[PFS2e] GM Chadius: 1-12 The Burden of Envy (Inactive)

Game Master chadius

Slides

Guaril's List:

Flitch
Theomolin
Yuleg
Daffrid
Garrla


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1-09 (Thread|Slides)

Hi everyone, thanks for joining my PFS 2nd Edition game: 1-12 The Burden of Envy.

1. Please post at least once a day. If you are absent for 24 hours I'll send you a PM. If you're missing for 36 hours I'll mark you inactive and your Player Character will simply delay - that's not fun!

2. Under your name, please add a stat block, so I can quickly find your stats and keep the game moving. You can edit your character's Race, Class/Levels and Gender fields to include information such as:

- Hit Points
- AC
- Saving Throws
- Perception Bonus

3. What about Secret Rolls? PFS 2nd ed has a lot of secret rolls the GM is supposed to make for the players, so the PCs can't react to a bad roll. If I give you the DC, feel free to make the roll openly. Otherwise, there are 2 ways to do this in my games:

- You can say which skill and which bonus you want to apply. (Example: "I use Occultism +5 to investigate the skull's mystic origin.")
- Or you spoiler your dice roll and everyone sticks to the honor system of not opening it.

If you haven't added Pathfinder specific equipment, I suggest you look at the PFS 2 Society rules, in particular the Pathfinder Training section.

---

Once you have your character selected, please post this information:

Player name: (OPTIONAL. you, the person on Earth)
Character name: (the PC you are playing in Golarion)
XP:
Class:
Money: (usually written in GP)
Leveling Speed: (Normal or Slow?)
PFS number: (It should look something like 133608-2001.)
Day Job: (feel free to roll it. Also mention any feats that may impact your job roll.)
Perception Bonus:
Faction:

PFS School Items: (Optional, depends on which school you joined)
Slotted Boons: (Optional, you can determine this after the mission briefing)

Radiant Oath

NG Male Human | Field Medic | Ranger Lvl 4 | Lesser Healing Potion | HP 52/52 | AC 20 | F/W +9, R +11 | Perc +9 (11 for init) | 25 feet | Class DC 19 | Medicine(E)/Acrobatics/Athletics/Stealth/Thievery: +9 | Nature/Survival/Lore (Scouting, Warfare): +7 | Arcana(U)/Occultism(U)/Society(U)/Religion(U): +1 | Exploration Activity: Scout | Hero Point: 1/3 |◆◇↺ |

Player name: Allan Ong
Character name: Quickblade Trueshot
XP: 0
Class: Ranger
Money: 2sp, 1cp
PFS number: 2396852-2007
Day Job: Day Job, Crafting(T): 1d20 + 4 ⇒ (19) + 4 = 23
Perception Bonus: +6
Faction: Radiant Oath

Not sure what the leveling speed would be... This is the first time I've been asked this. Is there a difference?

PFS School Items -- is that the stuff I would normally get per adventure? If so, then I would choose the minor healing potion

Radiant Oath

NG Male Human | Field Medic | Ranger Lvl 4 | Lesser Healing Potion | HP 52/52 | AC 20 | F/W +9, R +11 | Perc +9 (11 for init) | 25 feet | Class DC 19 | Medicine(E)/Acrobatics/Athletics/Stealth/Thievery: +9 | Nature/Survival/Lore (Scouting, Warfare): +7 | Arcana(U)/Occultism(U)/Society(U)/Religion(U): +1 | Exploration Activity: Scout | Hero Point: 1/3 |◆◇↺ |
GM chadius wrote:

Hi everyone, thanks for joining my PFS 2nd Edition game: 1-12 The Burden of Envy.

1. Please post at least once a day. If you are absent for 24 hours I'll send you a PM. If you're missing for 36 hours I'll mark you inactive and your Player Character will simply delay - that's not fun!

In the near future, the only block of days that I might have an issue would be 2-4 July. I'll be getting my 2nd vaccine shot and I've heard that's usually the one that knocks you down. Though even if I am sickened 1, I should still be able to crawl out of bed or use a laptop to post! :)

Vigilant Seal

NG, F. SEER ELF, GENERALIST WIZARD 7 HP: 62, AC 23; Fort +10; Ref +13; Will +14; +1 vs a spell you had Critical Success in identifying. Perception: +16/+18 Imitative speed: 30, Spells: 3 1st level 3 2nd 3 3rd 2 4TH

Here I am, let me get my character information posted.

Vigilant Seal

NG, F. SEER ELF, GENERALIST WIZARD 7 HP: 62, AC 23; Fort +10; Ref +13; Will +14; +1 vs a spell you had Critical Success in identifying. Perception: +16/+18 Imitative speed: 30, Spells: 3 1st level 3 2nd 3 3rd 2 4TH

Player Name : Quen Pah
Character Name :Avonathalanthalasa Caldon
PFS Character Number:43330-2006:
Faction Vigilant Seal
Character Ancestry / Background / Class / Level : Elf/Seer/Artisan,Wizard 4
Downtime Crafting Jewlery 1d20 + 15 ⇒ (14) + 15 = 29
Special Notes She is a elven wizard proud of her tradition but also learning about the Magabayaan traditions so she has lots of knowledges and is blending arcane and nature magic right now.

Vigilant Seal

NG, F. SEER ELF, GENERALIST WIZARD 7 HP: 62, AC 23; Fort +10; Ref +13; Will +14; +1 vs a spell you had Critical Success in identifying. Perception: +16/+18 Imitative speed: 30, Spells: 3 1st level 3 2nd 3 3rd 2 4TH

I am looking forwad to this. thanks for taking me on for this!

Grand Archive

Human(Skilled) Fighter/1 HP 20/20, AC 18/20 F: +7/ R: +8 / W: +3 Perception +5 Hero Points: 1/1, Active Conditions: n/a; Speed 25ft; Default Exploration Activity: Defend

Player name: Deevor
Character name: Jacknife
XP: 1
Class: Fighter
Money: 3.8 gp
PFS number: 12784-2011
Day Job: Day Job, Crafting(T): 1d20 + 4 ⇒ (16) + 4 = 20
Perception Bonus: +5
Faction: Grand Archive
Training: General - Healing Potion

Would like to buy for 3gp Acid Flask


1-09 (Thread|Slides)
Quickblade Trueshot wrote:

Not sure what the leveling speed would be... This is the first time I've been asked this. Is there a difference?

Turns out that option doesn't exist in 2e. Never mind.

Quickblade Trueshot wrote:

PFS School Items -- is that the stuff I would normally get per adventure? If so, then I would choose the minor healing potion

This is an on-hand consumable resource you can use. You can see the options >>HERE<< but you can always default to a healing potion.

Quote:
In the near future, the only block of days that I might have an issue would be 2-4 July.

Thanks for the heads up. I drank a lot of water and went to bed early when I got my second shot; I was back to normal by lunchtime the next day. Hopefully you recover quickly!

Horizon Hunters

Female CG Human Lookout 3.2 | Init/Perc +8 | HP 35 | AC 20 | Fort +6; Ref +11; Will +8 | Speed: 30 ft | Conditions: - | Rogue DC 19 | Initiative Bonus +0 | Human (Wintertouched) Rogue (Thief) 3 | Hero Points 0/3 | Exploration Activity - Avoid Notice

Dot. I'll put down info tomorrow morning. 23:30 in my timezone.

Radiant Oath

| Halfling | Oracle 1 | Perception +4 (Keen Eyes) | AC 16 | 15/15 HP |F +4, R +5, W +6 (Gutsy Halfling) | Resistances: All Physical Damage 2 (Cosmos Mystery) |Hero Points: 1/1 | Conditions/Curses: None

Player name: Fred Smith
Character name: Griffon Stoor
XP: 0
Class: Oracle (Cosmos Mystery)
Money: 12.68
Leveling Speed: Normal
PFS number: 65627-2013
Day Job: Thievery 1d20 + 5 ⇒ (2) + 5 = 7
Perception Bonus:+4
Faction:Radiant Oath

PFS School Items: Generalist - Holy Water x 1
Slotted Boons: Radiant Oath Champion

Horizon Hunters

Female CG Human Lookout 3.2 | Init/Perc +8 | HP 35 | AC 20 | Fort +6; Ref +11; Will +8 | Speed: 30 ft | Conditions: - | Rogue DC 19 | Initiative Bonus +0 | Human (Wintertouched) Rogue (Thief) 3 | Hero Points 0/3 | Exploration Activity - Avoid Notice

Player name: NotEspi
Character name: Ysold Minso
XP: 1
Class: Rogue
Money: 6 gp 7 sp 7 cp
PFS number: 179284-2001
Day Job: None
Perception Bonus: +6
Faction: Horizon Hunters
Training: General - Healing Potion

Vigilant Seal

NG Female Dwarf (Anvil Dwarf) Cleric 7 | HP 87/87 | AC 26(28 w shield) | F +14 R +10 (+3 Bulwark) W +14 | Perc +14 (Darkvision) | Stealth +1 | 25 ft. | Heal 3/3 | Spell slots 1st 3/3 2nd 3/3 3rd 2/3 4th 2/2 | Hero Point 2 | Active Conditions: Mind of menace

I dotted but still need to update Makai to level two and report my info. I should do it on Monday

Radiant Oath

NG Male Human | Field Medic | Ranger Lvl 4 | Lesser Healing Potion | HP 52/52 | AC 20 | F/W +9, R +11 | Perc +9 (11 for init) | 25 feet | Class DC 19 | Medicine(E)/Acrobatics/Athletics/Stealth/Thievery: +9 | Nature/Survival/Lore (Scouting, Warfare): +7 | Arcana(U)/Occultism(U)/Society(U)/Religion(U): +1 | Exploration Activity: Scout | Hero Point: 1/3 |◆◇↺ |
GM chadius wrote:


Quote:
In the near future, the only block of days that I might have an issue would be 2-4 July.
Thanks for the heads up. I drank a lot of water and went to bed early when I got my second shot; I was back to normal by lunchtime the next day. Hopefully you recover quickly!

Hope so too... The folks who I've spoken to had symptoms ranging from a sore arm to chills/fever on the second shot. I don't think retching will relieve the sickened 1 condition in this case :)

Radiant Oath

NG Male Human | Field Medic | Ranger Lvl 4 | Lesser Healing Potion | HP 52/52 | AC 20 | F/W +9, R +11 | Perc +9 (11 for init) | 25 feet | Class DC 19 | Medicine(E)/Acrobatics/Athletics/Stealth/Thievery: +9 | Nature/Survival/Lore (Scouting, Warfare): +7 | Arcana(U)/Occultism(U)/Society(U)/Religion(U): +1 | Exploration Activity: Scout | Hero Point: 1/3 |◆◇↺ |

Player name: Allan Ong
Character name: Quickblade Trueshot
XP: 0
Class: Ranger
Money: 2sp, 1cp
PFS number: 2396852-2007
Day Job: Crafting(T): 1d20 + 4 ⇒ (19) + 4 = 23
Perception Bonus: +6
Faction: Radiant Oath
PFS School Items: Generalist - Minor Healing Potion x 1
Slotted Boons: Radiant Oath Champion

Updated to add my PFS Items and Boons. My Day Job roll is as I got above.

Horizon Hunters

Female CG Human Lookout 3.2 | Init/Perc +8 | HP 35 | AC 20 | Fort +6; Ref +11; Will +8 | Speed: 30 ft | Conditions: - | Rogue DC 19 | Initiative Bonus +0 | Human (Wintertouched) Rogue (Thief) 3 | Hero Points 0/3 | Exploration Activity - Avoid Notice
Quickblade Trueshot wrote:
GM chadius wrote:


Quote:
In the near future, the only block of days that I might have an issue would be 2-4 July.
Thanks for the heads up. I drank a lot of water and went to bed early when I got my second shot; I was back to normal by lunchtime the next day. Hopefully you recover quickly!
Hope so too... The folks who I've spoken to had symptoms ranging from a sore arm to chills/fever on the second shot. I don't think retching will relieve the sickened 1 condition in this case :)

I got my 2nd shot on thursday and it was a breeze. A bit of muscle fever... -ish feeling in the location of the shot but that's about it. Remember to eat your veggies.

Radiant Oath

2396852-2003 | LG Male Human | Martial Disciple (Acrobatics) | Monk Lvl 6 | Medic Dedication | HP 80/80 | AC 24 | F/R/W: 12/14/13 | Perc +13 | 35 feet (40 Stoked Flame Stance) | Class DC 21 | Acrobatics(E): +14, Medicine(E): +12, Stealth/Thievery: +12, Survival/Athletics/Diplomacy(E): +11, Lore (Scouting, Warfare): +8, Nature(U)/Religion(U): +3 | Exploration Activity: Scout | Hero Points: 1/3 | ◆◇↺ |
Ysoldt Minso wrote:
Dot. I'll put down info tomorrow morning. 23:30 in my timezone.

which timezone is that, if you don't mind my asking...

I'm GMT+8 (SE Asia)

Horizon Hunters

Female CG Human Lookout 3.2 | Init/Perc +8 | HP 35 | AC 20 | Fort +6; Ref +11; Will +8 | Speed: 30 ft | Conditions: - | Rogue DC 19 | Initiative Bonus +0 | Human (Wintertouched) Rogue (Thief) 3 | Hero Points 0/3 | Exploration Activity - Avoid Notice

Oh I'm CET (GMT+2 at the moment - Summer time shifts the thing)


1-09 (Thread|Slides)

Everyone has at least dotted in, so we're ready to go. Apologies for the walls of text that start off this mission.

I've added your icons to slide 2. >>CLICK HERE<< and make sure you can move/edit them. I've put together 2 marching orders: A 1 per row and a 2 per row arrangement. Feel free to rearrange them accordingly, since I don't know how you want to play your character.

Vigilant Seal

NG Female Dwarf (Anvil Dwarf) Cleric 7 | HP 87/87 | AC 26(28 w shield) | F +14 R +10 (+3 Bulwark) W +14 | Perc +14 (Darkvision) | Stealth +1 | 25 ft. | Heal 3/3 | Spell slots 1st 3/3 2nd 3/3 3rd 2/3 4th 2/2 | Hero Point 2 | Active Conditions: Mind of menace

Player name: Farol
Character name: Makai Goldenoak
XP: 15
Class: Cleric 2 (Warpriest)
Money: (usually written in GP) 14.42
Leveling Speed: (Normal or Slow?) Normal
PFS number: 2359780-2003
Day Job: Crafting(blacksmith), DC14: 1d20 + 5 ⇒ (14) + 5 = 19
Perception Bonus: +6 Darkvision
Faction: Vigilant Seal

PFS School Items: Heal Scroll
Slotted Boons:

Doom Averted (General):
In defeating a growing cult of Groetus in Cassomir, your spirit is filled with a renewed resistance against the same prophecies of doom that his priests shout from the rooftops. When your dying value is increased to exactly the amount that would kill you, this boon automatically activates. Check the box that precedes this boon and decrease your dying value by one.

Ok, the profile is updated and everything is set.

Hey @Deevor great to playing with you at another table

@UncleFroggy, @JasonRodarte - good to see you, and be in the player pool with you

@NotEspi, @Pelican - I don't think I met you, so hi. It is a pleasure

@GM - thanks for having me at your table! I had that scenario on my list and I am really eager to play it!

With regards to marching order, Makai is a melee Warpriest carrying a shield so I put her in front of the team. She has 2 heal spells from her low cha (go Dwarfs ;)) so don't go nuts

Grand Archive

Human(Skilled) Fighter/1 HP 20/20, AC 18/20 F: +7/ R: +8 / W: +3 Perception +5 Hero Points: 1/1, Active Conditions: n/a; Speed 25ft; Default Exploration Activity: Defend

Gotta say I'm looking forward to this adventure and playing with a couple of friends from the boards, namely Farol, JasonRodate and NotEspi again. Not sure if I've played with Pelican before, but I know I've seen you on the boards before and great to have a new player I've not rolled dice with before. It's gonna be a lot of fun this, I just hope you can keep me upright, cos like all fighters, they are designed to go down....

So greeting from the UK and Qadira

Radiant Oath

| Halfling | Oracle 1 | Perception +4 (Keen Eyes) | AC 16 | 15/15 HP |F +4, R +5, W +6 (Gutsy Halfling) | Resistances: All Physical Damage 2 (Cosmos Mystery) |Hero Points: 1/1 | Conditions/Curses: None

Well I guess I cannot withhold any longer...lol

Pelican = Snoslun!

Radiant Oath

NG Male Human | Field Medic | Ranger Lvl 4 | Lesser Healing Potion | HP 52/52 | AC 20 | F/W +9, R +11 | Perc +9 (11 for init) | 25 feet | Class DC 19 | Medicine(E)/Acrobatics/Athletics/Stealth/Thievery: +9 | Nature/Survival/Lore (Scouting, Warfare): +7 | Arcana(U)/Occultism(U)/Society(U)/Religion(U): +1 | Exploration Activity: Scout | Hero Point: 1/3 |◆◇↺ |

Looks like we're on the same side of the table as well, GM Chadius. We're in Flames of Rebellion. My monk, Loong Laohu (aka Tiger) is in that one :)

Horizon Hunters

Female CG Human Lookout 3.2 | Init/Perc +8 | HP 35 | AC 20 | Fort +6; Ref +11; Will +8 | Speed: 30 ft | Conditions: - | Rogue DC 19 | Initiative Bonus +0 | Human (Wintertouched) Rogue (Thief) 3 | Hero Points 0/3 | Exploration Activity - Avoid Notice

It's a small world. Apparently I'm in another game with Pelican (as Nuvian). That would make it 3 out of 3 since I came back.

As usual, a pleasure to meet new people after my return to the boards.

Sovereign Court

it must be fate! lol

Vigilant Seal

1 person marked this as a favorite.
NG Female Dwarf (Anvil Dwarf) Cleric 7 | HP 87/87 | AC 26(28 w shield) | F +14 R +10 (+3 Bulwark) W +14 | Perc +14 (Darkvision) | Stealth +1 | 25 ft. | Heal 3/3 | Spell slots 1st 3/3 2nd 3/3 3rd 2/3 4th 2/2 | Hero Point 2 | Active Conditions: Mind of menace

@GM just a note. Makai is Torag's Cleric. During most of her lvl 1 she was Trudd's cleric but I found that Deity to not have enough flavor as his edicts and anathemas were not restrictive and very flexible. So I changed to the best-known dwarven Deity.

With Torag it is a bit different:

Edicts be honorable and forthright, keep your word, respect the forge, serve your people
Anathema tell lies or cheat someone, intentionally create inferior works, show mercy to the enemies of your people

Now in rules, there is no saying what happens when you don't follow Edicts. I treat it as ideals that you should strive to. With Anathema it is a bit different, yet still flexible.

Anathema rules:

Acts fundamentally opposed to your deity's alignment or ideals are anathema to your faith. Learning or casting spells, committing acts, and using items that are anathema to your deity remove you from your deity's good graces.

...Here comes a section about spells...

If you perform enough acts that are anathema to your deity, or if your alignment changes to one not allowed by your deity, you lose the magical abilities that come from your connection to your deity. The class features that you lose are determined by the GM, but they likely include your divine font and all divine spellcasting. These abilities can be regained only if you demonstrate your repentance by conducting an atone ritual.

My understanding:
- I will not tell lies, but Makai might not answer all questions by staying silent. If she is interrogated it will be clear that she is hiding something. If she will be forced to answer she will answer truly
- Here Anathema gets a bit in conflict with LG alignment of Torag and herself. And I will try to threaten this path as best as an I can playing the internal struggle. However, if you believe that I am crossing the line of Anathema and Torag wants to throw Hammer from the sky, go for it ;)
- Makai was a Bartender and she is a Blacksmith, so the undercover of Merchants she will speak about one of those, which is still true.
- I will not even bother to interpret the showing mercy to the enemies of my people. I find it very misleading and open for interpretations.

As always since you are Torag in this game @Gm feel free to guide your flock with a gentle strike of a hammer ;)

Horizon Hunters

Female CG Human Lookout 3.2 | Init/Perc +8 | HP 35 | AC 20 | Fort +6; Ref +11; Will +8 | Speed: 30 ft | Conditions: - | Rogue DC 19 | Initiative Bonus +0 | Human (Wintertouched) Rogue (Thief) 3 | Hero Points 0/3 | Exploration Activity - Avoid Notice

Well that was longer than I anticipated. Let me know if I hog. I tend to go a teeeeeny bit overboard. Sometimes.

Vigilant Seal

NG, F. SEER ELF, GENERALIST WIZARD 7 HP: 62, AC 23; Fort +10; Ref +13; Will +14; +1 vs a spell you had Critical Success in identifying. Perception: +16/+18 Imitative speed: 30, Spells: 3 1st level 3 2nd 3 3rd 2 4TH

This character is a Cascade Bearer and so she right now blends Nature and Arcane magic. Hopefully soon, she will be able to get a fairy dragon familiar.
'
Jacknife what part of the UK?

Vigilant Seal

NG, F. SEER ELF, GENERALIST WIZARD 7 HP: 62, AC 23; Fort +10; Ref +13; Will +14; +1 vs a spell you had Critical Success in identifying. Perception: +16/+18 Imitative speed: 30, Spells: 3 1st level 3 2nd 3 3rd 2 4TH

I will be catching up this pm.

Grand Archive

Human(Skilled) Fighter/1 HP 20/20, AC 18/20 F: +7/ R: +8 / W: +3 Perception +5 Hero Points: 1/1, Active Conditions: n/a; Speed 25ft; Default Exploration Activity: Defend

In the south, Portsmouth. If you know it.


1-09 (Thread|Slides)

You've got plenty of time. We're having a blast going through the preamble. It's always fun when the PCs don't automatically accept the mission.

...Although I will have to get you onboard with this mission somehow.

Vigilant Seal

NG, F. SEER ELF, GENERALIST WIZARD 7 HP: 62, AC 23; Fort +10; Ref +13; Will +14; +1 vs a spell you had Critical Success in identifying. Perception: +16/+18 Imitative speed: 30, Spells: 3 1st level 3 2nd 3 3rd 2 4TH

I wish I had been able to get to England and Scotland, and of course, Ireland, when I was a student in Roma. I have been watching the Crown and also reading and watching videos on the Plantagenets. I think that Mary, Queen of Scotts and Catherine of Aragon are among the most tragic of historical figures.

Radiant Oath

NG Male Human | Field Medic | Ranger Lvl 4 | Lesser Healing Potion | HP 52/52 | AC 20 | F/W +9, R +11 | Perc +9 (11 for init) | 25 feet | Class DC 19 | Medicine(E)/Acrobatics/Athletics/Stealth/Thievery: +9 | Nature/Survival/Lore (Scouting, Warfare): +7 | Arcana(U)/Occultism(U)/Society(U)/Religion(U): +1 | Exploration Activity: Scout | Hero Point: 1/3 |◆◇↺ |

Quickblade is very much on board with the mission... he just doesn't like Guaril much... and his portrait is what I expected -- some oily dude who's doing this for the money... :)

Radiant Oath

1 person marked this as a favorite.
NG Male Human | Field Medic | Ranger Lvl 4 | Lesser Healing Potion | HP 52/52 | AC 20 | F/W +9, R +11 | Perc +9 (11 for init) | 25 feet | Class DC 19 | Medicine(E)/Acrobatics/Athletics/Stealth/Thievery: +9 | Nature/Survival/Lore (Scouting, Warfare): +7 | Arcana(U)/Occultism(U)/Society(U)/Religion(U): +1 | Exploration Activity: Scout | Hero Point: 1/3 |◆◇↺ |

The last statement about "all six of you pinning me while Valais spanks me silly" had me thankful I wasn't drinking coffee or it would have ended up on my keyboard from laughing...

Radiant Oath

NG Male Human | Field Medic | Ranger Lvl 4 | Lesser Healing Potion | HP 52/52 | AC 20 | F/W +9, R +11 | Perc +9 (11 for init) | 25 feet | Class DC 19 | Medicine(E)/Acrobatics/Athletics/Stealth/Thievery: +9 | Nature/Survival/Lore (Scouting, Warfare): +7 | Arcana(U)/Occultism(U)/Society(U)/Religion(U): +1 | Exploration Activity: Scout | Hero Point: 1/3 |◆◇↺ |
Avonathalanthalasa Caldon wrote:
I wish I had been able to get to England and Scotland, and of course, Ireland, when I was a student in Roma. I have been watching the Crown and also reading and watching videos on the Plantagenets. I think that Mary, Queen of Scotts and Catherine of Aragon are among the most tragic of historical figures.

Audible has a most excellent lecture series about English history from the Great Courses.

Vigilant Seal

NG Female Dwarf (Anvil Dwarf) Cleric 7 | HP 87/87 | AC 26(28 w shield) | F +14 R +10 (+3 Bulwark) W +14 | Perc +14 (Darkvision) | Stealth +1 | 25 ft. | Heal 3/3 | Spell slots 1st 3/3 2nd 3/3 3rd 2/3 4th 2/2 | Hero Point 2 | Active Conditions: Mind of menace
GM chadius wrote:

You've got plenty of time. We're having a blast going through the preamble. It's always fun when the PCs don't automatically accept the mission.

...Although I will have to get you onboard with this mission somehow.

Btw. I like when missions are morally questionable I think this allows you to actually think about who your PC is and how they would act. If we would have to save a single mother with 10 kids we would not have that whole interaction.

Horizon Hunters

Female CG Human Lookout 3.2 | Init/Perc +8 | HP 35 | AC 20 | Fort +6; Ref +11; Will +8 | Speed: 30 ft | Conditions: - | Rogue DC 19 | Initiative Bonus +0 | Human (Wintertouched) Rogue (Thief) 3 | Hero Points 0/3 | Exploration Activity - Avoid Notice

Agreed. Especially like this. The classic Pally vs Shady Rogue interaction.

Vigilant Seal

NG, F. SEER ELF, GENERALIST WIZARD 7 HP: 62, AC 23; Fort +10; Ref +13; Will +14; +1 vs a spell you had Critical Success in identifying. Perception: +16/+18 Imitative speed: 30, Spells: 3 1st level 3 2nd 3 3rd 2 4TH
Quickblade Trueshot wrote:
Avonathalanthalasa Caldon wrote:
I wish I had been able to get to England and Scotland, and of course, Ireland, when I was a student in Roma. I have been watching the Crown and also reading and watching videos on the Plantagenets. I think that Mary, Queen of Scotts and Catherine of Aragon are among the most tragic of historical figures.
Audible has a most excellent lecture series about English history from the Great Courses.

I will have to look into that. I am amazed by the art of Eleanor of Aquitane that shows her being captured.

Grand Archive

Human(Skilled) Fighter/1 HP 20/20, AC 18/20 F: +7/ R: +8 / W: +3 Perception +5 Hero Points: 1/1, Active Conditions: n/a; Speed 25ft; Default Exploration Activity: Defend

It's been a while since I was at school learning about the Hundred Years war and the Tudors, although we didn't go into so much detail.

I have only visited Italy on business, but each time the trips to Roma, Milano and Verona have been really interesting. Taking a little time out to see the history, but really want to go back one day and spend time visiting properly.

So many places to visit, so little time ... :(

Radiant Oath

NG Male Human | Field Medic | Ranger Lvl 4 | Lesser Healing Potion | HP 52/52 | AC 20 | F/W +9, R +11 | Perc +9 (11 for init) | 25 feet | Class DC 19 | Medicine(E)/Acrobatics/Athletics/Stealth/Thievery: +9 | Nature/Survival/Lore (Scouting, Warfare): +7 | Arcana(U)/Occultism(U)/Society(U)/Religion(U): +1 | Exploration Activity: Scout | Hero Point: 1/3 |◆◇↺ |
Avonathalanthalasa Caldon wrote:
Quickblade Trueshot wrote:
Avonathalanthalasa Caldon wrote:
I wish I had been able to get to England and Scotland, and of course, Ireland, when I was a student in Roma. I have been watching the Crown and also reading and watching videos on the Plantagenets. I think that Mary, Queen of Scotts and Catherine of Aragon are among the most tragic of historical figures.
Audible has a most excellent lecture series about English history from the Great Courses.
I will have to look into that. I am amazed by the art of Eleanor of Aquitane that shows her being captured.

The course title is "A History of England from the Tudors to the Stuarts". It's produced by the Great Courses. You can go to the Great Courses website and purchase the course in video format if you wish, but it's unpredictable when certain courses go on sale.

Vigilant Seal

NG, F. SEER ELF, GENERALIST WIZARD 7 HP: 62, AC 23; Fort +10; Ref +13; Will +14; +1 vs a spell you had Critical Success in identifying. Perception: +16/+18 Imitative speed: 30, Spells: 3 1st level 3 2nd 3 3rd 2 4TH

Very interesting. The late Renissance is such an interesting time period, as is the Reformation.

Vigilant Seal

NG, F. SEER ELF, GENERALIST WIZARD 7 HP: 62, AC 23; Fort +10; Ref +13; Will +14; +1 vs a spell you had Critical Success in identifying. Perception: +16/+18 Imitative speed: 30, Spells: 3 1st level 3 2nd 3 3rd 2 4TH
Jacknife wrote:

It's been a while since I was at school learning about the Hundred Years war and the Tudors, although we didn't go into so much detail.

I have only visited Italy on business, but each time the trips to Roma, Milano and Verona have been really interesting. Taking a little time out to see the history, but really want to go back one day and spend time visiting properly.

So many places to visit, so little time ... :(

I agree. I lived in Rome for 3.5 years and never made it to the Capella Sistina. :(

Grand Archive

Human(Skilled) Fighter/1 HP 20/20, AC 18/20 F: +7/ R: +8 / W: +3 Perception +5 Hero Points: 1/1, Active Conditions: n/a; Speed 25ft; Default Exploration Activity: Defend

Not so serious history podcast from the guy who does Horrible Histories series of children's books, (getting children to be interested in history).

Vigilant Seal

NG, F. SEER ELF, GENERALIST WIZARD 7 HP: 62, AC 23; Fort +10; Ref +13; Will +14; +1 vs a spell you had Critical Success in identifying. Perception: +16/+18 Imitative speed: 30, Spells: 3 1st level 3 2nd 3 3rd 2 4TH

I teach world history at the high school level (one of the many things that I teach) andn taught it for a while at the University level.

Grand Archive

Human(Skilled) Fighter/1 HP 20/20, AC 18/20 F: +7/ R: +8 / W: +3 Perception +5 Hero Points: 1/1, Active Conditions: n/a; Speed 25ft; Default Exploration Activity: Defend

Cool, I enjoyed it, if it weren't for the essays .... I would have liked World History too.

On another note .... Do we have any idea the order we want to approach these clients ....

I kind of think the Inn keeper and the tax collector would be very noticeable when they leave.

Perhaps the first might be Flitch or Draffid (rogue and teacher).

Getting in touch with the guard could be helpful, as she may know the guards patrol timetable etc. So maybe 2nd.

Just some random thoughts to get us thinking about it!

Vigilant Seal

NG Female Dwarf (Anvil Dwarf) Cleric 7 | HP 87/87 | AC 26(28 w shield) | F +14 R +10 (+3 Bulwark) W +14 | Perc +14 (Darkvision) | Stealth +1 | 25 ft. | Heal 3/3 | Spell slots 1st 3/3 2nd 3/3 3rd 2/3 4th 2/2 | Hero Point 2 | Active Conditions: Mind of menace

Jacknife post about ordering got me thinking. What is the exit strategy for us? I was imagining (and I don't think I confirmed it) that:
- We convinced interested parties that we are the real deal and they should trust us
- We give them some contact information and time to be somewhere
- We make sure that from that point they are escorted to a ship/warehouse whatever
- We leave as we came in

In that case, all of the parties disappear at the same time. Is that the case? Or did I get it wrong?

Horizon Hunters

Female CG Human Lookout 3.2 | Init/Perc +8 | HP 35 | AC 20 | Fort +6; Ref +11; Will +8 | Speed: 30 ft | Conditions: - | Rogue DC 19 | Initiative Bonus +0 | Human (Wintertouched) Rogue (Thief) 3 | Hero Points 0/3 | Exploration Activity - Avoid Notice

We probably won't be able to leave the same way. I believe there was a mention of one of the clients knowing an unguarded exit.

Quote:

:

One of the clients, Flitch, knows a secret tunnel to Shard Cove

Radiant Oath

| Halfling | Oracle 1 | Perception +4 (Keen Eyes) | AC 16 | 15/15 HP |F +4, R +5, W +6 (Gutsy Halfling) | Resistances: All Physical Damage 2 (Cosmos Mystery) |Hero Points: 1/1 | Conditions/Curses: None

The rogue knows of a tunnel I believe.

Vigilant Seal

1 person marked this as a favorite.
NG Female Dwarf (Anvil Dwarf) Cleric 7 | HP 87/87 | AC 26(28 w shield) | F +14 R +10 (+3 Bulwark) W +14 | Perc +14 (Darkvision) | Stealth +1 | 25 ft. | Heal 3/3 | Spell slots 1st 3/3 2nd 3/3 3rd 2/3 4th 2/2 | Hero Point 2 | Active Conditions: Mind of menace

And briefing come to the rescue, I swear to Torag reading with understanding is the most precious of skills that one can possess

GM wrote:


“At dawn on the fourth day after your arrival in Xin-Edasseril, the ship Rolanna’s Prayer will arrive in a bay just outside the city: Shard Cove. The boat can accommodate five clients, providing an excellent opportunity to escape undetected. One of the clients, Flitch, knows a secret tunnel to Shard Cove.”

“Once the clients are aboard ship, return to the city. Any remaining clients that you weren’t able to smuggle out by sea will have to be smuggled out of the city with you, which means you’ll have to get them past the guards at the docks. Your ship, the Merry Mayfly, must depart the docks once your papers have expired.”

So on fourth day we need to get everyone to the bay if not we take them out with ourselves on the 5th day.

Grand Archive

1 person marked this as a favorite.
Human(Skilled) Fighter/1 HP 20/20, AC 18/20 F: +7/ R: +8 / W: +3 Perception +5 Hero Points: 1/1, Active Conditions: n/a; Speed 25ft; Default Exploration Activity: Defend

After we have got the Innkeeper onboard, we should seek Flitch, though we'll probably have to do something sneaky for him, (unlawful).

Vigilant Seal

NG, F. SEER ELF, GENERALIST WIZARD 7 HP: 62, AC 23; Fort +10; Ref +13; Will +14; +1 vs a spell you had Critical Success in identifying. Perception: +16/+18 Imitative speed: 30, Spells: 3 1st level 3 2nd 3 3rd 2 4TH

That sounds like a good plan.

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