GM Erich's 5-23 Cairn of Shadows (Tier 5-9) (Inactive)

Game Master Thereus, Silver Crusader


1 to 50 of 87 << first < prev | 1 | 2 | next > last >>
Grand Lodge

xxx ||| Under The Eye of the Mantis ||| xxx3

This is the Discussion thread.

Sovereign Court

Male NG Ulfen (shaven) Barbarian 2 / Fighter 4 (Siegebreaker) / Ulfen Guard 3 - Init. +2, Senses Normal Vision Perception +13, AC 25/ touch 12/ ff 25; CMD 29 (33 vs. Grapple, 31 vs. Bull Rush/Overrun/Sunder/Trip); hp 97/97 Temp 2/2, F+15, R+6, W+8, Speed 40 ft. | Armored Vigor: 7/7 Rage: 14/14 | Buffs: [b][/b]

Shennanigans with this character:

-Disruptive: The DC to cast spells defensively increases by +4 for all enemies that are within Zzorn’s threatened area.

-Breaker Rush: Improved Bull Rush or Improved Overrun at CMB +14 (either causes 12 pts. of bludgeoning dmg, targets of the overrun attempt may not chose to avoid Zzorn)

-Breaker Momentum: successful bull rush (12 pts. bludgeoning dmg) also triggers overrun combat maneuver check as a free action (for another 12 pts. bludgeoning dmg as Zzorn stomps the enemy's face into the ground)

-now with an Ulfen Guard level which comes with Guard Dedication (Ex). He selected Deflect Arrows as bonus feat, which can be used on one chosen adjacent ally.

MOAR Shennanigans!

Spell-like Abilities
Envoy Ring (CL 3rd)- 1/day each: charm person (DC 16), comprehend language, disguise self (24 hours duration; clothing automatically matches dominant culture and diminishes any personal feature that would stand out)
Subtle Mask (CL 3rd)- 1/day: comprehend language

--> Mask actually disappears or 'melds' into Zzorn's face (i.e. it doesn't look like he's wearing a mask), and instead produces subtle/faint golden patterns/tattoos on his face, and makes one of his eyes appear green while the other one still appears blue (his true eye color).

Grand Lodge

xxx ||| Under The Eye of the Mantis ||| xxx3

Neat. How do you get 12 damage though? I'm seeing 10.

6 for STR of 22, 2 for having Improved Bull Rush or Improved Overrun and 2 from magic armor.

Sovereign Court

Male NG Ulfen (shaven) Barbarian 2 / Fighter 4 (Siegebreaker) / Ulfen Guard 3 - Init. +2, Senses Normal Vision Perception +13, AC 25/ touch 12/ ff 25; CMD 29 (33 vs. Grapple, 31 vs. Bull Rush/Overrun/Sunder/Trip); hp 97/97 Temp 2/2, F+15, R+6, W+8, Speed 40 ft. | Armored Vigor: 7/7 Rage: 14/14 | Buffs: [b][/b]

2 from each Imp Bull Rush and Imp Overrun right? (armor and shield are specifically called as not stacking, so I figured having both feats would stack)

Grand Lodge

xxx ||| Under The Eye of the Mantis ||| xxx3

I think the way it is worded implies they don't stack since you are only using one or the other at a time. (highlight mine)

"At 1st level, a siegebreaker can attempt bull rush or overrun combat maneuvers without provoking attacks of opportunity. When he performs either combat maneuver, he deals an amount of bludgeoning damage equal to his Strength bonus (minimum 1). If he has Improved Bull Rush or Improved Overrun, the damage dealt by the appropriate maneuver increases by 2 and he adds any enhancement bonus from his armor or shield (though such enhancement bonuses do not stack, if both armor and shield are magic)."

Sovereign Court

Male NG Ulfen (shaven) Barbarian 2 / Fighter 4 (Siegebreaker) / Ulfen Guard 3 - Init. +2, Senses Normal Vision Perception +13, AC 25/ touch 12/ ff 25; CMD 29 (33 vs. Grapple, 31 vs. Bull Rush/Overrun/Sunder/Trip); hp 97/97 Temp 2/2, F+15, R+6, W+8, Speed 40 ft. | Armored Vigor: 7/7 Rage: 14/14 | Buffs: [b][/b]

Ah! fair enough! time to invest in a stronger armor then! :)

Silver Crusade

Female NG Sylph Bard (Flame Dancer) 6 | HP 40/40 | AC 18 T 13 FF 16 | CMB +4, CMD 17 | F: +4, R: +8, W: +6 | Init: +2 | Perc: +13, SM: +13 | Speed 30ft | Feather Fall: 1/1 Bardic Performance 21/21 | Spells: 1st 5/5 2nd 4/4| Active conditions: None.

There are two unusual abilities that I have that may come into play. The reference for the Archetype is linked below:
https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Bard%20Flame%20Dance r

Fire Dance (Su): At 1st level, a fire dancer learns to protect himself and others from the pain of fire, and discovers how to control the flame while enduring its heat. Each round of the fire dance, she rolls a Perform (dance or sing) check. Any ally within 30 feet of the bard that has caught on fire or is affected by a fire effect or extreme heat can use the bard’s Perform check result in place of its saving throw against that fire. Any ally within 30 feet of the bard who is suffering from heatstroke can ignore the fatigue from heat exposure so long as the bard maintains this performance. Fire dance relies on audible or visual components. This ability replaces countersong.

Song of the Fiery Gaze (Su): At 3rd level, a fire dancer can allow allies to see through flames without any distortion. Any ally within 30 feet of the bard who can hear the performance can see through fire, fog, and smoke without penalty as long as the light is sufficient to allow him to see normally, as with the base effect of the gaze of flames oracle revelation. Song of the fiery gaze relies on audible components. This ability replaces inspire competence.

Grand Lodge

Male N Half-Elf Wizard 7|Buffs:Haste, Mage Armor, Shield, Protection from Evil, Mirror Image, False Life, Blood Boiling Pill, Light (Dagger blade). | HP 62/62 Temp HP 11/11|AC 20 (22 vs Evil) Incorp T 20(22) T 12(14) FF 18(20) |4 Images|CMB +4 CMD 15|F +6 R +5 W +6,+2 vs Enchantment/Cold,+1 vs Evil/Fear/Confusion|INIT +14|PER +23 Low Light Vision SM+2|Speed 60'|Resist 10 Negative Energy Damage
Resources:
Shirt Re-roll 1/1, Pearl of Power 1st 1/6, Four Leaf Clover 3/3, Force Missiles: 9/9,+1 Knowledge 1/1|Spells 1st 6/7, 2nd 5/6,3rd 1/4 4th 3/3

Song of the Fiery Gaze is useful when combined with fog spells like Obscuring Mist or Fog Cloud to allow the party to see perfectly well while their enemies are hobbled with the concealment penalties. However my character has neither of these spells in his spell book and is almost entirely out of gold. Other characters might have ways of creating smoke or fog.

Sovereign Court

Male NG Ulfen (shaven) Barbarian 2 / Fighter 4 (Siegebreaker) / Ulfen Guard 3 - Init. +2, Senses Normal Vision Perception +13, AC 25/ touch 12/ ff 25; CMD 29 (33 vs. Grapple, 31 vs. Bull Rush/Overrun/Sunder/Trip); hp 97/97 Temp 2/2, F+15, R+6, W+8, Speed 40 ft. | Armored Vigor: 7/7 Rage: 14/14 | Buffs: [b][/b]
Notos Cyd wrote:
Song of the Fiery Gaze (Su): At 3rd level, a fire dancer can allow allies to see through flames without any distortion. Any ally within 30 feet of the bard who can hear the performance can see through fire, fog, and smoke without penalty as long as the light is sufficient to allow him to see normally, as with the base effect of the gaze of flames oracle revelation. Song of the fiery gaze relies on audible components. This ability replaces inspire competence.

Wow... if someone in the group can cast wall of fire, fog cloud, stinking cloud or obscuring mist this could lead to a great combo... we could hide in the fog and shoot at enemies while they can't see us...

Silver Crusade

Female NG Sylph Bard (Flame Dancer) 6 | HP 40/40 | AC 18 T 13 FF 16 | CMB +4, CMD 17 | F: +4, R: +8, W: +6 | Init: +2 | Perc: +13, SM: +13 | Speed 30ft | Feather Fall: 1/1 Bardic Performance 21/21 | Spells: 1st 5/5 2nd 4/4| Active conditions: None.

I freely admit I always just considered it a defensive ability. I wonder if I can buy a scroll of Obscuring Mist before we leave? I don't have it on my spell list, but I have a pretty good UMD. . .

Sovereign Court

Male NG Ulfen (shaven) Barbarian 2 / Fighter 4 (Siegebreaker) / Ulfen Guard 3 - Init. +2, Senses Normal Vision Perception +13, AC 25/ touch 12/ ff 25; CMD 29 (33 vs. Grapple, 31 vs. Bull Rush/Overrun/Sunder/Trip); hp 97/97 Temp 2/2, F+15, R+6, W+8, Speed 40 ft. | Armored Vigor: 7/7 Rage: 14/14 | Buffs: [b][/b]

Wand of Obscuring Mist is 750gp or 2PP :)

Zzorn may need to invest in a proper bow now... :)

Edit: oh, scratch that! I have a sling! that'll do! get ready for the 'Raging Slinger' :)

Sovereign Court

Male NG Ulfen (shaven) Barbarian 2 / Fighter 4 (Siegebreaker) / Ulfen Guard 3 - Init. +2, Senses Normal Vision Perception +13, AC 25/ touch 12/ ff 25; CMD 29 (33 vs. Grapple, 31 vs. Bull Rush/Overrun/Sunder/Trip); hp 97/97 Temp 2/2, F+15, R+6, W+8, Speed 40 ft. | Armored Vigor: 7/7 Rage: 14/14 | Buffs: [b][/b]
Zzorn wrote:
Subtle Mask (CL 3rd)- 1/day: comprehend language

@GM Erich: as of last chronicle sheet the mask was further upgraded to also do the following (the online alias stats should be up to date now)

(CL 11th)- 9 rounds/day (need not be consecutive): the wearer may mentally activate the mask as a swift action to cast detect thoughts (DC 17)

Sovereign Court

Male NG Ulfen (shaven) Barbarian 2 / Fighter 4 (Siegebreaker) / Ulfen Guard 3 - Init. +2, Senses Normal Vision Perception +13, AC 25/ touch 12/ ff 25; CMD 29 (33 vs. Grapple, 31 vs. Bull Rush/Overrun/Sunder/Trip); hp 97/97 Temp 2/2, F+15, R+6, W+8, Speed 40 ft. | Armored Vigor: 7/7 Rage: 14/14 | Buffs: [b][/b]
Zzorn wrote:


Envoy Ring (CL 3rd)- 1/day each: charm person (DC 16) [...]

--> Please note this was a mistake: the DC is only 15 for the First Triumph level of this relic... (one then adds +1 to the DC for each 'additional' Triumph if more are applied afterwards)

Grand Lodge

Male N Half-Elf Wizard 7|Buffs:Haste, Mage Armor, Shield, Protection from Evil, Mirror Image, False Life, Blood Boiling Pill, Light (Dagger blade). | HP 62/62 Temp HP 11/11|AC 20 (22 vs Evil) Incorp T 20(22) T 12(14) FF 18(20) |4 Images|CMB +4 CMD 15|F +6 R +5 W +6,+2 vs Enchantment/Cold,+1 vs Evil/Fear/Confusion|INIT +14|PER +23 Low Light Vision SM+2|Speed 60'|Resist 10 Negative Energy Damage
Resources:
Shirt Re-roll 1/1, Pearl of Power 1st 1/6, Four Leaf Clover 3/3, Force Missiles: 9/9,+1 Knowledge 1/1|Spells 1st 6/7, 2nd 5/6,3rd 1/4 4th 3/3

@Notos - I would suggest purchasing at least four scrolls of Obscuring Mist. If you like you can give one to my character and I will try to cast it in combat when your character begins to sing. Please ask me first as I reserve the right to control my actions in combat but as it is a powerful combination it should work out a great deal of time and if not then your character can try to cast it in the following round from one of the remaining scrolls.

@Zzorn - My character has Stinking Cloud in his spell book however with the exception of my familiar I do not think that any other character would like to camp out in there.

Sovereign Court

Male NG Ulfen (shaven) Barbarian 2 / Fighter 4 (Siegebreaker) / Ulfen Guard 3 - Init. +2, Senses Normal Vision Perception +13, AC 25/ touch 12/ ff 25; CMD 29 (33 vs. Grapple, 31 vs. Bull Rush/Overrun/Sunder/Trip); hp 97/97 Temp 2/2, F+15, R+6, W+8, Speed 40 ft. | Armored Vigor: 7/7 Rage: 14/14 | Buffs: [b][/b]
Igor Ivantoe wrote:

@Zzorn - My character has Stinking Cloud in his spell book however with the exception of my familiar I do not think that any other character would like to camp out in there.

you could place it on the enemies... her ability works either way I think

Liberty's Edge

1 person marked this as a favorite.
Male CG Half-Orc Medicine Man 5.2 | Init +4 | Perc: +8, SM: +7 | Wounds L 9; N 5 / 46 | AC 22; T 14; FF 18 | CMB +3 | CMD +17 | Fort +10; Ref +10; Will +4 | Speed: 30 ft | Burn 1/7

Hey everyone. A heads up from me. I won't be available over the weekend. I'll try to get a post in today but no guarantees. On phone at the moment. Full force on Sunday.

Silver Crusade

Female NG Sylph Bard (Flame Dancer) 6 | HP 40/40 | AC 18 T 13 FF 16 | CMB +4, CMD 17 | F: +4, R: +8, W: +6 | Init: +2 | Perc: +13, SM: +13 | Speed 30ft | Feather Fall: 1/1 Bardic Performance 21/21 | Spells: 1st 5/5 2nd 4/4| Active conditions: None.

@Igor Ivantoe, I will purchase the four scrolls and give you one to use as you see fit. I would never presume to direct someone else's character. It will be interesting to see how it works. It should shut down ranged enemies pretty effectively, though.

Silver Crusade

Female NG Sylph Bard (Flame Dancer) 6 | HP 40/40 | AC 18 T 13 FF 16 | CMB +4, CMD 17 | F: +4, R: +8, W: +6 | Init: +2 | Perc: +13, SM: +13 | Speed 30ft | Feather Fall: 1/1 Bardic Performance 21/21 | Spells: 1st 5/5 2nd 4/4| Active conditions: None.

Just remember, these are all Bardic performances, so I can onoy have one going at a time. I will be choosing which to provide among:
Inspire Courage: +2 attack and damage and bonus to saves versus fear
Fire Dance: I roll a Perform (Dance) and everyone can use that to save versus fire effects
Song of the Fiery Gaze: Which allows you to see through smoke and fog

Which one goes up will depend on the situation, and changing will require me to restart a new performance.

Dark Archive

m LN tiefling | Zen Archer (Qinggong) 6 | HP 44/44 | AC 21, t 20, ff 16 | CMB +11 (+2 trip), CMD 24 | F +7, R +10, W +10 (+1 illusions) | Resist Fire 5 | Init: +6 | Perc: +12 (darkvision 60'), SM: +8  | Speed 50' | Perfect Strike 5/day | Active conditions: ---

Wow. I'm just seeing all these posts now. I never got a notification of new posts. Great abilities, everyone! Paxal is just a boring archer. I'll try to do my best, though!

Sovereign Court

Male NG Ulfen (shaven) Barbarian 2 / Fighter 4 (Siegebreaker) / Ulfen Guard 3 - Init. +2, Senses Normal Vision Perception +13, AC 25/ touch 12/ ff 25; CMD 29 (33 vs. Grapple, 31 vs. Bull Rush/Overrun/Sunder/Trip); hp 97/97 Temp 2/2, F+15, R+6, W+8, Speed 40 ft. | Armored Vigor: 7/7 Rage: 14/14 | Buffs: [b][/b]

@Igor: as per my last post, Zzorn does the detect thoughts from outside the inn, on the porch, to avoid any such notice from the patrons inside, on the off-chance that GM Erich has a very strict interpretation of the 'magic is always noticeable' Paizo FAQ; he is scanning the inn through the wooden walls, with no sound or movement produced, and no line of sight from the patrons. Detect thoughts is a divination; successful Will save on the 3rd round of use means you can't read their thoughts. Furthermore, the 'subtle mask' is special as it is meant to be used with a mental action during social situations, and only 9 rounds per day instead of 1 min/level... it is an item from the War for the Crown adventure path that is literally meant to be used as you're having a conversation with someone without generating any suspicious effects, hence the name 'subtle mask'; with that said, if it is the decision of the group that I can no longer use this aspect of my character, please indicate your vote here in the discussion thread and I will try to adapt accordingly.

Grand Lodge

Male N Half-Elf Wizard 7|Buffs:Haste, Mage Armor, Shield, Protection from Evil, Mirror Image, False Life, Blood Boiling Pill, Light (Dagger blade). | HP 62/62 Temp HP 11/11|AC 20 (22 vs Evil) Incorp T 20(22) T 12(14) FF 18(20) |4 Images|CMB +4 CMD 15|F +6 R +5 W +6,+2 vs Enchantment/Cold,+1 vs Evil/Fear/Confusion|INIT +14|PER +23 Low Light Vision SM+2|Speed 60'|Resist 10 Negative Energy Damage
Resources:
Shirt Re-roll 1/1, Pearl of Power 1st 1/6, Four Leaf Clover 3/3, Force Missiles: 9/9,+1 Knowledge 1/1|Spells 1st 6/7, 2nd 5/6,3rd 1/4 4th 3/3

It is a pretty clear consensus that all magic is noticeable and this has been clarified by FAQ and the like. Clearly an effect that allows a saving throw will be noticed by the individual making the save.

That being said it is up to GM Erich to rule on this issue.

It is up to your character to decide how he will act and is not a party decision. I was just trying to give you a heads-up of the possible consequences of your character's actions completely out of character of course. My character has no idea about your mask. :)

Dark Archive

m LN tiefling | Zen Archer (Qinggong) 6 | HP 44/44 | AC 21, t 20, ff 16 | CMB +11 (+2 trip), CMD 24 | F +7, R +10, W +10 (+1 illusions) | Resist Fire 5 | Init: +6 | Perc: +12 (darkvision 60'), SM: +8  | Speed 50' | Perfect Strike 5/day | Active conditions: ---

Wow! That Subtle Mask is cool. I looked it up on AoN. I'm all good with you using it.

Sovereign Court

Male NG Ulfen (shaven) Barbarian 2 / Fighter 4 (Siegebreaker) / Ulfen Guard 3 - Init. +2, Senses Normal Vision Perception +13, AC 25/ touch 12/ ff 25; CMD 29 (33 vs. Grapple, 31 vs. Bull Rush/Overrun/Sunder/Trip); hp 97/97 Temp 2/2, F+15, R+6, W+8, Speed 40 ft. | Armored Vigor: 7/7 Rage: 14/14 | Buffs: [b][/b]

The chronicle sheet grants access to it but the wording appears slightly different on the sheet than the version linked by Paxal, as follows, which is why I kept Zzorn on the porch and used the regular application of detect thoughts: (Zzorn only purchased the mask for 1,400 and its First Triumph upgrade for 2,500)

Quote:

Subtle Mask: (1,400 gp) The wearer of this porcelain mask gains a +2 competence bonus on Sense Motive checks and can use comprehend languages 1/day (CL 3rd).

▫ Triumph 1 (Level 6; 2,500 gp) The wearer may mentally activate the mask as a swift action to cast detect thoughts (DC 17 +1 per additional triumph obtained). This ability can be used for up to 9 rounds per day.
▫ Triumph 2 (Level 9; 6,500 gp) The wearer gains a +2 enhancement bonus to Charisma. When they mentally activate the mask, they also gain the effects of arcane sight for the duration of the effect.
▫ Triumph 3 (Level 12; 8,500 gp) The mask’s enhancement bonus to Charisma increases to +4.
▫ Triumph 4 (Level 15; 17,500 gp) The mask’s enhancement bonus to Charisma increases to +6. When the wearer activates the mask, they also gain the benefits of discern lies (DC 22) for the duration of the effect.

I'm fine with whichever version of the subtle mask though, and I'll go with GM Erich on this (his choice: regular detect thoughts used by Zzorn during his last post as per the chronicle sheet, or modified in-conversation version as per the AP version linked by Paxal)

Grand Lodge

xxx ||| Under The Eye of the Mantis ||| xxx3

@ZZorn Boy, they really changed the nature of the item on the chronicle. Use the version from the chronicle, as that's how you have access. Anyone who makes a save against it knows that magic was trying to affect them. Also, you do have the weird tattoos and eyes when donned that might be suspicious. That is enough for now.

The tricky part to rule on is whether a magical item creates the magical "manifestations" when activated like a spell or SLA would per the FAQ. I'm leaning toward yes, but I need more time to come to a conclusion.

Sovereign Court

Male NG Ulfen (shaven) Barbarian 2 / Fighter 4 (Siegebreaker) / Ulfen Guard 3 - Init. +2, Senses Normal Vision Perception +13, AC 25/ touch 12/ ff 25; CMD 29 (33 vs. Grapple, 31 vs. Bull Rush/Overrun/Sunder/Trip); hp 97/97 Temp 2/2, F+15, R+6, W+8, Speed 40 ft. | Armored Vigor: 7/7 Rage: 14/14 | Buffs: [b][/b]

@GM Erich: Thank you for the confirmation. I'll keep treating it like a regular detect thoughts spell then (this is why I did it from outside the building, with line of sight blocked to anyone, anticipating that this would be the case). It's a tavern though: Zzorn doesn't expect too many of those folks to make the DC 17 Will save (according to Inner Sea Taverns p.54-55, being drunk gives one a "−2 penalty on ability checks, attack rolls, saving throws, and skill checks, but you gain DR 1/— against nonlethal damage." Those who are considered 'soused' take a -4 penalty instead...) About the changes they made to it via the Chronicle Sheet wording, I agree, it's a bit different, but a mental activation as a swift action is enough for me to still like the item! :)

Sovereign Court

Male NG Ulfen (shaven) Barbarian 2 / Fighter 4 (Siegebreaker) / Ulfen Guard 3 - Init. +2, Senses Normal Vision Perception +13, AC 25/ touch 12/ ff 25; CMD 29 (33 vs. Grapple, 31 vs. Bull Rush/Overrun/Sunder/Trip); hp 97/97 Temp 2/2, F+15, R+6, W+8, Speed 40 ft. | Armored Vigor: 7/7 Rage: 14/14 | Buffs: [b][/b]

@GM Erich: last post edited in Gameplay with correct use of detect thoughts (no aura location assumption)

Grand Lodge

Male N Half-Elf Wizard 7|Buffs:Haste, Mage Armor, Shield, Protection from Evil, Mirror Image, False Life, Blood Boiling Pill, Light (Dagger blade). | HP 62/62 Temp HP 11/11|AC 20 (22 vs Evil) Incorp T 20(22) T 12(14) FF 18(20) |4 Images|CMB +4 CMD 15|F +6 R +5 W +6,+2 vs Enchantment/Cold,+1 vs Evil/Fear/Confusion|INIT +14|PER +23 Low Light Vision SM+2|Speed 60'|Resist 10 Negative Energy Damage
Resources:
Shirt Re-roll 1/1, Pearl of Power 1st 1/6, Four Leaf Clover 3/3, Force Missiles: 9/9,+1 Knowledge 1/1|Spells 1st 6/7, 2nd 5/6,3rd 1/4 4th 3/3

The mask is a really fun idea but problematic in many ways. There is also the ethical implications on just using it on uninvolved masses of people. It is not something that a character with a Good alignment really should be doing as reading someone thoughts without their permission is a violation of sorts and should be reserved for suspected enemies or in times of need (to solve a murder, help find someone trapped/missing, etc.).

Grand Lodge

Male N Half-Elf Wizard 7|Buffs:Haste, Mage Armor, Shield, Protection from Evil, Mirror Image, False Life, Blood Boiling Pill, Light (Dagger blade). | HP 62/62 Temp HP 11/11|AC 20 (22 vs Evil) Incorp T 20(22) T 12(14) FF 18(20) |4 Images|CMB +4 CMD 15|F +6 R +5 W +6,+2 vs Enchantment/Cold,+1 vs Evil/Fear/Confusion|INIT +14|PER +23 Low Light Vision SM+2|Speed 60'|Resist 10 Negative Energy Damage
Resources:
Shirt Re-roll 1/1, Pearl of Power 1st 1/6, Four Leaf Clover 3/3, Force Missiles: 9/9,+1 Knowledge 1/1|Spells 1st 6/7, 2nd 5/6,3rd 1/4 4th 3/3

On the other hand if it is something you want to use as a player go for it. A Neutral act here and again will not make that much of a difference in the long run. Or just be Neutral. It is so much easier. :)

Grand Lodge

1 person marked this as a favorite.
xxx ||| Under The Eye of the Mantis ||| xxx3

In case anyone is wondering, we should be done with this scenario prior to Gameday X if you wish to use this character.

Gameday X Announcement

Grand Lodge

Male N Half-Elf Wizard 7|Buffs:Haste, Mage Armor, Shield, Protection from Evil, Mirror Image, False Life, Blood Boiling Pill, Light (Dagger blade). | HP 62/62 Temp HP 11/11|AC 20 (22 vs Evil) Incorp T 20(22) T 12(14) FF 18(20) |4 Images|CMB +4 CMD 15|F +6 R +5 W +6,+2 vs Enchantment/Cold,+1 vs Evil/Fear/Confusion|INIT +14|PER +23 Low Light Vision SM+2|Speed 60'|Resist 10 Negative Energy Damage
Resources:
Shirt Re-roll 1/1, Pearl of Power 1st 1/6, Four Leaf Clover 3/3, Force Missiles: 9/9,+1 Knowledge 1/1|Spells 1st 6/7, 2nd 5/6,3rd 1/4 4th 3/3

Wow, another game day. Thanks for bringing that to our attention. :)

Liberty's Edge

2 people marked this as a favorite.
Male CG Half-Orc Medicine Man 5.2 | Init +4 | Perc: +8, SM: +7 | Wounds L 9; N 5 / 46 | AC 22; T 14; FF 18 | CMB +3 | CMD +17 | Fort +10; Ref +10; Will +4 | Speed: 30 ft | Burn 1/7

Ha! All this time, mission impossible theme is playing in the background.

Sovereign Court

Male NG Ulfen (shaven) Barbarian 2 / Fighter 4 (Siegebreaker) / Ulfen Guard 3 - Init. +2, Senses Normal Vision Perception +13, AC 25/ touch 12/ ff 25; CMD 29 (33 vs. Grapple, 31 vs. Bull Rush/Overrun/Sunder/Trip); hp 97/97 Temp 2/2, F+15, R+6, W+8, Speed 40 ft. | Armored Vigor: 7/7 Rage: 14/14 | Buffs: [b][/b]
Malik Rimeclan wrote:
Ha! All this time, mission impossible theme is playing in the background.

Or maybe less explosions, and more deductions? :P :D :)

All I'm gonna say is thanks for the patience of GM Erich and the other players! :)

Dark Archive

m LN tiefling | Zen Archer (Qinggong) 6 | HP 44/44 | AC 21, t 20, ff 16 | CMB +11 (+2 trip), CMD 24 | F +7, R +10, W +10 (+1 illusions) | Resist Fire 5 | Init: +6 | Perc: +12 (darkvision 60'), SM: +8  | Speed 50' | Perfect Strike 5/day | Active conditions: ---

Does the room of chains affect darkvision?

Grand Lodge

1 person marked this as a favorite.
xxx ||| Under The Eye of the Mantis ||| xxx3

Yes, the chains are physical, so they block sight of any type.

Your darkvision is not affected by whatever strange forces are affecting the light sources in this place, however.

Liberty's Edge

Male CG Half-Orc Medicine Man 5.2 | Init +4 | Perc: +8, SM: +7 | Wounds L 9; N 5 / 46 | AC 22; T 14; FF 18 | CMB +3 | CMD +17 | Fort +10; Ref +10; Will +4 | Speed: 30 ft | Burn 1/7

Guys, I will have limited availability over the weekend. Leaving in some 2 hrs and will be away until Sunday afternoon-ish. I will be on phone and will check the thread every now and then, but if we get to something crucial and you need to rush, bot me. Everything you need for it is in Malik's profile under Botting Instructions and Frequent Rolls spoilers.

Dark Archive

m LN tiefling | Zen Archer (Qinggong) 6 | HP 44/44 | AC 21, t 20, ff 16 | CMB +11 (+2 trip), CMD 24 | F +7, R +10, W +10 (+1 illusions) | Resist Fire 5 | Init: +6 | Perc: +12 (darkvision 60'), SM: +8  | Speed 50' | Perfect Strike 5/day | Active conditions: ---
Zzorn wrote:
Igor Ivantoe wrote:
@Zzorn - You decide if your magical weapon generates light or not. The percentage roll is just for randomly found treasure outside of society play.
Incorrect: several GMs have asked me to roll for this before.

Igor is quite correct.

I remember this thread quite well since it came up back in the day during one of my games.

Silver Crusade

Female NG Sylph Bard (Flame Dancer) 6 | HP 40/40 | AC 18 T 13 FF 16 | CMB +4, CMD 17 | F: +4, R: +8, W: +6 | Init: +2 | Perc: +13, SM: +13 | Speed 30ft | Feather Fall: 1/1 Bardic Performance 21/21 | Spells: 1st 5/5 2nd 4/4| Active conditions: None.

@GM, what checks would it take to stop climbing on the chain, pull a scroll from a Handy Haversack, and try to cast the scroll? It may take multiple rounds to accomplish. especially if I need to take an action every round to hold my position in the chain?

Grand Lodge

xxx ||| Under The Eye of the Mantis ||| xxx3

You can stop on the chain and use one hand to get out a scroll (it can be in your belt) and try to read and cast it. There needs to be light to read it if you don't have darkvision. Otherwise, no penalties.

Silver Crusade

Female NG Sylph Bard (Flame Dancer) 6 | HP 40/40 | AC 18 T 13 FF 16 | CMB +4, CMD 17 | F: +4, R: +8, W: +6 | Init: +2 | Perc: +13, SM: +13 | Speed 30ft | Feather Fall: 1/1 Bardic Performance 21/21 | Spells: 1st 5/5 2nd 4/4| Active conditions: None.

I Have Darkvision, so no worries. It will still be a UMD check, since the scroll isn't on my spell list.

Grand Lodge

Male N Half-Elf Wizard 7|Buffs:Haste, Mage Armor, Shield, Protection from Evil, Mirror Image, False Life, Blood Boiling Pill, Light (Dagger blade). | HP 62/62 Temp HP 11/11|AC 20 (22 vs Evil) Incorp T 20(22) T 12(14) FF 18(20) |4 Images|CMB +4 CMD 15|F +6 R +5 W +6,+2 vs Enchantment/Cold,+1 vs Evil/Fear/Confusion|INIT +14|PER +23 Low Light Vision SM+2|Speed 60'|Resist 10 Negative Energy Damage
Resources:
Shirt Re-roll 1/1, Pearl of Power 1st 1/6, Four Leaf Clover 3/3, Force Missiles: 9/9,+1 Knowledge 1/1|Spells 1st 6/7, 2nd 5/6,3rd 1/4 4th 3/3

How is Elby bonking adjacent targets with a reach weapon? I was thinking that perhaps we were done with those rolls but maybe not.

Sovereign Court

Male NG Ulfen (shaven) Barbarian 2 / Fighter 4 (Siegebreaker) / Ulfen Guard 3 - Init. +2, Senses Normal Vision Perception +13, AC 25/ touch 12/ ff 25; CMD 29 (33 vs. Grapple, 31 vs. Bull Rush/Overrun/Sunder/Trip); hp 97/97 Temp 2/2, F+15, R+6, W+8, Speed 40 ft. | Armored Vigor: 7/7 Rage: 14/14 | Buffs: [b][/b]
Zzorn wrote:
Igor Ivantoe wrote:
@Zzorn - Michael Brock clarified that point in the Pathfinder Society thread. Players get to choose. If you want a roll to determine your decision then that is your choice. :)
I do and I did, but thanks for pointing that out. For the record I would appreciate if you used PMs or the discussion thread for suggestions like these and let the GM inform me on my options, as I'm getting a ruleslawyery vibe from your posts at the moment. Thank you for your understanding and cooperation. Regards, PDK
Igor Ivantoe wrote:
Why Zzorn decides to rage now has me scratching my head. Still playing an unpredictable character does make for more interesting reading. :)

Igor, I have kindly requested you use the Discussion thread for your ooc comments or questions about character actions/decisions. Please do so in the future, if you must (because frankly, I don't care for this kind of running commentary, and have considered elevating this to a complaint to the GM). With all due respect, I signed up for a GM Erich game, not a GM Igor game. Thank you for your understanding and cooperation. Regards, PDK.

Grand Lodge

Male N Half-Elf Wizard 7|Buffs:Haste, Mage Armor, Shield, Protection from Evil, Mirror Image, False Life, Blood Boiling Pill, Light (Dagger blade). | HP 62/62 Temp HP 11/11|AC 20 (22 vs Evil) Incorp T 20(22) T 12(14) FF 18(20) |4 Images|CMB +4 CMD 15|F +6 R +5 W +6,+2 vs Enchantment/Cold,+1 vs Evil/Fear/Confusion|INIT +14|PER +23 Low Light Vision SM+2|Speed 60'|Resist 10 Negative Energy Damage
Resources:
Shirt Re-roll 1/1, Pearl of Power 1st 1/6, Four Leaf Clover 3/3, Force Missiles: 9/9,+1 Knowledge 1/1|Spells 1st 6/7, 2nd 5/6,3rd 1/4 4th 3/3

Sure you are right I will keep all ooc comments (and only if necessary) in the discussion thread as you have requested. My apologies.

Sovereign Court

Male NG Ulfen (shaven) Barbarian 2 / Fighter 4 (Siegebreaker) / Ulfen Guard 3 - Init. +2, Senses Normal Vision Perception +13, AC 25/ touch 12/ ff 25; CMD 29 (33 vs. Grapple, 31 vs. Bull Rush/Overrun/Sunder/Trip); hp 97/97 Temp 2/2, F+15, R+6, W+8, Speed 40 ft. | Armored Vigor: 7/7 Rage: 14/14 | Buffs: [b][/b]

Much appreciated, thanks!

Grand Lodge

Male N Half-Elf Wizard 7|Buffs:Haste, Mage Armor, Shield, Protection from Evil, Mirror Image, False Life, Blood Boiling Pill, Light (Dagger blade). | HP 62/62 Temp HP 11/11|AC 20 (22 vs Evil) Incorp T 20(22) T 12(14) FF 18(20) |4 Images|CMB +4 CMD 15|F +6 R +5 W +6,+2 vs Enchantment/Cold,+1 vs Evil/Fear/Confusion|INIT +14|PER +23 Low Light Vision SM+2|Speed 60'|Resist 10 Negative Energy Damage
Resources:
Shirt Re-roll 1/1, Pearl of Power 1st 1/6, Four Leaf Clover 3/3, Force Missiles: 9/9,+1 Knowledge 1/1|Spells 1st 6/7, 2nd 5/6,3rd 1/4 4th 3/3

Generally at table people will simply do their own healing out of combat assuming that there is at least one person who can automatically activate the healing wand. Going forward I really suggest that we take this approach as PbP is painfully slow in comparison to a live game.

Also can Elby activate a cure wand? Typically Paladins can but she might have traded away her spell casting abilities with an archetype choice.

Silver Crusade

Female NG Sylph Bard (Flame Dancer) 6 | HP 40/40 | AC 18 T 13 FF 16 | CMB +4, CMD 17 | F: +4, R: +8, W: +6 | Init: +2 | Perc: +13, SM: +13 | Speed 30ft | Feather Fall: 1/1 Bardic Performance 21/21 | Spells: 1st 5/5 2nd 4/4| Active conditions: None.

It is entirely up to the GM as to how the healing works. Since GM Erich asked to roll the healing, I rolled it. So long as it doesn't take a ton of time, which this has not in my opinion, there is no reason not to do it this way.

I am pretty sure Elby mentioned she gave up spellcasting for an archetype, although I may be remebering that from a previous scenario.

Dark Archive

m LN tiefling | Zen Archer (Qinggong) 6 | HP 44/44 | AC 21, t 20, ff 16 | CMB +11 (+2 trip), CMD 24 | F +7, R +10, W +10 (+1 illusions) | Resist Fire 5 | Init: +6 | Perc: +12 (darkvision 60'), SM: +8  | Speed 50' | Perfect Strike 5/day | Active conditions: ---

I just want to go "pew, pew, pew!" with my bow.

Liberty's Edge

1 person marked this as a favorite.
Male CG Half-Orc Medicine Man 5.2 | Init +4 | Perc: +8, SM: +7 | Wounds L 9; N 5 / 46 | AC 22; T 14; FF 18 | CMB +3 | CMD +17 | Fort +10; Ref +10; Will +4 | Speed: 30 ft | Burn 1/7
Elbesamiya dy Bulaka wrote:

"Did you check that those shae were dead before you chucked them over the side?"

Elby rushes to a chain, hoping that a few cuts on the way down is not as bad as an attempt to jump would be.

Hah. I mean it wasn't explicitly stated but it's one of those assumptions, you know. Like you never see posts describing the characters' morning bowel movements here, etc.

Grand Lodge

Male N Half-Elf Wizard 7|Buffs:Haste, Mage Armor, Shield, Protection from Evil, Mirror Image, False Life, Blood Boiling Pill, Light (Dagger blade). | HP 62/62 Temp HP 11/11|AC 20 (22 vs Evil) Incorp T 20(22) T 12(14) FF 18(20) |4 Images|CMB +4 CMD 15|F +6 R +5 W +6,+2 vs Enchantment/Cold,+1 vs Evil/Fear/Confusion|INIT +14|PER +23 Low Light Vision SM+2|Speed 60'|Resist 10 Negative Energy Damage
Resources:
Shirt Re-roll 1/1, Pearl of Power 1st 1/6, Four Leaf Clover 3/3, Force Missiles: 9/9,+1 Knowledge 1/1|Spells 1st 6/7, 2nd 5/6,3rd 1/4 4th 3/3

^I think that you are going to see a lot of table variance on that point. My characters always play it safe and actively loot the bodies. If you read the posts carefully you can see that the Shae were actively looted. :)

Sovereign Court

Male NG Ulfen (shaven) Barbarian 2 / Fighter 4 (Siegebreaker) / Ulfen Guard 3 - Init. +2, Senses Normal Vision Perception +13, AC 25/ touch 12/ ff 25; CMD 29 (33 vs. Grapple, 31 vs. Bull Rush/Overrun/Sunder/Trip); hp 97/97 Temp 2/2, F+15, R+6, W+8, Speed 40 ft. | Armored Vigor: 7/7 Rage: 14/14 | Buffs: [b][/b]

Your characters always play it safe yet they are adventurers for the Pathfinder Society? ::roll eyes::

Grand Lodge

Male N Half-Elf Wizard 7|Buffs:Haste, Mage Armor, Shield, Protection from Evil, Mirror Image, False Life, Blood Boiling Pill, Light (Dagger blade). | HP 62/62 Temp HP 11/11|AC 20 (22 vs Evil) Incorp T 20(22) T 12(14) FF 18(20) |4 Images|CMB +4 CMD 15|F +6 R +5 W +6,+2 vs Enchantment/Cold,+1 vs Evil/Fear/Confusion|INIT +14|PER +23 Low Light Vision SM+2|Speed 60'|Resist 10 Negative Energy Damage
Resources:
Shirt Re-roll 1/1, Pearl of Power 1st 1/6, Four Leaf Clover 3/3, Force Missiles: 9/9,+1 Knowledge 1/1|Spells 1st 6/7, 2nd 5/6,3rd 1/4 4th 3/3

I don't intend to follow this plan. Every opponent will get a Perception check against the Disguise so it is unlikely to work. The Disguise check might be subject to other penalties as well due to the differences in age between Zzorn and the character he is disguised as so his check might actually be less than the 11 that he rolled. Even with a better roll it is unlikely to succeed with so many eyes on him.

1 to 50 of 87 << first < prev | 1 | 2 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / GM Erich's 5-23 Cairn of Shadows (Tier 5-9) Discussion All Messageboards

Want to post a reply? Sign in.