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Fafrd moves up towards the very, very large eloko, to use his twin takedown.
+1 Striking Rapier: 1d20 + 15 + 1 ⇒ (16) + 15 + 1 = 32 piercing: 2d6 + 3 + 1 ⇒ (1, 3) + 3 + 1 = 8 deadly: 1d8 ⇒ 7
+1 Striking main-gauche, flurry: 1d20 + 15 + 1 - 2 ⇒ (20) + 15 + 1 - 2 = 34 piercing: 2d4 + 3 + 1 ⇒ (4, 2) + 3 + 1 = 10 18 on the crit!
He then parries.

Dungeon Master S - 2e |

Fafrd maintains his cool fighting something so much larger. His rapier attacks up the eight-line, under the creature's arm. He follows it up with a stab of the left-hand! The main-gauche sinks to the hilt!
The creature is tough though, and it's got plenty of fight left in it.
The two basic looking enemies try to press on. In the north one bites viciously at Flamel's face while the other takes a similar approach to Maggie:
White Bite v. Flamel: 1d20 + 12 ⇒ (14) + 12 = 26 for DMG: 2d8 + 4 ⇒ (6, 8) + 4 = 18
White Bite v. Flamel: 1d20 + 7 ⇒ (5) + 7 = 12 MISS
White Bite v. Flamel: 1d20 + 2 ⇒ (20) + 2 = 22 Nat 20 upgrades to hit: for DMG: 2d8 + 4 ⇒ (4, 7) + 4 = 15
Step
Black Bite v. Maggie: 1d20 + 12 ⇒ (9) + 12 = 21 MISS
Black Bite v. Maggie: 1d20 + 7 ⇒ (2) + 7 = 9 MISS
Round 2:
Eloko: Enlarge
Fearful Berry: Hit and harm
Elite Biloko: ATK
Fafrd: Hit + Crit
Flamel: Crit
Maggie: Magic and hit
Biloko: ATK
Humble: Go
Morgan: Go
Eloko: 28
Red: 36 (FF)
Black: 19

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Action 1: Sustain a Spell
Action 2-3: Electric Arc
"Move opposite the goblin and kill that thing," Morgan commands her ghoul, pointing at black.
It complies, taking the few steps over to flank with Maggie before biting!
Jaw vs Black (Flat-Footed): 1d20 + 9 ⇒ (8) + 9 = 17
Damage (P): 1d6 + 1 ⇒ (3) + 1 = 4 plus DC Fort vs Paralysis
Morgan does her own part, weaving more magical electricity that arcs from the nearest two bilokos.
Electric Arc, DC 20 vs Red & Black: 2d4 + 4 ⇒ (2, 2) + 4 = 8

Profit Humble Measure |

Seeing Flamel hurt, humble enacts his primary risk response strategy. Master of the First Vault, it is time to make a withdrawal from your holy Contingency Reserve. Humble's halo flashes, enhancing the golden light.
2-Action Heal Font, Healing Hands, Staff of Healing, Healers Halo: 3d10 + 24 + 1 + 1d6 ⇒ (3, 6, 10) + 24 + 1 + (5) = 49 +49 to Flamel
…And show them your wisdom. Guide their hand. He prays that Flamel be guided to success. Guidance. Useful on a save at least.

Dungeon Master S - 2e |

Even flanking, Morgan's ghoul struggles to land a blow on the biloko. Morgan herself:
Ref Red: 1d20 + 14 ⇒ (1) + 14 = 15 CRIT fail
Ref Black: 1d20 + 12 ⇒ (3) + 12 = 15 Fail
Lands a fantastically well timed arc of electricity between the two. The tough looking one looks pretty bad after the spell!
Humble keeps Flamel in the fight, and gives them a bit of guidance while he's at it.
The massive eloko looks down at the puny Fafrd and tries to bite his head off in one go:
Bite: 1d20 + 16 ⇒ (8) + 16 = 24 Parried!
Bite 2: 1d20 + 11 ⇒ (17) + 11 = 28 for DMG: 2d8 + 10 ⇒ (7, 2) + 10 = 19
Bite 3: 1d20 + 6 ⇒ (4) + 6 = 10 MISS
Round 3:
Eloko: Enlarge
Fearful Berry: Go
Elite Biloko: TBD
Fafrd: TBD
Flamel: TBD
Maggie: TBD
Biloko: TBD
Humble: TBD
Morgan: TBD
Eloko: 28
Red: 54 (FF)
Black: 27

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Fearful Berry pulls down a demon mask over his face as he tries to strike fear into the nearest Biloko.
@Blac Biloko needs a DC 20 Will save vs Fear spell from Demon Mask.
As his zombie is torn to shreds Fearful Berry groans in fright as he feels each painful slice from the biloko's. He shoots a small seedpod in anger at the frightened biloko.
+1 Striking Seedpod: 1d20 + 10 ⇒ (4) + 10 = 14
◆◆ Demon Mask Fear (Black)
◆ Strike
AC 21
HP 68/68 | +10 Temp HP
Hero Points 3/3
Focus Points 2/2
Demon Mask 1/1
Curse Stage: Minor
Spells (1) 3/3 | (2) 2/3 | (3) 0/2
Battle Medicine:

Dungeon Master S - 2e |

1d20 + 11 ⇒ (14) + 11 = 25 Fearful Berry lives up to the name as the biloko is mildly shaken by the visage. His follow up strike is considerably off target though.
The extremely injured, but extremely tough biloko takes a bit out of Flamel before stepping to flank Fafrd:
Bite 1: 1d20 + 14 ⇒ (6) + 14 = 20
Bite 2: 1d20 + 9 ⇒ (7) + 9 = 16
But misses!
Round 3:
Eloko: Enlarge
Fearful Berry: Mask and miss
Elite Biloko: ATK
Fafrd: Go
Flamel: Go
Maggie: Go
Biloko: TBD
Humble: TBD
Morgan: TBD
Eloko: 28
Red: 54 (FF)
Black: 27 (Frightened 1)

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Flamel moves to take out Red, if possible.
+1 striking Aldori sword: 1d20 + 16 + 1 ⇒ (8) + 16 + 1 = 25
slashing: 2d8 + 3 + 1 ⇒ (6, 4) + 3 + 1 = 14
Stride, Strike, 3rd action pending

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Maggie sees two of her images pop but grins from ear to ear as she reaches out to touch the Biliko.
Vampiric Touch: 6d6 + 1 ⇒ (3, 2, 6, 4, 3, 3) + 1 = 22 Basic Fort Save DC21
She then casts Shield on herself, which she will use to disrupt any attacks that connect.

Dungeon Master S - 2e |

Flamel connects with the elite biloko. They're shocked to see him still standing. Surely even the lightest possible cut would be more than enough to bring him down!
Maggie continues the party tradition of victory through necromancy FORT: 1d20 + 8 - 1 ⇒ (10) + 8 - 1 = 17. The biloko nearly drops.
Despite the odds turning against them, the enemy seems completely focused on victory at ALL costs!
ound 3:
Eloko: Enlarge
Fearful Berry: Mask and miss
Elite Biloko: ATK
Fafrd: Go
Flamel: Hit
Maggie: Bad touch
Biloko: TBD
Humble: TBD
Morgan: TBD
Eloko: 28
Red: 68 (FF)
Black: 49 (Frightened 1)

Dungeon Master S - 2e |

Flamel's final cut brings down the elite biloko. the others howl in anger, but seem to be spurred to ever more violent action by the death of one of their own.
Round 3:
Eloko: Enlarge
Fearful Berry: Mask and miss
Elite Biloko: ATK
Fafrd: Go
Flamel: Hit
Maggie: Bad touch
Biloko: TBD
Humble: TBD
Morgan: TBD
Eloko: 28
Black: 49 (Frightened 1)

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Fafrd says nothing, but stabs at the enlarged fey, twice.
twin takedown, flurry
+1 Striking Rapier: 1d20 + 15 + 1 ⇒ (1) + 15 + 1 = 17 piercing: 2d6 + 3 + 1 ⇒ (1, 3) + 3 + 1 = 8 deadly: 1d8 ⇒ 8
reroll+1 Striking Rapier: 1d20 + 15 + 1 ⇒ (4) + 15 + 1 = 20 sigh
+1 Striking main-gauche, flurry: 1d20 + 15 + 1 - 2 ⇒ (10) + 15 + 1 - 2 = 24 piercing: 2d4 + 3 + 1 ⇒ (4, 4) + 3 + 1 = 12
He then Strikes again
+1 Striking main-gauche, flurry: 1d20 + 15 + 1 - 4 ⇒ (19) + 15 + 1 - 4 = 31 piercing: 2d4 + 3 + 1 ⇒ (3, 3) + 3 + 1 = 10
and then he parries again.

Dungeon Master S - 2e |

While the rapier gets tangled, Fafrd scores a pair of deep stabs with his off hand weapon! This foe is the toughest of all, and only barely seems bloodied!
The remaining regulars each take a step to a better angle before continue to try and bite some throats. The Song'o ritual hits a fever pitch as the wave of battle begins to crest:
White v. Flamel: 1d20 + 12 ⇒ (7) + 12 = 19
White v. Flamel: 1d20 + 7 ⇒ (10) + 7 = 17
Black v. Maggie: 1d20 + 12 ⇒ (12) + 12 = 24 for DMG: 2d8 + 4 ⇒ (2, 4) + 4 = 10
Black v. Maggie: 1d20 + 7 ⇒ (1) + 7 = 8
For all the teeth, only a splash of Maggie's blood sees the light.
Round 3:
Eloko: Enlarge
Fearful Berry: Mask and miss
Elite Biloko: ATK
Fafrd: Hits
Flamel: Hit
Maggie: Bad touch
Biloko: ATK
Humble: Go
Morgan: Go
Eloko: 50
Black: 49 (Frightened 1)

Profit Humble Measure |

Humble prays loudly and in a most passive-aggressive tone of voice. Wealthy Father, I pray for the lost soul who has still refused to sign my contract. We all know who he is. I need not say his name aloud, as it may bring him shame. Healers Halo: 1d6 ⇒ 6
His halo glitters as golden light pours out of his hands and soothes Fafrd's wounds. Kalistocrat lay on Hands for +24 HP and +2 status to AC and extra healing.
He then steps deeper into the woods.

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Action 1: Sustain a Spell
Action 2-3: Electric Arc
Morgan repeats the arcane gestures to hold her connection to the ghoul, and the monster does its best to continue harrying the biloko.
Jaw vs Black: 1d20 + 9 ⇒ (11) + 9 = 20
Damage (P): 1d6 + 1 ⇒ (3) + 1 = 4 plus DC 15 Fort vs Paralysis
Claw vs Black: 1d20 + 5 ⇒ (13) + 5 = 18
Damage (S): 1d4 + 1 ⇒ (1) + 1 = 2 plus DC 15 Fort vs Paralysis
The necromancer once more repeats the evocation magic from before, sending electrical energy arcing through the two remaining foes.
Electric Arc DC 20 vs Black/Blue: 2d4 + 4 ⇒ (2, 3) + 4 = 9

Dungeon Master S - 2e |

Maggie's magic does its job as Humble keeps the party held together a little longer. It's a combat of attrition, and balancing the ledger is key to success.
Meanwhile Morgan's ghoul just barely misses the biloko with teeth, and a hair more with claw.
Black: 1d20 + 14 ⇒ (5) + 14 = 19
Blue: 1d20 + 18 - 1 ⇒ (19) + 18 - 1 = 36
Her electricity spell is disapointing. Shockingly the wounded, normal, biloko is still up, albeit just barely. It looks like a gentle breeze would do it in.
The huge eloko continues its savage assault on Fafrd, continuing to look for a nice bit of decapitation:
Bite 1: 1d20 + 16 ⇒ (8) + 16 = 24
Bite 2: 1d20 + 11 ⇒ (3) + 11 = 14
Bite 3: 1d20 + 6 ⇒ (16) + 6 = 22
But Fafrd's parrying skills are textbook!
Round 4:
Eloko: ATK
Fearful Berry: Go
Elite Biloko: TBD
Fafrd: TBD
Flamel: TBD
Maggie: TBD
Biloko: TBD
Humble: TBD
Morgan: TBD
Eloko: 50
Black: 54

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A bit wounded and stunted by the destruction of his creation Fearful berry begins to sap the blood from the ground of all living creatures around him. Targeting Big Blue This causes Berry to begin rotten away as the smell permeates throughout the clearing. Minor Curse, non-magical healing only restores half the HP.
Reach Soul Siphon Damage (Negative): 3d6 ⇒ (6, 6, 2) = 14
DC 21 Fort Save to negate the damage above. Fearful Berry gains Temp HP equal to the damage takena s well as the damage caused by drain.
Critical Success The creature is unaffected.
Success The creature takes half damage.
Failure The creature takes full damage and becomes drained 1.
Critical Failure The creature takes double damage and becomes drained 2.
◆ Reach Spell
◆◆ Soul Siphon (Big Blue)
AC 21
HP 68/68 | +10 Temp HP
Hero Points 3/3
Focus Points 1/2
Demon Mask 1/1
Curse Stage: Minor
Spells (1) 3/3 | (2) 2/3 | (3) 0/2
Battle Medicine:

Dungeon Master S - 2e |

FORT: 1d20 + 12 ⇒ (2) + 12 = 14 What little color there is drains from the eloko as Fearful Berry is made ever more hale through the necromantic power! 14 Damage, Drained 1
Round 4:
Eloko: ATK
Fearful Berry: Siphon
Fafrd: Go
Flamel: Go
Maggie: Go
Biloko: TBD
Humble: TBD
Morgan: TBD
Eloko: 64 (Drained 1)
Black: 54

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Flamel moves on to Big Blue.
+1 striking Aldori sword: 1d20 + 16 + 1 ⇒ (5) + 16 + 1 = 22
slashing: 2d8 + 3 + 1 ⇒ (5, 4) + 3 + 1 = 13
+1 striking Aldori sword: 1d20 + 16 + 1 - 5 ⇒ (6) + 16 + 1 - 5 = 18
slashing: 2d8 + 3 + 1 ⇒ (4, 5) + 3 + 1 = 13
Step, Strike x2.

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"We have had about enough of you party crashers. Time to go!"
Maggie casts Electric Arc on the two remaining enemies.
Zap!: 3d4 + 4 + 1 ⇒ (2, 4, 4) + 4 + 1 = 15
Reflex DC21

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Fafrd continues his assault on the Eloko.
+1 Striking Rapier: 1d20 + 15 + 1 ⇒ (15) + 15 + 1 = 31 piercing: 2d6 + 3 + 1 ⇒ (3, 6) + 3 + 1 = 13 deadly: 1d8 ⇒ 4
+1 Striking main-gauche, flurry: 1d20 + 15 + 1 - 2 ⇒ (7) + 15 + 1 - 2 = 21 piercing: 2d4 + 3 + 1 ⇒ (2, 2) + 3 + 1 = 8
+1 Striking main-gauche, flurry: 1d20 + 15 + 1 - 4 ⇒ (17) + 15 + 1 - 4 = 29 piercing: 2d4 + 3 + 1 ⇒ (3, 3) + 3 + 1 = 10
He then parries

Dungeon Master S - 2e |

Fafrd's opening strike sinks in, though not as far as he had hoped. One of the his follow ups strikes true as well.
Flamel's strike is batted away, but Maggie follows up with some magic: Big Blue: 1d20 + 18 - 1 ⇒ (8) + 18 - 1 = 25
Black: 1d20 + 14 ⇒ (15) + 14 = 29
The arc completely fries the smaller biloko, and nearly the big guy too!
With Flamel flanked, the remaining veteran slides ever closer to the song'o and tries to surprise both Fafrd and Flamel:
Swipe v. Both: 1d20 + 12 ⇒ (12) + 12 = 24 Fafrd parries it, but Flamel takes the hit for DMG: 2d8 + 4 ⇒ (2, 2) + 4 = 8
Round 4:
Eloko: ATK
Fearful Berry: Siphon
Fafrd: Hits
Flamel: Miss
Maggie: Zip
Biloko: ATK
Humble: Go
Morgan: Go
Eloko: 94 (Drained 1 = 7 HP, Clumsy 1)

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Action 1-2: Electric Arc
Action 3: Sustain a Spell
Morgan once more weaves her electric cantrip, sending the energy towards the two remaining foes!
Electric Arc, DC 20 Refl vs White/Blue: 2d4 + 4 ⇒ (2, 1) + 4 = 7
She then sends the ghoul after the nearest foe. "Feast, you beast! Enjoy the flesh you so desperately crave!"
Jaws vs White (Flat-Footed): 1d20 + 9 ⇒ (3) + 9 = 12
His complies but seems to struggle a bit... as if it might be resisting the tenuous magical bond.

Dungeon Master S - 2e |

Morgan, running low on steam does what she can. The ghoul is ineffectual. Her own spell:
Biloko: 1d20 + 14 ⇒ (13) + 14 = 27
Eloko: 1d20 + 18 - 1 ⇒ (13) + 18 - 1 = 30
Isn't any better.
Round 4:
Eloko: ATK
Fearful Berry: Siphon
Fafrd: Hits
Flamel: Miss
Maggie: Zip
Biloko: ATK
Humble: Go
Morgan: Fizzle
White: 3
Eloko: 94 (Drained 1 = 7 HP, Clumsy 1)

Profit Humble Measure |

Humble delays.

Dungeon Master S - 2e |

It is clear that the song'o wish to help, but their bargain prevents them. The massive eloko continues its rampage, focusing on Fafrd, as so much eloko blood stains his weapons.
Bite: 1d20 + 16 ⇒ (13) + 16 = 29 for DMG: 2d8 + 10 ⇒ (1, 5) + 10 = 16
Bite: 1d20 + 11 ⇒ (8) + 11 = 19 MISS
Bite: 1d20 + 6 ⇒ (15) + 6 = 21 MISS
It bites him once!
Round 5:
Eloko: ATK
Humble: Go
Fearful Berry: Go
Fafrd: Go
Flamel: Go
Maggie: Go
Biloko: TBD
Morgan: TBD
White: 3
Eloko: 94 (Drained 1 = 7 HP, Clumsy 1)

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"Ow."
Fafrd continues his attack.
Assuming that Maggie inspires again
+1 Striking Rapier: 1d20 + 15 + 1 ⇒ (2) + 15 + 1 = 18 piercing: 2d6 + 3 + 1 ⇒ (3, 5) + 3 + 1 = 12 deadly: 1d8 ⇒ 3
+1 Striking main-gauche, flurry: 1d20 + 15 + 1 - 2 ⇒ (15) + 15 + 1 - 2 = 29 piercing: 2d4 + 3 + 1 ⇒ (2, 1) + 3 + 1 = 7
+1 Striking main-gauche, flurry: 1d20 + 15 + 1 - 4 ⇒ (14) + 15 + 1 - 4 = 26 piercing: 2d4 + 3 + 1 ⇒ (3, 3) + 3 + 1 = 10
Again the rapier fails him, and the main-gauche does not. That being the case, he parries with the shorter blade.

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"Hey big guy, I love to laugh, how about you? I LOOOVE TO LAUGH. HAHAHAHA."
Maggie seeks to annoy with her Goblin Song.
Performance vs Will DC: 1d20 + 15 ⇒ (9) + 15 = 24
Penalty to Will Saves on Success.
Through her song, she does her best to give him the biggest headache he has ever seen.
Phantom Pain Damage: 2d4 + 1 ⇒ (4, 2) + 1 = 7 Will save DC21
Persistent Damage and Sickened on Fail: 1d4 ⇒ 4

Dungeon Master S - 2e |

Fafrd takes the hit and immediately returns the favor. One the second time the rapier plunges into the eloko it gives a death knell. Within seconds it shrinks. Without another sound it falls dead to the ground.
Round 5:
Eloko: ATK
Humble: Go
Fearful Berry: Go
Fafrd: Kill!
Flamel: Go
Maggie: Go
Biloko: TBD
Morgan: TBD
White: 3

Dungeon Master S - 2e |

Will: 1d20 + 11 ⇒ (12) + 11 = 23 Maggie's spell works for a moment, but only.
Round 5:
Eloko: ATK
Humble: Go
Fearful Berry: Go
Fafrd: Kill!
Flamel: Go
Maggie: What's in the box?
Biloko: TBD
Morgan: TBD
White:10

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Fearful, drunk on blood begins to siphon off more and more as he drains the Boloko's. Fearful's body rots more than you have seen yet. Black blood begins to seep from his mushroom cap all along the rim. In addition to alf healing from non-magical effects Berry is now Drained 1 and gains Poison Resistance 1
Reach Soul Siphon Damage (Negative): 3d6 ⇒ (4, 4, 2) = 10
DC 21 Fort Save to negate the damage above. Fearful Berry gains Temp HP equal to the damage takena s well as the damage caused by drain.
Critical Success The creature is unaffected.
Success The creature takes half damage.
Failure The creature takes full damage and becomes drained 1.
Critical Failure The creature takes double damage and becomes drained 2.
◆ Reach Spell
◆◆ Soul Siphon (White)
AC 21
HP 63/63 | +19 Temp HP | Drained 1 (5 HP)
Hero Points 3/3
Focus Points 0/2
Demon Mask 1/1
Curse Stage: Moderate
Spells (1) 3/3 | (2) 2/3 | (3) 0/2
Battle Medicine:

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Flamel next turns their undivided attention to White.
+1 striking Aldori sword vs. flat-footed AC: 1d20 + 16 ⇒ (2) + 16 = 18 MISS
+1 striking Aldori sword w/Exacting Strike vs. flat-footed AC: 1d20 + 16 - 5 ⇒ (9) + 16 - 5 = 20 MISS
+1 striking Aldori sword vs. flat-footed AC: 1d20 + 16 - 5 ⇒ (19) + 16 - 5 = 30
slashing: 2d8 + 3 ⇒ (4, 4) + 3 = 11
Strike x3.

Profit Humble Measure |

Humble tries to end this with a Harm spell: negative, dc 21 fort: 2d8 ⇒ (7, 5) = 12
He then raises his Shield spell.

Dungeon Master S - 2e |

Flamel's second swing is a hit, and the 3rd is a crit.
DMG: 2d8 + 3 ⇒ (5, 7) + 3 = 15 FORT: 1d20 ⇒ 6
Fearful Berry's siphon drains the creature a bit, but seconds later Flamel cuts the biloko down!
The River Sentinels cease performing the ritual and let out a cheer as the shadows recede. They immediately push to return camp, where they will "prepare a meal to celebrate your victory against Wrigglemaw’s forces!"

Dungeon Master S - 2e |

As you rest and feast back at the River Sentinels camp, Mr. Riverside addresses you. "Thank you for your help in repelling the bilokos. While I fear reprisal from the evil fey, I am confident that the fight sent a strong message to their leader, Wrigglemaw. With the bilokos’ forces weakened, I believe the River Sentinels can break the fey bargain without fear of being attacked."
He gives a heavy sigh before continuing, "I have an important decision to make—and that I’ll be sure to consult the rest of the River Sentinels community. Should the River Sentinels take the fight straight to Wrigglemaw and strike while the bilokos are reeling from the recent battle? Or should the River Sentinels travel away from the area and try to stay one step ahead of the vengeful fey as they put their past behind them? What do you think noble Pathfinders?"

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"I think these creatures need to be dealt with once and for all. Even if you run away, they will just start bullying whoever else lives nearby,"

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Flamel nods in agreement. Running away from one's troubles rarely makes those troubles disappear.

Profit Humble Measure |

Taking the fight directly to the Biloko would place you in breach of your contract. I propose you stay, and continue to exploit its loopholes. Perhaps a relationship with the Pathfinder Society can prove mutually beneficial.

Dungeon Master S - 2e |
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"A unified voice... I'll think about this. Deeply. Thank you."
When the party returns to the Venture-captain, it is to report success. The bell has been returned, and good faith restored. What's more the party comes back with an interesting tale of the song'o, one that spreads quickly across the grounds of the Lodge....
Congratulations! You've completed Echoes of Desperation! I've reported the game, and your chronicles are READY! Thank you for such an awesome table!

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"I am glad we could be of service." says Fafrd. "As I said, the Pathfinder Society stands by its friends."
Thank you GM and all! Was fun!