[PF2 / Farol] #Q2 Unforgiving Fire (Inactive)

Game Master Farol

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Welcome to the Q2 Unforgiving Fire

Could you please provide the following:

Player Name/Alias:
Character Name:
Character Level:
Organized Play # / Character #:
Earn Income Roll:
Faction:

Grand Archive

Male Goblin (Snow) Core Bard (Multifarious) Archaeologist 10 | HP 116/116 | AC 28 | Fortitude +18, Reflex +19, Will +17 (Performer's Heart) | Perception +14 | Speed 25, climb 10 | Darkvision | Resist cold 5, void 1 | Default Exploration: Avoid Notice +16 | Bard Spells 5th-1/3 4th-3/3 3rd-2/3 2nd-2/3 1st-3/3 | Focus 1/2 | Greater Mentalist's Staff 5/5 | Hero Points 0 | Provisions: scroll of breath of life 1/1 | Active Conditions: Blur | ◆◇↺

Player Name/Alias: cmlobue
Character Name: Jiki the Flatulist
Character Level: 3
Organized Play # / Character #: 312045-2001
Earn Income Roll: Performance (Expert): 1d20 + 12 ⇒ (9) + 12 = 21
Faction:Grand Archive

I grabbed another quest for this character because I didn't expect this one to be ready so soon. I will drop this if that one doesn't finish before this is ready to start.


@cmlobue - I plan to run it sooner than later. So I guess you are out :( I am sure we will have other opportunities.

@All - please provide us with the above information and head to the gameplay to introduce your PC in character.

In the recruitment thread, a player BlackCatto has posted with freshly create Cleric LVL 1. I approached them and said that there is an option to join. But I will reiterate what we were writing about in the recruitment thread:
- Emdi is lvl 4
- The team has players of lvl 1, 2, and 4, and the adjustment system that we decided upon means that enemies will be a bit beefier (1 lvl adjustment to enemies).
- This means that there is a bit higher risk for players playing lvl 1 characters. I don't consider this scenario particularly deadly but rolls happen. I don't think any of the enemies even have a chance to insta kill any of the PC, which bodes well.

- If we get a non-pregen cleric I would strongly suggest going for healing font cleric to get extra heal spells, as they might be needed.

Ok. That would be it. I will begin to work on slides, we should start today or tomorrow.

Horizon Hunters

Human Monk 1 | HP 19/19 | AC 18 | Fort +6, Reflex +8, Will +4 | Perception +2 | Shield HP 20/20 | | Hero Point 1/1 | Conditions: None | Speed: 25ft | Exploration Mode: Scout

Player Name/Alias: NovelEnigma
Character Name: Eyovar Jania
Character Level: 1
Organized Play # / Character #: 193338-6
Earn Income Roll: Excavating Ramlocks Tower
Faction: Horizon Hunters

I don't see any rules about it, so does anyone know if we can change Kyra's spells? I'd be totally up for her dropping Bless and Sanctuary for 2 more Heals.


My understanding is that clerics prepare their spells every day from a divine spell list. I know that it differs between GM's but most that I know make it so that daily preparation happens after the briefing => That leads me to believe that yeah you can change Kyra's spells.

Radiant Oath

Female Elf CG Cleric 1 of Calistria// AC: 15// HP: 15/15// Perc +6// Fort +4 Ref +5 Will +8// Cleric DC:16// Divine DC:16// FP:1/1 // Hero Points:2

Sounds like high danger.

Radiant Oath

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Male Lizardfolk (Cliffscale) | Monk 5 | HP 68/68 | AC 23 (24 in Crane Stance) | eF +11 (+1 vs inhaled threats, success = crit success) eR +13 eW +12 | speed 35 ft | tPerc +12 | Hero Point 0/3 | Focus: 1/2 | active condition: | Exploration activity: Search

Player Name/Alias: Kwinten
Character Name: Thrass
Character Level: 2
Organized Play # / Character #: 127656-2003
Earn Income Roll: Tanning Lore: 1d20 + 3 ⇒ (13) + 3 = 16 That's just a success for level 2.
Faction: Radiant Oath

And yeah, I'm fine with level bump for the enemies. Sounds better than swarming the map with more mooks.

Radiant Oath

6-99 | male (he/him) skilled human (Nidalese) champion (Shelyn) 8 | ◆◇↺ | HP 112/112 | AC 28 (29) | P+11, F+15, R+15, W+14 | DV, NH, 30' | ↺ Retributive Strike | Hero: 1/3 | Focus: 1/1 | Active Conditions: resist cold 1, electricity 1; Experienced Mountaineer

Player Name/Alias: Watery Soup
Character Name: Emdi Emmay
Character Level: 4
Organized Play # / Character #: 2358909-2002
Faction: Radiant Oath

Earn Income Roll: Raves! You're coming to my rave right?

Performance, TL2 (DC 16): 1d20 + 8 ⇒ (18) + 8 = 26

It's gonna be sick. Meet at the docks - if we can't find a warehouse, we'll send a runner to lead you through the sewers. Sick!

Radiant Oath

Female Elf CG Cleric 1 of Calistria// AC: 15// HP: 15/15// Perc +6// Fort +4 Ref +5 Will +8// Cleric DC:16// Divine DC:16// FP:1/1 // Hero Points:2

Yea, maybe a bit too high risk.


Khenari T'Lok wrote:
Looks to be a little to high unless ya feel I could survive jt.

The risk is higher, but I would not offer the game if it would be deadly. I specifically looked at the encounters and tried to analyze how hard would they be. On top of that Champions are really good at protecting their allies due to reactions.

But it is your choice, if you are unsure, it is fine to pass a game. There will be other occasions. Most likely, more 'normal'.

Keep in mind that the worst that could happen is that Khenari would die, in which case you would create her again just with a new number.

There are 3 melee PC's (Emdi being 5 or 10 ft further away but still one step from melee). So it should be down to your positioning.

Radiant Oath

Female Elf CG Cleric 1 of Calistria// AC: 15// HP: 15/15// Perc +6// Fort +4 Ref +5 Will +8// Cleric DC:16// Divine DC:16// FP:1/1 // Hero Points:2

Sure I am game, I gotz da healz


Could you fill in your profile

Radiant Oath

Female Elf CG Cleric 1 of Calistria// AC: 15// HP: 15/15// Perc +6// Fort +4 Ref +5 Will +8// Cleric DC:16// Divine DC:16// FP:1/1 // Hero Points:2

Sure, thing, I just got off of work and will work at such with haste.


Ok, I kicked off the briefing to make things happen. As none of you introduce their character in the gameplay (shame on you! :P), please do so in the next post.

I will review Khenari profile when it is up.

And few non-technical rules:
- This is a Quest and should take around 2 weeks. I expect daily posts (even if your PC has nothing to contribute!), that tells me that you logged to paizo and read what is happening
- If you are unsure/afraid to do something in combat or otherwise feel free to ask in discussion or ooc tag in gameplay. There is nothing wrong with asking fellow players
- If you have expectations towards other players in or out of combat express them rather than expect that others think as you do. "Emdi flank him from the other side!", "Khenari, help! they are butchering me!"
- Enjoy the game, be friendly, assume the best from other players! We all create this game together, if you want to explore some RP aspect of your PC by all means, do that. The more you put yourself into the game the more I will do the same. I try to keep my energy at roughly similar levels, but I do have off-days, rough tables, toxic behaviors, one-line posts that can all influence that (I imagine the same goes for you).
- I do appreciate feedback, if you feel that: my posts are too dry, too long, colors to bright, hp tracking not good etc. Let me know.
- After the briefing, each one of you will get 1 hero point. If anyone has GM Glyphs, they can pass additional Hero Points.

Roll high and have fun all!

Horizon Hunters

Human Monk 1 | HP 19/19 | AC 18 | Fort +6, Reflex +8, Will +4 | Perception +2 | Shield HP 20/20 | | Hero Point 1/1 | Conditions: None | Speed: 25ft | Exploration Mode: Scout

Oh sorry, for some reason I didn't think it made sense to introduce after that first block and was waiting for the next section. I will post in gameplay shortly!


No worries, we all were discussing other matters so no harm was done ;) I am just messing with you!

But jokes aside I also want to get this table going. As it will probably take 1-2 more posts to leave the briefing and wrap up the organizational things.

Radiant Oath

Female Elf CG Cleric 1 of Calistria// AC: 15// HP: 15/15// Perc +6// Fort +4 Ref +5 Will +8// Cleric DC:16// Divine DC:16// FP:1/1 // Hero Points:2

Ok, it looks like I've formatted the stats to the profile.


Khenari T'Lok wrote:
Ok, it looks like I've formatted the stats to the profile.

A few things:

- My personal opinion is that going with 8 CON will hurt you in the long run. Also, you should buy armor. Studded Leather Armor for example
- Divine Spells have a round icon next to spell names, The icon indicates if a spell is allowed in society plays (PFS scenarios, quests etc.) vs which does not. Admonishing Ray is not allowed => You need to select another spell.
- Since you are trained in Medicine (which is good) I strongly recommend you buy Healer's toolkit it is expensive (5gp) but needed if you want to use Threat Wounds
- I personally like Charm and all of its variations like Charming Touch, but be aware that those spells have Incapacitation feat => If you will try to cast it on the enemy of lvl 3 they will get 1 result better from saving throw. So failure will mean success for them, success => critical success etc. Just want to let you know as I learned it when I first tried to use it ;)

Radiant Oath

Male Lizardfolk (Cliffscale) | Monk 5 | HP 68/68 | AC 23 (24 in Crane Stance) | eF +11 (+1 vs inhaled threats, success = crit success) eR +13 eW +12 | speed 35 ft | tPerc +12 | Hero Point 0/3 | Focus: 1/2 | active condition: | Exploration activity: Search

Yeah, a Healer's Toolkit is nice. I'll buy one myself as well, still need one. You can borrow mine if you don't have the money.

I'm a one-glyph GM, so I'll give my Hero Point to Khenari, to help out the level 1 a bit.

Radiant Oath

Female Elf CG Cleric 1 of Calistria// AC: 15// HP: 15/15// Perc +6// Fort +4 Ref +5 Will +8// Cleric DC:16// Divine DC:16// FP:1/1 // Hero Points:2

I'll make changes as needed. I am still learning 2e from 1e. I'll see what I can do to increase the con stat to at least get a +1.

I didn't think of a healers kit. I shall invest in that. I'll also stick to buffing targets due to my level difference.

I didnt realize I could wear armor untrained.

Radiant Oath

Female Elf CG Cleric 1 of Calistria// AC: 15// HP: 15/15// Perc +6// Fort +4 Ref +5 Will +8// Cleric DC:16// Divine DC:16// FP:1/1 // Hero Points:2

Playing around with, I've managed to get it to a 12, so I'll need to update a few small things here and there.


You are right, you can't have armor. Don't know why i was certain that clerics can use light armor, my bad

Radiant Oath

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Female Elf CG Cleric 1 of Calistria// AC: 15// HP: 15/15// Perc +6// Fort +4 Ref +5 Will +8// Cleric DC:16// Divine DC:16// FP:1/1 // Hero Points:2

1e you could, that edition had Cleric have training in light and medium armor, no penalty to spellcasting.

Otherwise, got my HP to 15 at least.

Radiant Oath

Female Elf CG Cleric 1 of Calistria// AC: 15// HP: 15/15// Perc +6// Fort +4 Ref +5 Will +8// Cleric DC:16// Divine DC:16// FP:1/1 // Hero Points:2

I'll post my info soon for my Society # as well once I get to my laptop today.

Radiant Oath

Female Elf CG Cleric 1 of Calistria// AC: 15// HP: 15/15// Perc +6// Fort +4 Ref +5 Will +8// Cleric DC:16// Divine DC:16// FP:1/1 // Hero Points:2

Player Name/Alias: BlackoCatto
Character Name: Khenari T'Lok
Character Level: 1
Organized Play # / Character #: # 2398780-2002
Earn Income Roll: Religion (Trained): 1d20 + 6 ⇒ (20) + 6 = 26
Faction: Radiant Oath

Radiant Oath

6-99 | male (he/him) skilled human (Nidalese) champion (Shelyn) 8 | ◆◇↺ | HP 112/112 | AC 28 (29) | P+11, F+15, R+15, W+14 | DV, NH, 30' | ↺ Retributive Strike | Hero: 1/3 | Focus: 1/1 | Active Conditions: resist cold 1, electricity 1; Experienced Mountaineer

This is all unsolicited advice, so I'm not offended if you think it's worth what you paid for it. :)

CON and HP for a fragile character are going to matter the most at 1st level, mostly because of an obscure rule called the massive damage rule - if at any point you take a single hit that deals twice your max HP, you die instantly. I think it's a stupid rule, but even people who don't think it's a stupid rule agree that it really disproportionately affects level 1 characters. A level 3 boss-type character can easily crit for 20+ damage, many for 30+. The damage doesn't scale, so by level 3-5 it almost never applies and someone told me by level 7 it's mathematically impossible.

So you don't want to die, but ... :) ... you also don't want to sacrifice other things that are going to be, long term, valuable for you - clerics need WIS as their key ability, and they need CHA for the extra spell slots. That doesn't leave a lot for DEX and CON, which you want, but you can't max them all.

After you play your character for a bit, don't be afraid to go back and revise. You may want to play with a little extra CON/HP for Level 1, and then rebuild your character to take advantage of options that open up at Level 2 (for example, you can get armor proficiency through a champion or sentinel dedication).

The divine spell list doesn't have very good offensive options for Cantrips / Spell Level 1 (I heard that will change with Secrets of Magic, though), but after that there are some really good options (e.g., Spiritual Weapon) and you may not always want to be a healbot.

I have a 10-CON divine sorcerer who survived all the way to Level 7, so it's definitely possible. I came real close to dying multiple times, though.

Bottom line: 2E clerics are not at all like 1E clerics. Have fun with it, but you may need to adjust your expectations. Don't lock yourself into a mindset.

Radiant Oath

Male Lizardfolk (Cliffscale) | Monk 5 | HP 68/68 | AC 23 (24 in Crane Stance) | eF +11 (+1 vs inhaled threats, success = crit success) eR +13 eW +12 | speed 35 ft | tPerc +12 | Hero Point 0/3 | Focus: 1/2 | active condition: | Exploration activity: Search

I agree with Emdi. You don't need a CON of 14 like in Pathfinder 1, but a 10 is healthy, maybe 12 if you can get away with it. 14 is usually for martials, in my experience. But most importantly, play whatever you feel like. As in PF1, you can completely rebuild at level 1, and there's achievement point boons for rebuilding later on, so it's not like you're going to be locked in one build after level 1.

You can also get armour proficiency with feats at level 3, so don't feel like you have to multiclass to get it.

Offensive cantrips are a problem, yeah. Divine Lance is good as you're mostly fighting evil creatures, but neutral things like animals and constructs will be a problem. But indeed, Secrets of Magic will have some more.

Magic Weapon is a great buff to slap on others in the early levels. Martials will thank you for it, as it increases their damage output by a lot. And even at higher levels it's nice to enchant a backup weapon. Don't mean to imply you have to bring it along here as well, just helping out. :)

Radiant Oath

Female Elf CG Cleric 1 of Calistria// AC: 15// HP: 15/15// Perc +6// Fort +4 Ref +5 Will +8// Cleric DC:16// Divine DC:16// FP:1/1 // Hero Points:2

Tempted to bring either Bless or Magic Weapon. Will post as soon as I can.


Yeah, I forgot to write it down yesterday. But unless I am saying that something is not sanctioned for society play, ultimately this is your character. And yeah if you plan to keep CON as 8, bump it during the first level and then switch to your desired level before advancing to level 2.

Also feel free to start posting in gameplay, some things can be sorted as you are RP'ing ;)

With regards to spell cantrips, you may consider taking Shield spell. Casting it takes only 1 action and most spells take 2 actions so mostly you will have 1 spare one. And besides increasing your AC you can use it as a reaction when caught by a hit.

@team - I included a picture of how the lodge may look like. I will experiment a bit with pictures during this quest. Please let me know what do you think of them. I alter them a bit to not look camera-made (even that they are).

Radiant Oath

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6-99 | male (he/him) skilled human (Nidalese) champion (Shelyn) 8 | ◆◇↺ | HP 112/112 | AC 28 (29) | P+11, F+15, R+15, W+14 | DV, NH, 30' | ↺ Retributive Strike | Hero: 1/3 | Focus: 1/1 | Active Conditions: resist cold 1, electricity 1; Experienced Mountaineer
GM Farol wrote:
@team - I included a picture of how the lodge may look like. I will experiment a bit with pictures during this quest. Please let me know what do you think of them. I alter them a bit to not look camera-made (even that they are).

I don't mind if they look camera-made.

I've used pictures then and again, especially when there's a lot of box text. I use a site called pixabay to pull pictures from - it's royalty-free, and the pictures are high-quality. There are even some fantasy worlds.

Horizon Hunters

Human Monk 1 | HP 19/19 | AC 18 | Fort +6, Reflex +8, Will +4 | Perception +2 | Shield HP 20/20 | | Hero Point 1/1 | Conditions: None | Speed: 25ft | Exploration Mode: Scout

Is the person we are looking for from the monastery of unblinking flame? I've reread the GM text like 4 times based on what khenari is saying and I don't see anything that states that so I'm kind of confused.

Edit: of course after I posted this I reread the latest gm block and realized they described the person we are looking for, not just idly chatting about a person related to the schools


So, yeah from the last text I passed you the information that the sailors had. You did not asked, but you did a sparring match that would bring the sailors together and they could have mentioned it.

Anyways, it seems that my quest has a mistake (I need to check if they fixed it and there is a new version to download). The lady set up a new monastery called: The Temple of Unforgiving Flame.

She comes from the Monastery of Unblinking Flame (which was referenced in the briefing as one of the oldest houses) which she left to set up her own school (Unforgiving Flame, sometimes referred to as Unforgiving Fire). She lost in the first contest.

There is plenty of U... Flames monasteries here (well two ;)) which caused my confusion. Sorry about that


So there are three trials:
- Cinderpalm strike
Reflex save, Arcana check (to identify the patterns of the magical creature and strike out at the most appropriate time), or Deception check (to Feint one attack while reaching out toward the wisp with another).

- Iron Talon Grip
Will save (to force themselves to hang on through the painful vibrations), Athletics check, Performance check, or Warfare Lore check (to recall methodology used by other ancient monks to secure holds and throws).

- Soaring-Ashes Style
Fortitude saves (to endure burns on their hands and chest from spilled liquid), an Acrobatics check to Balance (to avoid spilling any liquid at all), Performance check, or a Crafting check (to Recall Knowledge about best practices in handling incendiary substances).

Please each one of you post the skill and its modifier that you would like to participate in each of the trials. I will try to divide you into a group of 2 so that each one of you participates in at least 1.

Mechanics:
- Each trial has a DC of 15.
- Each participant will roll 3 times representing three attempts that you have
- The highest amount of successes wins. If there will be a tie, we will roll 1 try more.
- Successes will be counted for the whole team (disciples vs pathfinders)

Radiant Oath

Male Lizardfolk (Cliffscale) | Monk 5 | HP 68/68 | AC 23 (24 in Crane Stance) | eF +11 (+1 vs inhaled threats, success = crit success) eR +13 eW +12 | speed 35 ft | tPerc +12 | Hero Point 0/3 | Focus: 1/2 | active condition: | Exploration activity: Search

- Cinderpalm Strike: Reflex +9
- Iron Talon Grip: Will save +8, Athletics +8
- Soaring-Ashes Style: Fortitude +7, Acrobatics +7

Thrass has no preference what to perform in. He's currently confused why they're not fighting already. I think the Iron Talon Grip speaks to him the most, as he has actual claws. :P

Horizon Hunters

Human Monk 1 | HP 19/19 | AC 18 | Fort +6, Reflex +8, Will +4 | Perception +2 | Shield HP 20/20 | | Hero Point 1/1 | Conditions: None | Speed: 25ft | Exploration Mode: Scout

Cinderpalm Strike: Reflex +8
Iron Talon Grip: Athletics +7
Soaring-Ashes Style: Fortitude +6, Acrobatics +6

I guess my preferences go down the list with my modifiers. 1st choice would be strike, the second would be grip, and the third would be soaring-ashes.

Radiant Oath

6-99 | male (he/him) skilled human (Nidalese) champion (Shelyn) 8 | ◆◇↺ | HP 112/112 | AC 28 (29) | P+11, F+15, R+15, W+14 | DV, NH, 30' | ↺ Retributive Strike | Hero: 1/3 | Focus: 1/1 | Active Conditions: resist cold 1, electricity 1; Experienced Mountaineer

Cinderpalm Strike: Reflex +10
Iron Talon Grip: Performance +8
Soaring Ashes Style: Acrobatics +11

Radiant Oath

Female Elf CG Cleric 1 of Calistria// AC: 15// HP: 15/15// Perc +6// Fort +4 Ref +5 Will +8// Cleric DC:16// Divine DC:16// FP:1/1 // Hero Points:2

Yea you folk can do all that exercise ;D

Radiant Oath

Female Elf CG Cleric 1 of Calistria// AC: 15// HP: 15/15// Perc +6// Fort +4 Ref +5 Will +8// Cleric DC:16// Divine DC:16// FP:1/1 // Hero Points:2

Taking a holdiay


Khenari T'Lok wrote:
Yea you folk can do all that exercise ;D

You wish! She will call you out.

The trials will be done according to the following list:

Cinderpalm Strike: Thrass and Eyovar
Iron Talon Grip: Emdi and Khenari
Soaring Ashes Style: two of you that had the highest successes in the previous round.

Sorry for the silent weekend, I ended up being busier than expected.

Horizon Hunters

1 person marked this as a favorite.
Human Monk 1 | HP 19/19 | AC 18 | Fort +6, Reflex +8, Will +4 | Perception +2 | Shield HP 20/20 | | Hero Point 1/1 | Conditions: None | Speed: 25ft | Exploration Mode: Scout

@Emdi

I think you need to do round 2 checks (not reflex saves).

"Fortitude saves (to endure burns on their hands and chest from spilled liquid), an Acrobatics check to Balance (to avoid spilling any liquid at all), Performance check, or a Crafting check (to Recall Knowledge about best practices in handling incendiary substances)."

Radiant Oath

6-99 | male (he/him) skilled human (Nidalese) champion (Shelyn) 8 | ◆◇↺ | HP 112/112 | AC 28 (29) | P+11, F+15, R+15, W+14 | DV, NH, 30' | ↺ Retributive Strike | Hero: 1/3 | Focus: 1/1 | Active Conditions: resist cold 1, electricity 1; Experienced Mountaineer

Oops! Edited.


Wow! What a round, 3, 2, 3 as attack rolls. Pfew.

Good luck Pathfinders! Roll better than I did ;)

Oh. And the reference was to the scene from The Boondock Saints (1999) - I know that at least WaterySoup is old enough that he could have seen it.

Radiant Oath

1 person marked this as a favorite.
Male Lizardfolk (Cliffscale) | Monk 5 | HP 68/68 | AC 23 (24 in Crane Stance) | eF +11 (+1 vs inhaled threats, success = crit success) eR +13 eW +12 | speed 35 ft | tPerc +12 | Hero Point 0/3 | Focus: 1/2 | active condition: | Exploration activity: Search

I mean, my to hit rolls were pretty good. My flat checks on the other hand... :P


Wow! What a mighty set of rolls I have! Wow!


Congratulations all, well done. The fight that was supposed to be challenging turned out to be a walk in the park. Good job! I will produce the chronicles most likely on Monday.

Horizon Hunters

Human Monk 1 | HP 19/19 | AC 18 | Fort +6, Reflex +8, Will +4 | Perception +2 | Shield HP 20/20 | | Hero Point 1/1 | Conditions: None | Speed: 25ft | Exploration Mode: Scout

Awesome! I can't wait to trade Dragon Style in.

Radiant Oath

Female Elf CG Cleric 1 of Calistria// AC: 15// HP: 15/15// Perc +6// Fort +4 Ref +5 Will +8// Cleric DC:16// Divine DC:16// FP:1/1 // Hero Points:2

I lived wooo XD

Radiant Oath

Male Lizardfolk (Cliffscale) | Monk 5 | HP 68/68 | AC 23 (24 in Crane Stance) | eF +11 (+1 vs inhaled threats, success = crit success) eR +13 eW +12 | speed 35 ft | tPerc +12 | Hero Point 0/3 | Focus: 1/2 | active condition: | Exploration activity: Search

I'm sorry your dice dried up, and ours were on fire. While it's fun to beat someone, a one-sided fight always feels a bit disappointing to me. I don't mean that as an insult to the GM, by the way, you can't help it, you did great. Thanks for the game! And also thanks to everyone else for playing, I had a great time. Thrass is fun to play as.

Radiant Oath

6-99 | male (he/him) skilled human (Nidalese) champion (Shelyn) 8 | ◆◇↺ | HP 112/112 | AC 28 (29) | P+11, F+15, R+15, W+14 | DV, NH, 30' | ↺ Retributive Strike | Hero: 1/3 | Focus: 1/1 | Active Conditions: resist cold 1, electricity 1; Experienced Mountaineer

Yeah, very well run and the dice gods were definitely on ourside.


Chronicles are here and the game is reported.

Thank you all for playing, I hope you enjoyed my version of Quest 2. I found some things about that Quest a bit odd and I introduced few small changes. I also tried to soften a bit Master Sanvara in her way of communicating with you. This Quest gave you an opportunity to slay her, beat her and leave her be, or convince her to join Pathfinders.

The scenario suggests that the last one requires a Diplomacy check, but you were respectful towards her the whole time. You participated and heated her students. On top of that in Season 2 there is a scenario that shows Master Sanvara to be part of society, so I tried to push her that way.

I made some tiny changes to some parts of the quest: like there was a Society check that you could have recognized students as criminals. That would give them penalties for the tries. But:
- They had a low modifier to start with (+3 with level adjustment)
- You are new in those part of the world, and the first day on that island, so it did not feel 'right'

Let me know when you download the chronicles then I will make this campaign as inactive.

I hope to meet you at other tables (I already am playing with some of you). Stay safe!

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