Kyra

Kyra''s page

205 posts. Organized Play character for Eric Collins - France.


Full Name

Kyra

Race

Stats:
HP 18/18 ; 1/1 Hero Point ; 1/1 Focus Point ; 2/2 1st lvl. spells ; 4/4 Heals | Perc’ [Tr.] +7 ; Stealth [Un.] +1 | AC 14 ; Speed 25 ft. | Fort' [Tr.] +4 ; Ref' [Tr.] +4 ; Will [Ex.] +9

Classes/Levels

Active conditions: -- ; Exploration Activity: Investigate

Gender

Fierce looking young Keleshite woman, servant of the Dawnflower

Size

Medium ; Female Human

Age

early 30's ; Cloistered Cleric / 1

Special Abilities

Healing Font

Alignment

NG

Deity

Sarenrae

Location

Where Evil must be fought

Languages

Common

Occupation

Servant of the Dawnflower

Homepage URL

Chronicles

Strength 10
Dexterity 12
Constitution 12
Intelligence 10
Wisdom 18
Charisma 16

About Kyra'

KYRA

KYRA:
Human, Keleshite
Female ; 30's
Cloistered Cleric, level 1 ; Lastwall Survivor
Neutral Good ; follower of Sarenrae
Pathfinder Agent of the Vigilant Seal ; Spells school
“Protect, contain, destroy.”
10 (+0) STR ; 12 (+1) DEX ; 12 (+1) CON ; 10 (+0) INT ; 18 (+4) WIS ; 16 (+3) CHA

PFS:
Kyra' ; 101218-2011 ; 4 XP
Vigilant Seal - Reputation 4 (Ignored)
Fame: 4
Consumable: 1 x Minor Healing Potion
3 DM Glyphs

STATS:
18 HP
25 feet ; Medium
14 AC
+7 Perception (Tr.)
Default Exploration Activity: Detect Magic
(the one noted under the Avatar is the correct one, adapted to the group)

+4 Fortitude (Tr.) ; +4 Reflex (Tr.) ; +9 Will (Ex.)

Simple Weapons, Scimitar & Unarmed Attacks (Tr.)

ATTACKS:
◆ ◆◆ ◆◆◆ ◇ ◈ ↺
• PRODUCE FLAME (attack, cantrip, evocation, fire) (the Dawnflower's burning light)
◆◆ somatic, verbal ; range 30 feet, or melee ; 1 target
1d4 + spellcasting ability modifier fire damage
(crit' = double damage + 1d4 persistent fire damage)
[dice=Produce Flame att']1d20+7[/dice] ; [dice=F dam']1d4+4[/dice] ; ooc]crit' = 2 x dam' & 1d4 persistent[/ooc
• FIRE RAY (attack, evocation, fire) (the ray of the Everlight)
◆◆ somatic, verbal ; range 60 feet ; 1 target
2d6 fire damage (crit' = double damage + 1d4 persistent fire damage)
[dice=Fire Ray att']1d20+7[/dice] ; [dice=F dam']2d6[/dice] ; ooc]crit' = 2 x dam' & 1d4 persistent[/ooc
• SCIMITAR (forceful, sweep)
+3 to hit (Tr.) ; 1d6 damage
-1st- [dice=1st Scimitar att']1d20+3[/dice] ; [dice=S dam']1d6[/dice]
-2nd- [dice=2nd Scimitar att']1d20-2[/dice] ; [dice=S dam']1d6[/dice]
-3rd- [dice=3rd Scimitar att']1d20-7[/dice] ; [dice=S dam']1d6[/dice]
• SLING (1 hand ; reload 1 ; range 50 ft., propulsive)
+4 to hit (Tr.) ; 1d6 B damage
-1st- [dice=1st Sling att']1d20+4[/dice] ; [dice=B dam']1d6[/dice]
-2nd- [dice=2nd Sling att']1d20-1[/dice] ; [dice=B dam']1d6[/dice]

SKILLS:
speaks: Common
+1 Acrobatics (Un.)
[dice=Acrobatics, Un.]1d20+1[/dice]
+0 Arcana (Un.)
[dice=Arcana]1d20+0[/dice]
+0 Athletics (Un.)
[dice=Athletics, Un.]1d20+0[/dice]
+0 Crafting (Un.)
[dice=Crafting, Un.]1d20+0[/dice]
+3 Deception (Un.)
[dice=Deception, Un.]1d20+3[/dice]
+6 Diplomacy (Tr.)
[dice=Diplomacy, Tr.]1d20+6[/dice]
+3 Intimidation (Un.)
[dice=Intimidation, Un.]1d20+3[/dice]
+3 Lore, Pathfinder (Tr.)
[dice=Pathfinder Lore. Tr.]1d20+3[/dice]
+3 Lore, Undead (Tr.)
[dice=Undead Lore, Tr.]1d20+3[/dice]
+7 Medicine (Tr.) Battle Medicine (1 action ◆, manipulate)
[dice=Medicine, Tr.]1d20+7[/dice] (crit' success: 4d8 ; crit' failure: 1d8 dam')
[dice=HP Healed]2d8[/dice] (Immune to my Battle Medicine for the day: - )
+7 Nature (Tr.)
[dice=Nature, Tr.]1d20+7[/dice]
+0 Occultism (Un.)
[dice=Occultism, Un.]1d20+0[/dice]
+3 Performance (Un.)
[dice=Performance, Un.]1d20+3[/dice]
+7 Religion (Tr.)
[dice=Religion, Tr.]1d20+7[/dice]
+0 Society (Un.)
[dice=Society, Un.]1d20+0[/dice]
+1 Stealth (Un.)
[dice=Stealth, Un.]1d20+1[/dice]
+7 Survival (Tr.)
[dice=Survival, Tr.]1d20+7[/dice]
+1 Thievery (Un.)
[dice=Thievery, Un.]1d20+1[/dice]

FEATS:
• Adapted Cantrip (Ancestry) -> Produce Flame
• Versatile Heritage (Human) -> Toughness
• Battle Medicine (Lastwall Survivor)
• Domain Initiate (lvl 1 Cloistered Cleric) -> Fire Domain
• Patron Deity: Sarenrae & Anathema
cast evil spells, create undead, lie, deny a repentant creature an opportunity for redemption, fail to strike down evil
• Divine Spellcasting & Divine Font

SPELLS:
+7 Spell Attack (Tr.) ; DC17 (Tr.)
1 Focus Point ; Refocus: pray to your deity or do service toward their causes (heal etc.).
• CANTRIPS
- Forbidding Ward
- Guidance
- Produce Flame
- Shield
- Stabilize
WAYFINDER
- 1 action ◆ Light
• DIVINE FONT
4 x lvl 1 Heal
• FOCUS
- Fire Ray
• LEVEL 1
- Burning Hands
- Magic Weapon
• SCROLLS
- 1 x lvl 1 Create Water

GEAR (2 BULK 4 L):
1/10 invested
Scimitar (1 B)
Sling & 9 bullets (1 L)
Explorer's Clothes (1 L)
Silver Symbol of Sarenrae (1 L)
Wayfinder (1 action ◆, 1st-level light spell) Invested
Healer's Tools (1 B)
Scrolls: 1 x Create Water (lvl 1)
1 x Minor Healing Potion 1d8 HP (1 L) Consumable
169 sp ; 6 cp

INTRODUCTION:
Clad in flowing Keleshite garments of blue & yellow, is a fierce looking young woman.
An enameled silver pendant around her neck depicts the angelic ankh of Sarenrae, and shows her to be a servant of the Dawnflower.
On her belt: a scimitar & a sling, a wayfinder, and a leather pouch with gauze, medical implements & a vial of healing.
"Greetings. I am Kyra. May the Everlight illuminate your days and nights!"

BACKSTORY:
Kyra was in Lastwall when the Whispering Tyrant's undead overwhelmed the land.
Fleeing, back to Absalom, with surviving knights, and Goblins, her hatred for undead has grown.
Hearing of the Vigilant Seal and their "Destroy" motto, Kyra joined Eando Kline's faction of the Pathfinder Society, and underwent training in the Spells school, under Sorrina Westyr.
Having graduated, a retired Pathfinder, also a Lastwall Survivor, gave Kyra her wayfinder!

ADVENTURES:
•1• 4 xp for 2-11 Pathfinder Trials ; GM VampByDay ; Tyranius' Alaric Salisfer, Sedoriku's Dyner Inazuma (and Lil' Tarragon), GM Blake's Isurus, Enchanter Tim's Jaxon Richter, Chester Copperpot's Samna Tranth (Paizo PbP)
•2• ? xp for ?

CHRONICLES:
Chronicles
•#1• Inherited Wayfinder (E5Q5)
•#2• 2-11 The Pathfinder Trials (Y8NQ)

PURCHASES:
150 sp @start
-10 sp Scimitar
-0 sp Sling
-1 cp 10 x Sling Bullets
-1 sp Explorer's Clothes
-50 sp Healer's Tools
-20 sp Silver Holy Symbol
-40 sp Scroll of Create Water
28 sp & 9 cp left after start
+140 sp & 8 cp from 1st adventure
169 sp & 6 cp after 1st adventure