
Spirit the Ferret |

Spirit, seeing the larger group of enemies, waves his tail and starts bending everyone's luck.
Casting tug fate, so allies get +12 when they roll a 10 and enemies get a -12 when they roll a 10. Additionally the first 20 an enemy rolls or the first 1 an ally rolls each round gets turned into the opposite.

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While Mr Pitch looks for an opening, Spirit casts a spell that could help his friends…
All the trogs take 5’ steps which get three into attack range…two swing their clubs at the wolf while the other takes a swipe at the quasit…
Club: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Club: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Club: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
…Lorelei is unable to avoid one of the clubs, taking a bruise to her ribs, while Mheenah gets winged a little, even though her special resistance absorbs most of the damage…
COMBAT! Round 3/4! The bold may post!
Mr. Pitch
Mheenah (-7)
Lorelei (-11)
Troglodytes (blue dead, red dead, purple -2 NL)
Spirit

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While Spirit's magically guided projectile goes awry, Mr. Pitch gives Lorelei some much needed healing...
COMBAT! Round 3/4! The bold may post!
Mr. Pitch
Mheenah (-7)
Lorelei (-7)
Troglodytes (blue dead, red dead, purple -2 NL)
Spirit

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Mheenah moves to flank and keeps attacking purple.
Bite: 1d20 + 9 ⇒ (10) + 9 = 19Damage: 1d4 - 1 + 1d6 ⇒ (1) - 1 + (1) = 1
Claw: 1d20 + 9 ⇒ (1) + 9 = 10Damage: 1d3 - 1 + 1d6 ⇒ (1) - 1 + (6) = 6
Claw: 1d20 + 9 ⇒ (20) + 9 = 29Damage: 1d3 - 1 + 1d6 ⇒ (2) - 1 + (6) = 7
Confirm Crit #1?: 1d20 + 9 ⇒ (10) + 9 = 19Bonus Damage: 1d3 - 1 ⇒ (3) - 1 = 2
Confirm Crit #2?: 1d20 + 9 ⇒ (18) + 9 = 27Bonus Damage: 1d3 - 1 ⇒ (3) - 1 = 2
I believe those two 10s get a +12 thanks to Spirit's spell and the 1 changes into a 20.

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While Lorelei’s teeth barely miss, Mheenah’s teeth and claws mangle purple’s face into a bloody pulp; it drops like a rock and lies still…
The trogs move and retaliate, twice at Lorelei and once at Mheenah…
Club: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d6 + 1 ⇒ (5) + 1 = 6
Club: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Club: 1d20 + 5 ⇒ (20) + 5 = 25
Confirm: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 2d6 + 2 ⇒ (6, 3) + 2 = 11
…and they miss Lorelei but the last smacks Mheenah hard even with her special resistance…
COMBAT! Round 4/5! The bold may post!
Mr. Pitch
Mheenah (-13)
Lorelei (-7)
Troglodytes (blue dead, red dead, purple dead)
Spirit

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Doesn't Spirit's spell wipe out the natural 20 on that trog attack?
Aye, it does! Thanks, my bad, I’m a dolt, I’ll fix it. That spell paid out in spades!

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…but just as the club was about to smash Mheenah, it slips in his hand and goes wide, leaving her unmarked…
COMBAT! Round 4/5! The bold may post!
Mr. Pitch
Mheenah (-7)
Lorelei (-7)
Troglodytes (blue dead, red dead, purple dead)
Spirit

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As the foolish orange troglodyte steps into a flanked position between her and the wolf, Mheenah goes on the attack again.
Bite: 1d20 + 9 + 2 ⇒ (3) + 9 + 2 = 14Damage: 1d4 - 1 + 1d6 ⇒ (3) - 1 + (5) = 7
Claw: 1d20 + 9 + 2 ⇒ (17) + 9 + 2 = 28Damage: 1d3 - 1 + 1d6 ⇒ (1) - 1 + (2) = 2
Claw: 1d20 + 9 + 2 ⇒ (17) + 9 + 2 = 28Damage: 1d3 - 1 + 1d6 ⇒ (1) - 1 + (2) = 2

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Lorelei snaps at Green!
Bite: 1d20 + 6 - 1 ⇒ (1) + 6 - 1 = 6Damage: 1d6 + 2 + 2 ⇒ (4) + 2 + 2 = 8
Trip: 1d20 + 6 ⇒ (14) + 6 = 20
Natural 1 becomes a Natural 20
Bite (confirm crit?): 1d20 + 6 - 1 ⇒ (1) + 6 - 1 = 6Bonus Damage: 1d6 + 2 + 2 ⇒ (5) + 2 + 2 = 9
LOL! Too bad I can't get that trick twice!

Spirit the Ferret |

Nope, sorry, the flip part is only once per round. Funny it's happened so many times. :D Modifying a 10 happens every time anyone rolls a 10, though. Technically flipping a roll on an enemy allows them a Will save vs. DC 16 to avoid it.
Spirit flings a dropped club at the orange troglodyte.
Attack: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d4 ⇒ 1

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Spirit, you sure got your money's worth outta that spell!
Mheenah and Spirit team up on orange, with her claws hitting and his projectile grazing him...
Fort: 1d20 + 7 ⇒ (5) + 7 = 12
DEX damage: 1d2 ⇒ 1
Fort: 1d20 + 7 ⇒ (15) + 7 = 22
...it succumbs to Mheenah's poisonous claw!
While Lorelei's teeth take a chunk outta green followed up by peck by the raven on its cheek...
The trogs attack, once each at Lorelei, Pitch, and Mheenah...
Club: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d6 + 1 ⇒ (1) + 1 = 2
Club: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Club: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d6 + 1 ⇒ (3) + 1 = 4
...and all three strike, doing minor damage to all but Mheenah whose resistance absorbs all damage...
COMBAT! Round 5/6! The bold may post!
Mr. Pitch (-2)
Mheenah (-7)
Lorelei (-11)
Troglodytes (blue dead, red dead, purple dead, orange -5/-1 DEX, green -9/-1 NL)
Spirit

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While Spirit and Mr Pitch continue their valiant effort, both attacks miss this time around…
COMBAT! Round 6! The bold may post!
Mr. Pitch (-2)
Mheenah (-7)
Lorelei (-11)
Troglodytes (blue dead, red dead, purple dead, orange -5/-1 DEX, green -9/-1 NL)
Spirit

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Tired of attacking orange's neck, Mheenah scuttles up to his face and starts ripping and tearing.
Bite: 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18Damage: 1d4 - 1 + 1d6 ⇒ (4) - 1 + (3) = 6
Claw: 1d20 + 9 + 2 ⇒ (10) + 9 + 2 = 21Damage: 1d3 - 1 + 1d6 ⇒ (2) - 1 + (6) = 7
Claw: 1d20 + 9 + 2 ⇒ (17) + 9 + 2 = 28Damage: 1d3 - 1 + 1d6 ⇒ (2) - 1 + (2) = 3
Roll of 10 on Claw attack gets a +12

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Sorry, this is late…
While Lorelei’s bite goes amiss, Mheenah’s teeth and claws leave orange’s face an unrecognizable mess of blood and gore and it drops with a thud…
The remaining trogs swing their clubs, one at Lorelei, the other at Mheenah...
Club: 1d20 + 5 ⇒ (7) + 5 = 12
Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Club: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 1d6 + 1 ⇒ (5) + 1 = 6
…but both miss…
COMBAT! Round 6/7! The bold may post!
Mr. Pitch (-2)
Mheenah (-7)
Lorelei (-11)
Troglodytes (blue dead, red dead, purple dead, orange dead, green -9/-1 NL)
Spirit

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Mheenah turns her fury on yellow.
Bite: 1d20 + 9 ⇒ (5) + 9 = 14Damage: 1d4 - 1 ⇒ (3) - 1 = 2
Claw: 1d20 + 9 ⇒ (7) + 9 = 16Damage: 1d3 - 1 ⇒ (3) - 1 = 2
Claw: 1d20 + 9 ⇒ (6) + 9 = 15Damage: 1d3 - 1 ⇒ (2) - 1 = 1
"It's not quite moldy cheese, is it? More like... I think it's like onions wrapped in sweaty stockings then rolled in mustard." observes the quasit to her companions.

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Lorelei suddenly springs for the green trog's throat and yanks it down with a powerful twist of her neck.
Bite: 1d20 + 6 - 1 ⇒ (19) + 6 - 1 = 24Damage: 1d6 + 2 + 2 ⇒ (6) + 2 + 2 = 10
Trip: 1d20 + 6 ⇒ (12) + 6 = 18

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The party gets into a combat rhythm, coordinating their beak, teeth, claw, and magic projectile attacks to drop both remaining troglodytes…
COMBAT over! Victory!
Party Status:
Mr. Pitch (-2)
Mheenah (-7)
Lorelei (-11)

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"Were these guards, or is this their lair? Either way we should be cautious as we advance."
Lorelei lays on her side and begins to lick her wounds as Pitch's healing washes over her.
"It doesn't look much like a lair, and we know the naga use the troglodytes as guards and as workers. And five of them waiting for us like this -- I think they must have been posted here to watch the door."

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Mheenah discovers a large empty room (20b) and the sleeping quarters of the troglodytes (20c)…
Within the sleeping quarters, she finds many fishbones scattered around the floor, and there is a low table in the center of the room and a chest containing 16 gp, 20 ep, 57 sp, and 180 cp.
The easternmost passage leads to a set of stairs leading down…
Meanwhile, Pitch provides some much needed healing…
Party Status:
Mheenah (-3)
Lorelei (-7)

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Mheenah returns to the others to report her findings.
"Guys! I found a stairway leading down to a lower level! I'm sure we're on the right track!"

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Following the rambunctious ferret down the stairs, you see it leads to a large cavern, with mud all about…
Two large columns support the roof in this large room, and the floor is coated with mud. There appear to be stepping stones (black dots on the map) sticking above the mud leading south and west…
Party Status:
Mheenah (-3)
Lorelei (-4)

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Mheenah starts down the stone path to the south; she can see a muddy passage continuing down SSE and mud free passage to the west…
Party Status:
Mheenah (-3)
Lorelei (-3)

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Back from the cruise, so posting will be more consistent...
Scouting the western passage, Mheenah finds it leads to an uneven and natural hallway running north/southwest. The one to the north stretches to the north a ways while the southwestern one appears to open into a cavern...
Party Status:
Mheenah (-3)
Lorelei (-3)

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Naturally curious, Spirit takes a look into the large chamber and sees...
...an open area choked with mud (half-movement for those having to traverse through it). He also notes an opening to the west from that chamber...
Meanwhile Mheenah looks north...
...and spies a door to the northwest and a chamber that lies down the eastern passage...
Party Status:
Mheenah (-3)
Lorelei (-3)

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Mheenah returns to the group.
"Guys, up here! I found a door!"
She then leads the way to the door and checks it out.
Perception: 1d20 + 8 ⇒ (2) + 8 = 10 +1 vs traps

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Mheenah finds the door tough to open, probably due to the swelling of the wood due to all the moisture present...with a little help from her companions, she manages to get it open...
...revealing a large chamber. There is a thick column in the center of the room and the smell of death permeates the air.
Party Status:
Mheenah (-3)
Lorelei (-3)