Oread

Andros the Oread's page

46 posts. Alias of Death-Lok.


Race

Oread Monk | Lvl 2 | HP 17/17 | AC 17 FF14 T16 | F +5 R +7 W +6 | Init +4 | Per +8 |Stunning Fist (DC 14) 1/2

Strength 18
Dexterity 14
Constitution 12
Intelligence 10
Wisdom 16
Charisma 6

About Andros the Oread

Male oread monk (martial artist) 2 (Pathfinder RPG Bestiary 2 205, Pathfinder RPG Ultimate Combat 59)
LN Medium outsider (native)
Init +4; Senses darkvision 60 ft.; Perception +8
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Defense
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AC 17, touch 16, flat-footed 14 (+2 Dex, +1 dodge, +1 natural, +3 Wis)
hp 17 (2d8+4)
Fort +5, Ref +7, Will +6
Defensive Abilities evasion
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Offense
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Speed 20 ft.
Melee mwk kama +6 (1d6+4) or
. . mwk kama flurry of blows +5/+5 (1d6+4) or
. . quarterstaff +5 (1d6+6) or
. . quarterstaff flurry of blows +4/+4 (1d6+4) or
. . unarmed strike +5 (1d6+4) or
. . unarmed strike flurry of blows +4/+4 (1d6+4)
Ranged mwk sling +4 (1d4+4)
Special Attacks flurry of blows, stunning fist (2/day, DC 14)
Spell-Like Abilities (CL 2nd; concentration +0)
. . 1/day—magic stone
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Statistics
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Str 18, Dex 14, Con 12, Int 10, Wis 16, Cha 6
Base Atk +1; CMB +5 (+7 grapple); CMD 21 (23 vs. grapple)
Feats Combat Expertise, Deadly Aim, Deflect Arrows, Dodge, Lightning Reflexes, Power Attack, Stunning Fist, Unarmed Combatant
Traits life of toil, reactionary
Skills Acrobatics +7 (+3 to jump), Climb +9, Knowledge (history) +5, Linguistics +2, Perception +8, Sense Motive +8
Languages Common, Draconic, Dwarven, Terran
SQ crystalline form[ARG], finesse weapon attack attribute
Combat Gear acid (2), alchemist's fire (5), antitoxin (2); Other Gear mwk kama, mwk sling, quarterstaff, backpack, belt pouch, blanket[APG], hemp rope (50 ft.), soap, torch (10), trail rations (5), waterskin, 170 gp
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Special Abilities
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Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Crystalline Form (1/day) +2 AC against rays. Can deflect a ray 1/day.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Deflect Arrows (1/round) While have an empty hand, negate one ranged weapon hit you are aware of (unless from a massive weapon).
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Finesse Weapon Attack Attribute Finesse weapons use Strength on attack rolls.
Flurry of Blows +0/+0 (Ex) As full-rd action, higher BAB and combo unarmed/monk wep as if two-weapon fighting.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Stunning Fist (2/day, DC 14) You can stun an opponent with an unarmed attack.
Unarmed Combatant Always considered armed, no attack of opportunity on grapple attempts.