
hustonj |
Looking back at my build, I missed incorporating Elephant in the Room rules, too. In my case, the adaptation is easy enough. Replace the (freebie) Power Attack feat with Weapon Focus (Natural Weapons). The extra +1 to hit can go directly to fueling the Power Attack, doncha-know.
Up to 2 natural weapon attacks per round (until Wild Shape) at:
+5 for 1d4+3 - Avg 5.5
+4 for 1d4+5 - Avg 7.5 (Risky Attack)
+7 for 1d4+5 - Avg 7.5 (Rage)
+6 for 1d4+7 - Avg 9.5 (Raging Risky Attack)
Of course, he can't rage much out of the gate.

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Here's my final submission for Tessaviri Cervallin (the current alias is for an earlier PFS version). I bumped a few things around mechanically & story-wise from the last post, but not much.
Edit: oops. The background changed way more than I expected in the new writeup...much more than just fleshed out some more. I like how it came out though. The mechanical build didn't change a ton. I wasn't able to take Power Attack yet, so Elephant in the Room adjustments weren't really a thing.
Birthday: 7 Gozran 4589; Height 5' 10"; Weight 108 lbs
LG Medium humanoid (elf)
Init +2; Senses Perception +8; low-light vision
DEFENSE
AC 18, touch 12, flat-footed 16, CMD 15 (+5 armor, +2 dexterity +1 shield)
Hit Points 13 (+8 cleric +1 constitution +1 toughness +1 favored class bonus)
Fort +3, Ref +4, Will +4 (+2 vs enchantments, immune to magical sleep, reroll failed save vs demon effects 1/day)
OFFENSE
Speed 20 ft. (wearing medium armor)
Melee +3 longsword (1d8+3/19-20/x2), +3 dagger (1d4+3/19-20/x2)
Ranged +2 javelins (1d6+3/x20) 30' range increment
Cleric Spells Prepared (Good (Archon) domain; CL 1st; Concentration +5)
1st (DC 13) – Divine Favor (d), Magic Weapon, Shield of Faith
Orisons – Detect Poison, Mending, Stabilize
Hunter Spells Known (Sun (Revelation) domain; CL 1st; Concentration +5)
1st (2/day) – Cure Light Wounds, Magic Fang
Orisons – Create Water, Detect Magic, Light, Purify Food and Drink
Special Abilities – Animal Focus 1 minute/day, Channel the Inheritor (1d6, 2/day), Touch of Good (+1, 5/day)
STATISTICS
Str 16, Dex 14, Con 12, Int 12, Wis 14, Cha 8
Base Atk +0; CMB +3; CMD 15
Feats – Toughness
Traits – Exposed to Awfulness, Focused Mind
Skills (ACP -5) – Handle Animal +3 (+7 for Karogo), Heal +6, Knowledge (Planes) +5, Knowledge (Religion) +5, Perception +8, Stealth +6, Survival +6
Skill Ranks (+6 hunter +1 intelligence) – Handle Animal 1, Heal 1, Knowledge (Planes) 1, Knowledge (Religion) 1, Perception 1, Stealth 1, Survival 1
Background Skill Ranks – Knowledge (Nobility) 1, Profession (Soldier) 1
Languages – Elven, Hallit, Taldane
SQ – Aura of Good
Combat Gear – scale mail, buckler, longsword, dagger, 4 javelins, holy water, alchemists's fire
Other Gear – explorer's outfit, cleric's kit
Remaining Funds – 3g
Consumable Items – holy water, alchemist's fire
Melody of the Shudderwood
Shaded glades gleaming as the sun rises
The world ends
"On occasion, some have asked me what I saw when the god of the humans died. The truth is that I didn't see much. It's odd to say that the end of the world seemed ordinary, but much of the time it was. The sun rises and sets. You try to find food and help someone else if you can. That sort of thing..."
"A great storm came that was a herald of the destruction to come. It shook the Shudderwood fiercely, but the elders told us not to worry: that this storm would pass like all the others before it. They didn't know what was happening just outside our forest."
"I was very young then, when the demons came. We first heard of attacks on outlying parts of the forest and my father and brother left to go defend our homes with others from the village. We never saw them again. My older sisters and I tried to flee, but it was already too late. The demons came and the horse I was on scattered into the wind while my sisters gave their lives to save me."
"Somehow I escaped. A Sarkorian took me in as he fled the demons. Even with so little left of their own, they shared with me what they had as well all tried to escape the coming destruction."
"Then came the crusade. I remember the skepticism of those around me. What could the followers of a mere herald of a god who no longer answered prayers do to stop the end of the world? I thought differently...that they would take vengeance for my family and push the demons back to where they came. We were both wrong. I don't think anyone could have imagined how long this would go on...that it could possibly result in the long wars we've seen ever since."
"The world is still ending, you know. You can see it for yourself."
Tessaviri was born in the year, 4589 AR and was still a child when Aroden died and the Worldwound opened. She fled from the demons while the elves from her forest village, including her father and sisters, died to buy time for the children to escape. A demon attacked them as they fled, and Tessaviri was only saved by the appearance of a Kellid ranger who drove the demon away to look for easier prey. The man's name was Krangu, and she followed him about as he left Sarkoris behind and began a life of hunting the edges of the Estrovian Forest. They rarely talked, but so long as Tessaviri was mostly able to keep up with him, he left food out for her and made space in his shelter.
Krangu's migratory path each year took him through the domain of a wolf pack, and he taught Tessaviri to form a bond with them – the wolves were hunters just like they were, but were older and possessed the land, whatever the cityfolk of Mendev thought. As winter was setting in and as spring began, they would stop to observe the wolves and pay their respects before leaving again.
When Krangu died Tessaviri was still too young to survive all by herself in the wild, so she went to the city and found her way to an orphanage in Egede run by the church of Iomedae, which was only then gaining a presence in the region. Soon Tessaviri found herself helping the priests as they cared for wounded knights and soldiers brought back from the frontline fighting against the demons. She was too young to act as a healer, but she could fetch water and bandages as they worked.
One day, a young nobleman named Amos Cervallin was brought back from the front. While his wounds had been healed, he suffered from a demonic fever that the priests of Iomedae were unable to root out. Tessaviri stayed with him through the night as he suffered and died. Amos left his sword with her, and asked the healers to return it to his family. No other priests could be spared for the task, and Tessaviri volunteered to make the delivery to the Cervallin home off the Lake of Mists and Shadows.
That journey began the next major chapter of Tessaviri's life. The Cervallin family thanked her for delivering their son's arms to them and hired her to work for them as a maid. Over time, she helped to raise generations of their children as a household servant. The Cervallins were a martial household, arrived from Cheliax at the start of the First Crusade and were firm believers in the Inheritor. Several children Tessaviri knew as babies outgrew her and died in the Worldwound while she was still herself a child. Though sorrowful at the deaths, she took renewed joy in her duties as she continued to serve the descendants of the fallen.
As Tessaviri finally approached adulthood herself she fell in love with one of the Cervallin scions named Turio and received permission to marry into the family. Two years after her wedding, Tessaviri received word of Turio's death while she was still with child. She named her son Norithos.
Tessaviri planned to stay with the Cervallins and raise her son but fate had other ideas. Seven years after Norithos was born, her left arm began to throb painfully and soon an old wound reopened where a demon's talon had sliced her a century before. Alarmed, the Cervallins brought her to healers in Egede who found themselves unable to stanch the wound. Only after a night spent praying before a shrine to the Inheritor did the injury seal, though the mark remains.
While recovering from the injury, Tessaviri dreamed of the forest clearing where she had been attacked by the demon so many years before. Instead of fleeing children, she saw a wolf that leapt at the demon and tore out its throat. As the demon's blood fell, swords sprouted up from the ground around it. Much about the dream defied explanation, but Tessaviri felt deep in her heart that the Inheritor was calling her to service.
Obedient to the call of the goddess, she moved with her son to Egede to begin training as a priest of Iomedae. As her training concluded, Tessaviri received an order to deploy to Kenabres. She brought Norithos one last time to visit the wolf pack she had continued to visit as Krangu had taught her. Unlike before, one of the young wolves not yet a year old approached them. Tessaviri recognized the wolf from her dreams and when they left the forest, the wolf followed her. She named her new friend Karogo.
Leaving Norithos in the care of the Cervallins, Tessaviri left for Kenabres in search of the destiny Iomedae called her to.

Ragnar av Gundrun |

I swapped out power attack for weapon focus axes, as in EITR it applies to all axes, and axes have a lot of options (good 2 handed weapon (greataxe), good reach weapon (Bardiche), several decent one handed weapons (various axes) and the trusty boarding axe whose +2 bonus to climb is often useful when you got dropped into some evil pit.

Rurik Goldbeard |

Completed Submissions
Sir Devon Zarn Male Aasimar (Angel-Blooded) Paladin[Oath of the Crusade] / Bloodrager [Steelblood] 1
Mikall The Fatebound CG Destined Bloodrager (Primalist)1/ Lore Oracle 1
Male Human (Humanoid)
Amelia Rose Hart Aasimar Fighter (no gestalt chosen)
Zorek Sunspeaker Kellid (human) male Chosen One Paladin 1/Spirit Guide Oracle 1
Shelly Quentire LG Garuda-Blooded (Plumekith) Aasimar Unchained Monk/Ecclesitheurge 1
Dudley Benfare Human fighter 1/paladin (oath of vengeance, warrior of the holy light) 1/gestalt 1
Rurik Goldbeard Dwarven Stonelord Paladin 1 / Relic Hunter Inquisitor 1
Norardrut Brightfoot Dwarven Hunter (Forester) 1 / Ranger 1
Kul Theraka Male Half-orc Gestalt Brawler/Hunter 1
Ragnar av Gundrun Human Steelblood/Oracle of Metal
Arrius Voralius Constantine Male Paladin 1 (Oath of Vengeance) Oracle 1 (Mystery TBD)
Matteo Nikas Male Human Bloodrager (Steelblood, Primalist)/Paladin (Warrior of Holy Light)/Gestalt 1
Hadrian Phendoulay Half-Elf Paladin / Sorcerer
Kraek Human Kellid Invulnerable Rager Barbarian / Shifter
Tessaviri Cervallin Divine Hunter / Cleric
Bhornkild Male sunsoul (solar ifrit) unchained barbarian 1/oracle (spirit guide) 1/gestalt 1
Bron Frostbreath Half-Orc Ranger/Warpriest
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If you aren't on the list, sorry! Full money back. Hope this helps in picking someone today.

Amelia "Rose" Hart |

Amelia would normally be a fighter/bard, going into paladin on the fighter side. They would also likely take the arcane duelist archetype, for a little diversity and the (quite nice) ability that frees up their weapon hand for casting and the like. This, eventually, would help cover healing.
As stated, the planned path is-
Fighter 1-3ish, paladin+ and 3 levels of the inheritors Crusader, and bard X.
Alternatively, I could simply go paladin/bard from the start, for a more "mechanically sound" build and quickly have her realize the kindness of the deities. All that said, whichever the group wants more.

Rurik Goldbeard |

GM of the Crusade |
1 person marked this as a favorite. |

Heya everyone, sorry about the delay. Holiday season and all.
It was a tough choice between so many quality submissions, and I’m glad to know that I’ll have plenty of options in the future should I need another character to join the ranks of the crusade.
But for now, Tessaviri, could you report to the discussion thread? Excited to have you along, and sorry to the rest of you! Enjoyed reading all the submissions, and feel free to keep an eye out on the recruitment should I ever need another brave soul.