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"This construct was built for battle," Isurus hisses between gritted teeth as he tries to bring the creature down with repeated thrusts from from trident.
◆ Strike
◆ Strike
◆ Strike
Trident (T): 1d20 + 6 ⇒ (15) + 6 = 21
Piercing: 1d8 + 3 ⇒ (3) + 3 = 6
Trident (T): 1d20 + 6 - 5 ⇒ (11) + 6 - 5 = 12
Piercing: 1d8 + 3 ⇒ (8) + 3 = 11
Trident (T): 1d20 + 6 - 10 ⇒ (19) + 6 - 10 = 15
Piercing: 1d8 + 3 ⇒ (5) + 3 = 8

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From his hidden spot, Jaxon stealthily jabs his sword at the creature again. He follows up with another stab, but with his position revealed. Then he slides back down to hide from the creature again.
Attack vs flatfooted only if the previous hide roll succeeded (vs Perception DC): 1d20 + 7 ⇒ (13) + 7 = 20
Sneak Attack: 1d6 + 4 + 1d6 ⇒ (1) + 4 + (2) = 7
Attack vs normal AC: 1d20 + 7 - 4 ⇒ (19) + 7 - 4 = 22
Normal Damage: 1d6 + 4 ⇒ (5) + 4 = 9
◆ Strike
◆ Strike
◆ Hide (Stealth +5 vs Perception DC)

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"Stitches" manages to block Isurus' first strike with its arm-shield-- and avoids the others two attacks.
3 misses
Jaxon jabs his sword-- but realizes the creature knows where he is, and it is not surprised by the attack.
(I added the Cover to your Stealth roll-- but the level bump made it fail)
Thus the creature avoids the first blow-- and, thanks to the cover from the stairs, it avoids the second blow, with its arm-shield.
2 misses
Round 3
Alaric
Round 4
Ogren ; 19 damage taken, 5 damage to shield
Samna
"Stitched-man" ; 47 damage taken, 6 damage to arm (reaction taken)
(Alaric)
Round 5
Ilmyrn ; 12 damage taken
Jaxon
Isurus

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Seeing the creature do some devastating damage to Ogren, Alaric reaches out and heals his wounds. "Stay with us just a little longer little goblin."
Heal (Ogren): 1d8 + 8 ⇒ (5) + 8 = 13
◆ Raise Shield
◆◆ Heal
↺ Infernal Detonations
Alaric raises his hand and rocks a small explosion on the creature
Infernal Detonation Damage (Fire): 1d6 + 2 ⇒ (2) + 2 = 4 DC 18 Basic Reflex
[spoiler=Status]
HP 26/26
AC 20 (22 w/ shield raised)
Resistance: Mental 2
Spells (1) 2/3
Focus Points 1/2
Hero Point 2/3

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Samna shrugs, and is glad that the other members of the squad are between her and the monster.
shuriken: 1d20 + 7 ⇒ (20) + 7 = 27 for piercing: 1d4 + 2 ⇒ (4) + 2 = 6
shuriken: 1d20 + 7 - 4 ⇒ (20) + 7 - 4 = 23 for piercing: 1d4 + 2 ⇒ (2) + 2 = 4
shuriken: 1d20 + 7 - 8 ⇒ (1) + 7 - 8 = 0 for piercing: 1d4 + 2 ⇒ (3) + 2 = 5

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Alaric heals the little goblin--
Ogren up to 6 damage taken
--while Samna tosses a shuriken that the 'Stitched-man' cannot block with his 'arm-shield', and the flying-star buries itself deep in the construct's head--
Crit'! 12 damage
--snuffing out the enemy's life!
Enemy dead, combat over
Samna's second shuriken nails the dead construct to the wall before it can crash to the ground.
2nd would have been a crit' too, even w. light cover...
Surprised by the victory, Samna drops her last shuriken...
20, 20, 1!
You all look at one another, but the creature nailed to the wall does not even twitch a stitch anymore... it is over!
• Ogren ; 6 damage taken, 5 damage to shield
• Ilmyrn ; 12 damage taken

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"Who would try to smuggle such a creature into the city?" Isurus asks both disdainfully and rhetorically. He looks over the others.

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Isurus imagines that such a solid creature would fetch good coin for someone wanting muscle that asks no questions.
Jaxon sees some markings on the broken crates beneath the stairs.
As you look around the cargo hold--
--you see some intact crates.
They all hold various pieces of furniture.
The two open doors lead to the front and the rear rooms of the ship.

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Ilmyrn falls out of his trance and immediately takes a knee, using his sword to prop him up as he clutches his chest.
In a pained expression he says “Damn, that always hurts.” It takes him a moment before he is able to straighten up, though for the next minute he seems Whaley and agitated, as if he is spiritually unbalanced. This doesn’t stop him from looking around though as he gathers his Javalin.
society: 1d20 + 4 ⇒ (16) + 4 = 20
Perception: 1d20 + 6 ⇒ (16) + 6 = 22
”These crates were likely made in Nex, you can tell by the construction. Not many people make crates like this. That would explain. . . Uh. . . Stitches over there. Nex is known for making flesh-like humanoid. . . Things. Not sure of the name, I never delved deep into arcane studies. Ah, see, I was right, the Nexian shipping manifest, right here. Dated a few months ago, clearly after this ship sank. I guess the-ow-the rumors were true, smugglers were using this ship as a hidey-hole.”
Ilmyrn strains at his wounds and sits down on one of the sturdier looking crates to take a breather.
”By the way. . . I uh-well the battle was quite a blur, but I remember Ogren saving me more than once, thank you Ogren. I’m sorry I didn’t says something in the heat of battle.”

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Thievery: 1d20 + 5 ⇒ (10) + 5 = 15
Deception: 1d20 + 4 ⇒ (16) + 4 = 20
Jaxon looks over the crates and the furniture inside. "Hey, I heard once about people building..." He slides open a drawer and knocks on it, then knocks on the bottom of the drawer from the underside. "Yep. This is a false bottom. I think all of these have secret compartments for hiding things during shipping. That's how they're getting things into the city."

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With Ilmyrn's information, Alaric's corpse-dragging, and the papers Jaxon found hiding in the false-bottom - you wonder if Jaxon was a smuggler before being sent to prison? - you have found a good deal of information.
all spoilers can be checked out - Gorm Greathammer's mission accomplished (if you do not die before bringing the papers back, that is!)
The two open doors still have unexplored rooms behind.
What is in there?
A couple more, sturdier, Nexian fleshforged?
Spoils or war?
Rotten wood?

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Jaxon moves to the aft room, and sees that this was the map room.
The cabin’s floor has been cleared of the algae present everywhere else on the ship, and a simple table has been set up in the center of the room, with a few chairs pulled up around it.
The aft wall bears a large carving of a coat of arms, visible even despite the wear of the elements.
An antique lantern hangs above the carving, casting a faint light over papers strewn across the table.

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Looking at the papers--
• the first is a bundle of writs of inspection approving the cargo crates for export from the Nexian capital of Quantium
• the other is a series of financial records, including notes of sizeable sums paid to the same individual whose name appears on the writs — a clear indication of bribery, and of interest to Gorm Greathammer.
As Alaric holds the lantern, he sees that it is in fact an everburning torch.

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Perception: 1d20 + 5 ⇒ (8) + 5 = 13
Following the others into the map room, he looks over the papers on the table with the others. "I cannot make sense of these," he confesses.

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Samna points to the records, and knows that this will be good for the mission Gorm Greathammer gave you.
You remember that he was interested in any information you can find about the smugglers’ methods - which you found - but also that the smugglers' books are valuable enough that he doubts they’d be left lying around... but now you can prove him wrong: you managed to find them!
all of Gorm's mission done
Following Jaxon, you take a look at the front-side of the ship, to that last room.
This turns out to be where the crew bunks.
In stark contrast to the rest of the ship, this cabin has also been somewhat cleared of algae and cleaned.
Six simple beds, complete with fresh linens, are crammed into the space. A few small footlockers are shoved under some of the beds.
It seems the smugglers set up this simple sleeping area for nights they spend on the boat.
But it is obvious they haven’t been here since in a while.
You imagine that something went wrong, maybe the construct broke free when it was being smuggled in and had the criminals run?
You look around, but the footlockers hold simple clothing and personal effects. Nothing fancy, or personal, at all.
The only thing you find, is that a smuggler left a pair of nice looking alabaster pendants rolled up in a smelly, salt-crusted rag.
Alaric detects that they are magic.
This treasure represents 2 Treasure Bundles.
You earned these bundles for defeating the fleshforge creature, either with combat or through more peaceful means.
First mission over!
From outside, you hear the captain calling out: "Everything good in there? Need some help?
Or ready to head on back?"

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religion: 1d20 + 4 ⇒ (10) + 4 = 14
"I've seen a few drawings of similar pendants before, but without the ability to dicern magical auras myself . . . I'm not comfortable guessing at which ones these are."
Ilmyrn limps back topside and shouts out to the boat captain.
"There was a . . . uh . . . construct guarding the ship. We damaged it beyond repair. We're bringing up some evidence of smugglers now and then we will be ready to go back."
Ilmyrn will help load the boat up with the evidence as best he can with his injuries.

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The captain nods: "I heard fighting in there, did not know if you guys were arguing amongst yourselves, or what?!"
Note re. the ID check: DC 16 if trained in Religion, otherwise you can use any other skill your are trained in that is linked to another tradition than Divine (Arcana, Nature, Occultism), but at DC 21.

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Religion (T): 1d20 + 4 ⇒ (12) + 4 = 16
"They are talismans that prevent you from making a dangerous mistake when treating wounds," Isurus explains after examining one of the pendants. "I have magic that accomplishes the same."

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With people doing their last things--
Please post anything you wish to do on the ship.
--you all get into the lady Half-Orc captain's ship, and she passes a jug of rum around as she ferries you back to the harbor, where you disembark.
"Seems like a job well done, Pathfinders!
So, where are you off to now?"
Tell me who takes the pendants that Isurus identified (their link is in the spoiler all can check).
Using them in game will not reduce your Treasure Bundles (unless I missed something?)

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Jaxon helps ease the body into the boat so it doesn't threaten to tip them over. "Yeah, let's get off this wreck. Hope you don't mind the extra passenger." He chuckles. "We'll let Gorm deal with this."

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Unless Ogren isn't willing to, he can start healing up the party by pray->Regain Focus point->Lay on hands and repeat. One of the nice things about Champions is, given enough time, they can heal the party at no resource cost. We might have to hire a carriage though so he can sit and pray.

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You have time to fully heal up, you can just spend some time on the wharf, or in the captain's moored boat, resting.
If you go with your plan to head to the museum after-hours, it is in a few hours anyhow.
And, as said before, there is no time constraint to the scenario, so you can always choose to spend the night at the Grand Lodge and go the next evening.

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While on the pier waiting for Ogren to regain lay on hands
"Samna, I noticed your moves were . . . reminiscent of the monks I trained with. Where did you learn your combat skills?"
Feel free to press on whenever, I'm just doing some role-playing while I have the time.

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Sorry for keeping you waiting. Ogren is more than happy to keep healing people up as long as it takes! I also found out recently that leaf druids can do that too.
Ogren looks over the dead stitched man and as everyone starts to move on and explore the ship, he looks up, "Can I make sure he, she... they get a proper funeral? They looked like they had some sentience. and I feel bad we didn't get to talk this out first." He lugs the body up to the top deck.
He takes his time doing prayers and prepping the body, before everyone is quite ready to go, he calls down below, "Everyone, the ceremony is ready! Com'on up!" As he does, he holds a giant ball of sea sludge at the top of the stairs and drops it on the first person to start up with a "Remember, always look up!"
He gives a short ceremony before hurling the body off the ship for a burial at sea. After a few moments he reaches over again and soothes some of Ilmryn's wounds... with his still sea sludge covered hands.
On the trip back he takes his time praying and gazing at the horizon of the sea, healing Ilmryn first and then himself.
Fun fact, when I first made Ogren, he was a follower of Pharasma so this was a good call back to that.
==================
On the pier, Ogren's eyes go wide as Ilmryn talks about Samna possibly being a monk. "Wait, Samna, ARE you a monk? Can you fly? I met flying monks in Kraggodan once! They were SOOOOO COOL! From Jal... Jam-array or something like that. Can you do that too? CAN YOU TEACH ME?"

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As Ogren finishes the ceremony, and wants to hurl the body off the ship for a burial at sea, some discussion arises as to what to do, since the first choice was to take the body back to the Grand Lodge.

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"A monk? I don't have the discipline, and I like to keep my feet firmly planted on the ground. I picked these moves up from an old codger that used to fight at the gladiator's arena in Timor. It's all a matter of the proper breathing, and channeling your momentum. Nothing mystical about it."
Samna is technically a monk, but she's pretty pragmatic about it.

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"Ah, I see. Apologies then. It's just . . . your fighting style reminded me of the brothers. I uh, I grew up in a Library-Monastary under Kaer-Maga. The monks there tried to teach me their ways but . . . well I never really 'got it.' I was always much better with the temple swords. Never did learn how to fight without armor too well."

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Jaxon nods. "I agree. All that bobbing and weaving is just a dance, while I prefer punching someone in the ribs. A good solid hit will knock them into yesterday."
Jaxon will go Martial Artist next level, I think. Although dual-weapon fighter is kind of attractive too.

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”If done properly there is merit to it.” Ilmryn contradicts Jaxon a bit. “I never could beat Brother Henderson in a fight, and he never wore armor. He just. . . I dunno, he was a master at putting his body just out of reach. It is to my shame I never mastered the techniques”

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As Ogren finishes the ceremony, and wants to hurl the body off the ship for a burial at sea, some discussion arises as to what to do, since the first choice was to take the body back to the Grand Lodge.
Whoops missed that was the plan on my read through. Ogren prepares the body and sets it in repose, but instead starts to lower it into the ship for the trip back to port. They'd have to get a plot of land, a coffin and some marker as well as hold a small ceremony later (or maybe just go for the burial at sea...) but he'd get it organized.
On the docks, he looks a bit crestfallen at Samna denying she's a monk... the little goblin does perk up at the mention of a brother of Ilmryn's though. "OOOOHHH, does this brother of yours know how to fly without wings? Could he teach me?"
Ogren is going to take Student of Perfection for Unfolding Winds Rush at later levels. Surprisingly it doesn't care about armor, and at level 13 he can fall from any height without worry.

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Does the construct have a soul?
If so, is it perturbed to not have its remains given rest at sea, but instead be taken to maybe be cut apart and examined by inquisitive Pathfinders?
Maybe there are such fleshforged among the exhibits at the Blakros Museum?

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Kyra' wrote:As Ogren finishes the ceremony, and wants to hurl the body off the ship for a burial at sea, some discussion arises as to what to do, since the first choice was to take the body back to the Grand Lodge.Whoops missed that was the plan on my read through. Ogren prepares the body and sets it in repose, but instead starts to lower it into the ship for the trip back to port. They'd have to get a plot of land, a coffin and some marker as well as hold a small ceremony later (or maybe just go for the burial at sea...) but he'd get it organized.
On the docks, he looks a bit crestfallen at Samna denying she's a monk... the little goblin does perk up at the mention of a brother of Ilmryn's though. "OOOOHHH, does this brother of yours know how to fly without wings? Could he teach me?"
Ogren is going to take Student of Perfection for Unfolding Winds Rush at later levels. Surprisingly it doesn't care about armor, and at level 13 he can fall from any height without worry.
Ilmryn looks down at the ground, suddenly very sullen.
"He uh, no. He died a while back. A vile necromancer and his managre of freaks took over the monastery. Some of the monks managed to get my mother and myself out but . . . well Brother Henderson and a few others stood against them. None of the order of the seal survived." He looks up though. "But I did hear that damned necromancer got what was coming to him. A short time later a group of Adventurers . . . I guess they were pathfinders or . . . psuedo-pathfinders, they re-took the monastery and killed that fiend. When I heard about that, I decided to join . . . this." he gestures to the pathfinders around him.

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Ogren's eyes seem to grow as tears well up in them. He rushes over and grabs Ilmryn's leg in a tight hug, which proves a bit painful from the plate metal the goblin wears. "THAT'S terrible! Losing your brother like that! I'm sorry I brought it up. But I'm glad you're here now! It's okay to cry if you want to!"
I wouldn't have known it was Return of the Runelords related at all if you hadn't said anything.

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Ilmryn tries to push the Goblin down. He doesn't fight him off so much as try to get him to the point where blood is circulating in his leg.
"No, he' . . . he wasn't my REAL brother, he was a brother of the seal-look, he was a monk okay? They call themselves brothers but they aren't related. He was . . . he was more like a mentor or teacher." he goes back to being a bit sullen. "Still, yes, loosing him was pretty painful. But hey, I'm glad it brought me to the pathfinders too."

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"Surface people are always dumping their dead into the sea," Isurus comments. "They forget that the sea spits them back out, especially so close to shore."

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"One of the advantages of living by a river, if you ask me. Nice and deep, with a strong current."
After making the comment, Samna looks a bit taken aback at herself. Probably sounded a bit more sinister than she intended!

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Ilmryn tries to push the Goblin down. He doesn't fight him off so much as try to get him to the point where blood is circulating in his leg.
"No, he' . . . he wasn't my REAL brother, he was a brother of the seal-look, he was a monk okay? They call themselves brothers but they aren't related. He was . . . he was more like a mentor or teacher." he goes back to being a bit sullen. "Still, yes, loosing him was pretty painful. But hey, I'm glad it brought me to the pathfinders too."
Ogren gives one last squeeze, nearly cutting into the leg with the edges of his armor before backing off a little. "Oh, I see. But still that's terrible. I'm sorry you lost him, but I hope he's doing monk-ish things wherever he ended up on the Outer Planes."
After a few somber moments, the goblin springs up, "Right, Stitches will get looked at by a professional and then buried in a week, or that's what I was told would be likely! Ilmryn needs a pick me up... Shall we head to the mansion then? Nothing like a good scare to fight off grief... That's a common saying right?"

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Having rested and healed up, and talked about body disposal - you see the captain of your little ship nod and shake her head now and then, maybe knowing about such matters herself! - you go by the Grand Lodge to drop "stitches" off, with all the other elements taken from the wreck.
Gorm Greathammer being busy at the moment, all will be handed over to him, along with your report. But it seems hr should be happy, since you did everything that was asked for.
Then, in the evening, you head off towards the Blakros Museum.
All healed up & re-focused etc., but same day so no spell renewal etc.

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You arrive at the museum as scheduled, just after hours.
The place is a solid block of volcanic stone, and the front door leading into the basalt structure is closed-- but unlocked.
No answer to your knocking-- but you just open up and enter.
Security does seem quite relaxed non-existent.
Calling out gets you no answer.
So you wander around the ground floor a bit-- finally stumbling a single staff member, Chayron, armed with a broom, the man is cleaning the museum.
"Hello, hello, are you here to help me perform maintenance on the exhibits? We have to dust the gelatinous cubes."
He points to an empty looking display.
Rapidly realizing you are not hired help, at least not for him, he sighs and looks at you:
"Err... who are you?! I am the doorkeeper. I am keeping the place safe for Tavvar and her assistants. Please identify yourselves and states if you have business here! Only Pathfinders may enter the place."
And he waves his broom around, trying to be menacing.
"Are you Pathfinders? Do you know a Pathfinder? Do you want to be Pathfinders?"

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"We are newly Pathfinders," Isurus says. "We have been given our first missions. One of those involves an arcanist who is performing a ritual within this museum. May we enter to seek her?"

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"I hope you wiped your feet!"
He looks at the floor, shaking his broom.
"How do I know you are Pathfinders?
Do you have a way-- err... some object, or document to prove this?
Can you name your faction-- err... your bosses? Like, who sent you on this mission?"