S.A.'s [SFS Intro#1] The First Test (Inactive)

Game Master SanityAWOL

SUPER SECRET RANDOM ROLLS MUWAHAHAHAHAHA!
1: 1d6 ⇒ 3
2: 1d6 ⇒ 5
3: 1d6 ⇒ 6
4: 1d6 ⇒ 3

TABLE!


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Dataphiles

Tall, slender, long-limbed female human, dressed in purple
Stats:
6/6 SP ; 10/10 HP ; 5/5 RP | +4 Perc’ ; +7 Stealth | +0 Fort' ; +5 Ref' ; +2 Will
Active conditions: 1/1 +3 reroll

"Hand to hand? You got dat' training?!"

Exo-Guardians

Male Human Mechanic 1 Percept +4 SM +0 // Init +2 EAC 15; KAC 17 SP 6 HP 10 RP 4 // Fort +2, Ref +4, Will +0

"First class I had. Didn't you get it?"

Dataphiles

Tall, slender, long-limbed female human, dressed in purple
Stats:
6/6 SP ; 10/10 HP ; 5/5 RP | +4 Perc’ ; +7 Stealth | +0 Fort' ; +5 Ref' ; +2 Will
Active conditions: 1/1 +3 reroll

"I dunno, man! Everything seems first class to me..."
Belta looks from her gun to her fists... thinking maybe she should give it a try.

Acquisitives

Male CG Ysoki Biotechnician Biohacker 2 | SP 0/12 HP 7/14 | RP 5/5 | EAC 13; KAC 14| Fort +3; Ref +2; Will +2 | Init: +2 | Perc: +8, SM: +8 | Speed 30ft | Active conditions: None.

"Maybe if we just gave it angry looks it will go away!"

Dataphiles

Tall, slender, long-limbed female human, dressed in purple
Stats:
6/6 SP ; 10/10 HP ; 5/5 RP | +4 Perc’ ; +7 Stealth | +0 Fort' ; +5 Ref' ; +2 Will
Active conditions: 1/1 +3 reroll

Belta is afraid of what an angry looking Bonkers would be!


Male Human Nerd 10

T3dy opens up, blasting the last remaining skeleton with a glancing blow. The Skeleton does not appear much phased by the damage.

The Skeleton fingers clench at Saratur
1d20 + 6 ⇒ (4) + 6 = 10
But Saratur is able to evade the slow Skeleton and move away with a cry to Belta. Having a clear shot for a moment Belta fires another volley of pistol fire that miss the moving target in the dark.

Waverly pumps out another round of covering fire but still the undead is not phased by the flow of energy hurtling toward it.

Mega moved to fill the space newly created by Saratur's move. The dwarf lays into the creature with a mighty swing smashing into the bone sending splinters flying.

Bonkers Levels the rifle and shoots into the darkness, pulling up at the last second to avoid Mega. the blast goes wide.

Recap
T3DY hits for 1 damage
Skeleton missed a Grapple (WOOT!)
Saratur moved away
Belta missed
Waverly failed cover fire
Mega hits for 4
Bonkers missed.

Skeleton 4: 8HP remaining.

Pic updated

Exo-Guardians

Male Human Mechanic 1 Percept +4 SM +0 // Init +2 EAC 15; KAC 17 SP 6 HP 10 RP 4 // Fort +2, Ref +4, Will +0

Waverly circles behind Mega and fires again at the skeleton's head.

Please move me to the square 2 south of the skeleton.
Pulsecaster rifle v harassing fire DC15 on skelly 4: 1d20 + 3 ⇒ (1) + 3 = 4

Oh come on!

T3Dy also rushes closer for another shot at the skeleton beside Mega...

Move Teddy two squares south or Mega
laser rifle v EAC: 1d20 + 5 ⇒ (4) + 5 = 9 ... damage: 1d8 ⇒ 6 F

Acquisitives

Male CG Ysoki Biotechnician Biohacker 2 | SP 0/12 HP 7/14 | RP 5/5 | EAC 13; KAC 14| Fort +3; Ref +2; Will +2 | Init: +2 | Perc: +8, SM: +8 | Speed 30ft | Active conditions: None.

Bonkers looks angrily at the thing before taking a shot, moving before he shoots in case he needs to get a clear shot.

Burn! (laser rifle) : 1d20 + 2 ⇒ (15) + 2 = 17
Fire damage: 1d6 ⇒ 4
"Well, that may have worked! Everyone glare at it angrily!"

Dark Archive

OK, am feeling lucky tonight! Botting T3dy
T3DY shrugs, also moves to get a clear shot and glares at the skeleton angrily.
laser rifle: 1d20 + 5 ⇒ (15) + 5 = 20
F damage: 1d8 ⇒ 2

He looks bemusedly at his rifle. As illogical as it seems, that seems to have improved our marksmanship."

Acquisitives

M Dwarf Arcane Soldier 2: Spd:20, Init:1, SP:20/20, HP:20/13, RP:4/4, KAC:18, EAC:15, Fort:6, Ref:0, Will:4, Per:5, Darkvision

Mega swings again hit: 1d20 + 4 ⇒ (18) + 4 = 22 dmg: 1d6 + 3 ⇒ (1) + 3 = 4

Dark Archive

My bad, didn't see that Waverly had already botted T3dy...

Dataphiles

Tall, slender, long-limbed female human, dressed in purple
Stats:
6/6 SP ; 10/10 HP ; 5/5 RP | +4 Perc’ ; +7 Stealth | +0 Fort' ; +5 Ref' ; +2 Will
Active conditions: 1/1 +3 reroll

It seems the skellie might finally be down!
If so Belta will wait to see if the combat is over?
If the skeleton is not down:

Belta keeps on blasting away at the skeleton--
Full Action for two shots
BANG! vs. KAC: 1d20 + 4 - 4 ⇒ (4) + 4 - 4 = 4 Bullet, piercing: 1d4 ⇒ 2
She first fires in the same direction of Waverly--
--before realizing that there is nothing there!
She then tries to aim at the skeleton!
BANG! vs. KAC: 1d20 + 4 - 4 ⇒ (16) + 4 - 4 = 16 Bullet, piercing: 1d4 ⇒ 3
After her second shot, her gun clicks-- her clip is empty.

Second Seekers (Jadnura)

Male Morlamaw Envoy 1/Soldier 1 | SP: 15/15 | HP: 17/17 | RP: 4/4 | EAC:14 KAC:16 | Fort +3/Ref +3/Will +3 | Init +5 | Perception +3 (Darkvision 60 ft) | Speed 25 ft | Swim 40 ft

Shoot vs EAC: 1d20 + 3 ⇒ (9) + 3 = 12
Damage, fire: 1d8 ⇒ 4

Saratur takes another shot at the skeleton. At least this time the shot is closer. The explosion of flame flies towards the foe as the last shell drops to the floor. The gun is empty...

Exo-Guardians

Male Human Mechanic 1 Percept +4 SM +0 // Init +2 EAC 15; KAC 17 SP 6 HP 10 RP 4 // Fort +2, Ref +4, Will +0
Joseph Martin 681 wrote:
My bad, didn't see that Waverly had already botted T3dy...

I like your roll better.

Looks like Bonkers and Mega put it down anyway. Nice work, guys.

"Nice work, team." Waverly sweeps the room with his rifle to make sure no more skeletons lurk in the shadows.

Perception: 1d20 + 4 ⇒ (8) + 4 = 12


Male Human Nerd 10

That was a little painful lol

The last remaining Skeleton turns it's attention toward Mega a rasping hiss escaping from its boney jaw. Several bolts of energy sear into the creature as the Dwarf brandished his hammer. With a mighty swing the business end collides with the bone and shatters the undead into splinters.

combat over

Taking a moment to catch their collective breaths, Our heroes cautiously examine their surroundings. Belta, being cautious moves to ensure the threat is neutralized, while sifting through the rubble of the skeletons, she comes across a small plastic cube. when she picks the plastic up, it immediately unfurls itself into the shape of a datapad. The datapad appears to be powered down and has a small crack in the screen, perhaps there is a way to charge it? Computer Check DC 16 to adapt a power source.

While that is happening, Waverly determines that this chamber was likely the waystation’s infirmary, tending to any wounds sustained by the visitors during their spelunking adventures. Injuries were usually minor, requiring only simple splints, slings, and pain killers, but the facility had the equipment and expertise to tend to more serious cases. The cabinets on the eastern wall held medicine and other supplies, all of which have either been ransacked or left to rot. The ceramic frames were once part of the infirmary’s beds.

There is an amount of suspicious looking fungus growing on the rocks in the area. Their are mushrooms sprouting, pointing to organic material once being in the area, the mushrooms are now beginning to wilt probably from lack of nutrients.

Would you like to do anything else here or move on? The exits are back the way you came or through a door to the north east.

Acquisitives

Male CG Ysoki Biotechnician Biohacker 2 | SP 0/12 HP 7/14 | RP 5/5 | EAC 13; KAC 14| Fort +3; Ref +2; Will +2 | Init: +2 | Perc: +8, SM: +8 | Speed 30ft | Active conditions: None.

"Well, let's hope there are no more of those... Oh, what did you find this time, Belta? Something less dangerous, I hope."
He grins at her.

He will then see if he can adapt one of his power sources to the datapad.
computers: 1d20 + 8 ⇒ (10) + 8 = 18

After the data pad is powered, he turns his attention to the Fungi. He carefully (following Starfinder AND general scientific safety protocols) gets minute samples and tries to figure out what they are.
life sciences: 1d20 + 9 ⇒ (13) + 9 = 22

Dataphiles

Tall, slender, long-limbed female human, dressed in purple
Stats:
6/6 SP ; 10/10 HP ; 5/5 RP | +4 Perc’ ; +7 Stealth | +0 Fort' ; +5 Ref' ; +2 Will
Active conditions: 1/1 +3 reroll

Belta is about to toss the datapad: "I just found some old junk..."
When Bonkers, smartly so, takes it and repairs it.
"Oh?!"

Second Seekers (Jadnura)

Male Morlamaw Envoy 1/Soldier 1 | SP: 15/15 | HP: 17/17 | RP: 4/4 | EAC:14 KAC:16 | Fort +3/Ref +3/Will +3 | Init +5 | Perception +3 (Darkvision 60 ft) | Speed 25 ft | Swim 40 ft

Saratur looks at the fallen skeletons

"They have wings just like that toy that we found. Do you think that this kind of creature lived here?" the Ysoki asks as he reloads his rifle.

Exo-Guardians

Male Human Mechanic 1 Percept +4 SM +0 // Init +2 EAC 15; KAC 17 SP 6 HP 10 RP 4 // Fort +2, Ref +4, Will +0

Waverly considers the plush toy and the skeletons.

"I don't see a resemblance. And they're dead now. Might as well wonder if they're related to dragons. Try the next door? "

Dataphiles

Tall, slender, long-limbed female human, dressed in purple
Stats:
6/6 SP ; 10/10 HP ; 5/5 RP | +4 Perc’ ; +7 Stealth | +0 Fort' ; +5 Ref' ; +2 Will
Active conditions: 1/1 +3 reroll

"North-East and past the door-- there lie dragons?!
I am up for it..."


Male Human Nerd 10

The data pad hums with life as the power feeds into it. The screen bursts into life causing a momentary loss of sight as the new light source catches the eye. After a few seconds the screen resolves into a map of the area.

MAP Green line is your path

Acquisitives

M Dwarf Arcane Soldier 2: Spd:20, Init:1, SP:20/20, HP:20/13, RP:4/4, KAC:18, EAC:15, Fort:6, Ref:0, Will:4, Per:5, Darkvision

Well, it looks like we should continue moving guys. You want to go counterclockwise?

Dataphiles

Tall, slender, long-limbed female human, dressed in purple
Stats:
6/6 SP ; 10/10 HP ; 5/5 RP | +4 Perc’ ; +7 Stealth | +0 Fort' ; +5 Ref' ; +2 Will
Active conditions: 1/1 +3 reroll

"Nice! Now we can map where we are going..."
Belta looks at Mega:
"I will follow whatever route..."

Acquisitives

Male CG Ysoki Biotechnician Biohacker 2 | SP 0/12 HP 7/14 | RP 5/5 | EAC 13; KAC 14| Fort +3; Ref +2; Will +2 | Init: +2 | Perc: +8, SM: +8 | Speed 30ft | Active conditions: None.

"Well, that is helpful. Lead on!"

Exo-Guardians

Male Human Mechanic 1 Percept +4 SM +0 // Init +2 EAC 15; KAC 17 SP 6 HP 10 RP 4 // Fort +2, Ref +4, Will +0

"Let's clear the corners here before we move on."

Waverly moves to the west and has a look along the western wall from north to south, then rising along the southern and eastern wall, ending at the door.

perception: 1d20 + 4 ⇒ (7) + 4 = 11
Nice map. If we want to move forward widdershins then I guess we're through the door into A7 ?


Male Human Nerd 10

A circular counter, approximately three feet tall, occupies the center of this similarly round chamber. A gap allows access to the space behind the counter, and empty rusted racks are spaced around the counter surface. Two defunct datapads are mounted to the counter. Doors exit in all directions, and part of the southern wall is missing due to a massive crevice in the floor leading into darkness.

Waverly scans the area carefully but nothing seems to pop out as being noteworthy.

Dataphiles

Tall, slender, long-limbed female human, dressed in purple
Stats:
6/6 SP ; 10/10 HP ; 5/5 RP | +4 Perc’ ; +7 Stealth | +0 Fort' ; +5 Ref' ; +2 Will
Active conditions: 1/1 +3 reroll

Belta goes and has a peak behind the counter--
Perception: 1d20 + 4 ⇒ (7) + 4 = 11

Second Seekers (Jadnura)

Male Morlamaw Envoy 1/Soldier 1 | SP: 15/15 | HP: 17/17 | RP: 4/4 | EAC:14 KAC:16 | Fort +3/Ref +3/Will +3 | Init +5 | Perception +3 (Darkvision 60 ft) | Speed 25 ft | Swim 40 ft

Perception: 1d20 + 4 ⇒ (3) + 4 = 7

"Anything interesting there? Do they still have energy drinks?"

Acquisitives

Male CG Ysoki Biotechnician Biohacker 2 | SP 0/12 HP 7/14 | RP 5/5 | EAC 13; KAC 14| Fort +3; Ref +2; Will +2 | Init: +2 | Perc: +8, SM: +8 | Speed 30ft | Active conditions: None.

Bonkers takes a quick look with everyone else before saying "OK, looks empty, shall we move on?"
perception: 1d20 + 8 ⇒ (10) + 8 = 18

Acquisitives

M Dwarf Arcane Soldier 2: Spd:20, Init:1, SP:20/20, HP:20/13, RP:4/4, KAC:18, EAC:15, Fort:6, Ref:0, Will:4, Per:5, Darkvision

Mega will move next to Bonkers123 perception: 1d20 + 4 ⇒ (14) + 4 = 18

Dataphiles

Tall, slender, long-limbed female human, dressed in purple
Stats:
6/6 SP ; 10/10 HP ; 5/5 RP | +4 Perc’ ; +7 Stealth | +0 Fort' ; +5 Ref' ; +2 Will
Active conditions: 1/1 +3 reroll

Belta sees no energy drinks...

Second Seekers (Jadnura)

Male Morlamaw Envoy 1/Soldier 1 | SP: 15/15 | HP: 17/17 | RP: 4/4 | EAC:14 KAC:16 | Fort +3/Ref +3/Will +3 | Init +5 | Perception +3 (Darkvision 60 ft) | Speed 25 ft | Swim 40 ft

"Darn it!" says Saratur and reaches to his backpack for some energy bars

Acquisitives

Male CG Ysoki Biotechnician Biohacker 2 | SP 0/12 HP 7/14 | RP 5/5 | EAC 13; KAC 14| Fort +3; Ref +2; Will +2 | Init: +2 | Perc: +8, SM: +8 | Speed 30ft | Active conditions: None.

"Need an energy drink? Well, I have the PERFECT formula for one. I've been looking for a test subject, er I mean a volunteer for a while! Mow...Let's see here..."
He starts puling ingredients out to mix...


Male Human Nerd 10

This room is actually empty so I am going to move everyone one to the next room. I will count those rolls for the next room Heading North East to A5

A massive amount of rubble spilled into this chamber through the northeast wall and ceiling, in the process knocking aside several moldering computer desks and piles of broken electronic equipment. Doorways lead north, west, and southeast.

Upon entering the old computer room, both Bonkers and Mega Spot a A glint of metal in the rubble, Upon further investigation they reveal a what appears a busted drone shaped like an oblong capsule and sporting a single hover-capable engine, a small speaker, and four lights in a square-shaped pattern at one end. Its metal casing is dented and tarnished, likely from falling rocks or other blunt debris. The drone has no power, and its battery port is damaged, requiring several hours to repair. However, it is clear evidence of Pact Worlds-level technology.

Through the large hole in the wall to the north you can see a faint glowing light. Though the hole to the south nothing but darkness.

Map updated

Acquisitives

Male CG Ysoki Biotechnician Biohacker 2 | SP 0/12 HP 7/14 | RP 5/5 | EAC 13; KAC 14| Fort +3; Ref +2; Will +2 | Init: +2 | Perc: +8, SM: +8 | Speed 30ft | Active conditions: None.

"Very interesting. We will have to check that out later. For now, let's check out that glow. A strange glow in an underground environment is ALWAYS a good thing, right?"

Dataphiles

Tall, slender, long-limbed female human, dressed in purple
Stats:
6/6 SP ; 10/10 HP ; 5/5 RP | +4 Perc’ ; +7 Stealth | +0 Fort' ; +5 Ref' ; +2 Will
Active conditions: 1/1 +3 reroll

Seeing that Bonkers seemed to not have finished pulling out his ingredients to mix, Belta does not know if she just missed something, or if the group has been saved!

Seeing the drone, she says that: "We better be takin' this thing, back, heh?"

Looking at the two doors: "Okay, yes, yes, off to the glow we go!"
She peeks through the door to see what is glowing?
"Someone forget to close dah fridge door?

Second Seekers (Jadnura)

Male Morlamaw Envoy 1/Soldier 1 | SP: 15/15 | HP: 17/17 | RP: 4/4 | EAC:14 KAC:16 | Fort +3/Ref +3/Will +3 | Init +5 | Perception +3 (Darkvision 60 ft) | Speed 25 ft | Swim 40 ft

"A drone, with four lights? The doll had four eyes, the skeletons had 4 eye-sockets. Was that drone built to resemble them?" wonders Saratur holding his gun

"Glowing is always good, yes!"

Acquisitives

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Male CG Ysoki Biotechnician Biohacker 2 | SP 0/12 HP 7/14 | RP 5/5 | EAC 13; KAC 14| Fort +3; Ref +2; Will +2 | Init: +2 | Perc: +8, SM: +8 | Speed 30ft | Active conditions: None.

Bonkers will stick his nose in for a quick look...
perception: 1d20 + 8 ⇒ (20) + 8 = 28

Dataphiles

Tall, slender, long-limbed female human, dressed in purple
Stats:
6/6 SP ; 10/10 HP ; 5/5 RP | +4 Perc’ ; +7 Stealth | +0 Fort' ; +5 Ref' ; +2 Will
Active conditions: 1/1 +3 reroll

Belta wonders how one can see so well with a... nose?!


Male Human Nerd 10

The cavern has collapsed partially into this wide room, greatly reducing its size. Rotting furniture strewn about looks like it might have once been comfortable. A slightly glowing technological cylinder stands in the center of the chamber, clearly once the room’s focal point. Doorways lead south and northeast, though the latter is partially blocked by stone.

You recognizes the cylinder as a heating unit, which is surprisingly
operational after being neglected and damaged in subsequent quakes. A Bonkers, Saratur and Belta move to stand adjacent to the unit and can feel the warmth it gives off. The unit is humming.

Bonkers finds a reflective object, upon closer inspection it reveals a laminated trifold brochure which features bright, colorful text and photographs of humanoid figures in climbing gear dangling from ropes or exploring large caves. Unfortunately, due to the item’s age, it is difficult to discern exactly what the humanoids look like. Many words contain symbols that look vastly different from the other letters in them. Each of these symbols is made up of four tightly grouped dots and dashes in a square formation; each one has either a dot or a dash at each formation’s corner, ranging from all four dots to all four dashes.

DC 18 Culture check:
to decipher writing can determine that these are not quite punctuation but are possibly representations of non-auditory components of the planet’s native language, similar to accent marks.

DC 19 Culture:
check to decipher writing, a PC can discover a word that they believe from the context is the native population’s name for the planet: “Khyyros.” The phrase in question translates as, “Khyyros’s Best Spelunking!”

Map Almost done 2

Dataphiles

Tall, slender, long-limbed female human, dressed in purple
Stats:
6/6 SP ; 10/10 HP ; 5/5 RP | +4 Perc’ ; +7 Stealth | +0 Fort' ; +5 Ref' ; +2 Will
Active conditions: 1/1 +3 reroll

Belta warms her hands in front of the heating unit:
"Dis' is nice, mon!"

Glancing at what Bonker's nose found--
1st Culture: 1d20 + 4 ⇒ (15) + 4 = 19
2nd Culture: 1d20 + 4 ⇒ (10) + 4 = 14
1st spoiler opened
--she smiles:
"Oh, d'ose are not quite punctuation. Mmmh... possibly d'ey are representations of non-auditory components of the planet’s native language, similar to accent marks!"
Then Belta seems very surprised, mumbling: "Did me just say that?"

Second Seekers (Jadnura)

Male Morlamaw Envoy 1/Soldier 1 | SP: 15/15 | HP: 17/17 | RP: 4/4 | EAC:14 KAC:16 | Fort +3/Ref +3/Will +3 | Init +5 | Perception +3 (Darkvision 60 ft) | Speed 25 ft | Swim 40 ft

Culture, 2nd check: 1d20 + 5 ⇒ (20) + 5 = 25

"I am not an expert, but this could be read as Khyyrosm. Based on that, this phrase would be something like 'Khyyros Best Spelunking!'"

says Saratur looking at the brochure.

Acquisitives

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Male CG Ysoki Biotechnician Biohacker 2 | SP 0/12 HP 7/14 | RP 5/5 | EAC 13; KAC 14| Fort +3; Ref +2; Will +2 | Init: +2 | Perc: +8, SM: +8 | Speed 30ft | Active conditions: None.

While the others are checking out the items, Bonkers is checking his bags to see if he has that spare eye someone gave him as a joke. Unfortunately he threw it out as being useless and cannot stick it in a nostril to shock Belta...

Exo-Guardians

Male Human Mechanic 1 Percept +4 SM +0 // Init +2 EAC 15; KAC 17 SP 6 HP 10 RP 4 // Fort +2, Ref +4, Will +0

Waverly comments while continuing to sweep the room. "I don't know anything about any of that. If you have a theory roll with it. "

Acquisitives

M Dwarf Arcane Soldier 2: Spd:20, Init:1, SP:20/20, HP:20/13, RP:4/4, KAC:18, EAC:15, Fort:6, Ref:0, Will:4, Per:5, Darkvision

Yeah, what Waverly said.

Acquisitives

Male CG Ysoki Biotechnician Biohacker 2 | SP 0/12 HP 7/14 | RP 5/5 | EAC 13; KAC 14| Fort +3; Ref +2; Will +2 | Init: +2 | Perc: +8, SM: +8 | Speed 30ft | Active conditions: None.

"Very interesting but we should probably move on."


2 people marked this as a favorite.
Male Human Nerd 10

Ackbar's disembodied voice echoes in the ether."IT'S A TRAP!"

The soothing warmth of the heater unit is suddenly enflamed as the whine increases in pitch, before anyone can even move the unit explodes in a gout of metal shards up to ten feet away.

The modual said it triggers if two or more people are adjacent or someone tries to warm themselves. I wanted to give a turn to move away but (Belta warms her hands in front of the heating unit) I am not tryin to be a jerk. sorry.

DC 13 to save for half damage, Belita, Saratur and Bonkers are within 10. Let's assume a short rest was done since I don't want anyone to die please.

3d6 ⇒ (3, 2, 1) = 6

The sound of the explosion echoes throughout the cavern. As the group collected itself sounds of footsteps filtered into the area. the party turned to see A group of half a dozen creatures approaches cautiously. Each is humanoid with facial features that resemble a bat’s, though
with four eyes and a ruff of pale featherlike fur around their neck. they wear what could be thought as clerical vestments and carry objects of obvious religious importance, such as censers and small icons. They carry no sources of light into the cavern, and only two of them are wielding obvious weapons, but have yet to take an aggressive stance. They stop a safe distance away, seemingly unsure of what to do next.

They mumble amongst themselves in an unknown language.

Acquisitives

Male CG Ysoki Biotechnician Biohacker 2 | SP 0/12 HP 7/14 | RP 5/5 | EAC 13; KAC 14| Fort +3; Ref +2; Will +2 | Init: +2 | Perc: +8, SM: +8 | Speed 30ft | Active conditions: None.

refl: 1d20 + 2 ⇒ (19) + 2 = 21
Bonkers flattens himslef and manages to avoid the worst of it.

When the beings appear he just looks at them and says "Oh. Hello. Nice to meet you." while trying to appear inoffensive.

Dataphiles

Tall, slender, long-limbed female human, dressed in purple
Stats:
6/6 SP ; 10/10 HP ; 5/5 RP | +4 Perc’ ; +7 Stealth | +0 Fort' ; +5 Ref' ; +2 Will
Active conditions: 1/1 +3 reroll

As the heater explodes--
Reflex: 1d20 + 5 ⇒ (19) + 5 = 24
--and Belta flattens herself beside Bonkers, managing to avoid some of the blast, she proclames:
"NEVER, me never can warm me bones! Cursed to dah cold of space!"

Hearing Bonkers, she turns to the Ysoki:
"Nice to meet you too, but we been together for some time an'..."
Seeing the others, she bows:
"Oh?! Ya', hullo, hullo, Khyyrosm, Mhyyrosk!"

Second Seekers (Jadnura)

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Male Morlamaw Envoy 1/Soldier 1 | SP: 15/15 | HP: 17/17 | RP: 4/4 | EAC:14 KAC:16 | Fort +3/Ref +3/Will +3 | Init +5 | Perception +3 (Darkvision 60 ft) | Speed 25 ft | Swim 40 ft

Reflex save, DC13: 1d20 + 5 ⇒ (16) + 5 = 21

Just before the explosion goes off, Saratur sees an alternate reality where that explosion wipes them all out leaving bloodied bodies only. He is able to jump and fall to the ground just to find himself landing on Bonkers and Blelta "I guess living sandwich is what has saved us. Belta, don't bite my tail!" yells as he jumps on his furry legs

He looks at the newcommers? And raise the flier

"Spelunking?"

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