
Andros the Oread |

Andros the Oread wrote:Andros will escort the gnome with his torch to search the orange tunnel. He yells back to the party, "There's a shaft of sorts here leading up about 40'." He can see the top of the shaft with his darkvision. Can he estimate DC of climb check? Can he use the chain supporting the lantern or is he too heavy?It's a DC 15 check if you use the chain (DC 25 without). It looks sturdy enough to hold your weight.
Good to know..in case it is needed. Andros moves back to the sarcophagus. If Cedric shared his insights.. "Maybe we have to move the sarcophagus' arrow from color to color, i.e. from orange to yellow." Does that require a check?

Undead_Narrator |

Yes, Andros. The sarcophagus is quite heavy so it requires a DC 15 Strength check and up to two allies may assist you, if needed.

Cedric Osric |

Cedric waits at the sarcophagus as the others explore, but starts getting a little nervous as the group spreads out. He walks a bit closer to the entrances of the passages so he can cast detect magic and check the lanterns. He seems a bit relieved when everyone returns to the sarcophagus.
He listens to Rik describe the flameless torch in the green lantern.
Spellcraft: 1d20 + 5 ⇒ (12) + 5 = 17
Cedric listens to Andros' suggestion and does what he can to help.
Aid (Str): 1d20 ⇒ 13

Undead_Narrator |

You grind and feel the burn in your muscles as the party members turn the sarcophagus clockwise from orange to yellow. You hear an audible click under the platform, as the arrow now points to the yellow tunnel. A great rumbling from below the chamber can be heard as the circular stone at the end of the tunnel rises eight feet into the air, pushed up by a 5-foot-diameter metal cylinder that seems to arise from the ground itself. Seconds after it comes to a rest, two thin doors slide into the sides of the cylinder, revealing a small empty chamber.
It appears the chamber has only room for one medium sized person or 2 small creatures. Who steps in, if anyone?

R!Kktik |

Rik starts towards the cylinder but restrains himself. "That looks like some sort of elevator. Master Wilburforce and I could take it--" He is clearly enthused at the possibility. "--but we don't know what's beneath. Instead, let's check some of the other directions. We have torches, we can light the lanterns and move the sarcophagus around. Let's start with violet."

Badabar Wilburforce |

"Agree ... let's spin the dial further and see if anything else happens. Then we can enter into the secret chamber." Badabar says.
He throws his back into pushing the dial to the next position.
Aid Another(str): 1d20 + 1 ⇒ (15) + 1 = 16

Undead_Narrator |

The three warriors try to shift the counter again, but it does not move, as it appears to have been locked in place. After a minute, however, it unlocks and you can move it again. No need for rolls as you eventually will make it.
You strain again and manage to push the arrow toward the green tunnel, again hearing an audible Click as the gears lock in place. Suddenly, you hear a cacophonous creaking of stone against stone merges from the ground below the green lantern, as the tunnel starts shaking a little. The sound intensifies and it appears something is going to give way!
Just watch and listen?

Cedric Osric |

Cedric watches the shaft by the yellow lantern to see what happens when the sarcophagus is moved away from it.
He looks a bit concerned when the tunnel starts to shake. "Maybe we should have explored the other chamber before moving the sarcophagus to the lit lantern," he says, looking at the others for what they are going to do. "I hope we haven't broken something."

Undead_Narrator |

"Is something going to give way?" Badabar asks as he cocks his head and listens.
[dice=profession(miner)] 1d20 + 2
[dice=perception] 1d20 + 1
Badabar believes there is some instability with regard to the "elevator" and it sounds like it is jammed against the walls of the shaft and may collapse. True enough, 2 rounds later, the stone circle at the end of the tunnel on the ground and the elevator apparatus beneath it completely give way, clattering down the shaft until 2 seconds later, you hear it crash into the ground!

Cedric Osric |

"So that something else doesn't happen, I think we should investigate this collapsed shaft. I wonder if having the lantern lit had any affect on the results. Hopefully, the mechanism will still work for the other passageways," he states as he moves with the others to investigate the whole in the ground.

R!Kktik |

"Look like Allustan was right about something under the cairn! Let's explore below, as long as it's stable. If one of you has a rope, I can hold it and get closer to the hole. I'm lighter than anyone else here, and I can see in the dark."

Undead_Narrator |

The party's conversation is suddenly interrupted as, everyone, except Badabar, hears the skittering of thousands of insects making their way up the green tunnel's shaft toward them!
You estimate that you have a couple of rounds. What do you do?

Andros the Oread |

Andros sheathes his kama, draws his alchemist's fire, and readies an action to throw it at the insects when they come within 10'. He shakes the flask with a smile. "Good to have these handy. Does anyone need a flask?"

Cedric Osric |

Cedric also pulls out his alchemist's fire. "Should we move up to try to contain them in the passage or perhaps move back to the stairs? Right now being in the middle of the room allows them to come at us from multiple directions?" he says, looking a bit worried about what is about to come up out of the hole.

Undead_Narrator |

Two rounds later, a living geyser of beetles bursts from the shaft. They make for the party, eagerly attempting to devour the nearest person and move on to the next. The undulating blanket of beetles trails a thin coat of bright yellow acid in its wake.
Along with the beetles emerges a skittering aberration with six sharp legs sprouting from a central body that is little more than a disgusting eye.
Aberration: 1d20 + 3 ⇒ (13) + 3 = 16
Swarm: 1d20 ⇒ 13
Andros: 1d20 + 4 ⇒ (11) + 4 = 15
Badabar: 1d20 + 3 ⇒ (8) + 3 = 11
Cedric: 1d20 + 4 ⇒ (10) + 4 = 14
Rik: 1d20 + 3 ⇒ (8) + 3 = 11
Round 1: Initiative 16: Aberration
The aberration double moves with incredible speed and stops in front of Rik, its eye looking at the ratfolk as its legs skitter across the stone floor!
Andros and Cedric are up.
Map is updated.

Andros the Oread |

Seeing as the swarm is still in the tunnel, Andros moves 20' west and comes up from behind the aberration. "You freak out me whatever the hell you are!" He rears back and tries to stun the thing with a punch!
Stunning Fist punch: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d6 + 4 ⇒ (5) + 4 = 9
DC 14 Fort save or be stunned.

Cedric Osric |

oof we are going to struggle with knowledge checks
"What is that!" Cedric says as the strange creature quickly move up to the group. Uncertain what the thing is or it's abilities, Cedric calls on Pelor to help the group fight it. Cast bless: +1 on attack rolls
Deciding that he won't need his alchemist's fire at the moment, he puts it away and takes a step towards the stairs to put more distance between him and the mass of beetles.

Undead_Narrator |

The oread monk move up and kicks the aberration, damaging it and stunning it! A kick makes more sense than leaning down to punch it IMO.
Aberration Fort save: 1d20 + 3 ⇒ (9) + 3 = 12....fails, stunned this
Round! -9 hps!
Round 1 - Initiative 13 - Beetle Swarm
The skittering swarm double moves south!
Badabar and Rik to end Round 1 and then Andros and Cedric to start Round 2 as the aberration is stunned.

R!Kktik |

I think that if you target a square you only do splash damage, but the splash weapon rules are weird--check out what happens if you miss with a splash weapon.
From the fumes left by the beetle swarm, Rik guesses that they'll be resistant to the corrosive fluid he usually throws. Instead, he steps away from the stunned aberration, drawing his own flask of alchemist's fire and hurling it at the closest part of the swarm.
Splash weapon attack vs. touch AC, including bless and range penalty: 1d20 + 5 + 1 - 2 ⇒ (7) + 5 + 1 - 2 = 11
Assuming that misses:
Miss direction: 1d8 ⇒ 3
I think that puts it in the square I've marked with an x. Fortunately, Rik gets a bonus to his splash damage, so the swarm takes 5 HP fire damage x 150% = 7 HP.

Cedric Osric |

Hoping to take advantage of the stunned creature but not in position to do much, Cedric moves around the sarcophagus and throws his dagger at it.
Ranged Attack (Silver dagger): 1d20 + 3 - 4 + 1 ⇒ (16) + 3 - 4 + 1 = 16into melee + bless
Damage (P): 1d3 ⇒ 3

Undead_Narrator |

When you target a square, treat this as a ranged attack against AC 5. However, if you target a grid intersection, creatures in all adjacent squares are dealt the splash damage, and the direct hit damage is not dealt to any creature. Thus, Badabar's alchemist's fire hit AC 5 and deals 1 point of damage to the swarm.
Rik's bomb causes 7 damage to the swarm.
Cedric's throw misses the aberration.
Andros is up.

Andros the Oread |

Round 2:
Andros takes a 5' south and flurries of blows with 2 kicks at the aberration, trying to eliminate one of the enemies.
Kick: 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21
Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Kick: 1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 25
Damage: 1d6 + 4 ⇒ (1) + 4 = 5
Confirmation: 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9
No confirmation...11 damage+9 damage from prior kick=20 damage.

Undead_Narrator |

The oread monk stomps on the aberration twice, but it still lives, although it is very bloody! -20 damage.
Round 2: Initiative 13 - Swarm
The beetle swarm's clicking intensifies as it moves west over Rik, biting him and spraying acid on him!
The ratfolk takes 1d6 ⇒ 5 damage from the bites and 1d4 ⇒ 2 acid damage. He must make a DC 11 Fort save or be nauseated. Total 7 damage.
Rik and Badabar to end Round 2.

Undead_Narrator |

Badabar's attack strikes wide of the mark.
Round 3: Initiative 16 - Aberration
The wounded aberration spins, extending its sharp claws at Andros and Babadar, but both miss, with Andros dodging out of the way, and Badabar allowing the claws to scrape harmlessly off his armor!
Attack vs. Andros: 1d20 + 6 ⇒ (8) + 6 = 14
Attack vs. Badabar: 1d20 + 6 ⇒ (8) + 6 = 14
Andros and Cedric are up.

Cedric Osric |

Seeing Rik sick to his stomach and with Andros and Babadar between him and the aberration, Cedric pulls out his alchemist's fire and throws it at the beetles.
Ranged Touch Attack (Alchemist's fire): 1d20 + 3 + 1 ⇒ (20) + 3 + 1 = 24
Damage (F): 1d6 ⇒ 3
Crit?: 1d20 + 3 + 1 ⇒ (18) + 3 + 1 = 22
Damage (F): 1d6 ⇒ 6

Undead_Narrator |

Cedric's fire connects, as several hundred beetles burn to a crisp (-11 damage).
Round 3: Initiative 13 - Swarm:
The mindless swarms does not see allies - it just sees food! Thousands of insects rush forward overwhelming the severely wounded aberration, Andros and Badabar! The aberration squirms as the swarm bites and burns it with its acid; it falls on its back and is consumed by the swarm!
Damage on Aberration: 1d6 + 1d4 ⇒ (4) + (3) = 7 - DEAD
Damage on Andros: 1d6 + 1d4 ⇒ (1) + (2) = 3
Damage on Badabar: 1d6 + 1d4 ⇒ (5) + (2) = 7
Andros and Badabar must make DC 11 Fort saves or be nauseated for 1 round. Party is up after!

Badabar Wilburforce |

fort: 1d20 + 9 ⇒ (20) + 9 = 29
"Look out Andros!" Badabar cries as the beetles swarm over them.
He ducks back out of the swarm and clambers back on top of the tomb, expending some of his healing magic to counteract the beetle's acid.
LoH: 1d6 + 3 ⇒ (6) + 3 = 9

Cedric Osric |

Cedric walks over to Rik to look at his wounds. "Oh my, that does look painful. Let me see what I can do," he says as he places his hands on the ratfolk's arm and calls on Pelor to give him the power to heal his companion.
CLW: 1d8 + 2 ⇒ (2) + 2 = 4 Spontaneous cast: lose Bane
He frowns when he sees that it hasn't helped much.
"Andros, are you also injured? Please come stand by me while I try to call on Pelor again to heal," Cedric says as he holds his holy symbol up and begins to pray.
Channel energy (healing): 1d6 ⇒ 5
He then walks over to pick up his dagger. "Well, hopefully there won't be any more surprises coming up from there. Should we go see what is down there?'