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"I dunno, man! Everything seems first class to me..."
Belta looks from her gun to her fists... thinking maybe she should give it a try.

SanityAWOL |

T3dy opens up, blasting the last remaining skeleton with a glancing blow. The Skeleton does not appear much phased by the damage.
The Skeleton fingers clench at Saratur
1d20 + 6 ⇒ (4) + 6 = 10
But Saratur is able to evade the slow Skeleton and move away with a cry to Belta. Having a clear shot for a moment Belta fires another volley of pistol fire that miss the moving target in the dark.
Waverly pumps out another round of covering fire but still the undead is not phased by the flow of energy hurtling toward it.
Mega moved to fill the space newly created by Saratur's move. The dwarf lays into the creature with a mighty swing smashing into the bone sending splinters flying.
Bonkers Levels the rifle and shoots into the darkness, pulling up at the last second to avoid Mega. the blast goes wide.
Recap
T3DY hits for 1 damage
Skeleton missed a Grapple (WOOT!)
Saratur moved away
Belta missed
Waverly failed cover fire
Mega hits for 4
Bonkers missed.
Skeleton 4: 8HP remaining.

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Waverly circles behind Mega and fires again at the skeleton's head.
Please move me to the square 2 south of the skeleton.
Pulsecaster rifle v harassing fire DC15 on skelly 4: 1d20 + 3 ⇒ (1) + 3 = 4
Oh come on!
T3Dy also rushes closer for another shot at the skeleton beside Mega...
Move Teddy two squares south or Mega
laser rifle v EAC: 1d20 + 5 ⇒ (4) + 5 = 9 ... damage: 1d8 ⇒ 6 F

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Bonkers looks angrily at the thing before taking a shot, moving before he shoots in case he needs to get a clear shot.
Burn! (laser rifle) : 1d20 + 2 ⇒ (15) + 2 = 17
Fire damage: 1d6 ⇒ 4
"Well, that may have worked! Everyone glare at it angrily!"

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It seems the skellie might finally be down!
If so Belta will wait to see if the combat is over?
If the skeleton is not down:
Belta keeps on blasting away at the skeleton--
Full Action for two shots
BANG! vs. KAC: 1d20 + 4 - 4 ⇒ (4) + 4 - 4 = 4 Bullet, piercing: 1d4 ⇒ 2
She first fires in the same direction of Waverly--
--before realizing that there is nothing there!
She then tries to aim at the skeleton!
BANG! vs. KAC: 1d20 + 4 - 4 ⇒ (16) + 4 - 4 = 16 Bullet, piercing: 1d4 ⇒ 3
After her second shot, her gun clicks-- her clip is empty.

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Shoot vs EAC: 1d20 + 3 ⇒ (9) + 3 = 12
Damage, fire: 1d8 ⇒ 4
Saratur takes another shot at the skeleton. At least this time the shot is closer. The explosion of flame flies towards the foe as the last shell drops to the floor. The gun is empty...

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My bad, didn't see that Waverly had already botted T3dy...
I like your roll better.
Looks like Bonkers and Mega put it down anyway. Nice work, guys.
"Nice work, team." Waverly sweeps the room with his rifle to make sure no more skeletons lurk in the shadows.
Perception: 1d20 + 4 ⇒ (8) + 4 = 12

SanityAWOL |

That was a little painful lol
The last remaining Skeleton turns it's attention toward Mega a rasping hiss escaping from its boney jaw. Several bolts of energy sear into the creature as the Dwarf brandished his hammer. With a mighty swing the business end collides with the bone and shatters the undead into splinters.
combat over
Taking a moment to catch their collective breaths, Our heroes cautiously examine their surroundings. Belta, being cautious moves to ensure the threat is neutralized, while sifting through the rubble of the skeletons, she comes across a small plastic cube. when she picks the plastic up, it immediately unfurls itself into the shape of a datapad. The datapad appears to be powered down and has a small crack in the screen, perhaps there is a way to charge it? Computer Check DC 16 to adapt a power source.
While that is happening, Waverly determines that this chamber was likely the waystation’s infirmary, tending to any wounds sustained by the visitors during their spelunking adventures. Injuries were usually minor, requiring only simple splints, slings, and pain killers, but the facility had the equipment and expertise to tend to more serious cases. The cabinets on the eastern wall held medicine and other supplies, all of which have either been ransacked or left to rot. The ceramic frames were once part of the infirmary’s beds.
There is an amount of suspicious looking fungus growing on the rocks in the area. Their are mushrooms sprouting, pointing to organic material once being in the area, the mushrooms are now beginning to wilt probably from lack of nutrients.
Would you like to do anything else here or move on? The exits are back the way you came or through a door to the north east.

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"Well, let's hope there are no more of those... Oh, what did you find this time, Belta? Something less dangerous, I hope."
He grins at her.
He will then see if he can adapt one of his power sources to the datapad.
computers: 1d20 + 8 ⇒ (10) + 8 = 18
After the data pad is powered, he turns his attention to the Fungi. He carefully (following Starfinder AND general scientific safety protocols) gets minute samples and tries to figure out what they are.
life sciences: 1d20 + 9 ⇒ (13) + 9 = 22

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Belta is about to toss the datapad: "I just found some old junk..."
When Bonkers, smartly so, takes it and repairs it.
"Oh?!"

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Saratur looks at the fallen skeletons
"They have wings just like that toy that we found. Do you think that this kind of creature lived here?" the Ysoki asks as he reloads his rifle.

SanityAWOL |

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"Let's clear the corners here before we move on."
Waverly moves to the west and has a look along the western wall from north to south, then rising along the southern and eastern wall, ending at the door.
perception: 1d20 + 4 ⇒ (7) + 4 = 11
Nice map. If we want to move forward widdershins then I guess we're through the door into A7 ?

SanityAWOL |

A circular counter, approximately three feet tall, occupies the center of this similarly round chamber. A gap allows access to the space behind the counter, and empty rusted racks are spaced around the counter surface. Two defunct datapads are mounted to the counter. Doors exit in all directions, and part of the southern wall is missing due to a massive crevice in the floor leading into darkness.
Waverly scans the area carefully but nothing seems to pop out as being noteworthy.

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Bonkers takes a quick look with everyone else before saying "OK, looks empty, shall we move on?"
perception: 1d20 + 8 ⇒ (10) + 8 = 18

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"Need an energy drink? Well, I have the PERFECT formula for one. I've been looking for a test subject, er I mean a volunteer for a while! Mow...Let's see here..."
He starts puling ingredients out to mix...

SanityAWOL |

This room is actually empty so I am going to move everyone one to the next room. I will count those rolls for the next room Heading North East to A5
A massive amount of rubble spilled into this chamber through the northeast wall and ceiling, in the process knocking aside several moldering computer desks and piles of broken electronic equipment. Doorways lead north, west, and southeast.
Upon entering the old computer room, both Bonkers and Mega Spot a A glint of metal in the rubble, Upon further investigation they reveal a what appears a busted drone shaped like an oblong capsule and sporting a single hover-capable engine, a small speaker, and four lights in a square-shaped pattern at one end. Its metal casing is dented and tarnished, likely from falling rocks or other blunt debris. The drone has no power, and its battery port is damaged, requiring several hours to repair. However, it is clear evidence of Pact Worlds-level technology.
Through the large hole in the wall to the north you can see a faint glowing light. Though the hole to the south nothing but darkness.

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"Very interesting. We will have to check that out later. For now, let's check out that glow. A strange glow in an underground environment is ALWAYS a good thing, right?"

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Seeing that Bonkers seemed to not have finished pulling out his ingredients to mix, Belta does not know if she just missed something, or if the group has been saved!
Seeing the drone, she says that: "We better be takin' this thing, back, heh?"
Looking at the two doors: "Okay, yes, yes, off to the glow we go!"
She peeks through the door to see what is glowing?
"Someone forget to close dah fridge door?

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"A drone, with four lights? The doll had four eyes, the skeletons had 4 eye-sockets. Was that drone built to resemble them?" wonders Saratur holding his gun
"Glowing is always good, yes!"

SanityAWOL |

The cavern has collapsed partially into this wide room, greatly reducing its size. Rotting furniture strewn about looks like it might have once been comfortable. A slightly glowing technological cylinder stands in the center of the chamber, clearly once the room’s focal point. Doorways lead south and northeast, though the latter is partially blocked by stone.
You recognizes the cylinder as a heating unit, which is surprisingly
operational after being neglected and damaged in subsequent quakes. A Bonkers, Saratur and Belta move to stand adjacent to the unit and can feel the warmth it gives off. The unit is humming.
Bonkers finds a reflective object, upon closer inspection it reveals a laminated trifold brochure which features bright, colorful text and photographs of humanoid figures in climbing gear dangling from ropes or exploring large caves. Unfortunately, due to the item’s age, it is difficult to discern exactly what the humanoids look like. Many words contain symbols that look vastly different from the other letters in them. Each of these symbols is made up of four tightly grouped dots and dashes in a square formation; each one has either a dot or a dash at each formation’s corner, ranging from all four dots to all four dashes.

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Belta warms her hands in front of the heating unit:
"Dis' is nice, mon!"
Glancing at what Bonker's nose found--
1st Culture: 1d20 + 4 ⇒ (15) + 4 = 19
2nd Culture: 1d20 + 4 ⇒ (10) + 4 = 14
1st spoiler opened
--she smiles:
"Oh, d'ose are not quite punctuation. Mmmh... possibly d'ey are representations of non-auditory components of the planet’s native language, similar to accent marks!"
Then Belta seems very surprised, mumbling: "Did me just say that?"

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Culture, 2nd check: 1d20 + 5 ⇒ (20) + 5 = 25
"I am not an expert, but this could be read as Khyyrosm. Based on that, this phrase would be something like 'Khyyros Best Spelunking!'"
says Saratur looking at the brochure.

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While the others are checking out the items, Bonkers is checking his bags to see if he has that spare eye someone gave him as a joke. Unfortunately he threw it out as being useless and cannot stick it in a nostril to shock Belta...

SanityAWOL |
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Ackbar's disembodied voice echoes in the ether."IT'S A TRAP!"
The soothing warmth of the heater unit is suddenly enflamed as the whine increases in pitch, before anyone can even move the unit explodes in a gout of metal shards up to ten feet away.
The modual said it triggers if two or more people are adjacent or someone tries to warm themselves. I wanted to give a turn to move away but (Belta warms her hands in front of the heating unit) I am not tryin to be a jerk. sorry.
DC 13 to save for half damage, Belita, Saratur and Bonkers are within 10. Let's assume a short rest was done since I don't want anyone to die please.
3d6 ⇒ (3, 2, 1) = 6
The sound of the explosion echoes throughout the cavern. As the group collected itself sounds of footsteps filtered into the area. the party turned to see A group of half a dozen creatures approaches cautiously. Each is humanoid with facial features that resemble a bat’s, though
with four eyes and a ruff of pale featherlike fur around their neck. they wear what could be thought as clerical vestments and carry objects of obvious religious importance, such as censers and small icons. They carry no sources of light into the cavern, and only two of them are wielding obvious weapons, but have yet to take an aggressive stance. They stop a safe distance away, seemingly unsure of what to do next.
They mumble amongst themselves in an unknown language.

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refl: 1d20 + 2 ⇒ (19) + 2 = 21
Bonkers flattens himslef and manages to avoid the worst of it.
When the beings appear he just looks at them and says "Oh. Hello. Nice to meet you." while trying to appear inoffensive.

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As the heater explodes--
Reflex: 1d20 + 5 ⇒ (19) + 5 = 24
--and Belta flattens herself beside Bonkers, managing to avoid some of the blast, she proclames:
"NEVER, me never can warm me bones! Cursed to dah cold of space!"
Hearing Bonkers, she turns to the Ysoki:
"Nice to meet you too, but we been together for some time an'..."
Seeing the others, she bows:
"Oh?! Ya', hullo, hullo, Khyyrosm, Mhyyrosk!"

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Reflex save, DC13: 1d20 + 5 ⇒ (16) + 5 = 21
Just before the explosion goes off, Saratur sees an alternate reality where that explosion wipes them all out leaving bloodied bodies only. He is able to jump and fall to the ground just to find himself landing on Bonkers and Blelta "I guess living sandwich is what has saved us. Belta, don't bite my tail!" yells as he jumps on his furry legs
He looks at the newcommers? And raise the flier
"Spelunking?"