Goblyn

Flunk Flamerager's page

28 posts. Organized Play character for GM Red.


Full Name

Flunk Flamerager

Race

| HP 20/20 | AC 16 | F: +5, R: +6, W: +5 | Perception(T): +3

Classes/Levels

| Speed 25ft | Points: Focus (1), Hero (0) | Spells: 1st 3/4 | Active conditions: None

Gender

Avatar | male LN goblin sorcerer (elemental) 2

About Flunk Flamerager

Flunk
Male goblin sorcerer 2
LN, Small, Goblin, Humanoid
Perception +2; darkvision
Languages Common, Draconic, Dwarven, Goblin, Orcish
Skills Acrobatics +5, Arcana +6, Crafting +6, Diplomacy +7, Intimidation +7, Legal Lore +6, Nature +2, Occultism +6, Society +6
Str 10 (+0), Dex 14 (+2), Con 12 (+1), Int 16 (+3), Wis 8 (-1), Cha 18 (+4)
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AC 16; Fort +5; Ref +6; Will +5
HP 20 Focus Points 1 Hero Points 1; Resistances fire 1
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Speed 25 feet
1st (4 slots) burning hands, grease, feather fall, magic missile Cantrips (1st) light, produce flame, message, mage hand, shield
Feats Burn It, Group Impression, Intimidating Glare, Reach Spell
Other Abilities barrister, blood magic (elemental), bloodline, charhide goblin, component substitution, elemental, sorcerer spellcasting, spell repertoire

Ancestry Heritage - Charhide Goblin
Your ancestors have always had a connection to fire and a thicker skin, which allows you to resist burning. You gain fire resistance equal to half your level (minimum 1). You can also recover from being on fire more easily. Your flat check to remove persistent fire damage is DC 10 instead of DC 15, which is reduced to DC 5 if another creature uses a particularly appropriate action to help.

Ancestry - Added Abilities
Resistance
A creature with resistance reduces damage dealt to it by the amount listed in its resistance entry (to a minimum of 0 damage). Resistance can specify damage types or certain other properties of attacks. For instance, a creature might be resistant to nonmagical bludgeoning damage, meaning it would take less damage from bludgeoning attacks that weren’t magical, but would take normal damage from a +1 mace or a nonmagical spear. A resistance might have an exception. For example, resistance 10 to physical damage (except silver) would reduce any physical damage by 10 unless that damage was dealt by a silver weapon.

If the creature has more than one type of resistance that would apply to the same instance of damage, use only the highest applicable resistance value.

It’s possible to have resistance to all damage. If you have resistance to all damage, apply the resistance to each source separately. If an attack would deal 7 slashing damage and 4 fire damage, resistance 5 to all damage would reduce the slashing damage to 2 and negate the fire damage.

Ancestry Feat
Burn It
Fire fascinates you. Your spells and alchemical items that deal fire damage gain a status bonus to damage equal to half the spell’s level or one-quarter the item’s level (minimum 1). You also gain a +1 status bonus to any persistent fire damage you deal.

Sorcerer Bloodline
Elemental
A genie ancestor or some other elemental influence has imbued your blood with primal fury, affecting how the bloodline spells and granted spells marked with an asterisk (*), as well as your blood magic, function.

cantrip: produce flame
*; 1st: burning hands

Blood Magic
Whenever you cast a bloodline spell using Focus Points or a granted spell from your bloodline using a spell slot, you gain a blood magic effect. If the blood magic offers a choice, make it before resolving the spell. The blood magic effect occurs after resolving any checks for the spell’s initial effects and, against a foe, applies only if the spell is a successful attack or the foe fails its saving throw. If the spell has an area, you must designate yourself or one target in the area when you cast the spell to be the target of the blood magic effect. All references to spell level refer to the level of the spell you cast.

Elemental
Energy surrounds you or a target. Either you gain a +1 status bonus to Intimidation checks for 1 round, or a target takes 1 damage per spell level. The damage is bludgeoning or fire, according to your elemental type (see below). If the spell already deals that type of damage, combine it with the spell’s initial damage before determining weaknesses and resistances.