Absalom Noir: Agents of Edgewatch PF2E (Inactive)

Game Master BlackoCatto

Slides


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LN Female Human(Half-elf) Bard 1 HP 16/16 AC 15 | F +3 R +4 W +7 | Perc +7 | Active: none

Scarlett moves closer, and attempts a non-violent solution.

◆ Stride
◆◆ Cast Color Spray on Blue (Will save DC 17)


Slides For Table 2 //Absalom Noir Table 1 Slides //

Will Against Color: 1d20 + 6 ⇒ (18) + 6 = 24

The cutpurse curses wildly as they are temporarily blinded.


Slides For Table 2 //Absalom Noir Table 1 Slides //

::Battle Order::
Round 3
Lavanna
Abi
Drogyn
(-8 Damage)
Bandita (-13 Damage; Dazzled 1)
Scarlet
Greyjay


NG Male Ancient-Blooded Dwarf Barbarian (Dragon Instinct) 2, HP (38/38), AC 19 (18 while Raging), Perception +8, Fort +8, Ref +6, Will +8 Speed 20 | Hero Points 1/3 | Active conditions —

Stride into flanking. Strike. Raise shield.
attack: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 151d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9


#522 | Jinxed Halfling Grizzled Muckraker Cloistered Cleric of Besmara | ◆◇↺ | Explore: Search
Stats:
AC 16 or 17 shield spell (hard 5) | Fortitude (+3), Reflex (+6), Will (+8) | Perception (+6) | Speed 25
♥️ 16 | ☘️ □ | ⚕ none | ✋ Flintlock Pistol | Spellslots @ (1□□) | Font (□□□□) | Jinx (□)

"We're bringing you in like the morning catch - dead or alive!"

◆) Raise shield
◆) Step
◆) Strike
↺) Shield Block

Rapier w/ Deadly (d8) vs Clumsy Bandita: 1d20 + 6 ⇒ (5) + 6 = 111d6 - 1 ⇒ (3) - 1 = 21d8 ⇒ 1


#363 | Female LG Gnome (Sensate) Investigator (Forensic Medicine) 2| Medic Free Archetype| Explore: Search
Stats:
AC 15 | Fort +5, Reflex +7, Will +8| Perception +8(+10 if locating by scent) | Speed 25
HP 26/26 | Hero 1/1 | Conditions: Frightened 2 | Active Leads(2): Adventuring Party, Missing Person: Kemeneles

Devise a Stratagem: 1d20 ⇒ 20

Spotting the perfect opening Abi lets loose another arrow before moving closer to Scarlett.

Attack (Shortbow): 20 + 7 = 27

Damage: 1d6 + 1d6 ⇒ (4) + (1) = 5 Extra d6 from strategic strike. I think this was a critical success so doubled from that as well for 10 damage?

◆) Devise Stratagem
◆) Strike
◆) Stride


#522 | Jinxed Halfling Grizzled Muckraker Cloistered Cleric of Besmara | ◆◇↺ | Explore: Search
Stats:
AC 16 or 17 shield spell (hard 5) | Fortitude (+3), Reflex (+6), Will (+8) | Perception (+6) | Speed 25
♥️ 16 | ☘️ □ | ⚕ none | ✋ Flintlock Pistol | Spellslots @ (1□□) | Font (□□□□) | Jinx (□)

Lavanna watches as Abi's perfectly Deadly shot hits it's mark!

"Ooh - that's gunna hurt" wondering if the bandit will survive the blow...


Slides For Table 2 //Absalom Noir Table 1 Slides //

Yep, double damage and roll 1d10 for Deadly


#363 | Female LG Gnome (Sensate) Investigator (Forensic Medicine) 2| Medic Free Archetype| Explore: Search
Stats:
AC 15 | Fort +5, Reflex +7, Will +8| Perception +8(+10 if locating by scent) | Speed 25
HP 26/26 | Hero 1/1 | Conditions: Frightened 2 | Active Leads(2): Adventuring Party, Missing Person: Kemeneles

Ah yes, forgot about that

Deadly damage: 1d10 ⇒ 7


Slides For Table 2 //Absalom Noir Table 1 Slides //

With a well placed shot Abi's arrow lands right in the pickpocket's leg, toppling them over as they tried to to move away. She falls down, smashing her head against the stone ground, "I yield...." they say weakly before passing out.

::Combat Over::


LG Human (Taldan) Oracle of Battles (Marshal) 2 | ♥️ 26/26 | ☘️ 3/3 | ☀️ 1/1 | ✋ explore | ⚕ none | Spell (Divine) DC 18 | 1st Level Spells 3/3 | Focus Points: 2/2
Stats:
AC 17 (18 shielded) | Fort +5, Reflex +5, Will +7 | Perception +5 (Lie to Me to detect Lies +8) | Speed 20 ft. | Curse Severity: Minor

Greyjay grunts, his shield spell flickering and fading before he sheathes his sword and kneels beside the thief. "Abi, can you get over here to make sure she doesn't die before justice is done?" He calls out to his gnomish comrade.

Rising, he looks at the crowds, looking for the man who'd called her out. "Excuse me, citizen, were you the one she stole from?" He asks once he finds the man in question.


Slides For Table 2 //Absalom Noir Table 1 Slides //

A bespectacled man in a derby hat comes fourth of a Varasian complexion, he, "Yes," he says in an accented drawl of one from the region. Likely he was one of many foreign visitors, "She stole my pocket watch."


#363 | Female LG Gnome (Sensate) Investigator (Forensic Medicine) 2| Medic Free Archetype| Explore: Search
Stats:
AC 15 | Fort +5, Reflex +7, Will +8| Perception +8(+10 if locating by scent) | Speed 25
HP 26/26 | Hero 1/1 | Conditions: Frightened 2 | Active Leads(2): Adventuring Party, Missing Person: Kemeneles

" On it!" Abi rushes over to the unconscious thief and checks her over. "Please don't die, please don't die, please don't die"

Medicine: 1d20 + 5 ⇒ (7) + 5 = 12


#522 | Jinxed Halfling Grizzled Muckraker Cloistered Cleric of Besmara | ◆◇↺ | Explore: Search
Stats:
AC 16 or 17 shield spell (hard 5) | Fortitude (+3), Reflex (+6), Will (+8) | Perception (+6) | Speed 25
♥️ 16 | ☘️ □ | ⚕ none | ✋ Flintlock Pistol | Spellslots @ (1□□) | Font (□□□□) | Jinx (□)

"Too good of a shot for your own good" Sergeant Salt unhelpfully mutters.


NG Male Ancient-Blooded Dwarf Barbarian (Dragon Instinct) 2, HP (38/38), AC 19 (18 while Raging), Perception +8, Fort +8, Ref +6, Will +8 Speed 20 | Hero Points 1/3 | Active conditions —

Drogyn casts Lay on Hands on himself. 6 hit points back
He then ensures there’s handcuffs on the perp while Abi looks her over, and takes some time to look for a pocket watch and any other items of interest.

Hand back the pocket watch if that’s allowed.

Detective Lore to know: 1d20 + 5 ⇒ (8) + 5 = 13
Craft to repair shield: 1d20 + 6 ⇒ (15) + 6 = 21

Refocus while repairing my shield.


Slides For Table 2 //Absalom Noir Table 1 Slides //

Drogyn hands back the pocket watch to the Varasian man, thank you all kindly, "I'm sure there is paperwork to be had for this incident. I shall go to your precinct late to give my testimony. I thank you so kindly," he says before giving both a written name and a hotel that he was staying at before making his way back into the sordid crowd.

As the dwarf repaired his shield Abi would deal with the wounds of the pickpocket, patching her up before cuffing her as precaution. You'd obviously begin to take her back to the precinct before you see a rush of several officers heading in the direction towards the Stockyard as you round the corner to the precinct.

You see officer Shibi again, looking at you out of breath, "We got a situation at the zoo. All Hell has breaking loose down there and the lieutenant wants you five up there as soon as you can," she says as a few other guards make their way out and towards the general direction. The stockyard as known from Orientation was a zoo set up for the fair.


NG Male Ancient-Blooded Dwarf Barbarian (Dragon Instinct) 2, HP (38/38), AC 19 (18 while Raging), Perception +8, Fort +8, Ref +6, Will +8 Speed 20 | Hero Points 1/3 | Active conditions —

If there’s time on the way back, Drogyn will use Lay on Hands to heal up any people not healed up yet.


NG Male Ancient-Blooded Dwarf Barbarian (Dragon Instinct) 2, HP (38/38), AC 19 (18 while Raging), Perception +8, Fort +8, Ref +6, Will +8 Speed 20 | Hero Points 1/3 | Active conditions —

With everyone healed up, and everything repaired, Drogyn is ready for anything the zoo has to send his way.


LN Female Human(Half-elf) Bard 1 HP 16/16 AC 15 | F +3 R +4 W +7 | Perc +7 | Active: none

"The zoo? I haven't been there since I was a little girl."


Slides For Table 2 //Absalom Noir Table 1 Slides //

Alright we are going to the zoo

The zoo was located in the stockyards, one of many smaller scale attraction vendors that had set up there. It was choas as folks fleed in all directions and guards attempting to wrangle creatures of a less hostile bent that were running amok. You briefly see Lt. Lavarus, highly animated as he barks out marching orders, trying to command his officers in an efficient manner.

"Squad 21, I need you to get in there and see what is going on, clear back and secure and folk trapped inside. Put these creatures out to pasture if you have to!" he says before ordering you away with little time to ask questions. Soon you near the entrance and the sounds of chaos dims, save for the small shouting of protestation around the corner of the road that you now found yourselves in.

See slide 12


#363 | Female LG Gnome (Sensate) Investigator (Forensic Medicine) 2| Medic Free Archetype| Explore: Search
Stats:
AC 15 | Fort +5, Reflex +7, Will +8| Perception +8(+10 if locating by scent) | Speed 25
HP 26/26 | Hero 1/1 | Conditions: Frightened 2 | Active Leads(2): Adventuring Party, Missing Person: Kemeneles

As the squad hurry to the zoo Abi will try to remember what animals might be there that they would particularly need to watch out for.

Lore Absalom: 1d20 + 7 ⇒ (17) + 7 = 24

Nature: 1d20 + 5 ⇒ (3) + 5 = 8


#522 | Jinxed Halfling Grizzled Muckraker Cloistered Cleric of Besmara | ◆◇↺ | Explore: Search
Stats:
AC 16 or 17 shield spell (hard 5) | Fortitude (+3), Reflex (+6), Will (+8) | Perception (+6) | Speed 25
♥️ 16 | ☘️ □ | ⚕ none | ✋ Flintlock Pistol | Spellslots @ (1□□) | Font (□□□□) | Jinx (□)

Salt runs ahead, tries to see what is causing the commotion.

"You - where is it coming from?" asking the closest passerby without even knowing what "it" is referring to...


Slides For Table 2 //Absalom Noir Table 1 Slides //

Shouting and the sounds of clanging and breaking emerge from the open-air entrance of a blacksmith shop bearing a sign reading “Parva’s Ironworks.” Inside, a large man wearing a turban and leather blacksmith’s apron flails with a broom at a five-foot-long lobsterlike monster, shouting, “Out! Out, you feather-faced bastard!”

Initiative=Lavanna: 1d20 + 9 ⇒ (16) + 9 = 25
Initiative=Drogyn: 1d20 + 5 ⇒ (18) + 5 = 23
Initiative=Greyjay: 1d20 + 4 ⇒ (15) + 4 = 19
Initiative=Scarlet: 1d20 + 7 ⇒ (9) + 7 = 16
Initiative=Abi: 1d20 + 9 ⇒ (12) + 9 = 21

Initiative=Lobster Boi: 1d20 + 8 ⇒ (18) + 8 = 26

The lobster like creature seems to ignore your own arrival and the blacksmiths shouts of protestation, devouring the metals of the blacksmith shop.

Abi:
You had heard of a Knight's Marvelous Menagerie before around town, seeing them advertise some sort of bear thing as well as a sort of lobster like creature.

::Battle Order::
Lobster Thing
Lavanna
Drogyn
Abi
Greyjay
Scarlet


#522 | Jinxed Halfling Grizzled Muckraker Cloistered Cleric of Besmara | ◆◇↺ | Explore: Search
Stats:
AC 16 or 17 shield spell (hard 5) | Fortitude (+3), Reflex (+6), Will (+8) | Perception (+6) | Speed 25
♥️ 16 | ☘️ □ | ⚕ none | ✋ Flintlock Pistol | Spellslots @ (1□□) | Font (□□□□) | Jinx (□)

With nary a thought, Sergeant Salt rushes the beast, raising her shield, and punches it in the carapace!

◆) Raise Buckler
◆) Stride
◆) Strike
↺) Shield Block

"Unhand those you meddling mollusk!" trying to detain it's attention.

Salt Punch (Non-Lethal): 1d20 + 6 ⇒ (2) + 6 = 81d4 - 1 ⇒ (4) - 1 = 3

"Fear not Parva - Unit 21 is on the scene!"


#363 | Female LG Gnome (Sensate) Investigator (Forensic Medicine) 2| Medic Free Archetype| Explore: Search
Stats:
AC 15 | Fort +5, Reflex +7, Will +8| Perception +8(+10 if locating by scent) | Speed 25
HP 26/26 | Hero 1/1 | Conditions: Frightened 2 | Active Leads(2): Adventuring Party, Missing Person: Kemeneles

Devise a Stratagem: 1d20 ⇒ 5
Knowledge(Nature): 1d20 + 5 ⇒ (17) + 5 = 22

Upon seeing the lobster like creature, Abi tries to recall what it might be (and whether the heroes of her books ever fought something similar).
Seeing no good openings to attack at this point in time Abi moves next to the blacksmith and draws her whip.

◆ Devise a Stratagem
◇ Recall Knowledge
◆ Stride
◆ Interact (draw whip)

I'm not quite sure where the walls are on the map so not sure if that movement can be done in one action or two. If it requires two I won't draw the whip yet


Slides For Table 2 //Absalom Noir Table 1 Slides //

You have to make two strides, wall separating you from the building. Next turn you can pull out a whip.

Abi:
At first you think it is some regular big giant lobster before your mind switches away from nature to identify it as the bane of all adventureres, an adult Rust Monster, devoured of metal and a relatively dangerous threat to others.[ooc]Was an occult check but I'll give it to ya. Get to ask one question about it.

Lavanna's puch doesn't even dent through the shell of the creature as it appears to eat the metal much to the horror of the blacksmith.


#363 | Female LG Gnome (Sensate) Investigator (Forensic Medicine) 2| Medic Free Archetype| Explore: Search
Stats:
AC 15 | Fort +5, Reflex +7, Will +8| Perception +8(+10 if locating by scent) | Speed 25
HP 26/26 | Hero 1/1 | Conditions: Frightened 2 | Active Leads(2): Adventuring Party, Missing Person: Kemeneles

Occult is actually better for Abi - +7 instead of +5 ! And I'll ask if it has any special attacks to watch out for

Abi calls out to the others "Watch your metal valuables - I think this is a Rust Monster"


Slides For Table 2 //Absalom Noir Table 1 Slides //

Beyond being able to of course rust metal, it viciously lakes out anything that attempts to escape it with its tail, it gets a free reaction if you have a visible metal item on your person and move out of a threatened square with it.


LN Female Human(Half-elf) Bard 1 HP 16/16 AC 15 | F +3 R +4 W +7 | Perc +7 | Active: none

Scarlett moves around to the end of the wall to get a better look, from a safer distance! Then she pulls out her lute and starts strumming a tune.

◆ Stride
◆◆ Cast inspire courage


LG Human (Taldan) Oracle of Battles (Marshal) 2 | ♥️ 26/26 | ☘️ 3/3 | ☀️ 1/1 | ✋ explore | ⚕ none | Spell (Divine) DC 18 | 1st Level Spells 3/3 | Focus Points: 2/2
Stats:
AC 17 (18 shielded) | Fort +5, Reflex +5, Will +7 | Perception +5 (Lie to Me to detect Lies +8) | Speed 20 ft. | Curse Severity: Minor

Greyjay moves swiftly into the zoo, his fingers weaving in swift patterns of divine significance. With a word, he unleashes his spell at the creature, attempting to blast its mind. Finally, he steps forwards, somewhat reluctantly.

1st Action - stride. 2nd Action - cast daze. 3rd Action - stride again.


NG Male Ancient-Blooded Dwarf Barbarian (Dragon Instinct) 2, HP (38/38), AC 19 (18 while Raging), Perception +8, Fort +8, Ref +6, Will +8 Speed 20 | Hero Points 1/3 | Active conditions —

Drogyn hears "rust monster" from. outside and fear takes over him. He moves into the room and takes out his whip, leaving his shield on his back. He lashes out twice with his scorpion whip.

Athletics to Trip: 1d20 + 7 ⇒ (20) + 7 = 27
Damage from crit success: 1d6 ⇒ 3
Attack vs prone: 1d20 + 2 ⇒ (8) + 2 = 10

Adrenaline clearly took over on Drogyn's first hit, but the fear had started to sink in for the second lash.


Slides For Table 2 //Absalom Noir Table 1 Slides //

Will Save vs Daze: 1d20 + 8 ⇒ (16) + 8 = 24

The Rust Monster shakes most of the magic attack from Greyjay, but is tripped up by the Drogyn, having it land on its back by his whip skill in a painful manner.

Bludgeon Damage: 1d6 ⇒ 3

These attacks seemed to have gotten its attention now as it begins to wildly attack the closest thing after getting back up. That being...

GM Roll:
Who: 1d4 ⇒ 3What attack: 1d3 ⇒ 2

Mandibles vs Greyjay: 1d20 + 10 ⇒ (18) + 10 = 28
Damage: 1d10 + 2 + 4 ⇒ (2) + 2 + 4 = 8
Hit higher than 10, Crit success. Ouch, 16 Damage after double from Crit

The attack bites down hard, one attack nearly taking out the former Greycloak.


Slides For Table 2 //Absalom Noir Table 1 Slides //

::Battle Order::
Lobster Thing (-13 Damage)
Lavanna
Drogyn
Abi

Greyjay(-16 Damage)
Scarlet

::Round 2::


#522 | Jinxed Halfling Grizzled Muckraker Cloistered Cleric of Besmara | ◆◇↺ | Explore: Search
Stats:
AC 16 or 17 shield spell (hard 5) | Fortitude (+3), Reflex (+6), Will (+8) | Perception (+6) | Speed 25
♥️ 16 | ☘️ □ | ⚕ none | ✋ Flintlock Pistol | Spellslots @ (1□□) | Font (□□□□) | Jinx (□)

Lavanna races around the flank of the creature, draws her trusty nightstick, and raises her buckler high!

◆) Stride (into flank with Drogyn)
◆) Interact
◆) Raise Shield (to AC 19)
↺) Shield Block (Hardness 3, Hit Points 6/6, BT 3)

"Let's surround it and take it down! Use your sticks!" leading by example.


NG Male Ancient-Blooded Dwarf Barbarian (Dragon Instinct) 2, HP (38/38), AC 19 (18 while Raging), Perception +8, Fort +8, Ref +6, Will +8 Speed 20 | Hero Points 1/3 | Active conditions —

Drogyn uses his reaction to make the rust monster hesitate under the weight of what it's about to do to Greyjay.

Glimpse of Redemption:
Your foe hesitates under the weight of sin as visions of redemption play in their mind’s eye. The foe must choose one of the following options:
• The ally is unharmed by the triggering damage.
• The ally gains resistance to all damage against the triggering damage equal to 2 + your level. After the damaging effect is applied, the enemy becomes enfeebled 2 until the end of its next turn.

The rust monster must choose between no damage or resistance and immediately enfeebled. All of this goes through before the attack.


NG Male Ancient-Blooded Dwarf Barbarian (Dragon Instinct) 2, HP (38/38), AC 19 (18 while Raging), Perception +8, Fort +8, Ref +6, Will +8 Speed 20 | Hero Points 1/3 | Active conditions —

On his turn, Drogyn will drop his whip for free, Lay on Hands to heal Greyjay if the rust monster decided to do damage, move into flanking and his the monster with his spiked gauntlet.

Attack vs flanking: 1d20 + 7 ⇒ (8) + 7 = 151d4 + 4 ⇒ (1) + 4 = 5

If the monster chose no damage and Greyjay is full, he'll take another attack.

Attack 2 vs flanking: 1d20 + 3 ⇒ (11) + 3 = 141d4 + 4 ⇒ (1) + 4 = 5


Slides For Table 2 //Absalom Noir Table 1 Slides //

The Rust Monster seems to hesitate before attack. Though being a wild animal of an aberrant nature, made to consume metals, it strikes anyway, holy energy having protected Greyjay a little bit better. Meanwhile Drogyn's attack does little against the now enfeebled monster.

::Battle Order::
Lobster Thing (-13 Damage, Enfeebled 2)
Lavanna
Drogyn
Abi
Greyjay(-13 Damage) How much health do you have left?
Scarlet

::Round 2::


NG Male Ancient-Blooded Dwarf Barbarian (Dragon Instinct) 2, HP (38/38), AC 19 (18 while Raging), Perception +8, Fort +8, Ref +6, Will +8 Speed 20 | Hero Points 1/3 | Active conditions —

Lay on Hands would bring that to -7 Damage for Greyjay.


LG Human (Taldan) Oracle of Battles (Marshal) 2 | ♥️ 26/26 | ☘️ 3/3 | ☀️ 1/1 | ✋ explore | ⚕ none | Spell (Divine) DC 18 | 1st Level Spells 3/3 | Focus Points: 2/2
Stats:
AC 17 (18 shielded) | Fort +5, Reflex +5, Will +7 | Perception +5 (Lie to Me to detect Lies +8) | Speed 20 ft. | Curse Severity: Minor

If I'm understanding the math right, I should be at 1 hp, unless I am missing somewhere that the damage is being reduced. I was only at 1 HP less than full, and full is only 1 hp more than the damage I took.


#363 | Female LG Gnome (Sensate) Investigator (Forensic Medicine) 2| Medic Free Archetype| Explore: Search
Stats:
AC 15 | Fort +5, Reflex +7, Will +8| Perception +8(+10 if locating by scent) | Speed 25
HP 26/26 | Hero 1/1 | Conditions: Frightened 2 | Active Leads(2): Adventuring Party, Missing Person: Kemeneles

Abi takes a look at Greyjay's injuries and attempts to quickly patch him up before returning her attention to the fight.

Battle Medicine: 1d20 + 5 ⇒ (7) + 5 = 12

Devise a Stratagem: 1d20 ⇒ 15

Seeing that Greyjay's wounds are beyond her skill to treat mid battle, she nonetheless spots an opening to attack the Rust Monster with her whip.

attack: 15 + 7 = 22

damage: 1d4 - 1 + 1d6 ⇒ (1) - 1 + (4) = 4


LG Human (Taldan) Oracle of Battles (Marshal) 2 | ♥️ 26/26 | ☘️ 3/3 | ☀️ 1/1 | ✋ explore | ⚕ none | Spell (Divine) DC 18 | 1st Level Spells 3/3 | Focus Points: 2/2
Stats:
AC 17 (18 shielded) | Fort +5, Reflex +5, Will +7 | Perception +5 (Lie to Me to detect Lies +8) | Speed 20 ft. | Curse Severity: Minor

Figured out my HP status - it's at 4, because 17-13. Sorry for the confusion.

The sounds of screams and the clash of steel grow louder, pounding in Greyjay's skull, and he lets his guard down long enough for the rust creature to rip through his armor, flesh, and bone. He staggers back, a low moan of pain escaping his lips, before marshaling himself. He chants a spell once more, the fingers of his free hand shaping the divine power before he lays it on the creature.

He swiftly takes a few steps back, his sword lowering as he grabs one of the potions from his belt. "Damned thing!"

Action 1 - Casting chill touch. DC 17 Fortitude or Negative Damage: 1d4 + 4 ⇒ (4) + 4 = 8 negative damage. Enfeebled 1 on critical failure. Action 2 - Stride back. Action 3 - Interact to take out a healing potion.


NG Male Ancient-Blooded Dwarf Barbarian (Dragon Instinct) 2, HP (38/38), AC 19 (18 while Raging), Perception +8, Fort +8, Ref +6, Will +8 Speed 20 | Hero Points 1/3 | Active conditions —
Greyjay wrote:
Figured out my HP status - it's at 4, because 17-13. Sorry for the confusion.

+6 from my Lay on Hands. So 10 total right now.


LG Human (Taldan) Oracle of Battles (Marshal) 2 | ♥️ 26/26 | ☘️ 3/3 | ☀️ 1/1 | ✋ explore | ⚕ none | Spell (Divine) DC 18 | 1st Level Spells 3/3 | Focus Points: 2/2
Stats:
AC 17 (18 shielded) | Fort +5, Reflex +5, Will +7 | Perception +5 (Lie to Me to detect Lies +8) | Speed 20 ft. | Curse Severity: Minor

I missed you healing me last action. Oops.


NG Male Ancient-Blooded Dwarf Barbarian (Dragon Instinct) 2, HP (38/38), AC 19 (18 while Raging), Perception +8, Fort +8, Ref +6, Will +8 Speed 20 | Hero Points 1/3 | Active conditions —

I'll try to make it more obvious in the future.


LN Female Human(Half-elf) Bard 1 HP 16/16 AC 15 | F +3 R +4 W +7 | Perc +7 | Active: none

Luckily, Scarlett has very little metal on her person, so she strides forward, pulls out her baton, and takes a whack at the thing. Unfortunately, she trips along the way...

◆ Stride
◆ Retrieve weapon
◆ Strike

Strike: 1d20 + 2 ⇒ (1) + 2 = 3
Damage: 1d4 ⇒ 2


Slides For Table 2 //Absalom Noir Table 1 Slides //

Fortitude Save vs Chil Touch: 1d20 + 10 ⇒ (11) + 10 = 21
Antenna Disarm: 1d20 + 13 - 2 ⇒ (20) + 13 - 2 = 31
Mandibles vs Drogyn: 1d20 + 5 - 2 ⇒ (8) + 5 - 2 = 11
Mandibles vs Drogyn: 1d20 - 2 ⇒ (7) - 2 = 5

Damage: 1d10 + 2 + 4 ⇒ (8) + 2 + 4 = 14
Rust Damage to Shield; Ignores Hardness: 2d6 ⇒ (4, 1) = 5

The Rust Monster pulls away the Dwarfs shield, the antenna rusting sections on contact as it falls down to the ground. Meanwhile its mandibles take a painful bite.

::Battle Order::
Lobster Thing (-21 Damage)
Lavanna
Drogyn (-14 Damage; Dropped Shield on Ground)
Abi
Greyjay(-7 Damage)
Scarlet

::Round 3::


#522 | Jinxed Halfling Grizzled Muckraker Cloistered Cleric of Besmara | ◆◇↺ | Explore: Search
Stats:
AC 16 or 17 shield spell (hard 5) | Fortitude (+3), Reflex (+6), Will (+8) | Perception (+6) | Speed 25
♥️ 16 | ☘️ □ | ⚕ none | ✋ Flintlock Pistol | Spellslots @ (1□□) | Font (□□□□) | Jinx (□)

Skirmishing with quick feet, Lavanna maneuvers into a flanking position with Abi, and keeps her sword hand and buckler arm busy!

◆) Raise Shield (to AC 19)
◆) Stride
◆) Strike
↺) Shield Block (Hardness 3, Hit Points 6/6, BT 3)

Rapier w/ Deadly (1d8) vs Rusty (Flanked): 1d20 + 6 ⇒ (5) + 6 = 111d6 - 1 ⇒ (3) - 1 = 21d8 ⇒ 1

"Easy does her - not much longer now..."


NG Male Ancient-Blooded Dwarf Barbarian (Dragon Instinct) 2, HP (38/38), AC 19 (18 while Raging), Perception +8, Fort +8, Ref +6, Will +8 Speed 20 | Hero Points 1/3 | Active conditions —

Just a question, even without my shield the 11 and 5 to hit miss me. Just curious how I took a hit.


Slides For Table 2 //Absalom Noir Table 1 Slides //
Drogyn Locke wrote:
Just a question, even without my shield the 11 and 5 to hit miss me. Just curious how I took a hit.

Whoops, I'm sorry. Mistook that myself. You are undamaged.


#363 | Female LG Gnome (Sensate) Investigator (Forensic Medicine) 2| Medic Free Archetype| Explore: Search
Stats:
AC 15 | Fort +5, Reflex +7, Will +8| Perception +8(+10 if locating by scent) | Speed 25
HP 26/26 | Hero 1/1 | Conditions: Frightened 2 | Active Leads(2): Adventuring Party, Missing Person: Kemeneles

Taking advantage of Sergeant Salt's flanking maneuver, Abi takes a second to calculate before attacking twice with her whip.

Devise a Stratagem: 1d20 ⇒ 11
Attack versus Rusty (flanked): 11 + 7 = 18
Damage: 1d4 - 1 + 1d6 ⇒ (1) - 1 + (4) = 4

2nd Attack versus Rusty (flanked): 1d20 - 1 ⇒ (15) - 1 = 14
Damage: 1d4 - 1 ⇒ (4) - 1 = 3

◆) Devise a Stratagem
◆) Strike
◆) Strike

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