[PFS1e] GM Deussu's #6-05 Slave Ships of Absalom CORE (Inactive)

Game Master Deussu

Maps, portraits, etc.


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Sovereign Court

PFS #76925-42 Female Half Orc Fighter 1/ Wizard (Transmuter) 4 | HP:30/34| AC: 12/12/10|Init: +2| Perc: -1| Fort: +4| Ref: +6| Will: +5| Greataxe: +6;1d12+5| Longbow: +5;1d8| CMB: +6| CMD: 18| T.Fist: +6 1d4+1|
Skills:
Acro: +5| Appraise:+0| Bluff:+3| Climb:+7| C. (Alchemy):+8 | Diplo:+1| DD:+4|Esc:+2| Fly:+6| Handle:+0| Heal:-1| Intimidate:+2| Kn.(Eng/Nob/Loc):+7| Kn. (Arc/Dun/His/Pla/Reli):+8| Lin:+7| Spell:+8| Stealth:+2| Survial:+0|

"I can." Florin pauses.
"not swim." she finishes.

"Is there a reason why you ask?"

Oh well. Florin has a 80% chance on not succeeding on Faction mission anyway. Simply haven't got the skills for those.

Silver Crusade

F Human (CORE) Fighter (4) HP 40/40, AC 23 / T 13 / FF 20 / Saves: Fort +7 , Ref +5, Will +6 (/+7 against fear)/ Perception +1, Ini +3
Ny'a wrote:
"You're awfully concerned about my values here..."

"I didn't want to intrude," Erica straightens up and stiffens, letting Florin and Ny'a search around in sullen silence. On the party's way out, she is about to suggest that they hire Zigil to try and find the docking certificate, but changes her mind as she stares at the dwarf's weirdly expressionless face. She's not sure Zigil could be trusted with such a task if she's- well, a bit limited.

"I wouldn't try to swim with this armor on. Do I have to take it off?"

Liberty's Edge

Male Human Ranger 2/Rogue 4 | HP: 40/40| AC: 22 (16 Tch, 16 Fl) | CMD: 22/24 v disarm | F: +5, R: +12, W: +3 | Init: +3 | Perc: +9/+11 v Human, SM: +6/+8 v Human | Active conditions: none

"Of course, I swim. But I prefer to stay in the boat."


"No reason. Just concern," Zigil replies with a shrug and hops on the rowboat with the rope. She points at the oars on the floor of the boat, four of them total. "You row, I pilot, okay? Many skerries, just below water." She apparently directs her words to the Erica and Florin, who appear to be the strongest of the bunch.

Zigil takes her position at the aft, and guides the boat out of the pier out to the open sea. She gives seldom advice when to turn left or right, avoiding collision to an underwater danger. As the boat glides on the water, several wooden masts can be seen just below the surface.

Absalom’s harbor is an inky, shifting landscape of shadows at night, illuminated only by the city’s lights, the waxing moon, and the distant blaze of the Absalom Lighthouse on Pilot’s Island. Eventually, a three-masted ship with white sails comes into view. It’s just over one hundred feet in length, and its bowsprit is a weatherworn representation of a canine-headed mermaid. The crew is busy as they await an escort through the Flotsam Graveyard. A 10 foot rope ladder hangs from the rail of its starboard to a foot above the waterline.

GM Screen:

Perception Florin: 1d20 - 1 ⇒ (7) - 1 = 6
Perception Ny'a: 1d20 + 1 ⇒ (13) + 1 = 14
Perception Sylvester: 1d20 + 2 ⇒ (11) + 2 = 13
Perception Umdar: 1d20 + 12 ⇒ (6) + 12 = 18
Perception Will: 1d20 + 9 - 5 ⇒ (6) + 9 - 5 = 10
Perception Erica: 1d20 + 1 - 5 ⇒ (16) + 1 - 5 = 12

Umdar spots the name of the ship on the prow, Kat Season, to be a recent and sloppy modification of the ship's original name, At Sea.

The [u]Google Slides document[/u] has been updated. Please see page 10 for the map of the ship. No combat has been initiated. The boat you are on is not pictured. The map provided by the scenario is a bit convoluted, but I'll try to have it make sense.

Grand Lodge

Human Druid 1 | AC17 FF16 T11 | F1R1W6 | Init1 | Meelee-1 Ranged1
Skill:
ac1ap2blf3clb-1crft2dip3ddev1dis3esca1fly1hdl9heal11intm3knar2kndu2knen2kng e2knhi2knlo2knnat7knno2knpl9knrl2lng2prc8prf3prof8rid1sm4slh1scrt2stl1srv8s wi-1umm3
Spells:
level 0[Create Watr, Det.Magic, Guidance]level 1[Asp. of Falcon, Speak w Animals, Calm Animal]

"Would you look at that. " says Umdar "I'm not big on reading, but that's a poor attempt at hiding. 'KAt Season', with a capital A, and the ink doesn't match the surrounding letters"

Droogami shows her nervousness at being in the rowboat, as soon as she is within range, she silently leaps out to the side of the ship.

Droogami has a climb speed of 20ft, which means she has +8 to climb, and can always take 10. 10+7(skill)+8(climb speed) = 25

Speaking in hushed tones. " She will stay out of sight till she's needed. How do you want to do this? Do you want to talk first, sneak ahead, or come up with swords out?"

Silver Crusade

F Human (CORE) Fighter (4) HP 40/40, AC 23 / T 13 / FF 20 / Saves: Fort +7 , Ref +5, Will +6 (/+7 against fear)/ Perception +1, Ini +3

"I don't do well with sneaking," Erica leans back on her bench, trying to stretch her back rendered sore by all the rowing. "But it'd be best if we had some kind of a scout." She stares at Will expectantly.

Dark Archive

Male N Gnome Sorcerer 7 Buffs: | HP 72/72| AC 15 Incorp T 12 T 12 FF 14 | CMB -1 CMD 10 | F +10 R +5 W +6, +2 vs Illusion| INIT +7| PER +16 Low Light SM -1| Speed 20' |Resist Fire 5|
Resources:
Re-roll 1/1, Dancing Lights 1/1, Ghost Sound 1/1, Prestidigitation 1/1, Speak with Animals 1/1, Claws 9/9, +3 vs Spells 1/1, +2 UMD 1/1| Spells: Sorcerer 1st 8/8 2nd 8/8 3rd 5/5

@Umdar - Droogami uses the stat block of a small cat in the CRB and thus does not have a climb speed but a movement speed of 50 feet instead. :)

Sylvester prepares himself for the inevitable battle ahead. He taps himself with his wand of Mage Armor. In a hushed tone he speaks to the others.

"We should leave the animals behind in the boat for now. So who is good at climbing here? I could use a lift."

@GM Deussu - I am going to assume that there is sufficient ambient light for the non-humans with low light and Dark Vision. Is this the case?

Grand Lodge

Human Druid 1 | AC17 FF16 T11 | F1R1W6 | Init1 | Meelee-1 Ranged1
Skill:
ac1ap2blf3clb-1crft2dip3ddev1dis3esca1fly1hdl9heal11intm3knar2kndu2knen2kng e2knhi2knlo2knnat7knno2knpl9knrl2lng2prc8prf3prof8rid1sm4slh1scrt2stl1srv8s wi-1umm3
Spells:
level 0[Create Watr, Det.Magic, Guidance]level 1[Asp. of Falcon, Speak w Animals, Calm Animal]

@Sylvester you are indeed correct, she stays on the boat

"I'm no good at climbing, but I do have a scroll of spider climb I can use" Umdar says, quickly reaching his backpack for it.


Zigil looks at the pathfinders, who appear to hold a raffle about who goes first. "They expect inspection," she says quietly, "and there's ladder. Can't be hard. Just go. I come once alls good."

The moon is shining on a cloudless night, so there's dim light all around. Creatures within this area have concealment (20% miss chance in combat) from those without darkvision or the ability to see in darkness. A creature within an area of dim light can make a Stealth check to conceal itself.

There is no light on the deck, no torch or lantern.

Sovereign Court

Female LG Gnome Paladin of Iomedae 5 | HP: 44/44 | AC: 24 23 (13 12 Tch, 22 Fl) | CMD: 18 17 (16 Fl) | F: +12 +11, R: +9 +7, W: +10 +9 | Init: +2 +1 | Perc: +1, SM +4 | Speed 15ft | Active conditions: cloak of resistance +2, belt of incredible dexterity +2, nexus crystal, protection from evil

"Are there any documents we need to show?" Ny'a whispers to the pilot, collecting them if so. She tightens the straps on her armor and grabs the bottom rung of the ladder, looking over her shoulder for a boost to get her started.

Leaving a few checks here, only use as many as necessary to get her up; hopefully none fail so bad that she falls in the water (knotted rope with a wall is DC 5, so shouldn't be too hard, right?) 1/4 speed = 3.75' per move action, or 7.5' per full round.

Climb: 1d20 - 3 ⇒ (12) - 3 = 9
Climb: 1d20 - 3 ⇒ (11) - 3 = 8
Climb: 1d20 - 3 ⇒ (17) - 3 = 14
Climb: 1d20 - 3 ⇒ (17) - 3 = 14

Sovereign Court

PFS #76925-42 Female Half Orc Fighter 1/ Wizard (Transmuter) 4 | HP:30/34| AC: 12/12/10|Init: +2| Perc: -1| Fort: +4| Ref: +6| Will: +5| Greataxe: +6;1d12+5| Longbow: +5;1d8| CMB: +6| CMD: 18| T.Fist: +6 1d4+1|
Skills:
Acro: +5| Appraise:+0| Bluff:+3| Climb:+7| C. (Alchemy):+8 | Diplo:+1| DD:+4|Esc:+2| Fly:+6| Handle:+0| Heal:-1| Intimidate:+2| Kn.(Eng/Nob/Loc):+7| Kn. (Arc/Dun/His/Pla/Reli):+8| Lin:+7| Spell:+8| Stealth:+2| Survial:+0|

Florin prepares herself for battle.
With her wand of Mage armor and Shield used on herself, she's ready to storm the ship.

Take 10 for Climb, total 17. else 1d20 + 7 ⇒ (10) + 7 = 17 <<lol it's the same.
Stealth 1d20 + 2 ⇒ (17) + 2 = 19
AC 20/12/18

Silver Crusade

F Human (CORE) Fighter (4) HP 40/40, AC 23 / T 13 / FF 20 / Saves: Fort +7 , Ref +5, Will +6 (/+7 against fear)/ Perception +1, Ini +3

As slowly and silently as she possibly can, Erica cautiously climbs on board of the ship, keeping her shield strapped to her back so as not to impair her movements.

Not wielding the shield. Strength Bonus is +3, Armor Penalty is -2. She takes 10 for a total of 11.

Stealth?: 1d20 + 1 ⇒ (18) + 1 = 19

Liberty's Edge

Male Human Ranger 2/Rogue 4 | HP: 40/40| AC: 22 (16 Tch, 16 Fl) | CMD: 22/24 v disarm | F: +5, R: +12, W: +3 | Init: +3 | Perc: +9/+11 v Human, SM: +6/+8 v Human | Active conditions: none

"Allow me."

Will scurries up the rope and pops his head over. "Pilot here. Permission to come aboard?"

Climb: 1d20 + 7 ⇒ (16) + 7 = 23


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I will take PCs one by one to the deck. First one, determined by the climb rolls, is Will.

Will Hawk bluff vs. half-orc: 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28 Okay.

Will Hawk is the first to climb up the ladder on top. On the deck four pairs of eyes look at him, closest belonging to a mean-looking half-orc

"You're the pilot?" the half-orc questions, clearly expecting someone else, but he shrugs, "odd for a humie to come by night. Eh, guess they hire anyone these days."

A human behind the helm peers in the moon light to see what's happening. "First Mate Bleoran Berttio," he introduces himself firstly, "come to make the inspection? Good, better to get it out of the way as soon as possible."

Two gnolls on the port side of the ship just glare at Will.

Liberty's Edge

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Male Human Ranger 2/Rogue 4 | HP: 40/40| AC: 22 (16 Tch, 16 Fl) | CMD: 22/24 v disarm | F: +5, R: +12, W: +3 | Init: +3 | Perc: +9/+11 v Human, SM: +6/+8 v Human | Active conditions: none

"Yah, well, it seems hard to get work these days, so have to take what I can get! But ya know, someone owes someone a favor, and here I am."

Will moves away from the ladder across the ship, hopefully taking the eyes with him. "We can make this quick, if you like."

Dark Archive

Male N Gnome Sorcerer 7 Buffs: | HP 72/72| AC 15 Incorp T 12 T 12 FF 14 | CMB -1 CMD 10 | F +10 R +5 W +6, +2 vs Illusion| INIT +7| PER +16 Low Light SM -1| Speed 20' |Resist Fire 5|
Resources:
Re-roll 1/1, Dancing Lights 1/1, Ghost Sound 1/1, Prestidigitation 1/1, Speak with Animals 1/1, Claws 9/9, +3 vs Spells 1/1, +2 UMD 1/1| Spells: Sorcerer 1st 8/8 2nd 8/8 3rd 5/5

Sylvester slowly begins to climb as well. He is a sturdy lad but not very strong.

(A Climb total of 7 on a Take 10)

Once he reaches the top (if he reaches the top) he will attempt to hide.

(Stealth check of 15 on a Take 10)

Grand Lodge

1 person marked this as a favorite.
Human Druid 1 | AC17 FF16 T11 | F1R1W6 | Init1 | Meelee-1 Ranged1
Skill:
ac1ap2blf3clb-1crft2dip3ddev1dis3esca1fly1hdl9heal11intm3knar2kndu2knen2kng e2knhi2knlo2knnat7knno2knpl9knrl2lng2prc8prf3prof8rid1sm4slh1scrt2stl1srv8s wi-1umm3
Spells:
level 0[Create Watr, Det.Magic, Guidance]level 1[Asp. of Falcon, Speak w Animals, Calm Animal]

Seeing the queue on the way up the ship, Umdar whispers up "I'm going a different route" He takes a moment to center himself, and hops out of the boat, but does not splash in the water, in his place an eagle appears, flapping its wings.

The Eagle flies away to gain altitude and circles back, taking a bird's eye view pun intended of the ship, counting the members of the crew on deck, and if there are any lights from below deck, if they can be seen from the outside.

Umdar ends up perching itself on the top mast, out of sight

Silver Crusade

F Human (CORE) Fighter (4) HP 40/40, AC 23 / T 13 / FF 20 / Saves: Fort +7 , Ref +5, Will +6 (/+7 against fear)/ Perception +1, Ini +3

Still stuck on the ladder, Erica waits for Will to drive the sentries away, almost impressed by how easily he fooled them.

You had to tip your hat to followers of Cayden Cailean- for cunningness and confidence, they had few equals.


Will's bluff to maintain attention: 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 11 Guess the initial interest has worn off.

When Will moves forward and Florin climbs up top, all eyes are on her. But the mood doesn't get hostile, the rowboat did have two rowers after all. The half-orc sailor lets out an involuntary gasp. "Well, seems like the pilots' guild has some eye candy in the roster!" he guffaws and displays a disturbing grin. So far the pathfinders are maintaining the guise well.

Umdar sees what Will sees, maybe with a bit more clarity. The gnolls lazily lean against the railing. No one of the takes notice of the eagle, staying out of the darkvisions' reach and not making too much of a ruckus.

First mate Bleoran looks at Will more carefully. "Yes, it's already night, I thought you too want to sleep when it's dark," he responds sarcastically, "our cargo is just as we informed, and there's nothing special to report. I'd appreciate it if you could just navigate us to the port so we'd get to the night life of Absalom!"

GM screen:

1d20 + 4 - 12 ⇒ (11) + 4 - 12 = 3
1d20 + 4 - 12 ⇒ (3) + 4 - 12 = -5
1d20 + 9 - 12 - 5 ⇒ (9) + 9 - 12 - 5 = 1
1d20 + 0 - 12 - 5 ⇒ (2) + 0 - 12 - 5 = -15

Liberty's Edge

Male Human Ranger 2/Rogue 4 | HP: 40/40| AC: 22 (16 Tch, 16 Fl) | CMD: 22/24 v disarm | F: +5, R: +12, W: +3 | Init: +3 | Perc: +9/+11 v Human, SM: +6/+8 v Human | Active conditions: none

"First things, first. We have to inspect the cargo... unless of course you are willing to pay the "expedite fee" of a few coins each for me and me mate here. Of course, if your cargo is in order, we should be able to verify iin short order... what's that in the water?" he shouts, looking over the other side of the boat.

Bluff again: 1d20 + 6 ⇒ (6) + 6 = 12

Even as he says it, he is pretty sure the gig is up, so Will reaches for his rapiers. More than one way to distract, I suppose.

Grand Lodge

Human Druid 1 | AC17 FF16 T11 | F1R1W6 | Init1 | Meelee-1 Ranged1
Skill:
ac1ap2blf3clb-1crft2dip3ddev1dis3esca1fly1hdl9heal11intm3knar2kndu2knen2kng e2knhi2knlo2knnat7knno2knpl9knrl2lng2prc8prf3prof8rid1sm4slh1scrt2stl1srv8s wi-1umm3
Spells:
level 0[Create Watr, Det.Magic, Guidance]level 1[Asp. of Falcon, Speak w Animals, Calm Animal]

Seen from below, one would see a large bird screeching and flapping it's wings, nothing uncommon near shore.

But this was Umdar, aware that Will's ruse was about to be questioned, casting a spell in his eagle form, generating a big sloshing ball of water on the ships side, which fell to the water causing a big splashing sound.

Cast Create Water on the side of the ship Will is pointing at, creating 4 gallons of water


GM screen:

Bleoran SM: 1d20 + 2 ⇒ (13) + 2 = 15
Curtzog SM: 1d20 + 0 ⇒ (1) + 0 = 1
Gnoll: 1d20 + 2 - 2 ⇒ (14) + 2 - 2 = 14
Gnoll: 1d20 + 2 - 2 ⇒ (14) + 2 - 2 = 14

"The f-..." Bleoran wonders, but the timely splash alleviates his suspicions, "look, I know your salary sucks, but we're the absolute last people you should look for begging." Bleoran points at his pistol hanging from his belt.

Erica gets on the deck, and the half-orc begins to wonder. (Bluff from Erica, if you may.) "More? Just what kind of an operation are you running there?" the half-orc questions, irate.

Silver Crusade

F Human (CORE) Fighter (4) HP 40/40, AC 23 / T 13 / FF 20 / Saves: Fort +7 , Ref +5, Will +6 (/+7 against fear)/ Perception +1, Ini +3

Bluff: 1d20 - 1 ⇒ (7) - 1 = 6

"The official kind," Erica draws herself up to her full height, unfortunately proving herself to be more threatening than professional. "The one you better not go around pointing a pistol at."

Sovereign Court

PFS #76925-42 Female Half Orc Fighter 1/ Wizard (Transmuter) 4 | HP:30/34| AC: 12/12/10|Init: +2| Perc: -1| Fort: +4| Ref: +6| Will: +5| Greataxe: +6;1d12+5| Longbow: +5;1d8| CMB: +6| CMD: 18| T.Fist: +6 1d4+1|
Skills:
Acro: +5| Appraise:+0| Bluff:+3| Climb:+7| C. (Alchemy):+8 | Diplo:+1| DD:+4|Esc:+2| Fly:+6| Handle:+0| Heal:-1| Intimidate:+2| Kn.(Eng/Nob/Loc):+7| Kn. (Arc/Dun/His/Pla/Reli):+8| Lin:+7| Spell:+8| Stealth:+2| Survial:+0|

Florin Sighs.
Aid bluff 1d20 + 3 ⇒ (7) + 3 = 10

"It's Dark and your ship isn't really one of the smaller skiffs coupled with the rumors' of creatures in these waters, We're needed to make sure you don't run aground."


Erica's words don't convince the first mate, who knits his brows, and draws his pistol. It's apparent the crew knows about the pathfinders' ruse. "This is an invasion! To arms!" he yells.

Combat starts, Bleoran initiates with a move action to draw his pistol.

Curtzog, the half-orc, has been suspecting this for a while but has remained calm, waiting for Bleoran's orders. Eagerly, the half-orc draws his heavy mace but instead of striking with it, he holds it up and glares at Erica, menacingly. "You're gonna be added to our cargo!"
Curtzog demoralize @ Erica: 1d20 + 13 ⇒ (8) + 13 = 21 Erica is shaken for 2 rounds.

The tall, burly half-orc does manage to startle Erica quite a bit.

Initiatives:

Florin Leogil initiative: 1d20 + 2 ⇒ (12) + 2 = 14
Sylvester Solstar initiative: 1d20 + 7 ⇒ (4) + 7 = 11
Erica Zufan initiative: 1d20 + 3 ⇒ (12) + 3 = 15
Will Hawk initiative: 1d20 + 3 ⇒ (13) + 3 = 16
Umdar Thornbeard initiative: 1d20 + 2 ⇒ (9) + 2 = 11
Ny’a initiative: 1d20 + 1 ⇒ (12) + 1 = 13
Bleoran initiative: 1d20 + 6 ⇒ (18) + 6 = 24
Curtzog initiative: 1d20 + 5 ⇒ (14) + 5 = 19
Gnolls: 1d20 + 2 ⇒ (10) + 2 = 12

Round 1
Here is the link to the map.
Bold may act

Curtzog, red .
Sylvester .
Bleoran, purple .
Gnoll, blue .
Gnoll, green .
Will .
Umdar .
Florin .
Ny’a .
Erica Shaken (2 rounds)

I love it how the dice rolls change once I've done the order... well, you're just going to have to trust me with them. Sylvester's turn, albeit he is still in the boat, he can hear how excrement is going to hit the fan.

Dark Archive

Male N Gnome Sorcerer 7 Buffs: | HP 72/72| AC 15 Incorp T 12 T 12 FF 14 | CMB -1 CMD 10 | F +10 R +5 W +6, +2 vs Illusion| INIT +7| PER +16 Low Light SM -1| Speed 20' |Resist Fire 5|
Resources:
Re-roll 1/1, Dancing Lights 1/1, Ghost Sound 1/1, Prestidigitation 1/1, Speak with Animals 1/1, Claws 9/9, +3 vs Spells 1/1, +2 UMD 1/1| Spells: Sorcerer 1st 8/8 2nd 8/8 3rd 5/5

@GM Deussu - I did post that he was climbing up before. Are you sure that he is still in the boat?


Just wanted to make sure. So Sylvester climbs onboard. With a movement speed of 20 ft, you'll get there with one move action, and still have one standard action to spare.

Sovereign Court

Female LG Gnome Paladin of Iomedae 5 | HP: 44/44 | AC: 24 23 (13 12 Tch, 22 Fl) | CMD: 18 17 (16 Fl) | F: +12 +11, R: +9 +7, W: +10 +9 | Init: +2 +1 | Perc: +1, SM +4 | Speed 15ft | Active conditions: cloak of resistance +2, belt of incredible dexterity +2, nexus crystal, protection from evil
GM Deussu wrote:
Just wanted to make sure. So Sylvester climbs onboard. With a movement speed of 20 ft, you'll get there with one move action, and still have one standard action to spare.

Climb is only at 1/4 speed, though, unless you're willing to take a -5 penalty to move at 1/2 speed instead.

Dark Archive

Male N Gnome Sorcerer 7 Buffs: | HP 72/72| AC 15 Incorp T 12 T 12 FF 14 | CMB -1 CMD 10 | F +10 R +5 W +6, +2 vs Illusion| INIT +7| PER +16 Low Light SM -1| Speed 20' |Resist Fire 5|
Resources:
Re-roll 1/1, Dancing Lights 1/1, Ghost Sound 1/1, Prestidigitation 1/1, Speak with Animals 1/1, Claws 9/9, +3 vs Spells 1/1, +2 UMD 1/1| Spells: Sorcerer 1st 8/8 2nd 8/8 3rd 5/5

@Ny'a - True but you can take two move actions in a round. So technically even slow characters (20 feet movement) can climb a ten foot ladder in one round and as my character started climbing last round he should technically be on the boat already. Now I understand that we had to cue up on the ladder so I am fine spending a move action to get on to the ship this round.

Sylvester moves up after the others and tries to blind his opponents with magic.

Glitterdust cast on Red and Purple. Will DC 18 to resist the spell.


Saves:

Bleoran will save: 1d20 + 3 ⇒ (18) + 3 = 21
Curtzog will save: 1d20 + 3 ⇒ (15) + 3 = 18

Amazingly, both pirates cover their eyes just in time to avoid being blinded by the sparkling dust. It does, however, stick to their clothes, and make them shine in the night. (In effect, they are outlined and can be attacked without concealment penalties even in the low-light conditions.)

Letting out a frustrated yell, Bleoran picks up a potion from his belt and drinks it. His eyes are now locked at Will as the first mate aims his pistol at the pathfinder.

Both gnolls acknowledge the first mate's orders, and move in to strike the invaders from range with their spears.
Blue Gnoll atk w/ Power Attack @ Sylvester: 1d20 + 5 - 1 ⇒ (14) + 5 - 1 = 181d8 + 6 + 2 ⇒ (7) + 6 + 2 = 15
Green Gnoll atk w/ Power Attack @ Florin: 1d20 + 5 - 1 ⇒ (14) + 5 - 1 = 181d8 + 6 + 2 ⇒ (2) + 6 + 2 = 10
Both pirates manage to impale the pathfinders, leaving grievous wounds!

The rest of the pathfinder may act. For simplicity's sake I'd say Ny'a too is already climbing the ladder, lest she misses out of the fight completely. Ny'a was, after all, the first to start her arduous ascent. 15 ft movement speed, ouch.

Round 1
Here is the link to the map.
Bold may act

Curtzog, red (Outlined)
Sylvester (15 dmg)
Bleoran, purple (Outlined)
Gnoll, blue .
Gnoll, green .
Will .
Umdar .
Florin (10 dmg)
Ny’a .
Erica Shaken (2 rounds)

Grand Lodge

Human Druid 1 | AC17 FF16 T11 | F1R1W6 | Init1 | Meelee-1 Ranged1
Skill:
ac1ap2blf3clb-1crft2dip3ddev1dis3esca1fly1hdl9heal11intm3knar2kndu2knen2kng e2knhi2knlo2knnat7knno2knpl9knrl2lng2prc8prf3prof8rid1sm4slh1scrt2stl1srv8s wi-1umm3
Spells:
level 0[Create Watr, Det.Magic, Guidance]level 1[Asp. of Falcon, Speak w Animals, Calm Animal]

Umdar screeches and gesticulates his wings, willing nature to his aid, a swirl of dust begins to appear behind one of the Gnolls.

Cast Summon Nature's Ally II Small Earth Elemental
Casting is 1 round, so it will appear and act on my next turn
I've added a token to where it will be when it appears
Question @Deussu does Droogami act on my turn?

Liberty's Edge

Male Human Ranger 2/Rogue 4 | HP: 40/40| AC: 22 (16 Tch, 16 Fl) | CMD: 22/24 v disarm | F: +5, R: +12, W: +3 | Init: +3 | Perc: +9/+11 v Human, SM: +6/+8 v Human | Active conditions: none

Will completes drawing a dagger to complement his rapier as he strides over to disarm the gun-wielding first mate (purple, right?)

Rapier Improved Disarm maneuver, vs human: 1d20 + 9 + 2 + 2 ⇒ (14) + 9 + 2 + 2 = 27

Sovereign Court

Female LG Gnome Paladin of Iomedae 5 | HP: 44/44 | AC: 24 23 (13 12 Tch, 22 Fl) | CMD: 18 17 (16 Fl) | F: +12 +11, R: +9 +7, W: +10 +9 | Init: +2 +1 | Perc: +1, SM +4 | Speed 15ft | Active conditions: cloak of resistance +2, belt of incredible dexterity +2, nexus crystal, protection from evil
GM Deussu wrote:
15 ft movement speed, ouch.

That's plate armor for you! She normally gets around on a wolf, but that's not really possible here. :)

I'm assuming, with that movement speed, that she's still climbing at this point. I provided a bunch of rolls for you initially; do you need any more? What round will the climbing be done?

Sovereign Court

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PFS #76925-42 Female Half Orc Fighter 1/ Wizard (Transmuter) 4 | HP:30/34| AC: 12/12/10|Init: +2| Perc: -1| Fort: +4| Ref: +6| Will: +5| Greataxe: +6;1d12+5| Longbow: +5;1d8| CMB: +6| CMD: 18| T.Fist: +6 1d4+1|
Skills:
Acro: +5| Appraise:+0| Bluff:+3| Climb:+7| C. (Alchemy):+8 | Diplo:+1| DD:+4|Esc:+2| Fly:+6| Handle:+0| Heal:-1| Intimidate:+2| Kn.(Eng/Nob/Loc):+7| Kn. (Arc/Dun/His/Pla/Reli):+8| Lin:+7| Spell:+8| Stealth:+2| Survial:+0|
Florin Leogil wrote:

Florin prepares herself for battle.

With her wand of Mage armor and Shield used on herself, she's ready to storm the ship.

Take 10 for Climb, total 17. else 1d20+7 <<lol it's the same.
Stealth 1d20+2
AC 20/12/18

Ermm I pre buffed expecting a fight. Does that attack still hit? Probably flatfooted I guess.

Florin follows up with another spell seeing that things would likely get very ugly.

Casting Bull's strength on herself.

Silver Crusade

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F Human (CORE) Fighter (4) HP 40/40, AC 23 / T 13 / FF 20 / Saves: Fort +7 , Ref +5, Will +6 (/+7 against fear)/ Perception +1, Ini +3

This may be the part where I regret being the lowest level character of the party lol

Generally speaking, Erica doesn't consider herself as particularly vulnerable to fear. It was best not to be too nervous on this job, anyway- best to meet the prospect of risking your life fighting off dangerous enemies with a phlegmatic shrug and a "when-do-I-start".

There was, of course, that one time beneath the Pharasmean Cathedral where she freaked out, but anyone unlucky enough to have once stared at a monster from the abyss would easily understand why.

Perhaps it has to do with how precarious their situation is, that she feels the half-orc's threats sink in, a lump of dread in her throat. If they fail, no one will come for them, on a slaver's ship.

And if she is never able to see her family again, that leaves her with-

Sylvester's spell provides a welcome distraction. Suddenly, the half-orc that seemed so threatening not even a minute ago looks easier to deal with while covered in sparkling, multicoloured dust.

She snaps from her trance, and takes a cautious step to the side, leaving enough room for Ny'a to get on the ship.

"That remains to be seen," she retorts, drawing her blade in a smooth movement and unstrapping her shield from her back, keeping it up.

5 ft step, Draw Weapon. Guess taking the shield will take her the whole round, so she'll stay in Total Defense for now


@Umdar: Yes, Droogami acts on your turn. Also, the mast is very tall (I used real galleon's masts as reference, so 120 ft.), so the spell's close range isn't enough to reach the deck. An eagle could fly much closer to the deck and start casting it this round, getting it resolved next round with a standard action. It would be able to act immediately, AFAIK.

@Ny'a: This round will be consumed by arduous climbing. Next turn, after one move action, she's on the deck with a standard action left.

@Florin: I didn't remember! I checked your characters small description on your posts, which stated AC 12. So the spear misses Florin, just!

Will deftly picks the pistol out of Bleoran's hand with a rapier and drops the firearm on the deck in front of his feet. The first mate looks at Will in disbelief.

Curtzog the half-orc figures the best course of action is finish what he started. He raises his mace with both hands and tries to stop Erica's advancement.
Curtzog atk @ Erica: 1d20 + 8 ⇒ (8) + 8 = 161d8 + 6 ⇒ (5) + 6 = 11
But there's absolute no damage done.

Sylvester makes a tactical retreat by backing out on the railing and promptly back to the rowboat, much to Zigil's surprise. "Quick," the dwarf comments. (This was Sylvester's predescribed action.)

Bleoran is dumbfounded, and has no other choice but to pick his pistol from the deck, step back and blast Will. Provoke an attack of opportunity.
Bleoran atk w/ Deadly Aim, Point-Blank Shot @ Will, touch
AC:
1d20 + 9 - 2 + 1 ⇒ (20) + 9 - 2 + 1 = 281d8 + 4 + 1 ⇒ (6) + 4 + 1 = 11
Potential critical hit @ Will, touch AC: 1d20 + 9 - 2 + 1 ⇒ (15) + 9 - 2 + 1 = 233d8 + 12 + 3 ⇒ (1, 7, 8) + 12 + 3 = 31
Unless Will has some fancy way of stopping this (cannot disarm a second time, as the attack of opportunity comes when he is getting the pistol from the ground), he'll get a bullet to the head, dealing 42 damage. Thankfully Will is at full hit points.

The gnolls attempt to punch holes into Florin.
Blue gnoll atk @ Florin (AC 20): 1d20 + 5 ⇒ (11) + 5 = 161d8 + 6 ⇒ (5) + 6 = 11
Green gnoll atk @ Florin (AC 20): 1d20 + 5 ⇒ (13) + 5 = 181d8 + 6 ⇒ (4) + 6 = 10
Thanks to Florin's magic, the attacks are thwarted.

Round 2
Here is the link to the map.
Bold may act

Curtzog, red (Outlined)
Sylvester (15 dmg)
Bleoran, purple (Outlined, disarmed)
Gnoll, blue .
Gnoll, green .
Will (42 damage, unconscious, bleeding)
Umdar .
Florin (10 dmg, Bull's Strength)
Ny’a .
Erica (Shaken (1 round), Total defense)

Dark Archive

Male N Gnome Sorcerer 7 Buffs: | HP 72/72| AC 15 Incorp T 12 T 12 FF 14 | CMB -1 CMD 10 | F +10 R +5 W +6, +2 vs Illusion| INIT +7| PER +16 Low Light SM -1| Speed 20' |Resist Fire 5|
Resources:
Re-roll 1/1, Dancing Lights 1/1, Ghost Sound 1/1, Prestidigitation 1/1, Speak with Animals 1/1, Claws 9/9, +3 vs Spells 1/1, +2 UMD 1/1| Spells: Sorcerer 1st 8/8 2nd 8/8 3rd 5/5

@GM Deussu - I moved my character's token back off the ship so to as to avoid any possible confusion as he is now back in the row boat.

Sovereign Court

PFS #76925-42 Female Half Orc Fighter 1/ Wizard (Transmuter) 4 | HP:30/34| AC: 12/12/10|Init: +2| Perc: -1| Fort: +4| Ref: +6| Will: +5| Greataxe: +6;1d12+5| Longbow: +5;1d8| CMB: +6| CMD: 18| T.Fist: +6 1d4+1|
Skills:
Acro: +5| Appraise:+0| Bluff:+3| Climb:+7| C. (Alchemy):+8 | Diplo:+1| DD:+4|Esc:+2| Fly:+6| Handle:+0| Heal:-1| Intimidate:+2| Kn.(Eng/Nob/Loc):+7| Kn. (Arc/Dun/His/Pla/Reli):+8| Lin:+7| Spell:+8| Stealth:+2| Survial:+0|

AC AC 20/12/18
No damage yet. :P
Buffs: Mage Armor, Shield, Bull's Strength (+2 hit, +2 damage)
Provokes 2 AOO. Trust in my current defenses. Though that firearm will kill me lol.
Attack Bleoran, firearms are dangerous 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 261d12 + 5 + 2 ⇒ (1) + 5 + 2 = 8 ouch rolls.
Standing over Will actually...

Florin seeing Will go down after a huge blast from the weapon in Bleoran's Hands, moves to cover her companion and strike the pirate with her own weapon...

Sovereign Court

Female LG Gnome Paladin of Iomedae 5 | HP: 44/44 | AC: 24 23 (13 12 Tch, 22 Fl) | CMD: 18 17 (16 Fl) | F: +12 +11, R: +9 +7, W: +10 +9 | Init: +2 +1 | Perc: +1, SM +4 | Speed 15ft | Active conditions: cloak of resistance +2, belt of incredible dexterity +2, nexus crystal, protection from evil

Ny'a crests the gunwale just in time to see Will go down. "Hey! That's not called for; we're official representatives of this port! You're in trouble now!" She draws her sword as she steps over the railing, ready to add her blade to her threat.

Actions:

Move: complete climb with prior rolls
5' step
Standard (move-equivalent): draw longsword

Grand Lodge

Human Druid 1 | AC17 FF16 T11 | F1R1W6 | Init1 | Meelee-1 Ranged1
Skill:
ac1ap2blf3clb-1crft2dip3ddev1dis3esca1fly1hdl9heal11intm3knar2kndu2knen2kng e2knhi2knlo2knnat7knno2knpl9knrl2lng2prc8prf3prof8rid1sm4slh1scrt2stl1srv8s wi-1umm3
Spells:
level 0[Create Watr, Det.Magic, Guidance]level 1[Asp. of Falcon, Speak w Animals, Calm Animal]

Yikes! If the mast is that tall, with a fly speed of 30 ft I'll not be able to get to range with a move action, it will have to be a run action. I'm ret-conning my previous post, if that's ok.

In the previous round
Umdar seeing his friends being attacked swoops down and lands on the rail behind the gnolls.

Droogami hearing the sounds of fighting, jumps from the rowboat, climbing on the side of the ship's rigging, alongside Ny'a

Droogami Climb: 1d20 + 7 ⇒ (8) + 7 = 15 I believe it passes, with a speed of 50ft, she should reach the top

in the current round

Umdar screeches and gesticulates his wings, willing nature to his aid, a swirl of dust begins to appear behind one of the Gnolls.

Umdar Actions:
Cast Summon Nature's Ally II Small Earth Elemental. Will attack on the next round

Droogami hops from the railing to the side of Erica, seeing an Outlined angered Half-orc she attempts to bite him, but fails to connect. Angrily she reaches out with her mighty claws finding purchase in her enemy.

Droogami Actions:

5 foot step
Full Attack
Bite: 1d20 + 8 ⇒ (1) + 8 = 9Drat!
Claw: 1d20 + 8 ⇒ (2) + 8 = 10Claw dmg: 1d3 + 3 ⇒ (3) + 3 = 6
Claw: 1d20 + 8 ⇒ (10) + 8 = 18Claw dmg: 1d3 + 3 ⇒ (1) + 3 = 4

Silver Crusade

F Human (CORE) Fighter (4) HP 40/40, AC 23 / T 13 / FF 20 / Saves: Fort +7 , Ref +5, Will +6 (/+7 against fear)/ Perception +1, Ini +3

OUCH! Poor Will!!! :(

With a loud detonation, Will collapses in a pool of blood, and Erica feels her blood turn to ice. She makes a move to come and help the Caydenite, but Florin is faster than her, and Droogami jumps to her right side, involuntary barring the way to reach Will.

"F+#$," she curses loudly, abandoning her defensive stance to strike at the half-orc.

Power Attack (-2 Shaken): 1d20 + 7 - 1 - 2 ⇒ (3) + 7 - 1 - 2 = 7 Not sure if the half-orc is considered Flanked by Erica and the Elemental right now; if so, then the +2 Flanking Bonus cancels out the -2 Malus

Edit: Okay that last bit was written before I saw her dreadful roll lol

Damage: 1d8 + 3 + 2 ⇒ (1) + 3 + 2 = 6

Stress must really be getting to her, before the blow is unusually clumsy and weak.


Will took a bullet right in the forehead. Thankfully he has a thick skull (wonder where he has gotten that), and it will hopefully leave just a battlewound. A spectacular one at that!

Umdar begins to cast an earth elemental on the deck. It begins to take form, much to the dismay of the pirate crew.

Droogami leaps seemingly out of nowhere, figuring the shiny half-orc to be a nice snack. She makes her debut by biting her lip instead of the calf of Curtzog. Fortunately, her claws tear a bit of the angry half-orc, albeit the wound remains small.

Florin strides past all dangers, bravely, to aid her fallen comrade. This actually provokes three AoOs. From each gnoll and Curtzog.
Gnoll spear: 1d20 + 5 ⇒ (12) + 5 = 171d8 + 6 ⇒ (5) + 6 = 11
Gnoll spear: 1d20 + 5 ⇒ (19) + 5 = 241d8 + 6 ⇒ (5) + 6 = 11
Curtzog mace whack: 1d20 + 8 ⇒ (13) + 8 = 211d8 + 6 ⇒ (1) + 6 = 7
Green gnoll and Curtzog both connect their blows to Florin. She has a stab wound on her back, and a sore shoulder from the heavy mace. 18 damage to Florin.

Ny'a enters the fray. There's a lot to catch up!

Erica has some hard time of letting go of her homesickness, and her distracted attack misses Curtzog.

Going to Bot Will's AoO.
Will Hawk AoO @ Bleoran: 1d20 + 9 ⇒ (17) + 9 = 261d6 + 2 ⇒ (3) + 2 = 5
Before getting obliterated by the wonders of gunpowder, Will leaves his mark on Bleoran.

Curtzog is furious; the invaders seem to multiply by the second! He figures there's no point in giving evil glares. He decides to try and take Erica down.
Curtzog atk @ Erica: 1d20 + 8 ⇒ (9) + 8 = 171d8 + 6 ⇒ (7) + 6 = 13
He is, however, unable to. "Keep still, woman!"

Round 3
Here is the link to the map.
Bold may act

Curtzog, red (4 dmg, Outlined)
Sylvester (15 dmg)
Bleoran, purple (5 dmg, Outlined)
Gnoll, blue .
Gnoll, green .
Will (41 damage)
Umdar .
Droogami .
Florin (28 dmg, Mage Armor, Shield, Bull's Strength)
Ny’a .
Erica (Shaken (1 round))

Dark Archive

Male N Gnome Sorcerer 7 Buffs: | HP 72/72| AC 15 Incorp T 12 T 12 FF 14 | CMB -1 CMD 10 | F +10 R +5 W +6, +2 vs Illusion| INIT +7| PER +16 Low Light SM -1| Speed 20' |Resist Fire 5|
Resources:
Re-roll 1/1, Dancing Lights 1/1, Ghost Sound 1/1, Prestidigitation 1/1, Speak with Animals 1/1, Claws 9/9, +3 vs Spells 1/1, +2 UMD 1/1| Spells: Sorcerer 1st 8/8 2nd 8/8 3rd 5/5

Sylvester looks at the hole left behind by the gnoll's spear and grimaces in pain. He draws forth a wand of healing and attempts to activate the wand and close that wound through force of personality alone.

UMD,activate wand DC 20: 1d20 + 15 ⇒ (15) + 15 = 30

Cure Light Wounds: 1d8 + 1 ⇒ (8) + 1 = 9

Liberty's Edge

Male Human Ranger 2/Rogue 4 | HP: 40/40| AC: 22 (16 Tch, 16 Fl) | CMD: 22/24 v disarm | F: +5, R: +12, W: +3 | Init: +3 | Perc: +9/+11 v Human, SM: +6/+8 v Human | Active conditions: none

Boy, does disarm just suck as a useless skill? I think you're correct - it just costs a the opponent a move action and an AoO. How disappointing! However, I would have attempted a grapple instead of the stab if I saw him reaching for his pistol.

Silver Crusade

F Human (CORE) Fighter (4) HP 40/40, AC 23 / T 13 / FF 20 / Saves: Fort +7 , Ref +5, Will +6 (/+7 against fear)/ Perception +1, Ini +3

Not to be a downer, but grapple will trigger an AoO, so you might be taking a further risk :/

Sovereign Court

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Female LG Gnome Paladin of Iomedae 5 | HP: 44/44 | AC: 24 23 (13 12 Tch, 22 Fl) | CMD: 18 17 (16 Fl) | F: +12 +11, R: +9 +7, W: +10 +9 | Init: +2 +1 | Perc: +1, SM +4 | Speed 15ft | Active conditions: cloak of resistance +2, belt of incredible dexterity +2, nexus crystal, protection from evil

A disarmed foe would have to either a) have another weapon equipped in its off-hand, or b) have Improved Unarmed Strike to threaten an AoO vs an incoming grapple. Unarmed foes don't threaten adjacent squares.

Sovereign Court

PFS #76925-42 Female Half Orc Fighter 1/ Wizard (Transmuter) 4 | HP:30/34| AC: 12/12/10|Init: +2| Perc: -1| Fort: +4| Ref: +6| Will: +5| Greataxe: +6;1d12+5| Longbow: +5;1d8| CMB: +6| CMD: 18| T.Fist: +6 1d4+1|
Skills:
Acro: +5| Appraise:+0| Bluff:+3| Climb:+7| C. (Alchemy):+8 | Diplo:+1| DD:+4|Esc:+2| Fly:+6| Handle:+0| Heal:-1| Intimidate:+2| Kn.(Eng/Nob/Loc):+7| Kn. (Arc/Dun/His/Pla/Reli):+8| Lin:+7| Spell:+8| Stealth:+2| Survial:+0|

Lol Florin won't make it. Improved Disarm might be better since the better disarm feats lets you place the disarmed items somewhere else.
Also GM didn't Florin not take the initial 10 damage since that first spear misses? A shot from that pistol would effectively get you a possible Player kill lol. I'm on 6 hp left if that 10 damage is still included.

Silver Crusade

F Human (CORE) Fighter (4) HP 40/40, AC 23 / T 13 / FF 20 / Saves: Fort +7 , Ref +5, Will +6 (/+7 against fear)/ Perception +1, Ini +3

Oh yeah, I hadn't thought about Curtzog being disarmed by the time Will would attempt the Grapple! Sounds like a great strategy to try it then!

Yeah, seems like we're getting dangerously close to a TPK :") But I agree with your analysis Florin, you shouldn't have taken the 10 damage the round before, because your AC beat the attack!

Also, Erica should not be Shaken anymore. This is Round 3, and the condition should only have lasted 2 rounds.

I'm coming to Florin's help against Curtzog if I survive that long, and Will is down... God, this battle turned really complicated real fast


Hypothetical grapple vs. Bleoran (which sounds like a good plan, by the way)

Will grapples the gun reaching first mate!: 1d20 + 6 ⇒ (6) + 6 = 12
Not enough.

I did some quick research about this, and you could disarm, then pick the weapon from the adjacent square (where the foe is standing), and then the enemy wouldn't have its weapon. See this FAQ for a explanation. The first sentence basically allows one to pick up stuff within reach.

Or you could try and disarm unarmed, and then it would end up in your hands straight away.


@Florin: You are correct. I forgot to remove it from there.

Will's stablization: 1d20 - 7 ⇒ (15) - 7 = 8
Will keeps bleeding.

With a smug grin, Bleoran looks at his next victim. He takes a step back, aims at Florin's head. "Bye bye," he says sinisterily.
Bleoran's Skull shattering death cannon @ Florin: 1d20 + 9 - 2 + 1 ⇒ (19) + 9 - 2 + 1 = 271d8 + 4 + 1 ⇒ (3) + 4 + 1 = 8
TOO DAMN CLOSE!
The bullet misses by an inch, giving Florin a new ear piercing. It sure hurts!

The gnolls figure they aren't going to run after the female half-orc. Now there's a small gnome in her place! The hyenamen try to poke new holes into the paladin.
Blue gnoll @ Ny'a: 1d20 + 5 ⇒ (13) + 5 = 181d8 + 6 ⇒ (1) + 6 = 7
Green gnoll @ Ny'a: 1d20 + 5 ⇒ (6) + 5 = 111d8 + 6 ⇒ (6) + 6 = 12
But Ny'a is way too nimble!

Round 3
Here is the link to the map.
Bold may act

Curtzog, red (4 dmg, Outlined)
Sylvester (15 dmg)
Bleoran, purple (5 dmg, Outlined)
Gnoll, blue .
Gnoll, green .
Will (41 damage)
Umdar .
Droogami .
Florin (26 dmg, Mage Armor, Shield, Bull's Strength)
Ny’a .
Erica .

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