
Malakai Wainwright |

One thing I've noted is that right now the way we are rolling only gives a range from +3 to -3 instead of the usual +4 to -4. Not a big difference, but it could be skewing things a little. The way I've seen the Fate roll made in other games is using 4d3-8 for the Fate dice. That would give us the usual range I think.
I believe generally stress does go away after a scene is complete. Consequences can linger longer and come with negative modifiers or aspects. Of course it's up to the GM when a scene is actually over. :)
I do have the Fate Core book in pdf. Happy to share if anyone is interested, just PM me. Core is the more "complete" ruleset vs condensed but it might have some better examples and descriptions for the basic actions and outcomes vs what is available in the SRD. This may or may not be helpful. :)

Wandering GM Wastrel |
1 person marked this as a favorite. |

Quick question, when you say the headaches go away, I'm assuming that means I've had enough time for all of the mental stress boxes to clear? So essentially I'm back to 0/4 mental stress, correct?
Good to know you're having fun! Yes, Stress vanishes once the combat scene is over (you'll note that I reset your stress to zero in the Status spoiler).
Apologies but I'm wholly confused by combat.
I tried to download the rules from your first link, but when I click the zipped files nothing seems to happen.
So, what are stress points, how many different types are there, and how do they work re: combat?
Like, I lost my defend roll by 2. What happened then?
Do we all effectively heal fully after a combat scene?
Hm, not sure what happened with the link. I'm like 99% sure there was a "pay what you want" purchase option but I can't find it now.
EDIT: Found it! CLICK HERE FOR A PAY WHAT YOU WANT VERSION OF THE RULEBOOK
Stress has 2 forms: physical and mental. It represents wear and tear, bruising, cuts, stress, fear, that sort of thing. It vanishes at the end of the combat - effectively it resets to zero.
When you lost your defend roll by 2, you picked up 2 physical stress. Given your Toughness, you have 6 physical stress so you were down to 4 at that point. If you keep taking stress, you have to "absorb" it using Consequences. You have a 2-point (Minor) consequence, a 4-point (Moderate) consequence and a 6-point (Major) consequence. Unlike Stress, Consequences last from one scene to the next until you can get rid of them (healing in Fate is non-instant, there isn't really a Cure Light Wounds option). Also, the person who inflicted the consequence can use it against you to gain a one-off Boost of +2 to their roll - you managed that against the murder when you gave it the plasma burns.
Also, it seems like everyone got a lot of candy-coated +2s that came in handy. I want to see if I can get in on that hot action.
Yes, I needed to see how combat works one-on-one when there aren't any of those bonuses available (I'm a scientist, the controlled experiment is critical) and unfortunately you drew the short straw (nothing personal, that's just how it panned out). That said, there's something pretty badass about Attero striding across the landscape taking whatever it can dish out, while all the "normies" had to rely on outside assistance in order to survive :)
Also also, as a GM'ing note, I'm a big believer that if a PC wins a fight, they should get candy. Otherwise you're just running survival horror which is totally depressing.
Hrm, maybe I should have added a line to my initial spiel that if you're the sort of player who luuurves tracking the shinies and grabbing every platinum and copper piece that's available then Fate isn't really that sort of game. It tends to abstract everything to minimise book-keeping. In a longer game/campaign there would be "milestones" where you level up by gaining extra skills, extra Refresh so your FP total is higher, more Stunts to be more badass, that sort of thing. This is a one-off though, more like a convention game so there won't be any of that.
However, based on what I said above about Attero dominating the landscape like the lone badass that he is, I'm happy to give you a Boost (One Man Army) that you can use three times to gain a +2 to your roll. Is that enough candy? :)
Also also also, in a book in the Horus Heresy series, on the planet Murder one of the space marines takes a Xeno arm and uses it like a sword for awhile.
Hence, my idea is to take one of the beast's huge teeth for a "+2 to a Fight roll" thingy.
I like that idea! What about another Boost (Xeno Trophy) that again you can use three times to gain a +2 to your roll? After that, it breaks/degrades to the point it's no longer useful.
As long as we don't have to have the conversation, "Who's keeping track of loot?" Ugh. Thematically, Fate seems perfectly suited to survival horror.
I hear you - on both counts :)

Wandering GM Wastrel |

One thing I've noted is that right now the way we are rolling only gives a range from +3 to -3 instead of the usual +4 to -4. Not a big difference, but it could be skewing things a little. The way I've seen the Fate roll made in other games is using 4d3-8 for the Fate dice. That would give us the usual range I think.
Yes, that works.
RULE CHANGE: FROM NOW ON WE WILL ROLL 4d3-8 INSTEAD OF d4-d4. YOUR COOPERATION IS MANDATED. ALL PRAISE TO THE GOD-EMPEROR!

![]() |
1 person marked this as a favorite. |

many things
Excellent.
Such wisdom and virtue should be rewarded.
Some other things that everyone (yes, everyone. Even Tibetin monks) should see on the internet are:
1) His Angels. A quick one-off by a fan. In the same vein as Astartes but not quite as good.
2) My favorite band is Sabaton. They do a lot of good stuff, but I thought their song Attack of the Dead Men was just sort of pedestrian.
Until someone parred it up with a fan-made video of the Corpsmen of Kreig...being themselves. Now it's BA AF.
3) More music. The DeathStars actually are a terrible band. I've normally no use for Death Metal. So too, the Ultramarine movie was disappointing on all fronts. But you get those two crazy kids together? Let's just say if it's biceps day, I got this shit ON.
4) Special 4th! The Thing that started it all!

Karina Zayatevya |

Malakai Wainwright wrote:One thing I've noted is that right now the way we are rolling only gives a range from +3 to -3 instead of the usual +4 to -4. Not a big difference, but it could be skewing things a little. The way I've seen the Fate roll made in other games is using 4d3-8 for the Fate dice. That would give us the usual range I think.Yes, that works.
RULE CHANGE: FROM NOW ON WE WILL ROLL 4d3-8 INSTEAD OF d4-d4. YOUR COOPERATION IS MANDATED. ALL PRAISE TO THE GOD-EMPEROR!
If i've missed something, do point it out but if the "spread" is suppoesed to be from +4 to -4 couldn't you jsut roll d5-d5? I know d5 aren't really a *thing* but the dicerollr probably doesn't know that.
Test: 1d5 - 1d5 ⇒ (2) - (4) = -2
See?

Wandering GM Wastrel |

Wandering GM Wastrel wrote:Malakai Wainwright wrote:One thing I've noted is that right now the way we are rolling only gives a range from +3 to -3 instead of the usual +4 to -4. Not a big difference, but it could be skewing things a little. The way I've seen the Fate roll made in other games is using 4d3-8 for the Fate dice. That would give us the usual range I think.Yes, that works.
RULE CHANGE: FROM NOW ON WE WILL ROLL 4d3-8 INSTEAD OF d4-d4. YOUR COOPERATION IS MANDATED. ALL PRAISE TO THE GOD-EMPEROR!
If i've missed something, do point it out but if the "spread" is suppoesed to be from +4 to -4 couldn't you jsut roll d5-d5? I know d5 aren't really a *thing* but the dicerollr probably doesn't know that.
[dice=Test]d5-d5
See?
... Did not think of that.
@Malakai/anyone else: do you have any thoughts on that? It looks simpler to me, but if you think 4d3-8 is more reflective of how the Fate dice actually work (maths and probability are not my strong suit) then let me know.

Malakai Wainwright |

Personally, I think rolling 4d3 better reflects rolling of the four +,blank, - Fate dice. But I'm not a statistics whiz myself. The curve is probably a bit more centered between -2 and +2 with 4d3 vs d5-d5, but again I haven't run any tests to prove that.
Since we are learning and testing, you could leave it up to player choice and see if any significant patterns or differences emerge. The big thing is either way we all have access to the full range of potential results. My guess is that d5-d5 might hit the extremes a bit more often given that the odds of a 5 minus a 1 (or the reverse) are probably a bit more likely than four 3's or 4 1's. (That is based on pure gut feeling, not math, so could very well be wrong.)
And of course this doesn't even remotely take into account the quirks and weirdness that is sometimes the Paizo dice roller. ;)

Wandering GM Wastrel |

RULE CHANGE REMINDER: FROM NOW ON WE WILL ROLL d5-d5 INSTEAD OF d4-d4. YOUR COOPERATION IS MANDATED. ALL PRAISE TO THE GOD-EMPEROR! WE HAVE ALWAYS BEEN AT WAR WITH EASTASIA.
(all joking aside, if anyone wants to do the 4d3-8 they are free to do so)

Ansgar Vormirin |

1d5 - 1d5 ⇒ (4) - (5) = -1
1d5 - 1d5 ⇒ (4) - (5) = -1
1d5 - 1d5 ⇒ (5) - (2) = 3
1d5 - 1d5 ⇒ (2) - (1) = 1
1d5 - 1d5 ⇒ (1) - (3) = -2
1d5 - 1d5 ⇒ (3) - (1) = 2
1d5 - 1d5 ⇒ (1) - (4) = -3
1d5 - 1d5 ⇒ (1) - (1) = 0
1d5 - 1d5 ⇒ (2) - (2) = 0
1d5 - 1d5 ⇒ (5) - (1) = 4
1d5 - 1d5 ⇒ (4) - (1) = 3
1d5 - 1d5 ⇒ (4) - (5) = -1
1d5 - 1d5 ⇒ (5) - (3) = 2
1d5 - 1d5 ⇒ (2) - (2) = 0
1d5 - 1d5 ⇒ (4) - (5) = -1
1d5 - 1d5 ⇒ (4) - (3) = 1
1d5 - 1d5 ⇒ (5) - (4) = 1
1d5 - 1d5 ⇒ (4) - (4) = 0
1d5 - 1d5 ⇒ (3) - (2) = 1
1d5 - 1d5 ⇒ (3) - (5) = -2
1d5 - 1d5 ⇒ (4) - (1) = 3
1d5 - 1d5 ⇒ (4) - (2) = 2
1d5 - 1d5 ⇒ (2) - (2) = 0
1d5 - 1d5 ⇒ (3) - (1) = 2
1d5 - 1d5 ⇒ (4) - (3) = 1
1d5 - 1d5 ⇒ (1) - (2) = -1
1d5 - 1d5 ⇒ (2) - (1) = 1
1d5 - 1d5 ⇒ (3) - (2) = 1
1d5 - 1d5 ⇒ (4) - (1) = 3
1d5 - 1d5 ⇒ (1) - (3) = -2
1d5 - 1d5 ⇒ (2) - (2) = 0
1d5 - 1d5 ⇒ (2) - (5) = -3
1d5 - 1d5 ⇒ (4) - (5) = -1
1d5 - 1d5 ⇒ (3) - (5) = -2
1d5 - 1d5 ⇒ (2) - (2) = 0
1d5 - 1d5 ⇒ (1) - (1) = 0
1d5 - 1d5 ⇒ (5) - (5) = 0
1d5 - 1d5 ⇒ (4) - (4) = 0
1d5 - 1d5 ⇒ (2) - (3) = -1
1d5 - 1d5 ⇒ (1) - (1) = 0
1d5 - 1d5 ⇒ (4) - (1) = 3
1d5 - 1d5 ⇒ (5) - (2) = 3
1d5 - 1d5 ⇒ (4) - (1) = 3
1d5 - 1d5 ⇒ (2) - (1) = 1
1d5 - 1d5 ⇒ (5) - (1) = 4
1d5 - 1d5 ⇒ (4) - (2) = 2
1d5 - 1d5 ⇒ (3) - (1) = 2
1d5 - 1d5 ⇒ (4) - (2) = 2
1d5 - 1d5 ⇒ (4) - (1) = 3
1d5 - 1d5 ⇒ (2) - (2) = 0
1d5 - 1d5 ⇒ (3) - (3) = 0
1d5 - 1d5 ⇒ (5) - (3) = 2
1d5 - 1d5 ⇒ (2) - (1) = 1
1d5 - 1d5 ⇒ (5) - (4) = 1
1d5 - 1d5 ⇒ (4) - (2) = 2
1d5 - 1d5 ⇒ (2) - (4) = -2
1d5 - 1d5 ⇒ (4) - (2) = 2
1d5 - 1d5 ⇒ (5) - (3) = 2
1d5 - 1d5 ⇒ (3) - (4) = -1
1d5 - 1d5 ⇒ (2) - (1) = 1
1d5 - 1d5 ⇒ (2) - (4) = -2
1d5 - 1d5 ⇒ (5) - (2) = 3
1d5 - 1d5 ⇒ (2) - (4) = -2
1d5 - 1d5 ⇒ (4) - (2) = 2
1d5 - 1d5 ⇒ (3) - (5) = -2
1d5 - 1d5 ⇒ (5) - (3) = 2
1d5 - 1d5 ⇒ (5) - (2) = 3
1d5 - 1d5 ⇒ (5) - (4) = 1
1d5 - 1d5 ⇒ (4) - (2) = 2
1d5 - 1d5 ⇒ (1) - (5) = -4
1d5 - 1d5 ⇒ (3) - (2) = 1
1d5 - 1d5 ⇒ (1) - (2) = -1
1d5 - 1d5 ⇒ (4) - (1) = 3

Wandering GM Wastrel |

The other question that he puzzled and pondered was perhaps more immediate and concerning. What was that Emperor forsaken scum doing up on Mount Serenity?
His cybernetic eye had recorded the images of his encounter with Sa'Vere. He called those up into his memory as he slogged through the gray snow. Images of the cultists and equipment they carried, the shuttle, even Sa'Vere himself to try and discover any clue or hint about what the chaos agent might be up to or why he'd suddenly taken an interest in a backwater rock like Turquol. He cross referenced the recording with the creatures past schemes as well as other references, histories, and schematics he'd discovered over the years. Some perfectly legitimate, others less so.
[dice=Heretical Lore to discover something.]2+4d3-8 Spend a FP to gain +2. Total of +5.
That's a great roll (superb, even). Let's see... yes. Eons ago, back when Tarquol VII had a breathable atmosphere, a cult rose up on the planet and raised a greater daemon. Unfortunately, they were successful and their reward was the cataclysm which erased most of the planet's life as the daemon burst through the Warp and into this reality. In fact, the records seem to suggest (based on description rather than names, which are not definitive as far as daemons are concerned) that this is the same greater daemon which Inquisitor Aldous banished, at great cost.
Assuming that one were insane enough to try to bring that daemon back from the Warp, the planet on which it originally came into being would be a good starting point. Of course, one would need a sufficiently enticing sacrifice - it's not as if this world has a hundred million souls living on it any more, after all.
Has everyone seen Helsreach?
No, but thank you for introducing me to it :)
Malakai shakes his head hesitantly. "Not all." He says. "Sergeant Paxton is holed up with about a dozen cadians where their pods landed. He and his troop were the first to encounter Sa'Vere on the mountain. Lost a couple of men to the sorcerer and retreated back to the pods."
"I expect he remains...er...guarding the escape pods and awaiting reinforcements. I doubt they'll last long if Sa'Vere decides to clear away any possible threat to his flank."
@Ansgar: I have a Fate Point for you, if you want it - Sgt Paxton has the Aspect "Ansgar would be dead if not for me" so it makes sense, unfortunately, that you would want to find him and try to help him instead of proceeding with the others to the colony. This goes wrong when it results in the party splitting up.
(You get this Fate point as long as some of you go to the colony and some of you go in the other direction. If you all stay together then no Fate point.)

Wandering GM Wastrel |

Yes, this is effectively an optional compel, which is a contradiction in terms but you get what I mean. Otherwise I'm basically telling you to split the party, which if you really don't want to do it is a little harsh.
At the tabletop I'd be able to guess roughly how you were reacting so I could be a little more definitive, but as I'm just throwing words out into the ether, I need to be more cautious.

![]() |

Wandering GM Wastrel |

Technically - which is a despicable weasel word but I'm the GM so I get to use it - protocol dictates that you shelter in place until found (see one of my early posts in gameplay); it's just that in most cases that's completely impractical and/or downright suicidal so it rarely happens.
This is the 41st Millennium: if there aren't three conflicting orders that cover your situation, you have misunderstood the position.
btw, Attero, that last link doesn't seem to work. I enjoyed the others though. That black/white shading for Helsreach was amazing :)

![]() |
1 person marked this as a favorite. |

Technically - which is a despicable weasel word but I'm the GM so I get to use it - protocol dictates that you shelter in place until found.
Shelter in place? What heresy is this? How can you Kill the Heretic, crushing his still beating heart and throwing it into the void, if you don't March to GLORY!
Perhaps you are questioning the mission of the Crusade? To question is to doubt.

Wandering GM Wastrel |
1 person marked this as a favorite. |

Opposition to these sorts of rolls is normally a +2, but in this case it's a +3 to reflect the sheer weight of fire being directed at you.
Also, you know what? I really like the antagonism that Attero has for the Sgt so I'm going to work on that. Attero, I am compelling the aspect "Sgt Paxton's Wily Defences" against you to say that you run headlong into a mass of cleverly-concealed razor wire - it was designed to slow down the attackers but it works just as well against allies! It does no harm to your power-armoured form, but the opposition for your rolls increases by 2, to +5.
On the plus side, you get a shiny Fate Point for your troubles.

Wandering GM Wastrel |

There are degrees of success.
Fail = rolling less than the difficulty (so 2 or less in this case)
Tie = rolling same as the difficulty (so 3 in this case)
Success = roll more than the difficulty (so 4 in this case)
Success with style = roll 3 more than the difficulty (so 6 or more in this case)
So you rolled 2 successes and a success with style.
Note to self: I should probably let you all know in future what the difficulty is, so that you can decide whether to use a Fate point or a Boost or something.
Ansgar, if you want to use an FP to turn a 4 into a 6, let me know. You don't have to, of course, but you have that option.
@Karina/Malakai your difficulty is +2, which is standard: you are lost, but what you're looking for is fairly big :)

Malakai Wainwright |

GM: I know I need to make a second roll, but wanted to see if I get a Boost from my initial check and to give Karina a chance to chime in since I might be able to build off her action/rolls. She of course, might be able to use a boost from mine if needed.
Also, I'm forgot to state what Action I was taking. I think in this case it would be Create an Advantage with the Aspect of something like "A Stronger, Better Scanner" or "Cutting Through the Interference"

Ansgar Vormirin |

Note to self: I should probably let you all know in future what the difficulty is, so that you can decide whether to use a Fate point or a Boost or something.
Ansgar, if you want to use an FP to turn a 4 into a 6, let me know. You don't have to, of course, but you have that option.
Thanks - I'll save my FPs for the fight ahead.

Wandering GM Wastrel |

Malakai - well, everyone, really: these are "overcome an obstacle" rolls. My bad if that wasn't clear!

Wandering GM Wastrel |
1 person marked this as a favorite. |

Captain Attero gazes at the far off guns positions, his veteran eye taking in their placement, their efficacy.
He sees the brave Ansgar picking his way across the broken terrain with ease and agility, even something approaching gracefulness. It's efficient and safe.
And not the way of the Astartes.
The gene-seed at its very base is not made for stealth or safety. Flanking? Yes. Misdirection? Betimes. This is not one of those times. The guns need a target. He gives it to them.
The looming blue and gore-stained Ultramarine stomps across the battlefield like a giant among fields of wheat. He uncaringly walks into the fire of the heavy guns, sneering that the heretics could think to bring down one of his kind with such base tactics.
Of course he just as quickly walks into a field of concealed field-snares, but it is not his way to offer excuses. Only results.
His hulking form absorbs all sent his way, the bullets meeting more than they were built for. In the beginning his progress bogs down, but a space marine is a One Man Army, so a thing that will stop a company of humans is not even noticed by such as he. Halfway through he's caught in a devastating cross-fire, but his power armor shrugs it all off easily.
That is SO F***ING METAL I can't even

![]() |

We alone are fighting for metal that is true,
We own the right to live the fight we're here, for ALL OF YOU!

Karina Zayatevya |

Hi all, Im' sorry for lack of posting. I mentioned earlier about pain issues and it's been worse this last week which is a 'good sign' cos it means the nerves are all stil there and I *should" make a full recovery. Dowsnside is everthing hurts right now, sitting lying standing. They're not increasing my pain meds cos it's "jsut a phase" and it won't last which is the srot of thing you get to tell pepol when you went to med scholl apparently. (I have a phd and *years* in postdoc research in biomed but whatever)
Anyway please bear with me. I'm doing the best I can.

Wandering GM Wastrel |

"When sorrows come, they come not in single spies but in battalions."
@Sarah: I'm really sorry to hear that. Please take the time you need.
@Everyone: a family member had a stroke last week and looks unlikely to survive. I'm using the customary healthy coping mechanisms of burying myself in work, drinking and arguing with random f***wits on the internet (thankfully never in short supply).
I'm not really in the headspace for gaming right now but will pick this game up in a couple of days once I've had some time to grieve.

Malakai Wainwright |

GM: Sorry for your loss and I totally understand the need to step away. Take the time necessary, we'll be here when you're ready.
Karina: As I said in the other game, I hope you feel better soon and that this "phase" passes quickly.

Wandering GM Wastrel |

And I'm back. Thanks for bearing with me; posts will be up very shortly.

Wandering GM Wastrel |

I have completely lost track of how many Fate Points everyone had; you are on the honour system to track them yourself. Let me know if you're getting low and I can send a compel or two in your direction to top you up.

Wandering GM Wastrel |

Sorry for lack of posts - again. Am trying to do better...

Wandering GM Wastrel |

Sorry for being so slow with the posting lately. I've had to find a new job, which takes up time and energy from fun things :(

![]() |

Hrmmmm. A few years ago I was way into this so I probably have, but nothing is coming to mind right now.
I was looking over the AW sheets and this looks a lot like another game system called Masks. It has a game on here that has been going on for a long time.