GM Mauve's CORE #9-22: Grotto of the Deluged God (Inactive)

Game Master MauveAvengr

Maps and Info!


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Hey all!

Please dot in with the following:

Player Name:
Character Name:
Paizo Number:
Character Number:
Faction:
Day Job Check:

Also, check out the slides. Add your token, your perception modifier and initiative.

Silver Crusade

F Human (CORE) Fighter (4) HP 40/40, AC 23 / T 13 / FF 20 / Saves: Fort +7 , Ref +5, Will +6 (/+7 against fear)/ Perception +1, Ini +3

Hi! I'd like to join if there's room :)

Is it okay if I only post the information required tonight (GMT+2)?


Female Elf Fighter (cad) 2/unRogue (ms, uc) 2 | hp 29/31 | AC 17 T 14 FF 13 | CMD 18 (varies) | F +4 R +7 W +0 | Spd 35' | Init +6 | KnHis +4, KnLoc +7, KnNob +4, Perc +7, SensM +4 |

"Okay, you got me--I'm not really CORE. I was speaking for a CORE friend. I have a lot of CORE friends from never-been-played-yet to level 5 and beyond. Alas, my pirate CORE friend is in another game for the foreseeable future. Before I choose which friend I should invite maybe everyone else could decide if they want to go high or low tier first?"

Grand Lodge

Female Human Rogue-4 | F:2, R:9, W:2 | hp: 20/20 | AC:18(MA) 15(BoA+1) 16(Leather)| Per-7, SM-4 | Init +4 | BAB+3, MAB+3, RAB+7 | TSRR:1 | CLW Wand: 20/50 MA Wand:48/50 AntiToxP:2 CMWP:2 CSWP:1 MAP:1 DVP:1| 124312-12 | LE

Player Name: phaeton_nz
Character Name: Katrina 'Nightkit' Kyle
Paizo Number: 124312
Character Number: 12
Faction: Liberty's Edge
Day Job Check: perform: 1d20 + 7 ⇒ (16) + 7 = 23

Scarab Sages

Destiny of Sands? Female N Human Fighter 5 | HP 44/44 | AC 18 T 14 FF 14 | CMB +7, CMD 21 | F +7, R +6, W +2 (+1 vs. fear)| Init +8 | Perc +8 | SM +0 | Speed 30ft

Thanks for running this scenario! :-D

Chronicle #: 4
Player: Chris N. aka kaervek78
Character: Merida Bowie
PFS #: 331079-5
Faction: Scarab Sages
Slow/Normal: Normal
Starting XP: 3
Initial Fame/PP: 6/2
Starting GP: 1347.80
Day Job roll: none

Purchases: 1x Arrows (20) (1g, 3lb), Wand of Endure Elements (2 PP)

Scarab Sages

1 person marked this as a favorite.
Destiny of Sands? Female N Human Fighter 5 | HP 44/44 | AC 18 T 14 FF 14 | CMB +7, CMD 21 | F +7, R +6, W +2 (+1 vs. fear)| Init +8 | Perc +8 | SM +0 | Speed 30ft

Some APL number crunching: ;-)

- Merida Bowie - Fighter 2
- Nightkit - Rogue 2
- Markus Stonewarden - Monk 2
- Sylvester Solstar - Sorcerer 5
- Erica 'Bobbie' Zufan - Fighter 3
- to be decided (Madcap!'s CORE friend) - ???

@Party:
If Madcap! brings a level 1 chracter, we are at Average Party Level (APL) 15/6=2.5
The party could decide to round down to 2.0 which would put us into lower subtier (level 1-2).

In all other cases it would be higher subtier (level 4-5), because a party with a rounded APL of 3.0 has to play up with the four-character adjustments (the exception to that is not applicable in our case):

Level 2 char: APL 16/6=2.67 (rounds to 3.0)
Level 3 char: APL 17/6=2.83 (rounds to 3.0)
Level 4 char: APL 18/6=3.0
Level 5 char: APL 19/6=3.17 (rounds to 3.0)

It makes the most sense that Madcap! brings either a level 1 or a level 4/level 5 character.
Because basically we have to decide if we want to play:

1) a comparatively easy mission in the lower tier OR
2) a comparatively hard one in the higher tier (so another character in this subtier would increase our chances to survive)

I'm fine with lower subtier. But if the rest of the party wants to play up, it's also ok for me - I'm not in melee, usually... ;-)

Edit: Sorry, that post became longer than I thought it would. It seems I like to ramble about numbers quite a lot... ^_^

Dark Archive

1 person marked this as a favorite.
Male N Gnome Sorcerer 7 Buffs: | HP 72/72| AC 15 Incorp T 12 T 12 FF 14 | CMB -1 CMD 10 | F +10 R +5 W +6, +2 vs Illusion| INIT +7| PER +16 Low Light SM -1| Speed 20' |Resist Fire 5|
Resources:
Re-roll 1/1, Dancing Lights 1/1, Ghost Sound 1/1, Prestidigitation 1/1, Speak with Animals 1/1, Claws 9/9, +3 vs Spells 1/1, +2 UMD 1/1| Spells: Sorcerer 1st 8/8 2nd 8/8 3rd 5/5

Player Name: Mage of the Wyrmkin
Character Name: Sylvester Solstar
Paizo Number: 115226
Character Number:11
Faction: Dark Archives
Day Job Check: You expect me to work and in a game no less. That is madness! :)

I will be bringing along my pet dog Shaggy. It is a core game so he is simply a standard riding dog right out of the CRB but be kind and let him know that he is special anyways.

Sylvester plans on riding his dog so he will typically act on Sylvester's initiative which makes life easier for everybody.

Thanks for stepping up GM Mauve. It is appreciated!

I would highly recommend that everyone (if they have not already done so) pick up a wand of cure light wounds. There is no one in the party (yet) that can cast curative spells.

Silver Crusade

F Human (CORE) Fighter (4) HP 40/40, AC 23 / T 13 / FF 20 / Saves: Fort +7 , Ref +5, Will +6 (/+7 against fear)/ Perception +1, Ini +3

Player Name: Cloud Fernan
Character Name: Erica 'Bobbie' Zufan
Paizo Number: 342639
Character Number: 8
Faction: Silver Crusade
Day job: Profession (soldier): 1d20 + 5 ⇒ (12) + 5 = 17

Grand Lodge

Male Dwarf Monk 4, Hp:16/34, AC:24 T:16 FF 18; Fort +7, Ref +6, Will +8, +5 Init, +11 Perception (Darkvision), Active Effect: Fast Movement 30'

Player Name: Torilgrey
Character Name: Markus Stonewarden
Paizo Number: 2387887
Character Number: 2
Faction: Grand Lodge
Day Job Check: NA


Female Elf Fighter (cad) 2/unRogue (ms, uc) 2 | hp 29/31 | AC 17 T 14 FF 13 | CMD 18 (varies) | F +4 R +7 W +0 | Spd 35' | Init +6 | KnHis +4, KnLoc +7, KnNob +4, Perc +7, SensM +4 |

Well, most of my healing types are either out of tier or not CORE....
I have an in-tier, level 5, CORE paladin, but she's a couple of days away from finishing a PbP game, and I wouldn't want her to show up and dominate the table. I have one or maybe two never-been-played, 10-ish hp 1st level characters who might suit though. I'll have to see after work tonight.

"You guys are rock solid on this 'CORE' thing, right?"

Grand Lodge

Male Dwarf Monk 4, Hp:16/34, AC:24 T:16 FF 18; Fort +7, Ref +6, Will +8, +5 Init, +11 Perception (Darkvision), Active Effect: Fast Movement 30'

Well, I've got a wand of CLW just for these occasions!

Silver Crusade

2 people marked this as a favorite.
Human Female Paladin of Shelyn 5 | hp 47/48 | AC 21 T 11 FF 20 | CMD 19 | F +10 R +6 W +8 | Spd 30' | Init +1 | Diplo +10, HAnim +10, KnNob +5, KnPla +6, KnRel +5, Perc -2, Ride +6, SensM -2 | smite 1/2 | lay hands 3/6 | wand clw 24/50 |

"ME TOO! *MOON HEALING ESCALATION!* But one clean hit from a CR 6 monster and, well.... Plus, I don't really wanna steal your thunder, Markus. I mean I'm already taller and cuter than you, and did you hear that wand activation phrase? It's a classic!" ;)

Dark Archive

Male N Gnome Sorcerer 7 Buffs: | HP 72/72| AC 15 Incorp T 12 T 12 FF 14 | CMB -1 CMD 10 | F +10 R +5 W +6, +2 vs Illusion| INIT +7| PER +16 Low Light SM -1| Speed 20' |Resist Fire 5|
Resources:
Re-roll 1/1, Dancing Lights 1/1, Ghost Sound 1/1, Prestidigitation 1/1, Speak with Animals 1/1, Claws 9/9, +3 vs Spells 1/1, +2 UMD 1/1| Spells: Sorcerer 1st 8/8 2nd 8/8 3rd 5/5

I think a level 5 Paladin would be fantastic for the party but feel free to choose what you like. Your offensive abilities are absolutely not twinked out so no worries there. :)

We are definitely core here.

Grand Lodge

Female Human Rogue-4 | F:2, R:9, W:2 | hp: 20/20 | AC:18(MA) 15(BoA+1) 16(Leather)| Per-7, SM-4 | Init +4 | BAB+3, MAB+3, RAB+7 | TSRR:1 | CLW Wand: 20/50 MA Wand:48/50 AntiToxP:2 CMWP:2 CSWP:1 MAP:1 DVP:1| 124312-12 | LE

Nightkit has a wand which everyone is welcome to use - just help me keep track of charges

Silver Crusade

Human Female Paladin of Shelyn 5 | hp 47/48 | AC 21 T 11 FF 20 | CMD 19 | F +10 R +6 W +8 | Spd 30' | Init +1 | Diplo +10, HAnim +10, KnNob +5, KnPla +6, KnRel +5, Perc -2, Ride +6, SensM -2 | smite 1/2 | lay hands 3/6 | wand clw 24/50 |
Nightkit wrote:
Nightkit has a wand which everyone is welcome to use - just help me keep track of charges

Yes, but which fighter, rogue or monk is going to use it? ;)

Sylvester Solstar wrote:
I think a level 5 Paladin would be fantastic for the party but feel free to choose what you like. Your offensive abilities are absolutely not twinked out so no worries there. :)

Even still, Polly is probably a tad too fantastic, even if she does say so herself.

So no one cares about what sub-tier we play in?

4 hours til home!

Silver Crusade

F Human (CORE) Fighter (4) HP 40/40, AC 23 / T 13 / FF 20 / Saves: Fort +7 , Ref +5, Will +6 (/+7 against fear)/ Perception +1, Ini +3

Quick question: we're allowed to purchase items before the game begins, right? I never know if we can buy stuff in-between scenarios in PFS...

Scarab Sages

Destiny of Sands? Female N Human Fighter 5 | HP 44/44 | AC 18 T 14 FF 14 | CMB +7, CMD 21 | F +7, R +6, W +2 (+1 vs. fear)| Init +8 | Perc +8 | SM +0 | Speed 30ft
Apollyanna Lapin Sukino wrote:
Nightkit wrote:
Nightkit has a wand which everyone is welcome to use - just help me keep track of charges
Yes, but which fighter, rogue or monk is going to use it? ;)

Well, this fighter has ranks in UMD (and also a wand of CLW)... just sayin'. ;-)

Apollyanna Lapin Sukino wrote:
So no one cares about what sub-tier we play in?

Seems so. I'd say play the paladin if you want to - but maybe we should also ask @GM Mauve what (s)he thinks about subtiers with this group of PCs...

Scarab Sages

Destiny of Sands? Female N Human Fighter 5 | HP 44/44 | AC 18 T 14 FF 14 | CMB +7, CMD 21 | F +7, R +6, W +2 (+1 vs. fear)| Init +8 | Perc +8 | SM +0 | Speed 30ft
Erica 'Bobbie' Zufan wrote:
Quick question: we're allowed to purchase items before the game begins, right? I never know if we can buy stuff in-between scenarios in PFS...

Quick answer: Yes, we can. ;-)

But remember the max item cost - which depends on your fame score (not prestige).
An exception to this are these always available items:

Always Available Items wrote:

You may always purchase the following items or equipment so long as you’re in an appropriately sized settlement (see above).

- All basic armor, gear, items, and weapons from Chapter 6 of the Pathfinder RPG Core Rulebook, including Small and Large-sized items. This does not include equipment made from dragonhide, but it does include equipment made from the other special materials, such as alchemical silver and cold iron (see the Special Materials section on page 154 of the Core Rulebook). All mundane (completely nonmagical) weapons, armor, equipment, and alchemical gear found in any other source that is legal for play are considered always available.
- +1 weapons (2,000 gp + 300 for the masterwork weapon cost + item cost)
- +1 armor (1,000 gp + 150 for the masterwork armor cost + item cost)
- +1 shields (1,000 gp + 150 for the masterwork armor cost + item cost)
- Potions and oils of 0 or 1st-level spells at caster level 1st (50 gp or less)
- Scrolls of 0 or 1st-level spells at caster level 1st (50 gp or less)
- Wayfinder (50% discount—250 gp; see page 299 of Pathfinder Campaign Setting: Inner Sea World Guide)

Regarding purchases with Prestige Points:

Generic Prestige Awards wrote:

Free purchase up to 150 gold: 1 PP

Free purchase up to 750 gold: 2 PP

Once per session, you can acquire any single item of this cost or less from your faction by spending the appropriate PP. Items purchased this way are worth 0 gp and cannot be sold.

Silver Crusade

F Human (CORE) Fighter (4) HP 40/40, AC 23 / T 13 / FF 20 / Saves: Fort +7 , Ref +5, Will +6 (/+7 against fear)/ Perception +1, Ini +3

Thank you very much, that really helps! :)

If I already own a masterwork longsword, do I just have to pay 2000 gp for the enchantment, or do I still have to include the 300 masterwork weapon+ regular weapon costs?

Liberty's Edge

Female Elf Barbarian 1/Ranger 1 | hp 19/22{26} | AC 16 {14} T 13 {11} FF 13 {11}| CMD 17 | F +6 {+8} R +5 W +1 {+3} (+2 v enchant.) | Spd 40' | Init +5 | KnNat +3, Perc (low-light) +7, SensM +2 | Favored Enemy Human +2, Rage 5/6 | rage | wand of cure lt 27/27
Merida Bowie wrote:
Apollyanna Lapin Sukino wrote:
Nightkit wrote:
Nightkit has a wand which everyone is welcome to use - just help me keep track of charges
Yes, but which fighter, rogue or monk is going to use it? ;)
Well, this fighter has ranks in UMD (and also a wand of CLW)... just sayin'. ;-)

So she can activate her wand a little less than 1/3 of the time. I don't know.... Our sorcerer has a wand and can activate it on 4+.

That's okay. I have a barbarian who doesn't have a wand but can activate all your wands all of the time (except when raging), AND she can swim too! ;)

Tah-dah! Welcome to Hard-ish Mode.

Player Great Green God
Character Selfi Appleblossom
PFS # 139009
Character # 51
Faction Liberty's Edge
Day Job N/A

Liberty's Edge

1 person marked this as a favorite.
Female Elf Barbarian 1/Ranger 1 | hp 19/22{26} | AC 16 {14} T 13 {11} FF 13 {11}| CMD 17 | F +6 {+8} R +5 W +1 {+3} (+2 v enchant.) | Spd 40' | Init +5 | KnNat +3, Perc (low-light) +7, SensM +2 | Favored Enemy Human +2, Rage 5/6 | rage | wand of cure lt 27/27
Erica 'Bobbie' Zufan wrote:
If I already own a masterwork longsword, do I just have to pay 2000 gp for the enchantment, or do I still have to include the 300 masterwork weapon+ regular weapon costs?

The former.

Pathfinder Society Guild Guide pg 20 wrote:
For ease of play, items of the same kind can be upgraded from a masterwork item to a magic item by paying the difference in cost of the two items. However, you can’t turn items of one type into another (e.g., you can’t turn a masterwork rapier into a +1 greatsword). Mundane items cannot be upgraded to masterwork items, nor can nonmagical aspects of equipment be upgraded, such as the strength rating on a composite bow.

Dark Archive

Male N Gnome Sorcerer 7 Buffs: | HP 72/72| AC 15 Incorp T 12 T 12 FF 14 | CMB -1 CMD 10 | F +10 R +5 W +6, +2 vs Illusion| INIT +7| PER +16 Low Light SM -1| Speed 20' |Resist Fire 5|
Resources:
Re-roll 1/1, Dancing Lights 1/1, Ghost Sound 1/1, Prestidigitation 1/1, Speak with Animals 1/1, Claws 9/9, +3 vs Spells 1/1, +2 UMD 1/1| Spells: Sorcerer 1st 8/8 2nd 8/8 3rd 5/5

Are we ready to start yet? If you have not done so already please add you token and game information to the slide provided by our GM. :)

Grand Lodge

Female Human Rogue-4 | F:2, R:9, W:2 | hp: 20/20 | AC:18(MA) 15(BoA+1) 16(Leather)| Per-7, SM-4 | Init +4 | BAB+3, MAB+3, RAB+7 | TSRR:1 | CLW Wand: 20/50 MA Wand:48/50 AntiToxP:2 CMWP:2 CSWP:1 MAP:1 DVP:1| 124312-12 | LE

Nightkit can also swim as well as having ranks in UMD. In fact it's hard to keep her out of the water.

Scarab Sages

Destiny of Sands? Female N Human Fighter 5 | HP 44/44 | AC 18 T 14 FF 14 | CMB +7, CMD 21 | F +7, R +6, W +2 (+1 vs. fear)| Init +8 | Perc +8 | SM +0 | Speed 30ft
Sylvester Solstar wrote:
If you have not done so already please add you token and game information to the slide provided by our GM. :)

Will do so tomorrow when I'm in front of a laptop.


Thanks for your patience everyone! I'll post an intro tonight. Feel free to post your character intro. I know I've GM'd and played with a few of you before. Look forward to gaming!

Scarab Sages

Destiny of Sands? Female N Human Fighter 5 | HP 44/44 | AC 18 T 14 FF 14 | CMB +7, CMD 21 | F +7, R +6, W +2 (+1 vs. fear)| Init +8 | Perc +8 | SM +0 | Speed 30ft
Selfi Appleblossom wrote:
Merida Bowie wrote:
Well, this fighter has ranks in UMD (and also a wand of CLW)... just sayin'. ;-)
So she can activate her wand a little less than 1/3 of the time. I don't know.... Our sorcerer has a wand and can activate it on 4+.

Well, it's meant for out-of-combat healing, so she can try again. (and again, and again... ;-) ) *shrugs*

Merida Bowie wrote:
Sylvester Solstar wrote:
If you have not done so already please add you token and game information to the slide provided by our GM. :)
Will do so tomorrow when I'm in front of a laptop.

Done. Looking forward to having fun in a nice game! :-D

Dark Archive

Male N Gnome Sorcerer 7 Buffs: | HP 72/72| AC 15 Incorp T 12 T 12 FF 14 | CMB -1 CMD 10 | F +10 R +5 W +6, +2 vs Illusion| INIT +7| PER +16 Low Light SM -1| Speed 20' |Resist Fire 5|
Resources:
Re-roll 1/1, Dancing Lights 1/1, Ghost Sound 1/1, Prestidigitation 1/1, Speak with Animals 1/1, Claws 9/9, +3 vs Spells 1/1, +2 UMD 1/1| Spells: Sorcerer 1st 8/8 2nd 8/8 3rd 5/5

^Until you roll a 1 of course. :)

That being said it is always a good idea to invest at least 1 point of UMD as it is just so useful.

Scarab Sages

Destiny of Sands? Female N Human Fighter 5 | HP 44/44 | AC 18 T 14 FF 14 | CMB +7, CMD 21 | F +7, R +6, W +2 (+1 vs. fear)| Init +8 | Perc +8 | SM +0 | Speed 30ft

Merida would prefer to walk through the shallows towards the shipwreck.
She cannot use her bow in the - or under - water...

Silver Crusade

F Human (CORE) Fighter (4) HP 40/40, AC 23 / T 13 / FF 20 / Saves: Fort +7 , Ref +5, Will +6 (/+7 against fear)/ Perception +1, Ini +3

Hi everyone,

I'll be away for work-related reasons between Thursday and Sunday, and unsure of whether I'll be able to post or not. Please feel free to bot me if needed!


No worries! Hope you have a good time.

Speaking of, next week is Thanksgiving here. So things may be a bit spotty as I spend time with family. Will still likely be able to post at least once a day, but completely understand if others can't.

Silver Crusade

F Human (CORE) Fighter (4) HP 40/40, AC 23 / T 13 / FF 20 / Saves: Fort +7 , Ref +5, Will +6 (/+7 against fear)/ Perception +1, Ini +3

I'm having a really busy time, might not post at all until Sunday or Monday when I get back. I can still read everyone's posts to keep up with what's happening though.

Dark Archive

Male N Gnome Sorcerer 7 Buffs: | HP 72/72| AC 15 Incorp T 12 T 12 FF 14 | CMB -1 CMD 10 | F +10 R +5 W +6, +2 vs Illusion| INIT +7| PER +16 Low Light SM -1| Speed 20' |Resist Fire 5|
Resources:
Re-roll 1/1, Dancing Lights 1/1, Ghost Sound 1/1, Prestidigitation 1/1, Speak with Animals 1/1, Claws 9/9, +3 vs Spells 1/1, +2 UMD 1/1| Spells: Sorcerer 1st 8/8 2nd 8/8 3rd 5/5

Go wandering off alone and get your brains eaten by zombies. That sounds about right to me. :)

@GM Mauve - Sylvester's Mirror Image spell is almost up. You mentioned that we have spent 4-5 minutes so far so I will roll a d10 to see how many rounds are remaining on the spell.

Rounds remaining on Mirror Image: 1d10 ⇒ 3


Just one zombie! The others are still hiding.

Dark Archive

Male N Gnome Sorcerer 7 Buffs: | HP 72/72| AC 15 Incorp T 12 T 12 FF 14 | CMB -1 CMD 10 | F +10 R +5 W +6, +2 vs Illusion| INIT +7| PER +16 Low Light SM -1| Speed 20' |Resist Fire 5|
Resources:
Re-roll 1/1, Dancing Lights 1/1, Ghost Sound 1/1, Prestidigitation 1/1, Speak with Animals 1/1, Claws 9/9, +3 vs Spells 1/1, +2 UMD 1/1| Spells: Sorcerer 1st 8/8 2nd 8/8 3rd 5/5

One zombie just will not do. Selfi will feel completely justified for wandering off alone now. :)

Scarab Sages

Destiny of Sands? Female N Human Fighter 5 | HP 44/44 | AC 18 T 14 FF 14 | CMB +7, CMD 21 | F +7, R +6, W +2 (+1 vs. fear)| Init +8 | Perc +8 | SM +0 | Speed 30ft

Merida will scold Selfi for wandering off (if she survives).
But yeah, just one zombie likely won't do nothing to convince her. ;-)

Dark Archive

Male N Gnome Sorcerer 7 Buffs: | HP 72/72| AC 15 Incorp T 12 T 12 FF 14 | CMB -1 CMD 10 | F +10 R +5 W +6, +2 vs Illusion| INIT +7| PER +16 Low Light SM -1| Speed 20' |Resist Fire 5|
Resources:
Re-roll 1/1, Dancing Lights 1/1, Ghost Sound 1/1, Prestidigitation 1/1, Speak with Animals 1/1, Claws 9/9, +3 vs Spells 1/1, +2 UMD 1/1| Spells: Sorcerer 1st 8/8 2nd 8/8 3rd 5/5

Considering that we just qualify for playing up with the four player adjustment a little caution is recommended. :)

I have seen TPKs and almost TPKs when parties just qualify for a tier. I am not saying that it is going to happen however we just need to be mindful of the fact that many of the characters are playing up.

Liberty's Edge

Female Elf Barbarian 1/Ranger 1 | hp 19/22{26} | AC 16 {14} T 13 {11} FF 13 {11}| CMD 17 | F +6 {+8} R +5 W +1 {+3} (+2 v enchant.) | Spd 40' | Init +5 | KnNat +3, Perc (low-light) +7, SensM +2 | Favored Enemy Human +2, Rage 5/6 | rage | wand of cure lt 27/27
Sylvester Solstar wrote:

Go wandering off alone and get your brains eaten by zombies. That sounds about right to me. :)

The idea was to provide a way out of a possible watery hole in the ship, not to ruffle "dungeon standard procedure" or otherwise "do the dungeon wrong". Selfi noted what she has heard and noted topside to see if those below wanted to do anything about it. She's been up there less than a minute (10 rounds) and still easily in sight of everone.

I don't mind having my PC's killed in the line of adventuring. That's why they are called 'adventures' after all. For me, when that becomes a SOP, it's not really an adventure anymore. It's just logistics and resource management. That said Selfi has no objection to leaving the high ground if the party wants her to but we all remember how that worked out for Anikin Skywalker. ;)

GM, how high is the deck?

Dark Archive

Male N Gnome Sorcerer 7 Buffs: | HP 72/72| AC 15 Incorp T 12 T 12 FF 14 | CMB -1 CMD 10 | F +10 R +5 W +6, +2 vs Illusion| INIT +7| PER +16 Low Light SM -1| Speed 20' |Resist Fire 5|
Resources:
Re-roll 1/1, Dancing Lights 1/1, Ghost Sound 1/1, Prestidigitation 1/1, Speak with Animals 1/1, Claws 9/9, +3 vs Spells 1/1, +2 UMD 1/1| Spells: Sorcerer 1st 8/8 2nd 8/8 3rd 5/5

It is not about following procedure but simply safer to stick together.
Really just common sense.

It is a trope for a separated character to get jumped and that is all that I was pointing out. Play as you think is best and have fun. :)


The module does say that one of the zombies comes up to investigate shortly after you get up there. With Merida there, at least Selfi will have help now!

@Selfi, which part of the deck are your curious about? Like to the upper decks?

Also, thanks for reminding me. You are indeed playing high tier with the four-character adjustment. This zombie is unchanged though - still a fairly standard zombie.

The others can charge up the stairs to the second deck, if they want. There are definitely more undead there and will provide a distraction from Selfi/Merida's combat.


@Sylvester, I think you still need to move out ~10-15 ft. How much movement does Shaggy have?

Dark Archive

Male N Gnome Sorcerer 7 Buffs: | HP 72/72| AC 15 Incorp T 12 T 12 FF 14 | CMB -1 CMD 10 | F +10 R +5 W +6, +2 vs Illusion| INIT +7| PER +16 Low Light SM -1| Speed 20' |Resist Fire 5|
Resources:
Re-roll 1/1, Dancing Lights 1/1, Ghost Sound 1/1, Prestidigitation 1/1, Speak with Animals 1/1, Claws 9/9, +3 vs Spells 1/1, +2 UMD 1/1| Spells: Sorcerer 1st 8/8 2nd 8/8 3rd 5/5

40 feet. He is a riding dog. Also Shaggy could take a double move (80 feet) and my character could still use his wand as wand usage does not require any concentration at all. :)

Casting with a double move is DC 10+Spell Level. A relatively easy check.

Liberty's Edge

Female Elf Barbarian 1/Ranger 1 | hp 19/22{26} | AC 16 {14} T 13 {11} FF 13 {11}| CMD 17 | F +6 {+8} R +5 W +1 {+3} (+2 v enchant.) | Spd 40' | Init +5 | KnNat +3, Perc (low-light) +7, SensM +2 | Favored Enemy Human +2, Rage 5/6 | rage | wand of cure lt 27/27

Won't be able to post until after work tonight.

Grand Lodge

Female Human Rogue-4 | F:2, R:9, W:2 | hp: 20/20 | AC:18(MA) 15(BoA+1) 16(Leather)| Per-7, SM-4 | Init +4 | BAB+3, MAB+3, RAB+7 | TSRR:1 | CLW Wand: 20/50 MA Wand:48/50 AntiToxP:2 CMWP:2 CSWP:1 MAP:1 DVP:1| 124312-12 | LE

Why did Nightkit purchase a short sword if it only does piercing? That's what the rapier is for. What finesse slashing weapons are available?


Just did a quick search: sickle, handaxe, kukri, and throwing axe.


Regarding Cleave and Power Attack, I believe they can stack, yes. The wording on Cleave just means that you attack with your BAB instead of, say, BAB-5 or something.

Silver Crusade

F Human (CORE) Fighter (4) HP 40/40, AC 23 / T 13 / FF 20 / Saves: Fort +7 , Ref +5, Will +6 (/+7 against fear)/ Perception +1, Ini +3

Duly noted- thanks everyone, and sorry for having slowed things down!

Dark Archive

Male N Gnome Sorcerer 7 Buffs: | HP 72/72| AC 15 Incorp T 12 T 12 FF 14 | CMB -1 CMD 10 | F +10 R +5 W +6, +2 vs Illusion| INIT +7| PER +16 Low Light SM -1| Speed 20' |Resist Fire 5|
Resources:
Re-roll 1/1, Dancing Lights 1/1, Ghost Sound 1/1, Prestidigitation 1/1, Speak with Animals 1/1, Claws 9/9, +3 vs Spells 1/1, +2 UMD 1/1| Spells: Sorcerer 1st 8/8 2nd 8/8 3rd 5/5

Well the battle seems to be well in hand now. Last round it was looking kind of scary but with a bit of healing the party should be alright. :)

Grand Lodge

Female Human Rogue-4 | F:2, R:9, W:2 | hp: 20/20 | AC:18(MA) 15(BoA+1) 16(Leather)| Per-7, SM-4 | Init +4 | BAB+3, MAB+3, RAB+7 | TSRR:1 | CLW Wand: 20/50 MA Wand:48/50 AntiToxP:2 CMWP:2 CSWP:1 MAP:1 DVP:1| 124312-12 | LE

Would pulling out a wand and using it cause Nightkit to pass out? At the moment, she is faking it.


Drawing a wand is a move action and using it is a standard action I believe. Being disabled, you'd only be able to draw it this turn, which wouldn't put you down. Then next turn (assuming the zombie is still alive), you'd be able to use it. If you're still at 0hp/disabled after using the wand, then you'd go down to -1 hp.

Grand Lodge

Female Human Rogue-4 | F:2, R:9, W:2 | hp: 20/20 | AC:18(MA) 15(BoA+1) 16(Leather)| Per-7, SM-4 | Init +4 | BAB+3, MAB+3, RAB+7 | TSRR:1 | CLW Wand: 20/50 MA Wand:48/50 AntiToxP:2 CMWP:2 CSWP:1 MAP:1 DVP:1| 124312-12 | LE

OK. Nightket will draw the wand with her offhand.

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