
GM chadius |

1. Please post at least once a day. If you are absent for 24 hours I'll send you a PM. If you're missing for 36 hours I'll mark you inactive and your Player Character will simply delay - that's not fun!
2. Under your name, please add a stat block, so I can quickly find your stats and keep the game moving. You can edit your character's Race, Class/Levels and Gender fields to include information such as:
- Hit Points
- AC
- Saving Throws
- Perception Bonus
3. What about Secret Rolls? Pathfinder 2nd ed has a lot of secret rolls the GM is supposed to make for the players, so the PCs can't react to a bad roll. Any skill with the Secret tag should be rolled privately. If I show the DC, feel free to make the roll openly. Otherwise, there are 2 ways to do this in my games:
- You can say which skill and which bonus you want to apply. (Example: "I use Occultism +5 to investigate the skull's mystic origin.")
- Or you spoiler your dice roll and everyone sticks to the honor system of not opening it.
If you haven't added Pathfinder specific equipment, I suggest you look at the PFS 2 Society rules, in particular the Pathfinder Training section.
Once you have your character selected, please post this information:
Player name: (OPTIONAL. you, the person on Earth)
Character name: (the PC you are playing in Golarion)
Class/Level:
PFS number: (It should look something like 133608-2001.)
Faction:
XP:
Money: (usually written in GP)
Earn Income: (feel free to roll it. Also mention any feats that may impact your job roll.)
Perception Bonus:
Initiative Bonus:
PFS School Items: (Optional, See this chart for your options)
Slotted Boons: (Optional, you can determine this after the mission briefing)

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Player name: Alex Woods (As a VO, my name is out on the site anyway. so hello all :) )
Character name: Edogawa Rannpou (pronounced eh-doh-guh-wuh ran-poe)
Class/Level: Investigator with Alchemist dedication/2
PFS number: 34281-2009
Faction: Grand Archive
XP: 17
Money: 23.1 GP
Earn Income: 8 days worth... Lore Underworld: 1d20 + 8 ⇒ (2) + 8 = 10
Perception Bonus: +7
Initiative Bonus: +7
PFS School Items: Potency Crystal
Slotted Boons: Ratfolk Ancestry boon, Dhampir Versatile Heritage Boon, Bequeathal of Uncommon item from 34281-2001 Boon.

Flunk Wright, Esq. |

Checkin in!
Player name: GM Red
Character name: Flunk Wright
Class/Level: Sorcerer 2
PFS number: 205498-2001
Faction: Envoy's Alliance
XP: 16
Money: 80.98
Earn Income: Legal Lore: 1d20 + 7 ⇒ (11) + 7 = 18
Perception Bonus: +3
Initiative Bonus: +3
Slotted Boons: Nexian Resarcher

GM chadius |

Welcome, everyone. Thanks for checking in.
I placed your icons in a random order on slide 2. Please rearrange them in your preferred order (or at least make sure you can edit the slides.)
Once that's done, feel free to check out the >gameplay thread< while we wait for the next person to check in.

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Player name: Eric Parker
Character name: Tavin Sunward
Class/Level: Champion/3
PFS number: 20781-2008
Faction: Radiant Oath
XP: 29
Money: 53.62 GP
Earn Income: Herbalism Lore +6 Trained Herbalism to Earn income: 1d20 + 6 ⇒ (3) + 6 = 9
Perception Bonus: +8
Initiative Bonus: +8
PFS School Items: 2 minor Healing Potions
Slotted Boons: Tarnbreaker Champion, Traveler of the Spirit Road, Big Game Hunter, Wayfinder, Engraved Wayfinder

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Player name: Ron
Character name: Guide to the Beyond
Class/Level: Cleric 1
PFS number: 73433-2002
Faction: Horizon
XP: 0
Money: 7 gp
Earn Income: Labor: 1d20 + 3 ⇒ (17) + 3 = 20
Perception Bonus: +7
Initiative Bonus: +7
PFS School Items: one lesser healing portion
Slotted Boons: None

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1 person marked this as a favorite. |

When you get to Hero Point distrubution, I have three GM Glyphs to distribute. They should go to the three lowest level characters

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1 for Flunk and 2 for Edogawa: 1d2 ⇒ 1
Flunk gets the other extra Hero Point
Boons:
Traveler of the Spirit Road
General You have traveled the pathways near the Forest of Spirits and not only managed to avoid losing your way, but even befriended some of the local kami. The kami’s blessing follows you now and protects you from bad luck. Whenever you would critically fail a check to Hide, Sneak, Sense Direction, or Track while in a forested area, you may check a box next to this boon as a free action to treat that check as a failure instead.
Big Game Hunter
General Roll a critical failure on a check to track an animal, check a box next to boon to get failure instead

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I just saw my post never posted. I, too, have two glyphs I would've handed out. I'd have given one to Tavin, and the other to Flunk (I rolled in my original post.. .previewed the roll.. .forgot to submit. much fail.)

Flunk Wright, Esq. |

Thanks for the HPs!

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@Gavin: How are you using Electric Arc with your weapon? I am playing a Gozreh Magus who focuses on lightning spells and I thought you could only use spells with attack rolls.

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Isn't balancing usually an Acrobatics check?
Yes... but, climbing is Athletics. So, since we are climbing a snowbank, keeping our balance, either would have made sense to have us roll... author could have even made us roll both

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Agreed. I suspect part of the wording problem is that this is an early scenario. The author may not have had the final skill actions when they worded a climb check to include balancing. Climbing is definitely Athletics, but balance is more Acrobatics.

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As the individual with protection from cold beyond his clothing. Edogawa would volunteer for that

GM chadius |

Right, I was gonna ask this weekend, but the site was a mess.
We have 2 hero points up for grabs. Please nominate the 2 people you wish to get points. You can either hide them in a spoiler, or PM me with your votes.
Let's try to get these votes within 48 hours.

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Well, I will also vote for other than myself, and from there, anyone who has 1 or 0.

Flunk Wright, Esq. |

Give 'em to Edogawa and Guide.

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I will join Edogawa in voting other than myself, anyone who has 0 or 1.

Flunk Wright, Esq. |

Well, it happened that this particular scenario is very skill heavy, and leans particularly towards Athletics/Survival/Wilderness-related lore. We can't expect an adventurer to be prepared for absolutely every scenario, can we? .. Can we? :)
The way I see it is at least we do have companions in the party who can make these checks. I am sure we will all have a time to shine at one point or another.

GM chadius |
1 person marked this as a favorite. |

@Gavin: My apologies, Gavin. A lot of your rolls arrived after the party had already succeeded at a task, so I basically wrote "the party has succeeded." Several members had failed to beat the DCs, so I didn't bother writing those failures. If you can describe what Gavin is trying to do when you make the skill checks, that will give me a chance to describe the results of the roll. Otherwise I don't have much to work with.
@Guide: I tend to give a lot of information away with Recall Knowledge rolls, since it costs an action in combat and I've met some very restrictive GMs who didn't tell me anything useful. I hope that was enough info.
@Party: The Athletics/Survival checks represent your overall progress through the mountain trail and offer chances to earn more discovery points. Your rolls were not good enough, but there's 1 more chance later on.
Now, let's go kill a Warg.

GM chadius |

Posting once a day is great, that's what I'm looking for. I'll make sure to include everyone's results from here - it's no fun to feel left out and that's my fault.

Flunk Wright, Esq. |

I don't know if I missed something, but how did Edogawa know those vials were Elixirs of Life? I don't see a spoiler for them.