Wrath of the Righteous- Team 2 (Inactive)

Game Master bigrig107

Roll20 game


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Opening of the discussion thread for Team 2.


HP: 14/14; NL: 0; AC 17 (T13, FF15); CMD 12; F/R/W: +5/+4/+4; Init: +4; Perc: +7;

Big red dot(almost like I dropped a berry)


HP: 14/14; NL: 0; AC 17 (T13, FF15); CMD 12; F/R/W: +5/+4/+4; Init: +4; Perc: +7;

Not sure if it would be helpful since we’re such a small group, but we could list our relative strengths to make sure we have everything covered:

Melee: not yet but by level 6 this will be good
Ranged: very much yes but only out to 120 feet
Tank: TC is as squishy as a ripe berry
Buffing: nope
Debuffing: nope
Battlefield Control: can certainly go that route with Kinetic Cover. Eventually Telekinetic Maneuvers will let him do ranged combat maneuvers like disarm and trip
Knowledge Skills: nope
Face Skills: nope
Wilderness Skills: yes. TC will be an amazing scout, tracker, and lookout
Stealthy: very
Thief Skills: by second level, yes to all and at range, including Disable Device and Sleight of Hand
Source of Emergency Snacks: still TBD

TC has lots of great versatility and utility to help think outside the box, depending on GM’s rulings on things. For example, is TC able to do any of the following:
1) Move willing, conscious party members through the air using Telekinetic Haul. Movement is super slow, only one at a time, and requires TC to concentrate, but could trivialize certain obstacles like getting everybody across a pit or up to a third-story window
2) create distractions by using kinetic blast with objects that aren’t right in front of him (like Vader attacking Luke with objects on Cloud City that were behind him)
3) move objects that are under people (not that there are probably too many rugs in the Worldwound, but still)
4) entangle people by using his mind to drop nets or tapestries on people
5) throw a flask of oil at a square to make it slippery
6) take quicken spell like ability for a Wild Talent like telekinetic invisibility to become an amazing sniper (this one is a long plan ahead)


I tried to balance the groups out as much as possible with the healing/divine/arcane/melee aspects. I remember TC mentioning he might take kinetic healer, and with the Paladin adding to it, I figure you’ll be okay on that front.

But if you think you need to make small adjustments to build to accommodate that, feel free to.


HP: 14/14; NL: 0; AC 17 (T13, FF15); CMD 12; F/R/W: +5/+4/+4; Init: +4; Perc: +7;

He can certainly take Kinetic Healer. The downside to kinetic healer is the burn. Kinetic Healer is an amazing ability to use right before camping for the night. It should even work on the dhampir which the paladin’s may not.

Any decisions on using Elephant Feat Tax rules? Feat tax rules free TC from having to take two essentially required feats for him: Point Blank Shot and Weapon Finesse


I think it should be fine to use those rules, yeah. Didn’t seem like that big of a deal to me, and allows for more flavorful feat choices.


HP: 14/14; NL: 0; AC 17 (T13, FF15); CMD 12; F/R/W: +5/+4/+4; Init: +4; Perc: +7;

I see discussion at the other table (feeling awfully lonely over here) about not tying campaign traits to mythic paths. If that holds here as well, I’d like to switch to Touched By Divinity and pick up a once per day entangle spell, which seems so fitting. I’ll take the part about the Desnan woman out of his backstory, unless you would prefer I leave it in (if I take it out, he just wandered off after getting separated from his druid friend and eventually found his way back to the group). If you’d like the plot hook, I can leave it in.


Absolutely! I wasn't going to force you to hold to the traits' path either. If you want to leave the Desna part in, that's fine. But if you don't, I don't mind it either.

And don't worry, I'm sure the others will show up soon enough. The other table is missing one of theirs as well.


HP: 14/14; NL: 0; AC 17 (T13, FF15); CMD 12; F/R/W: +5/+4/+4; Init: +4; Perc: +7;
GM of the Crusade wrote:

Absolutely! I wasn't going to force you to hold to the traits' path either. If you want to leave the Desna part in, that's fine. But if you don't, I don't mind it either.

And don't worry, I'm sure the others will show up soon enough. The other table is missing one of theirs as well.

I’ll leave it in. It’s a neat little side story for him.


|HP:11|BaB:0|AC:12 T:12 FF:10|Fort:2 Ref:4 Will:2(+2 vs fear, disease, mind affecting)|Init:+7|
Resources used:
Bardic performance 3rd, 2 uses of take 20, 2 uses of prescience

Howdy! Regnis here, a wizard/bard combination, although my bardic casting comes off the mesmerist list so it's slightly less utility than it could have been. But there was a bardic architype that was devoted to the order in my backstory, how could I not take it? Interestingly enough, my familiar will be a not terrible auxiliary healer starting at level 5, and a pretty damn solid one by level 10. Focused school divination, opposition schools evocation and enchantment. (As well as a personal objection to using necromancy, but he has studied it)

Anyway, I kind of suck a bit at level 1, due to wizard not really coming online for a while until you get a reasonable number of spell-slots. The good news is, I prepared grease, and bardic performance+flagbearer gives everyone +2 to hit and damage, so that's useful. I'll probably cantrip spam. Much, much, much later, I'm planning on using Kirin Style with firey shuriken for damage.

Melee: Oh please no. If I'm in melee, something has gone terribly wrong
Ranged: Do cantrips count? I'd say no, but hey a crossbow is cheap.
Tank: Wizard+bard, and healing me is going to be slightly annoying due to the negative energy affinity. I'm working around that though to not make it everyone else's problem.
Buffing: Bardic performance, and eventual wizard spells devoted to it
Debuffing: I could, but I tend to avoid debuffing. Still, the wizard list has some killers in it. Haven't looked over the mesmerist list as much as I should.
Battlefield Control: Grease, can build more for it if needed.
Knowledge Skills: Yes, extra good at knowledge planes
Face Skills: Only bluff
Wilderness Skills: I may have "forgotten" to put ranks in perception.
Stealthy: Some
Source of Emergency Snacks: Well, finding ways to solve problems is part of the fun of the game, right?


HP: 14/14; NL: 0; AC 17 (T13, FF15); CMD 12; F/R/W: +5/+4/+4; Init: +4; Perc: +7;

Are dhampir’s immune to non-lethal? If not, then kinetic healer works for you! It’s healing without positive energy, but it also inflicts burn, which is 1 non-lethal point per hit die.


Kinetic Healer only requires the target be a living creature, it'll work on dhampirs.


LG female lawbringer (archon) aasimar paladin (tempered champion, mendevian crusade) 1 / rogue (unchained phantom thief)| HP: 13/13 | AC 18 / T 10 / F 18 | CMB: +3, CMD: 13/13F | F:+3 R:+2 W:+3 | ER Acid/Cold/Elec 5 | MV 30'/20' | PER: +5 Dipl +6, Intim +8, SenMot +7, Stealth -3 | Longsword, +3 (1d8+2/19-20)
Daily:
Smite Evil 1/1

I need more sleep. ;) Glad to be here.

Melee: "You guys stay back there, Imma pound on 'em for a bit."
Ranged: Not really
Tank: That's the plan, Stan
Buffing: It'll grow on ya (some plans for Marshal, to be able to grant Smite to everyone)
Debuffing: Undoing debuffing, at least (yay LoH).
Battlefield Control: ... slightly, I think? But not a lot.
KSs: Some, and will develop all to a minimal extent. Religion + Planes oh yes.
Face Skills: Diplomacy, Intimidate, Perception, Sense Motive, all primary +1/lvl skills. Bluff ... not so much, despite taking Rogue as the other half; Aerianna don't bluff, she just tells you straight-faced how things are gonna go down. I may, however, pick this up in self-defense (or for combat offense). She will totally be the Face.
Wilderness Skills: Not likely -- though Perception will be good..
Stealthy: ... big bulky armor. I mean, I put a level in it, and intend to keep it up, but I'm likely to have armor penalties out the wazoo for forever and a day.
Thief Skills: Yyyekindasorta? See below.
Source of Emergency Snacks: No

To be honest, I took Rogue almost completely for its 8 skill points / level. I am one of those players (and GMs who believes strongly that skills can be the most useful and critical element of a character, so I kick that up as high as I can whenever I can.

Phantom Thief replaces sneak attack (and its debilitating attacks) and trapfinding, while social sense at L3 replaces trap sense, so I can't autospot all the traps we might run into, or disarm magical ones. On the flip side, I understand that later on there are some significant social situations that social sense will help with. As well, I get to add 1/2 my rogue level (round down) to all skill checks using selected skills (1 at 1st, +1 skill/2 levels) and to determine whether or not I get the rogue's skill unlock -- which means L14, I'll have 7 skills with the L20 skill unlocks to them. Some of which are practically godly on their own.

I admit I am tempted to dip for three levels into Investigator (Conspirator), if only to get the +1d6 of Inspiration on a whole bunch of useful skills ... and a few additional first-level alchemical spells per day. (Being alchemical, the GM might allow that they don't actually channel positive energy, and let them heal any living ... but that's for much, much later.)

Also -- Discord!!


HP: 14/14; NL: 0; AC 17 (T13, FF15); CMD 12; F/R/W: +5/+4/+4; Init: +4; Perc: +7;

What are folks’ discord handles? I’m Nazard00#3519 (not really sure if the #3519 is important). I don’t mind if we want to setup a chat group

I tweaked TC a bit, moved the favoured class bonus to hp instead of Sense Motive, so now he’s completely naive and tactless. Given a complete lack and understanding of guile, he should be quite amusing when he tells you exactly what he thinks, all the time, without stopping.

Also, TC is true neutral, but I don’t see him staying that way. He’s a blank slate and is TN because that’s what his creator was. But he’s very impressionable, so it’ll be a tug of war between which other party member influences him more and drags his alignment to match there’s over time. I strongly suspect that he’ll lean towards NG rather than LN because of all the heroics and evil fighting we’ll be doing (morality being a heart thing while ethics are more of a head thing, perhaps?).


Good to see everyone is here! I’ll be setting up the first gameplay post here shortly, and then you can all introduce yourselves before we get started.


Testing


LG female lawbringer (archon) aasimar paladin (tempered champion, mendevian crusade) 1 / rogue (unchained phantom thief)| HP: 13/13 | AC 18 / T 10 / F 18 | CMB: +3, CMD: 13/13F | F:+3 R:+2 W:+3 | ER Acid/Cold/Elec 5 | MV 30'/20' | PER: +5 Dipl +6, Intim +8, SenMot +7, Stealth -3 | Longsword, +3 (1d8+2/19-20)
Daily:
Smite Evil 1/1

Apologies, RL has been a bear. Will post in tonight.


LG female lawbringer (archon) aasimar paladin (tempered champion, mendevian crusade) 1 / rogue (unchained phantom thief)| HP: 13/13 | AC 18 / T 10 / F 18 | CMB: +3, CMD: 13/13F | F:+3 R:+2 W:+3 | ER Acid/Cold/Elec 5 | MV 30'/20' | PER: +5 Dipl +6, Intim +8, SenMot +7, Stealth -3 | Longsword, +3 (1d8+2/19-20)
Daily:
Smite Evil 1/1

*mutters* Stupid network. Posting now.

Grand Lodge

Hi everyone.

I got the message from Crusade earlier today. I'm catching up on the gameplay thread now and I'll need to set up a new alias for my character. I'm not sure yet whether I'll make a separate alias for Karogo.

In recruitment, GM of the Crusade was saying that we'll be pretending that my character was in Aerianna's spot the whole time. Fortunately, my Gameplay read so far suggests that Tessaviri wouldn't have done things terribly differently.

For GM of the Crusade: do you have any preferences about running animal companions in combat? My best reading of the rules is that the GM runs them, but I'm usually in the camp of not dumping more work on the GM. In PFS play, I let the players control them but reserved the right to edit their actions if they were doing more than the companion would know how given the trick instructions.

What I'm used to outside of pbp is separate initiatives, with the companion typically on a default of Defend its master. Since Tessaviri is frontline character, that's probably enough to get her wolf involved in fighting but if any tricks need to be given, that happens on the master's turn. (In real-life play, I forget to actually do the commanding a LOT. Hopefully its fine to do a retcon command on Karogo's turn if I forget on Tessaviri's).

*

Also for GM of the Crusade: we aren't there yet but the Divine Hunter archetype will eventually be giving Tessaviri's animal companion the Celestial template, assuming we avoid any major disasters. There isn't any rider on the archetype that allows her to cast spells on her companion without forcing through spell resistance normally, so by RAW she'll have to deal with it. I assume that having the spell resistance also means that the companion will know how to take it down as a standard action briefly if asked to, but there's no rules about that anywhere that I can see.

It's also not 100% clear what value the companion's spell resistance should be. The Celestial template awards spell resistance based on the creature's Challenge Rating, but companions don't have one of those. Companion HD or the druid-equivalent character level are two obvious choices.

I'm fine with a ruling that Tessaviri will have to push through Karogo's (eventual) spell resistance normally if that's what you decide. Thankfully, she gets a bit of help on that from being an elf. If this is the case, my preference is actually for the lower SR HD-based option above.

*

Edit: How should I handle HP for Karogo? Do I use the same full HP for first HD then half+1 thereafter model?


Animal Focus 10/10 | Hunter Spells 6/5/4/1 | Mythic Power 11/11 | Touch of Good 6/6

I saw the posts above about character capabilities, and at least skill-wise the big place I think I'd differ from Aerianna is face skills. In current build, Tessaviri just isn't doing that.

She does have more in the way of Survival though & probably a better Perception.

If we need Tessaviri to offer some Diplomacy support let me know. Her Charisma is a lot worse than Aerianna's though.

*

I caught up on Gameplay & have at least a basic alias for Tessaviri now. It looks like it's probably her turn to act. Should I just jump in? I guess I need roll20 access.

For current game state, I think inspire courage might be down and our Flagbearer also dropped (but hasn't been taken by the enemy or destroyed so no penalty)?


|HP:11|BaB:0|AC:12 T:12 FF:10|Fort:2 Ref:4 Will:2(+2 vs fear, disease, mind affecting)|Init:+7|
Resources used:
Bardic performance 3rd, 2 uses of take 20, 2 uses of prescience

Howdy! I really like the bit in your character backstory about Aroden's death! It's easy to think of it as something that happened in the distant past, but many elves or similarly long lived races were alive when it happened, so I thought that was a masterful touch.


Animal Focus 10/10 | Hunter Spells 6/5/4/1 | Mythic Power 11/11 | Touch of Good 6/6

Thanks. I don't remember how the idea all came together for me in the first place, but to some extent it's just math. If you follow the normal Core guidelines for how old an elf should be before they start adventuring, it's almost baked in that they were around then.

The rest is muddling through explaining what the character has been doing all the time they were growing up without making it sound too awesome. "Why aren't they 4th level yet" shouldn't be a question the background is demanding be answered.


Animal Focus 10/10 | Hunter Spells 6/5/4/1 | Mythic Power 11/11 | Touch of Good 6/6

Bumped a few skill points around today after looking at things more. Nothing too big changed.

Knowledge (Planes) -> Knowledge (Nature)
Profession (Soldier) -> Ride


Apologies friends, holiday season stretched a bit longer for me than expected.

If everyone is ready, and Tessaviri is ready, we can begin again!


Animal Focus 10/10 | Hunter Spells 6/5/4/1 | Mythic Power 11/11 | Touch of Good 6/6

I should be ready. What do you want to do for initiative for Tessaviri & Karogo?

Also, I don't have access to the roll20 yet.


HP: 14/14; NL: 0; AC 17 (T13, FF15); CMD 12; F/R/W: +5/+4/+4; Init: +4; Perc: +7;

We also have a Discord group, if you use that: https://discord.gg/vjjM4eQy

We use it mainly to say that we’ve posted a combat post and whose turn is next.


Animal Focus 10/10 | Hunter Spells 6/5/4/1 | Mythic Power 11/11 | Touch of Good 6/6

I've joined the discord. I mentioned to Crusade before that I'm not reliable there though. I've mostly used it for monthly-ish frequency events to date. I often just close it until I need it for something and may miss a lot of messages.

But I joined at least.


HP: 14/14; NL: 0; AC 17 (T13, FF15); CMD 12; F/R/W: +5/+4/+4; Init: +4; Perc: +7;

If you have notifications on, that’s the big thing. We don’t actually chat there much, we just use it to say, “Combat post up. Tessi’s turn next”


Animal Focus 10/10 | Hunter Spells 6/5/4/1 | Mythic Power 11/11 | Touch of Good 6/6

Happy New Year everyone!


Same to you! Getting that post up now.


Animal Focus 10/10 | Hunter Spells 6/5/4/1 | Mythic Power 11/11 | Touch of Good 6/6

Still watching things here. I think it's the heucuva's turn?


Oh whoops, sorry. Posting now! Feel free to ping me in discord if I don't notice it's my turn.

Not an excuse, work has just been pretty busy lately and sometimes I let time get away from me.


Animal Focus 10/10 | Hunter Spells 6/5/4/1 | Mythic Power 11/11 | Touch of Good 6/6

I wasn't 100% clear on the Gameplay thread. Does Tessa need to check Heal again to give +4 to Regnis's disease save or is the prior roll sufficient?


That roll is good enough to grant the +4, should you rest here and now. If you moved there would have to be another roll to treat it, but it seems like you will be sleeping here and it'll give him the bonus.


Hey, guys, been locked out of my Paizo account for a bit, will have posts up tomorrow. So sorry for the wait!


Animal Focus 10/10 | Hunter Spells 6/5/4/1 | Mythic Power 11/11 | Touch of Good 6/6

Roll20 is giving me a not authorized error when I try to access the page.


Uh....I'm not sure how to fix that. Anyone know?


Animal Focus 10/10 | Hunter Spells 6/5/4/1 | Mythic Power 11/11 | Touch of Good 6/6

Is there a way to re-send the campaign invite?


Sent you the invite, that should work now.


Animal Focus 10/10 | Hunter Spells 6/5/4/1 | Mythic Power 11/11 | Touch of Good 6/6

That got me into roll20. Hopefully it doesn't give us further problems.


Just let me know if it does, and we'll try something else.


Animal Focus 10/10 | Hunter Spells 6/5/4/1 | Mythic Power 11/11 | Touch of Good 6/6

Are you there, GM? We've been three weeks since the last push, and Regnis has been gone for a month and a half.


Heya, yeah I'm here. Sorry about that.

How do we want to handle Regnis leaving? Find someone else or just continue on as two? I could adjust the difficulty and just have you two do it solo, if you wanted.


I’m here and fine with whatever.


Animal Focus 10/10 | Hunter Spells 6/5/4/1 | Mythic Power 11/11 | Touch of Good 6/6

Playing with two characters, even gestalt/mythic ones, makes me kind of nervous. Every character has their weak points, and it only takes one person getting grappled or otherwise controlled to turn a situation very south.

We could each play two characters, or something similar. Maybe the extra one would be non-mythic/non-gestalt. There's also recruiting & such.


Animal Focus 10/10 | Hunter Spells 6/5/4/1 | Mythic Power 11/11 | Touch of Good 6/6

My friend declined, so that isn't an option.


I'm up for whatever you guys want to do. I'm sure there are plenty of people in the recruitment, if you wanted to find another.


HP: 14/14; NL: 0; AC 17 (T13, FF15); CMD 12; F/R/W: +5/+4/+4; Init: +4; Perc: +7;

Sure. Another recruit is fine with me.


How do you two feel about Amelia? Fighter+Paladin/Bard sounds like the perfect fit, and Rorek is around the forums quite a bit.


Animal Focus 10/10 | Hunter Spells 6/5/4/1 | Mythic Power 11/11 | Touch of Good 6/6

Sorry I'm late on replying. That looks good to me. The frontline would be more robust and give Tessaviri some flexibility (which she would need as the remaining full caster).

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