Skull & Shackles (solo, complete) (Inactive)

Game Master Whack-a-Rogue

Homebrew Website
Spheres wiki
Island of Empty Eyes

Infamy: 50
Disrepute: 1
Plunder: 21/22


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That sounds good. You can roll for cure either place. I figure you'll get yourself back in fighting shape sometime during the day's travel to Drenchport/the Eye of Abendego.

I don't mind you narrating the meeting. Getting all the behind-the-scenes bits set up for two entire armadas is taking a lot out of me. It's going to be significantly larger and more involved than what's in the official write-up. XD


Sweet, I'll get a post up tomorrow afternoon, Don't run the numbers on the shackles armada yet, gonna squeeze the 'revenge' see how many articles we can get for those pirate captains :)


Welp, today got totally lost. I'm going to go post in game, but I'll have to do all the math for 'bribing the ships captains tomorrow.


Not a problem! This is the last battle of the campaign, so it's better to take the time to make sure it's done right. XD


Items kept from new inventory :
gold symbol
furious falchion (+ 1 bonus), Strange Double Wand (need to learn more about this pistol), Animal Horn filled with black powder, Pouch containing twenty small metal orbs
eversmoking bottle
enervating pistol, dry load paper alchemical cartridge x30, amulet of proof against detection and location, sniper goggles, and the Hurricane Crown

Items given away:
Arronax Endymion: helm of comprehend languages and read magic
Avimar Sorrinash: adamantine trident
Cerise Bloodmourn: expensive liquor
Delemona Burie: cape of the mountebank
Hardluck Massey: whip feather token + onyx dog
Jolis Raffles: human-bane shortsword
Mase Darimar: horn of the triton
Master of the Gales: (keep something for him?)
Maxevale Janis: Necklace of Adaptation.
Tessa Fairwind: Ring of Evasion
Wide Olga: ring of Movement

Items from new and old inventory, intended to give away:
Silver Armband x2 (worth 120gp apiece/ 240 gp.),
White Jade Bracelet (worth 260gp),
Violet Garnet x2 (worth 350gp)
Black Pearl (worth 230gp)
Assorted Jewelry (worth 500gp),
Star Rose Quartz (worth 50gp),
Pouch containing 100 gp.
Mithril breasplate: 4,200 gp/2,100 gp.
MW Cutlass: 315 gp./157.5 gp.
Eyes, Deathwatch: 2,000 gp/1,000 gp.
Bag, Handy Haversack: 2,000 gp./1,000 gp.
Shackles of Compliance: 3,280 gp./1,630 gp.
Ring of Sustenance: 2,500 gp./1,250 gp.
Bag of holding: 5,000 gp./2,500 gp.
Fan Feather Token: 200 gp./100 gp.
swan boat feather token: 450 gp/225 gp.
elixir of swimming: 250 gp./125 gp.
Scroll - control water: level 4: 350 gp.
Scroll - displacement: level 3: 187.5 gp.
Scroll - water breathing x2: level 3: 375 gp.
Scroll - darkvision: level 2: 75 gp.
Scroll - glitterdust: level 2: 75 gp.
liquid ice x4: 80 gp.
Total available: 12,960‬ gp.

he will add 3,040 from his present wealth to bribe four captains. for 16,000 gp.


Retired to SUMITHA
Your Benevolent Dictator wrote:
Fair enough. I wanted to give you the option of setting up THIS scene, but wanting to avoid the risk is perfectly valid. XD

Sweet! It took a little bit to decide, I feel like if it was just Elek he would have rushed into the storm. But now, as a leader of others, he would take how the others felt or behaved into consideration. It seemed like the lords would leave themself a way out if things went bad, so he played to that. Not wanting to ask too much more from them than they were willing to give.

He'll be aboard the 'Filthy Lucre.' with the SKELETON ANCHOR attached. The skeleton crew will be sailing the ship, so the human crew can focus on the cannons and fighting.

mmmm I need to adjust his page with the new gear. I'll do that and get a post up in game in a few.


Sort of a vain question, is 'glamored' one of the Armor Special Ability for an armorist? I didn't see it on the list, but I wanted to ask. I don't picture him walking around in mithril plate :)

Still working on the post, I was redoing his magical items to reflect wearing the 'Sea Coat' instead of carrying the haversack.

edit:LOL, I went to look up what enhancements the armor had presently and it's had 'Deathless' this whole time... probably should have remembered that before now :)


That would be the "Hide Equipment" arsenal trick. XD


nice :)

I was going to say 'maybe next level' but I don't think there will be one


I appreciate your patience this weekend, both here and in Usawoti's game. We've been out of town both friday and saturday and playing catch up today. I'm hoping my unfamiliarity with high level fights using magic doesn't make me look too stupid. Not sure Elek can do much different than he normally does :)


I should have asked this last night, so I'll try and get up a post and sort out the differences later.

I'm showing Elek at AC 36 with a deflection bonus of 4 from the ABP, in the post you didn't count the crit because the 36 didn't hit. The only extra spells beyond that is the hounds magic circle against evil and (hopefully) aid. The aid doesn't add AC and the 'Magic Circle' adds a deflection bonus. Are you letting me stack the deflection bonus? If not the third attack hit.

Also, since the magic circle is 10 ft, may I assume the devils are not summoned, but actually part of the attacking fleet?

Edit: Hmmm, not that Elek would know that would he.... so nevermind, unless you feel like sharing :)


I typically let enhancement and deflection bonuses from spells stack with ABP. Otherwise the Enhancement and Protection spheres have base abilities that are completely useless.

Elek wouldn't know the answer to your other question, but he would know that it's very strange that the Chelish armada appears to have sailed through the Eye of Abendego with absolutely zero negative effects. If Sandara was with you, she may have had some information regarding the flavor text when the armada appeared. XD


Sweet, thanks for the answers. I'll get a post up, I was distracted getting a character fleshed out for a new game.


Your Benevolent Dictator wrote:
Yes, the spell will last for 17min. Make sure you're familiar with everything it does; it's a fairly complex spell. XD

True, I've read through it a couple times, I should make a sticky note with the info on it.

I'll review it again and try and get a post up after dinner.


Whew! That took a while. Calculating damage that round was ... complicated. XD


Your Benevolent Dictator wrote:
Whew! That took a while. Calculating damage that round was ... complicated. XD
LOL, Glad it's a lot of math for both of us :)
Your Benevolent Dictator wrote:
It's currently a severity 4 wind.
Cool, that's why I asked about wind earlier.
Your Benevolent Dictator wrote:
Currently wind category 2, but it'll increase as you sail closer to the storm.
I hadn't realized it had increased, but wouldn't the Hurricane crowns "Once per day, the wearer can control winds (as the spell) in up to a 700ft radius around him." Let him control that? If so, is that a standard to activate?
Your Benevolent Dictator wrote:

All of your shots hit - but only one hit the intended target. XD

Admiral: undamaged
So the Quick shot hit her, but did no visible damage?
Your Benevolent Dictator wrote:
Fortitude DC 18 vs fall unconscious (unless you can breathe underwater). Will DC 18 vs treated as under a medium load.

Unless he rolls a one he make the saves, but would the 11th lvl Feat: "extra arsenal trick:" Movement: Breath underwater, allow him to bypass the roll?


HERE'S the information about the Hurricane Crown's wind control. As it's a spell-like ability, activation is a standard action.
--------------------------------------------------------------------------
That was an error on my part. I misread your post and thought the quick shot was directed at the hellknight.
--------------------------------------------------------------------------
As long as you're wearing your armor, that arsenal trick makes you immune to that ability. XD


Thanks for the info on the crown, I'll save it.

Cool, since the admiral was holding a crossbow I figured take out the one with the range attack. Obviously it didn't matter with the wind from the 'crown'

Well, his is wearing the armor, hopefully, one day, it won't be visible.


Your Benevolent Dictator wrote:
Despite already being wounded, the admiral's bodyguard remains upright as all five of your shots strike her. She even manages to utter a terrible curse towards you before collapsing. (she had multiple Guardian talents, if you were curious)

I just figured she was tough. More curious about the curse.

I know this is a rookie question, but with magic circle against evil it says "All creatures within the area gain the effects of a protection from evil spell, and evil summoned creatures cannot enter the area either." Does that literally mean, evil summoned creatures can't enter with in 10 ft of Elek? Ahhh it also says "You must overcome a creature’s Spell Resistance in order to keep it at bay (as in the third function of protection from evil), but the deflection and resistance bonuses and the protection from mental control apply regardless of enemies’ Spell Resistance." So Elek has to 'overcome' the summoned evil creatures 'spell resistance' to keep it at 10 ft?


That would be the unwilling shield spell you barely saved against. XD
--------------------------------------------------------------------------- -
Yes, if a summoned creature with the [evil] subtype tries to move within 10ft, it will be unable to do as long as your spell resistance roll is successful. If the creature doesn't have spell resistance (like a summoned Hound of Tindalos), there's no roll required. Two caveats: ranged attacks are unaffected, so a summoned Erinyes devil can still shoot you. Also, the spell only applies against summoned creatures. Called creatures (like the majority of the devils in this battle) are unaffected.


Sweet, thanks for the info, I didn't even realize there was a difference between summoned and called.


Doing anything with your Standard action?


Sorry, he cast 'blindfolded oracle' for the standard action. He hadn't done that yet this combat.


Ah, since it lasts for 7hrs, I'd assumed you'd cast it before the battle started. My mistake. XD


Your Benevolent Dictator wrote:
Ah, since it lasts for 7hrs, I'd assumed you'd cast it before the battle started. My mistake. XD

After the experience in the cave, my first time almost using up the spell pool, I decided to spread it out a little. Part of the reason I used the crown to fly.


So a question on weight, could he pick up he fallen Thrune and fly with her? I know his present load is around forty pounds, and his heavy load capacity is 130 lbs. so it doesn't feel like he could fly with her, unless the magical nature of the crown would permit it.


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She weighs a fair bit more than 90 lbs, so you'd be overloaded.

Encumbrance wrote:
A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it. While overloaded in this way, the character loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action).


I realize this is a little late, but I hope you and yours had a merry christmas :)


You as well. We had a nice day, and the wife gifted me a limited-edition Acererak miniature that I'll have fun painting. XD


Hey, I was going to post again, but my mom is unresponsive and I've called the squad, so headed to the hospital. She's sick, probably covid and almost entirely unresponsive. I'll post more later.


Take all the time you need. Being there for your mom is WAY more important than rolling dice. I hope she's okay.


Sitting here in the emergency room on my phone, she has covid, there going to admit her.


Your Benevolent Dictator wrote:
Your blasts destroy the wheel, meaning the Dominator can no longer be controlled. It will continue along its current course until your wind stops it.

Well that was easier than I expected...

So now the question becomes how to push it off course. He obviously has the wind from the crown. He can summon wind from the cannon and use a standard each round to concentrate on it. Would the two combine? So if he called a level 4 storm are the two together just a level 4 or would it be higher?


As the wind's already Severity 4, using the Weather sphere to make it Severity 4 won't do anything.


I wasn't sure, I'll take a quick look to see if I can spend a couple points and get to level 5.


Yeah, I was surprised that you'd only set it at Severity 4. When using the Hurricane Crown, you can reach Severity 6. The Master of Gales can do the same.


I was concerned about his ability to continue using the cannon. Didn't know if there was anyway to 'turn it off' for his attacks.


Unfortunately not. Of course, you do have several other weapons, so it ultimately comes down to what you think is most important. As you're seeing, this entire fight with the Chelish is ultimately about sacrifices and trade-offs. XD


Retired to SUMITHA

True, speaking of the entire fight, how is the rest of the fleet doing? we're they able to disperse? I'm sure it would at least be confusing if the dominator continued on a straight line if the enemy is dispersing.

I'll get a post up soon. Figure I'll try and push it out of its formation.


As the descriptions I've given imply, your armada overall isn't doing well. An individual Chelish warship is stronger than a Shackles vessel (with the exception of Arronax's ships), and there's another factor in play that you've been overlooking. You also haven't really been communicating with the rest of your armada or taking the named NPCs into consideration. While most are "generic pirates," a few captains have special qualities that can make an impact. You also have quite a bit of unspent Disrepute. XD

Essentially, a battle of this size isn't won by simply defeating a couple captains. There are multiple objectives that need to be completed - three, in this case. Defeating Admiral Thrune was one, and you're currently working on putting the Dominator out of action, but there's one more objective that's absolutely critical.


Sweet, will some of the third become more visible once I either deal with the captain here or move to the other parts of the fleet?

Yeah, I totally forgot about disrepute.... hopefully it's not too late.

Also, the command to disband and make them chase, would that have been able to be passed on? I know they use flags to communicate, but hadn't put much thought into it.


The third objective has been visible since the very beginning of the battle. It's the thing you've been overlooking. XD

General commands like that can be passed on through flags, but you can also use your sending stones to relay specific instructions to specific people - assuming you distributed them before the battle, of course. XD


Retired to SUMITHA

so you mentioned a chain, was that literal or figurative?


It's literal. Based on what you've seen, it appears to be incorporeal.


Cool, I noticed the post it game as well, but it may be tomorrow when I get a post up. I tested positive for covid last night. I'm on the really good meds, but my brain is mush and I've got the chills. I literally took gloves off to post.


Take your time. Hopefully both you and your mom feel better soon.


I've got a light headache, chills and a cough the worst thing is my brain is mush, I'm on the good medication, So hopefully this will pass. My wife and mother in law seem to be doing ok, no temperatures or low oxygen, but just weak.

My mom has both covid and pneumonia and when she swallows she aspirates, so she's in the fight of her life. Her numbers are stable she's on oxygen and four medications, and their trying to keep her comfortable. But it's too early to tell how she will do.

Honestly I'm trying not to think at all,,.. that's why I haven't posted. Sitting here watching the Barbie movie with my wife and her mom. I'm surprised how smart it really is :)

I figure I'll get a post up when the movie is over and my wife is putting her mom to bed.


I'm so sorry your family is going through this. Stay strong and try to keep your spirits up.


I had a lot of fun building Captain Salisfer, so I hope this ends up being an enjoyable challenge for you. He's the final significant opponent you'll face this campaign. XD


Your Benevolent Dictator wrote:
I think I've mentioned before that because I miscalculated bonus progression back at the start of the campaign, your feints are almost always going to succeed on anything above a nat1. XD

I was thinking with a template there's no guarantees. I'm glad you enjoyed building the captain, no Suprise he does a ton of bleed damage. I started thinking of the different items Elek may be able to use, then I remembered I gave several magical items away. So I have to go look at the list he still has, and the best way to use them.

I slept better last night, hopefully it means my brain will be less foggy.

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