Race |
Gnome Paladin | Lvl 2 | HP 22/22 | AC 19 FF17 T13 | F +9 R +5 W +5 | Init +4 | Per +1 | 2/3 | 1/1 |
About Badabar Wilburforce
Babadar Wilburforce
Gnome paladin 2
LG Small humanoid (gnome)
Init +4; Senses low-light vision; Perception +1
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Defense
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AC 19, touch 13, flat-footed 17 (+6 armor, +2 Dex, +1 size)
hp 22 (2d10+6)
Fort +9, Ref +5, Will +5; +2 vs. illusions, +2 vs. death
Defensive Abilities defensive training
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Offense
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Speed 20 ft. (15 ft. in armor)
Melee dagger +4 (1d3+1/19-20) or
. . mwk greataxe +5 (1d10+1/×3)
Ranged light crossbow +5 (1d6/19-20)
Special Attacks hatred, smite evil 1/day (+3 attack and AC, +2 damage)
Spell-Like Abilities (CL 2nd; concentration +5)
. . 1/day—dancing lights, ghost sound (DC 14), prestidigitation, speak with animals
Paladin Spell-Like Abilities (CL 2nd; concentration +5)
. . At will—detect evil
Paladin Spells Prepared (CL 2nd; concentration +5)
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Statistics
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Str 13, Dex 14, Con 16, Int 10, Wis 8, Cha 16
Base Atk +2; CMB +2; CMD 14
Feats Fey Foundling[ISWG]
Traits excitable, magical knack
Skills Acrobatics -2 (-10 to jump), Craft (gemcutting) +2, Diplomacy +7, Handle Animal +7, Heal +5, Knowledge (nobility) +4, Perception +1, Profession (miner) +5, Ride +2, Sense Motive +3; Racial Modifiers +2 Perception, +2 Profession (miner)
Languages Common, Gnome, Sylvan
SQ gnome magic, lay on hands 4/day (1d6+1)
Combat Gear oil of bless weapon, potion of shield of faith +2, alchemist's fire, healer's kit; Other Gear mwk breastplate, dagger, light crossbow, mwk greataxe, backpack, bandolier, belt pouch, flint and steel, grappling bolt[UE], holy text (Gaerdal Ironhand)[UE], silver holy symbol of Gaerdal Ironhand, soap, waterskin, pony (combat trained), bedroll, bit and bridle, blanket, feed (per day), mess kit, military saddle, pot, saddlebags, silk rope (50 ft.), 10 torches, trail rations, 9 gp, 5 sp
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Special Abilities
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Gnome:
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Gnome Magic Add 1 to the DCs of any saving throws to resist illusion spells cast.
Hatred +1 Gain a bonus to attack vs. goblinoid/reptilian humanoids.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Paladin:
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Lay on Hands (1d6+1 hit points, 4/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Smite Evil (1/day) (Su) +3 to hit, +2 to damage, +3 deflection bonus to AC when used.
Feats:
Fey Foundling Magical healing works better on you
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Pony (combat trained) CR –
Pony horse (Pathfinder RPG Bestiary 177)
N Medium animal
Init +1; Senses low-light vision, scent; Perception +5
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Defense
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AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 13 (2d8+4)
Fort +5, Ref +4, Will +0
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Offense
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Speed 40 ft. (30 ft. in armor)
Melee 2 hooves +2 (1d3+1)
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Statistics
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Str 13, Dex 13, Con 14, Int 2, Wis 11, Cha 4
Base Atk +1; CMB +2; CMD 13 (17 vs. trip)
Feats Endurance, Run
[b]Tricks Attack, Combat Riding, Come, Defend, Down, Guard, Heel
Skills Acrobatics -2 (+2 to jump with a running start), Perception +5
SQ combat riding
Other Gear bedroll, bit and bridle, blanket[APG], feed (per day) (2), mess kit[UE], military saddle, pot, saddlebags, silk rope (50 ft.), torch (10), trail rations (5)
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Special Abilities
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Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.