Madcap! |
"Okay, you got me--I'm not really CORE. I was speaking for a CORE friend. I have a lot of CORE friends from never-been-played-yet to level 5 and beyond. Alas, my pirate CORE friend is in another game for the foreseeable future. Before I choose which friend I should invite maybe everyone else could decide if they want to go high or low tier first?"
Nightkit |
Player Name: phaeton_nz
Character Name: Katrina 'Nightkit' Kyle
Paizo Number: 124312
Character Number: 12
Faction: Liberty's Edge
Day Job Check: perform: 1d20 + 7 ⇒ (16) + 7 = 23
Merida Bowie |
Thanks for running this scenario! :-D
Chronicle #: 4
Player: Chris N. aka kaervek78
Character: Merida Bowie
PFS #: 331079-5
Faction: Scarab Sages
Slow/Normal: Normal
Starting XP: 3
Initial Fame/PP: 6/2
Starting GP: 1347.80
Day Job roll: none
Purchases: 1x Arrows (20) (1g, 3lb), Wand of Endure Elements (2 PP)
Merida Bowie |
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Some APL number crunching: ;-)
- Merida Bowie - Fighter 2
- Nightkit - Rogue 2
- Markus Stonewarden - Monk 2
- Sylvester Solstar - Sorcerer 5
- Erica 'Bobbie' Zufan - Fighter 3
- to be decided (Madcap!'s CORE friend) - ???
@Party:
If Madcap! brings a level 1 chracter, we are at Average Party Level (APL) 15/6=2.5
The party could decide to round down to 2.0 which would put us into lower subtier (level 1-2).
In all other cases it would be higher subtier (level 4-5), because a party with a rounded APL of 3.0 has to play up with the four-character adjustments (the exception to that is not applicable in our case):
Level 2 char: APL 16/6=2.67 (rounds to 3.0)
Level 3 char: APL 17/6=2.83 (rounds to 3.0)
Level 4 char: APL 18/6=3.0
Level 5 char: APL 19/6=3.17 (rounds to 3.0)
It makes the most sense that Madcap! brings either a level 1 or a level 4/level 5 character.
Because basically we have to decide if we want to play:
1) a comparatively easy mission in the lower tier OR
2) a comparatively hard one in the higher tier (so another character in this subtier would increase our chances to survive)
I'm fine with lower subtier. But if the rest of the party wants to play up, it's also ok for me - I'm not in melee, usually... ;-)
Edit: Sorry, that post became longer than I thought it would. It seems I like to ramble about numbers quite a lot... ^_^
Sylvester Solstar |
1 person marked this as a favorite. |
Player Name: Mage of the Wyrmkin
Character Name: Sylvester Solstar
Paizo Number: 115226
Character Number:11
Faction: Dark Archives
Day Job Check: You expect me to work and in a game no less. That is madness! :)
I will be bringing along my pet dog Shaggy. It is a core game so he is simply a standard riding dog right out of the CRB but be kind and let him know that he is special anyways.
Sylvester plans on riding his dog so he will typically act on Sylvester's initiative which makes life easier for everybody.
Thanks for stepping up GM Mauve. It is appreciated!
I would highly recommend that everyone (if they have not already done so) pick up a wand of cure light wounds. There is no one in the party (yet) that can cast curative spells.
Erica 'Bobbie' Zufan |
Player Name: Cloud Fernan
Character Name: Erica 'Bobbie' Zufan
Paizo Number: 342639
Character Number: 8
Faction: Silver Crusade
Day job: Profession (soldier): 1d20 + 5 ⇒ (12) + 5 = 17
Madcap! |
Well, most of my healing types are either out of tier or not CORE....
I have an in-tier, level 5, CORE paladin, but she's a couple of days away from finishing a PbP game, and I wouldn't want her to show up and dominate the table. I have one or maybe two never-been-played, 10-ish hp 1st level characters who might suit though. I'll have to see after work tonight.
"You guys are rock solid on this 'CORE' thing, right?"
Apollyanna Lapin Sukino |
2 people marked this as a favorite. |
"ME TOO! *MOON HEALING ESCALATION!* But one clean hit from a CR 6 monster and, well.... Plus, I don't really wanna steal your thunder, Markus. I mean I'm already taller and cuter than you, and did you hear that wand activation phrase? It's a classic!" ;)
Sylvester Solstar |
I think a level 5 Paladin would be fantastic for the party but feel free to choose what you like. Your offensive abilities are absolutely not twinked out so no worries there. :)
We are definitely core here.
Nightkit |
Nightkit has a wand which everyone is welcome to use - just help me keep track of charges
Apollyanna Lapin Sukino |
Nightkit has a wand which everyone is welcome to use - just help me keep track of charges
Yes, but which fighter, rogue or monk is going to use it? ;)
I think a level 5 Paladin would be fantastic for the party but feel free to choose what you like. Your offensive abilities are absolutely not twinked out so no worries there. :)
Even still, Polly is probably a tad too fantastic, even if she does say so herself.
So no one cares about what sub-tier we play in?
4 hours til home!
Merida Bowie |
Nightkit wrote:Nightkit has a wand which everyone is welcome to use - just help me keep track of chargesYes, but which fighter, rogue or monk is going to use it? ;)
Well, this fighter has ranks in UMD (and also a wand of CLW)... just sayin'. ;-)
So no one cares about what sub-tier we play in?
Seems so. I'd say play the paladin if you want to - but maybe we should also ask @GM Mauve what (s)he thinks about subtiers with this group of PCs...
Merida Bowie |
Quick question: we're allowed to purchase items before the game begins, right? I never know if we can buy stuff in-between scenarios in PFS...
Quick answer: Yes, we can. ;-)
But remember the max item cost - which depends on your fame score (not prestige).
An exception to this are these always available items:
You may always purchase the following items or equipment so long as you’re in an appropriately sized settlement (see above).
- All basic armor, gear, items, and weapons from Chapter 6 of the Pathfinder RPG Core Rulebook, including Small and Large-sized items. This does not include equipment made from dragonhide, but it does include equipment made from the other special materials, such as alchemical silver and cold iron (see the Special Materials section on page 154 of the Core Rulebook). All mundane (completely nonmagical) weapons, armor, equipment, and alchemical gear found in any other source that is legal for play are considered always available.
- +1 weapons (2,000 gp + 300 for the masterwork weapon cost + item cost)
- +1 armor (1,000 gp + 150 for the masterwork armor cost + item cost)
- +1 shields (1,000 gp + 150 for the masterwork armor cost + item cost)
- Potions and oils of 0 or 1st-level spells at caster level 1st (50 gp or less)
- Scrolls of 0 or 1st-level spells at caster level 1st (50 gp or less)
- Wayfinder (50% discount—250 gp; see page 299 of Pathfinder Campaign Setting: Inner Sea World Guide)
Regarding purchases with Prestige Points:
Free purchase up to 150 gold: 1 PP
Free purchase up to 750 gold: 2 PPOnce per session, you can acquire any single item of this cost or less from your faction by spending the appropriate PP. Items purchased this way are worth 0 gp and cannot be sold.
Erica 'Bobbie' Zufan |
Thank you very much, that really helps! :)
If I already own a masterwork longsword, do I just have to pay 2000 gp for the enchantment, or do I still have to include the 300 masterwork weapon+ regular weapon costs?
Selfi Appleblossom |
Apollyanna Lapin Sukino wrote:Well, this fighter has ranks in UMD (and also a wand of CLW)... just sayin'. ;-)Nightkit wrote:Nightkit has a wand which everyone is welcome to use - just help me keep track of chargesYes, but which fighter, rogue or monk is going to use it? ;)
So she can activate her wand a little less than 1/3 of the time. I don't know.... Our sorcerer has a wand and can activate it on 4+.
That's okay. I have a barbarian who doesn't have a wand but can activate all your wands all of the time (except when raging), AND she can swim too! ;)
Tah-dah! Welcome to Hard-ish Mode.
Player Great Green God
Character Selfi Appleblossom
PFS # 139009
Character # 51
Faction Liberty's Edge
Day Job N/A
Selfi Appleblossom |
1 person marked this as a favorite. |
If I already own a masterwork longsword, do I just have to pay 2000 gp for the enchantment, or do I still have to include the 300 masterwork weapon+ regular weapon costs?
The former.
For ease of play, items of the same kind can be upgraded from a masterwork item to a magic item by paying the difference in cost of the two items. However, you can’t turn items of one type into another (e.g., you can’t turn a masterwork rapier into a +1 greatsword). Mundane items cannot be upgraded to masterwork items, nor can nonmagical aspects of equipment be upgraded, such as the strength rating on a composite bow.
Sylvester Solstar |
Are we ready to start yet? If you have not done so already please add you token and game information to the slide provided by our GM. :)
Nightkit |
Nightkit can also swim as well as having ranks in UMD. In fact it's hard to keep her out of the water.
Merida Bowie |
If you have not done so already please add you token and game information to the slide provided by our GM. :)
Will do so tomorrow when I'm in front of a laptop.
Merida Bowie |
Merida Bowie wrote:Well, this fighter has ranks in UMD (and also a wand of CLW)... just sayin'. ;-)So she can activate her wand a little less than 1/3 of the time. I don't know.... Our sorcerer has a wand and can activate it on 4+.
Well, it's meant for out-of-combat healing, so she can try again. (and again, and again... ;-) ) *shrugs*
Sylvester Solstar wrote:If you have not done so already please add you token and game information to the slide provided by our GM. :)Will do so tomorrow when I'm in front of a laptop.
Done. Looking forward to having fun in a nice game! :-D
Sylvester Solstar |
^Until you roll a 1 of course. :)
That being said it is always a good idea to invest at least 1 point of UMD as it is just so useful.
Merida Bowie |
Merida would prefer to walk through the shallows towards the shipwreck.
She cannot use her bow in the - or under - water...
Erica 'Bobbie' Zufan |
Hi everyone,
I'll be away for work-related reasons between Thursday and Sunday, and unsure of whether I'll be able to post or not. Please feel free to bot me if needed!
Erica 'Bobbie' Zufan |
I'm having a really busy time, might not post at all until Sunday or Monday when I get back. I can still read everyone's posts to keep up with what's happening though.
Sylvester Solstar |
Go wandering off alone and get your brains eaten by zombies. That sounds about right to me. :)
@GM Mauve - Sylvester's Mirror Image spell is almost up. You mentioned that we have spent 4-5 minutes so far so I will roll a d10 to see how many rounds are remaining on the spell.
Rounds remaining on Mirror Image: 1d10 ⇒ 3
Sylvester Solstar |
One zombie just will not do. Selfi will feel completely justified for wandering off alone now. :)
Merida Bowie |
Merida will scold Selfi for wandering off (if she survives).
But yeah, just one zombie likely won't do nothing to convince her. ;-)
Sylvester Solstar |
Considering that we just qualify for playing up with the four player adjustment a little caution is recommended. :)
I have seen TPKs and almost TPKs when parties just qualify for a tier. I am not saying that it is going to happen however we just need to be mindful of the fact that many of the characters are playing up.
Selfi Appleblossom |
Go wandering off alone and get your brains eaten by zombies. That sounds about right to me. :)
The idea was to provide a way out of a possible watery hole in the ship, not to ruffle "dungeon standard procedure" or otherwise "do the dungeon wrong". Selfi noted what she has heard and noted topside to see if those below wanted to do anything about it. She's been up there less than a minute (10 rounds) and still easily in sight of everone.
I don't mind having my PC's killed in the line of adventuring. That's why they are called 'adventures' after all. For me, when that becomes a SOP, it's not really an adventure anymore. It's just logistics and resource management. That said Selfi has no objection to leaving the high ground if the party wants her to but we all remember how that worked out for Anikin Skywalker. ;)
GM, how high is the deck?
Sylvester Solstar |
It is not about following procedure but simply safer to stick together.
Really just common sense.
It is a trope for a separated character to get jumped and that is all that I was pointing out. Play as you think is best and have fun. :)
GM Mauve |
The module does say that one of the zombies comes up to investigate shortly after you get up there. With Merida there, at least Selfi will have help now!
@Selfi, which part of the deck are your curious about? Like to the upper decks?
Also, thanks for reminding me. You are indeed playing high tier with the four-character adjustment. This zombie is unchanged though - still a fairly standard zombie.
The others can charge up the stairs to the second deck, if they want. There are definitely more undead there and will provide a distraction from Selfi/Merida's combat.
Sylvester Solstar |
40 feet. He is a riding dog. Also Shaggy could take a double move (80 feet) and my character could still use his wand as wand usage does not require any concentration at all. :)
Casting with a double move is DC 10+Spell Level. A relatively easy check.
Selfi Appleblossom |
Won't be able to post until after work tonight.
Nightkit |
Why did Nightkit purchase a short sword if it only does piercing? That's what the rapier is for. What finesse slashing weapons are available?
Sylvester Solstar |
Well the battle seems to be well in hand now. Last round it was looking kind of scary but with a bit of healing the party should be alright. :)
Nightkit |
Would pulling out a wand and using it cause Nightkit to pass out? At the moment, she is faking it.
GM Mauve |
Drawing a wand is a move action and using it is a standard action I believe. Being disabled, you'd only be able to draw it this turn, which wouldn't put you down. Then next turn (assuming the zombie is still alive), you'd be able to use it. If you're still at 0hp/disabled after using the wand, then you'd go down to -1 hp.