Svirfneblin

Umdar Thornbeard's page

75 posts. Organized Play character for Hironjo.


Race

Skill:
ac1ap2blf3clb-1crft2dip3ddev1dis3esca1fly1hdl9heal11intm3knar2kndu2knen2kng e2knhi2knlo2knnat7knno2knpl9knrl2lng2prc8prf3prof8rid1sm4slh1scrt2stl1srv8s wi-1umm3

Classes/Levels

Spells:
level 0[Create Watr, Det.Magic, Guidance]level 1[Asp. of Falcon, Speak w Animals, Calm Animal]

Gender

Human Druid 1 | AC17 FF16 T11 | F1R1W6 | Init1 | Meelee-1 Ranged1

About Umdar Thornbeard

=== Human Druid - True neutral ===
Str:7 Dex:13 Con:7 Int:14 Wis:18 Cha:16
Level:1 Xp:3 Deity:Erastil

Hp:7
Initiative:1
Ac:17 | touch:11 | flat-footed:16
Fort:1 | Ref:1 | Will:6
Bab:0 | Cmb:-1 | Cmd:0
Speed:30

=== Weapons and Armor ===
Club:1d20+(-1), 1d6+(-1), x2
Shortbow:1d20+(1), 1d6+(-1), x2
Heavy wooden shield:AC +2; Max Dex - ; ACP -2
Lamellar leather armor:AC +4; Max Dex 3 ; ACP -2

=== Special Abilities ===
Domain:Eagle
Hawk familiar:gain a Hawk Familiar
Spirit sense:Can detect the presence of undead; fey; outsiders; and astral, ethereal, or incorporeal creatures. This ability functions like detect undead
Hawkeye (7/day):Swift action, 1/2 level to one ranged attack or on one Perception check.
Wild empathy (sp):1d20+level+Cha+1 to befriend animal. (+1 bonus from trait) Unfriendly 20+creature’s Cha Modifier Indifferent 15+creature’s Cha Modifier

=== Traits ===
Comprehensive education:All Knowledge as class skills, and +1 racial bonus on skill checks for each Knowledge skill that they gain as a class skill from their class levels.
Gifted adept (call animal):cast spell at +1 caster level
Battlefield surgeon:treat deadly wounds 1 additional time per creature per day

=== Feats ===
01 wilding:Gain Wild Empathy
01 healers hands:You can use the Heal skill to treat deadly wounds as a full-round action. You do not take a penalty for not using a healer’s kit when treating deadly wounds this way, and you can do so on a given creature more than once per day. When treating deadly wounds this way, if your result exceeds the DC by 10 or more, add your ranks in Knowledge (planes) to the damage healed. These benefits do not apply to creatures that are not healed by positive energy

=== Skills ===
4 Class + 2 Int + 1 Favoured +1 Human= 8/level]
Total-Rank-Misc-Mod-Class-Name
+1 0 0 +1 _ Acrobatics
+2 0 0 +2 _ Appraise
+3 0 0 +3 _ Bluff
-1 0 0 -1 * Climb
+2 0 0 +2 * Craft
+3 0 0 +3 _ Diplomacy
+1 0 0 +1 _ Disable device
+3 0 0 +3 _ Disguise
+1 0 0 +1 _ Escape artist
+1 0 0 +1 * Fly
+9 1 5 +3 * Handle animal
+11 1 6 +4 * Heal
+3 0 0 +3 _ Intimidate
+2 0 0 +2 * Kn arcana
+2 0 0 +2 * Kn dungeoneering
+2 0 0 +2 * Kn engineering
+2 0 0 +2 * Kn geography
+2 0 0 +2 * Kn history
+2 0 0 +2 * Kn local
+7 1 4 +2 * Kn nature
+2 0 0 +2 * Kn nobility
+9 1 6 +2 * Kn planes
+2 0 0 +2 * Kn religion
+2 0 0 +2 _ Linguistics
+8 1 3 +4 * Perception
+3 0 0 +3 _ Perform
+8 1 3 +4 * Profession
+1 0 0 +1 * Ride
+4 0 0 +4 _ Sense motive
+1 0 0 +1 _ Sleight of hand
+2 0 0 +2 * Spellcraft
+1 0 0 +1 _ Stealth
+8 1 3 +4 * Survival
-1 0 0 -1 * Swim
+3 0 0 +3 _ Use magic device

=== Spells ===
Level 0:['Create Watr', 'Det.Magic', 'Guidance']
Level 1:['Asp. of Falcon', 'Speak w Animals', 'Calm Animal']

=== Equipment ===
Backpack
Bedroll
waterskin
7 days trail rations
Fishing line and hook
Flint and steel
Healer's kit (10 uses) 50
Surgeon tools 20gp
Choirs of the Outer Spheres, by Kyra of Qadira (Kn planes mw tool) 50gp
Beast Scent (+2 to Handle animal and Wild Empathy) 75g

Wealth:455GP 0SP 0CP