Age of Worms (Inactive)

Game Master AoW_GM

Since the beginning of history, humanity has measured time in ages. Ages of Glory, of Dreams, and even of Great Sorrows mark the human tally of the years, giving a sense of order to the events of past centuries. But one age has yet to occur, an age of darkness, of decay, and of writhing doom. Witty bards and wrathful preachers know it as the Age of Worms, weaving it into the peripheries of their passion plays as a mythic era of destruction that could begin at any time. Astrologers, diviners, and servants of the fates know more. The canniest among them fear that the Age of Worms has already begun.


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Male Ratfolk Alch/4 | AC 20| HP 38/38 | F +8 R +11 W +7 |Perc +7|

"Thanks! And thanks to your patron. That helps a lot. Now let's see what's down the hole!" Rik pauses to rearrange his acid-spattered clothing and run a comb through his fur.


Gnome Paladin | Lvl 2 | HP 22/22 | AC 19 FF17 T13 | F +9 R +5 W +5 | Init +4 | Per +1 | 2/3 | 1/1

Badabar cautiously approaches the hole and looks down.

perception: 1d20 + 1 ⇒ (8) + 1 = 9


Oread Monk | Lvl 2 | HP 17/17 | AC 17 FF14 T16 | F +5 R +7 W +6 | Init +4 | Per +8 |Stunning Fist (DC 14) 1/2

Thanks, Cedric, back to full hps. Great job all with the swarm.

Andros looks down the hole well with his DV. If the plan is to climb down, the monk uses the chain and takes 10 for a total score of 19.


Male Ratfolk Alch/4 | AC 20| HP 38/38 | F +8 R +11 W +7 |Perc +7|

"Let me look first--I'm lighter, and the floor may not be stable."


WC Map

You look down the shaft and you realize it falls 60'. As the walls are pitted and scarred, the climb down, if you wish, should be relatively easy (DC 5).


Male Ratfolk Alch/4 | AC 20| HP 38/38 | F +8 R +11 W +7 |Perc +7|

"It looks like an easy climb. Good thing, because I doubt the chain reaches that far. Master Andros, we should go first. I'll look for traps, and you punch anything bad while Masters Wilberforce and Osric climb down."


Oread Monk | Lvl 2 | HP 17/17 | AC 17 FF14 T16 | F +5 R +7 W +6 | Init +4 | Per +8 |Stunning Fist (DC 14) 1/2

"Yeah sure, Rik. Can you make the climb? If not, you can get on my back and hold on."

With his +9 climb check, Andros auto-makes the DC 5 check. And if he goes on without penalties, he can double move at half speed with DC 10 (also auto-make).


Male Ratfolk Alch/4 | AC 20| HP 38/38 | F +8 R +11 W +7 |Perc +7|

With a 9 STR, Rik can take 10 and get a 9, which is plenty good enough for a DC 5.

"I need to take a couple of minutes to mix up two extracts before we go down. Just in case. We go down, make sure the area is clear. Then hold a torch so Masters Osric and Wilberforce can climb down safely."


Male Human LG Cleric | Lvl 2 | HP 19/19 | AC 19 T 12 F 17| F +5 R +2 W +6 | Init +4 | Perc +9
Spells:
Bless, Bane, (open), Prot. from Evil
Powers:
Channel (6/6), Touch of Good (6/6)

Cedric smiles when he sees his healing has helped. "I used my only alchemist's fire so I won't be much help if we run into another swarm like that. I'll have to make sure to purchase more if we can find enough things down here that Allustan will pay for," he says as they walk over to the hole.

He glances down and listens to the plan. "I should also be able to climb down as long as we aren't in a hurry," he says as he prepares to follow.


Male Ratfolk Alch/4 | AC 20| HP 38/38 | F +8 R +11 W +7 |Perc +7|

The alchemist's jaw drops. "I completely forgot! He's paying us a per diem, too. Here's the first two days' worth." Rik gives each of the others five platinum pieces.


Oread Monk | Lvl 2 | HP 17/17 | AC 17 FF14 T16 | F +5 R +7 W +6 | Init +4 | Per +8 |Stunning Fist (DC 14) 1/2

Andros pulls a flask of alchemist's fire and hands it to Cedric. "Your aim was pretty good with these. Use it well." When the party is ready, Andros climbs down the shaft and reaches the ground in 3 rounds, climbing 20' per round.


Male Ratfolk Alch/4 | AC 20| HP 38/38 | F +8 R +11 W +7 |Perc +7|

Rik follows, climbing carefully down and taking a bit more time.


Gnome Paladin | Lvl 2 | HP 22/22 | AC 19 FF17 T13 | F +9 R +5 W +5 | Init +4 | Per +1 | 2/3 | 1/1

Badabar guards the rear as the others descend.


WC Map

Andros rushes down the shaft with ease, while everyone else takes their time and proceeds methodically. You descend to an alcove, from which you step into the following:

Dozens of bas-relief figures similar to the one on the sarcophagus lid in the room above stare disapprovingly from the walls here. Many sport crossed arms and stern expressions. A few of the statues’ heads are missing, and some have huge chunks torn out of them. Others have a weird melted appearance, as if they’d been sprayed by something terrible. A large glyph that looks like a stylized arrow points down a short corridor to the north that leads to a four-way intersection.


Oread Monk | Lvl 2 | HP 17/17 | AC 17 FF14 T16 | F +5 R +7 W +6 | Init +4 | Per +8 |Stunning Fist (DC 14) 1/2

Perception to notice any immediate dangers: 1d20 + 8 ⇒ (11) + 8 = 19


Male Ratfolk Alch/4 | AC 20| HP 38/38 | F +8 R +11 W +7 |Perc +7|

Rik lights a torch so that Cedric and Badabar can climb down, then passes it to Andros.

I'll get the new map up soon.


Male Human LG Cleric | Lvl 2 | HP 19/19 | AC 19 T 12 F 17| F +5 R +2 W +6 | Init +4 | Perc +9
Spells:
Bless, Bane, (open), Prot. from Evil
Powers:
Channel (6/6), Touch of Good (6/6)

Cedric looks relieved to have reached the bottom safely. He looks around at the statues. "What could have done all of this damage?" he wonders out loud.


Oread Monk | Lvl 2 | HP 17/17 | AC 17 FF14 T16 | F +5 R +7 W +6 | Init +4 | Per +8 |Stunning Fist (DC 14) 1/2

Andros moves to the intersection and looks to the east and west.


WC Map

Apologies for the delay.

To the west:

The north and south walls of this large chamber taper in somewhat, and in the nook of the far eastern wall rests a wide stone basin backed by a five-foot-tall shelf. A hardened orange paste spills out over the two-foot basin lip and covers much of the shelf. Thousands of tiny beetles with bright blue carapaces skitter and tunnel through the chalky substance. A keening insect chorus fills the room. A huge organic mass completely fills the room’s southwest corner. Judging by the beetles spilling from within, it appears to be an enormous nest.

To the east:

Eight man-sized stone slabs, about four feet off the ground, are arranged in two rows in this large room. A long-dead corpse, possibly a human, lays sprawled out upon one of these slabs, his red leather armor the only hint of color in the otherwise drab room. The north and south walls taper in somewhat, and the short west wall abuts a small stone stage. The red clay statue of a powerfully built warrior wielding a cylinder-headed greatclub stands tall upon the stage, its eyes surveying the room.

To the north:

A hallway leading to stairs heading down.


Gnome Paladin | Lvl 2 | HP 22/22 | AC 19 FF17 T13 | F +9 R +5 W +5 | Init +4 | Per +1 | 2/3 | 1/1

Badabar watches Andros and waits to see if he needs backup.


Oread Monk | Lvl 2 | HP 17/17 | AC 17 FF14 T16 | F +5 R +7 W +6 | Init +4 | Per +8 |Stunning Fist (DC 14) 1/2

Andros describes what he sees to the party. "Anyone have a preference for which way to go?"


Male Ratfolk Alch/4 | AC 20| HP 38/38 | F +8 R +11 W +7 |Perc +7|

Rik follows the oread to the intersection. "We're going to have to clear out those beetles, right? Let's do that first, so they don't cut us off from the exit. I've got an acid flask left. And my bombs, of course."


Gnome Paladin | Lvl 2 | HP 22/22 | AC 19 FF17 T13 | F +9 R +5 W +5 | Init +4 | Per +1 | 2/3 | 1/1

Badabar joins them.

"Beetles sounds like the place to start."


WC Map

You head east toward the beetles. As you about to enter the room, the vermin skittering about the sludge coalesces into the form of an acid beetle swarm, and a Medium giant bombardier beetle, the cow of the colony, moves to attack!

Initiative:
Beetle: 1d20 ⇒ 6
Swarm: 1d20 ⇒ 10
Andros: 1d20 + 4 ⇒ (13) + 4 = 17
Badabar: 1d20 + 4 ⇒ (13) + 4 = 17
Cedric: 1d20 + 4 ⇒ (1) + 4 = 5
Riktik: 1d20 + 3 ⇒ (18) + 3 = 21

Riktik, Andros, and Bababar go first in Round 1.
Rik, please remove the blackness on map so I can add the swarm to map.


Male Ratfolk Alch/4 | AC 20| HP 38/38 | F +8 R +11 W +7 |Perc +7|

Done. The black is just filled rectangles, so you should be able to drag them around. I tried to set the permissions on the map so that anyone with the link can edit it; if anyone is unable to, let me know and I'll fix it.

"Here we go!" Rik tosses a bomb on the beetle swarm and retreats as it bursts in a flood of corrosive alkahest, covering countless crawling coleopterans!

Bomb to beetles: 1d20 + 5 ⇒ (16) + 5 = 21
Bomb damage: 1d4 + 4 ⇒ (3) + 4 = 7 x150% = 10 HP damage to swarm


Gnome Paladin | Lvl 2 | HP 22/22 | AC 19 FF17 T13 | F +9 R +5 W +5 | Init +4 | Per +1 | 2/3 | 1/1

Badabar pulls out his last vial of alchemist's fire and waits for the swarm to approach. When it gets close, he will throw it at.

alchemist's fire: 1d20 + 5 ⇒ (16) + 5 = 21

damage: 1d6 ⇒ 3 * 1.5 = 5


Male Ratfolk Alch/4 | AC 20| HP 38/38 | F +8 R +11 W +7 |Perc +7|

I think you round down, so 3 HP goes to 4.


Oread Monk | Lvl 2 | HP 17/17 | AC 17 FF14 T16 | F +5 R +7 W +6 | Init +4 | Per +8 |Stunning Fist (DC 14) 1/2

Apologies for absence.

Andros draws an alcehmist's fire and throws it at the swarm. If swarm is dead, he readies an action to throw it at the beetle.

Throw: 1d20 + 3 ⇒ (3) + 3 = 6


WC Map

Badabar and Rik combine to destroy the swarm with the bombs. The six-foot long bombardier beetle comes out of the corner and Andros misses with his flask of fire, as it smashes harmlessly against the wall.

Round 1: Beetle
The clicking beetle moves toward Andros and rips a chunk of his thigh with its bite!
Attack: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d6 + 1 ⇒ (6) + 1 = 7

Party is up! Link to map has been updated.


Male Ratfolk Alch/4 | AC 20| HP 38/38 | F +8 R +11 W +7 |Perc +7|

Rik draws his crossbow and shoots the beetle, but his bolt glances off of the creature's chitinous carapace.

DA crossbow: 1d20 + 5 - 1 ⇒ (3) + 5 - 1 = 7


Gnome Paladin | Lvl 2 | HP 22/22 | AC 19 FF17 T13 | F +9 R +5 W +5 | Init +4 | Per +1 | 2/3 | 1/1

Badabar steps up with his greataxe raised high.

"Wilburforce!!!" he calls out as he brings it down on the beetle's back.

great axe: 1d20 + 5 ⇒ (16) + 5 = 21

damage: 1d10 + 1 ⇒ (10) + 1 = 11


Oread Monk | Lvl 2 | HP 17/17 | AC 17 FF14 T16 | F +5 R +7 W +6 | Init +4 | Per +8 |Stunning Fist (DC 14) 1/2

Andros grunts in pain loudly, as the beetle bites him. He flurries and tries to punch the creature with Combat Expertise.

Attack: 1d20 + 4 - 1 ⇒ (6) + 4 - 1 = 9
Attack: 1d20 + 4 - 1 ⇒ (16) + 4 - 1 = 19
Damage: 1d6 + 4 ⇒ (1) + 4 = 5
AC: 18
Did we lose Cedric? He has not posted in over a week.


Male Human LG Cleric | Lvl 2 | HP 19/19 | AC 19 T 12 F 17| F +5 R +2 W +6 | Init +4 | Perc +9
Spells:
Bless, Bane, (open), Prot. from Evil
Powers:
Channel (6/6), Touch of Good (6/6)

I'm still here. Was waiting for my turn although had trouble with site earlier today. I was last for initiative so I believe I still have an action for round 1. Edit:sheesh, and my action is to waste a bolt lol

Seeing the swarm and the giant beetle, Cedric fires his crossbow at the beetle to avoid entering melee.

Round 1 status:

HP: 19/19
Status: normal
Spells active: light
Items Used: 1 bolt

Ranged Attack (Light Crossbow): 1d20 + 3 - 4 ⇒ (6) + 3 - 4 = 5
Damage (P): 1d8 ⇒ 2


WC Map

Cedric misses followed by a miss by Rik, but Badabar and Andros land telling blows that kill the beetle in a disgusting crunch. However, the noise from combat draws the skittering of another bombardier beetle from the eastern room, which attacks Rik, but the alchemist dodges the blow!

Round 2: 2nd Beetle!
Bite: 1d20 + 2 ⇒ (11) + 2 = 13 - miss!

Party is up again. Map updated.


Male Ratfolk Alch/4 | AC 20| HP 38/38 | F +8 R +11 W +7 |Perc +7|

Rik squeaks in a distressingly stereotypical manner and takes a short step back, leveling his crossbow at the beetle and shooting! His surprise does not help his accuracy at all, though.

Light crossbow DA attack: 1d20 + 5 - 1 ⇒ (4) + 5 - 1 = 8


Oread Monk | Lvl 2 | HP 17/17 | AC 17 FF14 T16 | F +5 R +7 W +6 | Init +4 | Per +8 |Stunning Fist (DC 14) 1/2

The wounded Andros limps over and strikes at the beetle with his MW Kama and Combat Expertise, but his weapon bounces off the creature's shell.
Attack: 1d20 + 6 - 1 ⇒ (6) + 6 - 1 = 11
AC: 18


Gnome Paladin | Lvl 2 | HP 22/22 | AC 19 FF17 T13 | F +9 R +5 W +5 | Init +4 | Per +1 | 2/3 | 1/1

Badabar weaves between Cedric and Andros to close with the next beetle.

He swings his greataxe in powerful upper-cut, hoping the beetles underside is less armored than its back.

great axe: 1d20 + 5 ⇒ (15) + 5 = 20

damage: 1d10 + 1 ⇒ (8) + 1 = 9


Oread Monk | Lvl 2 | HP 17/17 | AC 17 FF14 T16 | F +5 R +7 W +6 | Init +4 | Per +8 |Stunning Fist (DC 14) 1/2

Andros looks at Rik, "Badabar packs quite a punch! Either that, or he really hates beetles."


Male Ratfolk Alch/4 | AC 20| HP 38/38 | F +8 R +11 W +7 |Perc +7|

"Who knew that his god has an inordinate loathing for beetles?"


Gnome Paladin | Lvl 2 | HP 22/22 | AC 19 FF17 T13 | F +9 R +5 W +5 | Init +4 | Per +1 | 2/3 | 1/1

"The Ironhand doesn't have anything in particular against beetles, but he tasks his followers with defending their fellows against any dangers that threaten them...." Badabar says between breaths as he recovers from his swing.


Male Human LG Cleric | Lvl 2 | HP 19/19 | AC 19 T 12 F 17| F +5 R +2 W +6 | Init +4 | Perc +9
Spells:
Bless, Bane, (open), Prot. from Evil
Powers:
Channel (6/6), Touch of Good (6/6)

With Andros and Badabar stepping up between him and the beetle, Cedric drops his crossbow and tries to get his longspear between his companions to attack the beetle.

Melee Attack (longspear): 1d20 + 1 - 4 ⇒ (18) + 1 - 4 = 15
Damage (P): 1d8 ⇒ 8


WC Map

Cedric's spear pierces the beetle's eye and kills it. Combat over. The monk is wounded. There are rooms to east and west or you can head north to the stairs. What do you do now?


Male Ratfolk Alch/4 | AC 20| HP 38/38 | F +8 R +11 W +7 |Perc +7|

Rik waits to make sure that nothing else stirs in the room the beetles came from before cautiously entering and looking around. "Let's search this. Then some curing for Master Andros."

Perception check (+1 if for a trap): 1d20 + 8 ⇒ (11) + 8 = 19


Oread Monk | Lvl 2 | HP 17/17 | AC 17 FF14 T16 | F +5 R +7 W +6 | Init +4 | Per +8 |Stunning Fist (DC 14) 1/2

"Let's start with the room to the east."
Perception: 1d20 + 8 ⇒ (15) + 8 = 23


Gnome Paladin | Lvl 2 | HP 22/22 | AC 19 FF17 T13 | F +9 R +5 W +5 | Init +4 | Per +1 | 2/3 | 1/1

Badabar breathes deep tp catch his breath. "Is that the last of the beetles?" he asks.

When no more appear, he wipes the beetle slime off of the blade of his axe.

As the others start to search, he approaches Andros.

"Let me see your wound Andros." he says.

Examining it he remarks "I can mend this with the power of the Ironhand."

He focuses his healing magic and knits together the edges of the wound.

LoH: 1d6 + 1 ⇒ (6) + 1 = 7

Then he helps search the room.

perception: 1d20 + 1 ⇒ (3) + 1 = 4


WC Map

In the eastern chamber, Rik and Andros notice the presence of three oblong lumps completely covered with orange sludge in the room’s southeast corner. These are the skeletonized remains of three long-dead human figures in soiled red leather armor. An eight-pointed star symbol marks the left breast of each moldy suit of armor. If you search the corpses, which I assume you do, you discover that one them has three intact potions and another has pretty looking pearl. You also notice a mummified hand wearing a ring. Cedric tells you all items radiate magic.

Knowledge history/geography/nobility to decipher the star.


Male Ratfolk Alch/4 | AC 20| HP 38/38 | F +8 R +11 W +7 |Perc +7|

"Let me see those potions." The ratfolk holds each of them for a few seconds. "I have no idea what the star means, but I'll draw a picture of it for Allustan."

Since we're currently undisturbed, can Rik take 10 on his Craft (Alchemy) checks to identify the potions? If so, he gets a 23, which will identify anything up to a caster level of 8.


WC Map

The four potions are Cure Light Wounds.


Male Human LG Cleric | Lvl 2 | HP 19/19 | AC 19 T 12 F 17| F +5 R +2 W +6 | Init +4 | Perc +9
Spells:
Bless, Bane, (open), Prot. from Evil
Powers:
Channel (6/6), Touch of Good (6/6)

Know (History): 1d20 + 4 ⇒ (19) + 4 = 23

Cedric seems to recall coming across such a symbol in his readings.


Gnome Paladin | Lvl 2 | HP 22/22 | AC 19 FF17 T13 | F +9 R +5 W +5 | Init +4 | Per +1 | 2/3 | 1/1

"I've got no ability to identify magic." Badabar says.

When Rik reveals that the potions are potions of healing, he says "Those will come in handy if Cedric and I exhaust our healing magic."

With the others seeming to have everything in hand in the east chamber, Badabar wanders over to the west to look around.

He keeps his axe ready in case of more beetles.

perception: 1d20 + 1 ⇒ (10) + 1 = 11

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