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Tactical Skipshot Pistol
[dice=BANG! vs. KAC]1d20+4[/dice] [dice=Bullet, piercing]1d4[/dice]
[dice=BANG BANG! vs. KAC]1d20+5[/dice] [dice=Bullet, piercing]1d4[/dice]
spend 2 bullets ; 1 standard action for single attack
Level 1; Hands 1; Damage 1d4 P; Range 60 ft.; Critical Bleed 2
Capacity 20 rounds; Usage 2 ; Bulk L; Special Teleportive
(this weapon’s fired ammunition teleports a short distance after being fired. You take only a –1 cumulative penalty when attacking outside the range of this weapon)
- 0/20 rounds in clip (2 used per attack, 4 if Double Tap)
- 3 x extra clips of 20 rounds each
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Standard Data Jack (any handheld computer can be inserted directly into the port, while larger systems need to be connected by an adapter cable) w. a negligible bulk, Tier 1 (DC17 to hack) computer installed, that can operate for 1 week on internal batteries
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Spell Chips Spell gems created as chips slotted into the computer. Can cast w. +2 circumstance bonus to skill checks re. these spells (spell cast does not destroy the chip, and can be reloaded)
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Stabilize Chip – filled
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Charming Veneer Chip - filled
Spell Chip, 0 (tier 1) 55 Cr. to purchase, 49 Cr. to reload
Spell Chip, 0 (tier 2) 154 Cr. to purchase, 146 Cr. to reload