Normal default):
Replay? (Y/N):
Day Job (go ahead and make your roll):

Dark Archive

Female Elf Wizard (Manipulator) 6/Enchanting Courtesan 4 | HP 58 AC 10 ff 10 touch 10 F+6 R+4 W+7 CMD 12 Init. +4 | Portrait

Checking in.

Player Name (optional): Ansha
Character Name (required): Ansha Saeralyan PFS
Character PFS# (required): 16188-3
Character Level (required): 9
Character Faction (optional): Dark Archive
Slow/Normal Advancement (Normal default): Slow
Replay? (Y/N): No
Day Job (go ahead and make your roll): Knowledge (local) via Information Brokerage vanity: 1d20 + 14 ⇒ (19) + 14 = 33

Grand Lodge

LN male Nagaji | Ranger (skirmisher) 9 | HP 67/67 | AC 21, t 14, ff 18 | CMB +13, CMD 25 | Fort +8, Ref +10, Will +6 (evasion, +2 vs mind affect & poison) | Init: +5 | Percept: +17 (low-light), Sense Motive: +7  | Speed 30' | Fav. Enemy: +2 vs. mag. beasts, +4 humans | Active conditions: ---

Player Name: C. Dragos/Roll4initiative
Character Name: Rakesh Manidhar
Character PFS#: 17148-6
Character Level: 9th
Character Faction: Grand Lodge
Slow/Normal Advancement: Slooow.
Replay? Nope.
Day Job: Hunting Lodge vanity, Greenheart's Blessing, Wayfinder:
Survival (take 10): 10 + 15 = 25 = 50gp

Dark Archive

Female Elf Wizard (Manipulator) 6/Enchanting Courtesan 4 | HP 58 AC 10 ff 10 touch 10 F+6 R+4 W+7 CMD 12 Init. +4 | Portrait

Just noticed, but Ansha's day job roll above should be 2 higher for 35. The boon from the Green Market, Greenheart's Blessing.


(he/him) | March of the Dead | [/url] | [url=] | Icons: ◆◇↺

If Fuzzfoot does not join us, would you rather play with 5 (pros: space for him to jump in later, faster game start), or recruit 1 more (pros: additional PC, not that many PFS1 games nowadays)?

Grand Lodge

LN male Nagaji | Ranger (skirmisher) 9 | HP 67/67 | AC 21, t 14, ff 18 | CMB +13, CMD 25 | Fort +8, Ref +10, Will +6 (evasion, +2 vs mind affect & poison) | Init: +5 | Percept: +17 (low-light), Sense Motive: +7  | Speed 30' | Fav. Enemy: +2 vs. mag. beasts, +4 humans | Active conditions: ---

I'm willing to wait another day or two for Fuzzfoot to join us. If he doesn't show, recruit another.

The Exchange

gunslinger (pistolero) 1/alchemist (sabatour) 8, HP:86, AC:20, Touch:14, Flat Footed: 17 F:+15, R:+14, W:+6, Init:+3, Perc:+15(+2vs magical traps, +2 with heightened awareness)

I bought a belt of physical might +2 con & dex. I'm also going to buy a few more spells for my book and probably a few scrolls. I will update the avatar as soon as I've completed those minor purchases.

I'm going to start leaving 1 slot open/unprepared of each level. That way it can be filled with an emergency/odd spell later.

I'm also willing to wait for a bit. And if he can't make it, it would be nice to give those few curmudgeonly souls still playing PFS1 another chance.

Dark Archive

Female Elf Wizard (Manipulator) 6/Enchanting Courtesan 4 | HP 58 AC 10 ff 10 touch 10 F+6 R+4 W+7 CMD 12 Init. +4 | Portrait

I'm okay with either waiting or continuing with 5.


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(he/him) | March of the Dead | [/url] | [url=] | Icons: ◆◇↺

Fuzzfoot will not be joining. I've PMed grimdog73, who was only interested in 7-03 (from the 4-06 recruitment).


(he/him) | March of the Dead | [/url] | [url=] | Icons: ◆◇↺

Grimmie-pooh will be joining us with a pregen.

Grand Lodge

Male Human(I think) Gamer 20

if it's just going to be four of us, i'll bring in Kyra...we're a bit short in the healing department...if we have a healer, i'll bring in merisiel...

Player Name: Paul McCrory/grimdog73
Character Name: Carlin Ember
Character PFS#: 125048-16
Character Level: pregen 7
Character Faction: Grand Lodge
Slow/Normal Advancement: Normal
Replay? Nope.
Day Job: none...i'm a slacker

Grand Lodge

LN male Nagaji | Ranger (skirmisher) 9 | HP 67/67 | AC 21, t 14, ff 18 | CMB +13, CMD 25 | Fort +8, Ref +10, Will +6 (evasion, +2 vs mind affect & poison) | Init: +5 | Percept: +17 (low-light), Sense Motive: +7  | Speed 30' | Fav. Enemy: +2 vs. mag. beasts, +4 humans | Active conditions: ---

Added +2 for urban favored terrain to perception & initiative on slide.

Grand Lodge

LN male Nagaji | Ranger (skirmisher) 9 | HP 67/67 | AC 21, t 14, ff 18 | CMB +13, CMD 25 | Fort +8, Ref +10, Will +6 (evasion, +2 vs mind affect & poison) | Init: +5 | Percept: +17 (low-light), Sense Motive: +7  | Speed 30' | Fav. Enemy: +2 vs. mag. beasts, +4 humans | Active conditions: ---

Hey grimdog/Kyra. I'd like to suggest blessing of fervor instead of air walk for one of your 4th level spells and summon monster III to summon a lantern archon for a 3rd level spell. My favorite is using the lantern archon's aid at will to continuously refresh temp hp.

RPGBOT guide to summoning Lantern Archons:
Lantern archons have several amazing things going for them.

First, lantern archons are maneuverable. With 60 ft. fly speed, perfect maneuverability, and small size, they can get around easily in tight areas. With just 1 Strength and no hands that’s not always helpful, but you can easily squeeze a bunch of lantern archons into crowded dungeons and other small spaces.

Second, from a purely martial standpoint, lantern archons are a reliable source of damage output. They get two touch attack rays which deal 1d6 typeless damage. At +3 to hit they can hit the average touch AC at any CR about 50% of the time at the absolute worst, so you can reasonably expect that a lantern archon can deal 1d6 damage every turn. This means that lantern archons are a reliable combat option in nearly any encounter, making them an excellent option when you can summon 1d3 or 1d4+1 of them with higher-level summon spells. These attacks are made at range, allowing your summons to attack enemies well beyond the spells range without putting the archon directly in harms way and therefore at risk of being unsummoned.

Third, lantern archons have Truespeech, so they can speak and understand any language. That makes lantern archons a perfect translator, replacing the need for spells like Comprehend Languages and Tongues for the brief duration of Summon Monster. You can also issue commands to the lantern archon in any languages.

Fourth, Aura of Menace. Sure, the DC is only 13 but if you summon a bunch of them, your enemies need to save against each aura separately. Even after the spell’s duration expires, the effect lasts 24 hours.

Finally, the lantern archon’s Spell-like Abilities, all of which are usable at will. Detect Evil is situational, and Summon Monster specifically prohibits both teleportation, and spell-like abilities with expensive material components (like Continual Flame) but that leaves Aid. You can use Aid to buff your party and have a lantern archon run around in combat continuously refreshing everyone’s temporary hit points whenever they take damage.


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female human cleric 7, HP 59/59, AC 21, T 11, FF 19, F +7, R +4, W +10, Init+0 Perc. +4

hey...here's my spell list for the day...

4th—cure critical woundsD, blessing of fervor, holy smite (DC 18)
3rd—cure serious woundsD, summon monster III, resisty energy, communal, searing
light
2nd—bull’s strength, cure moderate woundsD, burst of radiance x2,
spiritual weapon
1st—bless x2, cure light woundsD, divine favor,
protection from evil, shield of faith
0 (at will)—detect magic, guidance, light, stabilize
D means domain spell...

done


(he/him) | March of the Dead | [/url] | [url=] | Icons: ◆◇↺

Just a quick note to grimdog73: I did part of the introduction to 7-03 in the previous scenario (6-21), just to link the scenarios together. The party discovered the Aspis Consortium in the Tapestry, and found a note tying the Aspis to some kind of relic smuggling operation in Magnimar. So we're abruptly starting in Magnimar instead of having a Venture-Captain in Absalom tell you to go to Magnimar. :)


female human cleric 7, HP 59/59, AC 21, T 11, FF 19, F +7, R +4, W +10, Init+0 Perc. +4

roger that...

Grand Lodge

LN male Nagaji | Ranger (skirmisher) 9 | HP 67/67 | AC 21, t 14, ff 18 | CMB +13, CMD 25 | Fort +8, Ref +10, Will +6 (evasion, +2 vs mind affect & poison) | Init: +5 | Percept: +17 (low-light), Sense Motive: +7  | Speed 30' | Fav. Enemy: +2 vs. mag. beasts, +4 humans | Active conditions: ---

After a long hard day at work, and now chilling beside my firepit with a beer, I just read this...

"Perception: 1d20 + 4 ⇒ (1) + 4 = 5 vs DC 18, if it's close I'll rule it in your favor due to inebriation
lol"

I spat half my beer out my nose and almost choked to death from laughing too hard!

Grand Lodge

LN male Nagaji | Ranger (skirmisher) 9 | HP 67/67 | AC 21, t 14, ff 18 | CMB +13, CMD 25 | Fort +8, Ref +10, Will +6 (evasion, +2 vs mind affect & poison) | Init: +5 | Percept: +17 (low-light), Sense Motive: +7  | Speed 30' | Fav. Enemy: +2 vs. mag. beasts, +4 humans | Active conditions: ---

"Kitoro grabs at Chauncy's badge. She fails at the attempt, but he doesn't notice her try."

Wait a sec. How did she fail grabbing the badge? He failed the Perception vs Her Sleight of Hand check.

There is no crit fail or crit success with skill checks.

Dark Archive

Female Elf Wizard (Manipulator) 6/Enchanting Courtesan 4 | HP 58 AC 10 ff 10 touch 10 F+6 R+4 W+7 CMD 12 Init. +4 | Portrait

I would assume that it's secured in some way to him.


(he/him) | March of the Dead | [/url] | [url=] | Icons: ◆◇↺

Stealing an item off of someone has a DC 20 Sleight of Hand; Kitoro didn't make that.

Sleight of Hand wrote:
If you try to take something from a creature, you must make a DC 20 Sleight of Hand check. The opponent makes a Perception check to detect the attempt, opposed by the Sleight of Hand check result you achieved when you tried to grab the item. An opponent who succeeds on this check notices the attempt, regardless of whether you got the item. You cannot use this skill to take an object from another creature during combat if the creature is aware of your presence.

Am I missing something?

Grand Lodge

LN male Nagaji | Ranger (skirmisher) 9 | HP 67/67 | AC 21, t 14, ff 18 | CMB +13, CMD 25 | Fort +8, Ref +10, Will +6 (evasion, +2 vs mind affect & poison) | Init: +5 | Percept: +17 (low-light), Sense Motive: +7  | Speed 30' | Fav. Enemy: +2 vs. mag. beasts, +4 humans | Active conditions: ---

Whoops! Not missing anything. I totally thought it was just a straight sleight of hand vs. perception.

Dark Archive

Female TN Kitsune Bard (Duetist)/9 | HP: 66/66 | AC/FF/T: 23/20/13 21/18/13 | CMD: 18 18 | F/R/W: +7/11/9 +5/9/7 | Init: +4 (+4 with heightened awareness) | Speed 30ft | Low-light vision | Bluff +24, Diplo +22, DDev +10, EscArt +10, Intim +24, KnLoc +5, KnNat +5, KnNob +5, Perc +11, SMot +22, Scraft +5, Stlth +7 | Active Conditions: Heroism (180 minutes), heightened awareness (10 Minutes), inspire courage +3

Kit is positioned.

Dark Archive

Female Elf Wizard (Manipulator) 6/Enchanting Courtesan 4 | HP 58 AC 10 ff 10 touch 10 F+6 R+4 W+7 CMD 12 Init. +4 | Portrait
Kitoro wrote:
Hmm. Something about the setup just struck me as anti-diplo. Though nothing Kit did was offensive so we still could have tried talking, but there is that confusion spell. I'm happy though. I rather enjoy a well placed confusion spell.

The thing I love most about Ansha's Covert Spells ability is that she can cast clearly offensive spells, then turn around and lie through her teeth that she's completely innocent and her opponents are all just crazy, and try to do the Diplomacy thing even after throwing them all into chaos. It's about as close to having your cake and eating it too as an enchanter gets.

Grand Lodge

LN male Nagaji | Ranger (skirmisher) 9 | HP 67/67 | AC 21, t 14, ff 18 | CMB +13, CMD 25 | Fort +8, Ref +10, Will +6 (evasion, +2 vs mind affect & poison) | Init: +5 | Percept: +17 (low-light), Sense Motive: +7  | Speed 30' | Fav. Enemy: +2 vs. mag. beasts, +4 humans | Active conditions: ---

Whose turn is it? Can I go now?

Dark Archive

Female Elf Wizard (Manipulator) 6/Enchanting Courtesan 4 | HP 58 AC 10 ff 10 touch 10 F+6 R+4 W+7 CMD 12 Init. +4 | Portrait
GM Watery Soup wrote:
I'll allow Ansha to retcon if she wishes, although I believe the way she's casting might be an exception to "you can't surprise them if you attack them." I'll mull on / research it for a bit.

Nah, Ansha will let the confusion play out before she tries anything diplomatic.

Dark Archive

Female TN Kitsune Bard (Duetist)/9 | HP: 66/66 | AC/FF/T: 23/20/13 21/18/13 | CMD: 18 18 | F/R/W: +7/11/9 +5/9/7 | Init: +4 (+4 with heightened awareness) | Speed 30ft | Low-light vision | Bluff +24, Diplo +22, DDev +10, EscArt +10, Intim +24, KnLoc +5, KnNat +5, KnNob +5, Perc +11, SMot +22, Scraft +5, Stlth +7 | Active Conditions: Heroism (180 minutes), heightened awareness (10 Minutes), inspire courage +3

So the small opponent (green) is a gnome. Are we able to determine what the others are? What kind of knowledge roll might we make to help figure them out.


(he/him) | March of the Dead | [/url] | [url=] | Icons: ◆◇↺

The other two are human, and you can Knowledge (local).

Dark Archive

Female Elf Wizard (Manipulator) 6/Enchanting Courtesan 4 | HP 58 AC 10 ff 10 touch 10 F+6 R+4 W+7 CMD 12 Init. +4 | Portrait
Kitoro wrote:
(Antagonize) Intimidate: The creature flies into a rage. On its next turn, the target must attempt to make a melee attack against you, make a ranged attack against you, target you with a spell, or include you in the area of a spell. The effect ends if the creature is prevented from attacking you or attempting to do so would harm it (for example, if you are on the other side of a chasm or a wall of fire). If it cannot attack you on its turn, you may make the check again as an immediate action to extend the effect for 1 round (but cannot extend it thereafter). The effect ends as soon as the creature attacks you. Once you have targeted a creature with this ability, you cannot target it again for 1 day.

I'm actually curious how that usage of Antagonize interacts with the confusion spell. I suppose if it counts as an 'attack,' the target would automatically target the Antagonist. On the other hand, if it's not an 'attack,' then I would assume that confusion would take precedence (possibly allowing Antagonize to work anyway, if 'act as normal' was rolled, or otherwise preventing the attack/attempt and thus the Antagonize failing, as in the quotation above).


(he/him) | March of the Dead | [/url] | [url=] | Icons: ◆◇↺
Ansha Saeralyan PFS wrote:
Kitoro wrote:
(Antagonize) Intimidate: The creature flies into a rage. On its next turn, the target must attempt to make a melee attack against you, make a ranged attack against you, target you with a spell, or include you in the area of a spell. The effect ends if the creature is prevented from attacking you or attempting to do so would harm it (for example, if you are on the other side of a chasm or a wall of fire). If it cannot attack you on its turn, you may make the check again as an immediate action to extend the effect for 1 round (but cannot extend it thereafter). The effect ends as soon as the creature attacks you. Once you have targeted a creature with this ability, you cannot target it again for 1 day.
I'm actually curious how that usage of Antagonize interacts with the confusion spell. I suppose if it counts as an 'attack,' the target would automatically target the Antagonist. On the other hand, if it's not an 'attack,' then I would assume that confusion would take precedence (possibly allowing Antagonize to work anyway, if 'act as normal' was rolled, or otherwise preventing the attack/attempt and thus the Antagonize failing, as in the quotation above).
Kitoro wrote:
Did the antagonize not work? The gnome should have targeted Kit with a spell or something like that if it did.

These two are linked. I'm actually not entirely sure how this should be ruled, however, the decision ends up being kind of made for me, because ...

Metagame:
The gnome is an illusionist (prepared spellcaster) and simply out of offensive spells (they have all these nifty battlefield control spells they were supposed to cast so their hirelings could murder you). Summon monster is the only attack they can muster right now, other than running for you with a dagger (1d4-2 damage), which I've decided would violate the "would harm them" clause of antagonize.

Dark Archive

Female Elf Wizard (Manipulator) 6/Enchanting Courtesan 4 | HP 58 AC 10 ff 10 touch 10 F+6 R+4 W+7 CMD 12 Init. +4 | Portrait

Rakesh attacked the gnome after Kitoro acted, so even if Antagonize counted as an 'attack,' the confusion would've forced the gnome to attack Rakesh (who attacked after Kitoro acted) and triggered the "the effect ends if the creature is prevented from attacking you" (i.e. Kitoro) clause of the Antagonize feat.

There's nothing in the confusion spell about whether it forces someone to attack with spells or weapons, but I personally have always assumed it addled the targets' minds such that they could do nothing but attack with what they have in hand when 'attack nearest target' was rolled or when the confused person was attacked.

The "would harm them" clause of Antagonize wouldn't apply because the confusion spell prevented the gnome from attacking anyone but Rakesh (the last person to attack the gnome), and thus ended the feat's effect, though.


(he/him) | March of the Dead | [/url] | [url=] | Icons: ◆◇↺

Hi players, I know I was a bit AWOL on Friday but Monday's going to be tough too. I will try to get caught up Monday night or Tuesday.


female human cleric 7, HP 59/59, AC 21, T 11, FF 19, F +7, R +4, W +10, Init+0 Perc. +4

all good man...no sweat

Grand Lodge

LN male Nagaji | Ranger (skirmisher) 9 | HP 67/67 | AC 21, t 14, ff 18 | CMB +13, CMD 25 | Fort +8, Ref +10, Will +6 (evasion, +2 vs mind affect & poison) | Init: +5 | Percept: +17 (low-light), Sense Motive: +7  | Speed 30' | Fav. Enemy: +2 vs. mag. beasts, +4 humans | Active conditions: ---

Okay. No problem.

The Exchange

gunslinger (pistolero) 1/alchemist (sabatour) 8, HP:86, AC:20, Touch:14, Flat Footed: 17 F:+15, R:+14, W:+6, Init:+3, Perc:+15(+2vs magical traps, +2 with heightened awareness)

We didn't really discuss it as a group, but if you want me to leave the evidence in place to 'officially find' later with authorities, just tell Ehm to put it all back.

Grand Lodge

LN male Nagaji | Ranger (skirmisher) 9 | HP 67/67 | AC 21, t 14, ff 18 | CMB +13, CMD 25 | Fort +8, Ref +10, Will +6 (evasion, +2 vs mind affect & poison) | Init: +5 | Percept: +17 (low-light), Sense Motive: +7  | Speed 30' | Fav. Enemy: +2 vs. mag. beasts, +4 humans | Active conditions: ---

Your PC should do what he wants to do. We're not telling you to "put it all back". Play your PC how you think he should act in this predicament!
This is a nail-biting moment for everyone!

The Exchange

gunslinger (pistolero) 1/alchemist (sabatour) 8, HP:86, AC:20, Touch:14, Flat Footed: 17 F:+15, R:+14, W:+6, Init:+3, Perc:+15(+2vs magical traps, +2 with heightened awareness)

That's fine. We just hadn't really made any detailed plans.


(he/him) | March of the Dead | [/url] | [url=] | Icons: ◆◇↺

OOC "make my life easier" advice: Ehm should just keep everything he finds on him.

Grand Lodge

m Human Commoner 10

Not sure if any of you heard about the terrible fires roaring through Boulder, Louisville, and Superior areas of Colorado, but, I got off my plane from visiting North Carolina only to discover we're in big trouble out here. As soon as I got off the plane and headed to the train station to get home, I could see the big cloud of smoke in the distance. Security personnel on the train said "If you are heading into the Boulder/Louisville area... Don't Go! It is on fire!"

Long story short... My wife's/mother in law's house is probably going to be engulfed in flames soon.

I don't know what to do.


female human cleric 7, HP 59/59, AC 21, T 11, FF 19, F +7, R +4, W +10, Init+0 Perc. +4

oh crap...i don't even know what to say other than forget about the game...


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(he/him) | March of the Dead | [/url] | [url=] | Icons: ◆◇↺

I hadn't heard of the fires until just now, but we've had similar problems all over California, and all I have to say is take care of yourself and your loved ones.

Grand Lodge

m Human Commoner 10

My mother in law's house did not burn down. She was on pre-evacuation orders but is safe now. The destruction from that fire in Superior & Louisville Colorado is insane. Most destructive fire in Colorado history. 500+ homes burnt to ashes.

The Exchange

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gunslinger (pistolero) 1/alchemist (sabatour) 8, HP:86, AC:20, Touch:14, Flat Footed: 17 F:+15, R:+14, W:+6, Init:+3, Perc:+15(+2vs magical traps, +2 with heightened awareness)

Awful news for the region, but I'm glad your mother in-law is ok.


Slides/maps

Glad to hear family and home are safe. My wife and family had to drive thru storms in midwest yesterday and sister driving today. Tornadoes hitting all around them - but all safe so far.

Grand Lodge

LN male Nagaji | Ranger (skirmisher) 9 | HP 67/67 | AC 21, t 14, ff 18 | CMB +13, CMD 25 | Fort +8, Ref +10, Will +6 (evasion, +2 vs mind affect & poison) | Init: +5 | Percept: +17 (low-light), Sense Motive: +7  | Speed 30' | Fav. Enemy: +2 vs. mag. beasts, +4 humans | Active conditions: ---

Good to hear your family is safe as well!

Happy New Year, everyone! Let's hope for a pleasant and prosperous 2022!

Grand Lodge

LN male Nagaji | Ranger (skirmisher) 9 | HP 67/67 | AC 21, t 14, ff 18 | CMB +13, CMD 25 | Fort +8, Ref +10, Will +6 (evasion, +2 vs mind affect & poison) | Init: +5 | Percept: +17 (low-light), Sense Motive: +7  | Speed 30' | Fav. Enemy: +2 vs. mag. beasts, +4 humans | Active conditions: ---

It appears we're going off track a bit.

"The challenge here is skill-based. There's a Sense Motive check to find out what checks may be useful, but Kitoro auto-makes it. The first challenge is to unsettle Sloan. The Pathfinders may throw him off balance by showing him the Writ of Authority, supplemented by a Perform (oratory) check. They may also try to goad him with Perform (comedy) or to point out deficiencies in his operation with a Perception check. Finally, they may try to get his goons to back off with an Intimidate check."

There's no Diplomacy check being mentioned, so, Kit should try the Perform check. Ansha probably succeeded on the Intimidate check.

Rakesh (and probably others) can auto-succeed to aid another on the Intimidate or perception checks if aiding another is allowed.


(he/him) | March of the Dead | [/url] | [url=] | Icons: ◆◇↺

Ansha, Rakesh, Kyra: Your Chronicles are HERE.

Ehm, Kitoro, Roderick: I need your information, or, a confirmation that nothing has changed since 6-21.

---

The last scenario in this series is 7-09.

If you haven't been able to tell, non-Pathfinder life has gotten significantly busier for me since early December. I'm still capable of (and looking forward to) running it, but rather than the 1 post/weekday, 1 post/weekend standard, I will need to run it a bit slower - probably 2 posts/3 weekdays, and maybe 0 posts/weekend (I usually manage one, but just want to be up front about expectations).

I can set up a thread for that if there are enough people interested in continuing.

Dark Archive

Female Elf Wizard (Manipulator) 6/Enchanting Courtesan 4 | HP 58 AC 10 ff 10 touch 10 F+6 R+4 W+7 CMD 12 Init. +4 | Portrait

Thanks for running this, WS. I’m definitely still game for the next in the series.

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

Player Name (optional): GM Aarvid
Character Name (required): Roderick
Character PFS# (required): 9884-9
Character Level (required): 8
Character Faction (optional):
Slow/Normal Advancement (Normal default): normal
Replay? (Y/N): y
Day Job (go ahead and make your roll):
Alchemist : 1d20 + 16 ⇒ (4) + 16 = 20

Thanks so much!!!

Grand Lodge

Male Human(I think) Gamer 20

i'm always down for one of your games, Soup...i'm in...

and guys..sorry i wasn't any help the last section...Kyra isn't the best with skills...

The Exchange

gunslinger (pistolero) 1/alchemist (sabatour) 8, HP:86, AC:20, Touch:14, Flat Footed: 17 F:+15, R:+14, W:+6, Init:+3, Perc:+15(+2vs magical traps, +2 with heightened awareness)

Would have sworn I already filled this out for this scenario. {shrug}

Player Name (optional): Mark M.
Character Name (required): Ehm Sven Nien
Character PFS# (required): 30504-9
Character Level (required): 9
Character Faction (optional): Grand Lodge
Slow/Normal Advancement (Normal default): Normal
Replay? (Y/N): N
Day Job (go ahead and make your roll): craft alchemy: 1d20 + 29 ⇒ (7) + 29 = 36
craft alchemy re-roll: 1d20 + 29 + 1 ⇒ (11) + 29 + 1 = 41

And yes, I'd love to proceed to the next scenario.

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