
GM Doug H |

Kiri's arrow slices into the historian's shoulder. Hit not crit. She is wearing robes, not metal armor
Wisps dispells her magic, making her move more slowly.
Kiri stealths… seems like she does not see them.
Chim buffs up.
Will: 1d20 ⇒ 7 Fail
Soomdevi moves in and casts a spell; the cyclpo's eye crosses.
______
The cyclops stumbles forward…
RWWWARGH!
Flat vs Soomdevi: 1d20 ⇒ 7
Greatclub vs Soomdevi: 1d20 + 21 ⇒ (17) + 21 = 38
B: 2d10 + 10 ⇒ (7, 4) + 10 = 21 Doubled to 42
Flat vs Soomdevi: 1d20 ⇒ 16
Greatclub vs Soomdevi: 1d20 + 21 - 5 ⇒ (20) + 21 - 5 = 36
B: 2d10 + 10 ⇒ (6, 1) + 10 = 17 Doubled to 34
Two vicious slams from the club almost take the witch down.
Halibrux rushes forward. She gazes at Akoril, trying to read the flow of HIS movements, and as she does so images of swirl around her, this time showing cyclops crushing gnolls… and elves. Can she see into Akoril's past?
Fortune-telling lore vs Reflex: 1d20 + 24 ⇒ (14) + 24 = 38
Greatclub: 1d20 + 26 ⇒ (2) + 26 = 28 Looks like this hits on the nose
B, Precision: 2d10 + 9 + 6d6 ⇒ (6, 10) + 9 + (6, 6, 5, 4, 3, 5) = 54
Free action, free action, stride, stride, strike
History does not repeat itself. But it does rhyme.
☀☀☀
Far-Sight Round 2
Terrain: Can take cover under the giant table, water is difficult terrain for medium- creatures
Battlemap
──────────
BOLD IS UP!:
──────────
Far-Sight (-58 HP) │ Heroism, 1/?? flash of insight used
➤ Kiri (98/98 HP) │ Invisible
➤ Wisps (98/98 HP)
⠀⠀➤ Chimwemwe (107/107 HP) │ Resist Acid 10, Electricity 10, Fire 7, Cold 7, 3 mirrors
⠀⠀➤ Akoril (53/107 HP)
⠀⠀➤ Soomdevi (-18/80 HP)
⠀⠀➤ Blinks (76/76 HP)
Cyclops 1 (-0 HP) │ Synesthesia'd (DC5 flat conc., others concealed, -10 spd)

Alrinkiri |

Kiri sneaks over to the cage holding the older students and tries to get it open as quickly and quietly as possible, hoping they might be able to help.
◆Sneak (full speed, via Swift Sneak), ◆Sneak, ◆Pick a Lock (one action via Quick Unlock).
Stealth: 1d20 + 22 ⇒ (13) + 22 = 35
Thievery: 1d20 + 21 ⇒ (10) + 21 = 31

Akoril |

Akoril scoots back, and fires off an arrow at farsight while his mask fires off gossamer wings.
arrow vs Farsight: 1d20 + 19 ⇒ (6) + 19 = 25
piercing: 2d8 + 4 ⇒ (8, 3) + 4 = 15
force missile vs Foresight: 3d4 + 3 ⇒ (4, 2, 2) + 3 = 11
Stride, Strike, Force Missile (Spellstrike recharged)

Chimwemwe |

The four Chimwemwes measure out the distance and angle they need and then creep out from under the table. It is far too dangerously close to the cyclops, but it is necessary. They adjust two rune engraved plates on their bracers before striking their fists against their breast plates.
An bolt of pale blue lightning erupts from his shield and roars through the cyclops, the table, and the giant mystic on the other side.
◆ Sneak (mainly trying to avoid an AOO) while under table: Stealth +11
◆◆ Megavolt (Unstable): Electricity Basic Reflex DC 28: 5d12 ⇒ (6, 6, 7, 8, 8) = 35
Unstable DC 17: 1d20 ⇒ 11
AC 29 + cover from table
Mirrors: 3
Resist Acid 10, Electricity 10, Fire 7, Cold 7

Curling-Wisps-of-Smoke Reliava |

"This is nothing to us!" Wisps proclaims, her words more certain than her thoughts.
She sends a wave of healing energy toward Soomdevi.
5th level Soothe: 5d10 + 20 ⇒ (1, 3, 6, 3, 5) + 20 = 38
Inspire, Soothe

![]() |

Soomdevi steps back, and then calls forth from the Shadow Plane a shadow blast to hit the cyclopses.
Force: 5d8 ⇒ (3, 6, 1, 7, 3) = 20
DC 29 Will or Reflex

GM Doug H |

Kiri unlocks the cage; the students grab sticks and rocks, preparing to surge forth!
Akoril's arrow misses, but the force missile does its job.
Cyclops, ten caster reflex: 2d20 ⇒ (16, 12) = 28 S, S
The cyclopes judder a bit in the voltage.
Wisps inspires soothes Soomdevi who casts a shadowy illusion…
will or r, same order: 2d20 ⇒ (8, 5) = 13 F, S
The students pour out and stab at the near cyclops!
5d6 ⇒ (2, 4, 2, 1, 4) = 13 I am going to leave the students on the map where they are to de-clutter the map
______
The cyclops shouts: No fair! BROTHERS! COME HELP
The words ring in the cavern, up the stairs!
The cyclops steps to Soomdevi, more interested in pummeling the hurt shadowy caster. Like a bully.
You betrayed us, shadow-man! RWWWARRRGH! — he screams as he swings at Soomdevi, trying to frighten him!
Demoralize Flat: 1d20 ⇒ 7
Demoralize: 1d20 + 18 ⇒ (3) + 18 = 21
Terrorizing Swing Flat: 1d20 ⇒ 20
Terrorizing Swing: 1d20 + 18 ⇒ (10) + 18 = 28
B: 2d10 + 10 ⇒ (2, 2) + 10 = 14
Soomdevi is not frightened, but gets a wicked bruise across the shoulder from the club.
Far-sight focuses her eye upon Wisps. She makes a gesture and smiles, a smile that leaves Wisps feeling exposed. I can see your weakness Andi. You are weak in body but not mind. And I see your past.
The dust and rubble around Far-Sight begin glow with strange, insidious runes. She begins to speak truths in tongues unknown. easour uko kna þeddebhid aonþoôga fumauro
Fortune-telling Lore vs Wisps reflex DC: 1d20 + 24 ⇒ (10) + 24 = 34
Club: 1d20 + 26 ⇒ (16) + 26 = 42
B, Precision: 2d10 + 9 + 6d6 ⇒ (4, 4) + 9 + (1, 3, 2, 6, 3, 1) = 33 doubled to 66
free action, revelation spell, step, free action, strike
As Wisps is absolutely clobbered by the greatclub, you hear shouting from up the stairs.
☀☀☀
Far-Sight Round 3
Terrain: Can take cover under the giant table, water is difficult terrain for medium- creatures
Battlemap
──────────
BOLD IS UP!:
──────────
Far-Sight (-95 HP) │ Heroism, 1/?? flash of insight used
➤ Kiri (98/98 HP) │ Invisible
➤ Wisps (52/118 HP)
⠀⠀➤ Chimwemwe (128/128 HP) │ Resist Acid 10, Electricity 10, Fire 7, Cold 7, 3 mirrors
⠀⠀➤ Akoril (66/120 HP)
⠀⠀➤ Soomdevi (40/98 HP)
⠀⠀➤ Blinks (76/76 HP)
Cyclops 1 (-49 HP) │ Synesthesia'd (DC5 flat conc., others concealed, -10 spd)
Students (-0 HP)

![]() |

Soomdevi steps away from the cyclops, commands Blinks to attack Far-Sight, and then moves furhter away.
"Blinks, get her!"
Bite 1: 1d20 + 16 ⇒ (7) + 16 = 23
Piercing: 2d8 + 3 ⇒ (3, 8) + 3 = 14
Bite 2: 1d20 + 11 ⇒ (10) + 11 = 21
Piercing: 2d8 + 3 ⇒ (6, 2) + 3 = 11

Akoril |

Akoril continues to backpeddle as debris gather in a vortex around his arrow.
Squinting through his mask, he takes another shot at Farshot.
inspired arrow: 1d20 + 19 + 1 ⇒ (12) + 19 + 1 = 32
piercing+piercing: 2d8 + 4 + 1 + 5d6 + 4 + 1 ⇒ (7, 7) + 4 + 1 + (2, 6, 2, 6, 1) + 4 + 1 = 41
Stride, Spellstrike(Telekinetic Projectile.

Chimwemwe |

The four Chimwemwes grimaces as the cyclops prove surprisingly agile. They stride forward in the water and slam their shields toward the guard, the boss on the front of the shields heating up as it amplifies the kinetic energy.
They then drop into a defensive stance.
◆ Stride
◆ +1 Striking Shield Boss (E): 1d20 + 19 ⇒ (17) + 19 = 36
Magic, Bludgeoning, **Critical Overdrive!**, Weapon Specialization: 2d6 + 4 + 6 + 2 ⇒ (3, 3) + 4 + 6 + 2 = 18 + Fire: 1d6 ⇒ 6
◆Raise a Shield
↺ Shield Block 13
AC 31
Mirrors 3
Resist Acid 10, Electricity 10, Fire 7, and Cold 7

Alrinkiri |

Unseen, Kiri casts another spell, instantly streaking across the battlefield and appearing in a flanking position behind Far-Sight as they lash out with their claws!
◆Cast time jump, ◆Strike (breaks invisibility), ◆Strike.
+1 striking claw vs. flat-footed (via invis and flank): 1d20 + 20 ⇒ (15) + 20 = 35
Slashing: 2d4 + 6 ⇒ (2, 3) + 6 = 11
Sneak Attack: 2d6 ⇒ (5, 4) = 9
+1 striking claw vs. flat-footed (via flank), agile 2nd: 1d20 + 20 - 4 ⇒ (8) + 20 - 4 = 24
Slashing: 2d4 + 6 ⇒ (3, 1) + 6 = 10
Sneak Attack: 2d6 ⇒ (6, 3) = 9
If either hit, she is Stupified 1 until the end of my next turn. If both hit, she is also Enfeebled 1. If crit, DC 27 Fort save or Slowed 1.

GM Doug H |

Blinks misses.
Wisps heals herself.
Akoril's arrow grazes Far-Sight's shoulder.
Chim batters the cyclops and then raises his shield.
Akoril slashes, striking once. Stupefied 1
The students follow the cyclops bully, getting their revenge!
student damage: 5d6 ⇒ (4, 4, 6, 3, 5) = 22
The cyclops bully roars.
Get the archer! screams Farsight. She cannot have this continue unabated.
The cyclops bully roars and thunders over at the magus.
Club: 1d20 + 21 ⇒ (4) + 21 = 25
Missing.
Far-sight casts a spell to heal herself.
Flat: 1d20 ⇒ 18
Healing: 5d8 + 40 ⇒ (4, 8, 8, 7, 3) + 40 = 70
She moves away from the invisible ting attacking her, toward Wisps.
The footsteps of at least two large creatures come pounding down the stairs. But for the moment, they are not here yet. You don;t have long, though.
☀☀☀
Far-Sight Round 4
Terrain: Can take cover under the giant table, water is difficult terrain for medium- creatures
Battlemap
──────────
BOLD IS UP!:
──────────
Far-Sight (-86 HP) │ Heroism, 1/?? flash of insight used, Stupefied 1
➤ Kiri (98/98 HP) │ Invisible
➤ Wisps (92/118 HP)
⠀⠀➤ Chimwemwe (128/128 HP) │ Resist Acid 10, Electricity 10, Fire 7, Cold 7, 3 mirrors
⠀⠀➤ Akoril (66/120 HP)
⠀⠀➤ Soomdevi (40/98 HP)
⠀⠀➤ Blinks (76/76 HP)
Students (-0 HP)

Akoril |

Akoril goes all out on Farsight ignoring the Cyclops in his face for now, his mask firing off ephemeral bolts as he syphons some of the excess power radiating from it to launch his own arrow, empowered
forcefang vs Farsihgt: 3d4 + 3 ⇒ (3, 2, 1) + 3 = 9
bow vs farsight: 1d20 + 19 ⇒ (12) + 19 = 31
piercing+force: 2d8 + 4 + 1d6 ⇒ (5, 4) + 4 + (4) = 17
Vampiric Touch(4): 8d6 ⇒ (1, 2, 4, 6, 3, 4, 5, 1) = 26
Basic fort DC 27, I'll gain half the damage taken.
Force Fang, Bespell Weapon, Spellstrike(Vampiric Touch)

GM Doug H |

Will, Stupefied: 1d20 - 1 ⇒ (19) - 1 = 18 Crit success
The arrow misses by a hair's breadth… Maybe not if Wisps inspires?
Fort: 1d20 ⇒ 15 Also crit success

Alrinkiri |

Kiri casts a defensive ward on themself as they pursue the departing Farsight. As they skid to a stop beside her, they lash out again with their claw.
◆Cast shield, ◆Stride, ◆Strike
+1 striking claw vs. flank (via Gang Up): 1d20 + 20 ⇒ (18) + 20 = 38 +1 if Wisps inspires
Slashing: 2d4 + 6 ⇒ (4, 2) + 6 = 12
Sneak Attack: 2d6 ⇒ (3, 3) = 6
If hit, Stupified 1 until the end of my next turn. If crit, DC 27 Fort vs. Slowed
↺Shield Block (hardness 15)

Chimwemwe |

With his original foe fled away from him, Chimwemwe leaps out of the water to land with a muddy splash at the oracle's feet. He recalls the omens from the early morning--Aballon descending through the Stranger--and looks around to note that the woman cyclops stands with one foot on the water slicked stone.
He strikes out to shoves her left knee in an attempt to topple her.
◆ Leap
◆ Heir to the Soac: 1d4 ⇒ 4
◆ Trip: Athletics (M), Armbands of Athleticism, Heir to the Soac vs. Reflex DC: 1d20 + 20 + 2 + 4 ⇒ (11) + 20 + 2 + 4 = 37 ...hmm.

Curling-Wisps-of-Smoke Reliava |

Wisps moves out of Farsight's reach.
"We cannot fail!"
She fires an arrow at the caster.
Shortbow: 1d20 + 17 + 1 ⇒ (18) + 17 + 1 = 36
ouch!: 2d6 + 1 ⇒ (6, 4) + 1 = 11
deadly, if a crit: 1d10 ⇒ 4
Stride, Inspire, Strike

GM Doug H |

Chim trips far-sight! Kiri and Wisps strike once each. The students chase the cyclops.
5d6 ⇒ (3, 4, 6, 6, 1) = 20 Get him!
The cyclops in Akoril's face goes all out too.
Terrorizing Swing, Flat: 1d20 ⇒ 16
Intimidate: 1d20 + 18 ⇒ (5) + 18 = 23
Terrorizing Swing, Club: 1d20 ⇒ 4
He swings a third time…
Third Swing for the Fences: 1d20 + 21 - 10 ⇒ (16) + 21 - 10 = 27
Far-sign stands from prone. She casts another spell.
Flat: 1d20 ⇒ 13
Her skin turns to stone. Ancient defenses of the mighty empire.
There's something behind the door. Kiri is up.
☀☀☀
Far-Sight Round 5
Terrain: Can take cover under the giant table, water is difficult terrain for medium- creatures
Battlemap
──────────
BOLD IS UP!:
──────────
Far-Sight (-132 HP) │ Heroism, 2/?? flash of insight used, Stupefied 1, Stoneskin
⠀⠀➤ Kiri (98/98 HP) │ Invisible
??? (-0 HP)
Wisps (92/118 HP)
Chimwemwe (128/128 HP) │ Resist Acid 10, Electricity 10, Fire 7, Cold 7, 3 mirrors
Akoril (66/120 HP)
Soomdevi (40/98 HP)
Blinks (76/76 HP)
Cyclops 1 (-115 HP) │ Synesthesia'd (DC5 flat conc., others concealed, -10 spd)
Students (-0 HP)

Alrinkiri |

Kiri renews their defensive wards, then slashes twice at Far-Sight, taking advantage of Chim's distraction.
◆Cast shield, ◆Strike, ◆Strike.
+1 striking claw vs. flank (via Gang Up), IC: 1d20 + 20 + 1 ⇒ (9) + 20 + 1 = 30
Slashing, IC: 2d4 + 6 + 1 ⇒ (4, 3) + 6 + 1 = 14
Sneak Attack: 2d6 ⇒ (1, 3) = 4
+1 striking claw vs. flank (via Gang Up), agile 2nd, IC: 1d20 + 20 - 4 + 1 ⇒ (8) + 20 - 4 + 1 = 25
Slashing, IC: 2d4 + 6 + 1 ⇒ (4, 2) + 6 + 1 = 13
Sneak Attack: 2d6 ⇒ (4, 6) = 10
If one hit Stupified 1, if two hits also Enfeebled 1, if crit DC 27 vs. Slowed 1.
↺Shield Block (hardness 15).

GM Doug H |

Stone skin flakes off from kiri's strike, doing less damage but debuffing far-sight.
Feet pound down the stairs; a cyclops throws open the door.
☀☀☀
Far-Sight Round 5
Terrain: Can take cover under the giant table, water is difficult terrain for medium- creatures
Battlemap
──────────
BOLD IS UP!:
──────────
Far-Sight (-136 HP) │ Heroism, 1/?? flash of insight used, Stupefied 1, Stoneskin (19 min)
⠀⠀Kiri (98/98 HP) │ Invisible
Cyclops 2 (-0 HP)
➤ Wisps (92/118 HP)
➤ Chimwemwe (128/128 HP) │ Resist Acid 10, Electricity 10, Fire 7, Cold 7, 3 mirrors
➤ Akoril (66/120 HP)
➤ Soomdevi (40/98 HP)
➤ Blinks (76/76 HP)
Cyclops 1 (-115 HP) │ Synesthesia'd (DC5 flat conc., others concealed, -10 spd)
Students (-0 HP)

Akoril |

Akoril bobs and weaves, focusing on a new spellstrike, trying to finish off Far-Sight before another big heal comes off, this time fathering fire around the arrow.
inspired spellstrike(produce flame): 1d20 + 19 + 1 ⇒ (17) + 19 + 1 = 37
piercing damage: 2d8 + 4 + 1 ⇒ (4, 7) + 4 + 1 = 16
fire damage: 5d4 + 4 + 1 ⇒ (2, 4, 2, 1, 2) + 4 + 1 = 16

Chimwemwe |

The four Chimwemwes hammer at the partially petrified with their shields, hoping to wear the foe down and demoralize the remaining cyclops. They drop back a step to catch their breath and raise their shields.
◆ +1 Striking Shield Boss (E), Inspire: 1d20 + 19 + 1 ⇒ (12) + 19 + 1 = 32
Magic, Bludgeoning, **Critical Overdrive!**, Weapon Specialization, Inspire: 2d6 + 4 + 6 + 2 + 1 ⇒ (6, 2) + 4 + 6 + 2 + 1 = 21 + Fire: 1d6 ⇒ 5
◆ +1 Striking Shield Boss (E), Inspire: 1d20 + 19 - 5 + 1 ⇒ (19) + 19 - 5 + 1 = 34
Magic, Bludgeoning, **Critical Overdrive!**, Weapon Specialization, Inspire: 2d6 + 4 + 6 + 2 + 1 ⇒ (5, 1) + 4 + 6 + 2 + 1 = 19 + Fire: 1d6 ⇒ 5
◆ Raise a Shield
↺ Shield Block 13
AC 31
Mirrors: 3

Curling-Wisps-of-Smoke Reliava |

Wisps scoffs. "They'll never get here in time to help you!"
She starts humming a note that seems dissonant with itself. The sound spreads out, shaking Farsight.
Haunting Hymn, hitting Farsight but no allies: 2d6 + 5 + 1 ⇒ (4, 4) + 5 + 1 = 14, DC 29 Fort save
Inspire, Haunting Hymm

![]() |

Soomdevi comands Blinks to move and attack, then tries to blast Cyclops 1 with rubble.
Telekinetic Projectile: 1d20 + 17 ⇒ (1) + 17 = 18
Damage: 5d6 + 4 ⇒ (6, 3, 4, 5, 1) + 4 = 23
Bite 1: 1d20 + 16 ⇒ (7) + 16 = 23
Piercing: 2d8 + 3 ⇒ (1, 7) + 3 = 11

GM Doug H |

Blinks and Soomdevi continue to have problems. Chim slams his shield but doesn;t do as much damage as he hoped Stoneskin->(21-10)+5+(19-10)+5=30
5d6 ⇒ (5, 3, 6, 3, 5) = 22
The students harangue the bully. He stumbles, bloodied. But he lives yet.
[b]RWWWWARRRGH! DIIIEE!
He screams as he swings his club at the gnoll, trying to put the fear of the Ghol-gan into him:
Synesthesia flat: 1d20 ⇒ 3
Synesthesia flat: 1d20 ⇒ 16
Club: 1d20 + 21 ⇒ (2) + 21 = 23
He wipes his clouded eye and takes another swing:
Club: 1d20 + 21 - 10 ⇒ (12) + 21 - 10 = 23
Far-sight grunts in pain.
She ignores the mirror-imaged, heavy armored foe. She turns to Kiri:
Stupefied flat for skill check: 1d20 ⇒ 7
Fortune Telling Lore vs Reflex: 1d20 + 22 + 2 ⇒ (2) + 22 + 2 = 26 Once again images of Ghol-gan history flash around her, bolstering her knowledge and insight into her foe's past and future movements. Failure -> Success
Club: 1d20 + 26 ⇒ (12) + 26 = 38 Not a ctir because of shield
B, Precision, minus block: 2d10 + 9 + 4d6 - 15 ⇒ (3, 9) + 9 + (6, 1, 5, 3) - 15 = 21
Club: 1d20 + 26 - 5 ⇒ (14) + 26 - 5 = 35
B, Precision: 2d10 + 9 + 4d6 ⇒ (3, 8) + 9 + (6, 5, 6, 2) = 39 Block either strike, net effect is the same. I just took it off the first.
She then heals herself.
1-action Heal: 5d8 ⇒ (8, 3, 8, 2, 6) = 27
☀☀☀
Far-Sight Round 6
Terrain: Can take cover under the giant table, water is difficult terrain for medium- creatures
Battlemap
──────────
BOLD IS UP!:
──────────
Far-Sight (-139 HP) │ Heroism, 3/?? flash of insight used, Stupefied 1, Stoneskin (16 min)
⠀⠀➤ Kiri (38/98 HP)
Cyclops 2 (-0 HP)
Wisps (92/118 HP)
Chimwemwe (128/128 HP) │ Resist Acid 10, Electricity 10, Fire 7, Cold 7, 3 mirrors
Akoril (66/120 HP)
Soomdevi (40/98 HP)
Blinks (76/76 HP)
Cyclops 1 (-137 HP) │ Synesthesia'd (DC5 flat conc., others concealed, -10 spd)
Students (-0 HP)

Alrinkiri |

Bludgeoned by Far-Sight's club and their magical shield shattered, Kiri slashes again at the cyclops, then quickly casts a spell to heal some of their own wounds.
◆Strike, ◆◆Cast heal (3rd).
+1 striking claw vs. flat-footed (via Gang Up) Far-Sight, IC: 1d20 + 20 + 1 ⇒ (9) + 20 + 1 = 30
Slashing, IC: 2d4 + 6 + 1 ⇒ (2, 2) + 6 + 1 = 11
Sneak Attack: 2d6 ⇒ (4, 1) = 5
Kiri healing: 3d8 + 24 ⇒ (3, 4, 4) + 24 = 35

GM Doug H |

Kiri slashes the stoneskinned enemy; flakes of shale chip off her leg and she remains stupefied, They hear her growl in frustration.
Far-Sight!
The second cyclops bully rushed in, howling!
Terrorizing Swing, Demoralize: 1d20 + 18 ⇒ (18) + 18 = 36
Swing vs not FF: 1d20 + 21 ⇒ (8) + 21 = 29
B, Terrorized Target: 2d10 + 10 + 2d10 ⇒ (7, 5) + 10 + (6, 9) = 37
Kiri is shaken; they are then slammed by the club and knocked prone.
More large feet pound down the stairs; another cyclops is coming. You have to end this fast!
☀☀☀
Far-Sight Round 6
Terrain: Can take cover under the giant table, water is difficult terrain for medium- creatures
Battlemap
──────────
BOLD IS UP!:
──────────
Far-Sight (-145 HP) │ Heroism, 3/?? flash of insight used, Stupefied 1, Stoneskin (16 min)
⠀⠀Kiri (36/98 HP) │ Frightened 2, Prone
Cyclops 2 (-0 HP)
➤ Wisps (92/118 HP)
➤ Chimwemwe (128/128 HP) │ Resist Acid 10, Electricity 10, Fire 7, Cold 7, 3 mirrors
Cyclops 3 (-0 HP)
Akoril (66/120 HP)
Cyclops 1 (-137 HP) │ Synesthesia'd (DC5 flat conc., others concealed, -10 spd), < 10% HP
Soomdevi (40/98 HP)
Blinks (76/76 HP)
Students (-0 HP)

Curling-Wisps-of-Smoke Reliava |

Frustrated that the caster keeps healing, Wisps decides to try to put off another problem.
"You are nothing to us!"
She moves her hands, and an iridescent bubble starts to form around #2.
Inspire, Resilient Sphere vs #2, DC 29 Reflex save

Chimwemwe |

The four Chimwemwes' tattoos flare with energy as they try to strike the stoneskinned cyclops seer with their superheated shield.
Knowing the oracle's defenses are formidable, the astrologer rocks back a step and speaks the arcane equation to summon lightning, which arcs between the woman cyclops and the bully (#2).
◆ +1 Striking Shield Boss (E), Inspire: 1d20 + 19 + 1 ⇒ (16) + 19 + 1 = 36
Magic, Bludgeoning, **Critical Overdrive!**, Weapon Specialization, Inspire: 2d6 + 4 + 6 + 2 + 1 ⇒ (3, 6) + 4 + 6 + 2 + 1 = 22 + Fire: 1d6 ⇒ 3
◆◆ Electric Arc (Basic Reflex DC 26), electricity, evocation, arcane, Inspired vs. Far-Sight and #2: 5d4 + 4 + 1 ⇒ (2, 2, 1, 3, 2) + 4 + 1 = 15

GM Doug H |

Bully 2 Ref: 1d20 + 15 ⇒ (6) + 15 = 21
The bully's howls of rage are cut off as a bubble of force envelops him. Adding a spoiler at the bottom for my own tracking sanity
Chim slams the shield intofar-sight's shoulder. More stone flakes off.
Far-Sight: 1d20 + 19 ⇒ (16) + 19 = 35
Think you want to not target the sphered bully right?
Bully 1 Ref: 1d20 + 15 ⇒ (17) + 15 = 32
Bully 3 rushes forward. Killlll!
☀☀☀
Far-Sight Round 6
Terrain: Can take cover under the giant table, water is difficult terrain for medium- creatures
Battlemap
──────────
BOLD IS UP!:
──────────
Far-Sight (-167 HP) │ Heroism, 3/?? flash of insight used, Stupefied 1, Stoneskin (15 min)
⠀⠀Kiri (36/98 HP) │ Frightened 2, Prone
Cyclops 2 (-0 HP) │ Sphered!
Wisps (92/118 HP)
Chimwemwe (128/128 HP) │ Resist Acid 10, Electricity 10, Fire 7, Cold 7, 3 mirrors
Cyclops 3 (-0 HP)
➤ Akoril (66/120 HP)
Cyclops 1 (-144 HP) │ Synesthesia'd (DC5 flat conc., others concealed, -10 spd), < 10% HP
Soomdevi (40/98 HP)
Blinks (76/76 HP)
Students (-0 HP)
──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Akoril |

Akoril changes tactics for a moment, firing off magic missiles at the nearby Cyclops 1.
MM(5) 2 action: 6d4 + 6 + 1 ⇒ (1, 4, 4, 1, 3, 2) + 6 + 1 = 22
Akoril then fires an arrow point blank to makre sure to finish the job.
inspired volley arrow: 1d20 + 19 + 1 - 2 ⇒ (9) + 19 + 1 - 2 = 27
inspired piercing: 2d8 + 4 + 1 ⇒ (1, 8) + 4 + 1 = 14

GM Doug H |

The cyclops grunts in pain … staggers… NO.
Ferocity; wounded 1. Feel free to edit in a arrow shot.

GM Doug H |

The cyclops grunts in pain … staggers… NO.
Ferocity; wounded 1.
The arrow bounces off his aror.
Terrorizing Swing Flat: 1d20 ⇒ 12
Demoralize: 1d20 + 18 ⇒ (18) + 18 = 36 Frightened 2
DC 5 flat: 1d20 ⇒ 6
Greatclub vs Frightened 2: 1d20 + 21 ⇒ (16) + 21 = 37
B: 2d10 + 10 + 2d10 ⇒ (2, 2) + 10 + (7, 4) = 25 And knocked prone
The cyclops brutally smashes Akoril. Then he backpedals from the gnoll and students.
☀☀☀
Far-Sight Round 6
Terrain: Can take cover under the giant table, water is difficult terrain for medium- creatures
Battlemap
──────────
BOLD IS UP!:
──────────
Far-Sight (-167 HP) │ Heroism, 3/?? flash of insight used, Stupefied 1, Stoneskin (15 min)
⠀⠀Kiri (36/98 HP) │ Frightened 2, Prone
Cyclops 2 (-0 HP) │ Sphered!
Wisps (92/118 HP)
Chimwemwe (128/128 HP) │ Resist Acid 10, Electricity 10, Fire 7, Cold 7, 3 mirrors
Cyclops 3 (-0 HP)
Akoril (16/120 HP) │ Prone, Frightened 2
Cyclops 1 (-154 HP) │ Synesthesia'd (DC5 flat conc., others concealed, -10 spd), 1 HP, Wounded 1
➤ Soomdevi (40/98 HP)
➤ Blinks (76/76 HP)
Students (-0 HP)
──────────
CONDITIONS & EFFECTS REFERENCE
──────────

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Soomdevi sends more rubble at the wounded Cyclops 1, and commands Blinks to continue attacking Far-sight.
Telekinetic Projectile: 1d20 + 17 ⇒ (9) + 17 = 26
Damage: 5d6 + 4 ⇒ (3, 3, 2, 1, 6) + 4 = 19
Bite 1: 1d20 + 16 ⇒ (18) + 16 = 34
Piercing: 2d8 + 3 ⇒ (3, 2) + 3 = 8
Bite 2: 1d20 + 11 ⇒ (20) + 11 = 31
Piercing: 2d8 + 3 ⇒ (5, 3) + 3 = 11

GM Doug H |

Retcon because I foirgot the AC debuff.
Akoril puts an arrow through the cyclops bully's eye.
Soomdevi whings a rock at Far-Sight that misses. Then, Blinks bites her once but none of the damage goes through. A second time, a good amount goes through as the pup gets her in the femoral. Stoneskin -2 min, 12 net damage
The students more to block the other cyclops from entering the room.
Far-sight's turn begins; she attempts a fortune-telling lore check agains Kiri:
Fortune Telling vs Ref: 1d20 + 24 - 1 ⇒ (5) + 24 - 1 = 28
She fails to tap into whatever ancient evil she draws upon to bolster her fortune-telling lore, and therefore fails to glean insight into Kiri's actions. Frustrated, the Oracle strides toward Wisps, who she knows has a weaker fort save, and casts Vampiric touch:
Flat: 1d20 ⇒ 13
Level 5 Vampiric Touch, Stupefied fort DC 29: 10d6 ⇒ (5, 5, 5, 6, 1, 5, 1, 6, 3, 6) = 43
On his turn, the cyclops will wale on the sphere, doing some damage.
☀☀☀
Far-Sight Round 7
Terrain: Can take cover under the giant table, water is difficult terrain for medium- creatures
Battlemap
──────────
BEFORE YOUR TURN:
──────────
Wisps: DC 29 fort vs 43 negative (Vamp. Touch)
──────────
BOLD IS UP!:
──────────
Far-Sight (-179 HP) │ Heroism, 3/?? flash of insight used, Stupefied 1, Stoneskin (13 min)
⠀⠀➤ Kiri (36/98 HP) │ Frightened 2, Prone
Cyclops 2 (-0 HP) │ Sphered!, -29/40 HP
➤ Wisps (92/118 HP)
➤ Chimwemwe (128/128 HP) │ Resist Acid 10, Electricity 10, Fire 7, Cold 7, 3 mirrors
Cyclops 3 (-0 HP) │ Blocked from entering
Akoril (66/120 HP)
Soomdevi (40/98 HP)
Blinks (76/76 HP)
Students (-0 HP)
──────────
CONDITIONS & EFFECTS REFERENCE
──────────
3d20 ⇒ (15, 12, 5) = 32
B, minus 10 hardness: 6d6 ⇒ (6, 4, 3, 6, 4, 6) = 29

Curling-Wisps-of-Smoke Reliava |

Fort save: 1d20 + 16 ⇒ (5) + 16 = 21
Wisps winces as the caster draws away some of her life energy.
"We've got this, but we have to be quick!"
Wisps sends two bolts of force at Far-Sight.
two action magic missile: 2d4 + 2 ⇒ (2, 2) + 2 = 6
Inspire, two action magic missile

Alrinkiri |

Kiri nimbly flips back up to their feet, dashing after Far-Sight and slashing at her twice as they skid into position.
◇Kip Up, ◆Stride, ◆Strike, ◆Strike.
+1 striking claw, IC: 1d20 + 20 + 1 ⇒ (20) + 20 + 1 = 41
Slashing, IC: 2d4 + 6 + 1 ⇒ (2, 1) + 6 + 1 = 10
Sneak Attack: 2d6 ⇒ (1, 5) = 6
+1 striking claw, IC, agile 2nd: 1d20 + 20 + 1 ⇒ (18) + 20 + 1 = 39
Slashing, IC: 2d4 + 6 + 1 ⇒ (4, 1) + 6 + 1 = 12
Sneak Attack: 2d6 ⇒ (1, 1) = 2
One hit -> Stupified 1, two hits -> also Enfeebled 1. On a crit, DC 29 Fort save vs. Slowed 1.

GM Doug H |

As Kiri slides under far-sight's leg their claw slips under the Oracle's defenses and hamstring her. As she stumbles to one knee, their second claw rakes across her chest.
No. I witnessed—
Whatever vision the terrible historian saw remain unspoken as she dies.
☀☀☀
Far-Sight Round 7
Terrain: Can take cover under the giant table, water is difficult terrain for medium- creatures
Battlemap
──────────
BEFORE YOUR TURN:
──────────
Wisps: DC 29 fort vs 43 negative (Vamp. Touch)
──────────
BOLD IS UP!:
──────────
⠀⠀Kiri (36/98 HP) │ Frightened 2, Prone
Cyclops 2 (-0 HP) │ Sphered!, -29/40 HP
Wisps (92/118 HP)
➤ Chimwemwe (128/128 HP) │ Resist Acid 10, Electricity 10, Fire 7, Cold 7, 3 mirrors
Cyclops 3 (-0 HP) │ Blocked from entering
Akoril (66/120 HP)
Soomdevi (40/98 HP)
Blinks (76/76 HP)
Students (-0 HP)
──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Chimwemwe |

The four Chimwemwes stride out of the puddle and rebuffs the new cyclops (#3).
Stride
◆ +1 Striking Shield Boss (E): 1d20 + 19 ⇒ (19) + 19 = 38
Magic, Bludgeoning, **Critical Overdrive!**, Weapon Specialization: 2d6 + 4 + 6 + 2 ⇒ (6, 3) + 4 + 6 + 2 = 21 + Fire: 1d6 ⇒ 2
Raise a Shield
AC 31
Shield Block 13

GM Doug H |

The newly-arrived cyclops gets all his front teeth knocked out by a fiery shield. Crit
Rurrounded by a mob of unergrads as well as a shield-wielding teacher, and dismayed he just saw his boss bite it, he swings wildly at Chim:
Greatclub: 1d20 + 21 ⇒ (16) + 21 = 37
Mirror Image: 1d4 ⇒ 3 Pops an image
Greatclub: 1d20 + 21 - 5 ⇒ (1) + 21 - 5 = 17
Mirror Image: 1d4 ⇒ 4 Crit fail does not destroy an image
Greatclub: 1d20 + 21 - 10 ⇒ (4) + 21 - 10 = 15
Mirror Image: 1d4 ⇒ 4 Crit fail does not destroy an image
— he pops an image but in his rage fails to even destroy a secod one.
Tracker update: forgot Wisps' damage from vampiric touch
The students delay till after Kiri.
☀☀☀
Far-Sight Round 7-8
Terrain: Can take cover under the giant table, water is difficult terrain for medium- creatures
Battlemap
──────────
BOLD IS UP!:
──────────
⠀⠀➤ Kiri (36/98 HP) │ Frightened 2, Prone
Students (-0 HP)
Cyclops 2 (-0 HP) │ Sphered!, -29/40 HP
Wisps (49/118 HP)
Chimwemwe (128/128 HP) │ Resist Acid 10, Electricity 10, Fire 7, Cold 7, 2 mirrors, shield up
Cyclops 3 (-46 HP) │ Blocked from entering
➤ Akoril (66/120 HP)
➤ Soomdevi (40/98 HP)
➤ Blinks (76/76 HP)
──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Akoril |

Akoril starts to catch his breath as his mask gleams and recharges, enabling Akoril to fire an empowered arrow at Cyclops 3.
inspired arrow: 1d20 + 19 + 1 ⇒ (11) + 19 + 1 = 31
piercing+piercing: 2d8 + 4 + 1 + 5d6 + 4 + 1 ⇒ (3, 2) + 4 + 1 + (2, 4, 1, 2, 3) + 4 + 1 = 27
Recharge spellstrike, spellstrike(Telekinetic Projectile)

Alrinkiri |

Even as Far-Sight falls, Kiri is already changing direction, launching themself back toward the newcomers with claws bared. They skid to a stop beside Chimwemwe, joining him in his assault on the remaining free cyclops.
◆Stride, ◆Strike, ◆Strike
+1 striking claw vs. flat-footed (via Gang Up) #3, IC: 1d20 + 20 + 1 ⇒ (17) + 20 + 1 = 38
Slashing, IC: 2d4 + 6 + 1 ⇒ (4, 1) + 6 + 1 = 12
Sneak Attack: 2d6 ⇒ (4, 4) = 8
+1 striking claw vs. flat-footed (via Gang Up) #3, IC, agile 2nd: 1d20 + 20 + 1 - 4 ⇒ (10) + 20 + 1 - 4 = 27
Slashing, IC: 2d4 + 6 + 1 ⇒ (3, 4) + 6 + 1 = 14
Sneak Attack: 2d6 ⇒ (1, 3) = 4

GM Doug H |

The devastating assault leaves the cyclops bloodied but alive. [oocCrit… I need a save right?[/ooc]
1d20 + 21 - 4 ⇒ (13) + 21 - 4 = 30 Believe that passes your class DC
☀☀☀
Far-Sight Round 7-8
Terrain: Can take cover under the giant table, water is difficult terrain for medium- creatures
Battlemap
──────────
BOLD IS UP!:
──────────
⠀⠀Kiri (36/98 HP) │ Frightened 2, Prone
Students (-0 HP)
Cyclops 2 (-0 HP) │ Sphered!, -29/40 HP, Up next
Wisps (49/118 HP)
Chimwemwe (128/128 HP) │ Resist Acid 10, Electricity 10, Fire 7, Cold 7, 2 mirrors, shield up
Cyclops 3 (-131 HP) │ Enfeebled 1
Akoril (66/120 HP)
➤ Soomdevi (40/98 HP)
➤ Blinks (76/76 HP)
──────────
CONDITIONS & EFFECTS REFERENCE
──────────

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Soomdevi moves closer and tries to blast #3 with focks. He then commands Blinks to move in and attack #2.
Telekinetic Projectile: 1d20 + 17 ⇒ (2) + 17 = 19
Damage: 5d6 + 4 ⇒ (4, 4, 2, 5, 6) + 4 = 25
Bite 1: 1d20 + 16 ⇒ (1) + 16 = 17
Piercing: 2d8 + 3 ⇒ (4, 4) + 3 = 11
These rolls

GM Doug H |

Soomdevi's luck turns for the worse.
The students pummel their former captor—
5d6 + 1 ⇒ (3, 2, 2, 5, 6) + 1 = 19 Out to be inspired too!
We're almost free!
The bully stumbles… but lives yet!
Meanwhile the one in the bubble tries to bust free:
Club vs AC 5: 1d20 + 21 ⇒ (20) + 21 = 41
B - hardness: 2d10 + 10 - 10 ⇒ (7, 1) + 10 - 10 = 8
Club vs AC 5: 1d20 + 21 - 5 ⇒ (3) + 21 - 5 = 19
B - hardness: 2d10 + 10 - 10 ⇒ (9, 1) + 10 - 10 = 10
Finally, the bubble bursts. He swings wildly at Kiri!
Wild Club vs roboCat: 1d20 + 21 - 10 ⇒ (2) + 21 - 10 = 13
He shatters a precious mosaic on the floor.
These bullies seem ready to fight to the bitter end, if nothing else but to avenge their prophetess.
☀☀☀
Far-Sight Round 8
Terrain: Can take cover under the giant table, water is difficult terrain for medium- creatures
Battlemap
──────────
BOLD IS UP!:
──────────
⠀⠀Kiri (36/98 HP) │ Frightened 2, Prone
Students (-0 HP)
Cyclops 2 (-0 HP)
➤ Wisps (49/118 HP)
➤ Chimwemwe (128/128 HP) │ Resist Acid 10, Electricity 10, Fire 7, Cold 7, 2 mirrors, shield up
Cyclops 3 (-150 HP) │ Enfeebled 1
Akoril (66/120 HP)
Soomdevi (40/98 HP)
Blinks (76/76 HP)

Chimwemwe |

Three remaining Chimwemwes slam their shield at the last of the cyclops to enter the battle and then reach out to yank him off his feet.
◆ +1 Striking Shield Boss (E), inspire vs. #3: 1d20 + 19 + 1 ⇒ (17) + 19 + 1 = 37
Magic, Bludgeoning, **Critical Overdrive!**, Weapon Specialization, inspire: 2d6 + 4 + 6 + 2 + 1 ⇒ (4, 3) + 4 + 6 + 2 + 1 = 20 + Fire: 1d6 ⇒ 1
◆ Trip vs. #3 Reflex DC: Athletics (M), Armbands of Athleticism: 1d20 + 20 + 2 - 5 ⇒ (5) + 20 + 2 - 5 = 22
◆ Raise a Shield
AC 31, Images 2

Curling-Wisps-of-Smoke Reliava |

Wisps clasps her hands together. "We cannot be defeated!"
She sends healing energy at Kiri to keep him standing.
3rd level Soothe: 3d10 + 12 ⇒ (8, 2, 4) + 12 = 26
Inspire, Soothe