
Full Name |
Flunk Wright, Esq. |
Race |
Barrister and Solicitor |
Classes/Levels |
Avatar | goblin Lawyer 2 | HP 20/20 | AC 16 | F: +5, R: +6, W: +5 | Perception(T): +3 | Speed 25 |
Gender |
Other Profile (his other 'job') |
About Flunk Wright, Esq.
Piles of legal manuals, stern teachers, and experience in the courtroom have instructed you in legal matters. You’re capable of mounting a prosecution or defense in court, and you tend to keep abreast of local laws, as you never can tell when you might need to know them on short notice.
Choose two ability boosts. One must be to Intelligence or Charisma, and one is a free ability boost.
You’re trained in the Diplomacy skill and the Legal Lore skill. You gain the Group Impression skill feat.
– Added Abilities –
Group Impression
When you Make an Impression, you can compare your Diplomacy check result to the Will DCs of two targets instead of one. It’s possible to get a different degree of success for each target. The number of targets increases to four if you’re an expert, 10 if you’re a master, and 25 if you’re legendary.