[PFS2e] GM Chadius: 1-12 The Burden of Envy (Inactive)

Game Master chadius

Slides

Guaril's List:

Flitch
Theomolin
Yuleg
Daffrid
Garrla


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Radiant Oath

1 person marked this as a favorite.
2396852-2007 | Male Human | Field Medic | Cleric Lvl 5 | Rogue Dedication |◈◇↺ | HP 63/63 | AC 22 | F/R/W/P 12/10/13/13 | Spell Attack: +11 | 25 feet | Class DC 21 | Spells: -/3/3/2/ | Exploration Activity: Avoid Notice | Hero Point: 1/3 | Divine Font: 5/5 |

I'm trained in crafting... but if my Crafting roll is as good as my medicine roll, we'll be lucky to have chopsticks out of those barrels :)

Vigilant Seal

NG, F. SEER ELF, GENERALIST WIZARD 7 HP: 62, AC 23; Fort +10; Ref +13; Will +14; +1 vs a spell you had Critical Success in identifying. Perception: +16/+18 Imitative speed: 30, Spells: 3 1st level 3 2nd 3 3rd 2 4TH

I am a crafter too!

Horizon Hunters

Female CG Human Lookout 3.2 | Init/Perc +8 | HP 35 | AC 20 | Fort +6; Ref +11; Will +8 | Speed: 30 ft | Conditions: - | Rogue DC 19 | Initiative Bonus +0 | Human (Wintertouched) Rogue (Thief) 3 | Hero Points 0/3 | Exploration Activity - Avoid Notice

Sorry guys, super busy work day. I'll have a post in a few hrs.

Vigilant Seal

NG, F. SEER ELF, GENERALIST WIZARD 7 HP: 62, AC 23; Fort +10; Ref +13; Will +14; +1 vs a spell you had Critical Success in identifying. Perception: +16/+18 Imitative speed: 30, Spells: 3 1st level 3 2nd 3 3rd 2 4TH

Does my being a higher level impact muxh?


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The party is still in low tier, so no major changes yet.

Horizon Hunters

Female CG Human Lookout 3.2 | Init/Perc +8 | HP 35 | AC 20 | Fort +6; Ref +11; Will +8 | Speed: 30 ft | Conditions: - | Rogue DC 19 | Initiative Bonus +0 | Human (Wintertouched) Rogue (Thief) 3 | Hero Points 0/3 | Exploration Activity - Avoid Notice

Based in the rolls so far - let's wrap it up, folks.

Grand Archive

Human(Skilled) Fighter/Rogue(dedication) 2 HP 32/32, AC 19/21 F: +8/ R: +9 / W: +4 Perception +6 Hero Points: 1/1, Active Conditions: n/a; Speed 30ft; Default Exploration Activity: Avoid Notice

@Avon ... it's not your higher level that helps with the crafting, it's you higher intelligence that really counts, if you are trained in the skill.

Radiant Oath

2396852-2007 | Male Human | Field Medic | Cleric Lvl 5 | Rogue Dedication |◈◇↺ | HP 63/63 | AC 22 | F/R/W/P 12/10/13/13 | Spell Attack: +11 | 25 feet | Class DC 21 | Spells: -/3/3/2/ | Exploration Activity: Avoid Notice | Hero Point: 1/3 | Divine Font: 5/5 |

I think someone forgot to appease the forum dice god and our medicine checks are paying for it! :)

Vigilant Seal

NG, F. SEER ELF, GENERALIST WIZARD 7 HP: 62, AC 23; Fort +10; Ref +13; Will +14; +1 vs a spell you had Critical Success in identifying. Perception: +16/+18 Imitative speed: 30, Spells: 3 1st level 3 2nd 3 3rd 2 4TH

Plus being a bit higher level as well as taking a higher rank in crafting so that I can craft magical things.

Vigilant Seal

NG, F. SEER ELF, GENERALIST WIZARD 7 HP: 62, AC 23; Fort +10; Ref +13; Will +14; +1 vs a spell you had Critical Success in identifying. Perception: +16/+18 Imitative speed: 30, Spells: 3 1st level 3 2nd 3 3rd 2 4TH
GM chadius wrote:
The party is still in low tier, so no major changes yet.

Oh good!

Vigilant Seal

NG, F. SEER ELF, GENERALIST WIZARD 7 HP: 62, AC 23; Fort +10; Ref +13; Will +14; +1 vs a spell you had Critical Success in identifying. Perception: +16/+18 Imitative speed: 30, Spells: 3 1st level 3 2nd 3 3rd 2 4TH

Does she need to begin crafting something for the mission?

Horizon Hunters

Female CG Human Lookout 3.2 | Init/Perc +8 | HP 35 | AC 20 | Fort +6; Ref +11; Will +8 | Speed: 30 ft | Conditions: - | Rogue DC 19 | Initiative Bonus +0 | Human (Wintertouched) Rogue (Thief) 3 | Hero Points 0/3 | Exploration Activity - Avoid Notice

I suppose we could take a look at the disesase tomorrow. Clearly it is a disease, since she's berdidden etc.

We can only be outside for 8 hrs per day so 8 hrs of sleep + 8 hrs treat disease sounds like a plan.

Perhaps we should head out and look for others in the meantime.

Vigilant Seal

1 person marked this as a favorite.
NG Female Dwarf (Anvil Dwarf) Cleric 9 | HP 127/127 | AC 28(30 w shield) | F +17 R +13 (+3 Bulwark) W +19 (resolve) | Perc +16 (Darkvision) | Stealth +1 | 30 ft. | Heal 2/5 | Spell slots 1st 3/3 2nd 3/3 3rd 2/3 4th 3/3 5th 2/2 | Hero Point 2 | Active Conditions: Mind of menace Vital beacon Tailwind

Yeah, 2 h per travel which means that we can check 1 more person that day. Then come back for the curfew and night. THis is when we built the raft and heal her.

And regarding rabies, it is a surprisingly deadly disease. There are only a few peoples that survived the viral infection after they got ill. The treatment of giving shots after being bitten is effective. But before the shots, it must have been a horrible illness. Now it is just bad.

Horizon Hunters

Female CG Human Lookout 3.2 | Init/Perc +8 | HP 35 | AC 20 | Fort +6; Ref +11; Will +8 | Speed: 30 ft | Conditions: - | Rogue DC 19 | Initiative Bonus +0 | Human (Wintertouched) Rogue (Thief) 3 | Hero Points 0/3 | Exploration Activity - Avoid Notice

Agreed. Saw some videos of untreated rabies patients. Nasty stuff.


1 person marked this as a favorite.
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*wakes up*
Time to check on Paizo forums

*Burden of Envy has 11 new posts*

I love this team. Too many times have I been stuck with mercenary teams who just grunt and wait for the next monster to arrive so they can kill it for phat loot.

Radiant Oath

1 person marked this as a favorite.
2396852-2007 | Male Human | Field Medic | Cleric Lvl 5 | Rogue Dedication |◈◇↺ | HP 63/63 | AC 22 | F/R/W/P 12/10/13/13 | Spell Attack: +11 | 25 feet | Class DC 21 | Spells: -/3/3/2/ | Exploration Activity: Avoid Notice | Hero Point: 1/3 | Divine Font: 5/5 |

That's what I have in my 2 gaming groups at work -- basically everyone's fixated on the body count so that they can be the "MVP" for the day. And most of the time their strategy is swarm the monster and pound the stuffing out of it. Works for goblins or skeletons maybe... but as one group found out, a single cinder rat is giving them grief. Bite gives 1d4 persistent fire... when we ended our session (lunchtime game), 3 of the 4 in the party were on fire and running out of hit points :)

Radiant Oath

2396852-2007 | Male Human | Field Medic | Cleric Lvl 5 | Rogue Dedication |◈◇↺ | HP 63/63 | AC 22 | F/R/W/P 12/10/13/13 | Spell Attack: +11 | 25 feet | Class DC 21 | Spells: -/3/3/2/ | Exploration Activity: Avoid Notice | Hero Point: 1/3 | Divine Font: 5/5 |

@Ysoldt I'm human. I just like the bird icon. Sorry for the confusion :)

Grand Archive

1 person marked this as a favorite.
Human(Skilled) Fighter/Rogue(dedication) 2 HP 32/32, AC 19/21 F: +8/ R: +9 / W: +4 Perception +6 Hero Points: 1/1, Active Conditions: n/a; Speed 30ft; Default Exploration Activity: Avoid Notice

Don't worry Quickblade, I was gonna offer you some seed later!!! :)

Horizon Hunters

Female CG Human Lookout 3.2 | Init/Perc +8 | HP 35 | AC 20 | Fort +6; Ref +11; Will +8 | Speed: 30 ft | Conditions: - | Rogue DC 19 | Initiative Bonus +0 | Human (Wintertouched) Rogue (Thief) 3 | Hero Points 0/3 | Exploration Activity - Avoid Notice

Hah! Lewd

Sorry. Just a dirty mind. I swear I'm not childish at all. Most of the time anyway.


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Surround & Pound definitely does not work well in 2e. I finished GM ing a scenario that has only 1 fight but it's a doozy if you don't check your options.

Grand Archive

Human(Skilled) Fighter/Rogue(dedication) 2 HP 32/32, AC 19/21 F: +8/ R: +9 / W: +4 Perception +6 Hero Points: 1/1, Active Conditions: n/a; Speed 30ft; Default Exploration Activity: Avoid Notice
Ysoldt Minso wrote:

Hah! Lewd

Sorry. Just a dirty mind. I swear I'm not childish at all. Most of the time anyway.

OOOOHHH!!!! and I didn't think that!! note to self, must be careful in case I take Ysodlt to the dark side!! :)

Radiant Oath

2396852-2007 | Male Human | Field Medic | Cleric Lvl 5 | Rogue Dedication |◈◇↺ | HP 63/63 | AC 22 | F/R/W/P 12/10/13/13 | Spell Attack: +11 | 25 feet | Class DC 21 | Spells: -/3/3/2/ | Exploration Activity: Avoid Notice | Hero Point: 1/3 | Divine Font: 5/5 |
GM chadius wrote:
Surround & Pound definitely does not work well in 2e. I finished GM ing a scenario that has only 1 fight but it's a doozy if you don't check your options.

Correct. We're playing the Beginner Box. They're finding out the hard way that the 2nd level of the dungeon is loads harder than the first. The cinder rat is an intro to persistent damage. 45hp and AC18 (if I remember correctly). Surrounded by a cloud of smoke, so concealed (DC 5 flat check to see if their attack actually hits). Fetid fumes w/in a 5' radius (DC 22 Fort save or -1 to all checks for 1 rd).

The monk, cleric and fighter are all on fire. Fighter has 1 hp left (so he's going down next turn unless the cleric heals). The 3 are all within 5' of the rat so they all have to make Fort saves every turn. The Sorcerer is 10' away (but dice rolls are so bad none of her rays of frost hit)... But the other 3 don't seem to notice that I've never asked the Sorcerer to make the Fort save... what made it worse was that the monk actually rolled 2 crits but failed the DC 5 flat check...

Horizon Hunters

Female CG Human Lookout 3.2 | Init/Perc +8 | HP 35 | AC 20 | Fort +6; Ref +11; Will +8 | Speed: 30 ft | Conditions: - | Rogue DC 19 | Initiative Bonus +0 | Human (Wintertouched) Rogue (Thief) 3 | Hero Points 0/3 | Exploration Activity - Avoid Notice

I didn't play the beginner box, but this seems like a monstrosity for new players. Are these level 1 characters?

Personally, I'd honestly switch this for something else if I saw it in a campaign for new players. I'd hate to dissuade them from playing.

Radiant Oath

2396852-2007 | Male Human | Field Medic | Cleric Lvl 5 | Rogue Dedication |◈◇↺ | HP 63/63 | AC 22 | F/R/W/P 12/10/13/13 | Spell Attack: +11 | 25 feet | Class DC 21 | Spells: -/3/3/2/ | Exploration Activity: Avoid Notice | Hero Point: 1/3 | Divine Font: 5/5 |

Yes. All lvl 1 characters. I might have to modify it slightly so as not to kill them... My players are having a blast playing, I kind of have to snap them out of the "surround and pound" mentality. It worked well for lvl 1 of the dungeon -- they easily took down 4 skeletons and a zombie. Have to teach them that combat is a fluid situation where you need to adapt quickly or go down.

Horizon Hunters

Female CG Human Lookout 3.2 | Init/Perc +8 | HP 35 | AC 20 | Fort +6; Ref +11; Will +8 | Speed: 30 ft | Conditions: - | Rogue DC 19 | Initiative Bonus +0 | Human (Wintertouched) Rogue (Thief) 3 | Hero Points 0/3 | Exploration Activity - Avoid Notice

I mean if they like it... Guess I'm just a merciful GM myself.


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When I started playing 2e, I was still too used to everyone having an Attack of Opportunity. And since I could attack up to 3 times per round, I would just run into melee and attack thrice. It took a while until I realized I could freely fall back, or flank, or raise a shield, or intimidate, and the 3rd attack wasn't as useful. A -10 penalty means you need a lot of situational buffs to make it worthwhile, anyway.

Also I've had to get away from the general video game approach of just making my numbers big enough to throw tactics out the window and HULK SMASH until the room is clear.

Radiant Oath

2396852-2007 | Male Human | Field Medic | Cleric Lvl 5 | Rogue Dedication |◈◇↺ | HP 63/63 | AC 22 | F/R/W/P 12/10/13/13 | Spell Attack: +11 | 25 feet | Class DC 21 | Spells: -/3/3/2/ | Exploration Activity: Avoid Notice | Hero Point: 1/3 | Divine Font: 5/5 |
GM chadius wrote:

When I started playing 2e, I was still too used to everyone having an Attack of Opportunity. And since I could attack up to 3 times per round, I would just run into melee and attack thrice. It took a while until I realized I could freely fall back, or flank, or raise a shield, or intimidate, and the 3rd attack wasn't as useful. A -10 penalty means you need a lot of situational buffs to make it worthwhile, anyway.

Also I've had to get away from the general video game approach of just making my numbers big enough to throw tactics out the window and HULK SMASH until the room is clear.

Oh yes. I came from there too -- In AD&D (I started from 1st edition; 2nd wasn't all that different) all monsters had Attack of Opportunity.

Most of my "soft targets" now, have learned to use 2 actions, then raise (or cast) shield. Unfortunately, both fighters (1 in each group) don't even realize they have a shield and swing for the fences every time...

The first adventure I ran for them -- I had to stop the adventure because they were not going to survive... They would enter a room with 5 goblins... then the 12hp sorcerer would draw her rapier and charge...

Radiant Oath

2396852-2007 | Male Human | Field Medic | Cleric Lvl 5 | Rogue Dedication |◈◇↺ | HP 63/63 | AC 22 | F/R/W/P 12/10/13/13 | Spell Attack: +11 | 25 feet | Class DC 21 | Spells: -/3/3/2/ | Exploration Activity: Avoid Notice | Hero Point: 1/3 | Divine Font: 5/5 |

How do you award XP for PFS scenarios adopted for non-PFS games? I'm planning to run a PFS scenario for one of my groups as a warmup (new characters; just so that they break them in a bit). Is there some sort of guide for this?

Horizon Hunters

Female CG Human Lookout 3.2 | Init/Perc +8 | HP 35 | AC 20 | Fort +6; Ref +11; Will +8 | Speed: 30 ft | Conditions: - | Rogue DC 19 | Initiative Bonus +0 | Human (Wintertouched) Rogue (Thief) 3 | Hero Points 0/3 | Exploration Activity - Avoid Notice

I use milestone leveling, but I just looked at the leveling rules, since it's always nice to know.

Basically in 2e you gather xp up to 1000. Then level up, and reset the counter to zero. And go to 1000 again.

So without things like environment, hazards, etc...

Suppose your players (four characters - the numbers vary for different group size) are fighting a level adequate creature in a "white room", and they beat it. They all get 40 xp. So you need to do 25 encounters like that to reach 1000 and level.

Considering you can change up the encounter and put it into darkness, give it other mobs, or a special item, etc; you can of course raise that xp award number.

But that is the gist of it.

Holy crap but 25 fights is a lot. In 1e it is approx 14 and that is already enough.

https://2e.aonprd.com/Rules.aspx?ID=575


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25? Ouch. I remember in AD&D when 12 was needed and that was long enough.

I also realized any challenge was an "encounter", so surviving a trap was an encounter. Or quietly locking a door so the goblins were stuck inside and you could sneak past them counted as an encounter. Or explaining to the guards that you didn't steal the crown jewels, someone framed you for it. Basically, if there's a serious penalty for failure, that counts towards their level up.

...but yeah, I just stick to milestones. It works well since I always have the same table with the same players.

Grand Archive

Human(Skilled) Fighter/Rogue(dedication) 2 HP 32/32, AC 19/21 F: +8/ R: +9 / W: +4 Perception +6 Hero Points: 1/1, Active Conditions: n/a; Speed 30ft; Default Exploration Activity: Avoid Notice

If you run a scenario, I'd take the easy option, it's 3 scenarios to level up, so approx 334HPs per scenario ....

I'm just a simpleton.

Then there are probably 3-5 encounters in the scenario + social encounters to give you 9-15 to level up .... better than 24.

......

On the newbie to 2E gamers, gotta remember to use the Reactions, especially Shield Block when necessary, which also makes the Raise Shield action so important.

Another thing in 2E that I think is worth remembering, is that poison and disease can be very very nasty .... along with the persistent damage that no one likes until they roll a 15 or over.

Also watched a Glasscannon Podcast 2E game, where the persistent damage was up to 20 .... (not sure if they were playing it right, but that's just plain scary). Although I think there's a rule that says persistent damage only persists for 1 minute (or 10 rounds).

Horizon Hunters

Female CG Human Lookout 3.2 | Init/Perc +8 | HP 35 | AC 20 | Fort +6; Ref +11; Will +8 | Speed: 30 ft | Conditions: - | Rogue DC 19 | Initiative Bonus +0 | Human (Wintertouched) Rogue (Thief) 3 | Hero Points 0/3 | Exploration Activity - Avoid Notice

Forgot to mention there is also fast progression option. It lowers the required xp to 800 but it's still a lot for me.

And yes, individual traps, environmental hazards and even social encounters add up to that total, though depending on their difficulty.

Still. Milestone leveling for me. 3 scenarios per level sounds like a good gauge.

Vigilant Seal

NG Female Dwarf (Anvil Dwarf) Cleric 9 | HP 127/127 | AC 28(30 w shield) | F +17 R +13 (+3 Bulwark) W +19 (resolve) | Perc +16 (Darkvision) | Stealth +1 | 30 ft. | Heal 2/5 | Spell slots 1st 3/3 2nd 3/3 3rd 2/3 4th 3/3 5th 2/2 | Hero Point 2 | Active Conditions: Mind of menace Vital beacon Tailwind

In the meantime, So I think now we try to Gather Info to find the Thief, DC20 is steep... I recommend everyone who has Diplomacy trained to try it ;) Maybe volume will solve it :D

Radiant Oath

2396852-2007 | Male Human | Field Medic | Cleric Lvl 5 | Rogue Dedication |◈◇↺ | HP 63/63 | AC 22 | F/R/W/P 12/10/13/13 | Spell Attack: +11 | 25 feet | Class DC 21 | Spells: -/3/3/2/ | Exploration Activity: Avoid Notice | Hero Point: 1/3 | Divine Font: 5/5 |
Ysoldt Minso wrote:

Forgot to mention there is also fast progression option. It lowers the required xp to 800 but it's still a lot for me.

And yes, individual traps, environmental hazards and even social encounters add up to that total, though depending on their difficulty.

Still. Milestone leveling for me. 3 scenarios per level sounds like a good gauge.

that's probably what I'm going to end up doing. Thanks for the advice :)

Radiant Oath

1 person marked this as a favorite.
2396852-2007 | Male Human | Field Medic | Cleric Lvl 5 | Rogue Dedication |◈◇↺ | HP 63/63 | AC 22 | F/R/W/P 12/10/13/13 | Spell Attack: +11 | 25 feet | Class DC 21 | Spells: -/3/3/2/ | Exploration Activity: Avoid Notice | Hero Point: 1/3 | Divine Font: 5/5 |

Though I don't foresee a problem, might end up sickened 1 this weekend -- 2nd vaccine shot on Friday. No idea how I'm going to feel after that...

Horizon Hunters

1 person marked this as a favorite.
Female CG Human Lookout 3.2 | Init/Perc +8 | HP 35 | AC 20 | Fort +6; Ref +11; Will +8 | Speed: 30 ft | Conditions: - | Rogue DC 19 | Initiative Bonus +0 | Human (Wintertouched) Rogue (Thief) 3 | Hero Points 0/3 | Exploration Activity - Avoid Notice

Sorry guys, I will be posting slower until Wednesday. Family issues.

Vigilant Seal

1 person marked this as a favorite.
NG Female Dwarf (Anvil Dwarf) Cleric 9 | HP 127/127 | AC 28(30 w shield) | F +17 R +13 (+3 Bulwark) W +19 (resolve) | Perc +16 (Darkvision) | Stealth +1 | 30 ft. | Heal 2/5 | Spell slots 1st 3/3 2nd 3/3 3rd 2/3 4th 3/3 5th 2/2 | Hero Point 2 | Active Conditions: Mind of menace Vital beacon Tailwind

Take care Ysoldt!

And I am in the same boat as Quickblade (2nd dose on Thursday). I don't envision any issues, but you never know.


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Thank you for the heads up, everyone. Get better, everyone.

Radiant Oath

2396852-2007 | Male Human | Field Medic | Cleric Lvl 5 | Rogue Dedication |◈◇↺ | HP 63/63 | AC 22 | F/R/W/P 12/10/13/13 | Spell Attack: +11 | 25 feet | Class DC 21 | Spells: -/3/3/2/ | Exploration Activity: Avoid Notice | Hero Point: 1/3 | Divine Font: 5/5 |
Ysoldt Minso wrote:
Sorry guys, I will be posting slower until Wednesday. Family issues.

Hope everything works out.

Grand Archive

Human(Skilled) Fighter/Rogue(dedication) 2 HP 32/32, AC 19/21 F: +8/ R: +9 / W: +4 Perception +6 Hero Points: 1/1, Active Conditions: n/a; Speed 30ft; Default Exploration Activity: Avoid Notice

Hope it's a breeze for your jabs :)

Vigilant Seal

NG, F. SEER ELF, GENERALIST WIZARD 7 HP: 62, AC 23; Fort +10; Ref +13; Will +14; +1 vs a spell you had Critical Success in identifying. Perception: +16/+18 Imitative speed: 30, Spells: 3 1st level 3 2nd 3 3rd 2 4TH

Sorry, long day yesterday/ Catching up now!

Vigilant Seal

NG, F. SEER ELF, GENERALIST WIZARD 7 HP: 62, AC 23; Fort +10; Ref +13; Will +14; +1 vs a spell you had Critical Success in identifying. Perception: +16/+18 Imitative speed: 30, Spells: 3 1st level 3 2nd 3 3rd 2 4TH
GM chadius wrote:
Thank you for the heads up, everyone. Get better, everyone.

I hope everything is okay!

Grand Archive

Human(Skilled) Fighter/Rogue(dedication) 2 HP 32/32, AC 19/21 F: +8/ R: +9 / W: +4 Perception +6 Hero Points: 1/1, Active Conditions: n/a; Speed 30ft; Default Exploration Activity: Avoid Notice

I'm very busy from now over the weekend with a change of Lodger, so got a lot of work to complete before the new one turns up at the weekend, I won't be posting until Monday.

Sorry peps ... Have great weekend yourselves.

For botting, Jac is a Rogue Dedication in the making, probably next level, as a pickpocket and thief from Qadira. In a fight, normal stuff, hit and shield up, also has Attack of Opportunity reaction.

Vigilant Seal

NG, F. SEER ELF, GENERALIST WIZARD 7 HP: 62, AC 23; Fort +10; Ref +13; Will +14; +1 vs a spell you had Critical Success in identifying. Perception: +16/+18 Imitative speed: 30, Spells: 3 1st level 3 2nd 3 3rd 2 4TH

It is also Independence Day weekend here in the States, or is that Rebellious Servants Day in Great Britian?

Radiant Oath

2396852-2007 | Male Human | Field Medic | Cleric Lvl 5 | Rogue Dedication |◈◇↺ | HP 63/63 | AC 22 | F/R/W/P 12/10/13/13 | Spell Attack: +11 | 25 feet | Class DC 21 | Spells: -/3/3/2/ | Exploration Activity: Avoid Notice | Hero Point: 1/3 | Divine Font: 5/5 |

Happy 4th all!

2nd jab done. No ill effects so far... first time my arm felt like Makai clobbered me with that hammer of hers...

Radiant Oath

1 person marked this as a favorite.
2396852-2007 | Male Human | Field Medic | Cleric Lvl 5 | Rogue Dedication |◈◇↺ | HP 63/63 | AC 22 | F/R/W/P 12/10/13/13 | Spell Attack: +11 | 25 feet | Class DC 21 | Spells: -/3/3/2/ | Exploration Activity: Avoid Notice | Hero Point: 1/3 | Divine Font: 5/5 |

Honestly, after starting to play P2e here on the forums, MMORPGs now become boring... :)


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Yes, July 4th is Independence Day in the US. That's a Sunday, so I know a lot of employees are getting July 5th off as a result. I'll be checking the forums normally on both days, but I won't bot anyone unless they specifically ask to.

Good to hear the 2nd shot didn't knock you out, Quickblade.

Radiant Oath

2396852-2007 | Male Human | Field Medic | Cleric Lvl 5 | Rogue Dedication |◈◇↺ | HP 63/63 | AC 22 | F/R/W/P 12/10/13/13 | Spell Attack: +11 | 25 feet | Class DC 21 | Spells: -/3/3/2/ | Exploration Activity: Avoid Notice | Hero Point: 1/3 | Divine Font: 5/5 |
GM chadius wrote:
Good to hear the 2nd shot didn't knock you out, Quickblade.

Hasn't yet... We'll see what happens on the weekend... :)

Raise a cold one for me.. since I was told I can't drink for the first few days after the shot! :)

Vigilant Seal

NG, F. SEER ELF, GENERALIST WIZARD 7 HP: 62, AC 23; Fort +10; Ref +13; Will +14; +1 vs a spell you had Critical Success in identifying. Perception: +16/+18 Imitative speed: 30, Spells: 3 1st level 3 2nd 3 3rd 2 4TH

The only impact I had witrh the Pfizer shots was a sore arm each time.

Grand Archive

Human(Skilled) Fighter/Rogue(dedication) 2 HP 32/32, AC 19/21 F: +8/ R: +9 / W: +4 Perception +6 Hero Points: 1/1, Active Conditions: n/a; Speed 30ft; Default Exploration Activity: Avoid Notice
Avonathalanthalasa Caldon wrote:
It is also Independence Day weekend here in the States, or is that Rebellious Servants Day in Great Britian?

Nah, we just celebrate when ever the bank has holidays, plus Good Friday and Easter Monday. The French and Spanish are better at it than us, with all their saints days ..... We can't just fit in a Rebellious Servants Day, but it's a good shout.

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